bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,107 +1,107 @@
1
-
2
- import Component from "./Component";
3
-
4
- interface ComponentObject {
5
- [typeId: string]: Component;
6
- }
7
-
8
- export default class ComponentMap {
9
- private _node: any;
10
- private _obj: ComponentObject;
11
- private _array: Component[];
12
-
13
- private syncArray(): void {
14
- this._array = [];
15
- for (const type in this._obj) {
16
- const c = this._obj[type];
17
- this._array.push(c);
18
- }
19
- }
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-
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- constructor(node: any) {
22
- this._node = node;
23
- this._obj = {};
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- this._array = [];
25
- }
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-
27
- get array(): Component[] {
28
- return this._array;
29
- }
30
-
31
- add(comp: Component): void {
32
- const typeId = comp.typeId;
33
- const existingComp = this._obj[typeId];
34
- if (existingComp) {
35
- (existingComp as any)._node = null;
36
- existingComp.removedFromNode(this._node);
37
- }
38
- this._obj[typeId] = comp;
39
- (comp as any)._node = this._node;
40
- comp.addedToNode(this._node);
41
- this.syncArray();
42
- }
43
-
44
- remove(compOrType: Component | string): void {
45
- const typeId = compOrType instanceof Component ? compOrType.typeId : compOrType;
46
- const existingComp = this._obj[typeId];
47
- if (existingComp) {
48
- (existingComp as any)._node = null;
49
- existingComp.removedFromNode(this._node);
50
- delete this._obj[typeId];
51
- this.syncArray();
52
- }
53
- }
54
-
55
- empty(): void {
56
- for (const typeId in this._obj) {
57
- const comp = this._obj[typeId];
58
- (comp as any)._node = null;
59
- comp.removedFromNode(this._node);
60
- }
61
- this._obj = {};
62
- this._array = [];
63
- }
64
-
65
- find(typeId: string): Component | undefined {
66
- return this._obj[typeId];
67
- }
68
-
69
- forEach(cb: (component: Component, index: number, array: Component[]) => void): void {
70
- return this._array.forEach(cb);
71
- }
72
-
73
- every(cb: (component: Component, index: number, array: Component[]) => boolean): boolean {
74
- return this._array.every(cb);
75
- }
76
-
77
- some(cb: (component: Component, index: number, array: Component[]) => boolean): boolean {
78
- return this._array.some(cb);
79
- }
80
-
81
- map<T>(cb: (component: Component, index: number, array: Component[]) => T): T[] {
82
- return this._array.map(cb);
83
- }
84
-
85
- filter(cb: (component: Component, index: number, array: Component[]) => boolean): Component[] {
86
- return this._array.filter(cb);
87
- }
88
-
89
- clone(parentNode: any): ComponentMap {
90
- const result = new ComponentMap(parentNode);
91
- result.assign(this);
92
- return result;
93
- }
94
-
95
- // Note: this function clones the components from 'other'
96
- // instance to this instance.
97
- // This function doesn't modify this._node reference
98
- assign(other: ComponentMap): void {
99
- this.empty();
100
- for (const typeId in other._obj) {
101
- const comp = other._obj[typeId];
102
- const compClone = comp.clone();
103
- this._obj[typeId] = compClone;
104
- }
105
- this.syncArray();
106
- }
1
+
2
+ import Component from "./Component";
3
+
4
+ interface ComponentObject {
5
+ [typeId: string]: Component;
6
+ }
7
+
8
+ export default class ComponentMap {
9
+ private _node: any;
10
+ private _obj: ComponentObject;
11
+ private _array: Component[];
12
+
13
+ private syncArray(): void {
14
+ this._array = [];
15
+ for (const type in this._obj) {
16
+ const c = this._obj[type];
17
+ this._array.push(c);
18
+ }
19
+ }
20
+
21
+ constructor(node: any) {
22
+ this._node = node;
23
+ this._obj = {};
24
+ this._array = [];
25
+ }
26
+
27
+ get array(): Component[] {
28
+ return this._array;
29
+ }
30
+
31
+ add(comp: Component): void {
32
+ const typeId = comp.typeId;
