bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
package/src/render/SkySphere.ts
CHANGED
|
@@ -1,118 +1,118 @@
|
|
|
1
|
-
import { createSphere } from "../primitives";
|
|
2
|
-
import SkySphereShader from "../shaders/SkySphereShader";
|
|
3
|
-
import RenderState from "./RenderState";
|
|
4
|
-
import Material from "../base/Material";
|
|
5
|
-
import Texture, { ProceduralTextureFunction, TextureFilter, TextureWrap } from "../base/Texture";
|
|
6
|
-
import Mat4 from "../math/Mat4";
|
|
7
|
-
import { PolyListCullFace, PolyListFrontFace } from "../base/PolyList";
|
|
8
|
-
import Color from "../base/Color";
|
|
9
|
-
import type Renderer from "./Renderer";
|
|
10
|
-
import type Shader from "./Shader";
|
|
11
|
-
import type PolyListRenderer from "./PolyListRenderer";
|
|
12
|
-
|
|
13
|
-
export interface UpdateRenderStateOptions {
|
|
14
|
-
viewMatrix: Mat4;
|
|
15
|
-
projectionMatrix?: Mat4 | null;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export default class SkySphere {
|
|
19
|
-
protected _renderer: Renderer;
|
|
20
|
-
protected _texture: Texture | null;
|
|
21
|
-
protected _material: Material | null;
|
|
22
|
-
protected _shader: Shader | null;
|
|
23
|
-
protected _plistRenderer: PolyListRenderer | null;
|
|
24
|
-
protected _renderState: RenderState | null;
|
|
25
|
-
|
|
26
|
-
constructor(renderer: Renderer) {
|
|
27
|
-
this._renderer = renderer;
|
|
28
|
-
this._texture = null;
|
|
29
|
-
this._material = null;
|
|
30
|
-
this._shader = null;
|
|
31
|
-
this._plistRenderer = null;
|
|
32
|
-
this._renderState = null;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
get renderer(): Renderer { return this._renderer; }
|
|
36
|
-
|
|
37
|
-
async load(equirectangularTextureUrl: string | null, Shader: (new (renderer: Renderer) => any) | null = null): Promise<void> {
|
|
38
|
-
this._texture = new Texture();
|
|
39
|
-
if (equirectangularTextureUrl) {
|
|
40
|
-
this._texture.fileName = equirectangularTextureUrl;
|
|
41
|
-
}
|
|
42
|
-
else {
|
|
43
|
-
// Load black texture
|
|
44
|
-
this._texture.magFilter = TextureFilter.NEAREST;
|
|
45
|
-
this._texture.minFilter = TextureFilter.NEAREST;
|
|
46
|
-
this._texture.wrapModeXY = TextureWrap.REPEAT;
|
|
47
|
-
this._texture.proceduralFunction = ProceduralTextureFunction.PLAIN_COLOR;
|
|
48
|
-
this._texture.proceduralParameters = Color.Black();
|
|
49
|
-
this._texture.size = [2, 2];
|
|
50
|
-
}
|
|
51
|
-
await this._texture.loadImageData();
|
|
52
|
-
|
|
53
|
-
this._material = new Material();
|
|
54
|
-
this._material.albedoTexture = this._texture;
|
|
55
|
-
|
|
56
|
-
this._shader = Shader ? new Shader(this.renderer) : new SkySphereShader(this.renderer);
|
|
57
|
-
await this._shader?.load();
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
async setTexture(equirectangularTextureUrl: string): Promise<void> {
|
|
61
|
-
if (!this._texture || !this._material) {
|
|
62
|
-
throw new Error("SkySphere: setting texture to an uninitialized sky sphere. Use the load() method instead.");
|
|
63
|
-
}
|
|
64
|
-
this._texture.destroy();
|
|
65
|
-
this._texture.fileName = equirectangularTextureUrl;
|
|
66
|
-
await this._texture.loadImageData();
|
|
67
|
-
|
|
68
|
-
this._material.albedoTexture = this._texture;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
|
|
72
|
-
if (!this._material) {
|
|
73
|
-
