bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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@@ -1,260 +1,260 @@
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import { DrawMode, PolyListCullFace, PolyListFrontFace } from "../../base/PolyList";
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import PolyListRenderer from "../PolyListRenderer";
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import VertexBuffer, { BufferTarget } from "./VertexBuffer";
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import type Renderer from "../Renderer";
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import WebGLRenderer from "./Renderer";
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import type PolyList from "../../base/PolyList";
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interface Offsets {
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vertex: number;
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normal: number;
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texCoord0: number;
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texCoord1: number;
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texCoord2: number;
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color: number;
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tangent: number;
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}
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export default class WebGLPolyListRenderer extends PolyListRenderer {
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private _vertexBuffer: VertexBuffer | null = null;
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private _indexBuffer: VertexBuffer | null = null;
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private _indexArrayFormat: number | null = null;
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private _stride: number = 0;
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private _offsets: Offsets = { vertex: 0, normal: 0, texCoord0: 0, texCoord1: 0, texCoord2: 0, color: 0, tangent: 0 };
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constructor(renderer: Renderer, polyList: PolyList) {
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super(renderer, polyList);
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}
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init(): void {
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this._vertexBuffer = null;
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this._indexBuffer = null;
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this._indexArrayFormat = null;
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}
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get valid(): boolean {
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return this._vertexBuffer !== null && this._indexArrayFormat !== null && this._indexBuffer !== null;
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}
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refresh(): void {
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const gl = (this.renderer as WebGLRenderer)?.gl;
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if (!gl) {
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throw new Error("WebGLPolyListRenderer: refresh() called without a valid WebGL context");
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}
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const getVector = (items: number[] | null | undefined, current: number, stride: number): number[] | null => {
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if (!items || items.length === 0) {
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return null;
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}
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const offset = current * stride;
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if (stride === 2) {
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return [items[offset], items[offset + 1]];
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} else if (stride === 3) {
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return [items[offset], items[offset + 1], items[offset + 2]];
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} else {
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return [items[offset], items[offset + 1], items[offset + 2], items[offset + 3]];
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}
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};
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const numElements = this.polyList.vertex.length / 3;
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const result = [];
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for (let i = 0; i < numElements; ++i) {
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const v = getVector(this.polyList.vertex, i, 3);
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const n = getVector(this.polyList.normal, i, 3);
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const t0 = getVector(this.polyList.texCoord0, i, 2);
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const t1 = getVector(this.polyList.texCoord1, i, 2);
