@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
  281. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
  282. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
  283. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
  284. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
  285. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
  286. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  287. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
  288. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  289. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
  290. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  291. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
  292. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  293. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  294. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  295. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  296. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  297. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  298. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  299. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  300. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  301. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  302. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  303. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  304. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  305. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  306. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  307. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  308. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  309. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  310. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  311. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  312. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  313. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  314. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  315. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  316. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  317. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  318. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  319. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  320. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  321. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  322. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  323. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  324. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  325. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  326. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  327. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  328. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  329. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  330. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  331. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  332. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  333. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +10 -9
  334. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  335. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  336. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  337. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  338. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  339. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  340. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  341. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  342. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  343. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  344. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  345. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  346. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  347. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  348. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  350. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  351. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  352. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  353. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  354. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  355. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  356. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  357. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  358. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  359. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  360. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  361. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  362. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  363. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  364. package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
  365. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  366. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  367. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  368. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  369. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  370. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  371. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  372. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  373. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  374. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  375. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  376. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  377. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  378. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  379. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
  380. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  381. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  382. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  383. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  384. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
  385. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  386. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +57 -57
  387. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  388. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  389. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  390. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  391. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  392. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  393. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  394. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  395. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  396. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  397. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  398. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  399. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  400. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  401. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  402. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  403. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  404. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  405. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  406. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  407. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  408. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  409. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  410. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  411. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  412. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
  413. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  414. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  415. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  416. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  417. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  419. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
  421. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  422. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  423. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  424. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  425. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  426. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  427. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  428. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  429. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
  430. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  431. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  432. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  433. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  434. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  435. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  436. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  437. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  438. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  439. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  440. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  441. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  442. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  443. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  444. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  445. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  446. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  447. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  448. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  449. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  450. package/src/shade/renderer/shader/ComputeShader.js +350 -292
  451. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  452. package/src/shade/renderer/shader/ImageShader.js +217 -214
  453. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  454. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  455. package/src/shade/renderer/shader/ShaderDescriptor.js +46 -0
  456. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
  457. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
  458. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
  459. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
  460. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
  461. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
  462. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
  463. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
  464. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
  465. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
  466. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
  467. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
  468. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
  469. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
  470. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
  471. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
  472. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
  473. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
  474. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
  475. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
  477. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
  478. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
  479. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
  480. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
  482. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
  483. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
  484. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
  485. package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
  486. package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
  487. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  488. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
  489. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
  490. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
  491. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,271 +1,270 @@
1
- import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
2
- import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
3
- import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
8
- import {
9
- DOF_FOCUS_CUTOFF,
10
- DOF_LDS_APRON,
11
- DOF_LDS_WORKGROUP,
12
- DOF_MAX_COC_RADIUS,
13
- DOF_SLICE_DIRECTIONS,
14
- DOF_SLICE_SLOPES,
15
- DOF_TILE_SIZE,
16
- } from "../DOF_CONFIG.js";
17
- import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
18
-
19
- const resources = new ShaderResourceSetDescriptor();
20
- resources.createGroup()
21
- // Full-res (colour.rgb, signed CoC radius) from the prefilter.
22
- .addTexture("tColorCoc", "float")
23
- // Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
24
- .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
25
- // Dilated per-tile max |CoC| — the fast-path early-out source.
26
- .addTexture("tTile", "float")
27
- .addUniform("dof", DOF_SETTINGS_STRUCT)
28
- // Defocused colour (rgb) + defocus amount (a) — same contract as the
29
- // fragment march's render target, written via textureStore.