throw new Error("SkySphere: internal error, material is null when updating render state.");
|
|
74
|
-
}
|
|
75
|
-
const rotationMatrix = Mat4.GetRotation(viewMatrix);
|
|
76
|
-
if (!this._renderState) {
|
|
77
|
-
this._renderState = new RenderState({
|
|
78
|
-
shader: this._shader,
|
|
79
|
-
polyListRenderer: this.polyListRenderer,
|
|
80
|
-
materialRenderer: this.renderer.factory.material(this._material),
|
|
81
|
-
viewMatrix: rotationMatrix,
|
|
82
|
-
projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
|
|
83
|
-
});
|
|
84
|
-
}
|
|
85
|
-
else {
|
|
86
|
-
this._renderState.viewMatrix = rotationMatrix;
|
|
87
|
-
if (projectionMatrix) {
|
|
88
|
-
this._renderState.projectionMatrix = projectionMatrix;
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
return this._renderState;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
draw(): void {
|
|
95
|
-
throw new Error("SkySphere.draw(): Calling base implementation of SkySphere");
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
get polyListRenderer(): PolyListRenderer {
|
|
99
|
-
if (!this._plistRenderer) {
|
|
100
|
-
const sphere = createSphere(3.5);
|
|
101
|
-
sphere.cullFace = PolyListCullFace.FRONT; // Draw back face
|
|
102
|
-
this._plistRenderer = this.renderer.factory.polyList(sphere);
|
|
103
|
-
}
|
|
104
|
-
return this._plistRenderer;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
destroy(): void {
|
|
108
|
-
this._shader?.destroy();
|
|
109
|
-
this._texture?.destroy();
|
|
110
|
-
this._plistRenderer?.destroy();
|
|
111
|
-
this._shader = null;
|
|
112
|
-
this._texture = null;
|
|
113
|
-
this._material?.destroy();
|
|
114
|
-
this._material = null;
|
|
115
|
-
this._plistRenderer = null;
|
|
116
|
-
this._renderState = null;
|
|
117
|
-
}
|
|
1
|
+
import { createSphere } from "../primitives";
|
|
2
|
+
import SkySphereShader from "../shaders/SkySphereShader";
|
|
3
|
+
import RenderState from "./RenderState";
|
|
4
|
+
import Material from "../base/Material";
|
|
5
|
+
import Texture, { ProceduralTextureFunction, TextureFilter, TextureWrap } from "../base/Texture";
|
|
6
|
+
import Mat4 from "../math/Mat4";
|
|
7
|
+
import { PolyListCullFace, PolyListFrontFace } from "../base/PolyList";
|
|
8
|
+
import Color from "../base/Color";
|
|
9
|
+
import type Renderer from "./Renderer";
|
|
10
|
+
import type Shader from "./Shader";
|
|
11
|
+
import type PolyListRenderer from "./PolyListRenderer";
|
|
12
|
+
|
|
13
|
+
export interface UpdateRenderStateOptions {
|
|
14
|
+
viewMatrix: Mat4;
|
|
15
|
+
projectionMatrix?: Mat4 | null;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export default class SkySphere {
|
|
19
|
+
protected _renderer: Renderer;
|
|
20
|
+
protected _texture: Texture | null;
|
|
21
|
+
protected _material: Material | null;
|
|
22
|
+
protected _shader: Shader | null;
|
|
23
|
+
protected _plistRenderer: PolyListRenderer | null;
|
|
24
|
+
protected _renderState: RenderState | null;
|
|
25
|
+
|
|
26
|
+
constructor(renderer: Renderer) {
|
|
27
|
+
this._renderer = renderer;
|
|
28
|
+
this._texture = null;
|
|
29
|
+
this._material = null;
|
|
30
|
+
this._shader = null;
|
|
31
|
+
this._plistRenderer = null;
|
|
32
|
+
this._renderState = null;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get renderer(): Renderer { return this._renderer; }
|
|
36
|
+
|
|
37
|
+
