bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,252 +1,252 @@
1
-
2
- import PolyList from "../base/PolyList";
3
-
4
- function parseM(this: ObjParser, line: string) {
5
- // mtllib
6
- let res = /mtllib\s+(.*)/.exec(line);
7
- if (res) {
8
- this._mtlLib = res[1];
9
- }
10
- }
11
-
12
- function parseG(this: ObjParser, line: string) {
13
- // g
14
- let res = /g\s+(.*)/.exec(line);
15
- if (res && this._currentPlist) {
16
- this._currentPlist.name = res[1];
17
- }
18
- }
19
-
20
- function parseU(this: ObjParser, line: string) {
21
- // usemtl
22
- let res = /usemtl\s+(.*)/.exec(line);
23
- if (res && this._currentPlist) {
24
- // Temporarily store the material name in a custom property
25
- (this._currentPlist as any)._matName = res[1];
26
- if (this._currentPlist.name=="") {
27
- this._currentPlist.name = res[1];
28
- }
29
- }
30
- }
31
-
32
- function parseS(this: ObjParser, line: string) {
33
- // s
34
- let res = /s\s+(.*)/.exec(line);
35
- if (res) {
36
- // TODO: Do something with smoothing groups
37
- }
38
- }
39
-
40
- function addPoint(this: ObjParser, pointData: any) {
41
- if (!this._currentPlist) return;
42
- this._currentPlist.vertex.push(pointData.vertex[0],pointData.vertex[1],pointData.vertex[2]);
43
- if (pointData.normal) {
44
- this._currentPlist.normal.push(pointData.normal[0],pointData.normal[1],pointData.normal[2]);
45
- }
46
- if (pointData.tex) {
47
- this._currentPlist.texCoord0.push(pointData.tex[0],pointData.tex[1]);
48
- }
49
- this._currentPlist.index.push(this._currentPlist.index.length);
50
- }
51
-
52
- function isValid(point: any): boolean {
53
- return point && point.vertex && point.tex && point.normal;
54
- }
55
-
56
- function addPolygon(this: ObjParser, polygonData: any[]) {
57
- let currentVertex = 0;
58
- let sides = polygonData.length;
59
- if (sides<3) return;
60
- while (currentVertex<sides) {
61
- let i0 = currentVertex;
62
- let i1 = currentVertex + 1;
63
- let i2 = currentVertex + 2;
64
- if (i2==sides) {
65
- i2 = 0;
66
- }
67
- else if (i1==sides) {
68
- i1 = 0;
69
- i2 = 2;
70
- }
71
-
72
- let p0 = polygonData[i0];
73
- let p1 = polygonData[i1];
74
- let p2 = polygonData[i2];
75
-
76
- if (isValid(p0) && isValid(p1) && isValid(p2)) {
77
- addPoint.apply(this,[p0]);
78
- addPoint.apply(this,[p1]);
79
- addPoint.apply(this,[p2]);
80
- }
81
- else {
82
- console.warn("Invalid point data found loading OBJ file");
83
- }
84
- currentVertex+=3;
85
- }
86
- }
87
-
88
- function parseF(this: ObjParser, line: string) {
89
- // f
90
- this._addPlist = true;
91
- let res = /f\s+(.*)/.exec(line);
92
- if (res) {
93
- let params = res[1];
94
- let vtnRE = /([\d\-]+)\/([\d\-]*)\/([\d\-]*)/g;
95
- if (params.indexOf('/')==-1) {
96
- let vRE = /([\d\-]+)/g;
97
- }
98
- let polygon = [];
99
- while ( (res=vtnRE.exec(params)) ) {
100
- let iV = Number(res[1]);
101
- let iN = res[3] ? Number(res[3]):null;
102
- let iT = res[2] ? Number(res[2]):null;
103
- iV = iV<0 ? this._vertexArray.length + iV : iV - 1;
104
-
105
- let v = this._vertexArray[iV];
106
- let n: number[] | null = null;
107
- let t: number[] | null = null;
108
-
109
- if (iN !== null) {
110
- iN = iN<0 ? this._normalArray.length + iN : (iN===null ? null : iN - 1);
111
- n = iN!==null ? this._normalArray[iN] : null;
112
- }
113
- if (iT !== null) {
114
- iT = iT<0 ? this._texCoordArray.length + iT : (iT===null ? null : iT - 1);
115
- t = iT!==null ? this._texCoordArray[iT] : null;
116
- }
117
-
118
- polygon.push({
119
- vertex:v,
120
- normal:n,
121
- tex:t
122
- });
123
- }
124
- addPolygon.apply(this,[polygon]);
125
- }
126
- }
127
-
128
- function parseO(this: ObjParser, line: string) {
129
- // o
130
- let res = /s\s+(.*)/.exec(line);