30
- .addStorageTexture("tOut", "rgba16float", "2d", "write-only")
31
- ;
32
-
33
- // ── Workgroup-LDS cache geometry (shared with the 2D compute march) ──
34
- const WG = DOF_LDS_WORKGROUP; // 8 — workgroup side
35
- const APRON = DOF_LDS_APRON; // 40 — cached skirt, full-res px
36
- const REGION = WG + 2 * APRON; // 88 — cached square side (even)
37
- const ROW_U32 = REGION / 2; // 44 — u32 per cached row (2 f16/u32)
38
- const LDS_U32 = REGION * ROW_U32; // 3872 — total u32 (× 4 B = 15 488 B)
39
- const WG_THREADS = WG * WG; // 64 — threads per workgroup
40
-
41
- const D = DOF_SLICE_DIRECTIONS; // aperture directions over [0, π)
42
- const M = DOF_SLICE_SLOPES; // aperture radii ("slopes") per direction
43
-
44
- const body = CodeChunk.from(
45
- //language=WGSL
46
- `
47
- const MAXR: f32 = ${DOF_MAX_COC_RADIUS};
48
- const CUTOFF: f32 = ${DOF_FOCUS_CUTOFF};
49
- const TILE_SIZE: i32 = ${DOF_TILE_SIZE};
50
- const MAX_STEPS: u32 = 64u; // per-(slope) bitmask width (vec2<u32>); >= max N
51
-
52
- const WG: i32 = ${WG};
53
- const APRON: i32 = ${APRON};
54
- const REGION: i32 = ${REGION};
55
- const ROW_U32: i32 = ${ROW_U32};
56
- const LDS_U32: u32 = ${LDS_U32}u;
57
- const WG_THREADS: u32 = ${WG_THREADS}u;
58
-
59
- const D: u32 = ${D}u; // directions over [0, π)
60
- const M: u32 = ${M}u; // slopes per direction
61
-
62
- // Workgroup CoC cache: the REGION×REGION (tile + apron) signed-CoC field, two
63
- // f16 packed per u32 (the rgba16float source round-trips losslessly). Same as
64
- // the 2D compute march; the slice march reads it once per step and tests every
65
- // slope against that one read.
66
- var<workgroup> lds_coc: array<u32, LDS_U32>;
67
-
68
- // Clamped CoC fetch used by the cooperative load.
69
- fn dof_load_coc(p: vec2<i32>, dims: vec2<i32>) -> f32 {
70
- return textureLoad(tColorCoc, clamp(p, vec2<i32>(0), dims - vec2<i32>(1)), 0).a;
71
- }
72
-
73
- // CoC at a march position: the workgroup cache when inside the apron, a texture
74
- // load for the rare far tap (|offset| in (APRON, MAXR]).
75
- fn slice_read_coc(pos: vec2<f32>, region_origin: vec2<i32>, dims: vec2<i32>, dims_f: vec2<f32>) -> f32 {
76
- let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
77
- let rc = xt - region_origin;
78
- if (rc.x >= 0 && rc.x < REGION && rc.y >= 0 && rc.y < REGION) {
79
- let pair = unpack2x16float(lds_coc[rc.y * ROW_U32 + (rc.x >> 1)]);
80
- return select(pair.x, pair.y, (rc.x & 1) != 0);
81
- }
82
- return textureLoad(tColorCoc, xt, 0).a;
83
- }
84
-
85
- @compute @workgroup_size(${WG}, ${WG}, 1)
86
- fn main(
87
- @builtin(global_invocation_id) gid: vec3<u32>,
88
- @builtin(local_invocation_index) lid: u32,
89
- @builtin(workgroup_id) wid: vec3<u32>,
90
- ) {
91
- let dims = vec2<i32>(textureDimensions(tColorCoc));
92
-
93
- // Workgroup-uniform tile decision (see the 2D march for the full rationale).
94
- let tile_origin = vec2<i32>(wid.xy) * WG;
95
- let wg_tile = tile_origin / TILE_SIZE;
96
- let tile_max_coc = textureLoad(tTile, wg_tile, 0).r;
97
- let tile_blurred = tile_max_coc >= CUTOFF;
98
-
99
- // Cooperative load (skipped for an in-focus tile); unconditional barrier.
