bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,388 +1,388 @@
1
- import { RenderLayer } from "../base/PolyList";
2
- import { BlendFunction } from "./Pipeline";
3
- import RenderQueue from "./RenderQueue";
4
- import NodeVisitor from "../scene/NodeVisitor";
5
- import Mat4 from "../math/Mat4";
6
- import Vec from "../math/Vec";
7
- import Camera from "../scene/Camera";
8
- import FindNodeVisitor from "../scene/FindNodeVisitor";
9
- import Transform from "../scene/Transform";
10
- import { bindRenderer, init } from "../scene/Node";
11
- import LightComponent from "../scene/LightComponent";
12
- import Renderer from "./Renderer";
13
- import Node from "../scene/Node";
14
- import type Pipeline from "./Pipeline";
15
- import type SkyCube from "./SkyCube";
16
- import type ShadowRenderer from "./ShadowRenderer";
17
- import type EnvironmentRenderer from "../render/Environment";
18
- import type EnvironmentComponent from "../scene/EnvironmentComponent";
19
- import KeyboardEvent from "../app/Bg2KeyboardEvent"
20
- import MouseEvent from "../app/Bg2MouseEvent"
21
- import TouchEvent from "../app/Bg2TouchEvent";
22
-
23
- export class FrameVisitor extends NodeVisitor {
24
- _renderQueue: RenderQueue;
25
- _delta: number;
26
- _modelMatrix: Mat4;
27
- _matrixStack: Mat4[];
28
- _postRedisplayFrames: number = 0;
29
-
30
- constructor(renderQueue: RenderQueue) {
31
- super();
32
- this._renderQueue = renderQueue;
33
- this._delta = 0;
34
- this._modelMatrix = Mat4.MakeIdentity();
35
- this._matrixStack = [];
36
- }
37
-
38
- get delta(): number { return this._delta; }
39
-
40
- get modelMatrix(): Mat4 { return this._modelMatrix; }
41
-
42
- get postRedisplayFrames() : number {
43
- return this._postRedisplayFrames;
44
- }
45
-
46
- beginFrame(delta: number): void {
47
- this._delta = delta;
48
- this._postRedisplayFrames = 0;
49
- }
50
-
51
- visit(node: Node): void {
52
- this._matrixStack.push(new Mat4(this._modelMatrix));
53
- node.frame(this._delta, this._modelMatrix, this._renderQueue);
54
- }
55
-
56
- didVisit(node: Node): void {
57
- this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || Mat4.MakeIdentity();
58
- this._matrixStack.pop();
59
- this._postRedisplayFrames = Math.max(this._postRedisplayFrames, node.postRedisplayFrames);
60
- node.postRedisplayFrames = 0;
61
- }
62
- }
63
-
64
- export class BindRendererVisitor extends NodeVisitor {
65
- _renderer: Renderer;
66
-
67
- constructor(renderer: Renderer) {
68
- super();
69
- this._renderer = renderer;
70
- }
71
-
72
- visit(node: Node): void {
73
- bindRenderer(node, this._renderer);
74
- }
75
- }
76
-
77
- export class InitVisitor extends NodeVisitor {
78
- constructor() {
79
- super();
80
- }
81
-
82
- async asyncVisit(node: Node): Promise<void> {
83
- await init(node);
84
- }
85
- }
86
-
87
- export class EventCallbackVisitor extends NodeVisitor {
88
- _callbackName: string;
89
- _event: KeyboardEvent | MouseEvent | TouchEvent | null;
90
-
91
- constructor(callbackName: string) {
92
- super();
93
- this._callbackName = callbackName;
94
- this._event = null;
95
- }
96
-
97
- set event(evt: KeyboardEvent | MouseEvent | TouchEvent | null) {
98
- this._event = evt;
99
- }
100
-
101
- get event(): KeyboardEvent | MouseEvent | TouchEvent | null {
102
- return this._event;
103
- }
104
-
105
- visit(node: Node): void {
106
- (node as any)[this._callbackName](this._event);
