bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,173 +1,173 @@
1
- import Color from "../base/Color";
2
- import Material from "../base/Material";
3
- import Mat4 from "../math/Mat4";
4
- import Vec from "../math/Vec";
5
- import { createArrow, createSphere } from "../primitives";
6
- import BasicDiffuseColorShader from "../shaders/BasicDiffuseColorShader";
7
- import Transform from "../scene/Transform";
8
- import Texture, {
9
- TextureRenderTargetAttachment,
10
- TextureComponentFormat,
11
- TextureWrap
12
- } from "../base/Texture";
13
- import DebugRenderShader from "../shaders/DebugRenderShader";
14
- import PresentDebugFramebufferShader from "../shaders/PresentDebugFramebufferShader";
15
- import type Renderer from "../render/Renderer";
16
- import type PolyListRenderer from "../render/PolyListRenderer";
17
- import type MaterialRenderer from "../render/MaterialRenderer";
18
- import type RenderBuffer from "../render/RenderBuffer";
19
- import type Camera from "../scene/Camera";
20
- import type PolyList from "../base/PolyList";
21
-
22
- interface DebugObject {
23
- renderer: PolyListRenderer;
24
- scale: number;
25
- color: Color;
26
- transformMatrix: Mat4;
27
- }
28
-
29
- const g_renderers: Record<string, DebugRenderer> = {};
30
-
31
- const getMatrix = (transformMatrix: Mat4 | null, position: Vec | null): Mat4 => {
32
- if (!transformMatrix && position) {
33
- transformMatrix = Mat4.MakeTranslation(position);
34
- }
35
- else if (!transformMatrix) {
36
- transformMatrix = Mat4.MakeIdentity();
37
- }
38
- return transformMatrix;
39
- }
40
-
41
- export default class DebugRenderer {
42
- private _renderer: Renderer;
43
- private _objects: DebugObject[];
44
- private _sphere: PolyList;
45
- private _sphereRenderer: PolyListRenderer;
46
- private _arrow: PolyList;
47
- private _arrowRenderer: PolyListRenderer;
48
- private _baseMaterial: Material;
49
- private _materialRenderer: MaterialRenderer;
50
- private _shader!: DebugRenderShader;
51
- private _presentShader!: PresentDebugFramebufferShader;
52
- private _targetTexture!: Texture;
53
- private _renderBuffer!: RenderBuffer;
54
-
55
- static Get(renderer: Renderer): DebugRenderer {
56
- if (!g_renderers[renderer.uniqueId]) {
57
- g_renderers[renderer.uniqueId] = new DebugRenderer(renderer);
58
- }
59
- return g_renderers[renderer.uniqueId];
60
- }
61
-
62
- constructor(renderer: Renderer) {
63
- this._renderer = renderer;
64
-
65
- this._objects = [];
66
-
67
- this._sphere = createSphere(1);
68
- this._sphereRenderer = this.renderer.factory.polyList(this._sphere);
69
-
70
- this._arrow = createArrow(1, 0.3);
71
- this._arrow.lineWidth = 3;
72
- this._arrowRenderer = this.renderer.factory.polyList(this._arrow);
73
-
74
- this._baseMaterial = new Material();
75
- this._materialRenderer = this.renderer.factory.material(this._baseMaterial);
76
- }
77
-
78
- get renderer(): Renderer { return this._renderer; }
79
-
80
- async init(): Promise<void> {
81
- const renderer = this._renderer;
82
-
83
- this._shader = new DebugRenderShader(renderer);
84
- await this._shader.load();
85
-
86
- this._presentShader = new PresentDebugFramebufferShader(renderer);
87
- await this._presentShader.load();
88
-
89
- this._targetTexture = new Texture();
90
- this._targetTexture.name = `DebugRendererTargetTexture`;
91
- this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
92
- this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
93
- this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
94
-
95
- this._renderBuffer = renderer.factory.renderBuffer();
96
- await this._renderBuffer.attachTexture(this._targetTexture);
97
- }
98
-
99
- beginFrame(): void {
100
- this._objects = [];
101
- }
102
-
103
- drawSphere({ radius = 1, color = Color.White(), transformMatrix = null, position = null }: {
104
- radius?: number;
105
- color?: Color;
106
- transformMatrix?: Mat4 | null;
107
- position?: Vec | null;
108
- } = {}): void {
109
- transformMatrix = getMatrix(transformMatrix, position);
110
-
111
- this._objects.push({