100
- let region_origin = tile_origin - vec2<i32>(APRON);
101
- if (tile_blurred) {
102
- for (var s: u32 = lid; s < LDS_U32; s = s + WG_THREADS) {
103
- let si = i32(s);
104
- let ry = si / ROW_U32;
105
- let jx = si % ROW_U32;
106
- let gy = region_origin.y + ry;
107
- let gx = region_origin.x + 2 * jx;
108
- let c0 = dof_load_coc(vec2<i32>(gx, gy), dims);
109
- let c1 = dof_load_coc(vec2<i32>(gx + 1, gy), dims);
110
- lds_coc[s] = pack2x16float(vec2<f32>(c0, c1));
111
- }
112
- }
113
- workgroupBarrier();
114
-
115
- let pixel = vec2<i32>(gid.xy);
116
- if (pixel.x >= dims.x || pixel.y >= dims.y) {
117
- return;
118
- }
119
-
120
- let center = textureLoad(tColorCoc, pixel, 0);
121
- let center_rgb = center.rgb;
122
- let center_coc = center.a;
123
- let center_is_background = center_coc > CUTOFF;
124
-
125
- if (!tile_blurred) {
126
- textureStore(tOut, pixel, vec4<f32>(center_rgb, 0.0));
127
- return;
128
- }
129
-
130
- let coord = vec2<f32>(gid.xy) + 0.5;
131
- let dims_f = vec2<f32>(dims);
132
-
133
- // Per-pixel blue-noise rotation of the whole direction set (static slice,
134
- // post-TAA) — jitter within one angular cell so the D directions stay
135
- // even but break the finite-direction banding.
136
- let rotation = stbn_sample_vec2(vec3<u32>(vec2<u32>(coord), 0u)).x;
137
- let jitter = rotation * PI / f32(D);
138
-
139
- let blades = dof.blade_count;
140
- const aa = 1.0 / MAXR;
141
- let N = min(u32(dof.step_count), MAX_STEPS);
142
- let step_len = MAXR / f32(N); // fixed step (shared by all slopes)
143
-
144
- // Area-uniform aperture radii ρ_m = sqrt((m+0.5)/M), precomputed once.
145
- var rho: array<f32, M>;
146
- for (var m: u32 = 0u; m < M; m = m + 1u) {
147
- rho[m] = sqrt((f32(m) + 0.5) / f32(M));
148
- }
149
-
150
- var acc = vec3<f32>(0.0);
151
- var wsum = 0.0;
152
- var max_reach = select(0.0, abs(center_coc), abs(center_coc) > CUTOFF);
153
-
154
- for (var di: u32 = 0u; di < D; di = di + 1u) {
155
- let theta = f32(di) * PI / f32(D) + jitter;
156
- let e = vec2<f32>(cos(theta), sin(theta));
157
-
158
- for (var sidei: u32 = 0u; sidei < 2u; sidei = sidei + 1u) {
159
- let dir = select(e, -e, sidei == 1u);
160
-
161
- // One bitmask per slope; the per-step CoC read is shared across all
162
- // slopes (the whole point of the slice form).
163
- var mask_lo: array<u32, M>;
164
- var mask_hi: array<u32, M>;
165
- for (var m: u32 = 0u; m < M; m = m + 1u) {
166
- mask_lo[m] = 0u;
167
- mask_hi[m] = 0u;
168
- }
169
-
170
- for (var k: u32 = 1u; k <= N; k = k + 1u) {
171
- let d_k = f32(k) * step_len;
172
- let pos = coord + dir * d_k;
173
- let coc = slice_read_coc(pos, region_origin, dims, dims_f);
174
- let reach = abs(coc);
175
- // Occlusion gate (surface-only, slope-independent → read once).