107
- }
108
- }
109
-
110
- export default class SceneRenderer {
111
- _renderer: Renderer;
112
- _keyDownVisitor: EventCallbackVisitor;
113
- _keyUpVisitor: EventCallbackVisitor;
114
- _mouseUpVisitor: EventCallbackVisitor;
115
- _mouseDownVisitor: EventCallbackVisitor;
116
- _mouseMoveVisitor: EventCallbackVisitor;
117
- _mouseOutVisitor: EventCallbackVisitor;
118
- _mouseDragVisitor: EventCallbackVisitor;
119
- _mouseWheelVisitor: EventCallbackVisitor;
120
- _touchStartVisitor: EventCallbackVisitor;
121
- _touchMoveVisitor: EventCallbackVisitor;
122
- _touchEndVisitor: EventCallbackVisitor;
123
- _sceneEnvironment: EnvironmentComponent | null;
124
- _shadowMapSize: Vec | null = null;
125
- _mainDirectionalLight: LightComponent | null = null;
126
- _opaquePipeline: Pipeline | null = null;
127
- _transparentPipeline: Pipeline | null = null;
128
- _renderQueue: RenderQueue | null = null;
129
- _initVisitor: InitVisitor | null = null;
130
- _frameVisitor: FrameVisitor | null = null;
131
- _skyCube: SkyCube | null = null;
132
- _shadowRenderer: ShadowRenderer | null = null;
133
- _environment: EnvironmentRenderer | null = null;
134
- _defaultViewMatrix: Mat4 = Mat4.MakeIdentity();
135
- _defaultProjectionMatrix: Mat4 = Mat4.MakeIdentity();
136
- _sceneRoot: Node | null = null;
137
-
138
- constructor(renderer: Renderer) {
139
- this._renderer = renderer;
140
- this._keyDownVisitor = new EventCallbackVisitor('keyDown');
141
- this._keyUpVisitor = new EventCallbackVisitor('keyUp');
142
- this._mouseUpVisitor = new EventCallbackVisitor('mouseUp');
143
- this._mouseDownVisitor = new EventCallbackVisitor('mouseDown');
144
- this._mouseMoveVisitor = new EventCallbackVisitor('mouseMove');
145
- this._mouseOutVisitor = new EventCallbackVisitor('mouseOut');
146
- this._mouseDragVisitor = new EventCallbackVisitor('mouseDrag');
147
- this._mouseWheelVisitor = new EventCallbackVisitor('mouseWheel');
148
- this._touchStartVisitor = new EventCallbackVisitor('touchStart');
149
- this._touchMoveVisitor = new EventCallbackVisitor('touchMove');
150
- this._touchEndVisitor = new EventCallbackVisitor('touchEnd');
151
-
152
- // This will be the EnvironmentComponent component, if one is defined in the scene.
153
- this._sceneEnvironment = null;
154
- }
155
-
156
- // Implement in subclasses
157
- get brightness(): number { return 0; }
158
- set brightness(_value: number) { }
159
- get contrast(): number { return 0; }
160
- set contrast(value: number) { }
161
-
162
- get renderer(): Renderer {
163
- return this._renderer;
164
- }
165
-
166
- get renderQueue(): RenderQueue | null {
167
- return this._renderQueue;
168
- }
169
-
170
- get postRedisplayFrames() : number {
171
- return this._frameVisitor ? this._frameVisitor.postRedisplayFrames : 0;
172
- }
173
-
174
- async init({ shadowMapSize = new Vec(1024, 1024) }: { shadowMapSize?: Vec | number } = {}): Promise<void> {
175
- if (typeof(shadowMapSize) === "number") {
176
- shadowMapSize = new Vec(shadowMapSize, shadowMapSize);
177
- }
178
-
179
- // TODO: Create function to resize shadow map
180
- this._shadowMapSize = shadowMapSize;
181
-
182
- this._mainDirectionalLight = null;
183
-
184
- this._opaquePipeline = this.renderer.factory.pipeline();
185
- this._opaquePipeline?.setBlendState({ enabled: false });
186
- this._opaquePipeline?.create();
187
-
188
