bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,137 +1,137 @@
1
- import Vec from '../math/Vec';
2
- import Mat4 from '../math/Mat4';
3
-
4
- export default class Joint {
5
- protected _transform: Mat4;
6
-
7
- static Factory(linkData?: any): Joint | null {
8
- if (!linkData || !linkData.type) {
9
- return null;
10
- }
11
- let result: Joint | null = null;
12
- switch (linkData.type) {
13
- case 'LinkJoint':
14
- result = new LinkJoint();
15
- result.deserialize(linkData);
16
- break;
17
- }
18
- return result;
19
- }
20
-
21
- constructor() {
22
- this._transform = Mat4.MakeIdentity();
23
- }
24
-
25
- get transform(): Mat4 { return this._transform; }
26
- set transform(t: Mat4) { this._transform.assign(t); }
27
-
28
- applyTransform(matrix: Mat4): void {
29
-
30
- }
31
-
32
- calculateTransform(): void {
33
-
34
- }
35
-
36
- deserialize(linkData: any): void {
37
-
38
- }
39
- }
40
-
41
- export const LinkTransformOrder = {
42
- TRANSLATE_ROTATE: 1,
43
- ROTATE_TRANSLATE: 0
44
- };
45
-
46
- export class LinkJoint extends Joint {
47
- private _offset: Vec;
48
- private _eulerRotation: Vec;
49
- private _transformOrder: number;
50
-
51
- constructor() {
52
- super();
53
- this._offset = new Vec(0, 0, 0);
54
- this._eulerRotation = new Vec(0, 0, 0);
55
- this._transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
56
- }
57
-
58
- get offset(): Vec { return this._offset; }
59
- set offset(o: Vec | number[]) { this._offset = new Vec(o); this.calculateTransform(); }
60
-
61
- get eulerRotation(): Vec { return this._eulerRotation; }
62
- set eulerRotation(e: Vec | number[]) { this._eulerRotation = new Vec(e); this.calculateTransform(); }
63
-
64
- get yaw(): number { return this._eulerRotation.x; }
65
- get pitch(): number { return this._eulerRotation.y; }
66
- get roll(): number { return this._eulerRotation.z; }
67
-
68
- set yaw(y: number) { this._eulerRotation.x = y; this.calculateTransform(); }
69
- set pitch(p: number) { this._eulerRotation.y = p; this.calculateTransform(); }
70
- set roll(r: number) { this._eulerRotation.z = r; this.calculateTransform(); }
71
-
72
- get transformOrder(): number { return this._transformOrder; }
73
- set transformOrder(t: number) { this._transformOrder = t; this.calculateTransform(); }
74
-
75
- applyTransform(matrix: Mat4): void {
76
- matrix.mult(this.transform);
77
- }
78
-
79
- multTransform(dst: Mat4): void {
80
- const offset = this.offset;
81
- switch (this.transformOrder) {
82
- case LinkTransformOrder.TRANSLATE_ROTATE:
83
- dst.translate(offset.x, offset.y, offset.z);
84
- this.multRotation(dst);
85
- break;
86
- case LinkTransformOrder.ROTATE_TRANSLATE:
87
- this.multRotation(dst);
88
- dst.translate(offset.x, offset.y, offset.z);
89
- break;
90
- }
91
- }
92
-
93
- multRotation(dst: Mat4): void {
94
- dst .rotate(this.eulerRotation.z, 0, 0, 1)
95
- .rotate(this.eulerRotation.y, 0, 1, 0)
96
- .rotate(this.eulerRotation.x, 1, 0, 0);
97
- }
98
-
99
- calculateTransform(): void {
100