async load(equirectangularTextureUrl: string | null, Shader: (new (renderer: Renderer) => any) | null = null): Promise<void> {
|
|
38
|
+
this._texture = new Texture();
|
|
39
|
+
if (equirectangularTextureUrl) {
|
|
40
|
+
this._texture.fileName = equirectangularTextureUrl;
|
|
41
|
+
}
|
|
42
|
+
else {
|
|
43
|
+
// Load black texture
|
|
44
|
+
this._texture.magFilter = TextureFilter.NEAREST;
|
|
45
|
+
this._texture.minFilter = TextureFilter.NEAREST;
|
|
46
|
+
this._texture.wrapModeXY = TextureWrap.REPEAT;
|
|
47
|
+
this._texture.proceduralFunction = ProceduralTextureFunction.PLAIN_COLOR;
|
|
48
|
+
this._texture.proceduralParameters = Color.Black();
|
|
49
|
+
this._texture.size = [2, 2];
|
|
50
|
+
}
|
|
51
|
+
await this._texture.loadImageData();
|
|
52
|
+
|
|
53
|
+
this._material = new Material();
|
|
54
|
+
this._material.albedoTexture = this._texture;
|
|
55
|
+
|
|
56
|
+
this._shader = Shader ? new Shader(this.renderer) : new SkySphereShader(this.renderer);
|
|
57
|
+
await this._shader?.load();
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
async setTexture(equirectangularTextureUrl: string): Promise<void> {
|
|
61
|
+
if (!this._texture || !this._material) {
|
|
62
|
+
throw new Error("SkySphere: setting texture to an uninitialized sky sphere. Use the load() method instead.");
|
|
63
|
+
}
|
|
64
|
+
this._texture.destroy();
|
|
65
|
+
this._texture.fileName = equirectangularTextureUrl;
|
|
66
|
+
await this._texture.loadImageData();
|
|
67
|
+
|
|
68
|
+
this._material.albedoTexture = this._texture;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
|
|
72
|
+
if (!this._material) {
|
|
73
|
+
throw new Error("SkySphere: internal error, material is null when updating render state.");
|
|
74
|
+
}
|
|
75
|
+
const rotationMatrix = Mat4.GetRotation(viewMatrix);
|
|
76
|
+
if (!this._renderState) {
|
|
77
|
+
this._renderState = new RenderState({
|
|
78
|
+
shader: this._shader,
|
|
79
|
+
polyListRenderer: this.polyListRenderer,
|
|
80
|
+
materialRenderer: this.renderer.factory.material(this._material),
|
|
81
|
+
viewMatrix: rotationMatrix,
|
|
82
|
+
projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
this._renderState.viewMatrix = rotationMatrix;
|
|
87
|
+
if (projectionMatrix) {
|
|
88
|
+
this._renderState.projectionMatrix = projectionMatrix;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
return this._renderState;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
draw(): void {
|
|
95
|
+
throw new Error("SkySphere.draw(): Calling base implementation of SkySphere");
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
get polyListRenderer(): PolyListRenderer {
|
|
99
|
+
if (!this._plistRenderer) {
|
|
100
|
+
const sphere = createSphere(3.5);
|
|
101
|
+
sphere.cullFace = PolyListCullFace.FRONT; // Draw back face
|
|
102
|
+
this._plistRenderer = this.renderer.factory.polyList(sphere);
|
|
103
|
+
}
|
|
104
|
+
return this._plistRenderer;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
destroy(): void {
|
|
108
|
+
this._shader?.destroy();
|
|
109
|
+
this._texture?.destroy();
|
|
110
|
+
this._plistRenderer?.destroy();
|
|
111
|
+
this._shader = null;
|
|
112
|
+
this._texture = null;
|
|
113
|
+
this._material?.destroy();
|
|
114
|
+
this._material = null;
|
|
115
|
+
this._plistRenderer = null;
|
|
116
|
+
this._renderState = null;
|
|
117
|
+
}
|
|
118
118
|
}
|
|
