bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,227 +1,227 @@
1
-
2
- import { TextureRenderTargetAttachment, TextureTargetName } from "../../base/Texture";
3
- import Vec from "../../math/Vec";
4
- import RenderBuffer, { RenderBufferType, CubeMapFace } from "../RenderBuffer";
5
- import Texture from "../../base/Texture";
6
-
7
- function glEnumToString(gl: WebGLRenderingContext, value: number): string {
8
- for(var key in gl) {
9
- if (gl[key as keyof WebGLRenderingContext] === value) {
10
- return key;
11
- }
12
- }
13
- return "0x" + value.toString(16);
14
- }
15
-
16
- function getAttachmentPoint(gl: WebGLRenderingContext, att: number | string): number {
17
- switch (Number(att)) {
18
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_0:
19
- return gl.COLOR_ATTACHMENT0;
20
- case TextureRenderTargetAttachment.DEPTH_ATTACHMENT:
21
- return gl.DEPTH_ATTACHMENT;
22
- case TextureRenderTargetAttachment.STENCIL_ATTACHMENT:
23
- return gl.STENCIL_ATTACHMENT;
24
- default:
25
- throw new Error(`RenderBuffer.beginUpdate() Error creating render buffer. Invalid attachment ${att}.`);
26
- }
27
- }
28
-
29
- function getTextureTarget(gl: WebGLRenderingContext, texture: Texture): number {
30
- return gl[TextureTargetName[texture.target] as keyof WebGLRenderingContext] as number;
31
- }
32
-
33
- export default class WebGLRenderBuffer extends RenderBuffer {
34
- private _framebuffer?: WebGLFramebuffer | null;
35
- private _depthBuffer?: WebGLRenderbuffer | null;
36
- private _framebuffers?: WebGLFramebuffer[] | null;
37
- private _depthBuffers?: WebGLRenderbuffer[] | null;
38
- private _screenViewport?: Vec;
39
- private _prevArrayBufferBinding?: WebGLBuffer | null;
40
- private _prevElementBufferBinding?: WebGLBuffer | null;
41
- constructor(renderer: any) {
42
- super(renderer);
43
- }
44
-
45
- get frameBuffer(): any {
46
- return this.renderer.frameBuffer;
47
- }
48
-
49
- saveVertexBufferState(): void {
50
- const { gl } = this.renderer;
51
- this._prevArrayBufferBinding = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
52
- this._prevElementBufferBinding = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
53
- }
54
-
55
- restoreVertexBufferState(): void {
56
- const { gl } = this.renderer;
57
- gl.bindBuffer(gl.ARRAY_BUFFER, this._prevArrayBufferBinding);
58
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._prevElementBufferBinding);
59
- }
60
-
61
- beginUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
62
- if (this.type === RenderBufferType.TEXTURE) {
63
- this.beginUpdateTexture();
64
- }
65
- else if (this.type === RenderBufferType.CUBE_MAP) {
66
- this.beginUpdateCubemap(textureFace);
67
- }
68
- else {
69
- throw new Error("The render buffer is not initialized");
70
- }
71
- }
72
-
73
- endUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
74
- if (this.type === RenderBufferType.TEXTURE) {
75
- this.endUpdateTexture();
76
- }
77
- else if (this.type === RenderBufferType.CUBE_MAP) {
78
- this.endUpdateCubemap();
79
- }
80
- else {
81
- throw new Error("The render buffer is not initialized");
82
- }
83
- }
84
-
85
- destroy(): void {
86
- const { gl } = this.renderer;
87
- if (this.type === RenderBufferType.TEXTURE) {
88
- if (this._framebuffer) {
89
- gl.deleteFramebuffer(this._framebuffer);
90
- this._framebuffer = null;
91
- }
92
- if (this._depthBuffer) {
93
- gl.deleteRenderbuffer(this._depthBuffer);
94
- this._depthBuffer = null;
95
- }
96
- }
97
- else if (this.type === RenderBufferType.CUBE_MAP) {
98
- if (this._framebuffers?.length) {
99
- this._framebuffers.forEach(fb => gl.deleteFramebuffer(fb));
100
- }
101
- if (this._depthBuffers?.length) {
102
- this._depthBuffers.forEach(db => gl.deleteRenderbuffer(db));
103
- }
104
- this._framebuffers = null;
105
- this._depthBuffers = null;
106
- }
107
- }
108
-
109
- readPixels(x: number, y: number, width: number, height: number): Uint8Array | undefined {
110
- const textureRenderer = this.attachments[0];
111
- const texture = textureRenderer?.texture;
112
- if (texture) {
113
- const { gl } = this.renderer;
114
- const data = new Uint8Array(width * height * 4);
115
- gl.readPixels(x, texture.size.height - y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
116
- return data;