131
- if (res && this._currentPlist?.name=="") {
132
- this._currentPlist.name = res[1];
133
- }
134
- }
135
-
136
- function checkAddPlist(this: ObjParser) {
137
- if (this._addPlist) {
138
- if (this._currentPlist) {
139
- this._plistArray.push(this._currentPlist);
140
- }
141
- this._currentPlist = new PolyList();
142
- this._addPlist = false;
143
- }
144
- }
145
-
146
- function loadObjData(this: ObjParser) {
147
- let lines = this._textData.split('\n');
148
- let multiLine = "";
149
- lines.forEach(line => {
150
- line = line.trim();
151
-
152
- // This section controls the break line character \
153
- // to concatenate this new line with the next one
154
- if (multiLine) {
155
- line = multiLine + line;
156
- }
157
- if (line[line.length - 1] === '\\') {
158
- line = line.substring(0,line.length - 1);
159
- multiLine += line;
160
- return;
161
- }
162
- else {
163
- multiLine = "";
164
- }
165
-
166
- // First optimization: parse the first character and string length
167
- if (line.length>1 && line[0] !== '#') {
168
- // Second optimization: parse by the first character
169
- switch (line[0]) {
170
- case 'v':
171
- let res = /v\s+([\d\.\-e]+)\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line);
172
- if (res) {
173
- this._vertexArray.push(
174
- [ Number(res[1]), Number(res[2]), Number(res[3]) ]
175
- );
176
- }
177
- else if ( (res = /vn\s+([\d\.\-e]+)\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line)) ) {
178
- this._normalArray.push(
179
- [ Number(res[1]), Number(res[2]), Number(res[3]) ]
180
- );
181
- }
182
- else if ( (res = /vt\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line)) ) {
183
- this._texCoordArray.push(
184
- [ Number(res[1]), Number(res[2]) ]
185
- );
186
- }
187
- else {
188
- console.warn("Error parsing line " + line);
189
- }
190
- break;
191
- case 'm':
192
- checkAddPlist.apply(this);
193
- parseM.apply(this,[line]);
194
- break;
195
- case 'g':
196
- checkAddPlist.apply(this);
197
- parseG.apply(this,[line]);
198
- break;
199
- case 'u':
200
- checkAddPlist.apply(this);
201
- parseU.apply(this,[line]);
202
- break;
203
- case 's':
204
- parseS.apply(this,[line]);
205
- break;
206
- case 'f':
207
- parseF.apply(this,[line]);
208
- break;
209
- case 'o':
210
- checkAddPlist.apply(this);
211
- parseO.apply(this,[line]);
212
- break;
213
- }
214
- }
215
- });
216
-
217
- if (this._currentPlist && this._addPlist) {
218
- this._plistArray.push(this._currentPlist);
219
- }
220
- }
221
-
222
- export default class ObjParser {
223
- _textData: string;
224
- _plistArray: PolyList[];
225
- _vertexArray: number[][];
226
- _normalArray: number[][];
227
- _texCoordArray: number[][];
228
- _mtlLib: string;
229
- _currentPlist?: PolyList | null;
230
- _addPlist: boolean;
231
-
232
- constructor(objText: string) {
233
- this._textData = objText;
234
-
235
- this._plistArray = [];
236
-
237
- this._vertexArray = [];
238
- this._normalArray = [];
239
- this._texCoordArray = [];
240
-
241
- this._mtlLib = "";
242
-
243
- this._addPlist = true;
244
-
245
- loadObjData.apply(this);
246
- }
247
-
248
-
249
- get polyListArray() {
250
- return this._plistArray;
251
- }
252
- }
1
+
2
+ import PolyList from "../base/PolyList";
3
+
4
+ function parseM(this: ObjParser, line: string) {
5
+ // mtllib
6
+ let res = /mtllib\s+(.*)/.exec(line);
7
+ if (res) {
8
+ this._mtlLib = res[1];
9
+ }
10
+ }
11
+
12
+ function parseG(this: ObjParser, line: string) {
13
+ // g
14
+ let res = /g\s+(.*)/.exec(line);
15
+ if (res && this._currentPlist) {
16
+ this._currentPlist.name = res[1];
17
+ }
18
+ }
19
+
20
+ function parseU(this: ObjParser, line: string) {
21
+ // usemtl
22
+ let res = /usemtl\s+(.*)/.exec(line);
