bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
package/src/math/Vec.ts
CHANGED
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@@ -1,753 +1,753 @@
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import { NumericArray } from "./constants";
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import { isZero, equals, lerp, clamp } from "./functions";
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const checkEqualLength = (v1: ArrayLike<number>, v2: ArrayLike<number>): void => {
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if (v1.length!=v2.length) throw new Error(`Invalid vector length in operation`);
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}
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export default class Vec extends NumericArray {
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constructor();
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constructor(v: ArrayLike<number>);
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constructor(v: ArrayLike<number>, z: number);
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constructor(v: ArrayLike<number>, z: number, w: number);
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constructor(x: number, y: number);
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constructor(x: number, y: number, z: number);
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constructor(x: number, y: number, z: number, w: number);
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constructor(...args: any[]) {
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switch (args.length) {
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case 0:
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super([0, 0]);
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break;
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case 1:
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if (args[0].length>1 && args[0].length<5)
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{
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super(args[0]);
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}
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break;
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case 2:
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if (args[0].length === 2 && typeof(args[1]) === "number"
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) {
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super([ args[0][0], args[0][1], args[1]]);
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}
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else if (args[0].length === 3 &&
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typeof(args[1]) === "number"
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) {
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super([ args[0][0], args[0][1], args[0][2], args[1]]);
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}
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else if (typeof(args[0]) === "number" &&
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typeof(args[1]) === "number"
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) {
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super([args[0],args[1]]);
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}
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break;
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case 3:
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if (args[0].length === 2 &&
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typeof(args[1]) === "number" && typeof(args[2]) === "number"
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) {
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super([ args[0][0], args[0][1], args[1], args[2]])
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}
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else if (typeof(args[0]) === "number" &&
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typeof(args[1]) === "number" &&
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typeof(args[2]) === "number"
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) {
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super([args[0],args[1],args[2]]);
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}
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break;
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case 4:
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super([args[0],args[1],args[2],args[3]]);
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break;
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default:
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throw new Error(`Invalid parameters in Vec constructor`);
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}
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}
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normalize(): this {
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const m = Vec.Magnitude(this);
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switch (this.length) {
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case 4:
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this[3] = this[3] / m;
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case 3:
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this[2] = this[2] / m;
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case 2:
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this[1] = this[1] / m;
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this[0] = this[0] / m;
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break;
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default:
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throw new Error(`Invalid vector size: ${ this.length }`);
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}
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return this;
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}
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assign(src: ArrayLike<number>): void {
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checkEqualLength(this,src);
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switch (this.length) {
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case 4:
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this[3] = src[3];
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case 3:
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this[2] = src[2];
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case 2:
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this[1] = src[1];
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this[0] = src[0];
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break;
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default:
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throw new Error(`Invalid vector size: ${ this.length }`);
