bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,44 +1,44 @@
1
-
2
- import Mat4 from "../math/Mat4";
3
- import Component from "./Component";
4
- import { ChainJoint } from "./ChainJoint";
5
-
6
- export default class Chain extends Component {
7
- constructor() {
8
- super('Chain');
9
- }
10
-
11
- willUpdate(frame: number, matrixState: any): void {
12
- if (this.node) {
13
- const matrix = Mat4.MakeIdentity();
14
- this.node.children.forEach((child, index) => {
15
- const trx = child.transform;
16
- const inJoint = child.component("InputChainJoint") as ChainJoint;
17
- const outJoint = child.component("OutputChainJoint") as ChainJoint;
18
-
19
- if (index > 0 && inJoint) {
20
- inJoint.joint.applyTransform(matrix);
21
- }
22
- else {
23
- matrix.identity();
24
- }
25
-
26
- if (trx) {
27
- trx.matrix.assign(matrix);
28
- }
29
-
30
- if (outJoint) {
31
- outJoint.joint.applyTransform(matrix);
32
- }
33
- });
34
- }
35
- }
36
-
37
- clone(): Chain { return new Chain(); }
38
- assign(other: Chain): void {}
39
- async deserialize(sceneData: any, loader: any): Promise<void> {}
40
-
41
- async serialize(sceneData: any, writer: any): Promise<void> {
42
- await super.serialize(sceneData, writer);
43
- }
44
- }
1
+
2
+ import Mat4 from "../math/Mat4";
3
+ import Component from "./Component";
4
+ import { ChainJoint } from "./ChainJoint";
5
+
6
+ export default class Chain extends Component {
7
+ constructor() {
8
+ super('Chain');
9
+ }
10
+
11
+ willUpdate(frame: number, matrixState: any): void {
12
+ if (this.node) {
13
+ const matrix = Mat4.MakeIdentity();
14
+ this.node.children.forEach((child, index) => {
15
+ const trx = child.transform;
16
+ const inJoint = child.component("InputChainJoint") as ChainJoint;
17
+ const outJoint = child.component("OutputChainJoint") as ChainJoint;
18
+
19
+ if (index > 0 && inJoint) {
20
+ inJoint.joint.applyTransform(matrix);
21
+ }
22
+ else {
23
+ matrix.identity();
24
+ }
25
+
26
+ if (trx) {
27
+ trx.matrix.assign(matrix);
28
+ }
29
+
30
+ if (outJoint) {
31
+ outJoint.joint.applyTransform(matrix);
32
+ }
33
+ });
34
+ }
35
+ }
36
+
37
+ clone(): Chain { return new Chain(); }
38
+ assign(other: Chain): void {}
39
+ async deserialize(sceneData: any, loader: any): Promise<void> {}
40
+
41
+ async serialize(sceneData: any, writer: any): Promise<void> {
42
+ await super.serialize(sceneData, writer);
43
+ }
44
+ }
@@ -1,58 +1,58 @@
1
- import Component from "./Component";
2
- import Joint, { LinkTransformOrder, LinkJoint } from "../phsics/joint";
3
-
4
- export class ChainJoint extends Component {
5
- protected _joint: LinkJoint;
6
-
7
- constructor(typeId: string) {
8
- super(typeId);
9
-
10
- this._joint = new LinkJoint();
11
- }
12
-
13
- get joint(): LinkJoint { return this._joint; }
14
- set joint(j: LinkJoint) { this._joint = j; }
15
-
16
- assign(other: ChainJoint): void {
17
- this.joint.assign(other.joint);
18
- }
19
-
20
- async deserialize(sceneData: any, loader: any): Promise<void> {
21
- const joint: Joint | null = Joint.Factory(sceneData.joint);
22
- if (joint && joint instanceof LinkJoint) {
23
- this.joint = joint;
24
- }
25
- }
26
-
27
- async serialize(sceneData: any, writer: any): Promise<void> {
28
- await super.serialize(sceneData, writer);
29
- sceneData.joint = {};
30
- this.joint.serialize(sceneData.joint);
31
- }
32
- }
33
-
34
