bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,199 +1,199 @@
1
-
2
- import { getLayers, RenderLayer } from "../base/PolyList";
3
- import Mat4 from "../math/Mat4";
4
- import { BlendFunction } from "./Pipeline";
5
- import RenderState from "./RenderState";
6
- import type Renderer from "./Renderer";
7
- import type Shader from "./Shader";
8
- import type PolyListRenderer from "./PolyListRenderer";
9
- import type MaterialRenderer from "./MaterialRenderer";
10
- import type Pipeline from "./Pipeline";
11
- import type Light from "../base/Light";
12
-
13
- export interface QueuePipelines {
14
- cullBackFace: Pipeline;
15
- cullFaceDisabled: Pipeline;
16
- }
17
-
18
- export interface QueueItem {
19
- layer: RenderLayer;
20
- shader: Shader;
21
- beginOperation: ((layer: RenderLayer) => void) | null;
22
- endOperation: ((layer: RenderLayer) => void) | null;
23
- enabled: boolean;
24
- pipelines: QueuePipelines;
25
- queue: RenderState[];
26
- }
27
-
28
- export interface LightData {
29
- light: Light;
30
- transform: Mat4;
31
- }
32
-
33
- export interface EnableQueueOptions {
34
- beginOperation?: ((layer: RenderLayer) => void) | null;
35
- endOperation?: ((layer: RenderLayer) => void) | null;
36
- enabled?: boolean;
37
- }
38
-
39
- export default class RenderQueue {
40
- protected _renderer: Renderer;
41
- protected _queues: QueueItem[];
42
- protected _viewMatrix: Mat4;
43
- protected _projectionMatrix: Mat4;
44
- protected _lights: LightData[];
45
-
46
- constructor(renderer: Renderer) {
47
- this._renderer = renderer;
48
-
49
- this._queues = [];
50
-
51
- this._viewMatrix = Mat4.MakeIdentity();
52
- this._projectionMatrix = Mat4.MakeIdentity();
53
-
54
- this._lights = [];
55
- }
56
-
57
- get renderer(): Renderer {
58
- return this._renderer;
59
- }
60
-
61
- get queues(): QueueItem[] {
62
- return this._queues;
63
- }
64
-
65
- get viewMatrix(): Mat4 {
66
- return this._viewMatrix;
67
- }
68
-
69
- set viewMatrix(m: Mat4) {
70
- this._viewMatrix.assign(m);
71
- }
72
-
73
- get projectionMatrix(): Mat4 {
74
- return this._projectionMatrix;
75
- }
76
-
77
- set projectionMatrix(m: Mat4) {
78
- this._projectionMatrix.assign(m);
79
- }
80
-
81
- get lights(): LightData[] {
82
- return this._lights;
83
- }
84
-
85
- getQueue(layer: RenderLayer): QueueItem | undefined {
86
- return this._queues.find(l => l.layer === layer);
87
- }
88
-
89
- enableQueue(layer: RenderLayer, shader: Shader, { beginOperation = null, endOperation = null, enabled = true }: EnableQueueOptions = {}): void {
90
- // TODO: Create pipelines for different render states (cull face, front face etc.)
