bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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@@ -1,173 +1,173 @@
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import Color from "../base/Color";
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import Material from "../base/Material";
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import Mat4 from "../math/Mat4";
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import Vec from "../math/Vec";
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import { createArrow, createSphere } from "../primitives";
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import BasicDiffuseColorShader from "../shaders/BasicDiffuseColorShader";
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import Transform from "../scene/Transform";
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import Texture, {
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TextureRenderTargetAttachment,
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TextureComponentFormat,
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TextureWrap
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} from "../base/Texture";
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import DebugRenderShader from "../shaders/DebugRenderShader";
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import PresentDebugFramebufferShader from "../shaders/PresentDebugFramebufferShader";
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import type Renderer from "../render/Renderer";
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import type PolyListRenderer from "../render/PolyListRenderer";
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import type MaterialRenderer from "../render/MaterialRenderer";
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import type RenderBuffer from "../render/RenderBuffer";
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import type Camera from "../scene/Camera";
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import type PolyList from "../base/PolyList";
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interface DebugObject {
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renderer: PolyListRenderer;
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scale: number;
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color: Color;
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transformMatrix: Mat4;
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}
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const g_renderers: Record<string, DebugRenderer> = {};
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const getMatrix = (transformMatrix: Mat4 | null, position: Vec | null): Mat4 => {
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if (!transformMatrix && position) {
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transformMatrix = Mat4.MakeTranslation(position);
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}
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else if (!transformMatrix) {
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transformMatrix = Mat4.MakeIdentity();
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}
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return transformMatrix;
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}
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export default class DebugRenderer {
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private _renderer: Renderer;
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private _objects: DebugObject[];
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private _sphere: PolyList;
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private _sphereRenderer: PolyListRenderer;
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private _arrow: PolyList;
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private _arrowRenderer: PolyListRenderer;
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private _baseMaterial: Material;
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private _materialRenderer: MaterialRenderer;
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private _shader!: DebugRenderShader;
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private _presentShader!: PresentDebugFramebufferShader;
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private _targetTexture!: Texture;
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private _renderBuffer!: RenderBuffer;
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static Get(renderer: Renderer): DebugRenderer {