- this._transparentPipeline = this.renderer.factory.pipeline();
189
- this._transparentPipeline?.setBlendState({
190
- enabled: true,
191
- blendFuncSrc: BlendFunction.SRC_ALPHA,
192
- blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
193
- blendFuncSrcAlpha: BlendFunction.ONE,
194
- blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
195
- });
196
- this._transparentPipeline?.create();
197
-
198
- this._renderQueue = new RenderQueue(this.renderer);
199
- this._initVisitor = new InitVisitor();
200
- this._frameVisitor = new FrameVisitor(this._renderQueue);
201
-
202
- this._skyCube = this.renderer.factory.skyCube();
203
-
204
- this._shadowRenderer = this.renderer.factory.shadowRenderer();
205
- await this._shadowRenderer?.create(this._shadowMapSize);
206
- }
207
-
208
- async setEnvironment(env: EnvironmentRenderer): Promise<void> {
209
- this._environment = env;
210
- if (this._environment?.environmentMap) {
211
- this._skyCube?.load(this._environment?.environmentMap);
212
- }
213
- }
214
-
215
- get environment(): EnvironmentRenderer | null {
216
- return this._environment;
217
- }
218
-
219
- get defaultViewMatrix(): Mat4 {
220
- return this._defaultViewMatrix || Mat4.MakeIdentity();
221
- }
222
-
223
- set defaultViewMatrix(mat: Mat4) {
224
- this._defaultViewMatrix = mat;
225
- }
226
-
227
- get defaultProjectionMatrix(): Mat4 {
228
- return this._defaultProjectionMatrix || Mat4.MakePerspective(55,this.renderer.viewport.aspectRatio, 0.2, 100.0);
229
- }
230
-
231
- set defaultProjectionMatrix(mat: Mat4) {
232
- this._defaultProjectionMatrix = mat;
233
- }
234
-
235
- async bindRenderer(sceneRoot: Node): Promise<void> {
236
- const bindRendererVisitor = new BindRendererVisitor(this.renderer);
237
- sceneRoot.accept(bindRendererVisitor);
238
-
239
- await sceneRoot.asyncAccept(this._initVisitor);
240
-
241
- const findVisitor = new FindNodeVisitor();
242
- findVisitor.hasComponents("Environment");
243
- sceneRoot.accept(findVisitor);
244
- if (findVisitor.result.length) {
245
- const comp = findVisitor.result[0].component("Environment") as EnvironmentComponent;
246
- comp && this.setEnvironment(comp.environment);
247
- this._sceneEnvironment = comp;
248
- }
249
- }
250
-
251
- resize(sceneRoot: Node, width: number, height: number): void {
252
- this.renderer.viewport = new Vec([0, 0, width, height]);
253
- this.renderer.canvas.updateViewportSize();
254
- const mainCamera = Camera.GetMain(sceneRoot);
255
- if (mainCamera) {
256
- mainCamera.resize(width,height);
257
- }
258
- }
259
-
260
- async frame(sceneRoot: Node, delta: number): Promise<void> {
261
- if (!this._frameVisitor || !this._renderQueue || !this._initVisitor) {
262
- throw new Error("SceneRenderer.frame(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
263
- }
264
-
265
- if (sceneRoot.sceneChanged) {
266
- await sceneRoot.asyncAccept(this._initVisitor);
267
- }
268
- this._sceneRoot = sceneRoot;
269
-
270
- this._renderQueue?.newFrame();
271
- this._frameVisitor.beginFrame(delta);
272
- this._frameVisitor.modelMatrix.identity();
273
-
274
- const mainCamera = Camera.GetMain(sceneRoot);
275
-
276
- let viewMatrix = this.defaultViewMatrix;
277
- let projectionMatrix = this.defaultProjectionMatrix;
278
- if (mainCamera) {
279
- projectionMatrix = mainCamera.projectionMatrix;
280
- viewMatrix = Mat4.GetInverted(Transform.GetWorldMatrix(mainCamera.node));
281
- }
282
-
283