117
- }
118
- }
119
-
120
-
121
- private beginUpdateTexture(): void {
122
- const { gl } = this.renderer;
123
-
124
- if (this.dirty) {
125
- if (this._framebuffer) {
126
- gl.deleteFramebuffer(this._framebuffer);
127
- }
128
- this._framebuffer = gl.createFramebuffer();
129
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
130
-
131
- let depthBufferPresent = false;
132
- for (const attachment in this.attachments) {
133
- const textureRenderer = this.attachments[attachment];
134
- const textureApi = textureRenderer.getApiObject();
135
- const attachmentPoint = getAttachmentPoint(gl,attachment);
136
- const textureTarget = getTextureTarget(gl,textureRenderer.texture);
137
- const level = 0;
138
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, textureTarget, textureApi, level);
139
- depthBufferPresent = depthBufferPresent || Number(attachment) === TextureRenderTargetAttachment.DEPTH_ATTACHMENT;
140
- }
141
-
142
- if (!depthBufferPresent) {
143
- this._depthBuffer = gl.createRenderbuffer();
144
- gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthBuffer);
145
-
146
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.size.width, this.size.height);
147
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this._depthBuffer);
148
- }
149
-
150
- this.setUpdated(true);
151
-
152
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
153
- throw new Error("Error initializing render buffer: the framebuffer is not complete");
154
- }
155
- }
156
-
157
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
158
-
159
- this._screenViewport = this.renderer.state.viewport;
160
- this.renderer.state.viewport = this.size;
161
- }
162
-
163
- private endUpdateTexture(): void {
164
- const { gl } = this.renderer;
165
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
166
- this.renderer.state.viewport = this._screenViewport;
167
- }
168
-
169
- private beginUpdateCubemap(face: CubeMapFace): void {
170
- const { gl } = this.renderer;
171
- const textureRenderer = this.attachments[0];
172
- const textureApi = textureRenderer?.getApiObject();
173
- const texture = textureRenderer?.texture;
174
-
175
- if (this.dirty) {
176
- // Cubemap render only supports ONE texture target
177
- // to COLOR_ATTACHMENT_0, check this and throw an exception
178
- // if there are more attachments
179
- if (Object.keys(this.attachments).length !== 1) {
180
- throw new Error(`Unexpected number of texture attachments rendering cube map. The cube map renderer supports only one color attachment.`);
181
- }
182
-
183
- this.destroy();
184
- this._framebuffers = [];
185
- this._depthBuffers = [];
186
-
187
-
188
- const { width, height } = texture.size;
189
- for (let i = 0; i < 6; ++i) {
190
- const fb = gl.createFramebuffer();
191
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
192
- this._framebuffers.push(fb);
193
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, textureApi, 0);
194
-
195
- const rb = gl.createRenderbuffer();
196
- this._depthBuffers.push(rb);
197
- gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
198
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
199
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rb);
200
-
201
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
202
- const statusCode = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
203
- throw new Error(`Cubemap frame buffer not complete in cube side #${i}: ${glEnumToString(gl, statusCode)}`);
204
- }
205
- }
206
-
207
- this.setUpdated(true);
208
- }
209
-
210
- // bind face
211
- // CubeMapFace.POSITIVE_X === 1, see CubeMapFace definition at render/RenderBuffer.js
212
- const faceIndex = face - 1;
213
- if (!this._framebuffers || faceIndex < 0 || faceIndex >= this._framebuffers.length) {
214
- throw new Error(`RenderBuffer.beginUpdateCubemap(): invalid cube map face index ${faceIndex}`);
215
- }
216
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffers[faceIndex]);
217
-
218
- this._screenViewport = this.renderer.state.viewport;
219
- this.renderer.state.viewport = texture.size;
220
- }
221
-
222
- private endUpdateCubemap(): void {
223
- const { gl } = this.renderer;
224
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
225
- this.renderer.state.viewport = this._screenViewport;