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if (!g_renderers[renderer.uniqueId]) {
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g_renderers[renderer.uniqueId] = new DebugRenderer(renderer);
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}
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return g_renderers[renderer.uniqueId];
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}
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constructor(renderer: Renderer) {
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this._objects = [];
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this._sphere = createSphere(1);
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this._sphereRenderer = this.renderer.factory.polyList(this._sphere);
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this._arrow = createArrow(1, 0.3);
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this._arrow.lineWidth = 3;
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this._arrowRenderer = this.renderer.factory.polyList(this._arrow);
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this._baseMaterial = new Material();
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this._materialRenderer = this.renderer.factory.material(this._baseMaterial);
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}
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get renderer(): Renderer { return this._renderer; }
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async init(): Promise<void> {
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const renderer = this._renderer;
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this._shader = new DebugRenderShader(renderer);
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await this._shader.load();
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this._presentShader = new PresentDebugFramebufferShader(renderer);
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this._targetTexture = new Texture();
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this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
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this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
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this._renderBuffer = renderer.factory.renderBuffer();
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await this._renderBuffer.attachTexture(this._targetTexture);
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}
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beginFrame(): void {
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this._objects = [];
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}
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drawSphere({ radius = 1, color = Color.White(), transformMatrix = null, position = null }: {
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color?: Color;
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transformMatrix?: Mat4 | null;
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position?: Vec | null;
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} = {}): void {
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transformMatrix = getMatrix(transformMatrix, position);
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renderer: this._sphereRenderer,
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color,
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});
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}
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drawArrow({ length = 1, color = Color.White(), transformMatrix = null, position = null }: {
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position?: Vec | null;
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} = {}): void {
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renderer: this._arrowRenderer,
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color,
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transformMatrix
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});
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}
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setViewportSize(width: number, height: number): void {
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this._renderBuffer.size = new Vec(width, height);
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}
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draw(camera: Camera): void {
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const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