- this._renderQueue.viewMatrix = viewMatrix;
284
- this._renderQueue.projectionMatrix = projectionMatrix;
285
-
286
- sceneRoot.accept(this._frameVisitor);
287
-
288
- this._skyCube?.updateRenderState({
289
- viewMatrix: viewMatrix,
290
- projectionMatrix: projectionMatrix
291
- });
292
- }
293
-
294
- draw({ clearBuffers = true, drawSky = true }: { clearBuffers?: boolean; drawSky?: boolean } = {}): void {
295
- if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot) {
296
- throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
297
- }
298
-
299
- const mainLight = LightComponent.GetMainDirectionalLight(this._sceneRoot);
300
- const camera = Camera.GetMain(this._sceneRoot);
301
-
302
- // Update the light projection based on the camera focus distance, to optimize
303
- // the shadow map size
304
- if (mainLight && camera) {
305
- const focus = camera.focusDistance;
306
- const lightProjection = Mat4.MakeOrtho(-focus,focus,-focus,focus,0.1,500.0);
307
- mainLight.light.projection = lightProjection;
308
- }
309
- if (mainLight && camera) {
310
- this._shadowRenderer.update(camera, mainLight, this._renderQueue);
311
- }
312
-
313
- if (clearBuffers) {
314
- this.renderer.frameBuffer.clear();
315
- }
316
-
317
- if (this.environment && !this.environment.updated) {
318
- this.environment.updateMaps();
319
- }
320
-
321
- if (drawSky && (!this._sceneEnvironment || this._sceneEnvironment.showSkybox)) {
322
- this._skyCube?.draw();
323
- }
324
-
325
- this._renderQueue.draw(RenderLayer.OPAQUE_DEFAULT);
326
- this._renderQueue.draw(RenderLayer.TRANSPARENT_DEFAULT);
327
- }
328
-
329
- destroy(): void {
330
-
331
- }
332
-
333
- keyDown(sceneRoot: Node, evt: KeyboardEvent): void {
334
- this._keyDownVisitor.event = evt;
335
- sceneRoot.accept(this._keyDownVisitor);
336
- }
337
-
338
- keyUp(sceneRoot: Node, evt: KeyboardEvent): void {
339
- this._keyUpVisitor.event = evt;
340
- sceneRoot.accept(this._keyUpVisitor);
341
- }
342
-
343
- mouseUp(sceneRoot: Node, evt: MouseEvent): void {
344
- this._mouseUpVisitor.event = evt;
345
- sceneRoot.accept(this._mouseUpVisitor);
346
- }
347
-
348
- mouseDown(sceneRoot: Node, evt: MouseEvent): void {
349
- this._mouseDownVisitor.event = evt;
350
- sceneRoot.accept(this._mouseDownVisitor);
351
- }
352
-
353
- mouseMove(sceneRoot: Node, evt: MouseEvent): void {
354
- this._mouseMoveVisitor.event = evt;
355
- sceneRoot.accept(this._mouseMoveVisitor);
356
- }
357
-
358
- mouseOut(sceneRoot: Node, evt: MouseEvent): void {
359
- this._mouseOutVisitor.event = evt;
360
- sceneRoot.accept(this._mouseOutVisitor);
361
- }
362
-
363
- mouseDrag(sceneRoot: Node, evt: MouseEvent): void {
364
- this._mouseDragVisitor.event = evt;
365
- sceneRoot.accept(this._mouseDragVisitor);
366
- }
367
-
368
- mouseWheel(sceneRoot: Node, evt: MouseEvent): void {
369
- this._mouseWheelVisitor.event = evt;
370
- sceneRoot.accept(this._mouseWheelVisitor);
371
- }
372
-
373
- touchStart(sceneRoot: Node, evt: TouchEvent): void {
374
- this._touchStartVisitor.event = evt;
375
- sceneRoot.accept(this._touchStartVisitor);
376
- }
377
-
378
- touchMove(sceneRoot: Node, evt: TouchEvent): void {
379
- this._touchMoveVisitor.event = evt;
380
- sceneRoot.accept(this._touchMoveVisitor);
381
- }
382
-
383
- touchEnd(sceneRoot: Node, evt: TouchEvent): void {
384
- this._touchEndVisitor.event = evt;
385
- sceneRoot.accept(this._touchEndVisitor);