226
- }
1
+
2
+ import { TextureRenderTargetAttachment, TextureTargetName } from "../../base/Texture";
3
+ import Vec from "../../math/Vec";
4
+ import RenderBuffer, { RenderBufferType, CubeMapFace } from "../RenderBuffer";
5
+ import Texture from "../../base/Texture";
6
+
7
+ function glEnumToString(gl: WebGLRenderingContext, value: number): string {
8
+ for(var key in gl) {
9
+ if (gl[key as keyof WebGLRenderingContext] === value) {
10
+ return key;
11
+ }
12
+ }
13
+ return "0x" + value.toString(16);
14
+ }
15
+
16
+ function getAttachmentPoint(gl: WebGLRenderingContext, att: number | string): number {
17
+ switch (Number(att)) {
18
+ case TextureRenderTargetAttachment.COLOR_ATTACHMENT_0:
19
+ return gl.COLOR_ATTACHMENT0;
20
+ case TextureRenderTargetAttachment.DEPTH_ATTACHMENT:
21
+ return gl.DEPTH_ATTACHMENT;
22
+ case TextureRenderTargetAttachment.STENCIL_ATTACHMENT:
23
+ return gl.STENCIL_ATTACHMENT;
24
+ default:
25
+ throw new Error(`RenderBuffer.beginUpdate() Error creating render buffer. Invalid attachment ${att}.`);
26
+ }
27
+ }
28
+
29
+ function getTextureTarget(gl: WebGLRenderingContext, texture: Texture): number {
30
+ return gl[TextureTargetName[texture.target] as keyof WebGLRenderingContext] as number;
31
+ }
32
+
33
+ export default class WebGLRenderBuffer extends RenderBuffer {
34
+ private _framebuffer?: WebGLFramebuffer | null;
35
+ private _depthBuffer?: WebGLRenderbuffer | null;
36
+ private _framebuffers?: WebGLFramebuffer[] | null;
37
+ private _depthBuffers?: WebGLRenderbuffer[] | null;
38
+ private _screenViewport?: Vec;
39
+ private _prevArrayBufferBinding?: WebGLBuffer | null;
40
+ private _prevElementBufferBinding?: WebGLBuffer | null;
41
+ constructor(renderer: any) {
42
+ super(renderer);
43
+ }
44
+
45
+ get frameBuffer(): any {
46
+ return this.renderer.frameBuffer;
47
+ }
48
+
49
+ saveVertexBufferState(): void {
50
+ const { gl } = this.renderer;
51
+ this._prevArrayBufferBinding = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
52
+ this._prevElementBufferBinding = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
53
+ }
54
+
55
+ restoreVertexBufferState(): void {
56
+ const { gl } = this.renderer;
57
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._prevArrayBufferBinding);
58
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._prevElementBufferBinding);
59
+ }
60
+
61
+ beginUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
62
+ if (this.type === RenderBufferType.TEXTURE) {
63
+ this.beginUpdateTexture();
64
+ }
65
+ else if (this.type === RenderBufferType.CUBE_MAP) {
66
+ this.beginUpdateCubemap(textureFace);
67
+ }
68
+ else {
69
+ throw new Error("The render buffer is not initialized");
70
+ }
71
+ }
72
+
73
+ endUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
74
+ if (this.type === RenderBufferType.TEXTURE) {
75
+ this.endUpdateTexture();
76
+ }
77
+ else if (this.type === RenderBufferType.CUBE_MAP) {
78
+ this.endUpdateCubemap();
79
+ }
80
+ else {
81
+ throw new Error("The render buffer is not initialized");
82
+ }
83
+ }
84
+
85
+ destroy(): void {
86
+ const { gl } = this.renderer;
87
+ if (this.type === RenderBufferType.TEXTURE) {
88
+ if (this._framebuffer) {
89
+ gl.deleteFramebuffer(this._framebuffer);
90
+ this._framebuffer = null;
91
+ }
92
+ if (this._depthBuffer) {
93
+ gl.deleteRenderbuffer(this._depthBuffer);
94
+ this._depthBuffer = null;
95
+ }
96
+ }
97
+ else if (this.type === RenderBufferType.CUBE_MAP) {
98
+ if (this._framebuffers?.length) {
99
+ this._framebuffers.forEach(fb => gl.deleteFramebuffer(fb));
100
+ }
101
+ if (this._depthBuffers?.length) {
102
+ this._depthBuffers.forEach(db => gl.deleteRenderbuffer(db));
103
+ }
104
+ this._framebuffers = null;
105
+ this._depthBuffers = null;
106
+ }
107
+ }
108
+
109
+ readPixels(x: number, y: number, width: number, height: number): Uint8Array | undefined {
110
+ const textureRenderer = this.attachments[0];
111
+ const texture = textureRenderer?.texture;
112
+ if (texture) {
113
+ const { gl } = this.renderer;
114
+ const data = new Uint8Array(width * height * 4);
115
+ gl.readPixels(x, texture.size.height - y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
116
+ return data;
117
+ }
118
+ }
119
+
120
+