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const viewMatrix = cameraView;
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const projectionMatrix = camera.projectionMatrix;
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this._renderBuffer.update(() => {
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this._renderBuffer.frameBuffer.clear();
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this._objects.forEach((object: DebugObject) => {
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const scale = Mat4.MakeScale(object.scale, object.scale, object.scale);
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const matrix = scale.mult(object.transformMatrix);
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this._materialRenderer.material.albedo = object.color;
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object.renderer.bindBuffers();
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this._shader.setup(
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this._materialRenderer,
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object.renderer.draw();
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})
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});
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const shader = this._presentShader;
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this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
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}
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destroy(): void {
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this._targetTexture.destroy();
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this._targetTexture = null as any;
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}
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}
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import BasicDiffuseColorShader from "../shaders/BasicDiffuseColorShader";
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import Transform from "../scene/Transform";
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import Texture, {
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TextureWrap
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import DebugRenderShader from "../shaders/DebugRenderShader";
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import PresentDebugFramebufferShader from "../shaders/PresentDebugFramebufferShader";
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import type Renderer from "../render/Renderer";
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import type PolyListRenderer from "../render/PolyListRenderer";
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transformMatrix: Mat4;
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const g_renderers: Record<string, DebugRenderer> = {};
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const getMatrix = (transformMatrix: Mat4 | null, position: Vec | null): Mat4 => {
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}
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export default class DebugRenderer {
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private _presentShader!: PresentDebugFramebufferShader;
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private _targetTexture!: Texture;
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private _renderBuffer!: RenderBuffer;
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|
54
|
+
|
|
55
|
+
static Get(renderer: Renderer): DebugRenderer {
|
|
56
|
+
if (!g_renderers[renderer.uniqueId]) {
|
|
57
|
+
g_renderers[renderer.uniqueId] = new DebugRenderer(renderer);
|
|
58
|
+
}
|
|
59
|
+
return g_renderers[renderer.uniqueId];
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
constructor(renderer: Renderer) {
|
|
63
|
+
this._renderer = renderer;
|
|
64
|
+
|
|
65
|
+
this._objects = [];
|
|
66
|
+
|
|
67
|
+
this._sphere = createSphere(1);
|
|
68
|
+
this._sphereRenderer = this.renderer.factory.polyList(this._sphere);
|
|
69
|
+
|
|
70
|
+
this._arrow = createArrow(1, 0.3);
|
|
71
|
+
this._arrow.lineWidth = 3;
|
|
72
|
+
this._arrowRenderer = this.renderer.factory.polyList(this._arrow);
|
|
73
|
+
|
|
74
|
+
this._baseMaterial = new Material();
|
|
75
|
+
this._materialRenderer = this.renderer.factory.material(this._baseMaterial);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
get renderer(): Renderer { return this._renderer; }
|
|
79
|
+
|
|
80
|
+
async init(): Promise<void> {
|
|
81
|
+
const renderer = this._renderer;
|
|
82
|
+
|
|
83
|
+
this._shader = new DebugRenderShader(renderer);
|
|
84
|
+