91
- const cullBackFace = this.renderer.factory.pipeline();
92
- const cullFaceDisabled = this.renderer.factory.pipeline();
93
- if (layer === RenderLayer.TRANSPARENT_DEFAULT) {
94
- const blendState = {
95
- enabled: true,
96
- blendFuncSrc: BlendFunction.SRC_ALPHA,
97
- blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
98
- blendFuncSrcAlpha: BlendFunction.ONE,
99
- blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
100
- };
101
- cullBackFace.setBlendState(blendState);
102
- cullFaceDisabled.setBlendState(blendState);
103
- }
104
- cullBackFace.create();
105
- cullFaceDisabled.cullFace = false;
106
- cullFaceDisabled.create();
107
-
108
-
109
-
110
-
111
- const queue = this.getQueue(layer);
112
- if (!queue) {
113
- this._queues.push({
114
- layer,
115
- shader,
116
- beginOperation,
117
- endOperation,
118
- enabled,
119
- pipelines: {
120
- cullBackFace,
121
- cullFaceDisabled
122
- },
123
- queue: []
124
- });
125
- }
126
- else {
127
- queue.enabled = true;
128
- }
129
- }
130
-
131
- disableQueue(layer: RenderLayer): void {
132
- const queue = this.getQueue(layer);
133
- if (queue) {
134
- queue.enabled = true;
135
- }
136
- }
137
-
138
- isQueueEnabled(layer: RenderLayer): boolean {
139
- return this.getQueue(layer)?.enabled || false;
140
- }
141
-
142
- newFrame(): void {
143
- this._queues.forEach(q => q.queue = []);
144
- this._lights = [];
145
- }
146
-
147
- addPolyList(polyListRenderer: PolyListRenderer, materialRenderer: MaterialRenderer, modelMatrix: Mat4): void {
148
- const plistLayers = getLayers(polyListRenderer.polyList, materialRenderer.material);
149
- this._queues.forEach(({ layer, shader, queue, pipelines }) => {
150
- if (plistLayers & layer) {
151
- const { polyList } = polyListRenderer;
152
- let pipeline = null;
153
- // TODO: Select pipeline based on material and polyList properties
154
- if (polyList.enableCullFace) {
155
- pipeline = pipelines.cullBackFace;
156
- }
157
- else {
158
- pipeline = pipelines.cullFaceDisabled;
159
- }
160
- queue.push(new RenderState({
161
- shader,
162
- polyListRenderer,
163
- materialRenderer,
164
- modelMatrix,
165
- viewMatrix: this.viewMatrix,
166
- projectionMatrix: this.projectionMatrix,
167
- pipeline
168
- }))
169
- }
170
- });
171
- }
172
-
173
- addLight(light: Light, transform: Mat4): void {
174
- // Clear the depth texture, because this parameter
175
- // is set each frame by the ShadowRenderer
176
- light.depthTexture = null;
177
- this._lights.push({ light, transform });
178
- }
179
-
180
- draw(layer: RenderLayer): void {
181
- const queue = this.getQueue(layer);
182
- if (queue) {
183
- if (typeof(queue.beginOperation) === "function") {
184
- queue.beginOperation(layer);
185
- }
186
-
187
- //queue.pipeline.activate();
188
- queue.queue.forEach(rs => {
189
- rs.draw();
190
- });
191
- if (typeof(queue.endOperation) === "function") {
192
- queue.endOperation(layer);
193
- }
194
- }
195
- else {
196
- console.warn(`No render queue found for layer ${layer}`);
197
- }
198
- }
1
+
2
+ import { getLayers, RenderLayer } from "../base/PolyList";
3
+ import Mat4 from "../math/Mat4";
4
+ import { BlendFunction } from "./Pipeline";
5
+ import RenderState from "./RenderState";
6
+ import type Renderer from "./Renderer";
7
+ import type Shader from "./Shader";
8
+ import type PolyListRenderer from "./PolyListRenderer";
9
+ import type MaterialRenderer from "./MaterialRenderer";
10
+ import type Pipeline from "./Pipeline";
11
+ import type Light from "../base/Light";
12
+
13
+ export interface QueuePipelines {
14
+ cullBackFace: Pipeline;
15
+ cullFaceDisabled: Pipeline;
16
+ }
17
+
18
+ export interface QueueItem {
19
+ layer: RenderLayer;
20
+ shader: Shader;
21
+ beginOperation: ((layer: RenderLayer) => void) | null;
22
+ endOperation: ((layer: RenderLayer) => void) | null;
23
+ enabled: boolean;
24
+ pipelines: QueuePipelines;
25
+ queue: RenderState[];
26
+ }
27
+
28
+ export interface LightData {
29
+ light: Light;
30
+ transform: Mat4;