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}
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}
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setValue(x: number, y: number, z?: number | null, w?: number | null): void {
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if (this.length === 2) {
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this[0] = x;
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this[1] = y;
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}
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else if (this.length === 3 && z !== null && z !== undefined) {
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this[0] = x;
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this[1] = y;
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this[2] = z;
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}
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else if (this.length === 4 && z !== null && z !== undefined && w !== null && w !== undefined) {
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this[0] = x;
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this[1] = y;
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this[2] = z;
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this[3] = w;
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}
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else {
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throw new Error(`Invalid vector size: ${ this.length }. Trying to set x=${x}, y=${y}, z=${z}, w=${w}`);
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}
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}
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set(array: ArrayLike<number>, offset?: number): this {
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throw new Error("Vec.set() is not available. Use Vec.setValue() to set individual components or Vec.assign() to copy from another vector.");
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}
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scale(s: number): this {
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switch (this.length) {
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case 4:
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this[3] = this[3] * s;
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case 3:
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this[2] = this[2] * s;
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case 2:
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this[1] = this[1] * s;
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this[0] = this[0] * s;
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break;
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default:
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throw new Error(`Invalid vector size: ${ this.length }`);
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}
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return this;
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}
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get x(): number {
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return this[0];
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}
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get y(): number {
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return this[1];
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}
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get z(): number {
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return this[2];
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}
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get w(): number {
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return this[3];
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}
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set x(v: number) {
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this[0] = v;
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}
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set y(v: number) {
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this[1] = v;
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}
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set z(v: number) {
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this[2] = v;
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}
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set w(v: number) {
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this[3] = v;
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}
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get r(): number {
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return this[0];
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}
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get g(): number {
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return this[1];
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}
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get b(): number {
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return this[2];
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}
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get a(): number {
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return this[3];
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}
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set r(v: number) {
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this[0] = v;
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}
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set g(v: number) {
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this[1] = v;
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}
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set b(v: number) {
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this[2] = v;
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}
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set a(v: number) {
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this[3] = v;
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}
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get width(): number {
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switch (this.length) {
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case 2:
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return this[0];
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case 4:
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return this[2];
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default:
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throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
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}
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}
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get height(): number {