- this.transform.identity();
101
- this.multTransform(this.transform);
102
- }
103
-
104
- clone(): LinkJoint {
105
- const other = new LinkJoint();
106
- other.assign(this);
107
- return other;
108
- }
109
-
110
- assign(other: LinkJoint): void {
111
- this._offset = new Vec(other._offset);
112
- this._eulerRotation = new Vec(other._eulerRotation);
113
- this._transformOrder = other._transformOrder;
114
- this.calculateTransform();
115
- }
116
-
117
- serialize(sceneData: any): void {
118
- if (sceneData.offset && sceneData.offset.length >= 3) {
119
- this._offset = new Vec(sceneData.offset);
120
- }
121
- this._eulerRotation = new Vec(
122
- sceneData.yaw || 0,
123
- sceneData.pitch || 0,
124
- sceneData.roll || 0
125
- );
126
- this._transformOrder = sceneData.order !== undefined ? sceneData.order : LinkTransformOrder.TRANSLATE_ROTATE;
127
- }
128
-
129
- deserialize(sceneData: any): void {
130
- sceneData.type = 'LinkJoint';
131
- sceneData.offset = Array.from(this._offset);
132
- sceneData.yaw = this.yaw;
133
- sceneData.pitch = this.pitch;
134
- sceneData.roll = this.roll;
135
- sceneData.order = this.transformOrder;
136
- }
137
- }
1
+ import Vec from '../math/Vec';
2
+ import Mat4 from '../math/Mat4';
3
+
4
+ export default class Joint {
5
+ protected _transform: Mat4;
6
+
7
+ static Factory(linkData?: any): Joint | null {
8
+ if (!linkData || !linkData.type) {
9
+ return null;
10
+ }
11
+ let result: Joint | null = null;
12
+ switch (linkData.type) {
13
+ case 'LinkJoint':
14
+ result = new LinkJoint();
15
+ result.deserialize(linkData);
16
+ break;
17
+ }
18
+ return result;
19
+ }
20
+
21
+ constructor() {
22
+ this._transform = Mat4.MakeIdentity();
23
+ }
24
+
25
+ get transform(): Mat4 { return this._transform; }
26
+ set transform(t: Mat4) { this._transform.assign(t); }
27
+
28
+ applyTransform(matrix: Mat4): void {
29
+
30
+ }
31
+
32
+ calculateTransform(): void {
33
+
34
+ }
35
+
36
+ deserialize(linkData: any): void {
37
+
38
+ }
39
+ }
40
+
41
+ export const LinkTransformOrder = {
42
+ TRANSLATE_ROTATE: 1,
43
+ ROTATE_TRANSLATE: 0
44
+ };
45
+
46
+ export class LinkJoint extends Joint {
47
+ private _offset: Vec;
48
+ private _eulerRotation: Vec;
49
+ private _transformOrder: number;
50
+
51
+ constructor() {
52
+ super();
53
+ this._offset = new Vec(0, 0, 0);
54
+ this._eulerRotation = new Vec(0, 0, 0);
55
+ this._transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
56
+ }
57
+
58
+ get offset(): Vec { return this._offset; }
59
+ set offset(o: Vec | number[]) { this._offset = new Vec(o); this.calculateTransform(); }
60
+
61
+ get eulerRotation(): Vec { return this._eulerRotation; }
62
+ set eulerRotation(e: Vec | number[]) { this._eulerRotation = new Vec(e); this.calculateTransform(); }
63
+
64
+ get yaw(): number { return this._eulerRotation.x; }
65
+ get pitch(): number { return this._eulerRotation.y; }
66
+ get roll(): number { return this._eulerRotation.z; }
67
+
68
+ set yaw(y: number) { this._eulerRotation.x = y; this.calculateTransform(); }
