bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,118 +1,118 @@
1
- import { createSphere } from "../primitives";
2
- import SkySphereShader from "../shaders/SkySphereShader";
3
- import RenderState from "./RenderState";
4
- import Material from "../base/Material";
5
- import Texture, { ProceduralTextureFunction, TextureFilter, TextureWrap } from "../base/Texture";
6
- import Mat4 from "../math/Mat4";
7
- import { PolyListCullFace, PolyListFrontFace } from "../base/PolyList";
8
- import Color from "../base/Color";
9
- import type Renderer from "./Renderer";
10
- import type Shader from "./Shader";
11
- import type PolyListRenderer from "./PolyListRenderer";
12
-
13
- export interface UpdateRenderStateOptions {
14
- viewMatrix: Mat4;
15
- projectionMatrix?: Mat4 | null;
16
- }
17
-
18
- export default class SkySphere {
19
- protected _renderer: Renderer;
20
- protected _texture: Texture | null;
21
- protected _material: Material | null;
22
- protected _shader: Shader | null;
23
- protected _plistRenderer: PolyListRenderer | null;
24
- protected _renderState: RenderState | null;
25
-
26
- constructor(renderer: Renderer) {
27
- this._renderer = renderer;
28
- this._texture = null;
29
- this._material = null;
30
- this._shader = null;
31
- this._plistRenderer = null;
32
- this._renderState = null;
33
- }
34
-
35
- get renderer(): Renderer { return this._renderer; }
36
-
37
- async load(equirectangularTextureUrl: string | null, Shader: (new (renderer: Renderer) => any) | null = null): Promise<void> {
38
- this._texture = new Texture();
39
- if (equirectangularTextureUrl) {
40
- this._texture.fileName = equirectangularTextureUrl;
41
- }
42
- else {
43
- // Load black texture
44
- this._texture.magFilter = TextureFilter.NEAREST;
45
- this._texture.minFilter = TextureFilter.NEAREST;
46
- this._texture.wrapModeXY = TextureWrap.REPEAT;
47
- this._texture.proceduralFunction = ProceduralTextureFunction.PLAIN_COLOR;
48
- this._texture.proceduralParameters = Color.Black();
49
- this._texture.size = [2, 2];
50
- }
51
- await this._texture.loadImageData();
52
-
53
- this._material = new Material();
54
- this._material.albedoTexture = this._texture;
55
-
56
- this._shader = Shader ? new Shader(this.renderer) : new SkySphereShader(this.renderer);
57
- await this._shader?.load();
58
- }
59
-
60
- async setTexture(equirectangularTextureUrl: string): Promise<void> {
61
- if (!this._texture || !this._material) {
62
- throw new Error("SkySphere: setting texture to an uninitialized sky sphere. Use the load() method instead.");
63
- }
64
- this._texture.destroy();
65
- this._texture.fileName = equirectangularTextureUrl;
66
- await this._texture.loadImageData();
67
-
68
- this._material.albedoTexture = this._texture;
69
- }
70
-
71
- updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
72
- if (!this._material) {
73
- throw new Error("SkySphere: internal error, material is null when updating render state.");
74
- }
75
- const rotationMatrix = Mat4.GetRotation(viewMatrix);
76
- if (!this._renderState) {
77
- this._renderState = new RenderState({
78
- shader: this._shader,
79
- polyListRenderer: this.polyListRenderer,
80
- materialRenderer: this.renderer.factory.material(this._material),
81
- viewMatrix: rotationMatrix,
82
- projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
83
- });
84
- }
85
- else {
86
- this._renderState.viewMatrix = rotationMatrix;
87
- if (projectionMatrix) {
88
- this._renderState.projectionMatrix = projectionMatrix;
89
- }
90
- }
91
- return this._renderState;
92
- }
93
-
94
- draw(): void {
95
- throw new Error("SkySphere.draw(): Calling base implementation of SkySphere");
96
- }
97
-
98
- get polyListRenderer(): PolyListRenderer {
99
- if (!this._plistRenderer) {
100
- const sphere = createSphere(3.5);
101
- sphere.cullFace = PolyListCullFace.FRONT; // Draw back face
