bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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import { RenderLayer } from "../base/PolyList";
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import { BlendFunction } from "./Pipeline";
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import RenderQueue from "./RenderQueue";
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import NodeVisitor from "../scene/NodeVisitor";
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import Mat4 from "../math/Mat4";
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import Vec from "../math/Vec";
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import Camera from "../scene/Camera";
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import FindNodeVisitor from "../scene/FindNodeVisitor";
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import Transform from "../scene/Transform";
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import { bindRenderer, init } from "../scene/Node";
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import LightComponent from "../scene/LightComponent";
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import Renderer from "./Renderer";
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import Node from "../scene/Node";
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import type Pipeline from "./Pipeline";
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import type SkyCube from "./SkyCube";
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import type ShadowRenderer from "./ShadowRenderer";
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import type EnvironmentRenderer from "../render/Environment";
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import type EnvironmentComponent from "../scene/EnvironmentComponent";
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import KeyboardEvent from "../app/Bg2KeyboardEvent"
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import MouseEvent from "../app/Bg2MouseEvent"
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import TouchEvent from "../app/Bg2TouchEvent";
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export class FrameVisitor extends NodeVisitor {
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_renderQueue: RenderQueue;
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_delta: number;
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_modelMatrix: Mat4;
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_matrixStack: Mat4[];
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_postRedisplayFrames: number = 0;
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constructor(renderQueue: RenderQueue) {
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super();
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this._renderQueue = renderQueue;
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this._delta = 0;
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this._modelMatrix = Mat4.MakeIdentity();
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this._matrixStack = [];
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}
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get delta(): number { return this._delta; }
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get modelMatrix(): Mat4 { return this._modelMatrix; }
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get postRedisplayFrames() : number {
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return this._postRedisplayFrames;
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}
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beginFrame(delta: number): void {
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this._delta = delta;
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this._postRedisplayFrames = 0;
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}
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visit(node: Node): void {
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this._matrixStack.push(new Mat4(this._modelMatrix));
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node.frame(this._delta, this._modelMatrix, this._renderQueue);
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}
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didVisit(node: Node): void {
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this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || Mat4.MakeIdentity();
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this._matrixStack.pop();
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this._postRedisplayFrames = Math.max(this._postRedisplayFrames, node.postRedisplayFrames);
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node.postRedisplayFrames = 0;
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}
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}
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export class BindRendererVisitor extends NodeVisitor {
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_renderer: Renderer;
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constructor(renderer: Renderer) {
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super();