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switch (this.length) {
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case 2:
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return this[1];
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case 4:
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return this[3];
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default:
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throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
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}
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}
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set width(w: number) {
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this[0] = w;
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}
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set height(h: number) {
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this[1] = h;
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}
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get xy(): Vec {
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switch (this.length) {
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case 2:
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return new Vec(this);
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case 3:
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case 4:
|
|
239
|
-
return new Vec(this[0], this[1]);
|
|
240
|
-
default:
|
|
241
|
-
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
242
|
-
}
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
get xz(): Vec {
|
|
246
|
-
switch (this.length) {
|
|
247
|
-
case 3:
|
|
248
|
-
case 4:
|
|
249
|
-
return new Vec(this[0], this[2]);
|
|
250
|
-
case 2:
|
|
251
|
-
default:
|
|
252
|
-
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
253
|
-
}
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
get yz(): Vec {
|
|
257
|
-
switch (this.length) {
|
|
258
|
-
case 3:
|
|
259
|
-
case 4:
|
|
260
|
-
return new Vec(this[1], this[2]);
|
|
261
|
-
case 2:
|
|
262
|
-
default:
|
|
263
|
-
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
264
|
-
}
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
set xy(v: Vec) {
|
|
268
|
-
this[0] = v[0];
|
|
269
|
-
this[1] = v[1];
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
set xz(v: Vec) {
|
|
273
|
-
if (this.length<3) {
|
|
274
|
-
throw new Error('Invalid vector size');
|
|
275
|
-
}
|
|
276
|
-
this[0] = v[0];
|
|
277
|
-
this[2] = v[1];
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
set yz(v: Vec) {
|
|
281
|
-
if (this.length<3) {
|
|
282
|
-
throw new Error('Invalid vector size');
|
|
283
|
-
}
|
|
284
|
-
this[1] = v[0];
|
|
285
|
-
this[2] = v[1];
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
get xyz(): Vec {
|
|
289
|
-
if (this.length < 3) {
|
|
290
|
-
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
291
|
-
}
|
|
292
|
-
return new Vec(this[0], this[1], this[2]);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
set xyz(v: Vec) {
|
|
296
|
-
if (v.length<3 || this.length<3) {
|
|
297
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
298
|
-
}
|
|
299
|
-
this[0] = v[0];
|
|
300
|
-
this[1] = v[1];
|
|
301
|
-
this[2] = v[2];
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
// Copy operator
|
|
305
|
-
get xyzw(): Vec {
|
|
306
|
-
if (this.length < 4) {
|
|
307
|
-
throw new Error(`Invalid vector size: ${ this.length }, 4 required`);
|
|
308
|
-
}
|
|
309
|
-
return new Vec(this[0], this[1], this[2], this[3]);
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
// Assign operator
|
|
313
|
-
set xyzw(v: Vec) {
|
|
314
|
-
if (this.length < 4 || v.length<4) {
|
|
315
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
316
|
-
}
|
|
317
|
-
this[0] = v[0];
|
|
318
|
-
this[1] = v[1];
|
|
319
|
-
this[2] = v[2];
|
|
320
|
-
this[3] = v[3];
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
get rgb(): Vec {
|
|
324
|
-
if (this.length < 3) {
|
|
325
|
-
throw new Error(`Invalid vector size: ${this.length}, but at least 3 required`);
|
|
326
|
-
}
|
|
327
|
-
return new Vec(this[0],this[1],this[2]);
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
set rgb(v: Vec) {
|
|
331
|
-
if (v.length<3 || this.length<3) {
|
|
332
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
333
|
-
}
|
|
334
|
-
this[0] = v[0];
|
|
335
|
-
this[1] = v[1];
|
|
336
|
-
this[2] = v[2];
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
get rg(): Vec {
|
|
340
|
-
if (this.length<3 || this.length<3) {
|
|
341
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
342
|
-
}
|
|
343
|
-
return new Vec(this[0], this[1]);
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
get gb(): Vec {
|
|
347
|
-
if (this.length<3 || this.length<3) {
|
|
348
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
349
|
-
}
|
|
350
|
-
return new Vec(this[1], this[2]);
|
|
351
|
-
}
|
|
352
|
-
|
|
353
|
-
get rb(): Vec {
|
|
354
|
-
if (this.length<3 || this.length<3) {
|
|
355
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
356
|
-
}
|
|
357
|
-
return new Vec(this[0], this[2]);
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
get hexColor(): string {
|
|
361
|
-
const r = Math.round(this.r * 255);
|
|
362
|
-
const g = Math.round(this.g * 255);
|
|
363
|
-
const b = Math.round(this.b * 255);
|
|
364
|
-
const hex = (color: number): string => color.toString(16).toUpperCase();
|
|
365
|
-
return `#${ hex(r) }${ hex(g) }${ hex(b) }`;
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
get cssColor(): string | undefined {
|
|
369
|
-
return `rgb(${ Math.round(this.r * 255) } ${ Math.round(this.g * 255) } ${ Math.round(this.b * 255) }${ this.length>=4 ? `, ${ this.a }` : ''})`;
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
get aspectRatio(): number {
|
|
373
|
-
return this.width / this.height;
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
// Tuple/array setters
|
|
377
|
-
setXY(v: [number, number]) {
|
|
378
|
-
this[0] = v[0];
|
|
379
|
-
this[1] = v[1];
|
|
380
|
-
}
|
|
381
|
-
|
|
382
|
-
setXZ(v: [number, number]) {
|
|
383
|
-
if (this.length<3) {
|
|
384
|
-
throw new Error('Invalid vector size');
|
|
385
|
-
}
|
|
386
|
-
this[0] = v[0];
|
|
387
|
-
this[2] = v[1];
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
setYZ(v: [number, number]) {
|
|
391
|
-
if (this.length<3) {
|
|
392
|
-
throw new Error('Invalid vector size');
|
|
393
|
-
}
|
|
394
|
-
this[1] = v[0];
|
|
395
|
-
this[2] = v[1];
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
setXYZ(v: [number, number, number]) {
|
|
399
|
-
if (v.length<3 || this.length<3) {
|
|
400
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
401
|
-
}
|
|
402
|
-
this[0] = v[0];
|
|
403
|
-
this[1] = v[1];
|
|
404
|
-
this[2] = v[2];
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
setXYZW(v: [number, number, number, number]) {
|
|
408
|
-
if (this.length < 4 || v.length<4) {