176
- let accept = (coc < -CUTOFF) || (coc > CUTOFF && center_is_background);
177
- if (accept) {
178
- let b = MAX_STEPS - k; // nearest k -> highest bit
179
- for (var m: u32 = 0u; m < M; m = m + 1u) {
180
- if (rho[m] * reach - d_k + 1.0 > 0.5) {
181
- if (b < 32u) {
182
- mask_lo[m] = mask_lo[m] | (1u << b);
183
- } else {
184
- mask_hi[m] = mask_hi[m] | (1u << (b - 32u));
185
- }
186
- }
187
- }
188
- }
189
- }
190
-
191
- // Resolve each slope's nearest hit; accumulate its aperture sample.
192
- for (var m: u32 = 0u; m < M; m = m + 1u) {
193
- let o = dir * rho[m]; // unit-disk aperture point
194
- let shape = dof_aperture_shape(o, blades, dof.blade_rotation, aa);
195
- if (shape <= 0.0) {
196
- continue;
197
- }
198
-
199
- var hb: u32 = 0xFFFFFFFFu;
200
- if (mask_hi[m] != 0u) {
201
- hb = 32u + firstLeadingBit(mask_hi[m]);
202
- } else if (mask_lo[m] != 0u) {
203
- hb = firstLeadingBit(mask_lo[m]);
204
- }
205
-
206
- // Not-found contributes the sharp centre (matches the reference's
207
- // unconditional per-sub-ray fallback — keeps the denominator right).
208
- var samp = center_rgb;
209
- var reach_used = 0.0;
210
- var found = false;
211
- if (hb != 0xFFFFFFFFu) {
212
- let k = MAX_STEPS - hb;
213
- let pos = coord + dir * (f32(k) * step_len);
214
- let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
215
- let s = textureLoad(tColorCoc, xt, 0); // colour + reach at hit
216
- samp = s.rgb;
217
- reach_used = abs(s.a);
218
- found = true;
219
- }
220
-
221
- let hl = 1.0 + dof.highlight_boost * rgb_to_luminance(samp);
222
- let w = shape * hl;
223
- acc = acc + samp * w;
224
- wsum = wsum + w;
225
- if (found) {
226
- max_reach = max(max_reach, reach_used);
227
- }
228
- }
229
- }
230
- }
231
-
232
- let color = acc / max(wsum, 1e-4);
233
- let defocus = saturate(max_reach - CUTOFF);
234
- textureStore(tOut, pixel, vec4<f32>(color, defocus));
235
- }
236
- `,
237
- [
238
- chunk_dof_aperture_shape,
239
- chunk_stbn_sample_vec2,
240
- chunk_rgb_to_luminance,
241
- PI_DECLARATION,
242
- ]
243
- );
244
-
245
- /**
246
- * DoF ray-march — 1-D directional-slice compute form (Form-1 Phase B, the real
247
- * Stachowiak GPC-2024 structure). The 2D Vogel gather ({@link
248
- * shader_dof_raymarch_compute}, measured slower than the fragment reference) is
249
- * reorganised so the aperture is sampled along `D` evenly-spaced directions
250
- * (jittered per pixel), each marched ± both ways, and along one direction the
251
- * **per-step CoC read is shared across the `M` aperture radii** — `D·2·N`
252
- * reads instead of `D·2·M·N`. Reuses the Step-2b workgroup CoC cache; the
253
- * per-slope nearest hit is the verified `firstLeadingBit` bitmask (Step 2a).
254
- *
255
- * NOT bit-identical to the reference (a different sampling of the disc): the
256
- * bokeh is a `D`-gon rather than the Vogel spiral. Validate visually + profile;
257
- * the win is the read-sharing across slopes. Single dispatch, register
258
- * accumulation (no cross-dispatch accumulator). All sub-rays contribute (found
259
- * → hit colour, else → sharp centre) exactly as the reference, so the weighted
260
- * average and the flood/occlusion behaviour match.