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this._renderer = renderer;
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}
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visit(node: Node): void {
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bindRenderer(node, this._renderer);
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}
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}
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export class InitVisitor extends NodeVisitor {
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constructor() {
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super();
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}
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async asyncVisit(node: Node): Promise<void> {
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await init(node);
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}
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}
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export class EventCallbackVisitor extends NodeVisitor {
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_callbackName: string;
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_event: KeyboardEvent | MouseEvent | TouchEvent | null;
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constructor(callbackName: string) {
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super();
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this._event = null;
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}
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set event(evt: KeyboardEvent | MouseEvent | TouchEvent | null) {
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this._event = evt;
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}
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get event(): KeyboardEvent | MouseEvent | TouchEvent | null {
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return this._event;
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}
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visit(node: Node): void {
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(node as any)[this._callbackName](this._event);
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}
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}
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export default class SceneRenderer {
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_renderer: Renderer;
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_keyDownVisitor: EventCallbackVisitor;
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_keyUpVisitor: EventCallbackVisitor;
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_mouseUpVisitor: EventCallbackVisitor;
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_mouseDownVisitor: EventCallbackVisitor;
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_mouseMoveVisitor: EventCallbackVisitor;
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_mouseOutVisitor: EventCallbackVisitor;
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_mouseDragVisitor: EventCallbackVisitor;
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_mouseWheelVisitor: EventCallbackVisitor;
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_touchStartVisitor: EventCallbackVisitor;
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_touchMoveVisitor: EventCallbackVisitor;
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_touchEndVisitor: EventCallbackVisitor;
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_sceneEnvironment: EnvironmentComponent | null;
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_shadowMapSize: Vec | null = null;
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_mainDirectionalLight: LightComponent | null = null;
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_opaquePipeline: Pipeline | null = null;
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_transparentPipeline: Pipeline | null = null;
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_renderQueue: RenderQueue | null = null;
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_initVisitor: InitVisitor | null = null;
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_frameVisitor: FrameVisitor | null = null;
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_skyCube: SkyCube | null = null;
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_shadowRenderer: ShadowRenderer | null = null;
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_environment: EnvironmentRenderer | null = null;
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_defaultViewMatrix: Mat4 = Mat4.MakeIdentity();
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_defaultProjectionMatrix: Mat4 = Mat4.MakeIdentity();
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_sceneRoot: Node | null = null;
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constructor(renderer: Renderer) {
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this._renderer = renderer;
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this._keyDownVisitor = new EventCallbackVisitor('keyDown');
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this._keyUpVisitor = new EventCallbackVisitor('keyUp');