33
+ const existingComp = this._obj[typeId];
34
+ if (existingComp) {
35
+ (existingComp as any)._node = null;
36
+ existingComp.removedFromNode(this._node);
37
+ }
38
+ this._obj[typeId] = comp;
39
+ (comp as any)._node = this._node;
40
+ comp.addedToNode(this._node);
41
+ this.syncArray();
42
+ }
43
+
44
+ remove(compOrType: Component | string): void {
45
+ const typeId = compOrType instanceof Component ? compOrType.typeId : compOrType;
46
+ const existingComp = this._obj[typeId];
47
+ if (existingComp) {
48
+ (existingComp as any)._node = null;
49
+ existingComp.removedFromNode(this._node);
50
+ delete this._obj[typeId];
51
+ this.syncArray();
52
+ }
53
+ }
54
+
55
+ empty(): void {
56
+ for (const typeId in this._obj) {
57
+ const comp = this._obj[typeId];
58
+ (comp as any)._node = null;
59
+ comp.removedFromNode(this._node);
60
+ }
61
+ this._obj = {};
62
+ this._array = [];
63
+ }
64
+
65
+ find(typeId: string): Component | undefined {
66
+ return this._obj[typeId];
67
+ }
68
+
69
+ forEach(cb: (component: Component, index: number, array: Component[]) => void): void {
70
+ return this._array.forEach(cb);
71
+ }
72
+
73
+ every(cb: (component: Component, index: number, array: Component[]) => boolean): boolean {
74
+ return this._array.every(cb);
75
+ }
76
+
77
+ some(cb: (component: Component, index: number, array: Component[]) => boolean): boolean {
78
+ return this._array.some(cb);
79
+ }
80
+
81
+ map<T>(cb: (component: Component, index: number, array: Component[]) => T): T[] {
82
+ return this._array.map(cb);
83
+ }
84
+
85
+ filter(cb: (component: Component, index: number, array: Component[]) => boolean): Component[] {
86
+ return this._array.filter(cb);
87
+ }
88
+
89
+ clone(parentNode: any): ComponentMap {
90
+ const result = new ComponentMap(parentNode);
91
+ result.assign(this);
92
+ return result;
93
+ }
94
+
95
+ // Note: this function clones the components from 'other'
96
+ // instance to this instance.
97
+ // This function doesn't modify this._node reference
98
+ assign(other: ComponentMap): void {
99
+ this.empty();
100
+ for (const typeId in other._obj) {
101
+ const comp = other._obj[typeId];
102
+ const compClone = comp.clone();
103
+ this._obj[typeId] = compClone;
104
+ }
105
+ this.syncArray();
106
+ }
107
107
  }
@@ -1,154 +1,154 @@
1
-
2
- import Component from "./Component";
3
- import Mat4 from "../math/Mat4";
4
- import PolyList from "../base/PolyList";
5
- import Material from "../base/Material";
6
- import VitscnjLoaderPlugin, { DrawableFormat } from "../db/VitscnjLoaderPlugin";
7
- import Renderer from "../render/Renderer";
8
-
9
- interface DrawableItem {
10
- polyList: PolyList;
11
- material: Material;
12
- transform: Mat4;
13
- polyListRenderer?: any; // PolyListRenderer
14
- materialRenderer?: any; // MaterialRenderer
15
- }
16
-
17
- interface DrawableSceneData {
18
- name: string;
19
- [key: string]: unknown;
20
- }
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-
22
- interface LoadedDrawable {
23
- name: string;
24
- items: DrawableItem[];
25
- }
26
-
27
- export default class Drawable extends Component {
28
- private _name: string;
29
- private _items: DrawableItem[];
30
- constructor(name?: string) {
31
- super("Drawable");
32
- this._name = name || "";
33
- this._items = [];
34
- }
35
-
36
- get name(): string {
37
- return this._name;
38
- }
39
-
40
- set name(n: string) {
41
- this._name = n;
42
- }
43
-
44
- get valid(): boolean {
45
- return this._items.length>0 && this._items.every(item => item.polyList !== null && item.material !== null);
46
- }
47
-
48
- get items(): DrawableItem[] {
49
- return this._items;
50
- }
51
-
52
- clone(): Drawable {
53
- const result = new Drawable();
54
- result.assign(this);
55
- return result;
56
- }
57
-
58
- assign(other: Drawable): void {
59
- this.destroy();
60
- this._name = other._name;
61
- this._items = [];