386
- }
387
-
1
+ import { RenderLayer } from "../base/PolyList";
2
+ import { BlendFunction } from "./Pipeline";
3
+ import RenderQueue from "./RenderQueue";
4
+ import NodeVisitor from "../scene/NodeVisitor";
5
+ import Mat4 from "../math/Mat4";
6
+ import Vec from "../math/Vec";
7
+ import Camera from "../scene/Camera";
8
+ import FindNodeVisitor from "../scene/FindNodeVisitor";
9
+ import Transform from "../scene/Transform";
10
+ import { bindRenderer, init } from "../scene/Node";
11
+ import LightComponent from "../scene/LightComponent";
12
+ import Renderer from "./Renderer";
13
+ import Node from "../scene/Node";
14
+ import type Pipeline from "./Pipeline";
15
+ import type SkyCube from "./SkyCube";
16
+ import type ShadowRenderer from "./ShadowRenderer";
17
+ import type EnvironmentRenderer from "../render/Environment";
18
+ import type EnvironmentComponent from "../scene/EnvironmentComponent";
19
+ import KeyboardEvent from "../app/Bg2KeyboardEvent"
20
+ import MouseEvent from "../app/Bg2MouseEvent"
21
+ import TouchEvent from "../app/Bg2TouchEvent";
22
+
23
+ export class FrameVisitor extends NodeVisitor {
24
+ _renderQueue: RenderQueue;
25
+ _delta: number;
26
+ _modelMatrix: Mat4;
27
+ _matrixStack: Mat4[];
28
+ _postRedisplayFrames: number = 0;
29
+
30
+ constructor(renderQueue: RenderQueue) {
31
+ super();
32
+ this._renderQueue = renderQueue;
33
+ this._delta = 0;
34
+ this._modelMatrix = Mat4.MakeIdentity();
35
+ this._matrixStack = [];
36
+ }
37
+
38
+ get delta(): number { return this._delta; }
39
+
40
+ get modelMatrix(): Mat4 { return this._modelMatrix; }
41
+
42
+ get postRedisplayFrames() : number {
43
+ return this._postRedisplayFrames;
44
+ }
45
+
46
+ beginFrame(delta: number): void {
47
+ this._delta = delta;
48
+ this._postRedisplayFrames = 0;
49
+ }
50
+
51
+ visit(node: Node): void {
52
+ this._matrixStack.push(new Mat4(this._modelMatrix));
53
+ node.frame(this._delta, this._modelMatrix, this._renderQueue);
54
+ }
55
+
56
+ didVisit(node: Node): void {
57
+ this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || Mat4.MakeIdentity();
58
+ this._matrixStack.pop();
59
+ this._postRedisplayFrames = Math.max(this._postRedisplayFrames, node.postRedisplayFrames);
60
+ node.postRedisplayFrames = 0;
61
+ }
62
+ }
63
+
64
+ export class BindRendererVisitor extends NodeVisitor {
65
+ _renderer: Renderer;
66
+
67
+ constructor(renderer: Renderer) {
68
+ super();
69
+ this._renderer = renderer;
70
+ }
71
+
72
+ visit(node: Node): void {
73
+ bindRenderer(node, this._renderer);
74
+ }
75
+ }
76
+
77
+ export class InitVisitor extends NodeVisitor {
78
+ constructor() {
79
+ super();
80
+ }
81
+
82
+ async asyncVisit(node: Node): Promise<void> {
83
+ await init(node);
84
+ }
85
+ }
86
+
87
+ export class EventCallbackVisitor extends NodeVisitor {
88
+ _callbackName: string;
89
+ _event: KeyboardEvent | MouseEvent | TouchEvent | null;
90
+
91
+ constructor(callbackName: string) {
92
+ super();
93
+ this._callbackName = callbackName;
94
+ this._event = null;
95
+ }
96
+
97
+ set event(evt: KeyboardEvent | MouseEvent | TouchEvent | null) {
98
+ this._event = evt;
99
+ }
100
+
101
+ get event(): KeyboardEvent | MouseEvent | TouchEvent | null {
102
+ return this._event;
103
+ }
104
+
105
+ visit(node: Node): void {
106
+ (node as any)[this._callbackName](this._event);
107
+ }
108
+ }
109
+
110
