bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,47 +1,47 @@
1
- import type Renderer from "./Renderer";
2
- import type PolyList from "../base/PolyList";
3
-
4
- export default class PolyListRenderer {
5
- protected _renderer: Renderer;
6
- protected _polyList: PolyList;
7
-
8
- constructor(renderer: Renderer, polyList: PolyList) {
9
- if ((polyList as any).renderer) {
10
- throw new Error("Invalid initialization of polyList renderer: the polyList is already controlled by another polyList renderer.")
11
- }
12
- this._renderer = renderer;
13
- this._polyList = polyList;
14
- (this._polyList as any)._renderer = this;
15
- }
16
-
17
- get polyList(): PolyList {
18
- return this._polyList;
19
- }
20
-
21
- get renderer(): Renderer {
22
- return this._renderer;
23
- }
24
-
25
- init(): void {
26
-
27
- }
28
-
29
- // Updates the internal state of the renderer. It is necessary to call this
30
- // function if the polyList has been modified, so that the internal objects
31
- // of the specific rendering API are updated.
32
- refresh(): void {
33
-
34
- }
35
-
36
- bindBuffers(): void {
37
-
38
- }
39
-
40
- draw(): void {
41
-
42
- }
43
-
44
- destroy(): void {
45
-
46
- }
47
- }
1
+ import type Renderer from "./Renderer";
2
+ import type PolyList from "../base/PolyList";
3
+
4
+ export default class PolyListRenderer {
5
+ protected _renderer: Renderer;
6
+ protected _polyList: PolyList;
7
+
8
+ constructor(renderer: Renderer, polyList: PolyList) {
9
+ if ((polyList as any).renderer) {
10
+ throw new Error("Invalid initialization of polyList renderer: the polyList is already controlled by another polyList renderer.")
11
+ }
12
+ this._renderer = renderer;
13
+ this._polyList = polyList;
14
+ (this._polyList as any)._renderer = this;
15
+ }
16
+
17
+ get polyList(): PolyList {
18
+ return this._polyList;
19
+ }
20
+
21
+ get renderer(): Renderer {
22
+ return this._renderer;
23
+ }
24
+
25
+ init(): void {
26
+
27
+ }
28
+
29
+ // Updates the internal state of the renderer. It is necessary to call this
30
+ // function if the polyList has been modified, so that the internal objects
31
+ // of the specific rendering API are updated.
32
+ refresh(): void {
33
+
34
+ }
35
+
36
+ bindBuffers(): void {
37
+
38
+ }
39
+
40
+ draw(): void {
41
+
42
+ }
43
+
44
+ destroy(): void {
45
+
46
+ }
47
+ }
@@ -1,197 +1,197 @@
1
- import Texture, { TextureDataType, TextureTarget, TextureRenderTargetAttachmentNames } from "../base/Texture";
2
- import Vec from "../math/Vec";
3
- import Mat4 from "../math/Mat4";
4
-
5
- export enum RenderBufferType {
6
- UNINITIALIZED = 0,
7
- TEXTURE = 1,
8
- CUBE_MAP = 2
9
- }
10
-
11
- export const RenderBufferTypeName: Record<RenderBufferType, string> = {
12
- [RenderBufferType.UNINITIALIZED]: 'UNINITIALIZED',
13
- [RenderBufferType.TEXTURE]: 'TEXTURE',
14
- [RenderBufferType.CUBE_MAP]: 'CUBE_MAP'
15
- };
16
-
17
- export enum CubeMapFace {
18
- NONE = 0,
19
- POSITIVE_X = 1,
20
- NEGATIVE_X = 2,
21
- POSITIVE_Y = 3,
22
- NEGATIVE_Y = 4,
23
- POSITIVE_Z = 5,
24
- NEGATIVE_Z = 6
25
- }
26
-
27
- export type DrawFunc = (face?: CubeMapFace, viewMatrix?: Mat4, projectionMatrix?: Mat4) => void;
28
-
29
- function getTargetType(texture: Texture): RenderBufferType | undefined {
30
- if (texture.target === TextureTarget.TEXTURE_2D) {
