bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,99 +1,99 @@
1
- import Component from './Component';
2
- import OrbitCameraController, { Action, getOrbitAction } from './OrbitCameraController';
3
- import MouseEvent, {
4
- leftMouseButton,
5
- middleMouseButton,
6
- rightMouseButton
7
- } from '../app/Bg2MouseEvent';
8
- import { SpecialKey } from '../app/Bg2KeyboardEvent';
9
- import { degreesToRadians, lerp, clamp } from '../math/functions';
10
- import Vec from '../math/Vec';
11
- import { OrthographicProjectionStrategy } from './Camera';
12
- import Mat4 from '../math/Mat4';
13
-
14
-
15
- export default class SmoothOrbitCameraController extends OrbitCameraController {
16
- _smoothFactor: number;
17
- _action: number;
18
- _center0?: Vec;
19
- _distance0?: number;
20
- _pitch0?: number;
21
- _yaw0?: number;
22
-
23
- constructor() {
24
- super("SmoothOrbitCameraController");
25
- this._smoothFactor = 0.009;
26
- this._action = Action.NONE;
27
- }
28
-
29
- clone(): SmoothOrbitCameraController {
30
- const result = new SmoothOrbitCameraController();
31
- result.assign(this);
32
- return result;
33
- }
34
-
35
- assign(other: SmoothOrbitCameraController): void {
36
- super.assign(other);
37
- }
38
-
39
- willUpdate(delta: number): void {
40
- if (this.transform && this.enabled) {
41
- const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy ?
42
- this.camera.projectionStrategy : null;
43
-
44
- if (this._mouseButtonPressed) {
45
- let displacement = new Vec([0, 0, 0]);
46
- if (this._keys[SpecialKey.UP_ARROW]) {
47
- displacement = Vec.Add(displacement, this.transform.matrix.backwardVector);
48
- }
49
- if (this._keys[SpecialKey.DOWN_ARROW]) {
50
- displacement = Vec.Add(displacement, this.transform.matrix.forwardVector);
51
- }
52
- if (this._keys[SpecialKey.LEFT_ARROW]) {
53
- displacement = Vec.Add(displacement, this.transform.matrix.leftVector);
54
- }
55
- if (this._keys[SpecialKey.RIGHT_ARROW]) {
56
- displacement = Vec.Add(displacement, this.transform.matrix.rightVector);
57
- }
58
- displacement.scale(this._displacementSpeed);
59
- this._center = Vec.Add(this._center, displacement);
60
- }
61
-
62
- this._center0 = this._center0 ?? Mat4.GetPosition(this.transform.matrix);
63
- this._distance0 = this._distance0 ?? Vec.Distance(this._center0, this._center);
64
- this._center0 = Vec.Lerp(this._center0, this._center, delta * this._smoothFactor);
65
- this._distance0 = lerp(this._distance0, this._distance, delta * this._smoothFactor * 2);
66
- this._pitch0 = this._pitch0 ?? this._rotation.x;
67
- this._yaw0 = this._yaw0 ?? this._rotation.y;
68
-
69
- this._pitch0 = lerp(this._pitch0, this._rotation.x, delta * this._smoothFactor);
70
- this._yaw0 = lerp(this._yaw0, this._rotation.y, delta * this._smoothFactor);
71
-
72
- // Clamp values
73
- this._distance = clamp(this._distance, this.minDistance, this.maxDistance);
74
- this._distance0 = clamp(this._distance0, this.minDistance, this.maxDistance);
75
- this._pitch0 = clamp(this._pitch0, this.minPitch, this.maxPitch);
76
- this._rotation.x = clamp(this._rotation.x, this.minPitch, this.maxPitch);
77
- const minDisp = new Vec(this.minX, this.minY, this.minZ);
78
- const maxDisp = new Vec(this.maxX, this.maxY, this.maxZ);
79
- this._center0 = Vec.Clamp(this._center0, minDisp, maxDisp);
80
