bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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import Component from "./Component";
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interface ComponentObject {
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}
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export default class ComponentMap {
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constructor(node: any) {
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add(comp: Component): void {
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}
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this._obj[typeId] = comp;
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(comp as any)._node = this._node;
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comp.addedToNode(this._node);
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this.syncArray();
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remove(compOrType: Component | string): void {
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const typeId = compOrType instanceof Component ? compOrType.typeId : compOrType;
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const existingComp = this._obj[typeId];
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if (existingComp) {
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(existingComp as any)._node = null;
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existingComp.removedFromNode(this._node);
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forEach(cb: (component: Component, index: number, array: Component[]) => void): void {
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clone(parentNode: any): ComponentMap {
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interface ComponentObject {
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export default class ComponentMap {
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private _obj: ComponentObject;
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private _array: Component[];
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private syncArray(): void {
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constructor(node: any) {
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get array(): Component[] {
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if (existingComp) {
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(existingComp as any)._node = null;
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existingComp.removedFromNode(this._node);
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}
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this._obj[typeId] = comp;
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(comp as any)._node = this._node;
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comp.addedToNode(this._node);
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this.syncArray();
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}
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remove(compOrType: Component | string): void {
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const typeId = compOrType instanceof Component ? compOrType.typeId : compOrType;
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const existingComp = this._obj[typeId];
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if (existingComp) {
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(existingComp as any)._node = null;
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existingComp.removedFromNode(this._node);
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delete this._obj[typeId];
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this.syncArray();
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}
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}
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empty(): void {
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const comp = this._obj[typeId];
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(comp as any)._node = null;
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comp.removedFromNode(this._node);
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}
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this._obj = {};
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this._array = [];
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}
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find(typeId: string): Component | undefined {
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return this._obj[typeId];
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}
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forEach(cb: (component: Component, index: number, array: Component[]) => void): void {
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return this._array.forEach(cb);
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every(cb: (component: Component, index: number, array: Component[]) => boolean): boolean {
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}
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}
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return this._array.filter(cb);
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}
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clone(parentNode: any): ComponentMap {
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result.assign(this);
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}
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// instance to this instance.
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}
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package/src/scene/Drawable.ts
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name: string;
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items: DrawableItem[];
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}
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export default class Drawable extends Component {
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private _name: string;
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private _items: DrawableItem[];
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constructor(name?: string) {
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super("Drawable");
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this._name = name || "";
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this._items = [];
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}
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get name(): string {
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}
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set name(n: string) {
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this._name = n;