31
- return RenderBufferType.TEXTURE;
32
- }
33
- else if (texture.target === TextureTarget.CUBE_MAP) {
34
- return RenderBufferType.CUBE_MAP;
35
- }
36
- }
37
-
38
- function getRenderBufferTypeName(type: RenderBufferType): string {
39
- return RenderBufferTypeName[type];
40
- }
41
-
42
-
43
- export default class RenderBuffer {
44
- protected _renderer: any;
45
- protected _attachments: Record<string, any>;
46
- protected _size: Vec;
47
- protected _dirty: boolean;
48
- protected _type: RenderBufferType;
49
-
50
- constructor(renderer: any, size: Vec = new Vec([512,512])) {
51
- this._renderer = renderer;
52
- this._attachments = {};
53
- this._size = size;
54
- this._dirty = true;
55
- this._type = RenderBufferType.UNINITIALIZED;
56
- }
57
-
58
- get renderer(): any { return this._renderer; }
59
-
60
- get type(): RenderBufferType { return this._type; }
61
-
62
- get size(): Vec { return this._size; }
63
-
64
- set size(s: Vec | number[]) {
65
- this._size = new Vec(s);
66
- for (const att in this.attachments) {
67
- const textureRenderer = this.attachments[att];
68
- const texture = textureRenderer.texture;
69
- if (!Vec.Equals(texture.size, this.size)) {
70
- texture.size = this.size;
71
- }
72
- }
73
- this._dirty = true;
74
- }
75
-
76
- // This is an object of type { TextureRenderTargetAttachmentName: TextureRenderer }
77
- get attachments(): Record<string, any> { return this._attachments; }
78
-
79
- getTextureRenderer(attachment: string): any {
80
- return this._attachments[attachment];
81
- }
82
-
83
- getTexture(attachment: string): Texture | undefined {
84
- return this.getTextureRenderer(attachment)?.texture;
85
- }
86
-
87
- get dirty(): boolean { return this._dirty; }
88
-
89
- setUpdated(updated: boolean = true): void { this._dirty = !updated; }
90
-
91
- async attachTexture(texture: Texture): Promise<void> {
92
- if (this._attachments[texture.renderTargetAttachment]) {
93
- throw new Error(`RenderBuffer.attachTexture(): The attachment is occupied by another texture ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
94
- }
95
-
96
- if (this.type !== RenderBufferType.UNINITIALIZED) {
97
- const type = getTargetType(texture);
98
- if (this.type !== type) {
99
- throw new Error(`Invalid texture attachment. RenderBuffer is ${ getRenderBufferTypeName(this.type) }, but the new attachment is ${ getRenderBufferTypeName(type || RenderBufferType.UNINITIALIZED) }`);
100
- }
101
- }
102
- else {
103
- this._type = getTargetType(texture) || RenderBufferType.UNINITIALIZED;
104
- }
105
-
106
- texture.dataType = TextureDataType.RENDER_TARGET;
107
- texture.size = this.size;
108
- await texture.loadImageData();
109
- const textureRenderer = this.renderer.factory.texture(texture);
110
- this._attachments[texture.renderTargetAttachment] = textureRenderer;
111
- }
112
-
113
- detachTexture(texture: Texture): void {
114
- const textureRenderer = this._attachments[texture.renderTargetAttachment];
115
- if (!textureRenderer) {
116
- throw new Error(`RenderBuffer.detachTexture(): no texture attached to ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
117
- }
118
-
119
- if (textureRenderer.texture !== texture) {
120
- throw new Error(`RenderBuffer.detachTexture(): the texture is not attached to ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