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this._mouseUpVisitor = new EventCallbackVisitor('mouseUp');
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this._mouseDownVisitor = new EventCallbackVisitor('mouseDown');
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this._mouseMoveVisitor = new EventCallbackVisitor('mouseMove');
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this._mouseOutVisitor = new EventCallbackVisitor('mouseOut');
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this._mouseDragVisitor = new EventCallbackVisitor('mouseDrag');
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this._mouseWheelVisitor = new EventCallbackVisitor('mouseWheel');
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this._touchStartVisitor = new EventCallbackVisitor('touchStart');
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this._touchMoveVisitor = new EventCallbackVisitor('touchMove');
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this._touchEndVisitor = new EventCallbackVisitor('touchEnd');
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// This will be the EnvironmentComponent component, if one is defined in the scene.
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this._sceneEnvironment = null;
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}
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// Implement in subclasses
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get brightness(): number { return 0; }
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set brightness(_value: number) { }
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get contrast(): number { return 0; }
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set contrast(value: number) { }
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get renderer(): Renderer {
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return this._renderer;
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}
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get renderQueue(): RenderQueue | null {
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return this._renderQueue;
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}
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get postRedisplayFrames() : number {
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return this._frameVisitor ? this._frameVisitor.postRedisplayFrames : 0;
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}
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async init({ shadowMapSize = new Vec(1024, 1024) }: { shadowMapSize?: Vec | number } = {}): Promise<void> {
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}
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this._opaquePipeline?.setBlendState({ enabled: false });
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blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
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blendFuncSrcAlpha: BlendFunction.ONE,
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blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
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});
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this._transparentPipeline?.create();
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this._renderQueue = new RenderQueue(this.renderer);
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this._initVisitor = new InitVisitor();
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this._frameVisitor = new FrameVisitor(this._renderQueue);
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this._skyCube = this.renderer.factory.skyCube();
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this._shadowRenderer = this.renderer.factory.shadowRenderer();
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}
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async setEnvironment(env: EnvironmentRenderer): Promise<void> {
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this._environment = env;
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if (this._environment?.environmentMap) {
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this._skyCube?.load(this._environment?.environmentMap);
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}
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}
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get environment(): EnvironmentRenderer | null {
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return this._environment;
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}
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get defaultViewMatrix(): Mat4 {
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return this._defaultViewMatrix || Mat4.MakeIdentity();
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}
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set defaultViewMatrix(mat: Mat4) {
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this._defaultViewMatrix = mat;
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}
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get defaultProjectionMatrix(): Mat4 {
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return this._defaultProjectionMatrix || Mat4.MakePerspective(55,this.renderer.viewport.aspectRatio, 0.2, 100.0);