@@ -1,70 +1,70 @@
|
|
|
1
|
-
import Texture, { TextureChannel, TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
|
|
2
|
-
import TextureMergerShader from "../shaders/TextureMergerShader";
|
|
3
|
-
import Renderer from "./Renderer";
|
|
4
|
-
import type RenderBuffer from "./RenderBuffer";
|
|
5
|
-
|
|
6
|
-
export default class TextureMergerRenderer {
|
|
7
|
-
_renderer: Renderer;
|
|
8
|
-
_shader: TextureMergerShader;
|
|
9
|
-
_dirty: boolean;
|
|
10
|
-
_mergedTexture: Texture;
|
|
11
|
-
_renderBuffer: RenderBuffer;
|
|
12
|
-
|
|
13
|
-
constructor(renderer: Renderer) {
|
|
14
|
-
this._renderer = renderer;
|
|
15
|
-
|
|
16
|
-
this._shader = TextureMergerShader.GetUnique(this.renderer);
|
|
17
|
-
|
|
18
|
-
this._dirty = true;
|
|
19
|
-
|
|
20
|
-
this._mergedTexture = new Texture();
|
|
21
|
-
this._mergedTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
|
|
22
|
-
this._mergedTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
|
|
23
|
-
this._mergedTexture.wrapModeXY = TextureWrap.REPEAT;
|
|
24
|
-
|
|
25
|
-
this._renderBuffer = this.renderer.factory.renderBuffer();
|
|
26
|
-
this._renderBuffer.attachTexture(this._mergedTexture);
|
|
27
|
-
|
|
28
|
-
this._shader.load();
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
get renderer(): Renderer {
|
|
32
|
-
return this._renderer;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
get dirty(): boolean {
|
|
36
|
-
return this._dirty;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
set dirty(d: boolean) {
|
|
40
|
-
this._dirty = d;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
setTexture(tex: Texture | null, channel: TextureChannel, dstChannel: TextureChannel = TextureChannel.R): void {
|
|
44
|
-
if (!tex) {
|
|
45
|
-
throw new Error("TextureMergerRenderer: cannot set null texture");
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
this._shader.setTexture(tex, channel, dstChannel);
|
|
49
|
-
this._dirty = true;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
get mergedTexture(): Texture {
|
|
53
|
-
return this._mergedTexture;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
get isComplete(): boolean {
|
|
57
|
-
return this._shader.isComplete ?? false;
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
update(): void {
|
|
61
|
-
if (this._dirty) {
|
|
62
|
-
this._renderBuffer.update(() => {
|
|
63
|
-
// DEBUG: check why it's neccesary to present texture twice
|
|
64
|
-
this.renderer.presentTexture(null, { clearBuffers: true, shader: this._shader });
|
|
65
|
-
this.renderer.presentTexture(null, { shader: this._shader });
|
|
66
|
-
});
|
|
67
|
-
this._dirty = false;
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
}
|
|
1
|
+
import Texture, { TextureChannel, TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
|
|
2
|
+
import TextureMergerShader from "../shaders/TextureMergerShader";
|
|
3
|
+
import Renderer from "./Renderer";
|
|
4
|
+
import type RenderBuffer from "./RenderBuffer";
|
|
5
|
+
|
|
6
|
+
export default class TextureMergerRenderer {
|
|
7
|
+
_renderer: Renderer;
|
|
8
|
+
_shader: TextureMergerShader;
|
|
9
|
+
_dirty: boolean;
|
|
10
|
+
_mergedTexture: Texture;
|
|
11
|
+
_renderBuffer: RenderBuffer;
|
|
12
|
+
|
|
13
|
+
constructor(renderer: Renderer) {
|
|
14
|
+
this._renderer = renderer;
|
|
15
|
+
|
|
16
|
+
this._shader = TextureMergerShader.GetUnique(this.renderer);