121
- }
122
-
123
- this._attachments[texture.renderTargetAttachment] = null;
124
- textureRenderer.deleteTexture();
125
- this._dirty = true;
126
- }
127
-
128
- beginUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
129
- throw new Error("RenderBuffer.beginUpdate(): calling base implementation.");
130
- }
131
-
132
- endUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
133
- throw new Error("RenderBuffer.endUpdate(): calling base implementation.");
134
- }
135
-
136
- destroy(): void {
137
- throw new Error("RenderBuffer.destory(): calling base implementation.");
138
- }
139
-
140
- get frameBuffer(): any {
141
- throw new Error("RenderBuffer.frameBuffer: calling base implementation");
142
- }
143
-
144
- // Save and restore buffer states must save the currently binded array buffer and restore it
145
- saveVertexBufferState(): void {
146
- throw new Error("RenderBuffer.saveVertexBufferState: callig base implementation");
147
- }
148
-
149
- restoreVertexBufferState(): void {
150
- throw new Error("RenderBuffer.restoreVertexBufferState: calling base implementation");
151
- }
152
-
153
- update(drawFunc: DrawFunc): void {
154
- this.saveVertexBufferState();
155
- if (this.type === RenderBufferType.TEXTURE) {
156
- this.beginUpdate();
157
- drawFunc();
158
- this.endUpdate();
159
- }
160
- else if (this.type === RenderBufferType.CUBE_MAP) {
161
- const viewMatrix = Mat4.MakeIdentity();
162
- const projectionMatrix = Mat4.MakePerspective(90, 1, 0.1, 100000);
163
- for (let i = 0; i<6; ++i) {
164
- const face = CubeMapFace.POSITIVE_X + i;
165
- switch (face) {
166
- case CubeMapFace.POSITIVE_X:
167
- viewMatrix.lookAt(new Vec([-1, 0, 0]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
168
- break;
169
- case CubeMapFace.NEGATIVE_X:
170
- viewMatrix.lookAt(new Vec([ 1, 0, 0]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
171
- break;
172
- case CubeMapFace.POSITIVE_Y:
173
- viewMatrix.lookAt(new Vec([ 0,-1, 0]), new Vec([0, 0, 0]), new Vec([0, 0, 1]));
174
- break;
175
- case CubeMapFace.NEGATIVE_Y:
176
- viewMatrix.lookAt(new Vec([ 0, 1, 0]), new Vec([0, 0, 0]), new Vec([0, 0,-1]));
177
- break;
178
- case CubeMapFace.POSITIVE_Z:
179
- viewMatrix.lookAt(new Vec([ 0, 0,-1]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
180
- break;
181
- case CubeMapFace.NEGATIVE_Z:
182
- viewMatrix.lookAt(new Vec([ 0, 0, 1]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
183
- break;
184
- }
185
-
186
- this.beginUpdate(face);
187
- drawFunc(face,viewMatrix,projectionMatrix);
188
- this.endUpdate(face);
189
- }
190
- }
191
- this.restoreVertexBufferState();
192
- }
193
-
194
- readPixels(x: number, y: number, width: number, height: number): Uint8Array | undefined {
195
- return undefined;
196
- }
197
- }
1
+ import Texture, { TextureDataType, TextureTarget, TextureRenderTargetAttachmentNames } from "../base/Texture";
2
+ import Vec from "../math/Vec";
3
+ import Mat4 from "../math/Mat4";
4
+
5
+ export enum RenderBufferType {
6
+ UNINITIALIZED = 0,
7
+ TEXTURE = 1,
8
+ CUBE_MAP = 2
9
+ }
10
+
11
+ export const RenderBufferTypeName: Record<RenderBufferType, string> = {
12
+ [RenderBufferType.UNINITIALIZED]: 'UNINITIALIZED',
13
+ [RenderBufferType.TEXTURE]: 'TEXTURE',