69
+ set pitch(p: number) { this._eulerRotation.y = p; this.calculateTransform(); }
70
+ set roll(r: number) { this._eulerRotation.z = r; this.calculateTransform(); }
71
+
72
+ get transformOrder(): number { return this._transformOrder; }
73
+ set transformOrder(t: number) { this._transformOrder = t; this.calculateTransform(); }
74
+
75
+ applyTransform(matrix: Mat4): void {
76
+ matrix.mult(this.transform);
77
+ }
78
+
79
+ multTransform(dst: Mat4): void {
80
+ const offset = this.offset;
81
+ switch (this.transformOrder) {
82
+ case LinkTransformOrder.TRANSLATE_ROTATE:
83
+ dst.translate(offset.x, offset.y, offset.z);
84
+ this.multRotation(dst);
85
+ break;
86
+ case LinkTransformOrder.ROTATE_TRANSLATE:
87
+ this.multRotation(dst);
88
+ dst.translate(offset.x, offset.y, offset.z);
89
+ break;
90
+ }
91
+ }
92
+
93
+ multRotation(dst: Mat4): void {
94
+ dst .rotate(this.eulerRotation.z, 0, 0, 1)
95
+ .rotate(this.eulerRotation.y, 0, 1, 0)
96
+ .rotate(this.eulerRotation.x, 1, 0, 0);
97
+ }
98
+
99
+ calculateTransform(): void {
100
+ this.transform.identity();
101
+ this.multTransform(this.transform);
102
+ }
103
+
104
+ clone(): LinkJoint {
105
+ const other = new LinkJoint();
106
+ other.assign(this);
107
+ return other;
108
+ }
109
+
110
+ assign(other: LinkJoint): void {
111
+ this._offset = new Vec(other._offset);
112
+ this._eulerRotation = new Vec(other._eulerRotation);
113
+ this._transformOrder = other._transformOrder;
114
+ this.calculateTransform();
115
+ }
116
+
117
+ serialize(sceneData: any): void {
118
+ if (sceneData.offset && sceneData.offset.length >= 3) {
119
+ this._offset = new Vec(sceneData.offset);
120
+ }
121
+ this._eulerRotation = new Vec(
122
+ sceneData.yaw || 0,
123
+ sceneData.pitch || 0,
124
+ sceneData.roll || 0
125
+ );
126
+ this._transformOrder = sceneData.order !== undefined ? sceneData.order : LinkTransformOrder.TRANSLATE_ROTATE;
127
+ }
128
+
129
+ deserialize(sceneData: any): void {
130
+ sceneData.type = 'LinkJoint';
131
+ sceneData.offset = Array.from(this._offset);
132
+ sceneData.yaw = this.yaw;
133
+ sceneData.pitch = this.pitch;
134
+ sceneData.roll = this.roll;
135
+ sceneData.order = this.transformOrder;
136
+ }
137
+ }
@@ -1,58 +1,58 @@
1
- import PolyList, { DrawMode } from "../base/PolyList";
2
- import Mat4 from "../math/Mat4";
3
- import Vec from "../math/Vec";
4
-
5
- export default function arrow(length: number, arrowSize = 0.3, direction = new Vec(0, 0, 1), up = new Vec(0, 1, 0) ): PolyList {
6
- const polyList = new PolyList();
7
- direction.normalize();
8
-
9
- polyList.drawMode = DrawMode.LINES;
10
-
11
- const trx = Mat4.MakeRotationWithDirection(direction, up);
12
-
13
- const arrowVector = trx.multVector(new Vec(0, 0, -1));
14
- const arrowHeadDir1 = trx.multVector(new Vec( arrowSize, 0, -1 + arrowSize));
15
- const arrowHeadDir2 = trx.multVector(new Vec(-arrowSize, 0, -1 + arrowSize));
16
-
17
-
18
- polyList.vertex = [
19
- 0, 0, 0,
20
- arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