121
+ private beginUpdateTexture(): void {
122
+ const { gl } = this.renderer;
123
+
124
+ if (this.dirty) {
125
+ if (this._framebuffer) {
126
+ gl.deleteFramebuffer(this._framebuffer);
127
+ }
128
+ this._framebuffer = gl.createFramebuffer();
129
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
130
+
131
+ let depthBufferPresent = false;
132
+ for (const attachment in this.attachments) {
133
+ const textureRenderer = this.attachments[attachment];
134
+ const textureApi = textureRenderer.getApiObject();
135
+ const attachmentPoint = getAttachmentPoint(gl,attachment);
136
+ const textureTarget = getTextureTarget(gl,textureRenderer.texture);
137
+ const level = 0;
138
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, textureTarget, textureApi, level);
139
+ depthBufferPresent = depthBufferPresent || Number(attachment) === TextureRenderTargetAttachment.DEPTH_ATTACHMENT;
140
+ }
141
+
142
+ if (!depthBufferPresent) {
143
+ this._depthBuffer = gl.createRenderbuffer();
144
+ gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthBuffer);
145
+
146
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.size.width, this.size.height);
147
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this._depthBuffer);
148
+ }
149
+
150
+ this.setUpdated(true);
151
+
152
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
153
+ throw new Error("Error initializing render buffer: the framebuffer is not complete");
154
+ }
155
+ }
156
+
157
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
158
+
159
+ this._screenViewport = this.renderer.state.viewport;
160
+ this.renderer.state.viewport = this.size;
161
+ }
162
+
163
+ private endUpdateTexture(): void {
164
+ const { gl } = this.renderer;
165
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
166
+ this.renderer.state.viewport = this._screenViewport;
167
+ }
168
+
169
+ private beginUpdateCubemap(face: CubeMapFace): void {
170
+ const { gl } = this.renderer;
171
+ const textureRenderer = this.attachments[0];
172
+ const textureApi = textureRenderer?.getApiObject();
173
+ const texture = textureRenderer?.texture;
174
+
175
+ if (this.dirty) {
176
+ // Cubemap render only supports ONE texture target
177
+ // to COLOR_ATTACHMENT_0, check this and throw an exception
178
+ // if there are more attachments
179
+ if (Object.keys(this.attachments).length !== 1) {
180
+ throw new Error(`Unexpected number of texture attachments rendering cube map. The cube map renderer supports only one color attachment.`);
181
+ }
182
+
183
+ this.destroy();
184
+ this._framebuffers = [];
185
+ this._depthBuffers = [];
186
+
187
+
188
+ const { width, height } = texture.size;
189
+ for (let i = 0; i < 6; ++i) {
190
+ const fb = gl.createFramebuffer();
191
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
192
+ this._framebuffers.push(fb);
193
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, textureApi, 0);
194
+
195
+ const rb = gl.createRenderbuffer();
196
+ this._depthBuffers.push(rb);
197
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
198
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
199
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rb);
200
+
201
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
202
+ const statusCode = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
203
+ throw new Error(`Cubemap frame buffer not complete in cube side #${i}: ${glEnumToString(gl, statusCode)}`);
204
+ }
205
+ }
206
+
207
+ this.setUpdated(true);
208
+ }
209
+
210
+ // bind face
211
+ // CubeMapFace.POSITIVE_X === 1, see CubeMapFace definition at render/RenderBuffer.js
212
+ const faceIndex = face - 1;
213
+ if (!this._framebuffers || faceIndex < 0 || faceIndex >= this._framebuffers.length) {
214
+ throw new Error(`RenderBuffer.beginUpdateCubemap(): invalid cube map face index ${faceIndex}`);
215
+ }
216
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffers[faceIndex]);
217
+
218
+ this._screenViewport = this.renderer.state.viewport;
219
+ this.renderer.state.viewport = texture.size;
220
+ }
221
+
222
+ private endUpdateCubemap(): void {
223
+ const { gl } = this.renderer;
224
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
225
+ this.renderer.state.viewport = this._screenViewport;
226
+ }
227
227
  }