bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,155 +1,155 @@
1
- import Component from "./Component";
2
- import Light, { LightType } from "../base/Light";
3
- import FindNodeVisitor from "./FindNodeVisitor";
4
- import Node from "./Node";
5
-
6
-
7
- export default class LightComponent extends Component {
8
- static GetLights(sceneRoot: Node): LightComponent[] {
9
- if (sceneRoot.sceneChanged || !(sceneRoot as any).__lights) {
10
- (sceneRoot as any).__lights = [];
11
- let findLights = new FindNodeVisitor();
12
- findLights.hasComponents(["Light"]);
13
- sceneRoot.accept(findLights);
14
- (sceneRoot as any).__lights = findLights.result.map(n => n.lightComponent);
15
- }
16
- return (sceneRoot as any).__lights;
17
- }
18
-
19
- static GetFirstShadowCastingLight(sceneRoot: Node): LightComponent | undefined {
20
- if (sceneRoot.sceneChanged || !(sceneRoot as any).__mainDirectionalLight) {
21
- (sceneRoot as any).__mainDirectionalLight = LightComponent.GetLights(sceneRoot)
22
- .find(l => l.light.type === LightType.DIRECTIONAL || l.light.type === LightType.SPOT);
23
- }
24
- return (sceneRoot as any).__mainDirectionalLight;
25
- }
26
-
27
- static GetMainDirectionalLight(sceneRoot: Node): LightComponent | undefined {
28
- if (sceneRoot.sceneChanged || !(sceneRoot as any).__mainDirectionalLight) {
29
- (sceneRoot as any).__mainDirectionalLight = LightComponent.GetLights(sceneRoot)
30
- .find(l => l.light.type === LightType.DIRECTIONAL);
31
- }
32
- return (sceneRoot as any).__mainDirectionalLight || LightComponent.GetFirstShadowCastingLight(sceneRoot);
33
- }
34
-
35
- _light: Light;
36
-
37
- constructor(light: Light | null = null) {
38
- super("Light");
39
-
40
- this._light = light || new Light();
41
- }
42
-
43
- get light(): Light { return this._light; }
44
- set light(l: Light) { this._light = l; }
45
-
46
- set depthTexture(t: any) {
47
- this._light.depthTexture = t;
48
- }
49
-
50
- get depthTexture(): any {
51
- return this._light.depthTexture;
52
- }
53
-
54
- set viewMatrix(vm: any) {
55
- this._light.viewMatrix = vm;
56
- }
57
-
58
- get viewMatrix(): any {
59
- return this._light.viewMatrix;
60
- }
61
-
62
- clone(): LightComponent {
63
- const result = new LightComponent();
64
- result.assign(this);
65
- return result;
66
- }
67
-
68
- assign(other: LightComponent): void {
69
- this._light = other._light.clone();
70
- }
71
-
72
- setProperties({
73
- enabled,
74
- type,
75
- lightType, // alias of type
76
- direction,
77
- position,
78
- color,
79
- spotCutoff,
80
- spotExponent,
81
- shadowStrength,
82
- castShadows,
83
- shadowBias,
84
- intensity,
85
- projection
86
- }: {
87
- enabled?: boolean;
88
- type?: LightType;
89
- lightType?: LightType;
90
- direction?: any;
91
- position?: any;
92
- color?: any;
93
- spotCutoff?: number;
94
- spotExponent?: number;
95
- shadowStrength?: number;
96
- castShadows?: boolean;
97
- shadowBias?: number;
98
- intensity?: number;
99
- projection?: any;
100
- }): void {
101
- if (enabled !== undefined) {
102
- this.light.enabled = enabled;
103
- }
104
- if (type !== undefined) {
105
- this.light.type = type;
106
- }
107
- if (lightType !== undefined) {
108
- this.light.type = lightType;
109
- }
110
- if (direction !== undefined) {
111
- this.light.direction = direction;
112
- }
113
- if (position !== undefined) {
114
- this.light.position = position;
115
- }
116
- if (color !== undefined) {
117
- this.light.color = color;
118
- }
119
- if (spotCutoff !== undefined) {
120
- this.light.spotCutoff = spotCutoff;
121
- }
122
- if (spotExponent !== undefined) {
123
- this.light.spotExponent = spotExponent;
124
- }
125
- if (shadowStrength !== undefined) {
126
- this.light.shadowStrength = shadowStrength;
127
- }
128
- if (castShadows !== undefined) {
129
- this.light.castShadows = castShadows;
130
- }
131
- if (shadowBias !== undefined) {
132
- this.light.shadowBias = shadowBias;
133
- }
134
- if (intensity !== undefined) {
135
- this.light.intensity = intensity;
136
- }
137
- if (projection !== undefined) {
138
- this.light.projection = projection;
139
- }
140
- }
141
-
142
- async deserialize(sceneData: any, loader: any): Promise<void> {