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}
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|
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set defaultProjectionMatrix(mat: Mat4) {
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this._defaultProjectionMatrix = mat;
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}
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|
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|
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async bindRenderer(sceneRoot: Node): Promise<void> {
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|
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const bindRendererVisitor = new BindRendererVisitor(this.renderer);
|
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sceneRoot.accept(bindRendererVisitor);
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239
|
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await sceneRoot.asyncAccept(this._initVisitor);
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|
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const findVisitor = new FindNodeVisitor();
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|
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findVisitor.hasComponents("Environment");
|
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|
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sceneRoot.accept(findVisitor);
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|
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if (findVisitor.result.length) {
|
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|
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const comp = findVisitor.result[0].component("Environment") as EnvironmentComponent;
|
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|
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comp && this.setEnvironment(comp.environment);
|
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|
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this._sceneEnvironment = comp;
|
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|
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}
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|
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}
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|
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resize(sceneRoot: Node, width: number, height: number): void {
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this.renderer.viewport = new Vec([0, 0, width, height]);
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|
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this.renderer.canvas.updateViewportSize();
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const mainCamera = Camera.GetMain(sceneRoot);
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|
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if (mainCamera) {
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mainCamera.resize(width,height);
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}
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|
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}
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|
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|
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async frame(sceneRoot: Node, delta: number): Promise<void> {
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if (!this._frameVisitor || !this._renderQueue || !this._initVisitor) {
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throw new Error("SceneRenderer.frame(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
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|
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}
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264
|
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|
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265
|
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if (sceneRoot.sceneChanged) {
|
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|
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await sceneRoot.asyncAccept(this._initVisitor);
|
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|
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}
|
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268
|
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this._sceneRoot = sceneRoot;
|
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269
|
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|
|
270
|
-
this._renderQueue?.newFrame();
|
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271
|
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this._frameVisitor.beginFrame(delta);
|
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272
|
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this._frameVisitor.modelMatrix.identity();
|
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273
|
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|
|
274
|
-
const mainCamera = Camera.GetMain(sceneRoot);
|
|
275
|
-
|
|
276
|
-
let viewMatrix = this.defaultViewMatrix;