261
- *
262
- * Selected by `DepthOfField.march_mode === DOF_MARCH_MODE.SLICE`.
263
- *
264
- * @type {ComputeShader}
265
- */
266
- export const shader_dof_slice_compute = ComputeShader.from({
267
- label: "DoF/SliceMarch",
268
- resources,
269
- body,
270
- group_size: [WG, WG, 1],
271
- });
1
+ import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
2
+ import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
3
+ import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
4
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
8
+ import {
9
+ DOF_FOCUS_CUTOFF,
10
+ DOF_LDS_APRON,
11
+ DOF_LDS_WORKGROUP,
12
+ DOF_MAX_COC_RADIUS,
13
+ DOF_SLICE_DIRECTIONS,
14
+ DOF_SLICE_SLOPES,
15
+ DOF_TILE_SIZE,
16
+ } from "../DOF_CONFIG.js";
17
+ import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
18
+
19
+ const resources = new ShaderResourceSetDescriptor();
20
+ resources.createGroup()
21
+ // Full-res (colour.rgb, signed CoC radius) from the prefilter.
22
+ .addTexture("tColorCoc", "float")
23
+ // Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
24
+ .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
25
+ // Dilated per-tile max |CoC| — the fast-path early-out source.
26
+ .addTexture("tTile", "float")
27
+ .addUniform("dof", DOF_SETTINGS_STRUCT)
28
+ // Defocused colour (rgb) + defocus amount (a) — same contract as the
29
+ // fragment march's render target, written via textureStore.
30
+ .addStorageTexture("tOut", "rgba16float", "2d", "write-only")
31
+ ;
32
+
33
+ // ── Workgroup-LDS cache geometry (shared with the 2D compute march) ──
34
+ const WG = DOF_LDS_WORKGROUP; // 8 — workgroup side
35
+ const APRON = DOF_LDS_APRON; // 40 — cached skirt, full-res px
36
+ const REGION = WG + 2 * APRON; // 88 — cached square side (even)
37
+ const ROW_U32 = REGION / 2; // 44 — u32 per cached row (2 f16/u32)
38
+ const LDS_U32 = REGION * ROW_U32; // 3872 — total u32 (× 4 B = 15 488 B)
39
+ const WG_THREADS = WG * WG; // 64 — threads per workgroup
40
+
41
+ const D = DOF_SLICE_DIRECTIONS; // aperture directions over [0, π)
42
+ const M = DOF_SLICE_SLOPES; // aperture radii ("slopes") per direction
43
+
44
+ const body = CodeChunk.from(
45
+ //language=WGSL
46
+ `
47
+ const MAXR: f32 = ${DOF_MAX_COC_RADIUS};
48
+ const CUTOFF: f32 = ${DOF_FOCUS_CUTOFF};
49
+ const TILE_SIZE: i32 = ${DOF_TILE_SIZE};
50
+ const MAX_STEPS: u32 = 64u; // per-(slope) bitmask width (vec2<u32>); >= max N
51
+
52
+ const WG: i32 = ${WG};
53
+ const APRON: i32 = ${APRON};
54
+ const REGION: i32 = ${REGION};
55
+ const ROW_U32: i32 = ${ROW_U32};
56
+ const LDS_U32: u32 = ${LDS_U32}u;
57
+ const WG_THREADS: u32 = ${WG_THREADS}u;
58
+
59
+ const D: u32 = ${D}u; // directions over [0, π)
60
+ const M: u32 = ${M}u; // slopes per direction
61
+
62
+ // Workgroup CoC cache: the REGION×REGION (tile + apron) signed-CoC field, two
63
+ // f16 packed per u32 (the rgba16float source round-trips losslessly). Same as
64
+ // the 2D compute march; the slice march reads it once per step and tests every
65
+ // slope against that one read.
66
+ var<workgroup> lds_coc: array<u32, LDS_U32>;
67
+
68
+ // Clamped CoC fetch used by the cooperative load.
