bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,273 +1,273 @@
1
- import Canvas from "./Canvas";
2
- import AppController from "./AppController";
3
-
4
- import {
5
- MouseButtonEventType,
6
- createMouseEvent,
7
- clearMouseButtons,
8
- setMouseButton
9
- } from "./Bg2MouseEvent";
10
- import Bg2MouseEvent from "./Bg2MouseEvent";
11
- import { createTouchEvent } from "./Bg2TouchEvent";
12
- import Bg2TouchEvent from "./Bg2TouchEvent";
13
- import { createKeyboardEvent } from "./Bg2KeyboardEvent";
14
- import Bg2KeyboardEvent from "./Bg2KeyboardEvent";
15
-
16
- export enum FrameUpdate {
17
- AUTO = 0,
18
- MANUAL = 1
19
- }
20
-
21
- interface AnimationLoopState {
22
- lastTime: number;
23
- mainLoop: MainLoop[];
24
- }
25
-
26
- const g_animationLoop: AnimationLoopState = {
27
- lastTime: 0,
28
- mainLoop: []
29
- };
30
-
31
- async function animationLoop(totalTime?: number): Promise<void> {
32
- totalTime = totalTime || 0;
33
- requestAnimationFrame(animationLoop);
34
- const elapsed = totalTime - g_animationLoop.lastTime;
35
- g_animationLoop.lastTime = totalTime;
36
- for (const ml of g_animationLoop.mainLoop) {
37
- await onUpdate(ml, elapsed);
38
- }
39
- }
40
-
41
- class MouseStatus {
42
- pos: { x: number; y: number };
43
- leftButton: boolean;
44
- middleButton: boolean;
45
- rightButton: boolean;
46
-
47
- constructor() {
48
- this.pos = { x: 0, y: 0 };
49
- this.leftButton = false;
50
- this.middleButton = false;
51
- this.rightButton = false;
52
- }
53
-
54
- get anyButton(): boolean { return this.leftButton || this.middleButton || this.rightButton; }
55
- }
56
-
57
- export default class MainLoop {
58
- private _canvas: Canvas;
59
- private _appController: AppController;
60
- private _updateMode: FrameUpdate;
61
- private _firstFrameRendered: boolean;
62
- private _redisplayFrames: number;
63
- private _mouseStatus: MouseStatus;
64
-
65
- constructor(canvas: Canvas, appController: AppController) {
66
- this._canvas = canvas;
67
- (this._canvas as any)._mainLoop = this;
68
- this._appController = appController;
69
- (this._appController as any)._mainLoop = this;
70
- this._updateMode = FrameUpdate.AUTO;
71
- this._firstFrameRendered = false;
72
- this._redisplayFrames = 1;
73
-
74
- this._mouseStatus = new MouseStatus();
75
- }
76
-
77
- get canvas(): Canvas { return this._canvas; }
78
- get appController(): AppController { return this._appController; }
79
- get renderer(): any { return this._canvas?.renderer; }
80
-
81
- get updateMode(): FrameUpdate { return this._updateMode; }
82
- set updateMode(um: FrameUpdate) { this._updateMode = um; }
83
-
84
- get mouseStatus(): MouseStatus { return this._mouseStatus; }
85
-
86
- get redisplay(): boolean { return this._redisplayFrames > 0; }
87
-
88
- async run(): Promise<void> {
89
- await this.canvas.init();
90
- await this.appController.init();
91
- initEvents(this);
92
- g_animationLoop.mainLoop.push(this);
93
- animationLoop();
94
- }
95
-
96
- exit(): void {
97
- this.appController.destroy();
98
- const i = g_animationLoop.mainLoop.indexOf(this);
99
- if (i !== -1) {
100
- g_animationLoop.mainLoop.splice(i, 1);
101
- }
102
- }
103
-
104
- postReshape(): void {
105
- onResize(this);
106
- }
107
-
108
- postRedisplay({ frames = 10, timeout = 10 }: { frames?: number; timeout?: number } = {}): void {