|
|
277
|
-
let projectionMatrix = this.defaultProjectionMatrix;
|
|
278
|
-
if (mainCamera) {
|
|
279
|
-
projectionMatrix = mainCamera.projectionMatrix;
|
|
280
|
-
viewMatrix = Mat4.GetInverted(Transform.GetWorldMatrix(mainCamera.node));
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
this._renderQueue.viewMatrix = viewMatrix;
|
|
284
|
-
this._renderQueue.projectionMatrix = projectionMatrix;
|
|
285
|
-
|
|
286
|
-
sceneRoot.accept(this._frameVisitor);
|
|
287
|
-
|
|
288
|
-
this._skyCube?.updateRenderState({
|
|
289
|
-
viewMatrix: viewMatrix,
|
|
290
|
-
projectionMatrix: projectionMatrix
|
|
291
|
-
});
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
draw({ clearBuffers = true, drawSky = true }: { clearBuffers?: boolean; drawSky?: boolean } = {}): void {
|
|
295
|
-
if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot) {
|
|
296
|
-
throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
const mainLight = LightComponent.GetMainDirectionalLight(this._sceneRoot);
|
|
300
|
-
const camera = Camera.GetMain(this._sceneRoot);
|
|
301
|
-
|
|
302
|
-
// Update the light projection based on the camera focus distance, to optimize
|
|
303
|
-
// the shadow map size
|
|
304
|
-
if (mainLight && camera) {
|
|
305
|
-
const focus = camera.focusDistance;
|
|
306
|
-
const lightProjection = Mat4.MakeOrtho(-focus,focus,-focus,focus,0.1,500.0);
|
|
307
|
-
mainLight.light.projection = lightProjection;
|
|
308
|
-
}
|
|
309
|
-
if (mainLight && camera) {
|
|
310
|
-
this._shadowRenderer.update(camera, mainLight, this._renderQueue);
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
if (clearBuffers) {
|
|
314
|
-
this.renderer.frameBuffer.clear();
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
if (this.environment && !this.environment.updated) {
|
|
318
|
-
this.environment.updateMaps();
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
if (drawSky && (!this._sceneEnvironment || this._sceneEnvironment.showSkybox)) {
|
|
322
|
-
this._skyCube?.draw();
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
this._renderQueue.draw(RenderLayer.OPAQUE_DEFAULT);
|
|
326
|
-
this._renderQueue.draw(RenderLayer.TRANSPARENT_DEFAULT);
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
destroy(): void {
|
|
330
|
-
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
keyDown(sceneRoot: Node, evt: KeyboardEvent): void {
|
|
334
|
-
this._keyDownVisitor.event = evt;
|
|
335
|
-
sceneRoot.accept(this._keyDownVisitor);
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
keyUp(sceneRoot: Node, evt: KeyboardEvent): void {
|
|
339
|
-
this._keyUpVisitor.event = evt;
|
|
340
|
-
sceneRoot.accept(this._keyUpVisitor);
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
mouseUp(sceneRoot: Node, evt: MouseEvent): void {
|
|
344
|
-
this._mouseUpVisitor.event = evt;
|
|
345
|
-
sceneRoot.accept(this._mouseUpVisitor);
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
mouseDown(sceneRoot: Node, evt: MouseEvent): void {
|
|
349
|
-
this._mouseDownVisitor.event = evt;
|
|
350
|
-
sceneRoot.accept(this._mouseDownVisitor);
|
|
351
|
-
}
|
|
352
|
-
|
|
353
|
-
mouseMove(sceneRoot: Node, evt: MouseEvent): void {
|
|
354
|
-
this._mouseMoveVisitor.event = evt;
|
|
355
|
-
sceneRoot.accept(this._mouseMoveVisitor);
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
mouseOut(sceneRoot: Node, evt: MouseEvent): void {
|
|
359
|
-
this._mouseOutVisitor.event = evt;
|
|
360
|
-
sceneRoot.accept(this._mouseOutVisitor);
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
mouseDrag(sceneRoot: Node, evt: MouseEvent): void {
|
|
364
|
-
this._mouseDragVisitor.event = evt;
|
|
365
|
-
sceneRoot.accept(this._mouseDragVisitor);
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
mouseWheel(sceneRoot: Node, evt: MouseEvent): void {
|
|
369
|
-
this._mouseWheelVisitor.event = evt;
|
|
370
|
-
sceneRoot.accept(this._mouseWheelVisitor);
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
touchStart(sceneRoot: Node, evt: TouchEvent): void {
|
|
374
|
-
this._touchStartVisitor.event = evt;
|
|
375
|
-
sceneRoot.accept(this._touchStartVisitor);
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
touchMove(sceneRoot: Node, evt: TouchEvent): void {
|
|
379
|
-
this._touchMoveVisitor.event = evt;
|
|
380
|
-
sceneRoot.accept(this._touchMoveVisitor);
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
touchEnd(sceneRoot: Node, evt: TouchEvent): void {
|
|
384
|
-
this._touchEndVisitor.event = evt;
|
|
385
|
-
sceneRoot.accept(this._touchEndVisitor);
|
|
386
|
-
}
|
|
387
|
-
|
|
1
|
+
import { RenderLayer } from "../base/PolyList";
|
|
2
|
+
import { BlendFunction } from "./Pipeline";
|
|
3
|
+
import RenderQueue from "./RenderQueue";
|
|
4
|
+
import NodeVisitor from "../scene/NodeVisitor";
|
|
5
|
+
import Mat4 from "../math/Mat4";
|
|
6
|
+
import Vec from "../math/Vec";
|
|
7
|
+
import Camera from "../scene/Camera";
|
|
8
|
+
import FindNodeVisitor from "../scene/FindNodeVisitor";
|
|
9
|
+
import Transform from "../scene/Transform";
|
|
10
|
+
import { bindRenderer, init } from "../scene/Node";
|
|
11
|
+
import LightComponent from "../scene/LightComponent";
|
|
12
|
+
import Renderer from "./Renderer";
|
|
13
|
+
import Node from "../scene/Node";
