bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
package/src/scene/Node.ts CHANGED
@@ -1,328 +1,328 @@
1
- import Mat4 from '../math/Mat4';
2
- import ComponentMap from './ComponentMap';
3
- import Component from './Component';
4
- import Renderer from '../render/Renderer';
5
- import Camera from './Camera';
6
- import Transform from './Transform';
7
- import Drawable from './Drawable';
8
- import LightComponent from './LightComponent';
9
-
10
- export function bindRenderer(node: Node, renderer: Renderer): void {
11
- (node as any)._bindedRenderer = renderer;
12
- node.components.forEach(comp => {
13
- comp.bindRenderer(renderer);
14
- });
15
- }
16
-
17
- export async function init(node: Node): Promise<void> {
18
- for (const i in node.components.array) {
19
- const comp = node.components.array[i];
20
- if (!(comp as any)._initialized) {
21
- await comp.init();
22
- (comp as any)._initialized = true;
23
- }
24
- }
25
- (node as any)._sceneChanged = false;
26
- }
27
-
28
- export default class Node {
29
- private _name: string;
30
- private _enabled: boolean;
31
- private _steady: boolean;
32
- private _components: ComponentMap;
33
- private _parent: Node | null;
34
- private _children: Node[];
35
- private _bindedRenderer?: Renderer;
36
- private _sceneChanged: boolean = false;
37
-
38
- private _postRedisplayFrames: number = 0;
39
-
40
- constructor(name: string = "") {
41
- this._name = name;
42
- this._enabled = true;
43
- this._steady = false;
44
-
45
- this._components = new ComponentMap(this);
46
-
47
- this._parent = null;
48
- this._children = [];
49
- }
50
-
51
- get name(): string { return this._name; }
52
- set name(n: string) { this._name = n; }
53
-
54
- get enabled(): boolean { return this._enabled; }
55
- set enabled(e: boolean) { this._enabled = e; }
56
-
57
- get steady(): boolean { return this._steady; }
58
- set steady(s: boolean) { this._steady = s; }
59
-
60
- get components(): ComponentMap { return this._components; }
61
-
62
- get parent(): Node | null { return this._parent; }
63
- get children(): Node[] { return this._children; }
64
-
65
- clone(cloneChildren: boolean = false): Node {
66
- const newNode = new Node();
67
- newNode.assign(this, cloneChildren);
68
- return newNode;
69
- }
70
-
71
- assign(other: Node, cloneChildren: boolean = false): void {
72
- this._name = other.name + "-copy";
73
- this._enabled = other.enabled;
74
- this._steady = other.steady;
75
- this._components.assign(other._components);
76
- if (cloneChildren) {
77
- this._children = [];
78
- other._children.forEach(c => {
79
- this._children.push(c.clone(cloneChildren));
80
- });
81
- }
82
- }
83
-
84
- destroy(): void {
85
- this._components.empty();
86
- this.emptyChildren();
87
- }
88
-
89
- async deserialize(sceneData: any, loader: any): Promise<void> {
90
- throw new Error("Node.deserialize() not implemented");
91
- }
92
-
93
- async serialize(sceneData: any, writer: any): Promise<void> {
94
- throw new Error("Node.serialice() not implemented");
95
- }
96
-
97
- addComponent(component: Component): Component {
98
- this.components.add(component);
99
- this.setSceneChanged();
100
- return component;
101
- }
102
-
103
- component(typeId: string): Component | undefined {
104
- return this.components.find(typeId);
105
- }
106
-
107
- removeComponent(component: Component | string): void {
108
- this.components.remove(component);
109
- this.setSceneChanged();
110
- }
111
-
112
- addedToNode(node: Node): void {
113
- // Override in subclasses if needed
114
- }
115
-
116
- removedFromNode(node: Node): void {
117
- // Override in subclasses if needed
118
- }
119
-
120
- // This attribute returns true if a node or component
121
- // has been added or removed to this node or any child node
122
- get sceneChanged(): boolean {
123
- return this._sceneChanged;
124
- }
125
-
126
- setSceneChanged(): void {
127
- this._sceneChanged = true;
128
- if (this._parent) {
129
- this._parent.setSceneChanged();
130
- }
131
- }
132
-
133
- addChild(node: Node): void {
134
- if (node._parent) {
135
