bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,450 +1,450 @@
1
- import Color from "../base/Color";
2
- import Vec from "../math/Vec";
3
- import { ProjectionStrategy, OrthographicProjectionStrategy } from "./Camera";
4
- import Component from "./Component";
5
- import { SpecialKey } from "../app/Bg2KeyboardEvent";
6
- import MouseEvent, {
7
- leftMouseButton,
8
- middleMouseButton,
9
- rightMouseButton
10
- } from "../app/Bg2MouseEvent";
11
- import { degreesToRadians } from "../math/functions";
12
-
13
- export const Action = {
14
- NONE: 0,
15
- ROTATE: 1,
16
- PAN: 2,
17
- ZOOM: 3
18
- } as const;
19
-
20
- interface ButtonState {
21
- left: boolean;
22
- middle: boolean;
23
- right: boolean;
24
- }
25
-
26
- export function getOrbitAction(cameraCtrl: OrbitCameraController): number | undefined {
27
- const left = leftMouseButton();
28
- const middle = middleMouseButton();
29
- const right = rightMouseButton();
30
-
31
- switch (true) {
32
- case left === cameraCtrl._rotateButtons.left &&
33
- middle === cameraCtrl._rotateButtons.middle &&
34
- right === cameraCtrl._rotateButtons.right:
35
- return Action.ROTATE;
36
- case left === cameraCtrl._panButtons.left &&
37
- middle === cameraCtrl._panButtons.middle &&
38
- right === cameraCtrl._panButtons.right:
39
- return Action.PAN;
40
- case left === cameraCtrl._zoomButtons.left &&
41
- middle === cameraCtrl._zoomButtons.middle &&
42
- right === cameraCtrl._zoomButtons.right:
43
- return Action.ZOOM;
44
- }
45
- }
46
-
47
- export default class OrbitCameraController extends Component {
48
- _rotateButtons: ButtonState;
49
- _panButtons: ButtonState;
50
- _zoomButtons: ButtonState;
51
-
52
- _rotation: Vec;
53
- _distance: number;
54
- _center: Vec;
55
- _rotationSpeed: number;
56
- _forward: number;
57
- _left: number;
58
- _wheelSpeed: number;
59
- _minFocus: number;
60
-
61
- _minPitch: number;
62
- _maxPitch: number;
63
- _minDistance: number;
64
- _maxDistance: number;
65
-
66
- _maxX: number;
67
- _minX: number;
68
- _minY: number;
69
- _maxY: number;
70
- _maxZ: number;
71
- _minZ: number;
72
-
73
- _displacementSpeed: number;
74
-
75
- _enabled: boolean;
76
-
77
- // Non-serializable attributes
78
- _keys: Record<string, boolean>;
79
- _lastTouch: any[];
80
- _mouseButtonPressed?: boolean;
81
- _lastPos?: Vec;
82
- _viewWidth?: number;
83
-
84
- constructor(id: string | null = null) {
85
- super(id ?? "OrbitCameraController");
86
-
87
- this._rotateButtons = { left: true, middle: false, right: false };
88
- this._panButtons = { left: false, middle: false, right: true };
89
- this._zoomButtons = { left: false, middle: true, right: false };
90
-
91
- this._rotation = new Vec([0, 0]);
92
- this._distance = 5;
93
- this._center = new Vec([0, 0, 0]);
94
- this._rotationSpeed = 0.2;
95
- this._forward = 0;
96
- this._left = 0;
97
- this._wheelSpeed = 1;
98
- this._minFocus = 2;
99
-
100
- this._minPitch = -85.0;
101
- this._maxPitch = 85.0;
102
- this._minDistance = 0.4;
103
- this._maxDistance = 24.0;
104
-
105
- this._maxX = 45;
106
- this._minX = -45;
107
- this._minY = -45;
108
- this._maxY = 45;
109
- this._maxZ = 45;
110
- this._minZ = -45;
111
-
112
- this._displacementSpeed = 0.1;
113
-
114
- this._enabled = true;
115
-
116
- // Non-serializable attributes
117
- this._keys = {};
118
- this._lastTouch = [];
119
- }
120
-
121
- clone(): OrbitCameraController {
122
- const result = new OrbitCameraController();
123
- result.assign(this);
124
- return result;
125
- }
126
-
127
- assign(other: OrbitCameraController): void {
128
- this._rotateButtons.left = other._rotateButtons.left;
129
- this._rotateButtons.middle = other._rotateButtons.middle;
130
- this._rotateButtons.right = other._rotateButtons.right;
131
-
132
- this._panButtons.left = other._panButtons.left;
133
- this._panButtons.middle = other._panButtons.middle;
134
- this._panButtons.right = other._panButtons.right;
135
-
136
- this._zoomButtons.left = other._zoomButtons.left;
137
- this._zoomButtons.middle = other._zoomButtons.middle;
138
- this._zoomButtons.right = other._zoomButtons.right;
139
-
140
- this._rotation = new Vec(other.rotation);
141
- this._distance = other.distance;
142
- this._center = new Vec(other.center);
143
- this._rotationSpeed = other.rotationSpeed;
144
- this._forward = other.forward;
145