31
+ }
32
+
33
+ export interface EnableQueueOptions {
34
+ beginOperation?: ((layer: RenderLayer) => void) | null;
35
+ endOperation?: ((layer: RenderLayer) => void) | null;
36
+ enabled?: boolean;
37
+ }
38
+
39
+ export default class RenderQueue {
40
+ protected _renderer: Renderer;
41
+ protected _queues: QueueItem[];
42
+ protected _viewMatrix: Mat4;
43
+ protected _projectionMatrix: Mat4;
44
+ protected _lights: LightData[];
45
+
46
+ constructor(renderer: Renderer) {
47
+ this._renderer = renderer;
48
+
49
+ this._queues = [];
50
+
51
+ this._viewMatrix = Mat4.MakeIdentity();
52
+ this._projectionMatrix = Mat4.MakeIdentity();
53
+
54
+ this._lights = [];
55
+ }
56
+
57
+ get renderer(): Renderer {
58
+ return this._renderer;
59
+ }
60
+
61
+ get queues(): QueueItem[] {
62
+ return this._queues;
63
+ }
64
+
65
+ get viewMatrix(): Mat4 {
66
+ return this._viewMatrix;
67
+ }
68
+
69
+ set viewMatrix(m: Mat4) {
70
+ this._viewMatrix.assign(m);
71
+ }
72
+
73
+ get projectionMatrix(): Mat4 {
74
+ return this._projectionMatrix;
75
+ }
76
+
77
+ set projectionMatrix(m: Mat4) {
78
+ this._projectionMatrix.assign(m);
79
+ }
80
+
81
+ get lights(): LightData[] {
82
+ return this._lights;
83
+ }
84
+
85
+ getQueue(layer: RenderLayer): QueueItem | undefined {
86
+ return this._queues.find(l => l.layer === layer);
87
+ }
88
+
89
+ enableQueue(layer: RenderLayer, shader: Shader, { beginOperation = null, endOperation = null, enabled = true }: EnableQueueOptions = {}): void {
90
+ // TODO: Create pipelines for different render states (cull face, front face etc.)
91
+ const cullBackFace = this.renderer.factory.pipeline();
92
+ const cullFaceDisabled = this.renderer.factory.pipeline();
93
+ if (layer === RenderLayer.TRANSPARENT_DEFAULT) {
94
+ const blendState = {
95
+ enabled: true,
96
+ blendFuncSrc: BlendFunction.SRC_ALPHA,
97
+ blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
98
+ blendFuncSrcAlpha: BlendFunction.ONE,
99
+ blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
100
+ };
101
+ cullBackFace.setBlendState(blendState);
102
+ cullFaceDisabled.setBlendState(blendState);
103
+ }
104
+ cullBackFace.create();
105
+ cullFaceDisabled.cullFace = false;
106
+ cullFaceDisabled.create();
107
+
108
+
109
+
110
+
111
+ const queue = this.getQueue(layer);
112
+ if (!queue) {
113
+ this._queues.push({
114
+ layer,
115
+ shader,
116
+ beginOperation,
117
+ endOperation,
118
+ enabled,
119
+ pipelines: {
120
+ cullBackFace,
121
+ cullFaceDisabled
122
+ },
123
+ queue: []
124
+ });
125
+ }
126
+ else {
127
+ queue.enabled = true;
128
+ }
129
+ }
130
+
131
+ disableQueue(layer: RenderLayer): void {
132
+ const queue = this.getQueue(layer);
133
+ if (queue) {
134
+ queue.enabled = true;
135
+ }
136
+ }
137
+
138
+ isQueueEnabled(layer: RenderLayer): boolean {
139
+ return this.getQueue(layer)?.enabled || false;
140
+ }
141
+
142
+ newFrame(): void {
143
+ this._queues.forEach(q => q.queue = []);
144
+ this._lights = [];
145
+ }
146
+
147
+ addPolyList(polyListRenderer: PolyListRenderer, materialRenderer: MaterialRenderer, modelMatrix: Mat4): void {
148
+ const plistLayers = getLayers(polyListRenderer.polyList, materialRenderer.material);
149
+ this._queues.forEach(({ layer, shader, queue, pipelines }) => {
150
+ if (plistLayers & layer) {
151
+ const { polyList } = polyListRenderer;
152
+ let pipeline = null;
153
+ // TODO: Select pipeline based on material and polyList properties
154
+ if (polyList.enableCullFace) {
155
+ pipeline = pipelines.cullBackFace;
156
+ }
157
+ else {
158
+ pipeline = pipelines.cullFaceDisabled;
159
+ }
160
+ queue.push(new RenderState({
161
+ shader,
162
+ polyListRenderer,
163
+ materialRenderer,
164
+ modelMatrix,
165
+ viewMatrix: this.viewMatrix,
166
+ projectionMatrix: this.projectionMatrix,
167
+ pipeline
168
+ }))
169
+ }
170
+ });
171
+ }
172
+
173
+ addLight(light: Light, transform: Mat4): void {
174
+ // Clear the depth texture, because this parameter
175