|
|
409
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
410
|
-
}
|
|
411
|
-
this[0] = v[0];
|
|
412
|
-
this[1] = v[1];
|
|
413
|
-
this[2] = v[2];
|
|
414
|
-
this[3] = v[3];
|
|
415
|
-
}
|
|
416
|
-
|
|
417
|
-
setRGB(v: [number, number, number]) {
|
|
418
|
-
if (v.length<3 || this.length<3) {
|
|
419
|
-
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
420
|
-
}
|
|
421
|
-
this[0] = v[0];
|
|
422
|
-
this[1] = v[1];
|
|
423
|
-
this[2] = v[2];
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
toString(): string {
|
|
427
|
-
switch (this.length) {
|
|
428
|
-
case 2:
|
|
429
|
-
return `[${this[0]}, ${this[1]}]`;
|
|
430
|
-
case 3:
|
|
431
|
-
return `[${this[0]}, ${this[1]}, ${this[2]}]`;
|
|
432
|
-
case 4:
|
|
433
|
-
return `[${this[0]}, ${this[1]}, ${this[2]}, ${this[3]}]`;
|
|
434
|
-
}
|
|
435
|
-
return "[]";
|
|
436
|
-
}
|
|
437
|
-
|
|
438
|
-
toArray(): number[] {
|
|
439
|
-
return Array.from(this);
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
static CheckEqualLength(v1: ArrayLike<number>, v2: ArrayLike<number>): void {
|
|
443
|
-
checkEqualLength(v1,v2);
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
static Max(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
447
|
-
checkEqualLength(v1,v2);
|
|
448
|
-
switch (v1.length) {
|
|
449
|
-
case 2:
|
|
450
|
-
return new Vec([
|
|
451
|
-
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
452
|
-
v1[1]>v2[1] ? v1[1] : v2[1]
|
|
453
|
-
]);
|
|
454
|
-
case 3:
|
|
455
|
-
return new Vec([
|
|
456
|
-
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
457
|
-
v1[1]>v2[1] ? v1[1] : v2[1],
|
|
458
|
-
v1[2]>v2[2] ? v1[2] : v2[2]
|
|
459
|
-
]);
|
|
460
|
-
case 4:
|
|
461
|
-
return new Vec([
|
|
462
|
-
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
463
|
-
v1[1]>v2[1] ? v1[1] : v2[1],
|
|
464
|
-
v1[2]>v2[2] ? v1[2] : v2[2],
|
|
465
|
-
v1[3]>v2[3] ? v1[3] : v2[3]
|
|
466
|
-
]);
|
|
467
|
-
default:
|
|
468
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
469
|
-
}
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
static Min(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
473
|
-
checkEqualLength(v1,v2);
|
|
474
|
-
switch (v1.length) {
|
|
475
|
-
case 2:
|
|
476
|
-
return new Vec([
|
|
477
|
-
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
478
|
-
v1[1]<v2[1] ? v1[1] : v2[1]
|
|
479
|
-
]);
|
|
480
|
-
case 3:
|
|
481
|
-
return new Vec([
|
|
482
|
-
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
483
|
-
v1[1]<v2[1] ? v1[1] : v2[1],
|
|
484
|
-
v1[2]<v2[2] ? v1[2] : v2[2]
|
|
485
|
-
]);
|
|
486
|
-
case 4:
|
|
487
|
-
return new Vec([
|
|
488
|
-
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
489
|
-
v1[1]<v2[1] ? v1[1] : v2[1],
|
|
490
|
-
v1[2]<v2[2] ? v1[2] : v2[2],
|
|
491
|
-
v1[3]<v2[3] ? v1[3] : v2[3]
|
|
492
|
-
]);
|
|
493
|
-
default:
|
|
494
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
495
|
-
}
|
|
496
|
-
}
|
|
497
|
-
|
|
498
|
-
static Add(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
499
|
-
checkEqualLength(v1,v2);
|
|
500
|
-
switch (v1.length) {
|
|
501
|
-
case 2:
|
|
502
|
-
return new Vec([
|
|
503
|
-
v1[0] + v2[0],
|
|
504
|
-
v1[1] + v2[1]
|
|
505
|
-
]);
|
|
506
|
-
case 3:
|
|
507
|
-
return new Vec([
|
|
508
|
-
v1[0] + v2[0],
|
|
509
|
-
v1[1] + v2[1],
|
|
510
|
-
v1[2] + v2[2]
|
|
511
|
-
]);
|
|
512
|
-
case 4:
|
|
513
|
-
return new Vec([
|
|
514
|
-
v1[0] + v2[0],
|
|
515
|
-
v1[1] + v2[1],
|
|
516
|
-
v1[2] + v2[2],
|
|
517
|
-
v1[3] + v2[3]
|
|
518
|
-
]);
|
|
519
|
-
default:
|
|
520
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
521
|
-
}
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
static Sub(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
525
|
-
checkEqualLength(v1,v2);
|
|
526
|
-
switch (v1.length) {
|
|
527
|
-
case 2:
|
|
528
|
-
return new Vec([
|
|
529
|
-
v1[0] - v2[0],
|
|
530
|
-
v1[1] - v2[1]
|
|
531
|
-
]);
|
|
532
|
-
case 3:
|
|
533
|
-
return new Vec([
|
|
534
|
-
v1[0] - v2[0],
|
|
535
|
-
v1[1] - v2[1],
|
|
536
|
-
v1[2] - v2[2]
|
|
537
|
-
]);
|
|
538
|
-
case 4:
|
|
539
|
-
return new Vec([
|
|
540
|
-
v1[0] - v2[0],
|
|
541
|
-
v1[1] - v2[1],
|
|
542
|
-
v1[2] - v2[2],
|
|
543
|
-
v1[3] - v2[3]
|
|
544
|
-
]);
|
|
545
|
-
default:
|
|
546
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
547
|
-
}
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
static Magnitude(v: ArrayLike<number>): number {
|
|
551
|
-
switch (v.length) {
|
|
552
|
-
case 2:
|
|
553
|
-
return Math.sqrt(v[0] * v[0] + v[1] * v[1]);
|
|
554
|
-
case 3:
|
|
555
|
-
return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
556
|
-
case 4:
|
|
557
|
-
return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
|
|
558
|
-
default:
|
|
559
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
|
|
563
|
-
static Distance(v1: ArrayLike<number>, v2: ArrayLike<number>): number {
|
|
564
|
-
checkEqualLength(v1,v2);
|
|
565
|
-
return Vec.Magnitude(Vec.Sub(v1,v2));
|
|
566
|
-
}
|
|
567
|
-
|
|
568
|
-
static Dot(v1: ArrayLike<number>, v2: ArrayLike<number>): number {
|
|
569
|
-
checkEqualLength(v1,v2);
|
|
570
|
-
switch (v1.length) {
|
|
571
|
-
case 2:
|
|
572
|
-
return v1[0] * v2[0] + v1[1] * v2[1];
|
|
573
|
-
case 3:
|
|
574
|
-
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
|
575
|
-
case 4:
|
|
576
|
-
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2] + v1[3] * v2[3];
|
|
577
|
-
default:
|
|
578
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
579
|
-
}
|
|
580
|
-
}
|
|
581
|
-
|
|
582
|
-
static Cross(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec | number {
|
|
583
|
-
checkEqualLength(v1, v2);
|
|
584
|
-
switch (v1.length) {
|
|
585
|
-
case 2:
|
|
586
|
-
return v1[0] * v2[1] - v1[1] * v2[0];
|
|
587
|
-
case 3:
|
|
588
|
-
return new Vec([
|
|
589
|
-
v1[1] * v2[2] - v1[2] * v2[1],
|
|
590
|
-
v1[2] * v2[0] - v1[0] * v2[2],
|
|
591
|
-
v1[0] * v2[1] - v1[1] * v2[0],
|
|
592
|
-
]);
|
|
593
|
-
default:
|
|
594
|
-
throw new Error(`Invalid vector size for cross product: ${v1.length}`);
|
|
595
|
-
}
|
|
596
|
-
}
|
|
597
|
-
|
|
598
|
-
static Normalized(v: ArrayLike<number>): Vec {
|
|
599
|
-
const m = Vec.Magnitude(v);
|
|
600
|
-
switch (v.length) {
|
|
601
|
-
case 2:
|
|
602
|
-
return new Vec([ v[0] / m, v[1] / m ]);
|
|
603
|
-
case 3:
|
|
604
|
-
return new Vec([ v[0] / m, v[1] / m, v[2] / m ]);
|
|
605
|
-
case 4:
|
|
606
|
-
return new Vec([ v[0] / m, v[1] / m, v[2] / m, v[3] / m ])
|
|
607
|
-
default:
|
|
608
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
609
|
-
}
|
|
610
|
-
}
|
|
611
|
-
|
|
612
|
-
static Mult(v: ArrayLike<number>, s: number): Vec {
|
|
613
|
-
switch (v.length) {
|
|
614
|
-
case 2:
|
|
615
|
-
return new Vec([ v[0] * s, v[1] * s ]);
|
|
616
|
-
case 3:
|
|
617
|
-
return new Vec([ v[0] * s, v[1] * s, v[2] * s ]);
|
|
618
|
-
case 4:
|
|
619
|
-
return new Vec([ v[0] * s, v[1] * s, v[2] * s, v[3] * s ]);