14
+ [RenderBufferType.CUBE_MAP]: 'CUBE_MAP'
15
+ };
16
+
17
+ export enum CubeMapFace {
18
+ NONE = 0,
19
+ POSITIVE_X = 1,
20
+ NEGATIVE_X = 2,
21
+ POSITIVE_Y = 3,
22
+ NEGATIVE_Y = 4,
23
+ POSITIVE_Z = 5,
24
+ NEGATIVE_Z = 6
25
+ }
26
+
27
+ export type DrawFunc = (face?: CubeMapFace, viewMatrix?: Mat4, projectionMatrix?: Mat4) => void;
28
+
29
+ function getTargetType(texture: Texture): RenderBufferType | undefined {
30
+ if (texture.target === TextureTarget.TEXTURE_2D) {
31
+ return RenderBufferType.TEXTURE;
32
+ }
33
+ else if (texture.target === TextureTarget.CUBE_MAP) {
34
+ return RenderBufferType.CUBE_MAP;
35
+ }
36
+ }
37
+
38
+ function getRenderBufferTypeName(type: RenderBufferType): string {
39
+ return RenderBufferTypeName[type];
40
+ }
41
+
42
+
43
+ export default class RenderBuffer {
44
+ protected _renderer: any;
45
+ protected _attachments: Record<string, any>;
46
+ protected _size: Vec;
47
+ protected _dirty: boolean;
48
+ protected _type: RenderBufferType;
49
+
50
+ constructor(renderer: any, size: Vec = new Vec([512,512])) {
51
+ this._renderer = renderer;
52
+ this._attachments = {};
53
+ this._size = size;
54
+ this._dirty = true;
55
+ this._type = RenderBufferType.UNINITIALIZED;
56
+ }
57
+
58
+ get renderer(): any { return this._renderer; }
59
+
60
+ get type(): RenderBufferType { return this._type; }
61
+
62
+ get size(): Vec { return this._size; }
63
+
64
+ set size(s: Vec | number[]) {
65
+ this._size = new Vec(s);
66
+ for (const att in this.attachments) {
67
+ const textureRenderer = this.attachments[att];
68
+ const texture = textureRenderer.texture;
69
+ if (!Vec.Equals(texture.size, this.size)) {
70
+ texture.size = this.size;
71
+ }
72
+ }
73
+ this._dirty = true;
74
+ }
75
+
76
+ // This is an object of type { TextureRenderTargetAttachmentName: TextureRenderer }
77
+ get attachments(): Record<string, any> { return this._attachments; }
78
+
79
+ getTextureRenderer(attachment: string): any {
80
+ return this._attachments[attachment];
81
+ }
82
+
83
+ getTexture(attachment: string): Texture | undefined {
84
+ return this.getTextureRenderer(attachment)?.texture;
85
+ }
86
+
87
+ get dirty(): boolean { return this._dirty; }
88
+
89
+ setUpdated(updated: boolean = true): void { this._dirty = !updated; }
90
+
91
+ async attachTexture(texture: Texture): Promise<void> {
92
+ if (this._attachments[texture.renderTargetAttachment]) {
93
+ throw new Error(`RenderBuffer.attachTexture(): The attachment is occupied by another texture ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
94
+ }
95
+
96
+ if (this.type !== RenderBufferType.UNINITIALIZED) {
97
+ const type = getTargetType(texture);
98
+ if (this.type !== type) {
99
+ throw new Error(`Invalid texture attachment. RenderBuffer is ${ getRenderBufferTypeName(this.type) }, but the new attachment is ${ getRenderBufferTypeName(type || RenderBufferType.UNINITIALIZED) }`);
100
+ }
101
+ }
102
+ else {
103
+ this._type = getTargetType(texture) || RenderBufferType.UNINITIALIZED;
104
+ }
105
+
106
+ texture.dataType = TextureDataType.RENDER_TARGET;
107
+ texture.size = this.size;
108
+ await texture.loadImageData();
109
+ const textureRenderer = this.renderer.factory.texture(texture);
110
+ this._attachments[texture.renderTargetAttachment] = textureRenderer;