69
+ fn dof_load_coc(p: vec2<i32>, dims: vec2<i32>) -> f32 {
70
+ return textureLoad(tColorCoc, clamp(p, vec2<i32>(0), dims - vec2<i32>(1)), 0).a;
71
+ }
72
+
73
+ // CoC at a march position: the workgroup cache when inside the apron, a texture
74
+ // load for the rare far tap (|offset| in (APRON, MAXR]).
75
+ fn slice_read_coc(pos: vec2<f32>, region_origin: vec2<i32>, dims: vec2<i32>, dims_f: vec2<f32>) -> f32 {
76
+ let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
77
+ let rc = xt - region_origin;
78
+ if (rc.x >= 0 && rc.x < REGION && rc.y >= 0 && rc.y < REGION) {
79
+ let pair = unpack2x16float(lds_coc[rc.y * ROW_U32 + (rc.x >> 1)]);
80
+ return select(pair.x, pair.y, (rc.x & 1) != 0);
81
+ }
82
+ return textureLoad(tColorCoc, xt, 0).a;
83
+ }
84
+
85
+ @compute @workgroup_size(${WG}, ${WG}, 1)
86
+ fn main(
87
+ @builtin(global_invocation_id) gid: vec3<u32>,
88
+ @builtin(local_invocation_index) lid: u32,
89
+ @builtin(workgroup_id) wid: vec3<u32>,
90
+ ) {
91
+ let dims = vec2<i32>(textureDimensions(tColorCoc));
92
+
93
+ // Workgroup-uniform tile decision (see the 2D march for the full rationale).
94
+ let tile_origin = vec2<i32>(wid.xy) * WG;
95
+ let wg_tile = tile_origin / TILE_SIZE;
96
+ let tile_max_coc = textureLoad(tTile, wg_tile, 0).r;
97
+ let tile_blurred = tile_max_coc >= CUTOFF;
98
+
99
+ // Cooperative load (skipped for an in-focus tile); unconditional barrier.
100
+ let region_origin = tile_origin - vec2<i32>(APRON);
101
+ if (tile_blurred) {
102
+ for (var s: u32 = lid; s < LDS_U32; s = s + WG_THREADS) {
103
+ let si = i32(s);
104
+ let ry = si / ROW_U32;
105
+ let jx = si % ROW_U32;
106
+ let gy = region_origin.y + ry;
107
+ let gx = region_origin.x + 2 * jx;
108
+ let c0 = dof_load_coc(vec2<i32>(gx, gy), dims);
109
+ let c1 = dof_load_coc(vec2<i32>(gx + 1, gy), dims);
110
+ lds_coc[s] = pack2x16float(vec2<f32>(c0, c1));
111
+ }
112
+ }
113
+ workgroupBarrier();
114
+
115
+ let pixel = vec2<i32>(gid.xy);
116
+ if (pixel.x >= dims.x || pixel.y >= dims.y) {
117
+ return;
118
+ }
119
+
120
+ let center = textureLoad(tColorCoc, pixel, 0);
121
+ let center_rgb = center.rgb;
122
+ let center_coc = center.a;
123
+ let center_is_background = center_coc > CUTOFF;
124
+
125
+ if (!tile_blurred) {
126
+ textureStore(tOut, pixel, vec4<f32>(center_rgb, 0.0));
127
+ return;
128
+ }
129
+
130
+ let coord = vec2<f32>(gid.xy) + 0.5;
131
+ let dims_f = vec2<f32>(dims);
132
+
133
+ // Per-pixel blue-noise rotation of the whole direction set (static slice,
134
+ // post-TAA) — jitter within one angular cell so the D directions stay
135
+ // even but break the finite-direction banding.