102
- this._plistRenderer = this.renderer.factory.polyList(sphere);
103
- }
104
- return this._plistRenderer;
105
- }
106
-
107
- destroy(): void {
108
- this._shader?.destroy();
109
- this._texture?.destroy();
110
- this._plistRenderer?.destroy();
111
- this._shader = null;
112
- this._texture = null;
113
- this._material?.destroy();
114
- this._material = null;
115
- this._plistRenderer = null;
116
- this._renderState = null;
117
- }
1
+ import { createSphere } from "../primitives";
2
+ import SkySphereShader from "../shaders/SkySphereShader";
3
+ import RenderState from "./RenderState";
4
+ import Material from "../base/Material";
5
+ import Texture, { ProceduralTextureFunction, TextureFilter, TextureWrap } from "../base/Texture";
6
+ import Mat4 from "../math/Mat4";
7
+ import { PolyListCullFace, PolyListFrontFace } from "../base/PolyList";
8
+ import Color from "../base/Color";
9
+ import type Renderer from "./Renderer";
10
+ import type Shader from "./Shader";
11
+ import type PolyListRenderer from "./PolyListRenderer";
12
+
13
+ export interface UpdateRenderStateOptions {
14
+ viewMatrix: Mat4;
15
+ projectionMatrix?: Mat4 | null;
16
+ }
17
+
18
+ export default class SkySphere {
19
+ protected _renderer: Renderer;
20
+ protected _texture: Texture | null;
21
+ protected _material: Material | null;
22
+ protected _shader: Shader | null;
23
+ protected _plistRenderer: PolyListRenderer | null;
24
+ protected _renderState: RenderState | null;
25
+
26
+ constructor(renderer: Renderer) {
27
+ this._renderer = renderer;
28
+ this._texture = null;
29
+ this._material = null;
30
+ this._shader = null;
31
+ this._plistRenderer = null;
32
+ this._renderState = null;
33
+ }
34
+
35
+ get renderer(): Renderer { return this._renderer; }
36
+
37
+ async load(equirectangularTextureUrl: string | null, Shader: (new (renderer: Renderer) => any) | null = null): Promise<void> {
38
+ this._texture = new Texture();
39
+ if (equirectangularTextureUrl) {
40
+ this._texture.fileName = equirectangularTextureUrl;
41
+ }
42
+ else {
43
+ // Load black texture
44
+ this._texture.magFilter = TextureFilter.NEAREST;
45
+ this._texture.minFilter = TextureFilter.NEAREST;
46
+ this._texture.wrapModeXY = TextureWrap.REPEAT;
47
+ this._texture.proceduralFunction = ProceduralTextureFunction.PLAIN_COLOR;
48
+ this._texture.proceduralParameters = Color.Black();
49
+ this._texture.size = [2, 2];
50
+ }
51
+ await this._texture.loadImageData();
52
+
53
+ this._material = new Material();
54
+ this._material.albedoTexture = this._texture;
55
+
56
+ this._shader = Shader ? new Shader(this.renderer) : new SkySphereShader(this.renderer);
57
+ await this._shader?.load();
58
+ }
59
+
60
+ async setTexture(equirectangularTextureUrl: string): Promise<void> {
61
+ if (!this._texture || !this._material) {
62
+ throw new Error("SkySphere: setting texture to an uninitialized sky sphere. Use the load() method instead.");
63
+ }
64
+ this._texture.destroy();
65
+ this._texture.fileName = equirectangularTextureUrl;
66
+ await this._texture.loadImageData();
67
+
68
+ this._material.albedoTexture = this._texture;
69
+ }
70
+
71
+ updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
72
+ if (!this._material) {
73
+ throw new Error("SkySphere: internal error, material is null when updating render state.");
74
+ }
75
+ const rotationMatrix = Mat4.GetRotation(viewMatrix);
76
+ if (!this._renderState) {
77
+ this._renderState = new RenderState({
78
+ shader: this._shader,
79
+ polyListRenderer: this.polyListRenderer,
80
+ materialRenderer: this.renderer.factory.material(this._material),
81
+ viewMatrix: rotationMatrix,
82
+ projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
83
+ });
84
+ }
85
+ else {
86
+ this._renderState.viewMatrix = rotationMatrix;
87
+ if (projectionMatrix) {
88
+ this._renderState.projectionMatrix = projectionMatrix;