111
+ }
112
+
113
+ detachTexture(texture: Texture): void {
114
+ const textureRenderer = this._attachments[texture.renderTargetAttachment];
115
+ if (!textureRenderer) {
116
+ throw new Error(`RenderBuffer.detachTexture(): no texture attached to ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
117
+ }
118
+
119
+ if (textureRenderer.texture !== texture) {
120
+ throw new Error(`RenderBuffer.detachTexture(): the texture is not attached to ${TextureRenderTargetAttachmentNames[texture.renderTargetAttachment]}`);
121
+ }
122
+
123
+ this._attachments[texture.renderTargetAttachment] = null;
124
+ textureRenderer.deleteTexture();
125
+ this._dirty = true;
126
+ }
127
+
128
+ beginUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
129
+ throw new Error("RenderBuffer.beginUpdate(): calling base implementation.");
130
+ }
131
+
132
+ endUpdate(textureFace: CubeMapFace = CubeMapFace.NONE): void {
133
+ throw new Error("RenderBuffer.endUpdate(): calling base implementation.");
134
+ }
135
+
136
+ destroy(): void {
137
+ throw new Error("RenderBuffer.destory(): calling base implementation.");
138
+ }
139
+
140
+ get frameBuffer(): any {
141
+ throw new Error("RenderBuffer.frameBuffer: calling base implementation");
142
+ }
143
+
144
+ // Save and restore buffer states must save the currently binded array buffer and restore it
145
+ saveVertexBufferState(): void {
146
+ throw new Error("RenderBuffer.saveVertexBufferState: callig base implementation");
147
+ }
148
+
149
+ restoreVertexBufferState(): void {
150
+ throw new Error("RenderBuffer.restoreVertexBufferState: calling base implementation");
151
+ }
152
+
153
+ update(drawFunc: DrawFunc): void {
154
+ this.saveVertexBufferState();
155
+ if (this.type === RenderBufferType.TEXTURE) {
156
+ this.beginUpdate();
157
+ drawFunc();
158
+ this.endUpdate();
159
+ }
160
+ else if (this.type === RenderBufferType.CUBE_MAP) {
161
+ const viewMatrix = Mat4.MakeIdentity();
162
+ const projectionMatrix = Mat4.MakePerspective(90, 1, 0.1, 100000);
163
+ for (let i = 0; i<6; ++i) {
164
+ const face = CubeMapFace.POSITIVE_X + i;
165
+ switch (face) {
166
+ case CubeMapFace.POSITIVE_X:
167
+ viewMatrix.lookAt(new Vec([-1, 0, 0]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
168
+ break;
169
+ case CubeMapFace.NEGATIVE_X:
170
+ viewMatrix.lookAt(new Vec([ 1, 0, 0]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
171
+ break;
172
+ case CubeMapFace.POSITIVE_Y:
173
+ viewMatrix.lookAt(new Vec([ 0,-1, 0]), new Vec([0, 0, 0]), new Vec([0, 0, 1]));
174
+ break;
175
+ case CubeMapFace.NEGATIVE_Y:
176
+ viewMatrix.lookAt(new Vec([ 0, 1, 0]), new Vec([0, 0, 0]), new Vec([0, 0,-1]));
177
+ break;
178
+ case CubeMapFace.POSITIVE_Z:
179
+ viewMatrix.lookAt(new Vec([ 0, 0,-1]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
180
+ break;
181
+ case CubeMapFace.NEGATIVE_Z:
182
+ viewMatrix.lookAt(new Vec([ 0, 0, 1]), new Vec([0, 0, 0]), new Vec([0,-1, 0]));
183
+ break;
184
+ }
185
+
186
+ this.beginUpdate(face);
187
+ drawFunc(face,viewMatrix,projectionMatrix);
188
+ this.endUpdate(face);
189
+ }
190
+ }
191
+ this.restoreVertexBufferState();
192
+ }
193
+
194
+ readPixels(x: number, y: number, width: number, height: number): Uint8Array | undefined {
195
+ return undefined;
196
+ }
197
+ }