- export class InputChainJoint extends ChainJoint {
35
- constructor() {
36
- super('InputChainJoint');
37
- this.joint.transformOrder = LinkTransformOrder.ROTATE_TRANSLATE;
38
- }
39
-
40
- clone(): InputChainJoint {
41
- const result = new InputChainJoint();
42
- result.assign(this);
43
- return result;
44
- }
45
- }
46
-
47
- export class OutputChainJoint extends ChainJoint {
48
- constructor() {
49
- super('OutputChainJoint');
50
- this.joint.transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
51
- }
52
-
53
- clone(): OutputChainJoint {
54
- const result = new OutputChainJoint();
55
- result.assign(this);
56
- return result;
57
- }
58
- }
1
+ import Component from "./Component";
2
+ import Joint, { LinkTransformOrder, LinkJoint } from "../phsics/joint";
3
+
4
+ export class ChainJoint extends Component {
5
+ protected _joint: LinkJoint;
6
+
7
+ constructor(typeId: string) {
8
+ super(typeId);
9
+
10
+ this._joint = new LinkJoint();
11
+ }
12
+
13
+ get joint(): LinkJoint { return this._joint; }
14
+ set joint(j: LinkJoint) { this._joint = j; }
15
+
16
+ assign(other: ChainJoint): void {
17
+ this.joint.assign(other.joint);
18
+ }
19
+
20
+ async deserialize(sceneData: any, loader: any): Promise<void> {
21
+ const joint: Joint | null = Joint.Factory(sceneData.joint);
22
+ if (joint && joint instanceof LinkJoint) {
23
+ this.joint = joint;
24
+ }
25
+ }
26
+
27
+ async serialize(sceneData: any, writer: any): Promise<void> {
28
+ await super.serialize(sceneData, writer);
29
+ sceneData.joint = {};
30
+ this.joint.serialize(sceneData.joint);
31
+ }
32
+ }
33
+
34
+ export class InputChainJoint extends ChainJoint {
35
+ constructor() {
36
+ super('InputChainJoint');
37
+ this.joint.transformOrder = LinkTransformOrder.ROTATE_TRANSLATE;
38
+ }
39
+
40
+ clone(): InputChainJoint {
41
+ const result = new InputChainJoint();
42
+ result.assign(this);
43
+ return result;
44
+ }
45
+ }
46
+
47
+ export class OutputChainJoint extends ChainJoint {
48
+ constructor() {
49
+ super('OutputChainJoint');
50
+ this.joint.transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
51
+ }
52
+
53
+ clone(): OutputChainJoint {
54
+ const result = new OutputChainJoint();
55
+ result.assign(this);
56
+ return result;
57
+ }
58
+ }
@@ -1,177 +1,177 @@
1
- import Renderer from "../render/Renderer";
2
- import Camera from "./Camera";
3
- import Drawable from "./Drawable";
4
- import LightComponent from "./LightComponent";
5
- import Node from "./Node";
6
- import Transform from "./Transform";
7
- import Bg2KeyboardEvent from "../app/Bg2KeyboardEvent";
8
- import Bg2MouseEvent from "../app/Bg2MouseEvent";
9
- import Bg2TouchEvent from "../app/Bg2TouchEvent";
10
- import Loader from "../db/Loader";
11
-
12
- // Type definitions
13
- type ComponentConstructor<T extends Component = Component> = new () => T;
14
-
15
- interface ComponentRegistry {
16
- [typeId: string]: ComponentConstructor;
17
- }
18
-
19
- const g_componentClasses: ComponentRegistry = {};
20
-
21
- export const registerComponent = <T extends Component>(
22
- typeId: string,
23
- componentClass: ComponentConstructor<T>
24
- ): void => {
25
- g_componentClasses[typeId] = componentClass;
26
- };
27
-
28
- export const createComponent = (typeId: string): Component | null => {
29
- const ComponentClass = g_componentClasses[typeId];
30
- if (ComponentClass) {