112
- renderer: this._sphereRenderer,
113
- scale: radius,
114
- color,
115
- transformMatrix
116
- });
117
- }
118
-
119
- drawArrow({ length = 1, color = Color.White(), transformMatrix = null, position = null }: {
120
- length?: number;
121
- color?: Color;
122
- transformMatrix?: Mat4 | null;
123
- position?: Vec | null;
124
- } = {}): void {
125
- transformMatrix = getMatrix(transformMatrix, position);
126
-
127
- this._objects.push({
128
- renderer: this._arrowRenderer,
129
- scale: length,
130
- color,
131
- transformMatrix
132
- });
133
- }
134
-
135
- setViewportSize(width: number, height: number): void {
136
- this._renderBuffer.size = new Vec(width, height);
137
- }
138
-
139
- draw(camera: Camera): void {
140
- const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
141
- const viewMatrix = cameraView;
142
- const projectionMatrix = camera.projectionMatrix;
143
- this._renderBuffer.update(() => {
144
- this._renderBuffer.frameBuffer.clear();
145
-
146
- this._objects.forEach((object: DebugObject) => {
147
- const scale = Mat4.MakeScale(object.scale, object.scale, object.scale);
148
- const matrix = scale.mult(object.transformMatrix);
149
- this._materialRenderer.material.albedo = object.color;
150
-
151
- object.renderer.bindBuffers();
152
- this._shader.setup(
153
- object.renderer,
154
- this._materialRenderer,
155
- matrix,
156
- viewMatrix,
157
- projectionMatrix
158
- );
159
- object.renderer.draw();
160
- })
161
- });
162
-
163
- const shader = this._presentShader;
164
- this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
165
- }
166
-
167
- destroy(): void {
168
- this._renderBuffer.destroy();
169
- this._targetTexture.destroy();
170
- this._renderBuffer = null as any;
171
- this._targetTexture = null as any;
172
- }
173
- }
1
+ import Color from "../base/Color";
2
+ import Material from "../base/Material";
3
+ import Mat4 from "../math/Mat4";
4
+ import Vec from "../math/Vec";
5
+ import { createArrow, createSphere } from "../primitives";
6
+ import BasicDiffuseColorShader from "../shaders/BasicDiffuseColorShader";
7
+ import Transform from "../scene/Transform";
8
+ import Texture, {
9
+ TextureRenderTargetAttachment,
10
+ TextureComponentFormat,
11
+ TextureWrap
12
+ } from "../base/Texture";
13
+ import DebugRenderShader from "../shaders/DebugRenderShader";
14
+ import PresentDebugFramebufferShader from "../shaders/PresentDebugFramebufferShader";
15
+ import type Renderer from "../render/Renderer";
16
+ import type PolyListRenderer from "../render/PolyListRenderer";
17
+ import type MaterialRenderer from "../render/MaterialRenderer";
18
+ import type RenderBuffer from "../render/RenderBuffer";
19
+ import type Camera from "../scene/Camera";
20
+ import type PolyList from "../base/PolyList";
21
+
22
+ interface DebugObject {
23
+ renderer: PolyListRenderer;
24
+ scale: number;
25
+ color: Color;
26
+ transformMatrix: Mat4;
27
+ }
28
+
29
+ const g_renderers: Record<string, DebugRenderer> = {};
30
+
31
+ const getMatrix = (transformMatrix: Mat4 | null, position: Vec | null): Mat4 => {
32
+ if (!transformMatrix && position) {
33
+ transformMatrix = Mat4.MakeTranslation(position);
34
+ }
35
+ else if (!transformMatrix) {
36
+ transformMatrix = Mat4.MakeIdentity();
37
+ }
38
+ return transformMatrix;
39
+ }
40
+
41
+ export default class DebugRenderer {
42
+ private _renderer: Renderer;
43
+ private _objects: DebugObject[];
44
+ private _sphere: PolyList;
45
+ private _sphereRenderer: PolyListRenderer;
46
+ private _arrow: PolyList;
47
+ private _arrowRenderer: PolyListRenderer;
48
+ private _baseMaterial: Material;
49
+ private _materialRenderer: MaterialRenderer;
50
+ private _shader!: DebugRenderShader;
51
+ private _presentShader!: PresentDebugFramebufferShader;
52
+ private _targetTexture!: Texture;
53
+ private _renderBuffer!: RenderBuffer;
54
+
55
+ static Get(renderer: Renderer): DebugRenderer {
56
+ if (!g_renderers[renderer.uniqueId]) {
57
+ g_renderers[renderer.uniqueId] = new DebugRenderer(renderer);
58
+ }
59
