bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,81 +1,81 @@
1
- import { RenderLayer } from "../base/PolyList";
2
- import Texture, { TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
3
- import PickSelectionShader from "../shaders/PickSelectionShader";
4
- import { FrameVisitor } from "../render/SceneRenderer";
5
- import RenderQueue from "../render/RenderQueue";
6
- import Vec from "../math/Vec";
7
- import Mat4 from "../math/Mat4";
8
- import Transform from "../scene/Transform";
9
- import Renderer from "../render/Renderer";
10
- import RenderBuffer from "../render/RenderBuffer";
11
- import Camera from "../scene/Camera";
12
- import Node from "../scene/Node";
13
-
14
- export default class SelectionBuffer {
15
- protected _renderer: Renderer;
16
- protected _targetTexture: Texture | null = null;
17
- protected _renderBuffer: RenderBuffer | null = null;
18
- protected _shader: PickSelectionShader | null = null
19
- protected _renderQueue: RenderQueue | null = null;
20
- protected _frameVisitor: FrameVisitor | null = null;
21
-
22
- constructor(renderer: Renderer) {
23
- this._renderer = renderer;
24
- }
25
-
26
- async init() {
27
- const renderer = this._renderer;
28
- this._targetTexture = new Texture();
29
- this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
30
- this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
31
- this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
32
-
33
- this._renderBuffer = renderer.factory.renderBuffer();
34
-
35
- await this._renderBuffer.attachTexture(this._targetTexture);
36
-
37
- this._shader = new PickSelectionShader(renderer);
38
- await this._shader.load();
39
-
40
- this._renderQueue = new RenderQueue(renderer);
41
- this._renderQueue.enableQueue(RenderLayer.SELECTION_DEFAULT, this._shader);
42
-
43
- this._frameVisitor = new FrameVisitor(this._renderQueue);
44
- }
45
-
46
- reshape(width: number, height: number) {
47
- if (!this._renderBuffer) {
48
- return;
49
- }
50
- this._renderBuffer.size = new Vec(width,height);
51
- }
52
-
53
- draw(scene: Node, camera: Camera, x: number, y: number, width = 1, height = 1) {
54
- if (!this._renderQueue || !this._frameVisitor || !this._renderBuffer) {
55
- return;
56
- }
57
- const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
58
- this._renderQueue.viewMatrix = cameraView;
59
- this._renderQueue.projectionMatrix = camera.projectionMatrix;
60
- this._renderQueue.newFrame();
61
- this._frameVisitor.modelMatrix.identity();
62
- scene.accept(this._frameVisitor);
63
-
64
- let result = null;
65
- this._renderBuffer.update(() => {
66
- this._renderBuffer?.frameBuffer.clear();
67
- this._renderQueue?.draw(RenderLayer.SELECTION_DEFAULT);
68
- result = this._renderBuffer?.readPixels(x, y, width, height);
69
- });
70
-
71
- return result;
72
- }
73
-
74
- destroy() {
75
- this._renderBuffer?.destroy();
76
- this._targetTexture?.destroy();
77
- this._renderBuffer = null;
78
- this._targetTexture = null;
79
- }
80
- }
81
-
1
+ import { RenderLayer } from "../base/PolyList";
2
+ import Texture, { TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
3
+ import PickSelectionShader from "../shaders/PickSelectionShader";
4
+ import { FrameVisitor } from "../render/SceneRenderer";
5
+ import RenderQueue from "../render/RenderQueue";
6
+ import Vec from "../math/Vec";
7
+ import Mat4 from "../math/Mat4";
8
+ import Transform from "../scene/Transform";
9
+ import Renderer from "../render/Renderer";
10
+ import RenderBuffer from "../render/RenderBuffer";
11
+ import Camera from "../scene/Camera";
12
+ import Node from "../scene/Node";
13
+
14
+ export default class SelectionBuffer {
15