- this._center = Vec.Clamp(this._center, minDisp, maxDisp);
81
-
82
- this.transform.matrix.identity();
83
- if (orthoStrategy) {
84
- orthoStrategy.viewWidth = this._viewWidth!;
85
- }
86
- else {
87
- this.transform.matrix.translate(0, 0, this._distance0);
88
- if (this.camera) {
89
- // Update the camera focus distance to optimize the shadow map rendering
90
- this.camera.focusDistance = this._distance0;
91
- }
92
- }
93
- this.transform.matrix.rotate(degreesToRadians(-this._pitch0), 1, 0, 0)
94
- .rotate(degreesToRadians(this._yaw0), 0, 1, 0)
95
- .translate(this._center0);
96
-
97
- }
98
- }
99
- }
1
+ import Component from './Component';
2
+ import OrbitCameraController, { Action, getOrbitAction } from './OrbitCameraController';
3
+ import MouseEvent, {
4
+ leftMouseButton,
5
+ middleMouseButton,
6
+ rightMouseButton
7
+ } from '../app/Bg2MouseEvent';
8
+ import { SpecialKey } from '../app/Bg2KeyboardEvent';
9
+ import { degreesToRadians, lerp, clamp } from '../math/functions';
10
+ import Vec from '../math/Vec';
11
+ import { OrthographicProjectionStrategy } from './Camera';
12
+ import Mat4 from '../math/Mat4';
13
+
14
+
15
+ export default class SmoothOrbitCameraController extends OrbitCameraController {
16
+ _smoothFactor: number;
17
+ _action: number;
18
+ _center0?: Vec;
19
+ _distance0?: number;
20
+ _pitch0?: number;
21
+ _yaw0?: number;
22
+
23
+ constructor() {
24
+ super("SmoothOrbitCameraController");
25
+ this._smoothFactor = 0.009;
26
+ this._action = Action.NONE;
27
+ }
28
+
29
+ clone(): SmoothOrbitCameraController {
30
+ const result = new SmoothOrbitCameraController();
31
+ result.assign(this);
32
+ return result;
33
+ }
34
+
35
+ assign(other: SmoothOrbitCameraController): void {
36
+ super.assign(other);
37
+ }
38
+
39
+ willUpdate(delta: number): void {
40
+ if (this.transform && this.enabled) {
41
+ const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy ?
42
+ this.camera.projectionStrategy : null;
43
+
44
+ if (this._mouseButtonPressed) {
45
+ let displacement = new Vec([0, 0, 0]);
46
+ if (this._keys[SpecialKey.UP_ARROW]) {
47
+ displacement = Vec.Add(displacement, this.transform.matrix.backwardVector);
48
+ }
49
+ if (this._keys[SpecialKey.DOWN_ARROW]) {
50
+ displacement = Vec.Add(displacement, this.transform.matrix.forwardVector);
51
+ }
52
+ if (this._keys[SpecialKey.LEFT_ARROW]) {
53
+ displacement = Vec.Add(displacement, this.transform.matrix.leftVector);
54
+ }
55
+ if (this._keys[SpecialKey.RIGHT_ARROW]) {
56
+ displacement = Vec.Add(displacement, this.transform.matrix.rightVector);
57
+ }
58
+ displacement.scale(this._displacementSpeed);
59
+ this._center = Vec.Add(this._center, displacement);
60
+ }
61
+
62
+ this._center0 = this._center0 ?? Mat4.GetPosition(this.transform.matrix);
63
+ this._distance0 = this._distance0 ?? Vec.Distance(this._center0, this._center);
64
+ this._center0 = Vec.Lerp(this._center0, this._center, delta * this._smoothFactor);
65
+ this._distance0 = lerp(this._distance0, this._distance, delta * this._smoothFactor * 2);
66
+ this._pitch0 = this._pitch0 ?? this._rotation.x;
67
+ this._yaw0 = this._yaw0 ?? this._rotation.y;
68
+
69
+ this._pitch0 = lerp(this._pitch0, this._rotation.x, delta * this._smoothFactor);
70
+ this._yaw0 = lerp(this._yaw0, this._rotation.y, delta * this._smoothFactor);
71
+
72