+ export default class SceneRenderer {
111
+ _renderer: Renderer;
112
+ _keyDownVisitor: EventCallbackVisitor;
113
+ _keyUpVisitor: EventCallbackVisitor;
114
+ _mouseUpVisitor: EventCallbackVisitor;
115
+ _mouseDownVisitor: EventCallbackVisitor;
116
+ _mouseMoveVisitor: EventCallbackVisitor;
117
+ _mouseOutVisitor: EventCallbackVisitor;
118
+ _mouseDragVisitor: EventCallbackVisitor;
119
+ _mouseWheelVisitor: EventCallbackVisitor;
120
+ _touchStartVisitor: EventCallbackVisitor;
121
+ _touchMoveVisitor: EventCallbackVisitor;
122
+ _touchEndVisitor: EventCallbackVisitor;
123
+ _sceneEnvironment: EnvironmentComponent | null;
124
+ _shadowMapSize: Vec | null = null;
125
+ _mainDirectionalLight: LightComponent | null = null;
126
+ _opaquePipeline: Pipeline | null = null;
127
+ _transparentPipeline: Pipeline | null = null;
128
+ _renderQueue: RenderQueue | null = null;
129
+ _initVisitor: InitVisitor | null = null;
130
+ _frameVisitor: FrameVisitor | null = null;
131
+ _skyCube: SkyCube | null = null;
132
+ _shadowRenderer: ShadowRenderer | null = null;
133
+ _environment: EnvironmentRenderer | null = null;
134
+ _defaultViewMatrix: Mat4 = Mat4.MakeIdentity();
135
+ _defaultProjectionMatrix: Mat4 = Mat4.MakeIdentity();
136
+ _sceneRoot: Node | null = null;
137
+
138
+ constructor(renderer: Renderer) {
139
+ this._renderer = renderer;
140
+ this._keyDownVisitor = new EventCallbackVisitor('keyDown');
141
+ this._keyUpVisitor = new EventCallbackVisitor('keyUp');
142
+ this._mouseUpVisitor = new EventCallbackVisitor('mouseUp');
143
+ this._mouseDownVisitor = new EventCallbackVisitor('mouseDown');
144
+ this._mouseMoveVisitor = new EventCallbackVisitor('mouseMove');
145
+ this._mouseOutVisitor = new EventCallbackVisitor('mouseOut');
146
+ this._mouseDragVisitor = new EventCallbackVisitor('mouseDrag');
147
+ this._mouseWheelVisitor = new EventCallbackVisitor('mouseWheel');
148
+ this._touchStartVisitor = new EventCallbackVisitor('touchStart');
149
+ this._touchMoveVisitor = new EventCallbackVisitor('touchMove');
150
+ this._touchEndVisitor = new EventCallbackVisitor('touchEnd');
151
+
152
+ // This will be the EnvironmentComponent component, if one is defined in the scene.
153
+ this._sceneEnvironment = null;
154
+ }
155
+
156
+ // Implement in subclasses
157
+ get brightness(): number { return 0; }
158
+ set brightness(_value: number) { }
159
+ get contrast(): number { return 0; }
160
+ set contrast(value: number) { }
161
+
162
+ get renderer(): Renderer {
163
+ return this._renderer;
164
+ }
165
+
166
+ get renderQueue(): RenderQueue | null {
167
+ return this._renderQueue;
168
+ }
169
+
170
+ get postRedisplayFrames() : number {
171
+ return this._frameVisitor ? this._frameVisitor.postRedisplayFrames : 0;
172
+ }
173
+
174
+ async init({ shadowMapSize = new Vec(1024, 1024) }: { shadowMapSize?: Vec | number } = {}): Promise<void> {
175
+ if (typeof(shadowMapSize) === "number") {
176
+ shadowMapSize = new Vec(shadowMapSize, shadowMapSize);
177
+ }
178
+
179
+ // TODO: Create function to resize shadow map
180
+ this._shadowMapSize = shadowMapSize;
181
+
182
+ this._mainDirectionalLight = null;
183
+
184
+ this._opaquePipeline = this.renderer.factory.pipeline();
185
+ this._opaquePipeline?.setBlendState({ enabled: false });
186
+ this._opaquePipeline?.create();
187
+
188
+ this._transparentPipeline = this.renderer.factory.pipeline();
189