- node._parent.removeChild(node);
136
- }
137
- node._parent = this;
138
- this._children.push(node);
139
- node.addedToNode(this);
140
-
141
- // If this node has been binded to a renderer, we need to bind
142
- // the same renderer to any node that is added as child
143
- if (this._bindedRenderer) {
144
- bindRenderer(node, this._bindedRenderer);
145
- }
146
-
147
- this.setSceneChanged();
148
- }
149
-
150
- removeChild(node: Node): void {
151
- if (node._parent === this) {
152
- node._parent = null;
153
- node.removedFromNode(this);
154
- const index = this._children.indexOf(node);
155
- if (index !== -1) {
156
- this._children.splice(index, 1);
157
- this.setSceneChanged();
158
- }
159
- else {
160
- console.warn(`Scene inconsistency found removing node '${ node.name }' from node '${ this.name }'. The parent node is valid, but the child is not present in the children array.`);
161
- }
162
- }
163
- else {
164
- throw new Error(`Node.removeChild() - the specified node is not a child of this node.`);
165
- }
166
- }
167
-
168
- emptyChildren(): void {
169
- this._children.forEach(ch => {
170
- ch._parent = null;
171
- ch.removedFromNode(this);
172
- });
173
- this._children = [];
174
- this.setSceneChanged();
175
- }
176
-
177
- haveChild(node: Node): boolean {
178
- return this._children.indexOf(node) !== -1;
179
- }
180
-
181
- isAncientOf(node: Node): boolean {
182
- const isNodeAncient = (node: Node | null, ancient: Node): boolean => {
183
- if (!node || !ancient) {
184
- return false;
185
- }
186
- else if (node._parent === ancient) {
187
- return true;
188
- }
189
- else {
190
- return isNodeAncient(node._parent, ancient);
191
- }
192
- }
193
- return isNodeAncient(this, node);
194
- }
195
-
196
- // Visitor functions
197
- accept(nodeVisitor: any): void {
198
- if (!nodeVisitor.ignoreDisabled || this.enabled) {
199
- nodeVisitor.visit(this);
200
- this._children.forEach(ch => ch.accept(nodeVisitor));
201
- nodeVisitor.didVisit(this);
202
- }
203
- }
204
-
205
- acceptReverse(nodeVisitor: any): void {
206
- if (!nodeVisitor.ignoreDisabled || this.enabled) {
207
- if (this._parent) {
208
- this._parent.acceptReverse(nodeVisitor);
209
- }
210
- nodeVisitor.visit(this);
211
- }
212
- }
213
-
214
- async asyncAccept(nodeVisitor: any): Promise<void> {
215
- if (!nodeVisitor.ignoreDisabled || this.enabled) {
216
- await nodeVisitor.asyncVisit(this);
217
- for (const ch in this._children) {
218
- await this._children[ch].asyncAccept(nodeVisitor);
219
- }
220
- }
221
- }
222
-
223
- // Used by components to require a redraw of the scene for a certain number of frames.
224
- // This is needed, for example, when a component changes the material of a drawable,
225
- // so the change is reflected inmediately in the screen, or when a component generates
226
- // an animation that needs to be updated for a certain number of frames.
227
- get postRedisplayFrames(): number {
228
- return this._postRedisplayFrames;
229
- }
230
-
231
- set postRedisplayFrames(frames: number) {
232
- this._postRedisplayFrames = frames;
233
- }
234
-
235
- // Most usual components
236
- get transform(): Transform | undefined {
237
- return this.component("Transform") as Transform;
238
- }
239
-
240
- get lightComponent(): LightComponent | undefined {
241
- return this.component("Light") as LightComponent;
242
- }
243
-
244
- get drawable(): Drawable | undefined {
245
- return this.component("Drawable") as Drawable;
246
- }
247
-
248
- get camera(): Camera | undefined {
249
- return this.component("Camera") as Camera;
250
- }
251
-
252
- frame(delta: number, modelMatrix: Mat4, renderQueue: any): void {
253
- const willUpdateComponents: Component[] = [];
254
- const updateComponents: Component[] = [];
255
- const drawComponents: Component[] = [];
256
- this._components.forEach(comp => {
257
- if (comp.requireWillUpdate) {
258
- willUpdateComponents.push(comp);
259
- }
260
- if (comp.requireUpdate) {
261
- updateComponents.push(comp);
262
- }
263
- if (comp.requireDraw) {
264
- drawComponents.push(comp);
265
- }
266
- });
267
-