- this._left = other.left;
146
- this._wheelSpeed = other.wheelSpeed;
147
- this._minFocus = other.minCameraFocus;
148
- this._minPitch = other.minPitch;
149
- this._maxPitch = other.maxPitch;
150
- this._minDistance = other.minDistance;
151
- this._maxDistance = other.maxDistance;
152
- this._maxX = other.maxX;
153
- this._minX = other.minX;
154
- this._minY = other.minY;
155
- this._maxY = other.maxY;
156
- this._maxZ = other.maxZ;
157
- this._minZ = other.minZ;
158
- this._displacementSpeed = other.displacementSpeed;
159
- this._enabled = other.enabled;
160
- }
161
-
162
- get rotation(): Vec { return this._rotation; }
163
- set rotation(r: Vec) { this._rotation = r; }
164
- get distance(): number { return this._distance; }
165
- set distance(d: number) { this._distance = d; }
166
- get center(): Vec { return this._center; }
167
- set center(c: Vec) { this._center = c; }
168
- get rotationSpeed(): number { return this._rotationSpeed; }
169
- set rotationSpeed(rs: number) { this._rotationSpeed = rs; }
170
- get forward(): number { return this._forward; }
171
- set forward(f: number) { this._forward = f; }
172
- get left(): number { return this._left; }
173
- set left(l: number) { this._left = l; }
174
- get wheelSpeed(): number { return this._wheelSpeed; }
175
- set wheelSpeed(w: number) { this._wheelSpeed = w; }
176
-
177
- get viewWidth(): number | undefined { return this._viewWidth; }
178
-
179
- get minCameraFocus(): number { return this._minFocus; }
180
- set minCameraFocus(f: number) { this._minFocus = f; }
181
- get minPitch(): number { return this._minPitch; }
182
- set minPitch(p: number) { this._minPitch = p; }
183
- get maxPitch(): number { return this._maxPitch; }
184
- set maxPitch(p: number) { this._maxPitch = p; }
185
- get minDistance(): number { return this._minDistance; }
186
- set minDistance(d: number) { this._minDistance = d; }
187
- get maxDistance(): number { return this._maxDistance; }
188
- set maxDistance(d: number) { this._maxDistance = d; }
189
-
190
- get minX(): number { return this._minX; }
191
- get maxX(): number { return this._maxX; }
192
- get minY(): number { return this._minY; }
193
- get maxY(): number { return this._maxY; }
194
- get minZ(): number { return this._minZ; }
195
- get maxZ(): number { return this._maxZ; }
196
-
197
- set minX(val: number) { this._minX = val; }
198
- set maxX(val: number) { this._maxX = val; }
199
- set minY(val: number) { this._minY = val; }
200
- set maxY(val: number) { this._maxY = val; }
201
- set minZ(val: number) { this._minZ = val; }
202
- set maxZ(val: number) { this._maxZ = val; }
203
-
204
- get displacementSpeed(): number { return this._displacementSpeed; }
205
- set displacementSpeed(s: number) { this._displacementSpeed = s; }
206
-
207
- get enabled(): boolean { return this._enabled; }
208
- set enabled(e: boolean) { this._enabled = e; }
209
-
210
- setRotateButtons(left: boolean, middle: boolean, right: boolean): void {
211
- this._rotateButtons = { left: left, middle: middle, right: right };
212
- }
213
-
214
- setPanButtons(left: boolean, middle: boolean, right: boolean): void {
215
- this._panButtons = { left: left, middle: middle, right: right };
216
- }
217
-
218
- setZoomButtons(left: boolean, middle: boolean, right: boolean): void {
219
- this._zoomButtons = { left: left, middle: middle, right: right };
220
- }
221
-
222
- async deserialize(sceneData: any, loader: any): Promise<void> {
223
- this._rotateButtons = sceneData.rotateButtons || this._rotateButtons;
224
- this._panButtons = sceneData.panButtons || this._panButtons;
225
- this._zoomButtons = sceneData.zoomButtons || this._zoomButtons;
226
- this._rotation = new Vec(sceneData.rotation) || this._rotation;
227
- this._distance = sceneData.distance !== undefined ? sceneData.distance : this._distance;
228
- this._center = new Vec(sceneData.center) || this._center;
229
- this._rotationSpeed = sceneData.rotationSpeed !== undefined ? sceneData.rotationSpeed : this._rotationSpeed;
230
- this._forward = sceneData.forward !== undefined ? sceneData.forward : this._forward;
231
- this._left = sceneData.left !== undefined ? sceneData.left : this._left;
232
- this._wheelSpeed = sceneData.wheelSpeed !== undefined ? sceneData.wheelSpeed : this._wheelSpeed;
233
- this._minFocus = sceneData.minFocus !== undefined ? sceneData.minFocus : this._minFocus;