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const t2 = getVector(this.polyList.texCoord2, i, 2);
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const c = getVector(this.polyList.color, i, 4);
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const t = getVector(this.polyList.tangent , i, 3);
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if (v) {
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result.push(...v);
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}
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if (n) {
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result.push(...n);
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}
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if (t0) {
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result.push(...t0);
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}
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if (t1) {
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result.push(...t1);
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}
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if (t2) {
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result.push(...t2);
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}
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if (c) {
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result.push(...c);
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}
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if (t) {
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result.push(...t);
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}
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}
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this._stride = 3;
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const vertex = 0;
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const normal = 3;
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let texCoord0 = 3;
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let texCoord1 = 3;
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let texCoord2 = 3;
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let color = 3;
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let tangent = 3;
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if (this.hasNormal) {
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this._stride += 3;
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texCoord0 += 3;
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texCoord1 += 3;
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texCoord2 += 3;
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color += 3;
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tangent += 3;
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}
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if (this.hasTexCoord0) {
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this._stride += 2;
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texCoord1 += 2;
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texCoord2 += 2;
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color += 2;
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tangent += 2;
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}
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if (this.hasTexCoord1) {
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this._stride += 2;
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texCoord2 += 2;
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color += 2;
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tangent += 2;
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}
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if (this.hasTexCoord2) {
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this._stride += 2;
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color += 2;
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tangent += 2;
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}
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if (this.hasColor) {
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this._stride += 4;
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tangent += 4;
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}
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if (this.hasTangent) {
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this._stride += 3;
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}
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this._offsets = { vertex, normal, texCoord0, texCoord1, texCoord2, color, tangent };
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this._vertexBuffer = VertexBuffer.CreateArrayBuffer(gl, new Float32Array(result));
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const indexArray = this.polyList.index.length < 65535 ? new Uint16Array(this.polyList.index) : new Uint32Array(this.polyList.index);
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this._indexBuffer = VertexBuffer.CreateElementArrayBuffer(gl, indexArray);
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this._indexArrayFormat = indexArray instanceof Uint16Array ? gl.UNSIGNED_SHORT : gl.UNSIGNED_INT;