+ // Clamp values
73
+ this._distance = clamp(this._distance, this.minDistance, this.maxDistance);
74
+ this._distance0 = clamp(this._distance0, this.minDistance, this.maxDistance);
75
+ this._pitch0 = clamp(this._pitch0, this.minPitch, this.maxPitch);
76
+ this._rotation.x = clamp(this._rotation.x, this.minPitch, this.maxPitch);
77
+ const minDisp = new Vec(this.minX, this.minY, this.minZ);
78
+ const maxDisp = new Vec(this.maxX, this.maxY, this.maxZ);
79
+ this._center0 = Vec.Clamp(this._center0, minDisp, maxDisp);
80
+ this._center = Vec.Clamp(this._center, minDisp, maxDisp);
81
+
82
+ this.transform.matrix.identity();
83
+ if (orthoStrategy) {
84
+ orthoStrategy.viewWidth = this._viewWidth!;
85
+ }
86
+ else {
87
+ this.transform.matrix.translate(0, 0, this._distance0);
88
+ if (this.camera) {
89
+ // Update the camera focus distance to optimize the shadow map rendering
90
+ this.camera.focusDistance = this._distance0;
91
+ }
92
+ }
93
+ this.transform.matrix.rotate(degreesToRadians(-this._pitch0), 1, 0, 0)
94
+ .rotate(degreesToRadians(this._yaw0), 0, 1, 0)
95
+ .translate(this._center0);
96
+
97
+ }
98
+ }
99
+ }
@@ -1,73 +1,73 @@
1
- import Component from './Component';
2
- import Node from './Node';
3
- import Mat4 from "../math/Mat4";
4
- import NodeVisitor from './NodeVisitor';
5
-
6
- export class TransformVisitor extends NodeVisitor {
7
- _matrix: Mat4;
8
-
9
- constructor() {
10
- super();
11
- this._matrix = Mat4.MakeIdentity();
12
- }
13
-
14
- get matrix(): Mat4 {
15
- return this._matrix;
16
- }
17
-
18
- visit(node: any): void {
19
- if (node.transform) {
20
- this._matrix = Mat4.Mult(this._matrix, node.transform.matrix);
21
- }
22
- }
23
- }
24
-
25
- export default class Transform extends Component {
26
- static GetWorldMatrix(node: Node | Component): Mat4 {
27
- if (node instanceof Component) {
28
- node = node.node;
29
- }
30
- const visitor = new TransformVisitor();
31
- node.acceptReverse(visitor);
32
- return visitor.matrix;
33
- }
34
-
35
- _matrix: Mat4;
36
-
37
- constructor(mat: Mat4 = Mat4.MakeIdentity()) {
38
- super("Transform");
39
- this._matrix = mat;
40
- }
41
-
42
- get matrix(): Mat4 { return this._matrix; }
43
- set matrix(m: Mat4) { this._matrix = m; }
44
-
45
- clone(): Transform {
46
- const result = new Transform();
47
- result.assign(this);
48
- return result;
49
- }
50
-
51
- assign(other: Transform): void {
52
- this._matrix = new Mat4(other.matrix);
53
- }
54
-
55
- async deserialize(sceneData: any, loader: any): Promise<void> {
56
- if (Array.isArray(sceneData.transformMatrix) && sceneData.transformMatrix.length === 16) {
57
- this._matrix.assign(sceneData.transformMatrix);
58
- }
59
- else {
60
- console.warn("Transform.deserialize(): invalid transformMatrix attribute found in scene data");
61
- }
62
- }
63
-
64
- async serialize(sceneData: any, writer: any): Promise<void> {
65
- await super.serialize(sceneData,writer);
66
- throw new Error("Transform.serialice() not implemented");
67
- }
68
-
69
- update(delta: number, modelMatrix: Mat4): void {
70
- //modelMatrix.mult(this._matrix);
71
- modelMatrix.assign(Mat4.Mult(modelMatrix, this._matrix));
72
- }
73
- }
1
+ import Component from './Component';
2
+ import Node from './Node';
3
+ import Mat4 from "../math/Mat4";
4
+ import NodeVisitor from './NodeVisitor';