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}
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get valid(): boolean {
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return this._items.length>0 && this._items.every(item => item.polyList !== null && item.material !== null);
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}
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get items(): DrawableItem[] {
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return this._items;
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}
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clone(): Drawable {
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const result = new Drawable();
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result.assign(this);
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return result;
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}
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assign(other: Drawable): void {
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this.destroy();
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this._name = other._name;
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this._items = [];
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other._items.forEach(item => {
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const pl = item.polyList.clone();
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const mat = item.material.clone();
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const trx = new Mat4(item.transform);
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this.addPolyList(pl,mat,trx);
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});
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}
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addPolyList(polyList: PolyList, material: Material, transform: Mat4 = Mat4.MakeIdentity()): void {
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if (!(polyList instanceof PolyList)) {
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throw new Error("Error adding polyList to drawable object: polyList is not an instance of PolyList");
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}
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if (!(material instanceof Material)) {
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throw new Error("Error adding polyList to drawable object: material is not an instance of Material");
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}
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|
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if (!(transform instanceof Mat4)) {
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|
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throw new Error("Error adding polyList to drawable object: transform is not an instance of Mat4");
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79
|
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}
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80
|
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this._items.push({ polyList, material, transform });
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81
|
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}
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82
|
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|
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83
|
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removePolyList(plist: PolyList): void {
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|
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this._items = this._items.filter(item => item.polyList != plist);
|
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85
|
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}
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86
|
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87
|
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destroy(): void {
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88
|
-
|
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89
|
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}
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90
|
-
|
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91
|
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addedToNode(node: any): void {
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92
|
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|
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93
|
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}
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94
|
-
|
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95
|
-
removedFromNode(node: any): void {
|
|
96
|
-
|
|
97
|
-
}
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|
98
|
-
|
|
99
|
-
makeSelectable(selectable: boolean = true): void {
|
|
100
|
-
this._items.forEach(({polyList}) => {
|
|
101
|
-
polyList.selectable = selectable;
|
|
102
|
-
})
|
|
103
|
-
}
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104
|
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|
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105
|
-
async deserialize(sceneData: DrawableSceneData, loader: any): Promise<void> {
|
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106
|
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const tryload = async (drawablePath: string): Promise<LoadedDrawable | null> => {
|
|
107
|
-
try {
|
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108
|
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const result = await loader.loadDrawable(drawablePath);
|
|
109
|
-
return result;
|
|
110
|
-
}
|
|
111
|
-
catch (err: any) {
|
|
112
|
-
if (!/not found/i.test(err.message)) {
|
|
113
|
-
console.error(err);
|
|
114
|
-
}
|
|
115
|
-
return null;
|
|
116
|
-
}
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
const drwFormat = VitscnjLoaderPlugin.PreferredDrawableFormat();
|
|
120
|
-
const drw = drwFormat === DrawableFormat.BG2
|
|
121
|
-
? (await tryload(sceneData.name + '.bg2') || await tryload(sceneData.name + '.vwglb'))
|
|
122
|
-
: (await tryload(sceneData.name + '.vwglb') || await tryload(sceneData.name + '.bg2'));
|
|
123
|
-
|
|
124
|
-
if (!drw) {
|
|
125
|
-
throw new Error(`Drawable.deserialize(): could not load drawable with name ${sceneData.name}`);
|
|
126
|
-
}
|
|
127
|
-
drw.items.forEach(({polyList,material,transform}) => this.addPolyList(polyList,material,transform));
|
|
128
|
-
this.name = drw.name;
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
async serialize(sceneData: DrawableSceneData, writer: any): Promise<void> {
|
|
132
|
-
await super.serialize(sceneData,writer);