21
-
22
- arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
23
- arrowHeadDir1.x * length, arrowHeadDir1.y * length, arrowHeadDir1.z * length,
24
-
25
- arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
26
- arrowHeadDir2.x * length, arrowHeadDir2.y * length, arrowHeadDir2.z * length
27
- ];
28
-
29
- polyList.normal = [
30
- 0, 0, 1,
31
- 0, 0, 1,
32
-
33
- 0, 0, 1,
34
- 0, 0, 1,
35
-
36
- 0, 0, 1,
37
- 0, 0, 1
38
- ];
39
-
40
- polyList.texCoord0 = [
41
- 0, 0,
42
- 0, 1,
43
-
44
- 0, 0,
45
- 0, 1,
46
-
47
- 0, 0,
48
- 0, 1
49
- ];
50
-
51
- polyList.index = [
52
- 0, 1,
53
- 2, 3,
54
- 4, 5
55
- ];
56
-
57
- return polyList;
1
+ import PolyList, { DrawMode } from "../base/PolyList";
2
+ import Mat4 from "../math/Mat4";
3
+ import Vec from "../math/Vec";
4
+
5
+ export default function arrow(length: number, arrowSize = 0.3, direction = new Vec(0, 0, 1), up = new Vec(0, 1, 0) ): PolyList {
6
+ const polyList = new PolyList();
7
+ direction.normalize();
8
+
9
+ polyList.drawMode = DrawMode.LINES;
10
+
11
+ const trx = Mat4.MakeRotationWithDirection(direction, up);
12
+
13
+ const arrowVector = trx.multVector(new Vec(0, 0, -1));
14
+ const arrowHeadDir1 = trx.multVector(new Vec( arrowSize, 0, -1 + arrowSize));
15
+ const arrowHeadDir2 = trx.multVector(new Vec(-arrowSize, 0, -1 + arrowSize));
16
+
17
+
18
+ polyList.vertex = [
19
+ 0, 0, 0,
20
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
21
+
22
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
23
+ arrowHeadDir1.x * length, arrowHeadDir1.y * length, arrowHeadDir1.z * length,
24
+
25
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
26
+ arrowHeadDir2.x * length, arrowHeadDir2.y * length, arrowHeadDir2.z * length
27
+ ];
28
+
29
+ polyList.normal = [
30
+ 0, 0, 1,
31
+ 0, 0, 1,
32
+
33
+ 0, 0, 1,
34
+ 0, 0, 1,
35
+
36
+ 0, 0, 1,
37
+ 0, 0, 1
38
+ ];
39
+
40
+ polyList.texCoord0 = [
41
+ 0, 0,
42
+ 0, 1,
43
+
44
+ 0, 0,
45
+ 0, 1,
46
+
47
+ 0, 0,
48
+ 0, 1
49
+ ];
50
+
51
+ polyList.index = [
52
+ 0, 1,
53
+ 2, 3,
54
+ 4, 5
55
+ ];
56
+
57
+ return polyList;
58
58
  }
@@ -1,138 +1,138 @@
1
- import ObjParser from "../db/ObjParser";
2
- import PolyList from "../base/PolyList";
3
-
4
- const objData = (height: number, radius: number): string => {
5
- return `mtllib cone.mtl
6
- o Cone
7
- v ${radius * 0.000000} ${height * -0.500000} ${radius * -1.000000}
8
- v ${radius * 0.309017} ${height * -0.500000} ${radius * -0.951057}
9
- v ${radius * 0.587785} ${height * -0.500000} ${radius * -0.809017}
10
- v ${radius * 0.809017} ${height * -0.500000} ${radius * -0.587785}
11
- v ${radius * 0.951057} ${height * -0.500000} ${radius * -0.309017}
12
- v ${radius * 1.000000} ${height * -0.500000} ${radius * 0.000000}
13
- v ${radius * 0.951056} ${height * -0.500000} ${radius * 0.309017}
14
- v ${radius * 0.809017} ${height * -0.500000} ${radius * 0.587785}
15
- v ${radius * 0.587785} ${height * -0.500000} ${radius * 0.809017}
16