109
- if (timeout <= 0) {
110
- this._redisplayFrames = frames;
111
- }
112
- else {
113
- setTimeout(() => this._redisplayFrames = frames, timeout);
114
- }
115
- }
116
- }
117
-
118
-
119
- function initEvents(mainLoop: MainLoop): void {
120
- onResize(mainLoop);
121
-
122
- const handlePropagation = (bgEvt: any, evt: Event): boolean => {
123
- if (bgEvt.isEventPropagationStopped) {
124
- evt.stopPropagation();
125
- evt.preventDefault();
126
- return false;
127
- }
128
- return true;
129
- }
130
-
131
- const c = mainLoop.canvas.domElement;
132
- (c as any).__mainLoop = mainLoop;
133
- c.addEventListener("mousedown", (evt: any) => {
134
- return handlePropagation(onMouseDown(evt, (evt.target as any).__mainLoop), evt);
135
- });
136
- c.addEventListener("mousemove", (evt: any) => {
137
- return handlePropagation(onMouseMove(evt, (evt.target as any).__mainLoop), evt);
138
- });
139
- c.addEventListener("mouseout", (evt: any) => {
140
- return handlePropagation(onMouseOut(evt, (evt.target as any).__mainLoop), evt);
141
- });
142
-
143
- c.addEventListener("mouseover", (evt: any) => {
144
- return handlePropagation(onMouseOver(evt, (evt.target as any).__mainLoop), evt);
145
- });
146
-
147
- c.addEventListener("mouseup", (evt: any) => {
148
- return handlePropagation(onMouseUp(evt, (evt.target as any).__mainLoop), evt);
149
- });
150
-
151
- c.addEventListener("touchstart", (evt: any) => {
152
- return handlePropagation(onTouchStart(evt, (evt.target as any).__mainLoop), evt);
153
- });
154
-
155
- c.addEventListener("touchmove", (evt: any) => {
156
- return handlePropagation(onTouchMove(evt, (evt.target as any).__mainLoop), evt);
157
- });
158
-
159
- c.addEventListener("touchend", (evt: any) => {
160
- return handlePropagation(onTouchEnd(evt, (evt.target as any).__mainLoop), evt);
161
- });
162
-
163
- const mouseWheelEvt = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
164
- c.addEventListener(mouseWheelEvt, (evt: any) => {
165
- return handlePropagation(onMouseWheel(evt, (evt.target as any).__mainLoop), evt);
166
- });
167
-
168
- window.addEventListener("keydown", (evt: any) => {
169
- g_animationLoop.mainLoop.forEach(ml => onKeyDown(evt, ml));
170
- });
171
-
172
- window.addEventListener("keyup", (evt: any) => {
173
- g_animationLoop.mainLoop.forEach(ml => onKeyUp(evt, ml));
174
- });
175
-
176
- window.addEventListener("resize", (evt: Event) => {
177
- onResize(mainLoop);
178
- });
179
-
180
- (c as any).oncontextmenu = (evt: Event) => false;
181
- }
182
-
183
- function onResize(mainLoop: MainLoop): void {
184
- const dpi = window.devicePixelRatio;
185
- mainLoop.appController.reshape(mainLoop.canvas.width * dpi, mainLoop.canvas.height * dpi);
186
- }
187
-
188
- async function onUpdate(mainLoop: MainLoop, elapsed: number): Promise<void> {
189
- if (mainLoop.redisplay) {
190
- if (mainLoop.updateMode === FrameUpdate.AUTO) {
191
- (mainLoop as any)._redisplayFrames = 1;
192
- }
193
- else {
194
- (mainLoop as any)._redisplayFrames--;
195
- }
196
- if ((mainLoop as any)._redisplayFrames > 0 || !(mainLoop as any)._firstFrameRendered) {
197
- await mainLoop.appController.frame(elapsed);
198
- mainLoop.appController.display();
199
- (mainLoop as any)._firstFrameRendered = true;
200
- }
201