62
- other._items.forEach(item => {
63
- const pl = item.polyList.clone();
64
- const mat = item.material.clone();
65
- const trx = new Mat4(item.transform);
66
- this.addPolyList(pl,mat,trx);
67
- });
68
- }
69
-
70
- addPolyList(polyList: PolyList, material: Material, transform: Mat4 = Mat4.MakeIdentity()): void {
71
- if (!(polyList instanceof PolyList)) {
72
- throw new Error("Error adding polyList to drawable object: polyList is not an instance of PolyList");
73
- }
74
- if (!(material instanceof Material)) {
75
- throw new Error("Error adding polyList to drawable object: material is not an instance of Material");
76
- }
77
- if (!(transform instanceof Mat4)) {
78
- throw new Error("Error adding polyList to drawable object: transform is not an instance of Mat4");
79
- }
80
- this._items.push({ polyList, material, transform });
81
- }
82
-
83
- removePolyList(plist: PolyList): void {
84
- this._items = this._items.filter(item => item.polyList != plist);
85
- }
86
-
87
- destroy(): void {
88
-
89
- }
90
-
91
- addedToNode(node: any): void {
92
-
93
- }
94
-
95
- removedFromNode(node: any): void {
96
-
97
- }
98
-
99
- makeSelectable(selectable: boolean = true): void {
100
- this._items.forEach(({polyList}) => {
101
- polyList.selectable = selectable;
102
- })
103
- }
104
-
105
- async deserialize(sceneData: DrawableSceneData, loader: any): Promise<void> {
106
- const tryload = async (drawablePath: string): Promise<LoadedDrawable | null> => {
107
- try {
108
- const result = await loader.loadDrawable(drawablePath);
109
- return result;
110
- }
111
- catch (err: any) {
112
- if (!/not found/i.test(err.message)) {
113
- console.error(err);
114
- }
115
- return null;
116
- }
117
- }
118
-
119
- const drwFormat = VitscnjLoaderPlugin.PreferredDrawableFormat();
120
- const drw = drwFormat === DrawableFormat.BG2
121
- ? (await tryload(sceneData.name + '.bg2') || await tryload(sceneData.name + '.vwglb'))
122
- : (await tryload(sceneData.name + '.vwglb') || await tryload(sceneData.name + '.bg2'));
123
-
124
- if (!drw) {
125
- throw new Error(`Drawable.deserialize(): could not load drawable with name ${sceneData.name}`);
126
- }
127
- drw.items.forEach(({polyList,material,transform}) => this.addPolyList(polyList,material,transform));
128
- this.name = drw.name;
129
- }
130
-
131
- async serialize(sceneData: DrawableSceneData, writer: any): Promise<void> {
132
- await super.serialize(sceneData,writer);
133
- throw new Error("Drawable.serialice() not implemented");
134
- }
135
-
136
- bindRenderer(renderer: Renderer): void {
137
- super.bindRenderer(renderer);
138
- this._items.forEach(item => {
139
- item.polyListRenderer = renderer.factory.polyList(item.polyList);
140
- item.materialRenderer = renderer.factory.material(item.material);
141
- });
142
- }
143
-
144
- draw(renderQueue: any, modelMatrix: Mat4): void {
145
- if (this.ready) {
146
- this._items.forEach(({transform,polyListRenderer,materialRenderer}) => {
147
- renderQueue.addPolyList(
148
- polyListRenderer,
149
- materialRenderer,
150
- Mat4.Mult(transform, modelMatrix));
151
- });
152
- }
153
- }
154
- }
1
+
2
+ import Component from "./Component";
3
+ import Mat4 from "../math/Mat4";
4
+ import PolyList from "../base/PolyList";
5
+ import Material from "../base/Material";
6
+ import VitscnjLoaderPlugin, { DrawableFormat } from "../db/VitscnjLoaderPlugin";
7
+ import Renderer from "../render/Renderer";
8
+
9
+ interface DrawableItem {
10
+ polyList: PolyList;
11
+ material: Material;
12
+ transform: Mat4;
13
+ polyListRenderer?: any; // PolyListRenderer
14
+ materialRenderer?: any; // MaterialRenderer
15
+ }
16
+
17
+ interface DrawableSceneData {
18
+ name: string;
19
+ [key: string]: unknown;
20
+ }
21
+
22
+ interface LoadedDrawable {
23
+ name: string;
24
+ items: DrawableItem[];
25
+ }
26
+
27
+ export default class Drawable extends Component {