+ protected _renderer: Renderer;
16
+ protected _targetTexture: Texture | null = null;
17
+ protected _renderBuffer: RenderBuffer | null = null;
18
+ protected _shader: PickSelectionShader | null = null
19
+ protected _renderQueue: RenderQueue | null = null;
20
+ protected _frameVisitor: FrameVisitor | null = null;
21
+
22
+ constructor(renderer: Renderer) {
23
+ this._renderer = renderer;
24
+ }
25
+
26
+ async init() {
27
+ const renderer = this._renderer;
28
+ this._targetTexture = new Texture();
29
+ this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
30
+ this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
31
+ this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
32
+
33
+ this._renderBuffer = renderer.factory.renderBuffer();
34
+
35
+ await this._renderBuffer.attachTexture(this._targetTexture);
36
+
37
+ this._shader = new PickSelectionShader(renderer);
38
+ await this._shader.load();
39
+
40
+ this._renderQueue = new RenderQueue(renderer);
41
+ this._renderQueue.enableQueue(RenderLayer.SELECTION_DEFAULT, this._shader);
42
+
43
+ this._frameVisitor = new FrameVisitor(this._renderQueue);
44
+ }
45
+
46
+ reshape(width: number, height: number) {
47
+ if (!this._renderBuffer) {
48
+ return;
49
+ }
50
+ this._renderBuffer.size = new Vec(width,height);
51
+ }
52
+
53
+ draw(scene: Node, camera: Camera, x: number, y: number, width = 1, height = 1) {
54
+ if (!this._renderQueue || !this._frameVisitor || !this._renderBuffer) {
55
+ return;
56
+ }
57
+ const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
58
+ this._renderQueue.viewMatrix = cameraView;
59
+ this._renderQueue.projectionMatrix = camera.projectionMatrix;
60
+ this._renderQueue.newFrame();
61
+ this._frameVisitor.modelMatrix.identity();
62
+ scene.accept(this._frameVisitor);
63
+
64
+ let result = null;
65
+ this._renderBuffer.update(() => {
66
+ this._renderBuffer?.frameBuffer.clear();
67
+ this._renderQueue?.draw(RenderLayer.SELECTION_DEFAULT);
68
+ result = this._renderBuffer?.readPixels(x, y, width, height);
69
+ });
70
+
71
+ return result;
72
+ }
73
+
74
+ destroy() {
75
+ this._renderBuffer?.destroy();
76
+ this._targetTexture?.destroy();
77
+ this._renderBuffer = null;
78
+ this._targetTexture = null;
79
+ }
80
+ }
81
+
@@ -1,84 +1,105 @@
1
-
2
- import { RenderLayer } from "../base/PolyList";
3
- import Texture, { TextureRenderTargetAttachment, TextureComponentFormat, TextureWrap } from "../base/Texture";
4
- import Mat4 from "../math/Mat4";
5
- import Vec from "../math/Vec";
6
- import RenderQueue from "../render/RenderQueue";
7
- import { FrameVisitor } from "../render/SceneRenderer";
8
- import Transform from "../scene/Transform";
9
- import PickSelectionShader from "../shaders/PickSelectionShader";
10
- import SelectionHighlightShader from "../shaders/SelectionHighlightShader";
11
- import Renderer from "../render/Renderer";
12
- import RenderBuffer from "../render/RenderBuffer";
13
- import Node from "../scene/Node";
14
- import Camera from "../scene/Camera";
15
-
16
- export default class SelectionHighlight {
17
- protected _renderer: Renderer;
18
- protected _targetTexture: Texture | null = null
19
- protected _renderBuffer: RenderBuffer | null = null;
20
- protected _shader: PickSelectionShader | null = null;
21
- protected _renderQueue: RenderQueue | null = null
22
- protected _frameVisitor: FrameVisitor | null = null;
23
- protected _selectionDrawShader: SelectionHighlightShader | null = null;
24
-
25
- constructor(renderer: Renderer) {
26
- this._renderer = renderer;
27
- }
28
-
29
- async init() {
30
- const renderer = this._renderer;
31
- this._targetTexture = new Texture();
32