- v ${radius * 0.309017} ${height * -0.500000} ${radius * 0.951056}
17
- v ${radius * -0.000000} ${height * -0.500000} ${radius * 1.000000}
18
- v ${radius * -0.309017} ${height * -0.500000} ${radius * 0.951057}
19
- v ${radius * -0.587785} ${height * -0.500000} ${radius * 0.809017}
20
- v ${radius * -0.809017} ${height * -0.500000} ${radius * 0.587785}
21
- v ${radius * -0.951056} ${height * -0.500000} ${radius * 0.309017}
22
- v ${radius * -1.000000} ${height * -0.500000} ${radius * -0.000000}
23
- v ${radius * -0.951056} ${height * -0.500000} ${radius * -0.309017}
24
- v ${radius * -0.809017} ${height * -0.500000} ${radius * -0.587785}
25
- v ${radius * -0.587785} ${height * -0.500000} ${radius * -0.809017}
26
- v ${radius * -0.309017} ${height * -0.500000} ${radius * -0.951057}
27
- v ${radius * 0.000000} ${height * 0.500000} ${radius * 0.000000}
28
- vn -0.0000 0.7071 -0.7071
29
- vn -0.0000 1.0000 -0.0000
30
- vn 0.2185 0.7071 -0.6725
31
- vn 0.4156 0.7071 -0.5721
32
- vn 0.5721 0.7071 -0.4156
33
- vn 0.6725 0.7071 -0.2185
34
- vn 0.7071 0.7071 -0.0000
35
- vn 0.6725 0.7071 0.2185
36
- vn 0.5721 0.7071 0.4156
37
- vn 0.4156 0.7071 0.5721
38
- vn 0.2185 0.7071 0.6725
39
- vn -0.0000 0.7071 0.7071
40
- vn -0.2185 0.7071 0.6725
41
- vn -0.4156 0.7071 0.5721
42
- vn -0.5721 0.7071 0.4156
43
- vn -0.6725 0.7071 0.2185
44
- vn -0.7071 0.7071 -0.0000
45
- vn -0.6725 0.7071 -0.2185
46
- vn -0.5721 0.7071 -0.4156
47
- vn -0.4156 0.7071 -0.5721
48
- vn -0.0000 -1.0000 -0.0000
49
- vn -0.2185 0.7071 -0.6725
50
- vt 0.250000 0.490000
51
- vt 0.750000 0.490000
52
- vt 0.324164 0.478254
53
- vt 0.824164 0.478254
54
- vt 0.391068 0.444164
55
- vt 0.891068 0.444164
56
- vt 0.444164 0.391068
57
- vt 0.944164 0.391068
58
- vt 0.478254 0.324164
59
- vt 0.978254 0.324164
60
- vt 0.490000 0.250000
61
- vt 0.990000 0.250000
62
- vt 0.478254 0.175836
63
- vt 0.978254 0.175836
64
- vt 0.444164 0.108932
65
- vt 0.944164 0.108932
66
- vt 0.391068 0.055836
67
- vt 0.891068 0.055836
68
- vt 0.324164 0.021746
69
- vt 0.824164 0.021746
70
- vt 0.250000 0.010000
71
- vt 0.750000 0.010000
72
- vt 0.175836 0.021746
73
- vt 0.675836 0.021746
74
- vt 0.108932 0.055836
75
- vt 0.608932 0.055836
76
- vt 0.055836 0.108932
77
- vt 0.555836 0.108932
78
- vt 0.021746 0.175836
79
- vt 0.521746 0.175836
80
- vt 0.010000 0.250000
81
- vt 0.510000 0.250000
82
- vt 0.021746 0.324164
83
- vt 0.521746 0.324164
84
- vt 0.055836 0.391068
85
- vt 0.555836 0.391068
86
- vt 0.108932 0.444164
87
- vt 0.608932 0.444164
88
- vt 0.175836 0.478254
89
- vt 0.675836 0.478254
90
- vt 0.250000 0.250000
91
- s 1
92
- usemtl Cone
93
- f 1/1/1 21/41/2 2/3/3
94
- f 2/3/3 21/41/2 3/5/4
95
- f 3/5/4 21/41/2 4/7/5
96
- f 4/7/5 21/41/2 5/9/6
97
- f 5/9/6 21/41/2 6/11/7
98
- f 6/11/7 21/41/2 7/13/8
99
- f 7/13/8 21/41/2 8/15/9
100
- f 8/15/9 21/41/2 9/17/10
101
- f 9/17/10 21/41/2 10/19/11
102
- f 10/19/11 21/41/2 11/21/12
103
- f 11/21/12 21/41/2 12/23/13
104
- f 12/23/13 21/41/2 13/25/14
105
- f 13/25/14 21/41/2 14/27/15
106