+ this._transparentPipeline?.setBlendState({
190
+ enabled: true,
191
+ blendFuncSrc: BlendFunction.SRC_ALPHA,
192
+ blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
193
+ blendFuncSrcAlpha: BlendFunction.ONE,
194
+ blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
195
+ });
196
+ this._transparentPipeline?.create();
197
+
198
+ this._renderQueue = new RenderQueue(this.renderer);
199
+ this._initVisitor = new InitVisitor();
200
+ this._frameVisitor = new FrameVisitor(this._renderQueue);
201
+
202
+ this._skyCube = this.renderer.factory.skyCube();
203
+
204
+ this._shadowRenderer = this.renderer.factory.shadowRenderer();
205
+ await this._shadowRenderer?.create(this._shadowMapSize);
206
+ }
207
+
208
+ async setEnvironment(env: EnvironmentRenderer): Promise<void> {
209
+ this._environment = env;
210
+ if (this._environment?.environmentMap) {
211
+ this._skyCube?.load(this._environment?.environmentMap);
212
+ }
213
+ }
214
+
215
+ get environment(): EnvironmentRenderer | null {
216
+ return this._environment;
217
+ }
218
+
219
+ get defaultViewMatrix(): Mat4 {
220
+ return this._defaultViewMatrix || Mat4.MakeIdentity();
221
+ }
222
+
223
+ set defaultViewMatrix(mat: Mat4) {
224
+ this._defaultViewMatrix = mat;
225
+ }
226
+
227
+ get defaultProjectionMatrix(): Mat4 {
228
+ return this._defaultProjectionMatrix || Mat4.MakePerspective(55,this.renderer.viewport.aspectRatio, 0.2, 100.0);
229
+ }
230
+
231
+ set defaultProjectionMatrix(mat: Mat4) {
232
+ this._defaultProjectionMatrix = mat;
233
+ }
234
+
235
+ async bindRenderer(sceneRoot: Node): Promise<void> {
236
+ const bindRendererVisitor = new BindRendererVisitor(this.renderer);
237
+ sceneRoot.accept(bindRendererVisitor);
238
+
239
+ await sceneRoot.asyncAccept(this._initVisitor);
240
+
241
+ const findVisitor = new FindNodeVisitor();
242
+ findVisitor.hasComponents("Environment");
243
+ sceneRoot.accept(findVisitor);
244
+ if (findVisitor.result.length) {
245
+ const comp = findVisitor.result[0].component("Environment") as EnvironmentComponent;
246
+ comp && this.setEnvironment(comp.environment);
247
+ this._sceneEnvironment = comp;
248
+ }
249
+ }
250
+
251
+ resize(sceneRoot: Node, width: number, height: number): void {
252
+ this.renderer.viewport = new Vec([0, 0, width, height]);
253
+ this.renderer.canvas.updateViewportSize();
254
+ const mainCamera = Camera.GetMain(sceneRoot);
255
+ if (mainCamera) {
256
+ mainCamera.resize(width,height);
257
+ }
258
+ }
259
+
260
+ async frame(sceneRoot: Node, delta: number): Promise<void> {
261
+ if (!this._frameVisitor || !this._renderQueue || !this._initVisitor) {
262
+ throw new Error("SceneRenderer.frame(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
263
+ }
264
+
265
+ if (sceneRoot.sceneChanged) {
266
+ await sceneRoot.asyncAccept(this._initVisitor);
267
+ }
268
+ this._sceneRoot = sceneRoot;
269
+
270
+ this._renderQueue?.newFrame();
271
+ this._frameVisitor.beginFrame(delta);
272
+ this._frameVisitor.modelMatrix.identity();
273
+
274
+ const mainCamera = Camera.GetMain(sceneRoot);
275
+
276
+ let viewMatrix = this.defaultViewMatrix;
277
+ let projectionMatrix = this.defaultProjectionMatrix;
278
+ if (mainCamera) {
279
+ projectionMatrix = mainCamera.projectionMatrix;
280
+ viewMatrix = Mat4.GetInverted(Transform.GetWorldMatrix(mainCamera.node));
281
+ }
282
+
283
+ this._renderQueue.viewMatrix = viewMatrix;