- }
202
- }
203
-
204
- function onMouseDown(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
205
- const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.DOWN);
206
- setMouseButton(bg2Event, true);
207
- mainLoop.appController.mouseDown(bg2Event);
208
- return bg2Event;
209
- }
210
-
211
- function onMouseMove(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
212
- const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
213
- mainLoop.appController.mouseMove(bg2Event);
214
- if (mainLoop.mouseStatus.anyButton) {
215
- mainLoop.appController.mouseDrag(bg2Event);
216
- }
217
- return bg2Event;
218
- }
219
-
220
- function onMouseOut(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
221
- const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
222
- clearMouseButtons();
223
- mainLoop.appController.mouseOut(bg2Event);
224
- return bg2Event;
225
- }
226
-
227
- function onMouseOver(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
228
- return onMouseMove(evt, mainLoop);
229
- }
230
-
231
- function onMouseUp(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
232
- const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.UP);
233
- setMouseButton(bg2Event, false);
234
- mainLoop.appController.mouseUp(bg2Event);
235
- return bg2Event;
236
- }
237
-
238
- function onMouseWheel(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
239
- const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
240
- bg2Event.delta = evt.wheelDelta ? evt.wheelDelta * -1 : evt.detail * 10;
241
- mainLoop.appController.mouseWheel(bg2Event);
242
- return bg2Event;
243
- }
244
-
245
- function onTouchStart(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
246
- const bgEvent = createTouchEvent(evt, mainLoop);
247
- mainLoop.appController.touchStart(bgEvent);
248
- return bgEvent;
249
- }
250
-
251
- function onTouchMove(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
252
- const bgEvent = createTouchEvent(evt, mainLoop);
253
- mainLoop.appController.touchMove(bgEvent);
254
- return bgEvent;
255
- }
256
-
257
- function onTouchEnd(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
258
- const bgEvent = createTouchEvent(evt, mainLoop);
259
- mainLoop.appController.touchEnd(bgEvent);
260
- return bgEvent;
261
- }
262
-
263
- function onKeyDown(evt: any, mainLoop: MainLoop): Bg2KeyboardEvent {
264
- const bgEvent = createKeyboardEvent(evt);
265
- mainLoop.appController.keyDown(bgEvent);
266
- return bgEvent;
267
- }
268
-
269
- function onKeyUp(evt: any, mainLoop: MainLoop): Bg2KeyboardEvent {
270
- const bgEvent = createKeyboardEvent(evt);
271
- mainLoop.appController.keyUp(bgEvent);
272
- return bgEvent;
273
- }
1
+ import Canvas from "./Canvas";
2
+ import AppController from "./AppController";
3
+
4
+ import {
5
+ MouseButtonEventType,
6
+ createMouseEvent,
7
+ clearMouseButtons,
8
+ setMouseButton
9
+ } from "./Bg2MouseEvent";
10
+ import Bg2MouseEvent from "./Bg2MouseEvent";
11
+ import { createTouchEvent } from "./Bg2TouchEvent";
12
+ import Bg2TouchEvent from "./Bg2TouchEvent";
13
+ import { createKeyboardEvent } from "./Bg2KeyboardEvent";
14
+ import Bg2KeyboardEvent from "./Bg2KeyboardEvent";
15
+
16
+ export enum FrameUpdate {
17
+ AUTO = 0,
18
+ MANUAL = 1
19
+ }
20
+
21
+ interface AnimationLoopState {
22