234
- this._minPitch = sceneData.minPitch !== undefined ? sceneData.minPitch : this._minPitch;
235
- this._maxPitch = sceneData.maxPitch !== undefined ? sceneData.maxPitch : this._maxPitch;
236
- this._minDistance = sceneData.minDistance !== undefined ? sceneData.minDistance : this._minDistance;
237
- this._maxDistance = sceneData.maxDistance !== undefined ? sceneData.maxDistance : this._maxDistance;
238
- this._maxX = sceneData.maxX !== undefined ? sceneData.maxX : this._maxX;
239
- this._minX = sceneData.minX !== undefined ? sceneData.minX : this._minX;
240
- this._minY = sceneData.minY !== undefined ? sceneData.minY : this._minY;
241
- this._maxY = sceneData.maxY !== undefined ? sceneData.maxY : this._maxY;
242
- this._maxZ = sceneData.maxZ !== undefined ? sceneData.maxZ : this._maxZ;
243
- this._minZ = sceneData.minZ !== undefined ? sceneData.minZ : this._minZ;
244
- this._displacementSpeed = sceneData.displacementSpeed !== undefined ? sceneData.displacementSpeed : this._displacementSpeed;
245
- this._enabled = sceneData.enabled !== undefined ? sceneData.enabled : this._enabled;
246
- }
247
-
248
- async serialize(sceneData: any, writer: any): Promise<void> {
249
- super.serialize(sceneData, writer);
250
- sceneData.rotateButtons = this._rotateButtons;
251
- sceneData.panButtons = this._panButtons;
252
- sceneData.zoomButtons = this._zoomButtons;
253
- sceneData.rotation = this._rotation.toArray();
254
- sceneData.distance = this._distance;
255
- sceneData.center = this._center.toArray();
256
- sceneData.rotationSpeed = this._rotationSpeed;
257
- sceneData.forward = this._forward;
258
- sceneData.left = this._left;
259
- sceneData.wheelSpeed = this._wheelSpeed;
260
- sceneData.minFocus = this._minFocus;
261
- sceneData.minPitch = this._minPitch;
262
- sceneData.maxPitch = this._maxPitch;
263
- sceneData.minDistance = this._minDistance;
264
- sceneData.maxDistance = this._maxDistance;
265
- sceneData.maxX = this._maxX;
266
- sceneData.minX = this._minX;
267
- sceneData.minY = this._minY;
268
- sceneData.maxY = this._maxY;
269
- sceneData.maxZ = this._maxZ;
270
- sceneData.minZ = this._minZ;
271
- sceneData.displacementSpeed = this._displacementSpeed;
272
- sceneData.enabled = this._enabled;
273
- }
274
-
275
- willUpdate(delta: number): void {
276
- const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy ?
277
- this.camera.projectionStrategy : null;
278
-
279
- if (this.transform && this.enabled) {
280
- const forward = this.transform.matrix.forwardVector;
281
- const left = this.transform.matrix.leftVector;
282
- forward.scale(this._forward);
283
- left.scale(this._left);
284
- this._center = Vec.Add(Vec.Add(this._center, forward), left);
285
-
286
- let pitch = this._rotation.x > this._minPitch ? this._rotation.x : this._minPitch;
287
- pitch = pitch < this._maxPitch ? pitch : this._maxPitch;
288
- this._rotation.x = pitch;
289
-
290
- this._distance = this._distance > this._minDistance ? this._distance : this._minDistance;
291
- this._distance = this._distance < this._maxDistance ? this._distance : this._maxDistance;
292
-
293
- if (this._mouseButtonPressed) {
294
- let displacement = new Vec([0, 0, 0]);
295
- if (this._keys[SpecialKey.UP_ARROW]) {
296
- displacement = Vec.Add(displacement, this.transform.matrix.backwardVector);
297
- }
298
- if (this._keys[SpecialKey.DOWN_ARROW]) {
299
- displacement = Vec.Add(displacement, this.transform.matrix.forwardVector);
300
- }
301
- if (this._keys[SpecialKey.LEFT_ARROW]) {
302
- displacement = Vec.Add(displacement, this.transform.matrix.leftVector);
303
- }
304
- if (this._keys[SpecialKey.RIGHT_ARROW]) {
305
- displacement = Vec.Add(displacement, this.transform.matrix.rightVector);
306
- }
307
- displacement.scale(this._displacementSpeed);
308
- this._center = Vec.Add(this._center, displacement);
309
- }
310
-
311
- if (this._center.x < this._minX) this._center.x = this._minX;
312
- else if (this._center.x > this._maxX) this._center.x = this._maxX;
313
-
314
- if (this._center.y < this._minY) this._center.y = this._minY;
315
- else if (this._center.y > this._maxY) this._center.y = this._maxY;
316
-
317
- if (this._center.z < this._minZ) this._center.z = this._minZ;
318
- else if (this._center.z > this._maxZ) this._center.z = this._maxZ;
319
-
320
-
321