5
+
6
+ export class TransformVisitor extends NodeVisitor {
7
+ _matrix: Mat4;
8
+
9
+ constructor() {
10
+ super();
11
+ this._matrix = Mat4.MakeIdentity();
12
+ }
13
+
14
+ get matrix(): Mat4 {
15
+ return this._matrix;
16
+ }
17
+
18
+ visit(node: any): void {
19
+ if (node.transform) {
20
+ this._matrix = Mat4.Mult(this._matrix, node.transform.matrix);
21
+ }
22
+ }
23
+ }
24
+
25
+ export default class Transform extends Component {
26
+ static GetWorldMatrix(node: Node | Component): Mat4 {
27
+ if (node instanceof Component) {
28
+ node = node.node;
29
+ }
30
+ const visitor = new TransformVisitor();
31
+ node.acceptReverse(visitor);
32
+ return visitor.matrix;
33
+ }
34
+
35
+ _matrix: Mat4;
36
+
37
+ constructor(mat: Mat4 = Mat4.MakeIdentity()) {
38
+ super("Transform");
39
+ this._matrix = mat;
40
+ }
41
+
42
+ get matrix(): Mat4 { return this._matrix; }
43
+ set matrix(m: Mat4) { this._matrix = m; }
44
+
45
+ clone(): Transform {
46
+ const result = new Transform();
47
+ result.assign(this);
48
+ return result;
49
+ }
50
+
51
+ assign(other: Transform): void {
52
+ this._matrix = new Mat4(other.matrix);
53
+ }
54
+
55
+ async deserialize(sceneData: any, loader: any): Promise<void> {
56
+ if (Array.isArray(sceneData.transformMatrix) && sceneData.transformMatrix.length === 16) {
57
+ this._matrix.assign(sceneData.transformMatrix);
58
+ }
59
+ else {
60
+ console.warn("Transform.deserialize(): invalid transformMatrix attribute found in scene data");
61
+ }
62
+ }
63
+
64
+ async serialize(sceneData: any, writer: any): Promise<void> {
65
+ await super.serialize(sceneData,writer);
66
+ throw new Error("Transform.serialice() not implemented");
67
+ }
68
+
69
+ update(delta: number, modelMatrix: Mat4): void {
70
+ //modelMatrix.mult(this._matrix);
71
+ modelMatrix.assign(Mat4.Mult(modelMatrix, this._matrix));
72
+ }
73
+ }
@@ -1,61 +1,61 @@
1
-
2
-
3
- import DrawableComponent from "./Drawable";
4
- import TransformComponent from "./Transform";
5
- import ChainComponent from "./Chain";
6
- import {
7
- InputChainJoint as InputChainJointComponent,
8
- OutputChainJoint as OutputChainJointComponent } from "./ChainJoint";
9
- import LightComponent from "./LightComponent";
10
- import CameraComponent, {
11
- OpticalProjectionStrategy,
12
- PerspectiveProjectionStrategy,
13
- ProjectionStrategy
14
- } from "./Camera";
15
- import OrbitCameraControllerComponent from "./OrbitCameraController";
16
- import SmoothOrbitCameraControllerComponent from "./SmoothOrbitCameraController";
17
- import EnvironmentComponent from "./EnvironmentComponent";
18
- import Component, { registerComponent } from "./Component";
19
- import Node from "./Node";
20
- import NodeVisitor from "./NodeVisitor";
21
- import FindNodeVisitor from "./FindNodeVisitor";
22
-
23
- export const registerComponents = () => {
24
- registerComponent("Drawable", DrawableComponent);
25
- registerComponent("Transform", TransformComponent);
26
-
27
- // Retrocompatibility: the light is registered with both "Light" and "LightComponent" names, but only "LightComponent" should be used in the future
28
- registerComponent("Light", LightComponent);
29
- registerComponent("LightComponent", LightComponent);
30
-
31
- registerComponent("Chain", ChainComponent);
32
- registerComponent("InputChainJoint", InputChainJointComponent);