|
|
14
|
+
import type Pipeline from "./Pipeline";
|
|
15
|
+
import type SkyCube from "./SkyCube";
|
|
16
|
+
import type ShadowRenderer from "./ShadowRenderer";
|
|
17
|
+
import type EnvironmentRenderer from "../render/Environment";
|
|
18
|
+
import type EnvironmentComponent from "../scene/EnvironmentComponent";
|
|
19
|
+
import KeyboardEvent from "../app/Bg2KeyboardEvent"
|
|
20
|
+
import MouseEvent from "../app/Bg2MouseEvent"
|
|
21
|
+
import TouchEvent from "../app/Bg2TouchEvent";
|
|
22
|
+
|
|
23
|
+
export class FrameVisitor extends NodeVisitor {
|
|
24
|
+
_renderQueue: RenderQueue;
|
|
25
|
+
_delta: number;
|
|
26
|
+
_modelMatrix: Mat4;
|
|
27
|
+
_matrixStack: Mat4[];
|
|
28
|
+
_postRedisplayFrames: number = 0;
|
|
29
|
+
|
|
30
|
+
constructor(renderQueue: RenderQueue) {
|
|
31
|
+
super();
|
|
32
|
+
this._renderQueue = renderQueue;
|
|
33
|
+
this._delta = 0;
|
|
34
|
+
this._modelMatrix = Mat4.MakeIdentity();
|
|
35
|
+
this._matrixStack = [];
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
get delta(): number { return this._delta; }
|
|
39
|
+
|
|
40
|
+
get modelMatrix(): Mat4 { return this._modelMatrix; }
|
|
41
|
+
|
|
42
|
+
get postRedisplayFrames() : number {
|
|
43
|
+
return this._postRedisplayFrames;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
beginFrame(delta: number): void {
|
|
47
|
+
this._delta = delta;
|
|
48
|
+
this._postRedisplayFrames = 0;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
visit(node: Node): void {
|
|
52
|
+
this._matrixStack.push(new Mat4(this._modelMatrix));
|
|
53
|
+
node.frame(this._delta, this._modelMatrix, this._renderQueue);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
didVisit(node: Node): void {
|
|
57
|
+
this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || Mat4.MakeIdentity();
|
|
58
|
+
this._matrixStack.pop();
|
|
59
|
+
this._postRedisplayFrames = Math.max(this._postRedisplayFrames, node.postRedisplayFrames);
|
|
60
|
+
node.postRedisplayFrames = 0;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
export class BindRendererVisitor extends NodeVisitor {
|
|
65
|
+
_renderer: Renderer;
|
|
66
|
+
|
|
67
|
+
constructor(renderer: Renderer) {
|
|
68
|
+
super();
|
|
69
|
+
this._renderer = renderer;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
visit(node: Node): void {
|
|
73
|
+
bindRenderer(node, this._renderer);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
export class InitVisitor extends NodeVisitor {
|
|
78
|
+
constructor() {
|
|
79
|
+
super();
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
async asyncVisit(node: Node): Promise<void> {
|
|
83
|
+
await init(node);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export class EventCallbackVisitor extends NodeVisitor {
|
|
88
|
+
_callbackName: string;
|
|
89
|
+
_event: KeyboardEvent | MouseEvent | TouchEvent | null;
|
|
90
|
+
|
|
91
|
+
constructor(callbackName: string) {
|
|
92
|
+
super();
|
|
93
|
+
this._callbackName = callbackName;
|
|
94
|
+
this._event = null;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
set event(evt: KeyboardEvent | MouseEvent | TouchEvent | null) {
|
|
98
|
+
this._event = evt;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
get event(): KeyboardEvent | MouseEvent | TouchEvent | null {
|
|
102
|
+
return this._event;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
visit(node: Node): void {
|
|
106
|
+
(node as any)[this._callbackName](this._event);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
export default class SceneRenderer {
|
|
111
|
+
_renderer: Renderer;
|
|
112
|
+
_keyDownVisitor: EventCallbackVisitor;
|
|
113
|
+
_keyUpVisitor: EventCallbackVisitor;
|
|
114
|
+
_mouseUpVisitor: EventCallbackVisitor;
|
|
115
|
+
_mouseDownVisitor: EventCallbackVisitor;
|
|
116
|
+
_mouseMoveVisitor: EventCallbackVisitor;
|
|
117
|
+
_mouseOutVisitor: EventCallbackVisitor;
|
|
118
|
+
_mouseDragVisitor: EventCallbackVisitor;
|
|
119
|
+
_mouseWheelVisitor: EventCallbackVisitor;
|
|
120
|
+
_touchStartVisitor: EventCallbackVisitor;
|
|
121
|
+
_touchMoveVisitor: EventCallbackVisitor;
|
|
122
|
+
_touchEndVisitor: EventCallbackVisitor;
|
|
123
|
+
_sceneEnvironment: EnvironmentComponent | null;
|
|
124
|
+
_shadowMapSize: Vec | null = null;
|
|
125
|
+
_mainDirectionalLight: LightComponent | null = null;
|
|
126
|
+
_opaquePipeline: Pipeline | null = null;
|
|
127
|
+
_transparentPipeline: Pipeline | null = null;
|
|
128
|
+
_renderQueue: RenderQueue | null = null;
|
|
129
|
+
_initVisitor: InitVisitor | null = null;
|
|
130
|
+
_frameVisitor: FrameVisitor | null = null;
|
|
131
|
+
_skyCube: SkyCube | null = null;
|
|
132
|
+
_shadowRenderer: ShadowRenderer | null = null;
|
|
133
|
+
_environment: EnvironmentRenderer | null = null;
|
|
134
|
+
_defaultViewMatrix: Mat4 = Mat4.MakeIdentity();
|
|
135
|
+
_defaultProjectionMatrix: Mat4 = Mat4.MakeIdentity();
|
|
136
|
+
_sceneRoot: Node | null = null;
|
|
137
|
+
|
|
138
|
+
constructor(renderer: Renderer) {
|
|
139
|
+
this._renderer = renderer;
|
|
140
|
+
this._keyDownVisitor = new EventCallbackVisitor('keyDown');
|
|
141
|
+
this._keyUpVisitor = new EventCallbackVisitor('keyUp');
|
|
142
|
+
this._mouseUpVisitor = new EventCallbackVisitor('mouseUp');