89
+ }
90
+ }
91
+ return this._renderState;
92
+ }
93
+
94
+ draw(): void {
95
+ throw new Error("SkySphere.draw(): Calling base implementation of SkySphere");
96
+ }
97
+
98
+ get polyListRenderer(): PolyListRenderer {
99
+ if (!this._plistRenderer) {
100
+ const sphere = createSphere(3.5);
101
+ sphere.cullFace = PolyListCullFace.FRONT; // Draw back face
102
+ this._plistRenderer = this.renderer.factory.polyList(sphere);
103
+ }
104
+ return this._plistRenderer;
105
+ }
106
+
107
+ destroy(): void {
108
+ this._shader?.destroy();
109
+ this._texture?.destroy();
110
+ this._plistRenderer?.destroy();
111
+ this._shader = null;
112
+ this._texture = null;
113
+ this._material?.destroy();
114
+ this._material = null;
115
+ this._plistRenderer = null;
116
+ this._renderState = null;
117
+ }
118
118
  }
@@ -1,70 +1,70 @@
1
- import Texture, { TextureChannel, TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
2
- import TextureMergerShader from "../shaders/TextureMergerShader";
3
- import Renderer from "./Renderer";
4
- import type RenderBuffer from "./RenderBuffer";
5
-
6
- export default class TextureMergerRenderer {
7
- _renderer: Renderer;
8
- _shader: TextureMergerShader;
9
- _dirty: boolean;
10
- _mergedTexture: Texture;
11
- _renderBuffer: RenderBuffer;
12
-
13
- constructor(renderer: Renderer) {
14
- this._renderer = renderer;
15
-
16
- this._shader = TextureMergerShader.GetUnique(this.renderer);
17
-
18
- this._dirty = true;
19
-
20
- this._mergedTexture = new Texture();
21
- this._mergedTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
22
- this._mergedTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
23
- this._mergedTexture.wrapModeXY = TextureWrap.REPEAT;
24
-
25
- this._renderBuffer = this.renderer.factory.renderBuffer();
26
- this._renderBuffer.attachTexture(this._mergedTexture);
27
-
28
- this._shader.load();
29
- }
30
-
31
- get renderer(): Renderer {
32
- return this._renderer;
33
- }
34
-
35
- get dirty(): boolean {
36
- return this._dirty;
37
- }
38
-
39
- set dirty(d: boolean) {
40
- this._dirty = d;
41
- }
42
-
43
- setTexture(tex: Texture | null, channel: TextureChannel, dstChannel: TextureChannel = TextureChannel.R): void {
44
- if (!tex) {
45
- throw new Error("TextureMergerRenderer: cannot set null texture");
46
- }
47
-
48
- this._shader.setTexture(tex, channel, dstChannel);
49
- this._dirty = true;
50
- }
51
-
52
- get mergedTexture(): Texture {
53
- return this._mergedTexture;
54
- }
55
-
56
- get isComplete(): boolean {
57
- return this._shader.isComplete ?? false;
58
- }
59
-
60
- update(): void {
61
- if (this._dirty) {
62
- this._renderBuffer.update(() => {
63
- // DEBUG: check why it's neccesary to present texture twice
64
- this.renderer.presentTexture(null, { clearBuffers: true, shader: this._shader });
65
- this.renderer.presentTexture(null, { shader: this._shader });
66
- });
67
- this._dirty = false;
68
- }
69
- }
70
- }
1
+ import Texture, { TextureChannel, TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
2
+ import TextureMergerShader from "../shaders/TextureMergerShader";
3
+ import Renderer from "./Renderer";
4
+ import type RenderBuffer from "./RenderBuffer";
5
+
6
+ export default class TextureMergerRenderer {
7
+ _renderer: Renderer;
8
+ _shader: TextureMergerShader;
9
+ _dirty: boolean;
10
+ _mergedTexture: Texture;
11
+ _renderBuffer: RenderBuffer;
12
+
13
+ constructor(renderer: Renderer) {
14
+ this._renderer = renderer;
15
+
16
+ this._shader = TextureMergerShader.GetUnique(this.renderer);
17
+
18
+ this._dirty = true;
19
+
20
+ this._mergedTexture = new Texture();
21
+ this._mergedTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
22
+ this._mergedTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
23
+ this._mergedTexture.wrapModeXY = TextureWrap.REPEAT;
24
+
25
+ this._renderBuffer = this.renderer.factory.renderBuffer();