|
|
17
|
+
|
|
18
|
+
this._dirty = true;
|
|
19
|
+
|
|
20
|
+
this._mergedTexture = new Texture();
|
|
21
|
+
this._mergedTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
|
|
22
|
+
this._mergedTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
|
|
23
|
+
this._mergedTexture.wrapModeXY = TextureWrap.REPEAT;
|
|
24
|
+
|
|
25
|
+
this._renderBuffer = this.renderer.factory.renderBuffer();
|
|
26
|
+
this._renderBuffer.attachTexture(this._mergedTexture);
|
|
27
|
+
|
|
28
|
+
this._shader.load();
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
get renderer(): Renderer {
|
|
32
|
+
return this._renderer;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get dirty(): boolean {
|
|
36
|
+
return this._dirty;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
set dirty(d: boolean) {
|
|
40
|
+
this._dirty = d;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
setTexture(tex: Texture | null, channel: TextureChannel, dstChannel: TextureChannel = TextureChannel.R): void {
|
|
44
|
+
if (!tex) {
|
|
45
|
+
throw new Error("TextureMergerRenderer: cannot set null texture");
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this._shader.setTexture(tex, channel, dstChannel);
|
|
49
|
+
this._dirty = true;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
get mergedTexture(): Texture {
|
|
53
|
+
return this._mergedTexture;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
get isComplete(): boolean {
|
|
57
|
+
return this._shader.isComplete ?? false;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
update(): void {
|
|
61
|
+
if (this._dirty) {
|
|
62
|
+
this._renderBuffer.update(() => {
|
|
63
|
+
// DEBUG: check why it's neccesary to present texture twice
|
|
64
|
+
this.renderer.presentTexture(null, { clearBuffers: true, shader: this._shader });
|
|
65
|
+
this.renderer.presentTexture(null, { shader: this._shader });
|
|
66
|
+
});
|
|
67
|
+
this._dirty = false;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
@@ -1,34 +1,34 @@
|
|
|
1
|
-
import Texture, { TextureTarget } from "../base/Texture";
|
|
2
|
-
import Renderer from "./Renderer";
|
|
3
|
-
|
|
4
|
-
export default class TextureRenderer {
|
|
5
|
-
protected _renderer: Renderer;
|
|
6
|
-
protected _texture: Texture;
|
|
7
|
-
|
|
8
|
-
constructor(renderer: Renderer, texture: Texture) {
|
|
9
|
-
if ((texture as any).renderer) {
|
|
10
|
-
throw new Error("Invalid initialization of texture renderer: The texture object is already controlled by another texture renderer.");
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
this._renderer = renderer;
|
|
14
|
-
this._texture = texture;
|
|
15
|
-
(this._texture as any)._renderer = this;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
get renderer(): Renderer {
|
|
19
|
-
return this._renderer;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
get texture(): Texture {
|
|
23
|
-
return this._texture;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
getApiObject(texture: Texture): any {
|
|
27
|
-
// Return the specific texture identifier for renderer type
|
|
28
|
-
throw new Error("TextureRenderer: getApiObject() invalid usage of generic implementation of TextureRenderer");
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
destroy(): void {
|
|
32
|
-
throw new Error("TextureRenderer: destroy() invalid usage of generic implementation of TextureRenderer");