- this.transform.matrix.identity();
322
-
323
- if (orthoStrategy) {
324
- orthoStrategy.viewWidth = this._viewWidth!;
325
- }
326
- else {
327
- this.transform.matrix.translate(0, 0, this._distance);
328
- if (this.camera) {
329
- // Update the camera focus distance to optimize the shadow map rendering
330
- this.camera.focusDistance = this._distance;
331
- }
332
- }
333
- this.transform.matrix.rotate(degreesToRadians(pitch), -1, 0, 0)
334
- .rotate(degreesToRadians(this._rotation.y), 0, 1, 0)
335
- .translate(this._center);
336
- }
337
-
338
- }
339
-
340
- mouseDown(evt: MouseEvent): void {
341
- if (!this.enabled) return;
342
- this._mouseButtonPressed = true;
343
- this._lastPos = new Vec(evt.x, evt.y);
344
- }
345
-
346
- mouseUp(evt: MouseEvent): void {
347
- this._mouseButtonPressed = false;
348
- }
349
-
350
- mouseDrag(evt: MouseEvent): void {
351
- if (this.transform && this._lastPos && this.enabled) {
352
- const delta = new Vec(this._lastPos.y - evt.y,
353
- this._lastPos.x - evt.x);
354
- this._lastPos.setValue(evt.x, evt.y);
355
- const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy || false;
356
-
357
- switch (getOrbitAction(this)) {
358
- case Action.ROTATE:
359
- delta.x = delta.x * -1;
360
- this._rotation = Vec.Add(this._rotation, delta.scale(0.5));
361
- break;
362
- case Action.PAN:
363
- const up = this.transform.matrix.upVector;
364
- const left = this.transform.matrix.leftVector;
365
-
366
- if (orthoStrategy) {
367
- up.scale(delta.x * -0.0005 * this._viewWidth!);
368
- left.scale(delta.y * -0.0005 * this._viewWidth!);
369
- }
370
- else {
371
- up.scale(delta.x * -0.001 * this._distance);
372
- left.scale(delta.y * -0.001 * this._distance);
373
- }
374
- this._center = Vec.Add(Vec.Add(this._center, up), left);
375
- break;
376
- case Action.ZOOM:
377
- this._distance += delta.x * 0.01 * this._distance;
378
- this._viewWidth = (this._viewWidth || 0) + delta.x * 0.01 * (this._viewWidth || 0);
379
- if (this._viewWidth < 0.5) this._viewWidth = 0.5;
380
- break;
381
- }
382
- }
383
- }
384
-
385
- mouseWheel(evt: any): void {
386
- if (!this.enabled) return;
387
- const mult = this._distance > 0.01 ? this._distance : 0.01;
388
- const wMult = (this._viewWidth || 0) > 1 ? (this._viewWidth || 0) : 1;
389
- this._distance += evt.delta * 0.001 * mult * this._wheelSpeed;
390
- this._viewWidth = (this._viewWidth || 0) + evt.delta * 0.0001 * wMult * this._wheelSpeed;
391
- if (this._viewWidth < 0.5) this._viewWidth = 0.5;
392
- }
393
-
394
- touchStart(evt: any): void {
395
- if (!this.enabled) return;
396
- this._lastTouch = evt.touches;
397
- evt.stopPropagation();
398
- }
399
-
400
- touchMove(evt: any): void {
401
- if (this._lastTouch.length === evt.touches.length && this.transform && this.enabled) {
402
- if (this._lastTouch.length === 1) {
403
- // Rotate
404
- const last = this._lastTouch[0];
405
- const t = evt.touches[0];
406
- const delta = new Vec((last.y - t.y) * -1.0, last.x - t.x);
407
-
408
- this._rotation = Vec.Add(this._rotation, delta.scale(0.5));
409
- }
410
- else if (this._lastTouch.length === 2) {
411
- // Pan/zoom
412
- const l0 = this._lastTouch[0];
413
- const l1 = this._lastTouch[1];
414
- let t0: any = null;
415
- let t1: any = null;
416
- evt.touches.forEach((touch: any) => {
417
- if (touch.identifier === l0.identifier) {
418
- t0 = touch;
419
- }
420
- else if (touch.identifier === l1.identifier) {
421
- t1 = touch;
422
- }
423
- });
424
- const dist0 = Vec.Magnitude(Vec.Sub(new Vec(l0.x, l0.y), new Vec(l1.x, l1.y)));
425
- const dist1 = Vec.Magnitude(Vec.Sub(new Vec(t0.x, t0.y), new Vec(t1.x, t1.y)));
426
- const delta = new Vec(l0.y - t0.y, l1.x - t1.x);
427
- const up = this.transform.matrix.upVector;
428
- const left = this.transform.matrix.leftVector;
429
-
430
- up.scale(delta.x * -0.001 * this._distance);
431
- left.scale(delta.y * -0.001 * this._distance);
432
- this._center = Vec.Add(this._center, Vec.Add(up, left));
433
-
434
- this._distance += (dist0 - dist1) * 0.005 * this._distance;
435
- }
436
- evt.stopPropagation();
437
- }
438
- this._lastTouch = evt.touches;
439
- }
440
-
441
- keyDown(evt: any): void {
442
- if (!this.enabled) return;
443
- this._keys[evt.key] = true;
444
- }
445
-
446
- keyUp(evt: any): void {
447
- if (!this.enabled) return;
448
- this._keys[evt.key] = false;
449