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}
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get hasNormal(): boolean {
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return this._polyList.normal.length > 0;
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}
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get hasTexCoord0(): boolean {
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return this._polyList.texCoord0.length > 0;
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}
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get hasTexCoord1(): boolean {
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return this._polyList.texCoord1.length > 0;
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}
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get hasTexCoord2(): boolean {
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return this._polyList.texCoord2.length > 0;
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}
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get hasColor(): boolean {
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return this._polyList.color.length > 0;
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}
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get hasTangent(): boolean {
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return this._polyList.tangent && this._polyList.tangent?.length > 0 || false;
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}
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positionAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 3, offset: 0, enable: true }
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}
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normalAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 3, offset: this._offsets.normal, enable: true }
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}
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texCoord0AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord0, enable: true }
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}
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texCoord1AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord1, enable: true }
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}
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texCoord2AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord2, enable: true }
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}
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colorAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 4, offset: this._offsets.color, enable: true }
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}
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tangentAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
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return { name, stride: this._stride, size: 3, offset: this._offsets.tangent, enable: true }
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}
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bindBuffers(): void {
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this._vertexBuffer?.bind(BufferTarget.ARRAY_BUFFER);
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this._indexBuffer?.bind(BufferTarget.ELEMENT_ARRAY_BUFFER);
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}
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draw(): void {
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const { gl, state } = this.renderer as WebGLRenderer;
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state.cullFaceEnabled = this.polyList.enableCullFace;
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switch (this.polyList.frontFace) {
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case PolyListFrontFace.CCW:
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state.frontFace = state.CCW;
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break;
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case PolyListFrontFace.CW:
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state.frontFace = state.CW;
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break;
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}
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switch (this.polyList.cullFace) {
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case PolyListCullFace.BACK:
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217
|
-
state.cullFace = state.BACK;
|
|
218
|
-
break;
|
|
219
|
-
case PolyListCullFace.FRONT:
|
|
220
|
-
state.cullFace = state.FRONT;
|
|
221
|
-
break;
|
|
222
|
-
case PolyListCullFace.FRONT_AND_BACK:
|
|
223
|
-
state.cullFace = state.FRONT_AND_BACK;
|
|
224
|
-
break;
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
let mode = 0;
|
|
230
|
-
switch (this._polyList.drawMode) {
|
|
231
|
-
case DrawMode.POINTS:
|
|
232
|
-
mode = gl.POINTS;
|
|
233
|
-
break;
|
|
234
|
-
case DrawMode.TRIANGLES:
|
|
235
|
-
mode = gl.TRIANGLES;
|
|
236
|
-
break;
|
|
237
|
-
case DrawMode.TRIANGLE_FAN:
|
|
238
|
-
mode = gl.TRIANGLE_FAN
|
|
239
|
-
break;
|
|
240
|
-
case DrawMode.TRIANGLE_STRIP:
|
|
241
|
-
mode = gl.TRIANGLE_STRIP;
|
|
242
|
-
break;
|
|
243
|
-
case DrawMode.LINES:
|