|
|
33
|
-
}
|
|
34
|
-
}
|
|
1
|
+
import Texture, { TextureTarget } from "../base/Texture";
|
|
2
|
+
import Renderer from "./Renderer";
|
|
3
|
+
|
|
4
|
+
export default class TextureRenderer {
|
|
5
|
+
protected _renderer: Renderer;
|
|
6
|
+
protected _texture: Texture;
|
|
7
|
+
|
|
8
|
+
constructor(renderer: Renderer, texture: Texture) {
|
|
9
|
+
if ((texture as any).renderer) {
|
|
10
|
+
throw new Error("Invalid initialization of texture renderer: The texture object is already controlled by another texture renderer.");
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
this._renderer = renderer;
|
|
14
|
+
this._texture = texture;
|
|
15
|
+
(this._texture as any)._renderer = this;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
get renderer(): Renderer {
|
|
19
|
+
return this._renderer;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
get texture(): Texture {
|
|
23
|
+
return this._texture;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getApiObject(texture: Texture): any {
|
|
27
|
+
// Return the specific texture identifier for renderer type
|
|
28
|
+
throw new Error("TextureRenderer: getApiObject() invalid usage of generic implementation of TextureRenderer");
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
destroy(): void {
|
|
32
|
+
throw new Error("TextureRenderer: destroy() invalid usage of generic implementation of TextureRenderer");
|
|
33
|
+
}
|
|
34
|
+
}
|
package/src/render/index.ts
CHANGED
|
@@ -1,67 +1,67 @@
|
|
|
1
|
-
import Environment from "./Environment";
|
|
2
|
-
import FrameBuffer from "./FrameBuffer";
|
|
3
|
-
import MaterialRenderer from "./MaterialRenderer";
|
|
4
|
-
import Pipeline, {
|
|
5
|
-
BlendEquation,
|
|
6
|
-
BlendFunction
|
|
7
|
-
} from "./Pipeline";
|
|
8
|
-
import PolyListRenderer from "./PolyListRenderer";
|
|
9
|
-
import RenderBuffer, {
|
|
10
|
-
RenderBufferType,
|
|
11
|
-
RenderBufferTypeName,
|
|
12
|
-
CubeMapFace
|
|
13
|
-
} from "./RenderBuffer";
|
|
14
|
-
import Renderer, {
|
|
15
|
-
EngineFeatures
|
|
16
|
-
} from "./Renderer";
|
|
17
|
-
import RenderQueue from "./RenderQueue";
|
|
18
|
-
import RenderState from "./RenderState";
|
|
19
|
-
import SceneAppController from "./SceneAppController";
|
|
20
|
-
import SceneRenderer, {
|
|
21
|
-
FrameVisitor,
|
|
22
|
-
BindRendererVisitor,
|
|
23
|
-
InitVisitor,
|
|
24
|
-
EventCallbackVisitor
|
|
25
|
-
} from "./SceneRenderer";
|
|
26
|
-
import Shader from "./Shader";
|
|
27
|
-
import ShadowRenderer from "./ShadowRenderer";
|
|
28
|
-
import SkyCube from "./SkyCube";
|
|
29
|
-
import SkySphere from "./SkySphere";
|
|
30
|
-
import TextureMergerRenderer from "./TextureMergerRenderer";
|
|
31
|
-
import TextureRenderer from "./TextureRenderer";
|
|
32
|
-
|
|
33
|
-
import { webgl } from "./webgl/index.js";
|
|
34
|
-
import WebGLRenderer from "../render/webgl/Renderer";
|
|
35
|
-
|
|
36
|
-
export default {
|
|
37
|
-
Environment,
|
|
38
|
-
FrameBuffer,
|
|
39
|
-
MaterialRenderer,
|
|
40
|
-
Pipeline,
|
|
41
|
-
BlendEquation,
|
|
42
|
-
BlendFunction,
|
|
43
|
-
PolyListRenderer,
|
|
44
|
-
RenderBuffer,
|
|
45
|
-
RenderBufferType,
|
|
46
|
-
RenderBufferTypeName,
|
|
47
|
-
CubeMapFace,
|
|
48
|
-
Renderer,
|
|
49
|
-
EngineFeatures,
|
|
50
|
-
RenderQueue,
|
|
51
|
-
RenderState,
|
|
52
|
-
SceneAppController,
|
|
53
|
-