|
|
143
|
+
this._mouseDownVisitor = new EventCallbackVisitor('mouseDown');
|
|
144
|
+
this._mouseMoveVisitor = new EventCallbackVisitor('mouseMove');
|
|
145
|
+
this._mouseOutVisitor = new EventCallbackVisitor('mouseOut');
|
|
146
|
+
this._mouseDragVisitor = new EventCallbackVisitor('mouseDrag');
|
|
147
|
+
this._mouseWheelVisitor = new EventCallbackVisitor('mouseWheel');
|
|
148
|
+
this._touchStartVisitor = new EventCallbackVisitor('touchStart');
|
|
149
|
+
this._touchMoveVisitor = new EventCallbackVisitor('touchMove');
|
|
150
|
+
this._touchEndVisitor = new EventCallbackVisitor('touchEnd');
|
|
151
|
+
|
|
152
|
+
// This will be the EnvironmentComponent component, if one is defined in the scene.
|
|
153
|
+
this._sceneEnvironment = null;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// Implement in subclasses
|
|
157
|
+
get brightness(): number { return 0; }
|
|
158
|
+
set brightness(_value: number) { }
|
|
159
|
+
get contrast(): number { return 0; }
|
|
160
|
+
set contrast(value: number) { }
|
|
161
|
+
|
|
162
|
+
get renderer(): Renderer {
|
|
163
|
+
return this._renderer;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
get renderQueue(): RenderQueue | null {
|
|
167
|
+
return this._renderQueue;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
get postRedisplayFrames() : number {
|
|
171
|
+
return this._frameVisitor ? this._frameVisitor.postRedisplayFrames : 0;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
async init({ shadowMapSize = new Vec(1024, 1024) }: { shadowMapSize?: Vec | number } = {}): Promise<void> {
|
|
175
|
+
if (typeof(shadowMapSize) === "number") {
|
|
176
|
+
shadowMapSize = new Vec(shadowMapSize, shadowMapSize);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// TODO: Create function to resize shadow map
|
|
180
|
+
this._shadowMapSize = shadowMapSize;
|
|
181
|
+
|
|
182
|
+
this._mainDirectionalLight = null;
|
|
183
|
+
|
|
184
|
+
this._opaquePipeline = this.renderer.factory.pipeline();
|
|
185
|
+
this._opaquePipeline?.setBlendState({ enabled: false });
|
|
186
|
+
this._opaquePipeline?.create();
|
|
187
|
+
|
|
188
|
+
this._transparentPipeline = this.renderer.factory.pipeline();
|
|
189
|
+
this._transparentPipeline?.setBlendState({
|
|
190
|
+
enabled: true,
|
|
191
|
+
blendFuncSrc: BlendFunction.SRC_ALPHA,
|
|
192
|
+
blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
|
|
193
|
+
blendFuncSrcAlpha: BlendFunction.ONE,
|
|
194
|
+
blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
|
|
195
|
+
});
|
|
196
|
+
this._transparentPipeline?.create();
|
|
197
|
+
|
|
198
|
+
this._renderQueue = new RenderQueue(this.renderer);
|
|
199
|
+
this._initVisitor = new InitVisitor();
|
|
200
|
+
this._frameVisitor = new FrameVisitor(this._renderQueue);
|
|
201
|
+
|
|
202
|
+
this._skyCube = this.renderer.factory.skyCube();
|
|
203
|
+
|
|
204
|
+
this._shadowRenderer = this.renderer.factory.shadowRenderer();
|
|
205
|
+
await this._shadowRenderer?.create(this._shadowMapSize);
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
async setEnvironment(env: EnvironmentRenderer): Promise<void> {
|
|
209
|
+
this._environment = env;
|
|
210
|
+
if (this._environment?.environmentMap) {
|
|
211
|
+
this._skyCube?.load(this._environment?.environmentMap);
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
get environment(): EnvironmentRenderer | null {
|
|
216
|
+
return this._environment;
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
get defaultViewMatrix(): Mat4 {
|
|
220
|
+
return this._defaultViewMatrix || Mat4.MakeIdentity();
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
set defaultViewMatrix(mat: Mat4) {
|
|
224
|
+
this._defaultViewMatrix = mat;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
get defaultProjectionMatrix(): Mat4 {
|
|
228
|
+
return this._defaultProjectionMatrix || Mat4.MakePerspective(55,this.renderer.viewport.aspectRatio, 0.2, 100.0);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
set defaultProjectionMatrix(mat: Mat4) {
|
|
232
|
+
this._defaultProjectionMatrix = mat;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
async bindRenderer(sceneRoot: Node): Promise<void> {
|
|
236
|
+
const bindRendererVisitor = new BindRendererVisitor(this.renderer);
|
|
237
|
+
sceneRoot.accept(bindRendererVisitor);
|
|
238
|
+
|
|
239
|
+
await sceneRoot.asyncAccept(this._initVisitor);
|
|
240
|
+
|
|
241
|
+
const findVisitor = new FindNodeVisitor();
|
|
242
|
+
findVisitor.hasComponents("Environment");
|
|
243
|
+
sceneRoot.accept(findVisitor);
|
|
244
|
+
if (findVisitor.result.length) {
|
|
245
|
+
const comp = findVisitor.result[0].component("Environment") as EnvironmentComponent;
|
|
246
|
+
comp && this.setEnvironment(comp.environment);
|
|
247
|
+
this._sceneEnvironment = comp;
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
resize(sceneRoot: Node, width: number, height: number): void {
|
|
252
|
+
this.renderer.viewport = new Vec([0, 0, width, height]);
|
|
253
|
+
this.renderer.canvas.updateViewportSize();
|
|
254
|
+
const mainCamera = Camera.GetMain(sceneRoot);
|
|
255
|
+
if (mainCamera) {
|
|
256
|
+
mainCamera.resize(width,height);
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