23
+ if (res && this._currentPlist) {
24
+ // Temporarily store the material name in a custom property
25
+ (this._currentPlist as any)._matName = res[1];
26
+ if (this._currentPlist.name=="") {
27
+ this._currentPlist.name = res[1];
28
+ }
29
+ }
30
+ }
31
+
32
+ function parseS(this: ObjParser, line: string) {
33
+ // s
34
+ let res = /s\s+(.*)/.exec(line);
35
+ if (res) {
36
+ // TODO: Do something with smoothing groups
37
+ }
38
+ }
39
+
40
+ function addPoint(this: ObjParser, pointData: any) {
41
+ if (!this._currentPlist) return;
42
+ this._currentPlist.vertex.push(pointData.vertex[0],pointData.vertex[1],pointData.vertex[2]);
43
+ if (pointData.normal) {
44
+ this._currentPlist.normal.push(pointData.normal[0],pointData.normal[1],pointData.normal[2]);
45
+ }
46
+ if (pointData.tex) {
47
+ this._currentPlist.texCoord0.push(pointData.tex[0],pointData.tex[1]);
48
+ }
49
+ this._currentPlist.index.push(this._currentPlist.index.length);
50
+ }
51
+
52
+ function isValid(point: any): boolean {
53
+ return point && point.vertex && point.tex && point.normal;
54
+ }
55
+
56
+ function addPolygon(this: ObjParser, polygonData: any[]) {
57
+ let currentVertex = 0;
58
+ let sides = polygonData.length;
59
+ if (sides<3) return;
60
+ while (currentVertex<sides) {
61
+ let i0 = currentVertex;
62
+ let i1 = currentVertex + 1;
63
+ let i2 = currentVertex + 2;
64
+ if (i2==sides) {
65
+ i2 = 0;
66
+ }
67
+ else if (i1==sides) {
68
+ i1 = 0;
69
+ i2 = 2;
70
+ }
71
+
72
+ let p0 = polygonData[i0];
73
+ let p1 = polygonData[i1];
74
+ let p2 = polygonData[i2];
75
+
76
+ if (isValid(p0) && isValid(p1) && isValid(p2)) {
77
+ addPoint.apply(this,[p0]);
78
+ addPoint.apply(this,[p1]);
79
+ addPoint.apply(this,[p2]);
80
+ }
81
+ else {
82
+ console.warn("Invalid point data found loading OBJ file");
83
+ }
84
+ currentVertex+=3;
85
+ }
86
+ }
87
+
88
+ function parseF(this: ObjParser, line: string) {
89
+ // f
90
+ this._addPlist = true;
91
+ let res = /f\s+(.*)/.exec(line);
92
+ if (res) {
93
+ let params = res[1];
94
+ let vtnRE = /([\d\-]+)\/([\d\-]*)\/([\d\-]*)/g;
95
+ if (params.indexOf('/')==-1) {
96
+ let vRE = /([\d\-]+)/g;
97
+ }
98
+ let polygon = [];
99
+ while ( (res=vtnRE.exec(params)) ) {
100
+ let iV = Number(res[1]);
101
+ let iN = res[3] ? Number(res[3]):null;
102
+ let iT = res[2] ? Number(res[2]):null;
103
+ iV = iV<0 ? this._vertexArray.length + iV : iV - 1;
104
+
105
+ let v = this._vertexArray[iV];
106
+ let n: number[] | null = null;
107
+ let t: number[] | null = null;
108
+
109
+ if (iN !== null) {
110
+ iN = iN<0 ? this._normalArray.length + iN : (iN===null ? null : iN - 1);
111
+ n = iN!==null ? this._normalArray[iN] : null;
112
+ }
113
+ if (iT !== null) {
114
+ iT = iT<0 ? this._texCoordArray.length + iT : (iT===null ? null : iT - 1);
115
+ t = iT!==null ? this._texCoordArray[iT] : null;
116
+ }
117
+
118
+ polygon.push({
119
+ vertex:v,
120
+ normal:n,
121
+ tex:t
122
+ });
123
+ }
124
+ addPolygon.apply(this,[polygon]);
125
+ }
126
+ }
127
+
128
+ function parseO(this: ObjParser, line: string) {
129
+ // o
130
+ let res = /s\s+(.*)/.exec(line);
131
+ if (res && this._currentPlist?.name=="") {
132
+ this._currentPlist.name = res[1];
133
+ }
134
+ }
135
+
136
+ function checkAddPlist(this: ObjParser) {
137
+ if (this._addPlist) {
138
+ if (this._currentPlist) {
139
+ this._plistArray.push(this._currentPlist);
140
+ }
141
+ this._currentPlist = new PolyList();
142
+ this._addPlist = false;
143
+ }
144
+ }
145
+
146
+ function loadObjData(this: ObjParser) {
147
+ let lines = this._textData.split('\n');
148
+ let multiLine = "";
149
+ lines.forEach(line => {
150
+ line = line.trim();
151
+
152