26
+ this._renderBuffer.attachTexture(this._mergedTexture);
27
+
28
+ this._shader.load();
29
+ }
30
+
31
+ get renderer(): Renderer {
32
+ return this._renderer;
33
+ }
34
+
35
+ get dirty(): boolean {
36
+ return this._dirty;
37
+ }
38
+
39
+ set dirty(d: boolean) {
40
+ this._dirty = d;
41
+ }
42
+
43
+ setTexture(tex: Texture | null, channel: TextureChannel, dstChannel: TextureChannel = TextureChannel.R): void {
44
+ if (!tex) {
45
+ throw new Error("TextureMergerRenderer: cannot set null texture");
46
+ }
47
+
48
+ this._shader.setTexture(tex, channel, dstChannel);
49
+ this._dirty = true;
50
+ }
51
+
52
+ get mergedTexture(): Texture {
53
+ return this._mergedTexture;
54
+ }
55
+
56
+ get isComplete(): boolean {
57
+ return this._shader.isComplete ?? false;
58
+ }
59
+
60
+ update(): void {
61
+ if (this._dirty) {
62
+ this._renderBuffer.update(() => {
63
+ // DEBUG: check why it's neccesary to present texture twice
64
+ this.renderer.presentTexture(null, { clearBuffers: true, shader: this._shader });
65
+ this.renderer.presentTexture(null, { shader: this._shader });
66
+ });
67
+ this._dirty = false;
68
+ }
69
+ }
70
+ }
@@ -1,34 +1,34 @@
1
- import Texture, { TextureTarget } from "../base/Texture";
2
- import Renderer from "./Renderer";
3
-
4
- export default class TextureRenderer {
5
- protected _renderer: Renderer;
6
- protected _texture: Texture;
7
-
8
- constructor(renderer: Renderer, texture: Texture) {
9
- if ((texture as any).renderer) {
10
- throw new Error("Invalid initialization of texture renderer: The texture object is already controlled by another texture renderer.");
11
- }
12
-
13
- this._renderer = renderer;
14
- this._texture = texture;
15
- (this._texture as any)._renderer = this;
16
- }
17
-
18
- get renderer(): Renderer {
19
- return this._renderer;
20
- }
21
-
22
- get texture(): Texture {
23
- return this._texture;
24
- }
25
-
26
- getApiObject(texture: Texture): any {
27
- // Return the specific texture identifier for renderer type
28
- throw new Error("TextureRenderer: getApiObject() invalid usage of generic implementation of TextureRenderer");
29
- }
30
-
31
- destroy(): void {
32
- throw new Error("TextureRenderer: destroy() invalid usage of generic implementation of TextureRenderer");
33
- }
34
- }
1
+ import Texture, { TextureTarget } from "../base/Texture";
2
+ import Renderer from "./Renderer";
3
+
4
+ export default class TextureRenderer {
5
+ protected _renderer: Renderer;
6
+ protected _texture: Texture;
7
+
8
+ constructor(renderer: Renderer, texture: Texture) {
9
+ if ((texture as any).renderer) {
10
+ throw new Error("Invalid initialization of texture renderer: The texture object is already controlled by another texture renderer.");
11
+ }
12
+
13
+ this._renderer = renderer;
14
+ this._texture = texture;
15
+ (this._texture as any)._renderer = this;
16
+ }
17
+
18
+ get renderer(): Renderer {
19
+ return this._renderer;
20
+ }
21
+
22
+ get texture(): Texture {
23
+ return this._texture;
24
+ }
25
+
26
+ getApiObject(texture: Texture): any {
27
+ // Return the specific texture identifier for renderer type
28
+ throw new Error("TextureRenderer: getApiObject() invalid usage of generic implementation of TextureRenderer");
29
+ }
30
+
31
+ destroy(): void {
32
+ throw new Error("TextureRenderer: destroy() invalid usage of generic implementation of TextureRenderer");
33
+ }
34
+ }
@@ -1,67 +1,67 @@
1
- import Environment from "./Environment";
2
- import FrameBuffer from "./FrameBuffer";
3
- import MaterialRenderer from "./MaterialRenderer";
4
- import Pipeline, {
5
- BlendEquation,
6
- BlendFunction
7
- } from "./Pipeline";
8
- import PolyListRenderer from "./PolyListRenderer";
9
- import RenderBuffer, {
10
- RenderBufferType,
11
- RenderBufferTypeName,
12
- CubeMapFace
13
- } from "./RenderBuffer";
14
- import Renderer, {