268
- willUpdateComponents.forEach(comp => (comp as any).willUpdate(delta));
269
- updateComponents.forEach(comp => (comp as any).update(delta, modelMatrix));
270
- drawComponents.forEach(comp => (comp as any).draw(renderQueue, modelMatrix));
271
- }
272
-
273
- keyDown(evt: any): void {
274
- this._components.forEach(comp => {
275
- comp.keyDown(evt);
276
- });
277
- }
278
- keyUp(evt: any): void {
279
- this._components.forEach(comp => {
280
- comp.keyUp(evt);
281
- });
282
- }
283
- mouseUp(evt: any): void {
284
- this._components.forEach(comp => {
285
- comp.mouseUp(evt);
286
- });
287
- }
288
- mouseDown(evt: any): void {
289
- this._components.forEach(comp => {
290
- comp.mouseDown(evt);
291
- });
292
- }
293
- mouseMove(evt: any): void {
294
- this._components.forEach(comp => {
295
- comp.mouseMove(evt);
296
- });
297
- }
298
- mouseOut(evt: any): void {
299
- this._components.forEach(comp => {
300
- comp.mouseOut(evt);
301
- });
302
- }
303
- mouseDrag(evt: any): void {
304
- this._components.forEach(comp => {
305
- comp.mouseDrag(evt);
306
- });
307
- }
308
- mouseWheel(evt: any): void {
309
- this._components.forEach(comp => {
310
- comp.mouseWheel(evt);
311
- });
312
- }
313
- touchStart(evt: any): void {
314
- this._components.forEach(comp => {
315
- comp.touchStart(evt);
316
- });
317
- }
318
- touchMove(evt: any): void {
319
- this._components.forEach(comp => {
320
- comp.touchMove(evt);
321
- });
322
- }
323
- touchEnd(evt: any): void {
324
- this._components.forEach(comp => {
325
- comp.touchEnd(evt);
326
- });
327
- }
328
- }
1
+ import Mat4 from '../math/Mat4';
2
+ import ComponentMap from './ComponentMap';
3
+ import Component from './Component';
4
+ import Renderer from '../render/Renderer';
5
+ import Camera from './Camera';
6
+ import Transform from './Transform';
7
+ import Drawable from './Drawable';
8
+ import LightComponent from './LightComponent';
9
+
10
+ export function bindRenderer(node: Node, renderer: Renderer): void {
11
+ (node as any)._bindedRenderer = renderer;
12
+ node.components.forEach(comp => {
13
+ comp.bindRenderer(renderer);
14
+ });
15
+ }
16
+
17
+ export async function init(node: Node): Promise<void> {
18
+ for (const i in node.components.array) {
19
+ const comp = node.components.array[i];
20
+ if (!(comp as any)._initialized) {
21
+ await comp.init();
22
+ (comp as any)._initialized = true;
23
+ }
24
+ }
25
+ (node as any)._sceneChanged = false;
26
+ }
27
+
28
+ export default class Node {
29
+ private _name: string;
30
+ private _enabled: boolean;
31
+ private _steady: boolean;
32
+ private _components: ComponentMap;
33
+ private _parent: Node | null;
34
+ private _children: Node[];
35
+ private _bindedRenderer?: Renderer;
36
+ private _sceneChanged: boolean = false;
37
+
38
+ private _postRedisplayFrames: number = 0;
39
+
40
+ constructor(name: string = "") {
41
+ this._name = name;
42
+ this._enabled = true;
43
+ this._steady = false;
44
+
45
+ this._components = new ComponentMap(this);
46
+
47
+ this._parent = null;
48
+ this._children = [];
49
+ }
50
+
51
+ get name(): string { return this._name; }
52
+ set name(n: string) { this._name = n; }
53
+
54
+ get enabled(): boolean { return this._enabled; }
55
+ set enabled(e: boolean) { this._enabled = e; }
56
+
57
+ get steady(): boolean { return this._steady; }
58
+ set steady(s: boolean) { this._steady = s; }
59
+
60
+ get components(): ComponentMap { return this._components; }
61
+
62
+ get parent(): Node | null { return this._parent; }
63
+ get children(): Node[] { return this._children; }
64
+
65
+ clone(cloneChildren: boolean = false): Node {
66
+ const newNode = new Node();
67
+ newNode.assign(this, cloneChildren);
68
+ return newNode;
69
+ }
70
+
71
+ assign(other: Node, cloneChildren: boolean = false): void {
72
+ this._name = other.name + "-copy";
73
+ this._enabled = other.enabled;
74
+ this._steady = other.steady;
75
+ this._components.assign(other._components);
76
+ if (cloneChildren) {
77
+ this._children = [];
78
+ other._children.forEach(c => {
79
+ this._children.push(c.clone(cloneChildren));