31
- try {
32
- const compInstance = new ComponentClass();
33
- return compInstance;
34
- }
35
- catch (err: any) {
36
- if (err.code === -1) {
37
- throw new Error(`Error in component constructor definition. Check the implementation of the '${ typeId }' component constructor. It should call super('typeId') to configure the component type id.`);
38
- }
39
- }
40
- }
41
- else {
42
- console.debug(`Ignoring component with type id='${typeId}'. If this is not expected, check if the component is registered in the component factory.`);
43
- return null;
44
- }
45
- return null;
46
- };
47
-
48
- export const deserializeComponent = async (sceneData: any, loader: Loader): Promise<Component | null> => {
49
- const componentInstance = createComponent(sceneData.type);
50
- if (!componentInstance) {
51
- return null;
52
- }
53
-
54
- await componentInstance.deserialize(sceneData, loader);
55
- return componentInstance;
56
- };
57
-
58
- export default class Component {
59
- private _node: any = null;
60
- private _typeId: string;
61
- protected _renderer: Renderer | null = null;
62
-
63
- constructor(typeId: string) {
64
- if (!typeId) {
65
- const e: any = new Error("Invalid typeId specified creating component.");
66
- e.code = -1;
67
- throw e;
68
- }
69
- this._typeId = typeId;
70
- }
71
-
72
- get node(): Node { return this._node; }
73
-
74
- get typeId(): string { return this._typeId; }
75
-
76
- clone(): Component {
77
- throw new Error("Component.clone() not implemented");
78
- }
79
-
80
- assign(other: Component): void {
81
- throw new Error("Component.assign() not implemented");
82
- }
83
-
84
- destroy(): void {
85
- // Override in subclasses if needed
86
- }
87
-
88
- addedToNode(node: Node): void {
89
- // Override in subclasses if needed
90
- }
91
-
92
- removedFromNode(node: Node): void {
93
- // Override in subclasses if needed
94
- }
95
-
96
- async deserialize(sceneData: any, loader: any): Promise<void> {
97
- // Override in subclasses if needed
98
- }
99
-
100
- async serialize(sceneData: any, writer: any): Promise<void> {
101
- sceneData.type = this.typeId;
102
- }
103
-
104
- bindRenderer(renderer: Renderer): void {
105
- if (!(renderer instanceof Renderer)) {
106
- throw Error("Component.bindRenderer(): invalid renderer. Object is not instance of render.Renderer");
107
- }
108
-
109
- this._renderer = renderer;
110
- }
111
-
112
- async init(): Promise<void> {
113
- // Override in subclasses if needed
114
- }
115
-
116
- get ready(): boolean {
117
- return this._renderer !== null;
118
- }
119
-
120
- get renderer(): Renderer | null {
121
- return this._renderer;
122
- }
123
-
124
- // Access to brother components
125
- component(identifier: string): Component | undefined {
126
- return this.node.component(identifier);
127
- }
128
-
129
- get transform(): Transform | undefined {
130
- return this.component("Transform") as Transform;
131
- }
132
-
133
- get lightComponent(): LightComponent | undefined {
134
- return this.component("Light") as LightComponent;
135
- }
136
-
137
- get drawable(): Drawable | undefined {
138
- return this.component("Drawable") as Drawable;
139
- }
140
-
141
- get camera(): Camera | undefined {
142
- return this.component("Camera") as Camera;
143
- }
144
-
145
- // Life cycle functions and properties
146
- get requireWillUpdate(): boolean {
147