28
+ private _name: string;
29
+ private _items: DrawableItem[];
30
+ constructor(name?: string) {
31
+ super("Drawable");
32
+ this._name = name || "";
33
+ this._items = [];
34
+ }
35
+
36
+ get name(): string {
37
+ return this._name;
38
+ }
39
+
40
+ set name(n: string) {
41
+ this._name = n;
42
+ }
43
+
44
+ get valid(): boolean {
45
+ return this._items.length>0 && this._items.every(item => item.polyList !== null && item.material !== null);
46
+ }
47
+
48
+ get items(): DrawableItem[] {
49
+ return this._items;
50
+ }
51
+
52
+ clone(): Drawable {
53
+ const result = new Drawable();
54
+ result.assign(this);
55
+ return result;
56
+ }
57
+
58
+ assign(other: Drawable): void {
59
+ this.destroy();
60
+ this._name = other._name;
61
+ this._items = [];
62
+ other._items.forEach(item => {
63
+ const pl = item.polyList.clone();
64
+ const mat = item.material.clone();
65
+ const trx = new Mat4(item.transform);
66
+ this.addPolyList(pl,mat,trx);
67
+ });
68
+ }
69
+
70
+ addPolyList(polyList: PolyList, material: Material, transform: Mat4 = Mat4.MakeIdentity()): void {
71
+ if (!(polyList instanceof PolyList)) {
72
+ throw new Error("Error adding polyList to drawable object: polyList is not an instance of PolyList");
73
+ }
74
+ if (!(material instanceof Material)) {
75
+ throw new Error("Error adding polyList to drawable object: material is not an instance of Material");
76
+ }
77
+ if (!(transform instanceof Mat4)) {
78
+ throw new Error("Error adding polyList to drawable object: transform is not an instance of Mat4");
79
+ }
80
+ this._items.push({ polyList, material, transform });
81
+ }
82
+
83
+ removePolyList(plist: PolyList): void {
84
+ this._items = this._items.filter(item => item.polyList != plist);
85
+ }
86
+
87
+ destroy(): void {
88
+
89
+ }
90
+
91
+ addedToNode(node: any): void {
92
+
93
+ }
94
+
95
+ removedFromNode(node: any): void {
96
+
97
+ }
98
+
99
+ makeSelectable(selectable: boolean = true): void {
100
+ this._items.forEach(({polyList}) => {
101
+ polyList.selectable = selectable;
102
+ })
103
+ }
104
+
105
+ async deserialize(sceneData: DrawableSceneData, loader: any): Promise<void> {
106
+ const tryload = async (drawablePath: string): Promise<LoadedDrawable | null> => {
107
+ try {
108
+ const result = await loader.loadDrawable(drawablePath);
109
+ return result;
110
+ }
111
+ catch (err: any) {
112
+ if (!/not found/i.test(err.message)) {
113
+ console.error(err);
114
+ }
115
+ return null;
116
+ }
117
+ }
118
+
119
+ const drwFormat = VitscnjLoaderPlugin.PreferredDrawableFormat();
120
+ const drw = drwFormat === DrawableFormat.BG2
121
+ ? (await tryload(sceneData.name + '.bg2') || await tryload(sceneData.name + '.vwglb'))
122
+ : (await tryload(sceneData.name + '.vwglb') || await tryload(sceneData.name + '.bg2'));
123
+
124
+ if (!drw) {
125
+ throw new Error(`Drawable.deserialize(): could not load drawable with name ${sceneData.name}`);
126
+ }
127
+ drw.items.forEach(({polyList,material,transform}) => this.addPolyList(polyList,material,transform));
128
+ this.name = drw.name;
129
+ }
130
+
131
+ async serialize(sceneData: DrawableSceneData, writer: any): Promise<void> {
132
+ await super.serialize(sceneData,writer);
133
+ throw new Error("Drawable.serialice() not implemented");
134
+ }
135
+
136
+ bindRenderer(renderer: Renderer): void {
137
+ super.bindRenderer(renderer);
138
+ this._items.forEach(item => {
139
+ item.polyListRenderer = renderer.factory.polyList(item.polyList);
140
+ item.materialRenderer = renderer.factory.material(item.material);
141
+ });
142
+ }
143
+
144
+ draw(renderQueue: any, modelMatrix: Mat4): void {
145
+ if (this.ready) {
146
+ this._items.forEach(({transform,polyListRenderer,materialRenderer}) => {
147
+ renderQueue.addPolyList(
148
+ polyListRenderer,
149
+ materialRenderer,
150
+ Mat4.Mult(transform, modelMatrix));
151
+ });
152
+ }
153
+ }
154
+ }