+ // This section controls the break line character \
153
+ // to concatenate this new line with the next one
154
+ if (multiLine) {
155
+ line = multiLine + line;
156
+ }
157
+ if (line[line.length - 1] === '\\') {
158
+ line = line.substring(0,line.length - 1);
159
+ multiLine += line;
160
+ return;
161
+ }
162
+ else {
163
+ multiLine = "";
164
+ }
165
+
166
+ // First optimization: parse the first character and string length
167
+ if (line.length>1 && line[0] !== '#') {
168
+ // Second optimization: parse by the first character
169
+ switch (line[0]) {
170
+ case 'v':
171
+ let res = /v\s+([\d\.\-e]+)\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line);
172
+ if (res) {
173
+ this._vertexArray.push(
174
+ [ Number(res[1]), Number(res[2]), Number(res[3]) ]
175
+ );
176
+ }
177
+ else if ( (res = /vn\s+([\d\.\-e]+)\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line)) ) {
178
+ this._normalArray.push(
179
+ [ Number(res[1]), Number(res[2]), Number(res[3]) ]
180
+ );
181
+ }
182
+ else if ( (res = /vt\s+([\d\.\-e]+)\s+([\d\.\-e]+)/.exec(line)) ) {
183
+ this._texCoordArray.push(
184
+ [ Number(res[1]), Number(res[2]) ]
185
+ );
186
+ }
187
+ else {
188
+ console.warn("Error parsing line " + line);
189
+ }
190
+ break;
191
+ case 'm':
192
+ checkAddPlist.apply(this);
193
+ parseM.apply(this,[line]);
194
+ break;
195
+ case 'g':
196
+ checkAddPlist.apply(this);
197
+ parseG.apply(this,[line]);
198
+ break;
199
+ case 'u':
200
+ checkAddPlist.apply(this);
201
+ parseU.apply(this,[line]);
202
+ break;
203
+ case 's':
204
+ parseS.apply(this,[line]);
205
+ break;
206
+ case 'f':
207
+ parseF.apply(this,[line]);
208
+ break;
209
+ case 'o':
210
+ checkAddPlist.apply(this);
211
+ parseO.apply(this,[line]);
212
+ break;
213
+ }
214
+ }
215
+ });
216
+
217
+ if (this._currentPlist && this._addPlist) {
218
+ this._plistArray.push(this._currentPlist);
219
+ }
220
+ }
221
+
222
+ export default class ObjParser {
223
+ _textData: string;
224
+ _plistArray: PolyList[];
225
+ _vertexArray: number[][];
226
+ _normalArray: number[][];
227
+ _texCoordArray: number[][];
228
+ _mtlLib: string;
229
+ _currentPlist?: PolyList | null;
230
+ _addPlist: boolean;
231
+
232
+ constructor(objText: string) {
233
+ this._textData = objText;
234
+
235
+ this._plistArray = [];
236
+
237
+ this._vertexArray = [];
238
+ this._normalArray = [];
239
+ this._texCoordArray = [];
240
+
241
+ this._mtlLib = "";
242
+
243
+ this._addPlist = true;
244
+
245
+ loadObjData.apply(this);
246
+ }
247
+
248
+
249
+ get polyListArray() {
250
+ return this._plistArray;
251
+ }
252
+ }
@@ -1,19 +1,19 @@
1
- import { ResourceType } from "../tools/Resource";
2
- import WriterPlugin from "./WriterPlugin";
3
- import Writer from "./Writer";
4
-
5
- export default class ObjWriterPlugin extends WriterPlugin {
6
- get supportedExtensions(): string[] {
7
- return ["obj"];
8
- }
9
-
10
- get resourceTypes(): ResourceType[] {
11
- return [ResourceType.Drawable];
12
- }
13
-
14
- async write(path: string, data: any, type: ResourceType, writer: Writer): Promise<void> {
15
- console.log(path);
16
- console.log(data);
17
- console.log(type);
18
- }
1
+ import { ResourceType } from "../tools/Resource";
2
+ import WriterPlugin from "./WriterPlugin";
3
+ import Writer from "./Writer";
4
+
5
+ export default class ObjWriterPlugin extends WriterPlugin {
6
+ get supportedExtensions(): string[] {
7
+ return ["obj"];
8
+ }
9
+
10
+ get resourceTypes(): ResourceType[] {
11
+ return [ResourceType.Drawable];
12
+ }
13
+
14
+ async write(path: string, data: any, type: ResourceType, writer: Writer): Promise<void> {
15
+ console.log(path);
16
+ console.log(data);
17
+ console.log(type);
18
+ }
19
19
  }