|
|
620
|
-
default:
|
|
621
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
622
|
-
}
|
|
623
|
-
}
|
|
624
|
-
|
|
625
|
-
static Div(v: ArrayLike<number>, s: number): Vec {
|
|
626
|
-
switch (v.length) {
|
|
627
|
-
case 2:
|
|
628
|
-
return new Vec([ v[0] / s, v[1] / s ]);
|
|
629
|
-
case 3:
|
|
630
|
-
return new Vec([ v[0] / s, v[1] / s, v[2] / s ]);
|
|
631
|
-
case 4:
|
|
632
|
-
return new Vec([ v[0] / s, v[1] / s, v[2] / s, v[3] / s ]);
|
|
633
|
-
default:
|
|
634
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
635
|
-
}
|
|
636
|
-
}
|
|
637
|
-
|
|
638
|
-
static Equals(v1: ArrayLike<number>, v2: ArrayLike<number>): boolean {
|
|
639
|
-
if (v1.length != v2.length) {
|
|
640
|
-
return false;
|
|
641
|
-
}
|
|
642
|
-
else {
|
|
643
|
-
switch (v1.length) {
|
|
644
|
-
case 2:
|
|
645
|
-
return equals(v1[0], v2[0]) &&
|
|
646
|
-
equals(v1[1], v2[1]);
|
|
647
|
-
case 3:
|
|
648
|
-
return equals(v1[0], v2[0]) &&
|
|
649
|
-
equals(v1[1], v2[1]) &&
|
|
650
|
-
equals(v1[2], v2[2]);
|
|
651
|
-
case 4:
|
|
652
|
-
return equals(v1[0], v2[0]) &&
|
|
653
|
-
equals(v1[1], v2[1]) &&
|
|
654
|
-
equals(v1[2], v2[2]) &&
|
|
655
|
-
equals(v1[3], v2[3]);
|
|
656
|
-
default:
|
|
657
|
-
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
658
|
-
}
|
|
659
|
-
}
|
|
660
|
-
}
|
|
661
|
-
|
|
662
|
-
static IsZero(v: ArrayLike<number>): boolean {
|
|
663
|
-
switch (v.length) {
|
|
664
|
-
case 2:
|
|
665
|
-
return isZero(v[0]) || isZero(v[1]);
|
|
666
|
-
case 3:
|
|
667
|
-
return isZero(v[0]) || isZero(v[1]) || isZero(v[2]);
|
|
668
|
-
case 4:
|
|
669
|
-
return isZero(v[0]) || isZero(v[1]) || isZero(v[2]) || isZero(v[3]);
|
|
670
|
-
default:
|
|
671
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
672
|
-
}
|
|
673
|
-
}
|
|
674
|
-
|
|
675
|
-
static IsNaN(v: ArrayLike<number>): boolean {
|
|
676
|
-
switch (v.length) {
|
|
677
|
-
case 2:
|
|
678
|
-
return isNaN(v[0]) || isNaN(v[1]);
|
|
679
|
-
case 3:
|
|
680
|
-
return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]);
|
|
681
|
-
case 4:
|
|
682
|
-
return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]) || isNaN(v[3]);
|
|
683
|
-
default:
|
|
684
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
685
|
-
}
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
static Lerp(u: ArrayLike<number>, v: ArrayLike<number>, d: number): Vec {
|
|
689
|
-
if (u.length != v.length) {
|
|
690
|
-
throw new Error(`Different vector sizes calculating linear interpolation`);
|
|
691
|
-
}
|
|
692
|
-
switch (u.length) {
|
|
693
|
-
case 2:
|
|
694
|
-
return new Vec(
|
|
695
|
-
lerp(u[0], v[0], d),
|
|
696
|
-
lerp(u[1], v[1], d)
|
|
697
|
-
);
|
|
698
|
-
case 3:
|
|
699
|
-
return new Vec(
|
|
700
|
-
lerp(u[0], v[0], d),
|
|
701
|
-
lerp(u[1], v[1], d),
|
|
702
|
-
lerp(u[2], v[2], d)
|
|
703
|
-
);
|
|
704
|
-
case 4:
|
|
705
|
-
return new Vec(
|
|
706
|
-
lerp(u[0], v[0], d),
|
|
707
|
-
lerp(u[1], v[1], d),
|
|
708
|
-
lerp(u[2], v[2], d),
|
|
709
|
-
lerp(u[3], v[3], d)
|
|
710
|
-
);
|
|
711
|
-
default:
|
|
712
|
-
throw new Error(`Invalid vector size: ${ u.length }`);
|
|
713
|
-
}
|
|
714
|
-
}
|
|
715
|
-
|
|
716
|
-
static Clamp(v: ArrayLike<number>, min: ArrayLike<number>, max: ArrayLike<number>): Vec {
|
|
717
|
-
switch (v.length) {
|
|
718
|
-
case 2:
|
|
719
|
-
return new Vec(
|
|
720
|
-
clamp(v[0], min[0], max[0]),
|
|
721
|
-
clamp(v[1], min[1], max[1])
|
|
722
|
-
);
|
|
723
|
-
case 3:
|
|
724
|
-
return new Vec(
|
|
725
|
-
clamp(v[0], min[0], max[0]),
|
|
726
|
-
clamp(v[1], min[1], max[1]),
|
|
727
|
-
clamp(v[2], min[2], max[2])
|
|
728
|
-
);
|
|
729
|
-
case 4:
|
|
730
|
-
return new Vec(
|
|
731
|
-
clamp(v[0], min[0], max[0]),
|
|
732
|
-
clamp(v[1], min[1], max[1]),
|
|
733
|
-
clamp(v[2], min[2], max[2]),
|
|
734
|
-
clamp(v[3], min[3], max[3])
|
|
735
|
-
);
|
|
736
|
-
default:
|
|
737
|
-
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
738
|
-
}
|
|
739
|
-
}
|
|
740
|
-
|
|
741
|
-
/////// Constructors
|
|
742
|
-
static Vec2(): Vec {
|
|
743
|
-
return new Vec(0,0);
|
|
744
|
-
}
|
|
745
|
-
|
|
746
|
-
static Vec3(): Vec {
|
|
747
|
-
return new Vec(0,0,0);
|
|
748
|
-
}
|
|
749
|
-
|
|
750
|
-
static Vec4(): Vec {
|
|
751
|
-
return new Vec(0,0,0,0);
|
|
752
|
-
}
|
|
753
|
-
}
|
|
1
|
+
import { NumericArray } from "./constants";
|
|
2
|
+
import { isZero, equals, lerp, clamp } from "./functions";
|
|
3
|
+
|
|
4
|
+
const checkEqualLength = (v1: ArrayLike<number>, v2: ArrayLike<number>): void => {
|
|
5
|
+
if (v1.length!=v2.length) throw new Error(`Invalid vector length in operation`);
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export default class Vec extends NumericArray {
|
|
9
|
+
constructor();
|
|
10
|
+
constructor(v: ArrayLike<number>);
|
|
11
|
+
constructor(v: ArrayLike<number>, z: number);
|
|
12
|
+
constructor(v: ArrayLike<number>, z: number, w: number);
|
|
13
|
+
constructor(x: number, y: number);
|
|
14
|
+
constructor(x: number, y: number, z: number);
|
|
15
|
+
constructor(x: number, y: number, z: number, w: number);
|
|
16
|
+
constructor(...args: any[]) {
|
|
17
|
+
switch (args.length) {
|
|
18
|
+
case 0:
|
|
19
|
+
super([0, 0]);
|
|
20
|
+
break;
|
|
21
|
+
case 1:
|
|
22
|
+
if (args[0].length>1 && args[0].length<5)
|
|
23
|
+
{
|
|
24
|
+
super(args[0]);
|
|
25
|
+
}
|
|
26
|
+
break;
|
|
27
|
+
case 2:
|
|
28
|
+
if (args[0].length === 2 && typeof(args[1]) === "number"
|
|
29
|
+
) {
|
|
30
|
+
super([ args[0][0], args[0][1], args[1]]);
|
|
31
|
+
}
|
|
32
|
+
else if (args[0].length === 3 &&
|
|
33
|
+
typeof(args[1]) === "number"
|
|
34
|
+
) {
|
|
35
|
+
super([ args[0][0], args[0][1], args[0][2], args[1]]);
|
|
36
|
+
}
|
|
37
|
+
else if (typeof(args[0]) === "number" &&
|
|
38
|
+
typeof(args[1]) === "number"
|
|
39
|
+
) {
|
|
40
|
+
super([args[0],args[1]]);
|
|
41
|
+
}
|
|
42
|
+
break;
|
|
43
|
+
case 3:
|
|
44
|
+
if (args[0].length === 2 &&
|
|
45
|
+
typeof(args[1]) === "number" && typeof(args[2]) === "number"
|
|
46
|
+
) {
|
|
47
|
+
super([ args[0][0], args[0][1], args[1], args[2]])
|
|
48
|
+
}
|
|
49
|
+
else if (typeof(args[0]) === "number" &&
|
|
50
|
+
typeof(args[1]) === "number" &&
|
|
51
|
+
typeof(args[2]) === "number"
|
|
52
|
+
) {
|
|
53
|
+
super([args[0],args[1],args[2]]);
|
|
54
|
+
}
|
|
55
|
+
break;
|
|
56
|
+
case 4:
|
|
57
|
+
super([args[0],args[1],args[2],args[3]]);
|
|
58
|
+
break;
|
|
59
|
+
default:
|
|
60
|
+
throw new Error(`Invalid parameters in Vec constructor`);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
normalize(): this {
|
|
65
|
+
const m = Vec.Magnitude(this);
|
|
66
|
+
switch (this.length) {
|
|
67
|
+
case 4:
|
|
68
|
+
this[3] = this[3] / m;
|
|
69
|
+
case 3:
|
|
70
|
+
this[2] = this[2] / m;
|
|
71
|
+
case 2:
|
|
72
|
+
this[1] = this[1] / m;
|
|
73
|
+
this[0] = this[0] / m;
|
|
74
|
+
break;
|
|
75
|
+
default:
|
|
76
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