|
|
133
|
-
throw new Error("Drawable.serialice() not implemented");
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
bindRenderer(renderer: Renderer): void {
|
|
137
|
-
super.bindRenderer(renderer);
|
|
138
|
-
this._items.forEach(item => {
|
|
139
|
-
item.polyListRenderer = renderer.factory.polyList(item.polyList);
|
|
140
|
-
item.materialRenderer = renderer.factory.material(item.material);
|
|
141
|
-
});
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
draw(renderQueue: any, modelMatrix: Mat4): void {
|
|
145
|
-
if (this.ready) {
|
|
146
|
-
this._items.forEach(({transform,polyListRenderer,materialRenderer}) => {
|
|
147
|
-
renderQueue.addPolyList(
|
|
148
|
-
polyListRenderer,
|
|
149
|
-
materialRenderer,
|
|
150
|
-
Mat4.Mult(transform, modelMatrix));
|
|
151
|
-
});
|
|
152
|
-
}
|
|
153
|
-
}
|
|
154
|
-
}
|
|
1
|
+
|
|
2
|
+
import Component from "./Component";
|
|
3
|
+
import Mat4 from "../math/Mat4";
|
|
4
|
+
import PolyList from "../base/PolyList";
|
|
5
|
+
import Material from "../base/Material";
|
|
6
|
+
import VitscnjLoaderPlugin, { DrawableFormat } from "../db/VitscnjLoaderPlugin";
|
|
7
|
+
import Renderer from "../render/Renderer";
|
|
8
|
+
|
|
9
|
+
interface DrawableItem {
|
|
10
|
+
polyList: PolyList;
|
|
11
|
+
material: Material;
|
|
12
|
+
transform: Mat4;
|
|
13
|
+
polyListRenderer?: any; // PolyListRenderer
|
|
14
|
+
materialRenderer?: any; // MaterialRenderer
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
interface DrawableSceneData {
|
|
18
|
+
name: string;
|
|
19
|
+
[key: string]: unknown;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
interface LoadedDrawable {
|
|
23
|
+
name: string;
|
|
24
|
+
items: DrawableItem[];
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export default class Drawable extends Component {
|
|
28
|
+
private _name: string;
|
|
29
|
+
private _items: DrawableItem[];
|
|
30
|
+
constructor(name?: string) {
|
|
31
|
+
super("Drawable");
|
|
32
|
+
this._name = name || "";
|
|
33
|
+
this._items = [];
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
get name(): string {
|
|
37
|
+
return this._name;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
set name(n: string) {
|
|
41
|
+
this._name = n;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
get valid(): boolean {
|
|
45
|
+
return this._items.length>0 && this._items.every(item => item.polyList !== null && item.material !== null);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
get items(): DrawableItem[] {
|
|
49
|
+
return this._items;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
clone(): Drawable {
|
|
53
|
+
const result = new Drawable();
|
|
54
|
+
result.assign(this);
|
|
55
|
+
return result;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
assign(other: Drawable): void {
|
|
59
|
+
this.destroy();
|
|
60
|
+
this._name = other._name;
|
|
61
|
+
this._items = [];
|
|
62
|
+
other._items.forEach(item => {
|
|
63
|
+
const pl = item.polyList.clone();
|
|
64
|
+
const mat = item.material.clone();
|
|
65
|
+
const trx = new Mat4(item.transform);
|
|
66
|
+
this.addPolyList(pl,mat,trx);
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
addPolyList(polyList: PolyList, material: Material, transform: Mat4 = Mat4.MakeIdentity()): void {
|
|
71
|
+
if (!(polyList instanceof PolyList)) {
|
|
72
|
+
throw new Error("Error adding polyList to drawable object: polyList is not an instance of PolyList");
|
|
73
|
+
}
|
|
74
|
+
if (!(material instanceof Material)) {
|
|
75
|
+
throw new Error("Error adding polyList to drawable object: material is not an instance of Material");
|
|
76
|
+
}
|
|
77
|
+
if (!(transform instanceof Mat4)) {
|
|
78
|
+
throw new Error("Error adding polyList to drawable object: transform is not an instance of Mat4");
|
|
79
|
+
}
|
|
80
|
+
this._items.push({ polyList, material, transform });
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
removePolyList(plist: PolyList): void {
|
|
84
|
+
this._items = this._items.filter(item => item.polyList != plist);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
destroy(): void {
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
addedToNode(node: any): void {
|
|
92
|
+
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
removedFromNode(node: any): void {
|
|
96
|
+
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
makeSelectable(selectable: boolean = true): void {
|
|
100
|
+
this._items.forEach(({polyList}) => {
|
|
101
|
+
polyList.selectable = selectable;
|
|
102
|
+
})
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
async deserialize(sceneData: DrawableSceneData, loader: any): Promise<void> {
|
|
106
|
+
const tryload = async (drawablePath: string): Promise<LoadedDrawable | null> => {
|
|
107
|
+
try {
|
|
108
|
+
const result = await loader.loadDrawable(drawablePath);
|
|
109
|
+
return result;
|
|
110
|
+
}
|
|
111
|
+
catch (err: any) {
|
|
112
|
+
if (!/not found/i.test(err.message)) {
|
|
113
|
+
console.error(err);
|
|
114
|
+
}
|
|
115
|
+
return null;
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
const drwFormat = VitscnjLoaderPlugin.PreferredDrawableFormat();
|
|
120
|
+
const drw = drwFormat === DrawableFormat.BG2
|
|
121
|
+
? (await tryload(sceneData.name + '.bg2') || await tryload(sceneData.name + '.vwglb'))
|
|
122
|
+
: (await tryload(sceneData.name + '.vwglb') || await tryload(sceneData.name + '.bg2'));
|
|
123
|
+
|
|
124
|
+
if (!drw) {
|
|
125
|
+
throw new Error(`Drawable.deserialize(): could not load drawable with name ${sceneData.name}`);
|
|
126
|
+
}
|
|
127
|
+
drw.items.forEach(({polyList,material,transform}) => this.addPolyList(polyList,material,transform));
|
|
128
|
+
this.name = drw.name;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
async serialize(sceneData: DrawableSceneData, writer: any): Promise<void> {
|
|
132
|
+
await super.serialize(sceneData,writer);
|
|
133
|
+
throw new Error("Drawable.serialice() not implemented");
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
bindRenderer(renderer: Renderer): void {
|
|
137
|
+
super.bindRenderer(renderer);
|
|
138
|
+
this._items.forEach(item => {
|
|
139
|
+
item.polyListRenderer = renderer.factory.polyList(item.polyList);
|
|
140
|
+
item.materialRenderer = renderer.factory.material(item.material);
|
|
141
|
+
});
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
draw(renderQueue: any, modelMatrix: Mat4): void {
|
|
145
|
+
if (this.ready) {
|
|
146
|
+
this._items.forEach(({transform,polyListRenderer,materialRenderer}) => {
|
|
147
|
+
renderQueue.addPolyList(
|
|
148
|
+
polyListRenderer,
|
|
149
|
+
materialRenderer,
|
|
150
|
+
Mat4.Mult(transform, modelMatrix));
|
|
151
|
+
});
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
}
|