- this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
33
- this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
34
- this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
35
-
36
- this._renderBuffer = renderer.factory.renderBuffer();
37
- await this._renderBuffer.attachTexture(this._targetTexture);
38
-
39
- this._shader = new PickSelectionShader(renderer);
40
- await this._shader.load();
41
- this._shader.forceDraw = false;
42
-
43
- this._renderQueue = new RenderQueue(renderer);
44
- this._renderQueue.enableQueue(RenderLayer.SELECTION_DEFAULT, this._shader);
45
-
46
- this._frameVisitor = new FrameVisitor(this._renderQueue);
47
-
48
- this._selectionDrawShader = new SelectionHighlightShader(renderer);
49
- await this._selectionDrawShader.load();
50
- }
51
-
52
- setViewportSize(width: number, height: number) {
53
- this._renderBuffer!.size = new Vec(width,height);
54
- }
55
-
56
- draw(scene: Node, camera: Camera) {
57
- if (!this._renderQueue || !this._frameVisitor || !this._renderBuffer || !this._targetTexture) {
58
- return;
59
- }
60
-
61
- const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
62
- this._renderQueue.viewMatrix = cameraView;
63
- this._renderQueue.projectionMatrix = camera.projectionMatrix;
64
- this._renderQueue.newFrame();
65
- this._frameVisitor.modelMatrix.identity();
66
- scene.accept(this._frameVisitor);
67
-
68
- this._renderBuffer.update(() => {
69
- this._renderBuffer?.frameBuffer.clear();
70
- this._renderQueue?.draw(RenderLayer.SELECTION_DEFAULT);
71
- });
72
-
73
- // TODO: Draw target texture using a border detection shader
74
- const shader = this._selectionDrawShader;
75
- this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
76
- }
77
-
78
- destroy() {
79
- this._renderBuffer?.destroy();
80
- this._targetTexture?.destroy();
81
- this._renderBuffer = null;
82
- this._targetTexture = null;
83
- }
84
- }
1
+
2
+ import { RenderLayer } from "../base/PolyList";
3
+ import Texture, { TextureRenderTargetAttachment, TextureComponentFormat, TextureWrap } from "../base/Texture";
4
+ import Mat4 from "../math/Mat4";
5
+ import Vec from "../math/Vec";
6
+ import RenderQueue from "../render/RenderQueue";
7
+ import { FrameVisitor } from "../render/SceneRenderer";
8
+ import Transform from "../scene/Transform";
9
+ import PickSelectionShader from "../shaders/PickSelectionShader";
10
+ import SelectionHighlightShader from "../shaders/SelectionHighlightShader";
11
+ import Renderer from "../render/Renderer";
12
+ import RenderBuffer from "../render/RenderBuffer";
13
+ import Node from "../scene/Node";
14
+ import Camera from "../scene/Camera";
15
+ import Color from "../base/Color";
16
+
17
+ export default class SelectionHighlight {
18
+ protected _renderer: Renderer;
19
+ protected _targetTexture: Texture | null = null
20
+ protected _renderBuffer: RenderBuffer | null = null;
21
+ protected _shader: PickSelectionShader | null = null;
22
+ protected _renderQueue: RenderQueue | null = null
23
+ protected _frameVisitor: FrameVisitor | null = null;
24
+ protected _selectionDrawShader: SelectionHighlightShader | null = null;
25
+
26
+ constructor(renderer: Renderer) {
27
+ this._renderer = renderer;
28
+ }
29
+
30
+ get borderColor() : Color {
31
+ return this._selectionDrawShader?.borderColor || new Vec(1,0,0,1);
32
+ }
33
+
34
+ set borderColor(color: Color) {
35
+ if (this._selectionDrawShader) {
36
+ this._selectionDrawShader.borderColor = color;
37
+ }
38
+ }
39
+
40
+ get borderWidth() : number {
41
+ return this._selectionDrawShader?.borderWidth || 3;
42
+ }
43
+
44
+ set borderWidth(width: number) {
45
+ if (this._selectionDrawShader) {
46