+ // is set each frame by the ShadowRenderer
176
+ light.depthTexture = null;
177
+ this._lights.push({ light, transform });
178
+ }
179
+
180
+ draw(layer: RenderLayer): void {
181
+ const queue = this.getQueue(layer);
182
+ if (queue) {
183
+ if (typeof(queue.beginOperation) === "function") {
184
+ queue.beginOperation(layer);
185
+ }
186
+
187
+ //queue.pipeline.activate();
188
+ queue.queue.forEach(rs => {
189
+ rs.draw();
190
+ });
191
+ if (typeof(queue.endOperation) === "function") {
192
+ queue.endOperation(layer);
193
+ }
194
+ }
195
+ else {
196
+ console.warn(`No render queue found for layer ${layer}`);
197
+ }
198
+ }
199
199
  }
@@ -1,116 +1,116 @@
1
-
2
- import { RenderLayer } from "../base/PolyList";
3
- import Mat4 from "../math/Mat4";
4
- import type Shader from "./Shader";
5
- import type PolyListRenderer from "./PolyListRenderer";
6
- import type MaterialRenderer from "./MaterialRenderer";
7
- import type Renderer from "./Renderer";
8
- import type Pipeline from "./Pipeline";
9
-
10
- export interface RenderStateOptions {
11
- shader?: Shader | null;
12
- polyListRenderer?: PolyListRenderer | null;
13
- materialRenderer?: MaterialRenderer | null;
14
- modelMatrix?: Mat4;
15
- viewMatrix?: Mat4;
16
- projectionMatrix?: Mat4;
17
- pipeline?: Pipeline | null;
18
- }
19
-
20
- export interface DrawOptions {
21
- overrideShader?: Shader | null;
22
- overrideViewMatrix?: Mat4 | null;
23
- overrideProjectionMatrix?: Mat4 | null;
24
- }
25
-
26
- export default class RenderState {
27
- protected _shader: Shader | null;
28
- protected _polyListRenderer: PolyListRenderer | null;
29
- protected _materialRenderer: MaterialRenderer | null;
30
- protected _modelMatrix: Mat4;
31
- protected _viewMatrix: Mat4;
32
- protected _projectionMatrix: Mat4;
33
- protected _pipeline: Pipeline | null;
34
-
35
- constructor({
36
- shader = null,
37
- polyListRenderer = null,
38
- materialRenderer = null,
39
- modelMatrix = Mat4.MakeIdentity(),
40
- viewMatrix = Mat4.MakeIdentity(),
41
- projectionMatrix = Mat4.MakeIdentity(),
42
- pipeline = null
43
- }: RenderStateOptions = {}) {
44
- this._shader = shader;
45
- this._polyListRenderer = polyListRenderer;
46
- this._materialRenderer = materialRenderer;
47
- this._modelMatrix = modelMatrix;
48
- this._viewMatrix = viewMatrix;
49
- this._projectionMatrix = projectionMatrix;
50
- this._pipeline = pipeline;
51
- }
52
-
53
- get valid(): boolean {
54
- return this._shader && this._polyListRenderer !== null && this._materialRenderer !== null || false;
55
- }
56
-
57
- get renderer(): Renderer | undefined { return this._polyListRenderer?.renderer; }
58
-
59
- set shader(shader: Shader | null) { this._shader = shader; }
60
- get shader(): Shader | null { return this._shader; }
61
- set polyListRenderer(polyListRenderer: PolyListRenderer | null) { this._polyListRenderer = polyListRenderer; }
62
- get polyListRenderer(): PolyListRenderer | null { return this._polyListRenderer; }
63
- set materialRenderer(materialRenderer: MaterialRenderer | null) { this._materialRenderer = materialRenderer; }
64
- get materialRenderer(): MaterialRenderer | null { return this._materialRenderer; }
65
- set modelMatrix(model: Mat4) { this._modelMatrix = model; }
66
- get modelMatrix(): Mat4 { return this._modelMatrix; }
67
- set viewMatrix(view: Mat4) { this._viewMatrix = view; }
68
- get viewMatrix(): Mat4 { return this._viewMatrix; }
69
- set projectionMatrix(projection: Mat4) { this._projectionMatrix = projection; }
70
- get projectionMatrix(): Mat4 { return this._projectionMatrix; }
71
- get pipeline(): Pipeline | null { return this._pipeline; }
72
- set pipeline(pl: Pipeline | null) { this._pipeline = pl; }
73
-
74
- isLayerEnabled(layer: RenderLayer): boolean {
75
- const { polyList } = this._polyListRenderer || {};
76
- const { material } = this._materialRenderer || {};
77
- if (!polyList || !material) {
78
- return false;
79
- }
80
-
81
- const renderLayers = polyList.renderLayers === RenderLayer.AUTO ?