SceneRenderer,
|
|
54
|
-
FrameVisitor,
|
|
55
|
-
BindRendererVisitor,
|
|
56
|
-
InitVisitor,
|
|
57
|
-
EventCallbackVisitor,
|
|
58
|
-
Shader,
|
|
59
|
-
ShadowRenderer,
|
|
60
|
-
SkyCube,
|
|
61
|
-
SkySphere,
|
|
62
|
-
TextureMergerRenderer,
|
|
63
|
-
TextureRenderer,
|
|
64
|
-
|
|
65
|
-
webgl,
|
|
66
|
-
WebGLRenderer
|
|
67
|
-
}
|
|
1
|
+
import Environment from "./Environment";
|
|
2
|
+
import FrameBuffer from "./FrameBuffer";
|
|
3
|
+
import MaterialRenderer from "./MaterialRenderer";
|
|
4
|
+
import Pipeline, {
|
|
5
|
+
BlendEquation,
|
|
6
|
+
BlendFunction
|
|
7
|
+
} from "./Pipeline";
|
|
8
|
+
import PolyListRenderer from "./PolyListRenderer";
|
|
9
|
+
import RenderBuffer, {
|
|
10
|
+
RenderBufferType,
|
|
11
|
+
RenderBufferTypeName,
|
|
12
|
+
CubeMapFace
|
|
13
|
+
} from "./RenderBuffer";
|
|
14
|
+
import Renderer, {
|
|
15
|
+
EngineFeatures
|
|
16
|
+
} from "./Renderer";
|
|
17
|
+
import RenderQueue from "./RenderQueue";
|
|
18
|
+
import RenderState from "./RenderState";
|
|
19
|
+
import SceneAppController from "./SceneAppController";
|
|
20
|
+
import SceneRenderer, {
|
|
21
|
+
FrameVisitor,
|
|
22
|
+
BindRendererVisitor,
|
|
23
|
+
InitVisitor,
|
|
24
|
+
EventCallbackVisitor
|
|
25
|
+
} from "./SceneRenderer";
|
|
26
|
+
import Shader from "./Shader";
|
|
27
|
+
import ShadowRenderer from "./ShadowRenderer";
|
|
28
|
+
import SkyCube from "./SkyCube";
|
|
29
|
+
import SkySphere from "./SkySphere";
|
|
30
|
+
import TextureMergerRenderer from "./TextureMergerRenderer";
|
|
31
|
+
import TextureRenderer from "./TextureRenderer";
|
|
32
|
+
|
|
33
|
+
import { webgl } from "./webgl/index.js";
|
|
34
|
+
import WebGLRenderer from "../render/webgl/Renderer";
|
|
35
|
+
|
|
36
|
+
export default {
|
|
37
|
+
Environment,
|
|
38
|
+
FrameBuffer,
|
|
39
|
+
MaterialRenderer,
|
|
40
|
+
Pipeline,
|
|
41
|
+
BlendEquation,
|
|
42
|
+
BlendFunction,
|
|
43
|
+
PolyListRenderer,
|
|
44
|
+
RenderBuffer,
|
|
45
|
+
RenderBufferType,
|
|
46
|
+
RenderBufferTypeName,
|
|
47
|
+
CubeMapFace,
|
|
48
|
+
Renderer,
|
|
49
|
+
EngineFeatures,
|
|
50
|
+
RenderQueue,
|
|
51
|
+
RenderState,
|
|
52
|
+
SceneAppController,
|
|
53
|
+
SceneRenderer,
|
|
54
|
+
FrameVisitor,
|
|
55
|
+
BindRendererVisitor,
|
|
56
|
+
InitVisitor,
|
|
57
|
+
EventCallbackVisitor,
|
|
58
|
+
Shader,
|
|
59
|
+
ShadowRenderer,
|
|
60
|
+
SkyCube,
|
|
61
|
+
SkySphere,
|
|
62
|
+
TextureMergerRenderer,
|
|
63
|
+
TextureRenderer,
|
|
64
|
+
|
|
65
|
+
webgl,
|
|
66
|
+
WebGLRenderer
|
|
67
|
+
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
|
|
2
|
-
import FrameBuffer from "../FrameBuffer";
|
|
3
|
-
import WebGLRenderer from "./Renderer";
|
|
4
|
-
|
|
5
|
-
export default class WebGLFrameBuffer extends FrameBuffer {
|
|
6
|
-
clear({ color = true, depth = true, stencil = false } = {}) {
|
|
7
|
-
const { state } = this.renderer as WebGLRenderer;
|
|
8
|
-
state.clear({ color, depth, stencil });
|
|
9
|
-
}
|
|
1
|
+
|
|
2
|
+
import FrameBuffer from "../FrameBuffer";
|
|
3
|
+
import WebGLRenderer from "./Renderer";
|
|
4
|
+
|
|
5
|
+
export default class WebGLFrameBuffer extends FrameBuffer {
|
|
6
|
+
clear({ color = true, depth = true, stencil = false } = {}) {
|
|
7
|
+
const { state } = this.renderer as WebGLRenderer;
|
|
8
|
+
state.clear({ color, depth, stencil });
|
|
9
|
+
}
|
|
10
10
|
}
|