- }
450
- }
1
+ import Color from "../base/Color";
2
+ import Vec from "../math/Vec";
3
+ import { ProjectionStrategy, OrthographicProjectionStrategy } from "./Camera";
4
+ import Component from "./Component";
5
+ import { SpecialKey } from "../app/Bg2KeyboardEvent";
6
+ import MouseEvent, {
7
+ leftMouseButton,
8
+ middleMouseButton,
9
+ rightMouseButton
10
+ } from "../app/Bg2MouseEvent";
11
+ import { degreesToRadians } from "../math/functions";
12
+
13
+ export const Action = {
14
+ NONE: 0,
15
+ ROTATE: 1,
16
+ PAN: 2,
17
+ ZOOM: 3
18
+ } as const;
19
+
20
+ interface ButtonState {
21
+ left: boolean;
22
+ middle: boolean;
23
+ right: boolean;
24
+ }
25
+
26
+ export function getOrbitAction(cameraCtrl: OrbitCameraController): number | undefined {
27
+ const left = leftMouseButton();
28
+ const middle = middleMouseButton();
29
+ const right = rightMouseButton();
30
+
31
+ switch (true) {
32
+ case left === cameraCtrl._rotateButtons.left &&
33
+ middle === cameraCtrl._rotateButtons.middle &&
34
+ right === cameraCtrl._rotateButtons.right:
35
+ return Action.ROTATE;
36
+ case left === cameraCtrl._panButtons.left &&
37
+ middle === cameraCtrl._panButtons.middle &&
38
+ right === cameraCtrl._panButtons.right:
39
+ return Action.PAN;
40
+ case left === cameraCtrl._zoomButtons.left &&
41
+ middle === cameraCtrl._zoomButtons.middle &&
42
+ right === cameraCtrl._zoomButtons.right:
43
+ return Action.ZOOM;
44
+ }
45
+ }
46
+
47
+ export default class OrbitCameraController extends Component {
48
+ _rotateButtons: ButtonState;
49
+ _panButtons: ButtonState;
50
+ _zoomButtons: ButtonState;
51
+
52
+ _rotation: Vec;
53
+ _distance: number;
54
+ _center: Vec;
55
+ _rotationSpeed: number;
56
+ _forward: number;
57
+ _left: number;
58
+ _wheelSpeed: number;
59
+ _minFocus: number;
60
+
61
+ _minPitch: number;
62
+ _maxPitch: number;
63
+ _minDistance: number;
64
+ _maxDistance: number;
65
+
66
+ _maxX: number;
67
+ _minX: number;
68
+ _minY: number;
69
+ _maxY: number;
70
+ _maxZ: number;
71
+ _minZ: number;
72
+
73
+ _displacementSpeed: number;
74
+
75
+ _enabled: boolean;
76
+
77
+ // Non-serializable attributes
78
+ _keys: Record<string, boolean>;
79
+ _lastTouch: any[];
80
+ _mouseButtonPressed?: boolean;
81
+ _lastPos?: Vec;
82
+ _viewWidth?: number;
83
+
84
+ constructor(id: string | null = null) {
85
+ super(id ?? "OrbitCameraController");
86
+
87
+ this._rotateButtons = { left: true, middle: false, right: false };
88
+ this._panButtons = { left: false, middle: false, right: true };
89
+ this._zoomButtons = { left: false, middle: true, right: false };
90
+
91
+ this._rotation = new Vec([0, 0]);
92
+ this._distance = 5;
93
+ this._center = new Vec([0, 0, 0]);
94
+ this._rotationSpeed = 0.2;
95
+ this._forward = 0;
96
+ this._left = 0;
97
+ this._wheelSpeed = 1;
98
+ this._minFocus = 2;
99
+
100
+ this._minPitch = -85.0;
101
+ this._maxPitch = 85.0;
102
+ this._minDistance = 0.4;
103
+ this._maxDistance = 24.0;
104
+
105
+ this._maxX = 45;
106
+ this._minX = -45;
107
+ this._minY = -45;
108
+ this._maxY = 45;
109
+ this._maxZ = 45;
110
+ this._minZ = -45;
111
+
112
+ this._displacementSpeed = 0.1;
113
+
114
+ this._enabled = true;
115
+
116
+ // Non-serializable attributes
117
+ this._keys = {};
118
+ this._lastTouch = [];
119
+ }
120
+
121
+ clone(): OrbitCameraController {
122
+ const result = new OrbitCameraController();
123
+ result.assign(this);
124
+ return result;
125
+ }
126
+
127
+ assign(other: OrbitCameraController): void {
128
+ this._rotateButtons.left = other._rotateButtons.left;
129
+ this._rotateButtons.middle = other._rotateButtons.middle;
130
+ this._rotateButtons.right = other._rotateButtons.right;
131
+
132
+ this._panButtons.left = other._panButtons.left;
133
+ this._panButtons.middle = other._panButtons.middle;
134
+ this._panButtons.right = other._panButtons.right;
135
+
136
+ this._zoomButtons.left = other._zoomButtons.left;
137
+ this._zoomButtons.middle = other._zoomButtons.middle;
138
+ this._zoomButtons.right = other._zoomButtons.right;
139
+
140
+ this._rotation = new Vec(other.rotation);
141
+ this._distance = other.distance;
142
+ this._center = new Vec(other.center);
143
+ this._rotationSpeed = other.rotationSpeed;
144
+ this._forward = other.forward;
145
+ this._left = other.left;
146
+ this._wheelSpeed = other.wheelSpeed;