+ lastTime: number;
23
+ mainLoop: MainLoop[];
24
+ }
25
+
26
+ const g_animationLoop: AnimationLoopState = {
27
+ lastTime: 0,
28
+ mainLoop: []
29
+ };
30
+
31
+ async function animationLoop(totalTime?: number): Promise<void> {
32
+ totalTime = totalTime || 0;
33
+ requestAnimationFrame(animationLoop);
34
+ const elapsed = totalTime - g_animationLoop.lastTime;
35
+ g_animationLoop.lastTime = totalTime;
36
+ for (const ml of g_animationLoop.mainLoop) {
37
+ await onUpdate(ml, elapsed);
38
+ }
39
+ }
40
+
41
+ class MouseStatus {
42
+ pos: { x: number; y: number };
43
+ leftButton: boolean;
44
+ middleButton: boolean;
45
+ rightButton: boolean;
46
+
47
+ constructor() {
48
+ this.pos = { x: 0, y: 0 };
49
+ this.leftButton = false;
50
+ this.middleButton = false;
51
+ this.rightButton = false;
52
+ }
53
+
54
+ get anyButton(): boolean { return this.leftButton || this.middleButton || this.rightButton; }
55
+ }
56
+
57
+ export default class MainLoop {
58
+ private _canvas: Canvas;
59
+ private _appController: AppController;
60
+ private _updateMode: FrameUpdate;
61
+ private _firstFrameRendered: boolean;
62
+ private _redisplayFrames: number;
63
+ private _mouseStatus: MouseStatus;
64
+
65
+ constructor(canvas: Canvas, appController: AppController) {
66
+ this._canvas = canvas;
67
+ (this._canvas as any)._mainLoop = this;
68
+ this._appController = appController;
69
+ (this._appController as any)._mainLoop = this;
70
+ this._updateMode = FrameUpdate.AUTO;
71
+ this._firstFrameRendered = false;
72
+ this._redisplayFrames = 1;
73
+
74
+ this._mouseStatus = new MouseStatus();
75
+ }
76
+
77
+ get canvas(): Canvas { return this._canvas; }
78
+ get appController(): AppController { return this._appController; }
79
+ get renderer(): any { return this._canvas?.renderer; }
80
+
81
+ get updateMode(): FrameUpdate { return this._updateMode; }
82
+ set updateMode(um: FrameUpdate) { this._updateMode = um; }
83
+
84
+ get mouseStatus(): MouseStatus { return this._mouseStatus; }
85
+
86
+ get redisplay(): boolean { return this._redisplayFrames > 0; }
87
+
88
+ async run(): Promise<void> {
89
+ await this.canvas.init();
90
+ await this.appController.init();
91
+ initEvents(this);
92
+ g_animationLoop.mainLoop.push(this);
93
+ animationLoop();
94
+ }
95
+
96
+ exit(): void {
97
+ this.appController.destroy();
98
+ const i = g_animationLoop.mainLoop.indexOf(this);
99
+ if (i !== -1) {
100
+ g_animationLoop.mainLoop.splice(i, 1);
101
+ }
102
+ }
103
+
104
+ postReshape(): void {
105
+ onResize(this);
106
+ }
107
+
108
+ postRedisplay({ frames = 10, timeout = 10 }: { frames?: number; timeout?: number } = {}): void {
109
+ if (timeout <= 0) {
110
+ this._redisplayFrames = frames;
111
+ }
112
+ else {
113
+ setTimeout(() => this._redisplayFrames = frames, timeout);
114
+ }
115
+ }
116
+ }
117
+
118
+
119
+ function initEvents(mainLoop: MainLoop): void {
120
+ onResize(mainLoop);
121
+
122
+ const handlePropagation = (bgEvt: any, evt: Event): boolean => {
123
+ if (bgEvt.isEventPropagationStopped) {
124
+ evt.stopPropagation();
125
+ evt.preventDefault();
126
+ return false;
127
+ }
128
+ return true;
129
+ }
130
+
131
+ const c = mainLoop.canvas.domElement;
132
+ (c as any).__mainLoop = mainLoop;
133
+ c.addEventListener("mousedown", (evt: any) => {
134