77
|
+
}
|
|
78
|
+
return this;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
assign(src: ArrayLike<number>): void {
|
|
82
|
+
checkEqualLength(this,src);
|
|
83
|
+
switch (this.length) {
|
|
84
|
+
case 4:
|
|
85
|
+
this[3] = src[3];
|
|
86
|
+
case 3:
|
|
87
|
+
this[2] = src[2];
|
|
88
|
+
case 2:
|
|
89
|
+
this[1] = src[1];
|
|
90
|
+
this[0] = src[0];
|
|
91
|
+
break;
|
|
92
|
+
default:
|
|
93
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
setValue(x: number, y: number, z?: number | null, w?: number | null): void {
|
|
99
|
+
if (this.length === 2) {
|
|
100
|
+
this[0] = x;
|
|
101
|
+
this[1] = y;
|
|
102
|
+
}
|
|
103
|
+
else if (this.length === 3 && z !== null && z !== undefined) {
|
|
104
|
+
this[0] = x;
|
|
105
|
+
this[1] = y;
|
|
106
|
+
this[2] = z;
|
|
107
|
+
}
|
|
108
|
+
else if (this.length === 4 && z !== null && z !== undefined && w !== null && w !== undefined) {
|
|
109
|
+
this[0] = x;
|
|
110
|
+
this[1] = y;
|
|
111
|
+
this[2] = z;
|
|
112
|
+
this[3] = w;
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
throw new Error(`Invalid vector size: ${ this.length }. Trying to set x=${x}, y=${y}, z=${z}, w=${w}`);
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
set(array: ArrayLike<number>, offset?: number): this {
|
|
120
|
+
throw new Error("Vec.set() is not available. Use Vec.setValue() to set individual components or Vec.assign() to copy from another vector.");
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
scale(s: number): this {
|
|
124
|
+
switch (this.length) {
|
|
125
|
+
case 4:
|
|
126
|
+
this[3] = this[3] * s;
|
|
127
|
+
case 3:
|
|
128
|
+
this[2] = this[2] * s;
|
|
129
|
+
case 2:
|
|
130
|
+
this[1] = this[1] * s;
|
|
131
|
+
this[0] = this[0] * s;
|
|
132
|
+
break;
|
|
133
|
+
default:
|
|
134
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
135
|
+
}
|
|
136
|
+
return this;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
get x(): number {
|
|
140
|
+
return this[0];
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
get y(): number {
|
|
144
|
+
return this[1];
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
get z(): number {
|
|
148
|
+
return this[2];
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
get w(): number {
|
|
152
|
+
return this[3];
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
set x(v: number) {
|
|
156
|
+
this[0] = v;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
set y(v: number) {
|
|
160
|
+
this[1] = v;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
set z(v: number) {
|
|
164
|
+
this[2] = v;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
set w(v: number) {
|
|
168
|
+
this[3] = v;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
get r(): number {
|
|
172
|
+
return this[0];
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
get g(): number {
|
|
176
|
+
return this[1];
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
get b(): number {
|
|
180
|
+
return this[2];
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
get a(): number {
|
|
184
|
+
return this[3];
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
set r(v: number) {
|
|
188
|
+
this[0] = v;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
set g(v: number) {
|
|
192
|
+
this[1] = v;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
set b(v: number) {
|
|
196
|
+
this[2] = v;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
set a(v: number) {
|
|
200
|
+
this[3] = v;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
get width(): number {
|
|
204
|
+
switch (this.length) {
|
|
205
|
+
case 2:
|
|
206
|
+
return this[0];
|
|
207
|
+
case 4:
|
|
208
|
+
return this[2];
|
|
209
|
+
default:
|
|
210
|
+
throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
get height(): number {
|
|
215
|
+
switch (this.length) {
|
|
216
|
+
case 2:
|
|
217
|
+
return this[1];
|
|
218
|
+
case 4:
|
|
219
|
+
return this[3];
|
|
220
|
+
default:
|
|
221
|
+
throw new Error("Vec.width function used on non size or viewport vectors (two or four elements)");
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
set width(w: number) {
|
|
226
|
+
this[0] = w;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
set height(h: number) {
|
|
230
|
+
this[1] = h;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
get xy(): Vec {
|
|
234
|
+
switch (this.length) {
|
|
235
|
+
case 2:
|
|
236
|
+
return new Vec(this);
|
|
237
|
+
case 3:
|
|
238
|
+
case 4:
|
|
239
|
+
return new Vec(this[0], this[1]);
|
|
240
|
+
default:
|
|
241
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
get xz(): Vec {
|
|
246
|
+
switch (this.length) {
|
|
247
|
+
case 3:
|
|
248
|
+
case 4:
|
|
249
|
+
return new Vec(this[0], this[2]);
|
|
250
|
+
case 2:
|
|
251
|
+
default:
|
|
252
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
get yz(): Vec {
|
|
257
|
+
switch (this.length) {
|
|
258
|
+
case 3:
|
|
259
|
+
case 4:
|
|
260
|
+
return new Vec(this[1], this[2]);
|
|
261
|
+
case 2:
|
|
262
|
+
default:
|
|
263
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
set xy(v: Vec) {
|
|
268
|
+
this[0] = v[0];
|
|
269
|
+
this[1] = v[1];
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
set xz(v: Vec) {
|
|
273
|
+
if (this.length<3) {
|
|
274
|
+
throw new Error('Invalid vector size');
|
|
275
|
+
}
|
|
276
|
+
this[0] = v[0];
|
|
277
|
+
this[2] = v[1];
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
set yz(v: Vec) {
|
|
281
|
+
if (this.length<3) {
|
|
282
|
+
throw new Error('Invalid vector size');
|
|
283
|
+
}
|
|
284
|
+
this[1] = v[0];
|
|
285
|
+
this[2] = v[1];
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
get xyz(): Vec {
|
|
289
|
+
if (this.length < 3) {
|
|
290
|
+
throw new Error(`Invalid vector size: ${ this.length }`);
|
|
291
|
+
}
|
|
292
|
+
return new Vec(this[0], this[1], this[2]);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
set xyz(v: Vec) {
|
|
296
|
+
if (v.length<3 || this.length<3) {
|
|
297
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
298
|
+
}
|
|
299
|
+
this[0] = v[0];
|
|
300
|
+
this[1] = v[1];
|
|
301
|
+
this[2] = v[2];
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
// Copy operator
|
|
305
|
+
get xyzw(): Vec {
|
|
306
|
+
if (this.length < 4) {
|
|
307
|
+
throw new Error(`Invalid vector size: ${ this.length }, 4 required`);
|
|
308
|
+
}
|
|
309
|
+
return new Vec(this[0], this[1], this[2], this[3]);
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
// Assign operator
|
|
313
|
+
set xyzw(v: Vec) {
|
|
314
|
+
if (this.length < 4 || v.length<4) {
|
|
315
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
316
|
+
}
|
|
317
|
+
this[0] = v[0];
|
|
318
|
+
this[1] = v[1];
|
|
319
|
+
this[2] = v[2];
|
|
320
|
+
this[3] = v[3];
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
get rgb(): Vec {
|
|
324
|
+
if (this.length < 3) {
|
|
325
|
+
throw new Error(`Invalid vector size: ${this.length}, but at least 3 required`);
|
|
326
|
+
}