async frame(sceneRoot: Node, delta: number): Promise<void> {
|
|
261
|
+
if (!this._frameVisitor || !this._renderQueue || !this._initVisitor) {
|
|
262
|
+
throw new Error("SceneRenderer.frame(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
if (sceneRoot.sceneChanged) {
|
|
266
|
+
await sceneRoot.asyncAccept(this._initVisitor);
|
|
267
|
+
}
|
|
268
|
+
this._sceneRoot = sceneRoot;
|
|
269
|
+
|
|
270
|
+
this._renderQueue?.newFrame();
|
|
271
|
+
this._frameVisitor.beginFrame(delta);
|
|
272
|
+
this._frameVisitor.modelMatrix.identity();
|
|
273
|
+
|
|
274
|
+
const mainCamera = Camera.GetMain(sceneRoot);
|
|
275
|
+
|
|
276
|
+
let viewMatrix = this.defaultViewMatrix;
|
|
277
|
+
let projectionMatrix = this.defaultProjectionMatrix;
|
|
278
|
+
if (mainCamera) {
|
|
279
|
+
projectionMatrix = mainCamera.projectionMatrix;
|
|
280
|
+
viewMatrix = Mat4.GetInverted(Transform.GetWorldMatrix(mainCamera.node));
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
this._renderQueue.viewMatrix = viewMatrix;
|
|
284
|
+
this._renderQueue.projectionMatrix = projectionMatrix;
|
|
285
|
+
|
|
286
|
+
sceneRoot.accept(this._frameVisitor);
|
|
287
|
+
|
|
288
|
+
this._skyCube?.updateRenderState({
|
|
289
|
+
viewMatrix: viewMatrix,
|
|
290
|
+
projectionMatrix: projectionMatrix
|
|
291
|
+
});
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
draw({ clearBuffers = true, drawSky = true }: { clearBuffers?: boolean; drawSky?: boolean } = {}): void {
|
|
295
|
+
if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot) {
|
|
296
|
+
throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
const mainLight = LightComponent.GetMainDirectionalLight(this._sceneRoot);
|
|
300
|
+
const camera = Camera.GetMain(this._sceneRoot);
|
|
301
|
+
|
|
302
|
+
// Update the light projection based on the camera focus distance, to optimize
|
|
303
|
+
// the shadow map size
|
|
304
|
+
if (mainLight && camera) {
|
|
305
|
+
const focus = camera.focusDistance;
|
|
306
|
+
const lightProjection = Mat4.MakeOrtho(-focus,focus,-focus,focus,0.1,500.0);
|
|
307
|
+
mainLight.light.projection = lightProjection;
|
|
308
|
+
}
|
|
309
|
+
if (mainLight && camera) {
|
|
310
|
+
this._shadowRenderer.update(camera, mainLight, this._renderQueue);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
if (clearBuffers) {
|
|
314
|
+
this.renderer.frameBuffer.clear();
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
if (this.environment && !this.environment.updated) {
|
|
318
|
+
this.environment.updateMaps();
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
if (drawSky && (!this._sceneEnvironment || this._sceneEnvironment.showSkybox)) {
|
|
322
|
+
this._skyCube?.draw();
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
this._renderQueue.draw(RenderLayer.OPAQUE_DEFAULT);
|
|
326
|
+
this._renderQueue.draw(RenderLayer.TRANSPARENT_DEFAULT);
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
destroy(): void {
|
|
330
|
+
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
keyDown(sceneRoot: Node, evt: KeyboardEvent): void {
|
|
334
|
+
this._keyDownVisitor.event = evt;
|
|
335
|
+
sceneRoot.accept(this._keyDownVisitor);
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
keyUp(sceneRoot: Node, evt: KeyboardEvent): void {
|
|
339
|
+
this._keyUpVisitor.event = evt;
|
|
340
|
+
sceneRoot.accept(this._keyUpVisitor);
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
mouseUp(sceneRoot: Node, evt: MouseEvent): void {
|
|
344
|
+
this._mouseUpVisitor.event = evt;
|
|
345
|
+
sceneRoot.accept(this._mouseUpVisitor);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
mouseDown(sceneRoot: Node, evt: MouseEvent): void {
|
|
349
|
+
this._mouseDownVisitor.event = evt;
|
|
350
|
+
sceneRoot.accept(this._mouseDownVisitor);
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
mouseMove(sceneRoot: Node, evt: MouseEvent): void {
|
|
354
|
+
this._mouseMoveVisitor.event = evt;
|
|
355
|
+
sceneRoot.accept(this._mouseMoveVisitor);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
mouseOut(sceneRoot: Node, evt: MouseEvent): void {
|
|
359
|
+
this._mouseOutVisitor.event = evt;
|
|
360
|
+
sceneRoot.accept(this._mouseOutVisitor);
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
mouseDrag(sceneRoot: Node, evt: MouseEvent): void {
|
|
364
|
+
this._mouseDragVisitor.event = evt;
|
|
365
|
+
sceneRoot.accept(this._mouseDragVisitor);
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
mouseWheel(sceneRoot: Node, evt: MouseEvent): void {
|
|
369
|
+
this._mouseWheelVisitor.event = evt;
|
|
370
|
+
sceneRoot.accept(this._mouseWheelVisitor);
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
touchStart(sceneRoot: Node, evt: TouchEvent): void {
|
|
374
|
+
this._touchStartVisitor.event = evt;
|
|
375
|
+
sceneRoot.accept(this._touchStartVisitor);
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
touchMove(sceneRoot: Node, evt: TouchEvent): void {
|
|
379
|
+
this._touchMoveVisitor.event = evt;
|
|
380
|
+
sceneRoot.accept(this._touchMoveVisitor);
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
touchEnd(sceneRoot: Node, evt: TouchEvent): void {
|
|
384
|
+
this._touchEndVisitor.event = evt;
|
|
385
|
+
sceneRoot.accept(this._touchEndVisitor);
|
|
386
|
+
}
|
|
387
|
+
|
|
388
388
|
}
|