147
+ this._minFocus = other.minCameraFocus;
148
+ this._minPitch = other.minPitch;
149
+ this._maxPitch = other.maxPitch;
150
+ this._minDistance = other.minDistance;
151
+ this._maxDistance = other.maxDistance;
152
+ this._maxX = other.maxX;
153
+ this._minX = other.minX;
154
+ this._minY = other.minY;
155
+ this._maxY = other.maxY;
156
+ this._maxZ = other.maxZ;
157
+ this._minZ = other.minZ;
158
+ this._displacementSpeed = other.displacementSpeed;
159
+ this._enabled = other.enabled;
160
+ }
161
+
162
+ get rotation(): Vec { return this._rotation; }
163
+ set rotation(r: Vec) { this._rotation = r; }
164
+ get distance(): number { return this._distance; }
165
+ set distance(d: number) { this._distance = d; }
166
+ get center(): Vec { return this._center; }
167
+ set center(c: Vec) { this._center = c; }
168
+ get rotationSpeed(): number { return this._rotationSpeed; }
169
+ set rotationSpeed(rs: number) { this._rotationSpeed = rs; }
170
+ get forward(): number { return this._forward; }
171
+ set forward(f: number) { this._forward = f; }
172
+ get left(): number { return this._left; }
173
+ set left(l: number) { this._left = l; }
174
+ get wheelSpeed(): number { return this._wheelSpeed; }
175
+ set wheelSpeed(w: number) { this._wheelSpeed = w; }
176
+
177
+ get viewWidth(): number | undefined { return this._viewWidth; }
178
+
179
+ get minCameraFocus(): number { return this._minFocus; }
180
+ set minCameraFocus(f: number) { this._minFocus = f; }
181
+ get minPitch(): number { return this._minPitch; }
182
+ set minPitch(p: number) { this._minPitch = p; }
183
+ get maxPitch(): number { return this._maxPitch; }
184
+ set maxPitch(p: number) { this._maxPitch = p; }
185
+ get minDistance(): number { return this._minDistance; }
186
+ set minDistance(d: number) { this._minDistance = d; }
187
+ get maxDistance(): number { return this._maxDistance; }
188
+ set maxDistance(d: number) { this._maxDistance = d; }
189
+
190
+ get minX(): number { return this._minX; }
191
+ get maxX(): number { return this._maxX; }
192
+ get minY(): number { return this._minY; }
193
+ get maxY(): number { return this._maxY; }
194
+ get minZ(): number { return this._minZ; }
195
+ get maxZ(): number { return this._maxZ; }
196
+
197
+ set minX(val: number) { this._minX = val; }
198
+ set maxX(val: number) { this._maxX = val; }
199
+ set minY(val: number) { this._minY = val; }
200
+ set maxY(val: number) { this._maxY = val; }
201
+ set minZ(val: number) { this._minZ = val; }
202
+ set maxZ(val: number) { this._maxZ = val; }
203
+
204
+ get displacementSpeed(): number { return this._displacementSpeed; }
205
+ set displacementSpeed(s: number) { this._displacementSpeed = s; }
206
+
207
+ get enabled(): boolean { return this._enabled; }
208
+ set enabled(e: boolean) { this._enabled = e; }
209
+
210
+ setRotateButtons(left: boolean, middle: boolean, right: boolean): void {
211
+ this._rotateButtons = { left: left, middle: middle, right: right };
212
+ }
213
+
214
+ setPanButtons(left: boolean, middle: boolean, right: boolean): void {
215
+ this._panButtons = { left: left, middle: middle, right: right };
216
+ }
217
+
218
+ setZoomButtons(left: boolean, middle: boolean, right: boolean): void {
219
+ this._zoomButtons = { left: left, middle: middle, right: right };
220
+ }
221
+
222
+ async deserialize(sceneData: any, loader: any): Promise<void> {
223
+ this._rotateButtons = sceneData.rotateButtons || this._rotateButtons;
224
+ this._panButtons = sceneData.panButtons || this._panButtons;
225
+ this._zoomButtons = sceneData.zoomButtons || this._zoomButtons;
226
+ this._rotation = new Vec(sceneData.rotation) || this._rotation;
227
+ this._distance = sceneData.distance !== undefined ? sceneData.distance : this._distance;
228
+ this._center = new Vec(sceneData.center) || this._center;
229
+ this._rotationSpeed = sceneData.rotationSpeed !== undefined ? sceneData.rotationSpeed : this._rotationSpeed;
230
+ this._forward = sceneData.forward !== undefined ? sceneData.forward : this._forward;
231
+ this._left = sceneData.left !== undefined ? sceneData.left : this._left;
232
+ this._wheelSpeed = sceneData.wheelSpeed !== undefined ? sceneData.wheelSpeed : this._wheelSpeed;
233
+ this._minFocus = sceneData.minFocus !== undefined ? sceneData.minFocus : this._minFocus;
234