await this._shader.load();
|
|
85
|
+
|
|
86
|
+
this._presentShader = new PresentDebugFramebufferShader(renderer);
|
|
87
|
+
await this._presentShader.load();
|
|
88
|
+
|
|
89
|
+
this._targetTexture = new Texture();
|
|
90
|
+
this._targetTexture.name = `DebugRendererTargetTexture`;
|
|
91
|
+
this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
|
|
92
|
+
this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
|
|
93
|
+
this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
|
|
94
|
+
|
|
95
|
+
this._renderBuffer = renderer.factory.renderBuffer();
|
|
96
|
+
await this._renderBuffer.attachTexture(this._targetTexture);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
beginFrame(): void {
|
|
100
|
+
this._objects = [];
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
drawSphere({ radius = 1, color = Color.White(), transformMatrix = null, position = null }: {
|
|
104
|
+
radius?: number;
|
|
105
|
+
color?: Color;
|
|
106
|
+
transformMatrix?: Mat4 | null;
|
|
107
|
+
position?: Vec | null;
|
|
108
|
+
} = {}): void {
|
|
109
|
+
transformMatrix = getMatrix(transformMatrix, position);
|
|
110
|
+
|
|
111
|
+
this._objects.push({
|
|
112
|
+
renderer: this._sphereRenderer,
|
|
113
|
+
scale: radius,
|
|
114
|
+
color,
|
|
115
|
+
transformMatrix
|
|
116
|
+
});
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
drawArrow({ length = 1, color = Color.White(), transformMatrix = null, position = null }: {
|
|
120
|
+
length?: number;
|
|
121
|
+
color?: Color;
|
|
122
|
+
transformMatrix?: Mat4 | null;
|
|
123
|
+
position?: Vec | null;
|
|
124
|
+
} = {}): void {
|
|
125
|
+
transformMatrix = getMatrix(transformMatrix, position);
|
|
126
|
+
|
|
127
|
+
this._objects.push({
|
|
128
|
+
renderer: this._arrowRenderer,
|
|
129
|
+
scale: length,
|
|
130
|
+
color,
|
|
131
|
+
transformMatrix
|
|
132
|
+
});
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
setViewportSize(width: number, height: number): void {
|
|
136
|
+
this._renderBuffer.size = new Vec(width, height);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
draw(camera: Camera): void {
|
|
140
|
+
const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
|
|
141
|
+
const viewMatrix = cameraView;
|
|
142
|
+
const projectionMatrix = camera.projectionMatrix;
|
|
143
|
+
this._renderBuffer.update(() => {
|
|
144
|
+
this._renderBuffer.frameBuffer.clear();
|
|
145
|
+
|
|
146
|
+
this._objects.forEach((object: DebugObject) => {
|
|
147
|
+
const scale = Mat4.MakeScale(object.scale, object.scale, object.scale);
|
|
148
|
+
const matrix = scale.mult(object.transformMatrix);
|
|
149
|
+
this._materialRenderer.material.albedo = object.color;
|
|
150
|
+
|
|
151
|
+
object.renderer.bindBuffers();
|
|
152
|
+
this._shader.setup(
|
|
153
|
+
object.renderer,
|
|
154
|
+
this._materialRenderer,
|
|
155
|
+
matrix,
|
|
156
|
+
viewMatrix,
|
|
157
|
+
projectionMatrix
|
|
158
|
+
);
|
|
159
|
+
object.renderer.draw();
|
|
160
|
+
})
|
|
161
|
+
});
|
|
162
|
+
|
|
163
|
+
const shader = this._presentShader;
|
|
164
|
+
this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
destroy(): void {
|
|
168
|
+
this._renderBuffer.destroy();
|
|
169
|
+
this._targetTexture.destroy();
|
|
170
|
+
this._renderBuffer = null as any;
|
|
171
|
+
this._targetTexture = null as any;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
@@ -1,75 +1,75 @@
|
|
|
1
|
-
|
|
2
|
-
import WebGLRenderer from '../render/webgl/Renderer';
|
|
3
|
-
import type Texture from '../base/Texture';
|
|
4
|
-
|
|
5
|
-
export default class WebGLTextureViewer {
|
|
6
|
-
private _renderer: WebGLRenderer;
|
|
7
|
-
private _size: [number, number];
|
|
8
|
-
private _canvas: HTMLCanvasElement;
|
|
9
|
-
private _context: CanvasRenderingContext2D | null;
|
|
10
|
-
|
|
11
|
-
constructor(renderer: WebGLRenderer) {
|
|
12
|
-
if (!(renderer instanceof WebGLRenderer)) {
|
|
13
|
-
throw new Error("WebGLTextureViewer works only with WebGL Renderer");
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
this._renderer = renderer;
|
|
17
|
-
|
|
18
|
-
this._size = [512,512];
|
|
19
|
-
|
|
20
|
-
this._canvas = document.createElement('canvas');
|
|
21
|
-
this._canvas.width = this._size[0];
|
|
22
|
-
this._canvas.height = this._size[1];
|
|
23
|
-
this._context = this._canvas.getContext('2d');
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
get canvas(): HTMLCanvasElement { return this._canvas; }
|
|
27
|
-
get context(): CanvasRenderingContext2D | null { return this._context; }
|
|
28
|
-
|
|
29
|
-
attachToElement(element: HTMLElement): void {
|
|
30
|
-