284
+ this._renderQueue.projectionMatrix = projectionMatrix;
285
+
286
+ sceneRoot.accept(this._frameVisitor);
287
+
288
+ this._skyCube?.updateRenderState({
289
+ viewMatrix: viewMatrix,
290
+ projectionMatrix: projectionMatrix
291
+ });
292
+ }
293
+
294
+ draw({ clearBuffers = true, drawSky = true }: { clearBuffers?: boolean; drawSky?: boolean } = {}): void {
295
+ if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot) {
296
+ throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
297
+ }
298
+
299
+ const mainLight = LightComponent.GetMainDirectionalLight(this._sceneRoot);
300
+ const camera = Camera.GetMain(this._sceneRoot);
301
+
302
+ // Update the light projection based on the camera focus distance, to optimize
303
+ // the shadow map size
304
+ if (mainLight && camera) {
305
+ const focus = camera.focusDistance;
306
+ const lightProjection = Mat4.MakeOrtho(-focus,focus,-focus,focus,0.1,500.0);
307
+ mainLight.light.projection = lightProjection;
308
+ }
309
+ if (mainLight && camera) {
310
+ this._shadowRenderer.update(camera, mainLight, this._renderQueue);
311
+ }
312
+
313
+ if (clearBuffers) {
314
+ this.renderer.frameBuffer.clear();
315
+ }
316
+
317
+ if (this.environment && !this.environment.updated) {
318
+ this.environment.updateMaps();
319
+ }
320
+
321
+ if (drawSky && (!this._sceneEnvironment || this._sceneEnvironment.showSkybox)) {
322
+ this._skyCube?.draw();
323
+ }
324
+
325
+ this._renderQueue.draw(RenderLayer.OPAQUE_DEFAULT);
326
+ this._renderQueue.draw(RenderLayer.TRANSPARENT_DEFAULT);
327
+ }
328
+
329
+ destroy(): void {
330
+
331
+ }
332
+
333
+ keyDown(sceneRoot: Node, evt: KeyboardEvent): void {
334
+ this._keyDownVisitor.event = evt;
335
+ sceneRoot.accept(this._keyDownVisitor);
336
+ }
337
+
338
+ keyUp(sceneRoot: Node, evt: KeyboardEvent): void {
339
+ this._keyUpVisitor.event = evt;
340
+ sceneRoot.accept(this._keyUpVisitor);
341
+ }
342
+
343
+ mouseUp(sceneRoot: Node, evt: MouseEvent): void {
344
+ this._mouseUpVisitor.event = evt;
345
+ sceneRoot.accept(this._mouseUpVisitor);
346
+ }
347
+
348
+ mouseDown(sceneRoot: Node, evt: MouseEvent): void {
349
+ this._mouseDownVisitor.event = evt;
350
+ sceneRoot.accept(this._mouseDownVisitor);
351
+ }
352
+
353
+ mouseMove(sceneRoot: Node, evt: MouseEvent): void {
354
+ this._mouseMoveVisitor.event = evt;
355
+ sceneRoot.accept(this._mouseMoveVisitor);
356
+ }
357
+
358
+ mouseOut(sceneRoot: Node, evt: MouseEvent): void {
359
+ this._mouseOutVisitor.event = evt;
360
+ sceneRoot.accept(this._mouseOutVisitor);
361
+ }
362
+
363
+ mouseDrag(sceneRoot: Node, evt: MouseEvent): void {
364
+ this._mouseDragVisitor.event = evt;
365
+ sceneRoot.accept(this._mouseDragVisitor);
366
+ }
367
+
368
+ mouseWheel(sceneRoot: Node, evt: MouseEvent): void {
369
+ this._mouseWheelVisitor.event = evt;
370
+ sceneRoot.accept(this._mouseWheelVisitor);
371
+ }
372
+
373
+ touchStart(sceneRoot: Node, evt: TouchEvent): void {
374
+ this._touchStartVisitor.event = evt;
375
+ sceneRoot.accept(this._touchStartVisitor);
376
+ }
377
+
378
+ touchMove(sceneRoot: Node, evt: TouchEvent): void {
379
+ this._touchMoveVisitor.event = evt;
380
+ sceneRoot.accept(this._touchMoveVisitor);
381
+ }
382
+
383
+ touchEnd(sceneRoot: Node, evt: TouchEvent): void {
384
+ this._touchEndVisitor.event = evt;
385
+ sceneRoot.accept(this._touchEndVisitor);
386
+ }
387
+
388
388
  }