33
- registerComponent("OutputChainJoint", OutputChainJointComponent);
34
- registerComponent("Camera", CameraComponent);
35
- registerComponent("OrbitCameraController", OrbitCameraControllerComponent);
36
- registerComponent("SmoothOrbitCameraController", SmoothOrbitCameraControllerComponent);
37
- registerComponent("Environment", EnvironmentComponent);
38
- // TODO: Register more components
39
- }
40
-
41
- export default {
42
- Component,
43
- DrawableComponent,
44
- TransformComponent,
45
- ChainComponent,
46
- InputChainJointComponent,
47
- OutputChainJointComponent,
48
- LightComponent,
49
- CameraComponent,
50
- OpticalProjectionStrategy,
51
- PerspectiveProjectionStrategy,
52
- ProjectionStrategy,
53
- OrbitCameraControllerComponent,
54
- SmoothOrbitCameraControllerComponent,
55
- EnvironmentComponent,
56
- registerComponents,
57
- registerComponent,
58
- Node,
59
- NodeVisitor,
60
- FindNodeVisitor
1
+
2
+
3
+ import DrawableComponent from "./Drawable";
4
+ import TransformComponent from "./Transform";
5
+ import ChainComponent from "./Chain";
6
+ import {
7
+ InputChainJoint as InputChainJointComponent,
8
+ OutputChainJoint as OutputChainJointComponent } from "./ChainJoint";
9
+ import LightComponent from "./LightComponent";
10
+ import CameraComponent, {
11
+ OpticalProjectionStrategy,
12
+ PerspectiveProjectionStrategy,
13
+ ProjectionStrategy
14
+ } from "./Camera";
15
+ import OrbitCameraControllerComponent from "./OrbitCameraController";
16
+ import SmoothOrbitCameraControllerComponent from "./SmoothOrbitCameraController";
17
+ import EnvironmentComponent from "./EnvironmentComponent";
18
+ import Component, { registerComponent } from "./Component";
19
+ import Node from "./Node";
20
+ import NodeVisitor from "./NodeVisitor";
21
+ import FindNodeVisitor from "./FindNodeVisitor";
22
+
23
+ export const registerComponents = () => {
24
+ registerComponent("Drawable", DrawableComponent);
25
+ registerComponent("Transform", TransformComponent);
26
+
27
+ // Retrocompatibility: the light is registered with both "Light" and "LightComponent" names, but only "LightComponent" should be used in the future
28
+ registerComponent("Light", LightComponent);
29
+ registerComponent("LightComponent", LightComponent);
30
+
31
+ registerComponent("Chain", ChainComponent);
32
+ registerComponent("InputChainJoint", InputChainJointComponent);
33
+ registerComponent("OutputChainJoint", OutputChainJointComponent);
34
+ registerComponent("Camera", CameraComponent);
35
+ registerComponent("OrbitCameraController", OrbitCameraControllerComponent);
36
+ registerComponent("SmoothOrbitCameraController", SmoothOrbitCameraControllerComponent);
37
+ registerComponent("Environment", EnvironmentComponent);
38
+ // TODO: Register more components
39
+ }
40
+
41
+ export default {
42
+ Component,
43
+ DrawableComponent,
44
+ TransformComponent,
45
+ ChainComponent,
46
+ InputChainJointComponent,
47
+ OutputChainJointComponent,
48
+ LightComponent,
49
+ CameraComponent,
50
+ OpticalProjectionStrategy,
51
+ PerspectiveProjectionStrategy,
52
+ ProjectionStrategy,
53
+ OrbitCameraControllerComponent,
54
+ SmoothOrbitCameraControllerComponent,
55
+ EnvironmentComponent,
56
+ registerComponents,
57
+ registerComponent,
58
+ Node,
59
+ NodeVisitor,
60
+ FindNodeVisitor
61
61
  }