|
244
|
-
mode = gl.LINES;
|
|
245
|
-
break;
|
|
246
|
-
case DrawMode.LINE_STRIP:
|
|
247
|
-
mode = gl.LINE_STRIP;
|
|
248
|
-
break;
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
gl.lineWidth(this.polyList.lineWidth);
|
|
252
|
-
|
|
253
|
-
gl.drawElements(mode, this.polyList.index.length, this._indexArrayFormat || 0, 0);
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
destroy(): void {
|
|
257
|
-
if (this._vertexBuffer) VertexBuffer.Delete(this._vertexBuffer);
|
|
258
|
-
if (this._indexBuffer) VertexBuffer.Delete(this._indexBuffer);
|
|
259
|
-
}
|
|
260
|
-
}
|
|
1
|
+
|
|
2
|
+
import { DrawMode, PolyListCullFace, PolyListFrontFace } from "../../base/PolyList";
|
|
3
|
+
import PolyListRenderer from "../PolyListRenderer";
|
|
4
|
+
import VertexBuffer, { BufferTarget } from "./VertexBuffer";
|
|
5
|
+
import type Renderer from "../Renderer";
|
|
6
|
+
import WebGLRenderer from "./Renderer";
|
|
7
|
+
import type PolyList from "../../base/PolyList";
|
|
8
|
+
|
|
9
|
+
interface Offsets {
|
|
10
|
+
vertex: number;
|
|
11
|
+
normal: number;
|
|
12
|
+
texCoord0: number;
|
|
13
|
+
texCoord1: number;
|
|
14
|
+
texCoord2: number;
|
|
15
|
+
color: number;
|
|
16
|
+
tangent: number;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
export default class WebGLPolyListRenderer extends PolyListRenderer {
|
|
20
|
+
private _vertexBuffer: VertexBuffer | null = null;
|
|
21
|
+
private _indexBuffer: VertexBuffer | null = null;
|
|
22
|
+
private _indexArrayFormat: number | null = null;
|
|
23
|
+
private _stride: number = 0;
|
|
24
|
+
private _offsets: Offsets = { vertex: 0, normal: 0, texCoord0: 0, texCoord1: 0, texCoord2: 0, color: 0, tangent: 0 };
|
|
25
|
+
|
|
26
|
+
constructor(renderer: Renderer, polyList: PolyList) {
|
|
27
|
+
super(renderer, polyList);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
init(): void {
|
|
31
|
+
this._vertexBuffer = null;
|
|
32
|
+
this._indexBuffer = null;
|
|
33
|
+
this._indexArrayFormat = null;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
get valid(): boolean {
|
|
37
|
+
return this._vertexBuffer !== null && this._indexArrayFormat !== null && this._indexBuffer !== null;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
refresh(): void {
|
|
41
|
+
const gl = (this.renderer as WebGLRenderer)?.gl;
|
|
42
|
+
if (!gl) {
|
|
43
|
+
throw new Error("WebGLPolyListRenderer: refresh() called without a valid WebGL context");
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
const getVector = (items: number[] | null | undefined, current: number, stride: number): number[] | null => {
|
|
47
|
+
if (!items || items.length === 0) {
|
|
48
|
+
return null;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
const offset = current * stride;
|
|
52
|
+
if (stride === 2) {
|
|
53
|
+
return [items[offset], items[offset + 1]];
|
|
54
|
+
} else if (stride === 3) {
|
|
55
|
+
return [items[offset], items[offset + 1], items[offset + 2]];
|
|
56
|
+
} else {
|
|
57
|
+
return [items[offset], items[offset + 1], items[offset + 2], items[offset + 3]];
|
|
58
|
+
}
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
const numElements = this.polyList.vertex.length / 3;
|
|
62
|
+
const result = [];
|
|
63
|
+
for (let i = 0; i < numElements; ++i) {
|
|
64
|
+
const v = getVector(this.polyList.vertex, i, 3);
|
|
65
|
+
const n = getVector(this.polyList.normal, i, 3);
|
|
66
|
+
const t0 = getVector(this.polyList.texCoord0, i, 2);
|
|
67
|
+
const t1 = getVector(this.polyList.texCoord1, i, 2);
|
|
68
|
+
const t2 = getVector(this.polyList.texCoord2, i, 2);
|
|
69
|
+
const c = getVector(this.polyList.color, i, 4);
|
|
70
|
+
const t = getVector(this.polyList.tangent , i, 3);
|
|
71
|
+
|
|
72
|
+
if (v) {
|
|
73
|
+
result.push(...v);
|
|
74
|
+
}
|
|
75
|
+
if (n) {
|
|
76
|
+
result.push(...n);
|
|
77
|
+
}
|
|
78
|
+
if (t0) {
|
|
79
|
+
result.push(...t0);
|
|
80
|
+
}
|
|
81
|
+
if (t1) {
|
|
82
|
+
result.push(...t1);
|
|
83
|
+
}
|
|
84
|
+
if (t2) {
|
|
85
|
+
result.push(...t2);
|
|
86
|
+
}
|
|
87
|
+
if (c) {
|
|
88
|
+
result.push(...c);
|
|
89
|
+
}
|
|
90
|
+
if (t) {
|
|
91
|
+
result.push(...t);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
this._stride = 3;
|
|
96
|
+
const vertex = 0;
|
|
97
|
+
const normal = 3;
|
|
98
|
+
let texCoord0 = 3;
|
|
99
|
+
let texCoord1 = 3;
|
|
100
|
+
let texCoord2 = 3;
|
|
101
|
+
let color = 3;
|
|
102
|
+
let tangent = 3;
|
|
103
|
+
if (this.hasNormal) {
|
|
104
|
+
this._stride += 3;
|
|
105
|
+
texCoord0 += 3;
|
|
106
|
+
texCoord1 += 3;
|
|
107
|
+
texCoord2 += 3;
|
|
108
|
+
color += 3;
|
|
109
|
+
tangent += 3;
|
|
110
|
+
}
|
|
111
|
+
if (this.hasTexCoord0) {
|
|
112
|
+
this._stride += 2;
|
|
113
|
+
texCoord1 += 2;
|
|
114
|
+
texCoord2 += 2;
|
|
115
|
+
color += 2;
|
|
116
|
+
tangent += 2;
|
|
117
|
+
}
|
|
118
|
+
if (this.hasTexCoord1) {
|
|
119
|
+
this._stride += 2;
|
|
120
|
+
texCoord2 += 2;
|
|
121
|
+
color += 2;
|
|
122
|
+
tangent += 2;
|
|
123
|
+
}
|
|
124
|
+
if (this.hasTexCoord2) {
|
|
125
|
+
this._stride += 2;
|
|
126
|
+
color += 2;
|
|
127
|
+
tangent += 2;
|
|
128
|
+
}
|
|
129
|
+
if (this.hasColor) {
|
|
130
|
+
this._stride += 4;
|
|
131
|
+
tangent += 4;
|
|
132
|
+
}
|
|
133
|