143
- await this._light.deserialize(sceneData);
144
- }
145
-
146
- async serialize(sceneData: any, writer: any): Promise<void> {
147
- await super.serialize(sceneData,writer);
148
- await this._light.serialize(sceneData);
149
- throw new Error("LightComponent.serialize() not implemented");
150
- }
151
-
152
- draw(renderQueue: any, modelMatrix: any): void {
153
- renderQueue.addLight(this.light, modelMatrix);
154
- }
1
+ import Component from "./Component";
2
+ import Light, { LightType } from "../base/Light";
3
+ import FindNodeVisitor from "./FindNodeVisitor";
4
+ import Node from "./Node";
5
+
6
+
7
+ export default class LightComponent extends Component {
8
+ static GetLights(sceneRoot: Node): LightComponent[] {
9
+ if (sceneRoot.sceneChanged || !(sceneRoot as any).__lights) {
10
+ (sceneRoot as any).__lights = [];
11
+ let findLights = new FindNodeVisitor();
12
+ findLights.hasComponents(["Light"]);
13
+ sceneRoot.accept(findLights);
14
+ (sceneRoot as any).__lights = findLights.result.map(n => n.lightComponent);
15
+ }
16
+ return (sceneRoot as any).__lights;
17
+ }
18
+
19
+ static GetFirstShadowCastingLight(sceneRoot: Node): LightComponent | undefined {
20
+ if (sceneRoot.sceneChanged || !(sceneRoot as any).__mainDirectionalLight) {
21
+ (sceneRoot as any).__mainDirectionalLight = LightComponent.GetLights(sceneRoot)
22
+ .find(l => l.light.type === LightType.DIRECTIONAL || l.light.type === LightType.SPOT);
23
+ }
24
+ return (sceneRoot as any).__mainDirectionalLight;
25
+ }
26
+
27
+ static GetMainDirectionalLight(sceneRoot: Node): LightComponent | undefined {
28
+ if (sceneRoot.sceneChanged || !(sceneRoot as any).__mainDirectionalLight) {
29
+ (sceneRoot as any).__mainDirectionalLight = LightComponent.GetLights(sceneRoot)
30
+ .find(l => l.light.type === LightType.DIRECTIONAL);
31
+ }
32
+ return (sceneRoot as any).__mainDirectionalLight || LightComponent.GetFirstShadowCastingLight(sceneRoot);
33
+ }
34
+
35
+ _light: Light;
36
+
37
+ constructor(light: Light | null = null) {
38
+ super("Light");
39
+
40
+ this._light = light || new Light();
41
+ }
42
+
43
+ get light(): Light { return this._light; }
44
+ set light(l: Light) { this._light = l; }
45
+
46
+ set depthTexture(t: any) {
47
+ this._light.depthTexture = t;
48
+ }
49
+
50
+ get depthTexture(): any {
51
+ return this._light.depthTexture;
52
+ }
53
+
54
+ set viewMatrix(vm: any) {
55
+ this._light.viewMatrix = vm;
56
+ }
57
+
58
+ get viewMatrix(): any {
59
+ return this._light.viewMatrix;
60
+ }
61
+
62
+ clone(): LightComponent {
63
+ const result = new LightComponent();
64
+ result.assign(this);
65
+ return result;
66
+ }
67
+
68
+ assign(other: LightComponent): void {
69
+ this._light = other._light.clone();
70
+ }
71
+
72
+ setProperties({
73
+ enabled,
74
+ type,
75
+ lightType, // alias of type
76
+ direction,
77
+ position,
78
+ color,
79
+ spotCutoff,
80
+ spotExponent,
81
+ shadowStrength,
82
+ castShadows,
83
+ shadowBias,
84
+ intensity,
85
+ projection
86
+ }: {
87
+ enabled?: boolean;
88
+ type?: LightType;
89
+ lightType?: LightType;
90
+ direction?: any;
91
+ position?: any;
92
+ color?: any;
93
+ spotCutoff?: number;
94
+ spotExponent?: number;
95
+ shadowStrength?: number;
96
+ castShadows?: boolean;
97
+ shadowBias?: number;
98
+ intensity?: number;
99
+ projection?: any;
100
+ }): void {
101
+ if (enabled !== undefined) {
102
+ this.light.enabled = enabled;
103
+ }
104
+ if (type !== undefined) {
105
+ this.light.type = type;
106
+ }
107
+ if (lightType !== undefined) {
108
+ this.light.type = lightType;
109
+ }
110
+ if (direction !== undefined) {
111
+ this.light.direction = direction;
112
+ }
113
+ if (position !== undefined) {
114
+ this.light.position = position;
115
+ }
116
+ if (color !== undefined) {
117
+ this.light.color = color;
118
+ }
119
+ if (spotCutoff !== undefined) {
120
+ this.light.spotCutoff = spotCutoff;
121
+ }
122
+ if (spotExponent !== undefined) {
123
+ this.light.spotExponent = spotExponent;
124
+ }
125
+ if (shadowStrength !== undefined) {
126
+ this.light.shadowStrength = shadowStrength;
127
+ }
128
+ if (castShadows !== undefined) {
129