+ this._minPitch = sceneData.minPitch !== undefined ? sceneData.minPitch : this._minPitch;
235
+ this._maxPitch = sceneData.maxPitch !== undefined ? sceneData.maxPitch : this._maxPitch;
236
+ this._minDistance = sceneData.minDistance !== undefined ? sceneData.minDistance : this._minDistance;
237
+ this._maxDistance = sceneData.maxDistance !== undefined ? sceneData.maxDistance : this._maxDistance;
238
+ this._maxX = sceneData.maxX !== undefined ? sceneData.maxX : this._maxX;
239
+ this._minX = sceneData.minX !== undefined ? sceneData.minX : this._minX;
240
+ this._minY = sceneData.minY !== undefined ? sceneData.minY : this._minY;
241
+ this._maxY = sceneData.maxY !== undefined ? sceneData.maxY : this._maxY;
242
+ this._maxZ = sceneData.maxZ !== undefined ? sceneData.maxZ : this._maxZ;
243
+ this._minZ = sceneData.minZ !== undefined ? sceneData.minZ : this._minZ;
244
+ this._displacementSpeed = sceneData.displacementSpeed !== undefined ? sceneData.displacementSpeed : this._displacementSpeed;
245
+ this._enabled = sceneData.enabled !== undefined ? sceneData.enabled : this._enabled;
246
+ }
247
+
248
+ async serialize(sceneData: any, writer: any): Promise<void> {
249
+ super.serialize(sceneData, writer);
250
+ sceneData.rotateButtons = this._rotateButtons;
251
+ sceneData.panButtons = this._panButtons;
252
+ sceneData.zoomButtons = this._zoomButtons;
253
+ sceneData.rotation = this._rotation.toArray();
254
+ sceneData.distance = this._distance;
255
+ sceneData.center = this._center.toArray();
256
+ sceneData.rotationSpeed = this._rotationSpeed;
257
+ sceneData.forward = this._forward;
258
+ sceneData.left = this._left;
259
+ sceneData.wheelSpeed = this._wheelSpeed;
260
+ sceneData.minFocus = this._minFocus;
261
+ sceneData.minPitch = this._minPitch;
262
+ sceneData.maxPitch = this._maxPitch;
263
+ sceneData.minDistance = this._minDistance;
264
+ sceneData.maxDistance = this._maxDistance;
265
+ sceneData.maxX = this._maxX;
266
+ sceneData.minX = this._minX;
267
+ sceneData.minY = this._minY;
268
+ sceneData.maxY = this._maxY;
269
+ sceneData.maxZ = this._maxZ;
270
+ sceneData.minZ = this._minZ;
271
+ sceneData.displacementSpeed = this._displacementSpeed;
272
+ sceneData.enabled = this._enabled;
273
+ }
274
+
275
+ willUpdate(delta: number): void {
276
+ const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy ?
277
+ this.camera.projectionStrategy : null;
278
+
279
+ if (this.transform && this.enabled) {
280
+ const forward = this.transform.matrix.forwardVector;
281
+ const left = this.transform.matrix.leftVector;
282
+ forward.scale(this._forward);
283
+ left.scale(this._left);
284
+ this._center = Vec.Add(Vec.Add(this._center, forward), left);
285
+
286
+ let pitch = this._rotation.x > this._minPitch ? this._rotation.x : this._minPitch;
287
+ pitch = pitch < this._maxPitch ? pitch : this._maxPitch;
288
+ this._rotation.x = pitch;
289
+
290
+ this._distance = this._distance > this._minDistance ? this._distance : this._minDistance;
291
+ this._distance = this._distance < this._maxDistance ? this._distance : this._maxDistance;
292
+
293
+ if (this._mouseButtonPressed) {
294
+ let displacement = new Vec([0, 0, 0]);
295
+ if (this._keys[SpecialKey.UP_ARROW]) {
296
+ displacement = Vec.Add(displacement, this.transform.matrix.backwardVector);
297
+ }
298
+ if (this._keys[SpecialKey.DOWN_ARROW]) {
299
+ displacement = Vec.Add(displacement, this.transform.matrix.forwardVector);
300
+ }
301
+ if (this._keys[SpecialKey.LEFT_ARROW]) {
302
+ displacement = Vec.Add(displacement, this.transform.matrix.leftVector);
303
+ }
304
+ if (this._keys[SpecialKey.RIGHT_ARROW]) {
305
+ displacement = Vec.Add(displacement, this.transform.matrix.rightVector);
306
+ }
307
+ displacement.scale(this._displacementSpeed);
308
+ this._center = Vec.Add(this._center, displacement);
309
+ }
310
+
311
+ if (this._center.x < this._minX) this._center.x = this._minX;
312
+ else if (this._center.x > this._maxX) this._center.x = this._maxX;
313
+
314
+ if (this._center.y < this._minY) this._center.y = this._minY;
315
+ else if (this._center.y > this._maxY) this._center.y = this._maxY;
316
+
317
+ if (this._center.z < this._minZ) this._center.z = this._minZ;
318
+ else if (this._center.z > this._maxZ) this._center.z = this._maxZ;
319
+
320
+
321
+ this.transform.matrix.identity();
322
+
323
+ if (orthoStrategy) {
324