+ this._selectionDrawShader.borderWidth = width;
47
+ }
48
+ }
49
+
50
+ async init() {
51
+ const renderer = this._renderer;
52
+ this._targetTexture = new Texture();
53
+ this._targetTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
54
+ this._targetTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
55
+ this._targetTexture.wrapModeXY = TextureWrap.CLAMP;
56
+
57
+ this._renderBuffer = renderer.factory.renderBuffer();
58
+ await this._renderBuffer.attachTexture(this._targetTexture);
59
+
60
+ this._shader = new PickSelectionShader(renderer);
61
+ await this._shader.load();
62
+ this._shader.forceDraw = false;
63
+
64
+ this._renderQueue = new RenderQueue(renderer);
65
+ this._renderQueue.enableQueue(RenderLayer.SELECTION_DEFAULT, this._shader);
66
+
67
+ this._frameVisitor = new FrameVisitor(this._renderQueue);
68
+
69
+ this._selectionDrawShader = new SelectionHighlightShader(renderer);
70
+ await this._selectionDrawShader.load();
71
+ }
72
+
73
+ setViewportSize(width: number, height: number) {
74
+ this._renderBuffer!.size = new Vec(width,height);
75
+ }
76
+
77
+ draw(scene: Node, camera: Camera) {
78
+ if (!this._renderQueue || !this._frameVisitor || !this._renderBuffer || !this._targetTexture) {
79
+ return;
80
+ }
81
+
82
+ const cameraView = Mat4.GetInverted(Transform.GetWorldMatrix(camera.node));
83
+ this._renderQueue.viewMatrix = cameraView;
84
+ this._renderQueue.projectionMatrix = camera.projectionMatrix;
85
+ this._renderQueue.newFrame();
86
+ this._frameVisitor.modelMatrix.identity();
87
+ scene.accept(this._frameVisitor);
88
+
89
+ this._renderBuffer.update(() => {
90
+ this._renderBuffer?.frameBuffer.clear();
91
+ this._renderQueue?.draw(RenderLayer.SELECTION_DEFAULT);
92
+ });
93
+
94
+ // TODO: Draw target texture using a border detection shader
95
+ const shader = this._selectionDrawShader;
96
+ this._renderer.presentTexture(this._targetTexture, { clearBuffers: false, shader });
97
+ }
98
+
99
+ destroy() {
100
+ this._renderBuffer?.destroy();
101
+ this._targetTexture?.destroy();
102
+ this._renderBuffer = null;
103
+ this._targetTexture = null;
104
+ }
105
+ }
@@ -1,97 +1,97 @@
1
- import NodeVisitor from "../scene/NodeVisitor";
2
- import SelectionMode from "./SelectionMode";
3
- import Color from "../base/Color";
4
- import Node from "../scene/Node";
5
-
6
- const getColor = (comps: number[]) => "" + comps[0] + comps[1] + comps[2];
7
-
8
- export default class SelectionAssignVisitor extends NodeVisitor {
9
- protected _selectionMode: SelectionMode;
10
- protected _elements: Record<string, any>;
11
- protected _r: number = 0;
12
- protected _g: number = 0;
13
- protected _b: number = 0;
14
-
15
- constructor() {
16
- super();
17
-
18
- this._selectionMode = SelectionMode.POLY_LIST;
19
- this._elements = {};
20
- }
21
-
22
- set selectionMode(mode) {
23
- this._selectionMode = mode;
24
- this.clear();
25
- }
26
-
27
- get selectionMode() {
28
- return this._selectionMode;
29
- }
30
-
31
- clear() {
32
- this._r = 0;
33
- this._g = 0;
34
- this._b = 0;
35
- this._elements = {};
36
- }
37
-
38
- getNextColor() {
39
- const getId = () => {
40
- return [ Math.round(Math.random()*255),
41
- Math.round(Math.random()*255),
42
- Math.round(Math.random()*255)];
43
- }
44
-
45
- let components = getId();
46
- let color = getColor(components);
47
- while (this._elements[color]) {
48
- components = getId();
49
- color = getColor(components);
50
- }
51
-
52
- this._r = components[0];
53
- this._g = components[1];
54
- this._b = components[2];
55
-
56
- return new Color([components[0]/255, components[1]/255, components[2]/255, 1]);
57
- }
58
-
59
- findElement(pickedColor: Uint8Array | undefined | null) {