+ return g_renderers[renderer.uniqueId];
60
+ }
61
+
62
+ constructor(renderer: Renderer) {
63
+ this._renderer = renderer;
64
+
65
+ this._objects = [];
66
+
67
+ this._sphere = createSphere(1);
68
+ this._sphereRenderer = this.renderer.factory.polyList(this._sphere);
69
+
70
+ this._arrow = createArrow(1, 0.3);
71
+ this._arrow.lineWidth = 3;
72
+ this._arrowRenderer = this.renderer.factory.polyList(this._arrow);
73
+
74
+ this._baseMaterial = new Material();
75
+ this._materialRenderer = this.renderer.factory.material(this._baseMaterial);
76
+ }
77
+
78
+ get renderer(): Renderer { return this._renderer; }
79
+
80
+ async init(): Promise<void> {
81
+ const renderer = this._renderer;
82
+
83
+ this._shader = new DebugRenderShader(renderer);
84
+ await this._shader.load();
85
+
86
+ this._presentShader = new PresentDebugFramebufferShader(renderer);
87
+ await this._presentShader.load();
88
+
89
+ this._targetTexture = new Texture();
90
+ this._targetTexture.name = `DebugRendererTargetTexture`;
91
+ this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
92
+ this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
93
+ this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
94
+
95
+ this._renderBuffer = renderer.factory.renderBuffer();
96
+ await this._renderBuffer.attachTexture(this._targetTexture);
97
+ }
98
+
99
+ beginFrame(): void {
100
+ this._objects = [];
101
+ }
102
+
103
+ drawSphere({ radius = 1, color = Color.White(), transformMatrix = null, position = null }: {
104
+ radius?: number;
105
+ color?: Color;
106
+ transformMatrix?: Mat4 | null;
107
+ position?: Vec | null;
108
+ } = {}): void {
109
+ transformMatrix = getMatrix(transformMatrix, position);
110
+
111
+ this._objects.push({
112
+ renderer: this._sphereRenderer,
113
+ scale: radius,
114
+ color,
115
+ transformMatrix
116
+ });
117
+ }
118
+
119
+ drawArrow({ length = 1, color = Color.White(), transformMatrix = null, position = null }: {
120
+ length?: number;
121
+ color?: Color;
122
+ transformMatrix?: Mat4 | null;
123
+ position?: Vec | null;
124
+ } = {}): void {
125
+ transformMatrix = getMatrix(transformMatrix, position);
126
+
127
+ this._objects.push({
128
+ renderer: this._arrowRenderer,
129
+ scale: length,
130
+ color,
131
+ transformMatrix
132
+ });
133
+ }
134
+
135
+ setViewportSize(width: number, height: number): void {
136
+ this._renderBuffer.size = new Vec(width, height);
137
+ }
138
+
139
+ draw(camera: Camera): void {
140
+ const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
141
+ const viewMatrix = cameraView;
142
+ const projectionMatrix = camera.projectionMatrix;
143
+ this._renderBuffer.update(() => {
144
+ this._renderBuffer.frameBuffer.clear();
145
+
146
+ this._objects.forEach((object: DebugObject) => {
147
+ const scale = Mat4.MakeScale(object.scale, object.scale, object.scale);
148
+ const matrix = scale.mult(object.transformMatrix);
149
+ this._materialRenderer.material.albedo = object.color;
150
+
151
+ object.renderer.bindBuffers();
152
+ this._shader.setup(
153
+ object.renderer,
154
+ this._materialRenderer,
155
+ matrix,
156
+ viewMatrix,
157
+ projectionMatrix
158
+ );
159
+ object.renderer.draw();
160
+ })
161
+ });
162
+
163
+ const shader = this._presentShader;
164
+ this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
165
+ }
166
+
167
+ destroy(): void {
168
+ this._renderBuffer.destroy();
169
+ this._targetTexture.destroy();
170
+ this._renderBuffer = null as any;
171
+ this._targetTexture = null as any;
172
+ }
173
+ }
@@ -1,75 +1,75 @@
1
-
2
- import WebGLRenderer from '../render/webgl/Renderer';
3
- import type Texture from '../base/Texture';
4
-
5
- export default class WebGLTextureViewer {
6
- private _renderer: WebGLRenderer;
7
- private _size: [number, number];
8
- private _canvas: HTMLCanvasElement;
9
- private _context: CanvasRenderingContext2D | null;
10
-
11
- constructor(renderer: WebGLRenderer) {
12
- if (!(renderer instanceof WebGLRenderer)) {
13
- throw new Error("WebGLTextureViewer works only with WebGL Renderer");
14
- }
15
-
16