- return typeof((this as any).willUpdate) === "function";
148
- }
149
-
150
- get requireUpdate(): boolean {
151
- return typeof((this as any).update) === "function";
152
- }
153
-
154
- get requireDraw(): boolean {
155
- return typeof((this as any).draw) === "function";
156
- }
157
-
158
- // The following functions can be implemented in component classes to complete the
159
- // life cycle functions
160
- // async init(): Promise<void> {}
161
- // willUpdate(delta: number): void {}
162
- // update(delta: number, modelMatrix: any): void {}
163
- // draw(renderQueue: any, modelMatrix: any): void {}
164
-
165
- // Event callbacks
166
- keyDown(evt: Bg2KeyboardEvent): void {}
167
- keyUp(evt: Bg2KeyboardEvent): void {}
168
- mouseUp(evt: Bg2MouseEvent): void {}
169
- mouseDown(evt: Bg2MouseEvent): void {}
170
- mouseMove(evt: Bg2MouseEvent): void {}
171
- mouseOut(evt: Bg2MouseEvent): void {}
172
- mouseDrag(evt: Bg2MouseEvent): void {}
173
- mouseWheel(evt: Bg2MouseEvent): void {}
174
- touchStart(evt: Bg2TouchEvent): void {}
175
- touchMove(evt: Bg2TouchEvent): void {}
176
- touchEnd(evt: Bg2TouchEvent): void {}
177
- }
1
+ import Renderer from "../render/Renderer";
2
+ import Camera from "./Camera";
3
+ import Drawable from "./Drawable";
4
+ import LightComponent from "./LightComponent";
5
+ import Node from "./Node";
6
+ import Transform from "./Transform";
7
+ import Bg2KeyboardEvent from "../app/Bg2KeyboardEvent";
8
+ import Bg2MouseEvent from "../app/Bg2MouseEvent";
9
+ import Bg2TouchEvent from "../app/Bg2TouchEvent";
10
+ import Loader from "../db/Loader";
11
+
12
+ // Type definitions
13
+ type ComponentConstructor<T extends Component = Component> = new () => T;
14
+
15
+ interface ComponentRegistry {
16
+ [typeId: string]: ComponentConstructor;
17
+ }
18
+
19
+ const g_componentClasses: ComponentRegistry = {};
20
+
21
+ export const registerComponent = <T extends Component>(
22
+ typeId: string,
23
+ componentClass: ComponentConstructor<T>
24
+ ): void => {
25
+ g_componentClasses[typeId] = componentClass;
26
+ };
27
+
28
+ export const createComponent = (typeId: string): Component | null => {
29
+ const ComponentClass = g_componentClasses[typeId];
30
+ if (ComponentClass) {
31
+ try {
32
+ const compInstance = new ComponentClass();
33
+ return compInstance;
34
+ }
35
+ catch (err: any) {
36
+ if (err.code === -1) {
37
+ throw new Error(`Error in component constructor definition. Check the implementation of the '${ typeId }' component constructor. It should call super('typeId') to configure the component type id.`);
38
+ }
39
+ }
40
+ }
41
+ else {
42
+ console.debug(`Ignoring component with type id='${typeId}'. If this is not expected, check if the component is registered in the component factory.`);
43
+ return null;
44
+ }
45
+ return null;
46
+ };
47
+
48
+ export const deserializeComponent = async (sceneData: any, loader: Loader): Promise<Component | null> => {
49
+ const componentInstance = createComponent(sceneData.type);
50
+ if (!componentInstance) {
51
+ return null;
52
+ }
53
+
54
+ await componentInstance.deserialize(sceneData, loader);
55
+ return componentInstance;
56
+ };
57
+
58
+ export default class Component {
59
+ private _node: any = null;
60
+ private _typeId: string;
61
+ protected _renderer: Renderer | null = null;
62
+
63
+ constructor(typeId: string) {
64