- f 14/27/15 21/41/2 15/29/16
107
- f 15/29/16 21/41/2 16/31/17
108
- f 16/31/17 21/41/2 17/33/18
109
- f 17/33/18 21/41/2 18/35/19
110
- f 18/35/19 21/41/2 19/37/20
111
- f 4/8/21 8/16/21 16/32/21
112
- f 19/37/20 21/41/2 20/39/22
113
- f 20/39/22 21/41/2 1/1/1
114
- f 20/40/21 1/2/21 2/4/21
115
- f 2/4/21 3/6/21 20/40/21
116
- f 3/6/21 4/8/21 20/40/21
117
- f 4/8/21 5/10/21 8/16/21
118
- f 5/10/21 6/12/21 8/16/21
119
- f 6/12/21 7/14/21 8/16/21
120
- f 8/16/21 9/18/21 12/24/21
121
- f 9/18/21 10/20/21 12/24/21
122
- f 10/20/21 11/22/21 12/24/21
123
- f 12/24/21 13/26/21 14/28/21
124
- f 14/28/21 15/30/21 16/32/21
125
- f 16/32/21 17/34/21 18/36/21
126
- f 18/36/21 19/38/21 16/32/21
127
- f 19/38/21 20/40/21 16/32/21
128
- f 12/24/21 14/28/21 8/16/21
129
- f 14/28/21 16/32/21 8/16/21
130
- f 20/40/21 4/8/21 16/32/21
131
- `;
132
- }
133
-
134
- export default function cone(height: number, radius: number): PolyList {
135
- const objTextData = objData(height, radius);
136
- const parser = new ObjParser(objTextData);
137
- return parser.polyListArray[0];
138
- }
1
+ import ObjParser from "../db/ObjParser";
2
+ import PolyList from "../base/PolyList";
3
+
4
+ const objData = (height: number, radius: number): string => {
5
+ return `mtllib cone.mtl
6
+ o Cone
7
+ v ${radius * 0.000000} ${height * -0.500000} ${radius * -1.000000}
8
+ v ${radius * 0.309017} ${height * -0.500000} ${radius * -0.951057}
9
+ v ${radius * 0.587785} ${height * -0.500000} ${radius * -0.809017}
10
+ v ${radius * 0.809017} ${height * -0.500000} ${radius * -0.587785}
11
+ v ${radius * 0.951057} ${height * -0.500000} ${radius * -0.309017}
12
+ v ${radius * 1.000000} ${height * -0.500000} ${radius * 0.000000}
13
+ v ${radius * 0.951056} ${height * -0.500000} ${radius * 0.309017}
14
+ v ${radius * 0.809017} ${height * -0.500000} ${radius * 0.587785}
15
+ v ${radius * 0.587785} ${height * -0.500000} ${radius * 0.809017}
16
+ v ${radius * 0.309017} ${height * -0.500000} ${radius * 0.951056}
17
+ v ${radius * -0.000000} ${height * -0.500000} ${radius * 1.000000}
18
+ v ${radius * -0.309017} ${height * -0.500000} ${radius * 0.951057}
19
+ v ${radius * -0.587785} ${height * -0.500000} ${radius * 0.809017}
20
+ v ${radius * -0.809017} ${height * -0.500000} ${radius * 0.587785}
21
+ v ${radius * -0.951056} ${height * -0.500000} ${radius * 0.309017}
22
+ v ${radius * -1.000000} ${height * -0.500000} ${radius * -0.000000}
23
+ v ${radius * -0.951056} ${height * -0.500000} ${radius * -0.309017}
24
+ v ${radius * -0.809017} ${height * -0.500000} ${radius * -0.587785}
25
+ v ${radius * -0.587785} ${height * -0.500000} ${radius * -0.809017}
26
+ v ${radius * -0.309017} ${height * -0.500000} ${radius * -0.951057}
27
+ v ${radius * 0.000000} ${height * 0.500000} ${radius * 0.000000}
28
+ vn -0.0000 0.7071 -0.7071
29
+ vn -0.0000 1.0000 -0.0000
30
+ vn 0.2185 0.7071 -0.6725
31
+ vn 0.4156 0.7071 -0.5721
32
+ vn 0.5721 0.7071 -0.4156
33
+ vn 0.6725 0.7071 -0.2185
34
+ vn 0.7071 0.7071 -0.0000
35
+ vn 0.6725 0.7071 0.2185