|
|
327
|
+
return new Vec(this[0],this[1],this[2]);
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
set rgb(v: Vec) {
|
|
331
|
+
if (v.length<3 || this.length<3) {
|
|
332
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
333
|
+
}
|
|
334
|
+
this[0] = v[0];
|
|
335
|
+
this[1] = v[1];
|
|
336
|
+
this[2] = v[2];
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
get rg(): Vec {
|
|
340
|
+
if (this.length<3 || this.length<3) {
|
|
341
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
342
|
+
}
|
|
343
|
+
return new Vec(this[0], this[1]);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
get gb(): Vec {
|
|
347
|
+
if (this.length<3 || this.length<3) {
|
|
348
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
349
|
+
}
|
|
350
|
+
return new Vec(this[1], this[2]);
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
get rb(): Vec {
|
|
354
|
+
if (this.length<3 || this.length<3) {
|
|
355
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${this.length}`);
|
|
356
|
+
}
|
|
357
|
+
return new Vec(this[0], this[2]);
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
get hexColor(): string {
|
|
361
|
+
const r = Math.round(this.r * 255);
|
|
362
|
+
const g = Math.round(this.g * 255);
|
|
363
|
+
const b = Math.round(this.b * 255);
|
|
364
|
+
const hex = (color: number): string => color.toString(16).toUpperCase();
|
|
365
|
+
return `#${ hex(r) }${ hex(g) }${ hex(b) }`;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
get cssColor(): string | undefined {
|
|
369
|
+
return `rgb(${ Math.round(this.r * 255) } ${ Math.round(this.g * 255) } ${ Math.round(this.b * 255) }${ this.length>=4 ? `, ${ this.a }` : ''})`;
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
get aspectRatio(): number {
|
|
373
|
+
return this.width / this.height;
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
// Tuple/array setters
|
|
377
|
+
setXY(v: [number, number]) {
|
|
378
|
+
this[0] = v[0];
|
|
379
|
+
this[1] = v[1];
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
setXZ(v: [number, number]) {
|
|
383
|
+
if (this.length<3) {
|
|
384
|
+
throw new Error('Invalid vector size');
|
|
385
|
+
}
|
|
386
|
+
this[0] = v[0];
|
|
387
|
+
this[2] = v[1];
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
setYZ(v: [number, number]) {
|
|
391
|
+
if (this.length<3) {
|
|
392
|
+
throw new Error('Invalid vector size');
|
|
393
|
+
}
|
|
394
|
+
this[1] = v[0];
|
|
395
|
+
this[2] = v[1];
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
setXYZ(v: [number, number, number]) {
|
|
399
|
+
if (v.length<3 || this.length<3) {
|
|
400
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
401
|
+
}
|
|
402
|
+
this[0] = v[0];
|
|
403
|
+
this[1] = v[1];
|
|
404
|
+
this[2] = v[2];
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
setXYZW(v: [number, number, number, number]) {
|
|
408
|
+
if (this.length < 4 || v.length<4) {
|
|
409
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
410
|
+
}
|
|
411
|
+
this[0] = v[0];
|
|
412
|
+
this[1] = v[1];
|
|
413
|
+
this[2] = v[2];
|
|
414
|
+
this[3] = v[3];
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
setRGB(v: [number, number, number]) {
|
|
418
|
+
if (v.length<3 || this.length<3) {
|
|
419
|
+
throw new Error(`Invalid vector size to set: l;${ this.length }, r:${v.length}`);
|
|
420
|
+
}
|
|
421
|
+
this[0] = v[0];
|
|
422
|
+
this[1] = v[1];
|
|
423
|
+
this[2] = v[2];
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
toString(): string {
|
|
427
|
+
switch (this.length) {
|
|
428
|
+
case 2:
|
|
429
|
+
return `[${this[0]}, ${this[1]}]`;
|
|
430
|
+
case 3:
|
|
431
|
+
return `[${this[0]}, ${this[1]}, ${this[2]}]`;
|
|
432
|
+
case 4:
|
|
433
|
+
return `[${this[0]}, ${this[1]}, ${this[2]}, ${this[3]}]`;
|
|
434
|
+
}
|
|
435
|
+
return "[]";
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
toArray(): number[] {
|
|
439
|
+
return Array.from(this);
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
static CheckEqualLength(v1: ArrayLike<number>, v2: ArrayLike<number>): void {
|
|
443
|
+
checkEqualLength(v1,v2);
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
static Max(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
447
|
+
checkEqualLength(v1,v2);
|
|
448
|
+
switch (v1.length) {
|
|
449
|
+
case 2:
|
|
450
|
+
return new Vec([
|
|
451
|
+
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
452
|
+
v1[1]>v2[1] ? v1[1] : v2[1]
|
|
453
|
+
]);
|
|
454
|
+
case 3:
|
|
455
|
+
return new Vec([
|
|
456
|
+
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
457
|
+
v1[1]>v2[1] ? v1[1] : v2[1],
|
|
458
|
+
v1[2]>v2[2] ? v1[2] : v2[2]
|
|
459
|
+
]);
|
|
460
|
+
case 4:
|
|
461
|
+
return new Vec([
|
|
462
|
+
v1[0]>v2[0] ? v1[0] : v2[0],
|
|
463
|
+
v1[1]>v2[1] ? v1[1] : v2[1],
|
|
464
|
+
v1[2]>v2[2] ? v1[2] : v2[2],
|
|
465
|
+
v1[3]>v2[3] ? v1[3] : v2[3]
|
|
466
|
+
]);
|
|
467
|
+
default:
|
|
468
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
static Min(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
473
|
+
checkEqualLength(v1,v2);
|
|
474
|
+
switch (v1.length) {
|
|
475
|
+
case 2:
|
|
476
|
+
return new Vec([
|
|
477
|
+
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
478
|
+
v1[1]<v2[1] ? v1[1] : v2[1]
|
|
479
|
+
]);
|
|
480
|
+
case 3:
|
|
481
|
+
return new Vec([
|
|
482
|
+
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
483
|
+
v1[1]<v2[1] ? v1[1] : v2[1],
|
|
484
|
+
v1[2]<v2[2] ? v1[2] : v2[2]
|
|
485
|
+
]);
|
|
486
|
+
case 4:
|
|
487
|
+
return new Vec([
|
|
488
|
+
v1[0]<v2[0] ? v1[0] : v2[0],
|
|
489
|
+
v1[1]<v2[1] ? v1[1] : v2[1],
|
|
490
|
+
v1[2]<v2[2] ? v1[2] : v2[2],
|
|
491
|
+
v1[3]<v2[3] ? v1[3] : v2[3]
|
|
492
|
+
]);
|
|
493
|
+
default:
|
|
494
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
static Add(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
499
|
+
checkEqualLength(v1,v2);
|
|
500
|
+
switch (v1.length) {
|
|
501
|
+
case 2:
|
|
502
|
+
return new Vec([
|
|
503
|
+
v1[0] + v2[0],
|
|
504
|
+
v1[1] + v2[1]
|
|
505
|
+
]);
|
|
506
|
+
case 3:
|
|
507
|
+
return new Vec([
|
|
508
|
+
v1[0] + v2[0],
|
|
509
|
+
v1[1] + v2[1],
|
|
510
|
+
v1[2] + v2[2]
|
|
511
|
+
]);
|
|
512
|
+
case 4:
|
|
513
|
+
return new Vec([
|
|
514
|
+
v1[0] + v2[0],
|
|
515
|
+
v1[1] + v2[1],
|
|
516
|
+
v1[2] + v2[2],
|
|
517
|
+
v1[3] + v2[3]
|
|
518
|
+
]);
|
|
519
|
+
default:
|
|
520
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
static Sub(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec {
|
|
525
|
+
checkEqualLength(v1,v2);
|
|
526
|
+
switch (v1.length) {
|
|
527
|
+
case 2:
|
|
528
|
+
return new Vec([
|
|
529
|
+
v1[0] - v2[0],
|
|
530
|
+
v1[1] - v2[1]
|
|
531
|
+
]);
|
|
532
|
+
case 3:
|
|
533
|
+
return new Vec([
|
|
534
|
+
v1[0] - v2[0],
|
|
535
|
+
v1[1] - v2[1],
|
|
536
|
+
v1[2] - v2[2]
|
|
537
|
+
]);
|
|
538
|
+
case 4:
|
|
539
|
+
return new Vec([
|
|
540
|
+
v1[0] - v2[0],
|
|
541
|
+
v1[1] - v2[1],
|
|
542
|
+
v1[2] - v2[2],
|
|