60
- if (!pickedColor) {
61
- return null;
62
- }
63
-
64
- const color = [
65
- pickedColor[0],
66
- pickedColor[1],
67
- pickedColor[2]
68
- ];
69
- return this._elements[getColor(color)];
70
- }
71
-
72
- visit(node: Node) {
73
- const { drawable } = node;
74
- if (drawable) {
75
- let color = this.getNextColor();
76
- drawable.items.forEach(({polyList}, i, array) => {
77
- if (polyList.isSelectable) {
78
- polyList.colorCode = color;
79
- polyList.selected = false;
80
- const colorCode = getColor([
81
- Math.round(color[0] * 255),
82
- Math.round(color[1] * 255),
83
- Math.round(color[2] * 255)
84
- ]);
85
- this._elements[colorCode] = { polyList, drawable };
86
- }
87
-
88
- // Get new color code for the next polyList, only if this is not the
89
- // last item, and the selection mode is POLY_LIST, otherwise we'll
90
- // use the same color code for all polyList in the drawable
91
- if (i<array.length-1 && this._selectionMode == SelectionMode.POLY_LIST) {
92
- color = this.getNextColor();
93
- }
94
- });
95
- }
96
- }
1
+ import NodeVisitor from "../scene/NodeVisitor";
2
+ import SelectionMode from "./SelectionMode";
3
+ import Color from "../base/Color";
4
+ import Node from "../scene/Node";
5
+
6
+ const getColor = (comps: number[]) => "" + comps[0] + comps[1] + comps[2];
7
+
8
+ export default class SelectionAssignVisitor extends NodeVisitor {
9
+ protected _selectionMode: SelectionMode;
10
+ protected _elements: Record<string, any>;
11
+ protected _r: number = 0;
12
+ protected _g: number = 0;
13
+ protected _b: number = 0;
14
+
15
+ constructor() {
16
+ super();
17
+
18
+ this._selectionMode = SelectionMode.POLY_LIST;
19
+ this._elements = {};
20
+ }
21
+
22
+ set selectionMode(mode) {
23
+ this._selectionMode = mode;
24
+ this.clear();
25
+ }
26
+
27
+ get selectionMode() {
28
+ return this._selectionMode;
29
+ }
30
+
31
+ clear() {
32
+ this._r = 0;
33
+ this._g = 0;
34
+ this._b = 0;
35
+ this._elements = {};
36
+ }
37
+
38
+ getNextColor() {
39
+ const getId = () => {
40
+ return [ Math.round(Math.random()*255),
41
+ Math.round(Math.random()*255),
42
+ Math.round(Math.random()*255)];
43
+ }
44
+
45
+ let components = getId();
46
+ let color = getColor(components);
47
+ while (this._elements[color]) {
48
+ components = getId();
49
+ color = getColor(components);
50
+ }
51
+
52
+ this._r = components[0];
53
+ this._g = components[1];
54
+ this._b = components[2];
55
+
56
+ return new Color([components[0]/255, components[1]/255, components[2]/255, 1]);
57
+ }
58
+
59
+ findElement(pickedColor: Uint8Array | undefined | null) {
60
+ if (!pickedColor) {
61
+ return null;
62
+ }
63
+
64
+ const color = [
65
+ pickedColor[0],
66
+ pickedColor[1],
67
+ pickedColor[2]
68
+ ];
69
+ return this._elements[getColor(color)];
70
+ }
71
+
72
+ visit(node: Node) {
73
+ const { drawable } = node;
74
+ if (drawable) {
75
+ let color = this.getNextColor();
76
+ drawable.items.forEach(({polyList}, i, array) => {
77
+ if (polyList.isSelectable) {
78
+ polyList.colorCode = color;
79
+ polyList.selected = false;
80
+ const colorCode = getColor([
81
+ Math.round(color[0] * 255),
82
+ Math.round(color[1] * 255),
83
+ Math.round(color[2] * 255)
84
+ ]);
85
+ this._elements[colorCode] = { polyList, drawable };
86
+ }
87
+
88
+ // Get new color code for the next polyList, only if this is not the
89
+ // last item, and the selection mode is POLY_LIST, otherwise we'll
90
+ // use the same color code for all polyList in the drawable
91
+ if (i<array.length-1 && this._selectionMode == SelectionMode.POLY_LIST) {
92
+ color = this.getNextColor();
93
+ }
94
+ });
95
+ }
96
+ }
97
97
  }