36
+ vn 0.5721 0.7071 0.4156
37
+ vn 0.4156 0.7071 0.5721
38
+ vn 0.2185 0.7071 0.6725
39
+ vn -0.0000 0.7071 0.7071
40
+ vn -0.2185 0.7071 0.6725
41
+ vn -0.4156 0.7071 0.5721
42
+ vn -0.5721 0.7071 0.4156
43
+ vn -0.6725 0.7071 0.2185
44
+ vn -0.7071 0.7071 -0.0000
45
+ vn -0.6725 0.7071 -0.2185
46
+ vn -0.5721 0.7071 -0.4156
47
+ vn -0.4156 0.7071 -0.5721
48
+ vn -0.0000 -1.0000 -0.0000
49
+ vn -0.2185 0.7071 -0.6725
50
+ vt 0.250000 0.490000
51
+ vt 0.750000 0.490000
52
+ vt 0.324164 0.478254
53
+ vt 0.824164 0.478254
54
+ vt 0.391068 0.444164
55
+ vt 0.891068 0.444164
56
+ vt 0.444164 0.391068
57
+ vt 0.944164 0.391068
58
+ vt 0.478254 0.324164
59
+ vt 0.978254 0.324164
60
+ vt 0.490000 0.250000
61
+ vt 0.990000 0.250000
62
+ vt 0.478254 0.175836
63
+ vt 0.978254 0.175836
64
+ vt 0.444164 0.108932
65
+ vt 0.944164 0.108932
66
+ vt 0.391068 0.055836
67
+ vt 0.891068 0.055836
68
+ vt 0.324164 0.021746
69
+ vt 0.824164 0.021746
70
+ vt 0.250000 0.010000
71
+ vt 0.750000 0.010000
72
+ vt 0.175836 0.021746
73
+ vt 0.675836 0.021746
74
+ vt 0.108932 0.055836
75
+ vt 0.608932 0.055836
76
+ vt 0.055836 0.108932
77
+ vt 0.555836 0.108932
78
+ vt 0.021746 0.175836
79
+ vt 0.521746 0.175836
80
+ vt 0.010000 0.250000
81
+ vt 0.510000 0.250000
82
+ vt 0.021746 0.324164
83
+ vt 0.521746 0.324164
84
+ vt 0.055836 0.391068
85
+ vt 0.555836 0.391068
86
+ vt 0.108932 0.444164
87
+ vt 0.608932 0.444164
88
+ vt 0.175836 0.478254
89
+ vt 0.675836 0.478254
90
+ vt 0.250000 0.250000
91
+ s 1
92
+ usemtl Cone
93
+ f 1/1/1 21/41/2 2/3/3
94
+ f 2/3/3 21/41/2 3/5/4
95
+ f 3/5/4 21/41/2 4/7/5
96
+ f 4/7/5 21/41/2 5/9/6
97
+ f 5/9/6 21/41/2 6/11/7
98
+ f 6/11/7 21/41/2 7/13/8
99
+ f 7/13/8 21/41/2 8/15/9
100
+ f 8/15/9 21/41/2 9/17/10
101
+ f 9/17/10 21/41/2 10/19/11
102
+ f 10/19/11 21/41/2 11/21/12
103
+ f 11/21/12 21/41/2 12/23/13
104
+ f 12/23/13 21/41/2 13/25/14
105
+ f 13/25/14 21/41/2 14/27/15
106
+ f 14/27/15 21/41/2 15/29/16
107
+ f 15/29/16 21/41/2 16/31/17
108
+ f 16/31/17 21/41/2 17/33/18
109
+ f 17/33/18 21/41/2 18/35/19
110
+ f 18/35/19 21/41/2 19/37/20
111
+ f 4/8/21 8/16/21 16/32/21
112
+ f 19/37/20 21/41/2 20/39/22
113
+ f 20/39/22 21/41/2 1/1/1
114
+ f 20/40/21 1/2/21 2/4/21
115
+ f 2/4/21 3/6/21 20/40/21
116
+ f 3/6/21 4/8/21 20/40/21
117
+ f 4/8/21 5/10/21 8/16/21
118
+ f 5/10/21 6/12/21 8/16/21
119
+ f 6/12/21 7/14/21 8/16/21
120
+ f 8/16/21 9/18/21 12/24/21
121
+ f 9/18/21 10/20/21 12/24/21
122
+ f 10/20/21 11/22/21 12/24/21
123
+ f 12/24/21 13/26/21 14/28/21
124
+ f 14/28/21 15/30/21 16/32/21
125
+ f 16/32/21 17/34/21 18/36/21
126
+ f 18/36/21 19/38/21 16/32/21
127
+ f 19/38/21 20/40/21 16/32/21
128
+ f 12/24/21 14/28/21 8/16/21
129
+ f 14/28/21 16/32/21 8/16/21
130
+ f 20/40/21 4/8/21 16/32/21
131
+ `;
132
+ }
133
+
134
+ export default function cone(height: number, radius: number): PolyList {
135
+ const objTextData = objData(height, radius);
136
+ const parser = new ObjParser(objTextData);
137
+ return parser.polyListArray[0];
138
+ }