15
- EngineFeatures
16
- } from "./Renderer";
17
- import RenderQueue from "./RenderQueue";
18
- import RenderState from "./RenderState";
19
- import SceneAppController from "./SceneAppController";
20
- import SceneRenderer, {
21
- FrameVisitor,
22
- BindRendererVisitor,
23
- InitVisitor,
24
- EventCallbackVisitor
25
- } from "./SceneRenderer";
26
- import Shader from "./Shader";
27
- import ShadowRenderer from "./ShadowRenderer";
28
- import SkyCube from "./SkyCube";
29
- import SkySphere from "./SkySphere";
30
- import TextureMergerRenderer from "./TextureMergerRenderer";
31
- import TextureRenderer from "./TextureRenderer";
32
-
33
- import { webgl } from "./webgl/index.js";
34
- import WebGLRenderer from "../render/webgl/Renderer";
35
-
36
- export default {
37
- Environment,
38
- FrameBuffer,
39
- MaterialRenderer,
40
- Pipeline,
41
- BlendEquation,
42
- BlendFunction,
43
- PolyListRenderer,
44
- RenderBuffer,
45
- RenderBufferType,
46
- RenderBufferTypeName,
47
- CubeMapFace,
48
- Renderer,
49
- EngineFeatures,
50
- RenderQueue,
51
- RenderState,
52
- SceneAppController,
53
- SceneRenderer,
54
- FrameVisitor,
55
- BindRendererVisitor,
56
- InitVisitor,
57
- EventCallbackVisitor,
58
- Shader,
59
- ShadowRenderer,
60
- SkyCube,
61
- SkySphere,
62
- TextureMergerRenderer,
63
- TextureRenderer,
64
-
65
- webgl,
66
- WebGLRenderer
67
- }
1
+ import Environment from "./Environment";
2
+ import FrameBuffer from "./FrameBuffer";
3
+ import MaterialRenderer from "./MaterialRenderer";
4
+ import Pipeline, {
5
+ BlendEquation,
6
+ BlendFunction
7
+ } from "./Pipeline";
8
+ import PolyListRenderer from "./PolyListRenderer";
9
+ import RenderBuffer, {
10
+ RenderBufferType,
11
+ RenderBufferTypeName,
12
+ CubeMapFace
13
+ } from "./RenderBuffer";
14
+ import Renderer, {
15
+ EngineFeatures
16
+ } from "./Renderer";
17
+ import RenderQueue from "./RenderQueue";
18
+ import RenderState from "./RenderState";
19
+ import SceneAppController from "./SceneAppController";
20
+ import SceneRenderer, {
21
+ FrameVisitor,
22
+ BindRendererVisitor,
23
+ InitVisitor,
24
+ EventCallbackVisitor
25
+ } from "./SceneRenderer";
26
+ import Shader from "./Shader";
27
+ import ShadowRenderer from "./ShadowRenderer";
28
+ import SkyCube from "./SkyCube";
29
+ import SkySphere from "./SkySphere";
30
+ import TextureMergerRenderer from "./TextureMergerRenderer";
31
+ import TextureRenderer from "./TextureRenderer";
32
+
33
+ import { webgl } from "./webgl/index.js";
34
+ import WebGLRenderer from "../render/webgl/Renderer";
35
+
36
+ export default {
37
+ Environment,
38
+ FrameBuffer,
39
+ MaterialRenderer,
40
+ Pipeline,
41
+ BlendEquation,
42
+ BlendFunction,
43
+ PolyListRenderer,
44
+ RenderBuffer,
45
+ RenderBufferType,
46
+ RenderBufferTypeName,
47
+ CubeMapFace,
48
+ Renderer,
49
+ EngineFeatures,
50
+ RenderQueue,
51
+ RenderState,
52
+ SceneAppController,
53
+ SceneRenderer,
54
+ FrameVisitor,
55
+ BindRendererVisitor,
56
+ InitVisitor,
57
+ EventCallbackVisitor,
58
+ Shader,
59
+ ShadowRenderer,
60
+ SkyCube,
61
+ SkySphere,
62
+ TextureMergerRenderer,
63
+ TextureRenderer,
64
+
65
+ webgl,
66
+ WebGLRenderer
67
+ }
@@ -1,10 +1,10 @@
1
-
2
- import FrameBuffer from "../FrameBuffer";
3
- import WebGLRenderer from "./Renderer";
4
-
5
- export default class WebGLFrameBuffer extends FrameBuffer {
6
- clear({ color = true, depth = true, stencil = false } = {}) {
7
- const { state } = this.renderer as WebGLRenderer;
8
- state.clear({ color, depth, stencil });
9
- }
1
+
2
+ import FrameBuffer from "../FrameBuffer";
3
+ import WebGLRenderer from "./Renderer";
4
+
5
+ export default class WebGLFrameBuffer extends FrameBuffer {
6
+ clear({ color = true, depth = true, stencil = false } = {}) {
7
+ const { state } = this.renderer as WebGLRenderer;
8
+ state.clear({ color, depth, stencil });
9
+ }
10
10
  }