- this._renderer = renderer;
17
-
18
- this._size = [512,512];
19
-
20
- this._canvas = document.createElement('canvas');
21
- this._canvas.width = this._size[0];
22
- this._canvas.height = this._size[1];
23
- this._context = this._canvas.getContext('2d');
24
- }
25
-
26
- get canvas(): HTMLCanvasElement { return this._canvas; }
27
- get context(): CanvasRenderingContext2D | null { return this._context; }
28
-
29
- attachToElement(element: HTMLElement): void {
30
- element.appendChild(this._canvas);
31
- }
32
-
33
- drawTexture(texture: Texture): void {
34
- const { gl } = this._renderer;
35
- const textureWithApi = texture as any;
36
-
37
- if (!textureWithApi._apiObject) {
38
- throw new Error("Error drawing WebGL texture: WebGL texture not initialized");
39
- }
40
-
41
- this._canvas.width = texture.size.width;
42
- this._canvas.height = texture.size.height;
43
-
44
- // Save current state
45
- const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
46
- const currentFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
47
-
48
- // Draw texture to canvas
49
- gl.bindTexture(gl.TEXTURE_2D, textureWithApi._apiObject);
50
-
51
- // Create a framebuffer to read the texture data
52
- const framebuffer = gl.createFramebuffer();
53
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
54
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureWithApi._apiObject, 0);
55
-
56
- // Read texture data
57
- let data = new Uint8Array(texture.size.width * texture.size.height * 4);
58
- gl.readPixels(0, 0, texture.size[0], texture.size[1], gl.RGBA, gl.UNSIGNED_BYTE, data);
59
-
60
- // Draw texture data to canvas
61
- const imageData = new ImageData(new Uint8ClampedArray(data), texture.size.width, texture.size.height);
62
- const w = imageData.width, h = imageData.height;
63
- const flipped = imageData.data;
64
- Array.from({length: h}, (val, i) => data.slice(i * w * 4, (i + 1) * w * 4))
65
- .forEach((val, i) => flipped.set(val, (h - i - 1) * w * 4));
66
- const ctx = this._context;
67
- if (ctx) {
68
- ctx.putImageData(imageData, 0, 0);
69
- }
70
-
71
- // Restore previous state
72
- gl.bindTexture(gl.TEXTURE_2D, currentTexture);
73
- gl.bindFramebuffer(gl.FRAMEBUFFER, currentFramebuffer);
74
- }
75
- }
1
+
2
+ import WebGLRenderer from '../render/webgl/Renderer';
3
+ import type Texture from '../base/Texture';
4
+
5
+ export default class WebGLTextureViewer {
6
+ private _renderer: WebGLRenderer;
7
+ private _size: [number, number];
8
+ private _canvas: HTMLCanvasElement;
9
+ private _context: CanvasRenderingContext2D | null;
10
+
11
+ constructor(renderer: WebGLRenderer) {
12
+ if (!(renderer instanceof WebGLRenderer)) {
13
+ throw new Error("WebGLTextureViewer works only with WebGL Renderer");
14
+ }
15
+
16
+ this._renderer = renderer;
17
+
18
+ this._size = [512,512];
19
+
20
+ this._canvas = document.createElement('canvas');
21
+ this._canvas.width = this._size[0];
22
+ this._canvas.height = this._size[1];
23
+ this._context = this._canvas.getContext('2d');
24
+ }
25
+
26
+ get canvas(): HTMLCanvasElement { return this._canvas; }
27
+ get context(): CanvasRenderingContext2D | null { return this._context; }
28
+
29
+ attachToElement(element: HTMLElement): void {
30
+ element.appendChild(this._canvas);
31
+ }
32
+
33
+ drawTexture(texture: Texture): void {
34
+ const { gl } = this._renderer;
35
+ const textureWithApi = texture as any;
36
+
37
+ if (!textureWithApi._apiObject) {
38
+ throw new Error("Error drawing WebGL texture: WebGL texture not initialized");
39
+ }
40
+
41
+ this._canvas.width = texture.size.width;
42
+ this._canvas.height = texture.size.height;
43
+
44
+ // Save current state
45
+ const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
46
+ const currentFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
47
+
48
+ // Draw texture to canvas
49
+ gl.bindTexture(gl.TEXTURE_2D, textureWithApi._apiObject);
50
+
51
+ // Create a framebuffer to read the texture data
52
+ const framebuffer = gl.createFramebuffer();
53
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