element.appendChild(this._canvas);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
drawTexture(texture: Texture): void {
|
|
34
|
-
const { gl } = this._renderer;
|
|
35
|
-
const textureWithApi = texture as any;
|
|
36
|
-
|
|
37
|
-
if (!textureWithApi._apiObject) {
|
|
38
|
-
throw new Error("Error drawing WebGL texture: WebGL texture not initialized");
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
this._canvas.width = texture.size.width;
|
|
42
|
-
this._canvas.height = texture.size.height;
|
|
43
|
-
|
|
44
|
-
// Save current state
|
|
45
|
-
const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
|
|
46
|
-
const currentFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
|
|
47
|
-
|
|
48
|
-
// Draw texture to canvas
|
|
49
|
-
gl.bindTexture(gl.TEXTURE_2D, textureWithApi._apiObject);
|
|
50
|
-
|
|
51
|
-
// Create a framebuffer to read the texture data
|
|
52
|
-
const framebuffer = gl.createFramebuffer();
|
|
53
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
54
|
-
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureWithApi._apiObject, 0);
|
|
55
|
-
|
|
56
|
-
// Read texture data
|
|
57
|
-
let data = new Uint8Array(texture.size.width * texture.size.height * 4);
|
|
58
|
-
gl.readPixels(0, 0, texture.size[0], texture.size[1], gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
59
|
-
|
|
60
|
-
// Draw texture data to canvas
|
|
61
|
-
const imageData = new ImageData(new Uint8ClampedArray(data), texture.size.width, texture.size.height);
|
|
62
|
-
const w = imageData.width, h = imageData.height;
|
|
63
|
-
const flipped = imageData.data;
|
|
64
|
-
Array.from({length: h}, (val, i) => data.slice(i * w * 4, (i + 1) * w * 4))
|
|
65
|
-
.forEach((val, i) => flipped.set(val, (h - i - 1) * w * 4));
|
|
66
|
-
const ctx = this._context;
|
|
67
|
-
if (ctx) {
|
|
68
|
-
ctx.putImageData(imageData, 0, 0);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
// Restore previous state
|
|
72
|
-
gl.bindTexture(gl.TEXTURE_2D, currentTexture);
|
|
73
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, currentFramebuffer);
|
|
74
|
-
}
|
|
75
|
-
}
|
|
1
|
+
|
|
2
|
+
import WebGLRenderer from '../render/webgl/Renderer';
|
|
3
|
+
import type Texture from '../base/Texture';
|
|
4
|
+
|
|
5
|
+
export default class WebGLTextureViewer {
|
|
6
|
+
private _renderer: WebGLRenderer;
|
|
7
|
+
private _size: [number, number];
|
|
8
|
+
private _canvas: HTMLCanvasElement;
|
|
9
|
+
private _context: CanvasRenderingContext2D | null;
|
|
10
|
+
|
|
11
|
+
constructor(renderer: WebGLRenderer) {
|
|
12
|
+
if (!(renderer instanceof WebGLRenderer)) {
|
|
13
|
+
throw new Error("WebGLTextureViewer works only with WebGL Renderer");
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
this._renderer = renderer;
|
|
17
|
+
|
|
18
|
+
this._size = [512,512];
|
|
19
|
+
|
|
20
|
+
this._canvas = document.createElement('canvas');
|
|
21
|
+
this._canvas.width = this._size[0];
|
|
22
|
+
this._canvas.height = this._size[1];
|
|
23
|
+
this._context = this._canvas.getContext('2d');
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
get canvas(): HTMLCanvasElement { return this._canvas; }
|
|
27
|
+
get context(): CanvasRenderingContext2D | null { return this._context; }
|
|
28
|
+
|
|
29
|
+
attachToElement(element: HTMLElement): void {
|
|
30
|
+
element.appendChild(this._canvas);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
drawTexture(texture: Texture): void {
|
|
34
|
+
const { gl } = this._renderer;
|
|
35
|
+
const textureWithApi = texture as any;
|
|
36
|
+
|
|
37
|
+
if (!textureWithApi._apiObject) {
|
|
38
|
+
throw new Error("Error drawing WebGL texture: WebGL texture not initialized");
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
this._canvas.width = texture.size.width;
|
|
42
|
+
this._canvas.height = texture.size.height;
|
|
43
|
+
|
|
44
|
+
// Save current state
|
|
45
|
+
const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
|
|
46
|
+
const currentFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
|
|
47
|
+
|
|
48
|
+
// Draw texture to canvas
|
|
49
|
+
gl.bindTexture(gl.TEXTURE_2D, textureWithApi._apiObject);
|
|
50
|
+
|
|
51
|
+
// Create a framebuffer to read the texture data
|
|
52
|
+
const framebuffer = gl.createFramebuffer();
|
|
53
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
54
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureWithApi._apiObject, 0);
|
|
55
|
+
|
|
56
|
+
// Read texture data
|
|
57
|
+
let data = new Uint8Array(texture.size.width * texture.size.height * 4);
|
|
58
|
+
gl.readPixels(0, 0, texture.size[0], texture.size[1], gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