80
+ });
81
+ }
82
+ }
83
+
84
+ destroy(): void {
85
+ this._components.empty();
86
+ this.emptyChildren();
87
+ }
88
+
89
+ async deserialize(sceneData: any, loader: any): Promise<void> {
90
+ throw new Error("Node.deserialize() not implemented");
91
+ }
92
+
93
+ async serialize(sceneData: any, writer: any): Promise<void> {
94
+ throw new Error("Node.serialice() not implemented");
95
+ }
96
+
97
+ addComponent(component: Component): Component {
98
+ this.components.add(component);
99
+ this.setSceneChanged();
100
+ return component;
101
+ }
102
+
103
+ component(typeId: string): Component | undefined {
104
+ return this.components.find(typeId);
105
+ }
106
+
107
+ removeComponent(component: Component | string): void {
108
+ this.components.remove(component);
109
+ this.setSceneChanged();
110
+ }
111
+
112
+ addedToNode(node: Node): void {
113
+ // Override in subclasses if needed
114
+ }
115
+
116
+ removedFromNode(node: Node): void {
117
+ // Override in subclasses if needed
118
+ }
119
+
120
+ // This attribute returns true if a node or component
121
+ // has been added or removed to this node or any child node
122
+ get sceneChanged(): boolean {
123
+ return this._sceneChanged;
124
+ }
125
+
126
+ setSceneChanged(): void {
127
+ this._sceneChanged = true;
128
+ if (this._parent) {
129
+ this._parent.setSceneChanged();
130
+ }
131
+ }
132
+
133
+ addChild(node: Node): void {
134
+ if (node._parent) {
135
+ node._parent.removeChild(node);
136
+ }
137
+ node._parent = this;
138
+ this._children.push(node);
139
+ node.addedToNode(this);
140
+
141
+ // If this node has been binded to a renderer, we need to bind
142
+ // the same renderer to any node that is added as child
143
+ if (this._bindedRenderer) {
144
+ bindRenderer(node, this._bindedRenderer);
145
+ }
146
+
147
+ this.setSceneChanged();
148
+ }
149
+
150
+ removeChild(node: Node): void {
151
+ if (node._parent === this) {
152
+ node._parent = null;
153
+ node.removedFromNode(this);
154
+ const index = this._children.indexOf(node);
155
+ if (index !== -1) {
156
+ this._children.splice(index, 1);
157
+ this.setSceneChanged();
158
+ }
159
+ else {
160
+ console.warn(`Scene inconsistency found removing node '${ node.name }' from node '${ this.name }'. The parent node is valid, but the child is not present in the children array.`);
161
+ }
162
+ }
163
+ else {
164
+ throw new Error(`Node.removeChild() - the specified node is not a child of this node.`);
165
+ }
166
+ }
167
+
168
+ emptyChildren(): void {
169
+ this._children.forEach(ch => {
170
+ ch._parent = null;
171
+ ch.removedFromNode(this);
172
+ });
173
+ this._children = [];
174
+ this.setSceneChanged();
175
+ }
176
+
177
+ haveChild(node: Node): boolean {
178
+ return this._children.indexOf(node) !== -1;
179
+ }
180
+
181
+ isAncientOf(node: Node): boolean {
182
+ const isNodeAncient = (node: Node | null, ancient: Node): boolean => {
183
+ if (!node || !ancient) {
184
+ return false;
185
+ }
186
+ else if (node._parent === ancient) {
187
+ return true;
188
+ }
189
+ else {
190
+ return isNodeAncient(node._parent, ancient);
191
+ }
192
+ }
193
+ return isNodeAncient(this, node);
194
+ }
195
+
196
+ // Visitor functions
197
+ accept(nodeVisitor: any): void {
198
+ if (!nodeVisitor.ignoreDisabled || this.enabled) {
199
+ nodeVisitor.visit(this);
200
+ this._children.forEach(ch => ch.accept(nodeVisitor));
201
+ nodeVisitor.didVisit(this);
202
+ }
203
+ }
204
+
205
+ acceptReverse(nodeVisitor: any): void {
206
+ if (!nodeVisitor.ignoreDisabled || this.enabled) {
207
+ if (this._parent) {
208
+ this._parent.acceptReverse(nodeVisitor);
209
+ }
210
+ nodeVisitor.visit(this);
211
+ }
212
+ }
213
+
214
+ async asyncAccept(nodeVisitor: any): Promise<void> {
215
+ if (!nodeVisitor.ignoreDisabled || this.enabled) {
216
+ await nodeVisitor.asyncVisit(this);
217
+ for (const ch in this._children) {
218
+ await this._children[ch].asyncAccept(nodeVisitor);
219
+ }
220
+ }
221
+ }
222
+
223
+ // Used by components to require a redraw of the scene for a certain number of frames.