54
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureWithApi._apiObject, 0);
55
+
56
+ // Read texture data
57
+ let data = new Uint8Array(texture.size.width * texture.size.height * 4);
58
+ gl.readPixels(0, 0, texture.size[0], texture.size[1], gl.RGBA, gl.UNSIGNED_BYTE, data);
59
+
60
+ // Draw texture data to canvas
61
+ const imageData = new ImageData(new Uint8ClampedArray(data), texture.size.width, texture.size.height);
62
+ const w = imageData.width, h = imageData.height;
63
+ const flipped = imageData.data;
64
+ Array.from({length: h}, (val, i) => data.slice(i * w * 4, (i + 1) * w * 4))
65
+ .forEach((val, i) => flipped.set(val, (h - i - 1) * w * 4));
66
+ const ctx = this._context;
67
+ if (ctx) {
68
+ ctx.putImageData(imageData, 0, 0);
69
+ }
70
+
71
+ // Restore previous state
72
+ gl.bindTexture(gl.TEXTURE_2D, currentTexture);
73
+ gl.bindFramebuffer(gl.FRAMEBUFFER, currentFramebuffer);
74
+ }
75
+ }
@@ -1,7 +1,7 @@
1
- import DebugRenderer from "./DebugRenderer.js";
2
- import WebGLTextureViewer from "./WebGLTextureViewer.js";
3
-
4
- export default {
5
- DebugRenderer,
6
- WebGLTextureViewer
1
+ import DebugRenderer from "./DebugRenderer.js";
2
+ import WebGLTextureViewer from "./WebGLTextureViewer.js";
3
+
4
+ export default {
5
+ DebugRenderer,
6
+ WebGLTextureViewer
7
7
  };
package/src/index.html CHANGED
@@ -1,11 +1,11 @@
1
- <!doctype html>
2
- <html lang="en">
3
- <head>
4
- <meta charset="UTF-8" />
5
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
- <title>bg2e compilation page</title>
7
- </head>
8
- <body>
9
- <script type="module" src="/src/index.js"></script>
10
- </body>
11
- </html>
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <title>bg2e compilation page</title>
7
+ </head>
8
+ <body>
9
+ <script type="module" src="/src/index.js"></script>
10
+ </body>
11
+ </html>
package/src/index.ts CHANGED
@@ -1,33 +1,33 @@
1
- import bg2math from './math/index';
2
- import Mat3 from './math/Mat3';
3
- import Mat4 from './math/Mat4';
4
- import Vec from './math/Vec';
5
- import Quat from './math/Quat';
6
- import MatrixStrategy from './math/MatrixStrategy';
7
- import bg2tools from './tools/index';
8
- import bgdb from './db/index';
9
- import bgbase from './base/index';
10
- import bgscene from './scene/index';
11
- import bgapp from './app/index';
12
- import bgrender from './render/index';
13
- import * as bgprimitives from './primitives/index';
14
- import bgshaders from './shaders/index';
15
- import bgdebug from './debug/index';
16
-
17
- export const app = bgapp;
18
- export const base = bgbase;
19
- export const db = bgdb;
20
- export const debug = bgdebug;
21
- export const math = {
22
- ...bg2math,
23
- Mat3,
24
- Mat4,
25
- Vec,
26
- Quat,
27
- MatrixStrategy
28
- };
29
- export const render = bgrender;
30
- export const scene = bgscene;
31
- export const tools = bg2tools;
32
- export const primitives = bgprimitives;
33
- export const shaders = bgshaders;
1
+ import bg2math from './math/index';
2
+ import Mat3 from './math/Mat3';
3
+ import Mat4 from './math/Mat4';
4
+ import Vec from './math/Vec';
5
+ import Quat from './math/Quat';
6
+ import MatrixStrategy from './math/MatrixStrategy';
7
+ import bg2tools from './tools/index';
8
+ import bgdb from './db/index';
9
+ import bgbase from './base/index';
10
+ import bgscene from './scene/index';
11
+ import bgapp from './app/index';
12
+ import bgrender from './render/index';
13
+ import * as bgprimitives from './primitives/index';
14
+ import bgshaders from './shaders/index';
15
+ import bgdebug from './debug/index';
16
+
17
+ export const app = bgapp;
18
+ export const base = bgbase;
19
+ export const db = bgdb;
20
+ export const debug = bgdebug;
21
+ export const math = {
22
+ ...bg2math,
23
+ Mat3,
24
+ Mat4,
25
+ Vec,
26
+ Quat,
27
+ MatrixStrategy
28
+ };
29
+ export const render = bgrender;
30
+ export const scene = bgscene;
31
+ export const tools = bg2tools;
32
+ export const primitives = bgprimitives;
33
+ export const shaders = bgshaders;