59
|
+
|
|
60
|
+
// Draw texture data to canvas
|
|
61
|
+
const imageData = new ImageData(new Uint8ClampedArray(data), texture.size.width, texture.size.height);
|
|
62
|
+
const w = imageData.width, h = imageData.height;
|
|
63
|
+
const flipped = imageData.data;
|
|
64
|
+
Array.from({length: h}, (val, i) => data.slice(i * w * 4, (i + 1) * w * 4))
|
|
65
|
+
.forEach((val, i) => flipped.set(val, (h - i - 1) * w * 4));
|
|
66
|
+
const ctx = this._context;
|
|
67
|
+
if (ctx) {
|
|
68
|
+
ctx.putImageData(imageData, 0, 0);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// Restore previous state
|
|
72
|
+
gl.bindTexture(gl.TEXTURE_2D, currentTexture);
|
|
73
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, currentFramebuffer);
|
|
74
|
+
}
|
|
75
|
+
}
|
package/src/debug/index.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import DebugRenderer from "./DebugRenderer.js";
|
|
2
|
-
import WebGLTextureViewer from "./WebGLTextureViewer.js";
|
|
3
|
-
|
|
4
|
-
export default {
|
|
5
|
-
DebugRenderer,
|
|
6
|
-
WebGLTextureViewer
|
|
1
|
+
import DebugRenderer from "./DebugRenderer.js";
|
|
2
|
+
import WebGLTextureViewer from "./WebGLTextureViewer.js";
|
|
3
|
+
|
|
4
|
+
export default {
|
|
5
|
+
DebugRenderer,
|
|
6
|
+
WebGLTextureViewer
|
|
7
7
|
};
|
package/src/index.html
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
<!doctype html>
|
|
2
|
-
<html lang="en">
|
|
3
|
-
<head>
|
|
4
|
-
<meta charset="UTF-8" />
|
|
5
|
-
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
6
|
-
<title>bg2e compilation page</title>
|
|
7
|
-
</head>
|
|
8
|
-
<body>
|
|
9
|
-
<script type="module" src="/src/index.js"></script>
|
|
10
|
-
</body>
|
|
11
|
-
</html>
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="UTF-8" />
|
|
5
|
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
6
|
+
<title>bg2e compilation page</title>
|
|
7
|
+
</head>
|
|
8
|
+
<body>
|
|
9
|
+
<script type="module" src="/src/index.js"></script>
|
|
10
|
+
</body>
|
|
11
|
+
</html>
|
package/src/index.ts
CHANGED
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
import bg2math from './math/index';
|
|
2
|
-
import Mat3 from './math/Mat3';
|
|
3
|
-
import Mat4 from './math/Mat4';
|
|
4
|
-
import Vec from './math/Vec';
|
|
5
|
-
import Quat from './math/Quat';
|
|
6
|
-
import MatrixStrategy from './math/MatrixStrategy';
|
|
7
|
-
import bg2tools from './tools/index';
|
|
8
|
-
import bgdb from './db/index';
|
|
9
|
-
import bgbase from './base/index';
|
|
10
|
-
import bgscene from './scene/index';
|
|
11
|
-
import bgapp from './app/index';
|
|
12
|
-
import bgrender from './render/index';
|
|
13
|
-
import * as bgprimitives from './primitives/index';
|
|
14
|
-
import bgshaders from './shaders/index';
|
|
15
|
-
import bgdebug from './debug/index';
|
|
16
|
-
|
|
17
|
-
export const app = bgapp;
|
|
18
|
-
export const base = bgbase;
|
|
19
|
-
export const db = bgdb;
|
|
20
|
-
export const debug = bgdebug;
|
|
21
|
-
export const math = {
|
|
22
|
-
...bg2math,
|
|
23
|
-
Mat3,
|
|
24
|
-
Mat4,
|
|
25
|
-
Vec,
|
|
26
|
-
Quat,
|
|
27
|
-
MatrixStrategy
|
|
28
|
-
};
|
|
29
|
-
export const render = bgrender;
|
|
30
|
-
export const scene = bgscene;
|
|
31
|
-
export const tools = bg2tools;
|
|
32
|
-
export const primitives = bgprimitives;
|
|
33
|
-
export const shaders = bgshaders;
|
|
1
|
+
import bg2math from './math/index';
|
|
2
|
+
import Mat3 from './math/Mat3';
|
|
3
|
+
import Mat4 from './math/Mat4';
|
|
4
|
+
import Vec from './math/Vec';
|
|
5
|
+
import Quat from './math/Quat';
|
|
6
|
+
import MatrixStrategy from './math/MatrixStrategy';
|
|
7
|
+
import bg2tools from './tools/index';
|
|
8
|
+
import bgdb from './db/index';
|
|
9
|
+
import bgbase from './base/index';
|
|
10
|
+
import bgscene from './scene/index';
|
|
11
|
+
import bgapp from './app/index';
|
|
12
|
+
import bgrender from './render/index';
|
|
13
|
+
import * as bgprimitives from './primitives/index';
|
|
14
|
+
import bgshaders from './shaders/index';
|
|
15
|
+
import bgdebug from './debug/index';
|
|
16
|
+
|
|
17
|
+
export const app = bgapp;
|
|
18
|
+
export const base = bgbase;
|
|
19
|
+
export const db = bgdb;
|
|
20
|
+
export const debug = bgdebug;
|
|
21
|
+
export const math = {
|
|
22
|
+
...bg2math,
|
|
23
|
+
Mat3,
|
|
24
|
+
Mat4,
|
|
25
|
+
Vec,
|
|
26
|
+
Quat,
|
|
27
|
+
MatrixStrategy
|
|
28
|
+
};
|
|
29
|
+
export const render = bgrender;
|
|
30
|
+
export const scene = bgscene;
|
|
31
|
+
export const tools = bg2tools;
|
|
32
|
+
export const primitives = bgprimitives;
|
|
33
|
+
export const shaders = bgshaders;
|