+ orthoStrategy.viewWidth = this._viewWidth!;
325
+ }
326
+ else {
327
+ this.transform.matrix.translate(0, 0, this._distance);
328
+ if (this.camera) {
329
+ // Update the camera focus distance to optimize the shadow map rendering
330
+ this.camera.focusDistance = this._distance;
331
+ }
332
+ }
333
+ this.transform.matrix.rotate(degreesToRadians(pitch), -1, 0, 0)
334
+ .rotate(degreesToRadians(this._rotation.y), 0, 1, 0)
335
+ .translate(this._center);
336
+ }
337
+
338
+ }
339
+
340
+ mouseDown(evt: MouseEvent): void {
341
+ if (!this.enabled) return;
342
+ this._mouseButtonPressed = true;
343
+ this._lastPos = new Vec(evt.x, evt.y);
344
+ }
345
+
346
+ mouseUp(evt: MouseEvent): void {
347
+ this._mouseButtonPressed = false;
348
+ }
349
+
350
+ mouseDrag(evt: MouseEvent): void {
351
+ if (this.transform && this._lastPos && this.enabled) {
352
+ const delta = new Vec(this._lastPos.y - evt.y,
353
+ this._lastPos.x - evt.x);
354
+ this._lastPos.setValue(evt.x, evt.y);
355
+ const orthoStrategy = this.camera && this.camera.projectionStrategy instanceof OrthographicProjectionStrategy || false;
356
+
357
+ switch (getOrbitAction(this)) {
358
+ case Action.ROTATE:
359
+ delta.x = delta.x * -1;
360
+ this._rotation = Vec.Add(this._rotation, delta.scale(0.5));
361
+ break;
362
+ case Action.PAN:
363
+ const up = this.transform.matrix.upVector;
364
+ const left = this.transform.matrix.leftVector;
365
+
366
+ if (orthoStrategy) {
367
+ up.scale(delta.x * -0.0005 * this._viewWidth!);
368
+ left.scale(delta.y * -0.0005 * this._viewWidth!);
369
+ }
370
+ else {
371
+ up.scale(delta.x * -0.001 * this._distance);
372
+ left.scale(delta.y * -0.001 * this._distance);
373
+ }
374
+ this._center = Vec.Add(Vec.Add(this._center, up), left);
375
+ break;
376
+ case Action.ZOOM:
377
+ this._distance += delta.x * 0.01 * this._distance;
378
+ this._viewWidth = (this._viewWidth || 0) + delta.x * 0.01 * (this._viewWidth || 0);
379
+ if (this._viewWidth < 0.5) this._viewWidth = 0.5;
380
+ break;
381
+ }
382
+ }
383
+ }
384
+
385
+ mouseWheel(evt: any): void {
386
+ if (!this.enabled) return;
387
+ const mult = this._distance > 0.01 ? this._distance : 0.01;
388
+ const wMult = (this._viewWidth || 0) > 1 ? (this._viewWidth || 0) : 1;
389
+ this._distance += evt.delta * 0.001 * mult * this._wheelSpeed;
390
+ this._viewWidth = (this._viewWidth || 0) + evt.delta * 0.0001 * wMult * this._wheelSpeed;
391
+ if (this._viewWidth < 0.5) this._viewWidth = 0.5;
392
+ }
393
+
394
+ touchStart(evt: any): void {
395
+ if (!this.enabled) return;
396
+ this._lastTouch = evt.touches;
397
+ evt.stopPropagation();
398
+ }
399
+
400
+ touchMove(evt: any): void {
401
+ if (this._lastTouch.length === evt.touches.length && this.transform && this.enabled) {
402
+ if (this._lastTouch.length === 1) {
403
+ // Rotate
404
+ const last = this._lastTouch[0];
405
+ const t = evt.touches[0];
406
+ const delta = new Vec((last.y - t.y) * -1.0, last.x - t.x);
407
+
408
+ this._rotation = Vec.Add(this._rotation, delta.scale(0.5));
409
+ }
410
+ else if (this._lastTouch.length === 2) {
411
+ // Pan/zoom
412
+ const l0 = this._lastTouch[0];
413
+ const l1 = this._lastTouch[1];
414
+ let t0: any = null;
415
+ let t1: any = null;
416
+ evt.touches.forEach((touch: any) => {
417
+ if (touch.identifier === l0.identifier) {
418
+ t0 = touch;
419
+ }
420
+ else if (touch.identifier === l1.identifier) {
421
+ t1 = touch;
422
+ }
423
+ });
424
+ const dist0 = Vec.Magnitude(Vec.Sub(new Vec(l0.x, l0.y), new Vec(l1.x, l1.y)));
425
+ const dist1 = Vec.Magnitude(Vec.Sub(new Vec(t0.x, t0.y), new Vec(t1.x, t1.y)));
426
+ const delta = new Vec(l0.y - t0.y, l1.x - t1.x);
427
+ const up = this.transform.matrix.upVector;
428
+ const left = this.transform.matrix.leftVector;
429
+
430
+ up.scale(delta.x * -0.001 * this._distance);
431
+ left.scale(delta.y * -0.001 * this._distance);
432
+ this._center = Vec.Add(this._center, Vec.Add(up, left));
433
+
434
+ this._distance += (dist0 - dist1) * 0.005 * this._distance;
435
+ }
436
+ evt.stopPropagation();
437
+ }
438
+ this._lastTouch = evt.touches;
439
+ }
440
+
441
+ keyDown(evt: any): void {
442
+ if (!this.enabled) return;
443
+ this._keys[evt.key] = true;
444
+ }
445
+
446
+ keyUp(evt: any): void {
447
+ if (!this.enabled) return;
448
+ this._keys[evt.key] = false;
449
+ }
450
+ }