+ if (!typeId) {
65
+ const e: any = new Error("Invalid typeId specified creating component.");
66
+ e.code = -1;
67
+ throw e;
68
+ }
69
+ this._typeId = typeId;
70
+ }
71
+
72
+ get node(): Node { return this._node; }
73
+
74
+ get typeId(): string { return this._typeId; }
75
+
76
+ clone(): Component {
77
+ throw new Error("Component.clone() not implemented");
78
+ }
79
+
80
+ assign(other: Component): void {
81
+ throw new Error("Component.assign() not implemented");
82
+ }
83
+
84
+ destroy(): void {
85
+ // Override in subclasses if needed
86
+ }
87
+
88
+ addedToNode(node: Node): void {
89
+ // Override in subclasses if needed
90
+ }
91
+
92
+ removedFromNode(node: Node): void {
93
+ // Override in subclasses if needed
94
+ }
95
+
96
+ async deserialize(sceneData: any, loader: any): Promise<void> {
97
+ // Override in subclasses if needed
98
+ }
99
+
100
+ async serialize(sceneData: any, writer: any): Promise<void> {
101
+ sceneData.type = this.typeId;
102
+ }
103
+
104
+ bindRenderer(renderer: Renderer): void {
105
+ if (!(renderer instanceof Renderer)) {
106
+ throw Error("Component.bindRenderer(): invalid renderer. Object is not instance of render.Renderer");
107
+ }
108
+
109
+ this._renderer = renderer;
110
+ }
111
+
112
+ async init(): Promise<void> {
113
+ // Override in subclasses if needed
114
+ }
115
+
116
+ get ready(): boolean {
117
+ return this._renderer !== null;
118
+ }
119
+
120
+ get renderer(): Renderer | null {
121
+ return this._renderer;
122
+ }
123
+
124
+ // Access to brother components
125
+ component(identifier: string): Component | undefined {
126
+ return this.node.component(identifier);
127
+ }
128
+
129
+ get transform(): Transform | undefined {
130
+ return this.component("Transform") as Transform;
131
+ }
132
+
133
+ get lightComponent(): LightComponent | undefined {
134
+ return this.component("Light") as LightComponent;
135
+ }
136
+
137
+ get drawable(): Drawable | undefined {
138
+ return this.component("Drawable") as Drawable;
139
+ }
140
+
141
+ get camera(): Camera | undefined {
142
+ return this.component("Camera") as Camera;
143
+ }
144
+
145
+ // Life cycle functions and properties
146
+ get requireWillUpdate(): boolean {
147
+ return typeof((this as any).willUpdate) === "function";
148
+ }
149
+
150
+ get requireUpdate(): boolean {
151
+ return typeof((this as any).update) === "function";
152
+ }
153
+
154
+ get requireDraw(): boolean {
155
+ return typeof((this as any).draw) === "function";
156
+ }
157
+
158
+ // The following functions can be implemented in component classes to complete the
159
+ // life cycle functions
160
+ // async init(): Promise<void> {}
161
+ // willUpdate(delta: number): void {}
162
+ // update(delta: number, modelMatrix: any): void {}
163
+ // draw(renderQueue: any, modelMatrix: any): void {}
164
+
165
+ // Event callbacks
166
+ keyDown(evt: Bg2KeyboardEvent): void {}
167
+ keyUp(evt: Bg2KeyboardEvent): void {}
168
+ mouseUp(evt: Bg2MouseEvent): void {}
169
+ mouseDown(evt: Bg2MouseEvent): void {}
170
+ mouseMove(evt: Bg2MouseEvent): void {}
171
+ mouseOut(evt: Bg2MouseEvent): void {}
172
+ mouseDrag(evt: Bg2MouseEvent): void {}
173
+ mouseWheel(evt: Bg2MouseEvent): void {}
174
+ touchStart(evt: Bg2TouchEvent): void {}
175
+ touchMove(evt: Bg2TouchEvent): void {}
176
+ touchEnd(evt: Bg2TouchEvent): void {}
177
+ }