543
|
+
v1[3] - v2[3]
|
|
544
|
+
]);
|
|
545
|
+
default:
|
|
546
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
static Magnitude(v: ArrayLike<number>): number {
|
|
551
|
+
switch (v.length) {
|
|
552
|
+
case 2:
|
|
553
|
+
return Math.sqrt(v[0] * v[0] + v[1] * v[1]);
|
|
554
|
+
case 3:
|
|
555
|
+
return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
556
|
+
case 4:
|
|
557
|
+
return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
|
|
558
|
+
default:
|
|
559
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
static Distance(v1: ArrayLike<number>, v2: ArrayLike<number>): number {
|
|
564
|
+
checkEqualLength(v1,v2);
|
|
565
|
+
return Vec.Magnitude(Vec.Sub(v1,v2));
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
static Dot(v1: ArrayLike<number>, v2: ArrayLike<number>): number {
|
|
569
|
+
checkEqualLength(v1,v2);
|
|
570
|
+
switch (v1.length) {
|
|
571
|
+
case 2:
|
|
572
|
+
return v1[0] * v2[0] + v1[1] * v2[1];
|
|
573
|
+
case 3:
|
|
574
|
+
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
|
575
|
+
case 4:
|
|
576
|
+
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2] + v1[3] * v2[3];
|
|
577
|
+
default:
|
|
578
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
static Cross(v1: ArrayLike<number>, v2: ArrayLike<number>): Vec | number {
|
|
583
|
+
checkEqualLength(v1, v2);
|
|
584
|
+
switch (v1.length) {
|
|
585
|
+
case 2:
|
|
586
|
+
return v1[0] * v2[1] - v1[1] * v2[0];
|
|
587
|
+
case 3:
|
|
588
|
+
return new Vec([
|
|
589
|
+
v1[1] * v2[2] - v1[2] * v2[1],
|
|
590
|
+
v1[2] * v2[0] - v1[0] * v2[2],
|
|
591
|
+
v1[0] * v2[1] - v1[1] * v2[0],
|
|
592
|
+
]);
|
|
593
|
+
default:
|
|
594
|
+
throw new Error(`Invalid vector size for cross product: ${v1.length}`);
|
|
595
|
+
}
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
static Normalized(v: ArrayLike<number>): Vec {
|
|
599
|
+
const m = Vec.Magnitude(v);
|
|
600
|
+
switch (v.length) {
|
|
601
|
+
case 2:
|
|
602
|
+
return new Vec([ v[0] / m, v[1] / m ]);
|
|
603
|
+
case 3:
|
|
604
|
+
return new Vec([ v[0] / m, v[1] / m, v[2] / m ]);
|
|
605
|
+
case 4:
|
|
606
|
+
return new Vec([ v[0] / m, v[1] / m, v[2] / m, v[3] / m ])
|
|
607
|
+
default:
|
|
608
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
609
|
+
}
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
static Mult(v: ArrayLike<number>, s: number): Vec {
|
|
613
|
+
switch (v.length) {
|
|
614
|
+
case 2:
|
|
615
|
+
return new Vec([ v[0] * s, v[1] * s ]);
|
|
616
|
+
case 3:
|
|
617
|
+
return new Vec([ v[0] * s, v[1] * s, v[2] * s ]);
|
|
618
|
+
case 4:
|
|
619
|
+
return new Vec([ v[0] * s, v[1] * s, v[2] * s, v[3] * s ]);
|
|
620
|
+
default:
|
|
621
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
static Div(v: ArrayLike<number>, s: number): Vec {
|
|
626
|
+
switch (v.length) {
|
|
627
|
+
case 2:
|
|
628
|
+
return new Vec([ v[0] / s, v[1] / s ]);
|
|
629
|
+
case 3:
|
|
630
|
+
return new Vec([ v[0] / s, v[1] / s, v[2] / s ]);
|
|
631
|
+
case 4:
|
|
632
|
+
return new Vec([ v[0] / s, v[1] / s, v[2] / s, v[3] / s ]);
|
|
633
|
+
default:
|
|
634
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
635
|
+
}
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
static Equals(v1: ArrayLike<number>, v2: ArrayLike<number>): boolean {
|
|
639
|
+
if (v1.length != v2.length) {
|
|
640
|
+
return false;
|
|
641
|
+
}
|
|
642
|
+
else {
|
|
643
|
+
switch (v1.length) {
|
|
644
|
+
case 2:
|
|
645
|
+
return equals(v1[0], v2[0]) &&
|
|
646
|
+
equals(v1[1], v2[1]);
|
|
647
|
+
case 3:
|
|
648
|
+
return equals(v1[0], v2[0]) &&
|
|
649
|
+
equals(v1[1], v2[1]) &&
|
|
650
|
+
equals(v1[2], v2[2]);
|
|
651
|
+
case 4:
|
|
652
|
+
return equals(v1[0], v2[0]) &&
|
|
653
|
+
equals(v1[1], v2[1]) &&
|
|
654
|
+
equals(v1[2], v2[2]) &&
|
|
655
|
+
equals(v1[3], v2[3]);
|
|
656
|
+
default:
|
|
657
|
+
throw new Error(`Invalid vector size: ${ v1.length }`);
|
|
658
|
+
}
|
|
659
|
+
}
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
static IsZero(v: ArrayLike<number>): boolean {
|
|
663
|
+
switch (v.length) {
|
|
664
|
+
case 2:
|
|
665
|
+
return isZero(v[0]) || isZero(v[1]);
|
|
666
|
+
case 3:
|
|
667
|
+
return isZero(v[0]) || isZero(v[1]) || isZero(v[2]);
|
|
668
|
+
case 4:
|
|
669
|
+
return isZero(v[0]) || isZero(v[1]) || isZero(v[2]) || isZero(v[3]);
|
|
670
|
+
default:
|
|
671
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
672
|
+
}
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
static IsNaN(v: ArrayLike<number>): boolean {
|
|
676
|
+
switch (v.length) {
|
|
677
|
+
case 2:
|
|
678
|
+
return isNaN(v[0]) || isNaN(v[1]);
|
|
679
|
+
case 3:
|
|
680
|
+
return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]);
|
|
681
|
+
case 4:
|
|
682
|
+
return isNaN(v[0]) || isNaN(v[1]) || isNaN(v[2]) || isNaN(v[3]);
|
|
683
|
+
default:
|
|
684
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
static Lerp(u: ArrayLike<number>, v: ArrayLike<number>, d: number): Vec {
|
|
689
|
+
if (u.length != v.length) {
|
|
690
|
+
throw new Error(`Different vector sizes calculating linear interpolation`);
|
|
691
|
+
}
|
|
692
|
+
switch (u.length) {
|
|
693
|
+
case 2:
|
|
694
|
+
return new Vec(
|
|
695
|
+
lerp(u[0], v[0], d),
|
|
696
|
+
lerp(u[1], v[1], d)
|
|
697
|
+
);
|
|
698
|
+
case 3:
|
|
699
|
+
return new Vec(
|
|
700
|
+
lerp(u[0], v[0], d),
|
|
701
|
+
lerp(u[1], v[1], d),
|
|
702
|
+
lerp(u[2], v[2], d)
|
|
703
|
+
);
|
|
704
|
+
case 4:
|
|
705
|
+
return new Vec(
|
|
706
|
+
lerp(u[0], v[0], d),
|
|
707
|
+
lerp(u[1], v[1], d),
|
|
708
|
+
lerp(u[2], v[2], d),
|
|
709
|
+
lerp(u[3], v[3], d)
|
|
710
|
+
);
|
|
711
|
+
default:
|
|
712
|
+
throw new Error(`Invalid vector size: ${ u.length }`);
|
|
713
|
+
}
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
static Clamp(v: ArrayLike<number>, min: ArrayLike<number>, max: ArrayLike<number>): Vec {
|
|
717
|
+
switch (v.length) {
|
|
718
|
+
case 2:
|
|
719
|
+
return new Vec(
|
|
720
|
+
clamp(v[0], min[0], max[0]),
|
|
721
|
+
clamp(v[1], min[1], max[1])
|
|
722
|
+
);
|
|
723
|
+
case 3:
|
|
724
|
+
return new Vec(
|
|
725
|
+
clamp(v[0], min[0], max[0]),
|
|
726
|
+
clamp(v[1], min[1], max[1]),
|
|
727
|
+
clamp(v[2], min[2], max[2])
|
|
728
|
+
);
|
|
729
|
+
case 4:
|
|
730
|
+
return new Vec(
|
|
731
|
+
clamp(v[0], min[0], max[0]),
|
|
732
|
+
clamp(v[1], min[1], max[1]),
|
|
733
|
+
clamp(v[2], min[2], max[2]),
|
|
734
|
+
clamp(v[3], min[3], max[3])
|
|
735
|
+
);
|
|
736
|
+
default:
|
|
737
|
+
throw new Error(`Invalid vector size: ${ v.length }`);
|
|
738
|
+
}
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
/////// Constructors
|
|
742
|
+
static Vec2(): Vec {
|
|
743
|
+
return new Vec(0,0);
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
static Vec3(): Vec {
|
|
747
|
+
return new Vec(0,0,0);
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
static Vec4(): Vec {
|
|
751
|
+
return new Vec(0,0,0,0);
|
|
752
|
+
}
|
|
753
|
+
}
|