82
- (material.isTransparent ? RenderLayer.TRANSPARENT_DEFAULT : RenderLayer.OPAQUE_DEFAULT) :
83
- (polyList.renderLayers);
84
-
85
- return (renderLayers & layer) !== 0;
86
- }
87
-
88
- draw({ overrideShader = null, overrideViewMatrix = null, overrideProjectionMatrix = null}: DrawOptions = {}): void {
89
- const shader = overrideShader || this.shader;
90
- if (!this.polyListRenderer?.polyList.visible || !shader || !this.materialRenderer) {
91
- return;
92
- }
93
- if ((this.renderer as any)?.debugMode) {
94
- console.log(`======= Begin render polyList "${this.polyListRenderer.polyList.name}" ==============`);
95
- }
96
-
97
- if (this.pipeline) {
98
- this.pipeline.activate();
99
- }
100
- this.polyListRenderer.bindBuffers();
101
-
102
- const viewMatrix = overrideViewMatrix || this.viewMatrix;
103
- const projectionMatrix = overrideProjectionMatrix || this.projectionMatrix;
104
- shader.setup(
105
- this.polyListRenderer,
106
- this.materialRenderer,
107
- this.modelMatrix,
108
- viewMatrix,
109
- projectionMatrix
110
- );
111
- this.polyListRenderer.draw();
112
- if ((this.renderer as any)?.debugMode) {
113
- console.log(`======= End render polyList "${this.polyListRenderer.polyList.name}" ==============`);
114
- }
115
- }
116
- }
1
+
2
+ import { RenderLayer } from "../base/PolyList";
3
+ import Mat4 from "../math/Mat4";
4
+ import type Shader from "./Shader";
5
+ import type PolyListRenderer from "./PolyListRenderer";
6
+ import type MaterialRenderer from "./MaterialRenderer";
7
+ import type Renderer from "./Renderer";
8
+ import type Pipeline from "./Pipeline";
9
+
10
+ export interface RenderStateOptions {
11
+ shader?: Shader | null;
12
+ polyListRenderer?: PolyListRenderer | null;
13
+ materialRenderer?: MaterialRenderer | null;
14
+ modelMatrix?: Mat4;
15
+ viewMatrix?: Mat4;
16
+ projectionMatrix?: Mat4;
17
+ pipeline?: Pipeline | null;
18
+ }
19
+
20
+ export interface DrawOptions {
21
+ overrideShader?: Shader | null;
22
+ overrideViewMatrix?: Mat4 | null;
23
+ overrideProjectionMatrix?: Mat4 | null;
24
+ }
25
+
26
+ export default class RenderState {
27
+ protected _shader: Shader | null;
28
+ protected _polyListRenderer: PolyListRenderer | null;
29
+ protected _materialRenderer: MaterialRenderer | null;
30
+ protected _modelMatrix: Mat4;
31
+ protected _viewMatrix: Mat4;
32
+ protected _projectionMatrix: Mat4;
33
+ protected _pipeline: Pipeline | null;
34
+
35
+ constructor({
36
+ shader = null,
37
+ polyListRenderer = null,
38
+ materialRenderer = null,
39
+ modelMatrix = Mat4.MakeIdentity(),
40
+ viewMatrix = Mat4.MakeIdentity(),
41
+ projectionMatrix = Mat4.MakeIdentity(),
42
+ pipeline = null
43
+ }: RenderStateOptions = {}) {
44
+ this._shader = shader;
45
+ this._polyListRenderer = polyListRenderer;
46
+ this._materialRenderer = materialRenderer;
47
+ this._modelMatrix = modelMatrix;
48
+ this._viewMatrix = viewMatrix;
49