224
+ // This is needed, for example, when a component changes the material of a drawable,
225
+ // so the change is reflected inmediately in the screen, or when a component generates
226
+ // an animation that needs to be updated for a certain number of frames.
227
+ get postRedisplayFrames(): number {
228
+ return this._postRedisplayFrames;
229
+ }
230
+
231
+ set postRedisplayFrames(frames: number) {
232
+ this._postRedisplayFrames = frames;
233
+ }
234
+
235
+ // Most usual components
236
+ get transform(): Transform | undefined {
237
+ return this.component("Transform") as Transform;
238
+ }
239
+
240
+ get lightComponent(): LightComponent | undefined {
241
+ return this.component("Light") as LightComponent;
242
+ }
243
+
244
+ get drawable(): Drawable | undefined {
245
+ return this.component("Drawable") as Drawable;
246
+ }
247
+
248
+ get camera(): Camera | undefined {
249
+ return this.component("Camera") as Camera;
250
+ }
251
+
252
+ frame(delta: number, modelMatrix: Mat4, renderQueue: any): void {
253
+ const willUpdateComponents: Component[] = [];
254
+ const updateComponents: Component[] = [];
255
+ const drawComponents: Component[] = [];
256
+ this._components.forEach(comp => {
257
+ if (comp.requireWillUpdate) {
258
+ willUpdateComponents.push(comp);
259
+ }
260
+ if (comp.requireUpdate) {
261
+ updateComponents.push(comp);
262
+ }
263
+ if (comp.requireDraw) {
264
+ drawComponents.push(comp);
265
+ }
266
+ });
267
+
268
+ willUpdateComponents.forEach(comp => (comp as any).willUpdate(delta));
269
+ updateComponents.forEach(comp => (comp as any).update(delta, modelMatrix));
270
+ drawComponents.forEach(comp => (comp as any).draw(renderQueue, modelMatrix));
271
+ }
272
+
273
+ keyDown(evt: any): void {
274
+ this._components.forEach(comp => {
275
+ comp.keyDown(evt);
276
+ });
277
+ }
278
+ keyUp(evt: any): void {
279
+ this._components.forEach(comp => {
280
+ comp.keyUp(evt);
281
+ });
282
+ }
283
+ mouseUp(evt: any): void {
284
+ this._components.forEach(comp => {
285
+ comp.mouseUp(evt);
286
+ });
287
+ }
288
+ mouseDown(evt: any): void {
289
+ this._components.forEach(comp => {
290
+ comp.mouseDown(evt);
291
+ });
292
+ }
293
+ mouseMove(evt: any): void {
294
+ this._components.forEach(comp => {
295
+ comp.mouseMove(evt);
296
+ });
297
+ }
298
+ mouseOut(evt: any): void {
299
+ this._components.forEach(comp => {
300
+ comp.mouseOut(evt);
301
+ });
302
+ }
303
+ mouseDrag(evt: any): void {
304
+ this._components.forEach(comp => {
305
+ comp.mouseDrag(evt);
306
+ });
307
+ }
308
+ mouseWheel(evt: any): void {
309
+ this._components.forEach(comp => {
310
+ comp.mouseWheel(evt);
311
+ });
312
+ }
313
+ touchStart(evt: any): void {
314
+ this._components.forEach(comp => {
315
+ comp.touchStart(evt);
316
+ });
317
+ }
318
+ touchMove(evt: any): void {
319
+ this._components.forEach(comp => {
320
+ comp.touchMove(evt);
321
+ });
322
+ }
323
+ touchEnd(evt: any): void {
324
+ this._components.forEach(comp => {
325
+ comp.touchEnd(evt);
326
+ });
327
+ }
328
+ }