+ return handlePropagation(onMouseDown(evt, (evt.target as any).__mainLoop), evt);
135
+ });
136
+ c.addEventListener("mousemove", (evt: any) => {
137
+ return handlePropagation(onMouseMove(evt, (evt.target as any).__mainLoop), evt);
138
+ });
139
+ c.addEventListener("mouseout", (evt: any) => {
140
+ return handlePropagation(onMouseOut(evt, (evt.target as any).__mainLoop), evt);
141
+ });
142
+
143
+ c.addEventListener("mouseover", (evt: any) => {
144
+ return handlePropagation(onMouseOver(evt, (evt.target as any).__mainLoop), evt);
145
+ });
146
+
147
+ c.addEventListener("mouseup", (evt: any) => {
148
+ return handlePropagation(onMouseUp(evt, (evt.target as any).__mainLoop), evt);
149
+ });
150
+
151
+ c.addEventListener("touchstart", (evt: any) => {
152
+ return handlePropagation(onTouchStart(evt, (evt.target as any).__mainLoop), evt);
153
+ });
154
+
155
+ c.addEventListener("touchmove", (evt: any) => {
156
+ return handlePropagation(onTouchMove(evt, (evt.target as any).__mainLoop), evt);
157
+ });
158
+
159
+ c.addEventListener("touchend", (evt: any) => {
160
+ return handlePropagation(onTouchEnd(evt, (evt.target as any).__mainLoop), evt);
161
+ });
162
+
163
+ const mouseWheelEvt = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
164
+ c.addEventListener(mouseWheelEvt, (evt: any) => {
165
+ return handlePropagation(onMouseWheel(evt, (evt.target as any).__mainLoop), evt);
166
+ });
167
+
168
+ window.addEventListener("keydown", (evt: any) => {
169
+ g_animationLoop.mainLoop.forEach(ml => onKeyDown(evt, ml));
170
+ });
171
+
172
+ window.addEventListener("keyup", (evt: any) => {
173
+ g_animationLoop.mainLoop.forEach(ml => onKeyUp(evt, ml));
174
+ });
175
+
176
+ window.addEventListener("resize", (evt: Event) => {
177
+ onResize(mainLoop);
178
+ });
179
+
180
+ (c as any).oncontextmenu = (evt: Event) => false;
181
+ }
182
+
183
+ function onResize(mainLoop: MainLoop): void {
184
+ const dpi = window.devicePixelRatio;
185
+ mainLoop.appController.reshape(mainLoop.canvas.width * dpi, mainLoop.canvas.height * dpi);
186
+ }
187
+
188
+ async function onUpdate(mainLoop: MainLoop, elapsed: number): Promise<void> {
189
+ if (mainLoop.redisplay) {
190
+ if (mainLoop.updateMode === FrameUpdate.AUTO) {
191
+ (mainLoop as any)._redisplayFrames = 1;
192
+ }
193
+ else {
194
+ (mainLoop as any)._redisplayFrames--;
195
+ }
196
+ if ((mainLoop as any)._redisplayFrames > 0 || !(mainLoop as any)._firstFrameRendered) {
197
+ await mainLoop.appController.frame(elapsed);
198
+ mainLoop.appController.display();
199
+ (mainLoop as any)._firstFrameRendered = true;
200
+ }
201
+ }
202
+ }
203
+
204
+ function onMouseDown(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
205
+ const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.DOWN);
206
+ setMouseButton(bg2Event, true);
207
+ mainLoop.appController.mouseDown(bg2Event);
208
+ return bg2Event;
209
+ }
210
+
211
+ function onMouseMove(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
212
+ const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
213
+ mainLoop.appController.mouseMove(bg2Event);
214
+ if (mainLoop.mouseStatus.anyButton) {
215
+ mainLoop.appController.mouseDrag(bg2Event);
216
+ }
217
+ return bg2Event;
218
+ }
219
+
220
+ function onMouseOut(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