+ this.light.castShadows = castShadows;
130
+ }
131
+ if (shadowBias !== undefined) {
132
+ this.light.shadowBias = shadowBias;
133
+ }
134
+ if (intensity !== undefined) {
135
+ this.light.intensity = intensity;
136
+ }
137
+ if (projection !== undefined) {
138
+ this.light.projection = projection;
139
+ }
140
+ }
141
+
142
+ async deserialize(sceneData: any, loader: any): Promise<void> {
143
+ await this._light.deserialize(sceneData);
144
+ }
145
+
146
+ async serialize(sceneData: any, writer: any): Promise<void> {
147
+ await super.serialize(sceneData,writer);
148
+ await this._light.serialize(sceneData);
149
+ throw new Error("LightComponent.serialize() not implemented");
150
+ }
151
+
152
+ draw(renderQueue: any, modelMatrix: any): void {
153
+ renderQueue.addLight(this.light, modelMatrix);
154
+ }
155
155
  }
@@ -1,46 +1,46 @@
1
-
2
- import Mat4 from "../math/Mat4";
3
-
4
- const pushMatrix = function(mat: Mat4, stack: Mat4[], id: string): void {
5
- stack.push(new Mat4(mat));
6
- }
7
-
8
- const popMatrix = function(mat: Mat4, stack: Mat4[], id: string): void {
9
- if (stack.length > 0) {
10
- mat.assign(stack[stack.length - 1]);
11
- stack.splice(stack.length - 1, 1);
12
- }
13
- else {
14
- throw new Error(`Matrix stack underflow detected in ${id} matrix`);
15
- }
16
- }
17
-
18
- export default class MatrixState {
19
- private _projection: Mat4;
20
- private _view: Mat4;
21
- private _model: Mat4;
22
- private _projMatrixStack: Mat4[];
23
- private _viewMatrixStack: Mat4[];
24
- private _modelMatrixStack: Mat4[];
25
-
26
- constructor() {
27
- this._projection = Mat4.MakeIdentity();
28
- this._view = Mat4.MakeIdentity();
29
- this._model = Mat4.MakeIdentity();
30
-
31
- this._projMatrixStack = [];
32
- this._viewMatrixStack = [];
33
- this._modelMatrixStack = [];
34
- }
35
-
36
- get projection(): Mat4 { return this._projection; }
37
- get view(): Mat4 { return this._view; }
38
- get model(): Mat4 { return this._model; }
39
-
40
- pushProjection(): void { pushMatrix(this._projection, this._projMatrixStack, 'projection'); }
41
- popProjection(): void { popMatrix(this._projection, this._projMatrixStack, 'projection'); }
42
- pushView(): void { pushMatrix(this._view, this._viewMatrixStack, 'view'); }
43
- popView(): void { popMatrix(this._view, this._viewMatrixStack, 'view'); }
44
- pushModel(): void { pushMatrix(this._model, this._modelMatrixStack, 'model'); }
45
- popModel(): void { popMatrix(this._model, this._modelMatrixStack, 'model'); }
46
- }
1
+
2
+ import Mat4 from "../math/Mat4";
3
+
4
+ const pushMatrix = function(mat: Mat4, stack: Mat4[], id: string): void {
5
+ stack.push(new Mat4(mat));
6
+ }
7
+
8
+ const popMatrix = function(mat: Mat4, stack: Mat4[], id: string): void {
9
+ if (stack.length > 0) {
10
+ mat.assign(stack[stack.length - 1]);
11
+ stack.splice(stack.length - 1, 1);
12
+ }
13
+ else {
14
+ throw new Error(`Matrix stack underflow detected in ${id} matrix`);
15
+ }
16
+ }
17
+
18
+ export default class MatrixState {
19
+ private _projection: Mat4;
20
+ private _view: Mat4;
21
+ private _model: Mat4;
22
+ private _projMatrixStack: Mat4[];
23
+ private _viewMatrixStack: Mat4[];
24
+ private _modelMatrixStack: Mat4[];
25
+
26
+ constructor() {
27
+ this._projection = Mat4.MakeIdentity();
28
+ this._view = Mat4.MakeIdentity();
29
+ this._model = Mat4.MakeIdentity();
30
+
31
+ this._projMatrixStack = [];
32
+ this._viewMatrixStack = [];
33
+ this._modelMatrixStack = [];
34
+ }
35
+
36
+ get projection(): Mat4 { return this._projection; }
37
+ get view(): Mat4 { return this._view; }
38
+ get model(): Mat4 { return this._model; }
39
+
40
+ pushProjection(): void { pushMatrix(this._projection, this._projMatrixStack, 'projection'); }
41
+ popProjection(): void { popMatrix(this._projection, this._projMatrixStack, 'projection'); }
42
+ pushView(): void { pushMatrix(this._view, this._viewMatrixStack, 'view'); }
43
+ popView(): void { popMatrix(this._view, this._viewMatrixStack, 'view'); }
44
+ pushModel(): void { pushMatrix(this._model, this._modelMatrixStack, 'model'); }
45
+ popModel(): void { popMatrix(this._model, this._modelMatrixStack, 'model'); }
46
+ }