+
if (this.hasTangent) {
|
|
134
|
+
this._stride += 3;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
this._offsets = { vertex, normal, texCoord0, texCoord1, texCoord2, color, tangent };
|
|
138
|
+
this._vertexBuffer = VertexBuffer.CreateArrayBuffer(gl, new Float32Array(result));
|
|
139
|
+
const indexArray = this.polyList.index.length < 65535 ? new Uint16Array(this.polyList.index) : new Uint32Array(this.polyList.index);
|
|
140
|
+
this._indexBuffer = VertexBuffer.CreateElementArrayBuffer(gl, indexArray);
|
|
141
|
+
this._indexArrayFormat = indexArray instanceof Uint16Array ? gl.UNSIGNED_SHORT : gl.UNSIGNED_INT;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
get hasNormal(): boolean {
|
|
145
|
+
return this._polyList.normal.length > 0;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
get hasTexCoord0(): boolean {
|
|
149
|
+
return this._polyList.texCoord0.length > 0;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
get hasTexCoord1(): boolean {
|
|
153
|
+
return this._polyList.texCoord1.length > 0;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
get hasTexCoord2(): boolean {
|
|
157
|
+
return this._polyList.texCoord2.length > 0;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
get hasColor(): boolean {
|
|
161
|
+
return this._polyList.color.length > 0;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
get hasTangent(): boolean {
|
|
165
|
+
return this._polyList.tangent && this._polyList.tangent?.length > 0 || false;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
positionAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
169
|
+
return { name, stride: this._stride, size: 3, offset: 0, enable: true }
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
normalAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
173
|
+
return { name, stride: this._stride, size: 3, offset: this._offsets.normal, enable: true }
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
texCoord0AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
177
|
+
return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord0, enable: true }
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
texCoord1AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
181
|
+
return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord1, enable: true }
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
texCoord2AttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
185
|
+
return { name, stride: this._stride, size: 2, offset: this._offsets.texCoord2, enable: true }
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
colorAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
189
|
+
return { name, stride: this._stride, size: 4, offset: this._offsets.color, enable: true }
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
tangentAttribParams(name: string): { name: string; stride: number; size: number; offset: number; enable: boolean } {
|
|
193
|
+
return { name, stride: this._stride, size: 3, offset: this._offsets.tangent, enable: true }
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
bindBuffers(): void {
|
|
197
|
+
this._vertexBuffer?.bind(BufferTarget.ARRAY_BUFFER);
|
|
198
|
+
this._indexBuffer?.bind(BufferTarget.ELEMENT_ARRAY_BUFFER);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
draw(): void {
|
|
202
|
+
const { gl, state } = this.renderer as WebGLRenderer;
|
|
203
|
+
|
|
204
|
+
state.cullFaceEnabled = this.polyList.enableCullFace;
|
|
205
|
+
|
|
206
|
+
switch (this.polyList.frontFace) {
|
|
207
|
+
case PolyListFrontFace.CCW:
|
|
208
|
+
state.frontFace = state.CCW;
|
|
209
|
+
break;
|
|
210
|
+
case PolyListFrontFace.CW:
|
|
211
|
+
state.frontFace = state.CW;
|
|
212
|
+
break;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
switch (this.polyList.cullFace) {
|
|
216
|
+
case PolyListCullFace.BACK:
|
|
217
|
+
state.cullFace = state.BACK;
|
|
218
|
+
break;
|
|
219
|
+
case PolyListCullFace.FRONT:
|
|
220
|
+
state.cullFace = state.FRONT;
|
|
221
|
+
break;
|
|
222
|
+
case PolyListCullFace.FRONT_AND_BACK:
|
|
223
|
+
state.cullFace = state.FRONT_AND_BACK;
|
|
224
|
+
break;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
|
|
228
|
+
|
|
229
|
+
let mode = 0;
|
|
230
|
+
switch (this._polyList.drawMode) {
|
|
231
|
+
case DrawMode.POINTS:
|
|
232
|
+
mode = gl.POINTS;
|
|
233
|
+
break;
|
|
234
|
+
case DrawMode.TRIANGLES:
|
|
235
|
+
mode = gl.TRIANGLES;
|
|
236
|
+
break;
|
|
237
|
+
case DrawMode.TRIANGLE_FAN:
|
|
238
|
+
mode = gl.TRIANGLE_FAN
|
|
239
|
+
break;
|
|
240
|
+
case DrawMode.TRIANGLE_STRIP:
|
|
241
|
+
mode = gl.TRIANGLE_STRIP;
|
|
242
|
+
break;
|
|
243
|
+
case DrawMode.LINES:
|
|
244
|
+
mode = gl.LINES;
|
|
245
|
+
break;
|
|
246
|
+
case DrawMode.LINE_STRIP:
|
|
247
|
+
mode = gl.LINE_STRIP;
|
|
248
|
+
break;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
gl.lineWidth(this.polyList.lineWidth);
|
|
252
|
+
|
|
253
|
+
gl.drawElements(mode, this.polyList.index.length, this._indexArrayFormat || 0, 0);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
destroy(): void {
|
|
257
|
+
if (this._vertexBuffer) VertexBuffer.Delete(this._vertexBuffer);
|
|
258
|
+
if (this._indexBuffer) VertexBuffer.Delete(this._indexBuffer);
|
|
259
|
+
}
|
|
260
|
+
}
|