221
+ const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
222
+ clearMouseButtons();
223
+ mainLoop.appController.mouseOut(bg2Event);
224
+ return bg2Event;
225
+ }
226
+
227
+ function onMouseOver(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
228
+ return onMouseMove(evt, mainLoop);
229
+ }
230
+
231
+ function onMouseUp(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
232
+ const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.UP);
233
+ setMouseButton(bg2Event, false);
234
+ mainLoop.appController.mouseUp(bg2Event);
235
+ return bg2Event;
236
+ }
237
+
238
+ function onMouseWheel(evt: any, mainLoop: MainLoop): Bg2MouseEvent {
239
+ const bg2Event = createMouseEvent(evt, mainLoop, MouseButtonEventType.NONE);
240
+ bg2Event.delta = evt.wheelDelta ? evt.wheelDelta * -1 : evt.detail * 10;
241
+ mainLoop.appController.mouseWheel(bg2Event);
242
+ return bg2Event;
243
+ }
244
+
245
+ function onTouchStart(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
246
+ const bgEvent = createTouchEvent(evt, mainLoop);
247
+ mainLoop.appController.touchStart(bgEvent);
248
+ return bgEvent;
249
+ }
250
+
251
+ function onTouchMove(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
252
+ const bgEvent = createTouchEvent(evt, mainLoop);
253
+ mainLoop.appController.touchMove(bgEvent);
254
+ return bgEvent;
255
+ }
256
+
257
+ function onTouchEnd(evt: any, mainLoop: MainLoop): Bg2TouchEvent {
258
+ const bgEvent = createTouchEvent(evt, mainLoop);
259
+ mainLoop.appController.touchEnd(bgEvent);
260
+ return bgEvent;
261
+ }
262
+
263
+ function onKeyDown(evt: any, mainLoop: MainLoop): Bg2KeyboardEvent {
264
+ const bgEvent = createKeyboardEvent(evt);
265
+ mainLoop.appController.keyDown(bgEvent);
266
+ return bgEvent;
267
+ }
268
+
269
+ function onKeyUp(evt: any, mainLoop: MainLoop): Bg2KeyboardEvent {
270
+ const bgEvent = createKeyboardEvent(evt);
271
+ mainLoop.appController.keyUp(bgEvent);
272
+ return bgEvent;
273
+ }
package/src/app/index.ts CHANGED
@@ -1,25 +1,25 @@
1
- import AppController from "./AppController";
2
- import Canvas, {
3
- getMouseEventOffset,
4
- getEventTouches
5
- } from "./Canvas";
6
- import EventBase from "./EventBase";
7
- import MainLoop, {
8
- FrameUpdate
9
- } from "./MainLoop";
10
- import Bg2KeyboardEvent from "./Bg2KeyboardEvent";
11
- import Bg2MouseEvent from "./Bg2MouseEvent";
12
- import Bg2TouchEvent from "./Bg2TouchEvent";
13
-
14
- export default {
15
- AppController,
16
- FrameUpdate,
17
- Canvas,
18
- getMouseEventOffset,
19
- getEventTouches,
20
- EventBase,
21
- Bg2KeyboardEvent,
22
- MainLoop,
23
- Bg2MouseEvent,
24
- Bg2TouchEvent
1
+ import AppController from "./AppController";
2
+ import Canvas, {
3
+ getMouseEventOffset,
4
+ getEventTouches
5
+ } from "./Canvas";
6
+ import EventBase from "./EventBase";
7
+ import MainLoop, {
8
+ FrameUpdate
9
+ } from "./MainLoop";
10
+ import Bg2KeyboardEvent from "./Bg2KeyboardEvent";
11
+ import Bg2MouseEvent from "./Bg2MouseEvent";
12
+ import Bg2TouchEvent from "./Bg2TouchEvent";
13
+
14
+ export default {
15
+ AppController,
16
+ FrameUpdate,
17
+ Canvas,
18
+ getMouseEventOffset,
19
+ getEventTouches,
20
+ EventBase,
21
+ Bg2KeyboardEvent,
22
+ MainLoop,
23
+ Bg2MouseEvent,
24
+ Bg2TouchEvent
25
25
  }