+ this._projectionMatrix = projectionMatrix;
50
+ this._pipeline = pipeline;
51
+ }
52
+
53
+ get valid(): boolean {
54
+ return this._shader && this._polyListRenderer !== null && this._materialRenderer !== null || false;
55
+ }
56
+
57
+ get renderer(): Renderer | undefined { return this._polyListRenderer?.renderer; }
58
+
59
+ set shader(shader: Shader | null) { this._shader = shader; }
60
+ get shader(): Shader | null { return this._shader; }
61
+ set polyListRenderer(polyListRenderer: PolyListRenderer | null) { this._polyListRenderer = polyListRenderer; }
62
+ get polyListRenderer(): PolyListRenderer | null { return this._polyListRenderer; }
63
+ set materialRenderer(materialRenderer: MaterialRenderer | null) { this._materialRenderer = materialRenderer; }
64
+ get materialRenderer(): MaterialRenderer | null { return this._materialRenderer; }
65
+ set modelMatrix(model: Mat4) { this._modelMatrix = model; }
66
+ get modelMatrix(): Mat4 { return this._modelMatrix; }
67
+ set viewMatrix(view: Mat4) { this._viewMatrix = view; }
68
+ get viewMatrix(): Mat4 { return this._viewMatrix; }
69
+ set projectionMatrix(projection: Mat4) { this._projectionMatrix = projection; }
70
+ get projectionMatrix(): Mat4 { return this._projectionMatrix; }
71
+ get pipeline(): Pipeline | null { return this._pipeline; }
72
+ set pipeline(pl: Pipeline | null) { this._pipeline = pl; }
73
+
74
+ isLayerEnabled(layer: RenderLayer): boolean {
75
+ const { polyList } = this._polyListRenderer || {};
76
+ const { material } = this._materialRenderer || {};
77
+ if (!polyList || !material) {
78
+ return false;
79
+ }
80
+
81
+ const renderLayers = polyList.renderLayers === RenderLayer.AUTO ?
82
+ (material.isTransparent ? RenderLayer.TRANSPARENT_DEFAULT : RenderLayer.OPAQUE_DEFAULT) :
83
+ (polyList.renderLayers);
84
+
85
+ return (renderLayers & layer) !== 0;
86
+ }
87
+
88
+ draw({ overrideShader = null, overrideViewMatrix = null, overrideProjectionMatrix = null}: DrawOptions = {}): void {
89
+ const shader = overrideShader || this.shader;
90
+ if (!this.polyListRenderer?.polyList.visible || !shader || !this.materialRenderer) {
91
+ return;
92
+ }
93
+ if ((this.renderer as any)?.debugMode) {
94
+ console.log(`======= Begin render polyList "${this.polyListRenderer.polyList.name}" ==============`);
95
+ }
96
+
97
+ if (this.pipeline) {
98
+ this.pipeline.activate();
99
+ }
100
+ this.polyListRenderer.bindBuffers();
101
+
102
+ const viewMatrix = overrideViewMatrix || this.viewMatrix;
103
+ const projectionMatrix = overrideProjectionMatrix || this.projectionMatrix;
104
+ shader.setup(
105
+ this.polyListRenderer,
106
+ this.materialRenderer,
107
+ this.modelMatrix,
108
+ viewMatrix,
109
+ projectionMatrix
110
+ );
111
+ this.polyListRenderer.draw();
112
+ if ((this.renderer as any)?.debugMode) {
113
+ console.log(`======= End render polyList "${this.polyListRenderer.polyList.name}" ==============`);
114
+ }
115
+ }
116
+ }