136
+ let rotation = stbn_sample_vec2(vec3<u32>(vec2<u32>(coord), 0u)).x;
137
+ let jitter = rotation * PI / f32(D);
138
+
139
+ let blades = dof.blade_count;
140
+ const aa = 1.0 / MAXR;
141
+ let N = min(u32(dof.step_count), MAX_STEPS);
142
+ let step_len = MAXR / f32(N); // fixed step (shared by all slopes)
143
+
144
+ // Area-uniform aperture radii ρ_m = sqrt((m+0.5)/M), precomputed once.
145
+ var rho: array<f32, M>;
146
+ for (var m: u32 = 0u; m < M; m = m + 1u) {
147
+ rho[m] = sqrt((f32(m) + 0.5) / f32(M));
148
+ }
149
+
150
+ var acc = vec3<f32>(0.0);
151
+ var wsum = 0.0;
152
+ var max_reach = select(0.0, abs(center_coc), abs(center_coc) > CUTOFF);
153
+
154
+ for (var di: u32 = 0u; di < D; di = di + 1u) {
155
+ let theta = f32(di) * PI / f32(D) + jitter;
156
+ let e = vec2<f32>(cos(theta), sin(theta));
157
+
158
+ for (var sidei: u32 = 0u; sidei < 2u; sidei = sidei + 1u) {
159
+ let dir = select(e, -e, sidei == 1u);
160
+
161
+ // One bitmask per slope; the per-step CoC read is shared across all
162
+ // slopes (the whole point of the slice form).
163
+ var mask_lo: array<u32, M>;
164
+ var mask_hi: array<u32, M>;
165
+ for (var m: u32 = 0u; m < M; m = m + 1u) {
166
+ mask_lo[m] = 0u;
167
+ mask_hi[m] = 0u;
168
+ }
169
+
170
+ for (var k: u32 = 1u; k <= N; k = k + 1u) {
171
+ let d_k = f32(k) * step_len;
172
+ let pos = coord + dir * d_k;
173
+ let coc = slice_read_coc(pos, region_origin, dims, dims_f);
174
+ let reach = abs(coc);
175
+ // Occlusion gate (surface-only, slope-independent → read once).
176
+ let accept = (coc < -CUTOFF) || (coc > CUTOFF && center_is_background);
177
+ if (accept) {
178
+ let b = MAX_STEPS - k; // nearest k -> highest bit
179
+ for (var m: u32 = 0u; m < M; m = m + 1u) {
180
+ if (rho[m] * reach - d_k + 1.0 > 0.5) {
181
+ if (b < 32u) {
182
+ mask_lo[m] = mask_lo[m] | (1u << b);
183
+ } else {
184
+ mask_hi[m] = mask_hi[m] | (1u << (b - 32u));
185
+ }
186
+ }
187
+ }
188
+ }
189
+ }
190
+
191
+ // Resolve each slope's nearest hit; accumulate its aperture sample.
192
+ for (var m: u32 = 0u; m < M; m = m + 1u) {
193
+ let o = dir * rho[m]; // unit-disk aperture point
194
+ let shape = dof_aperture_shape(o, blades, dof.blade_rotation, aa);
195
+ if (shape <= 0.0) {
196
+ continue;
197
+ }
198
+
199
+ var hb: u32 = 0xFFFFFFFFu;
200
+ if (mask_hi[m] != 0u) {
201
+ hb = 32u + firstLeadingBit(mask_hi[m]);
202
+ } else if (mask_lo[m] != 0u) {
203
+ hb = firstLeadingBit(mask_lo[m]);
204
+ }
205
+
206
+ // Not-found contributes the sharp centre (matches the reference's
207
+ // unconditional per-sub-ray fallback — keeps the denominator right).
208
+ var samp = center_rgb;
209
+ var reach_used = 0.0;
210
+ var found = false;
211
+ if (hb != 0xFFFFFFFFu) {
212
+ let k = MAX_STEPS - hb;
213
+ let pos = coord + dir * (f32(k) * step_len);
214
+ let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
215
+ let s = textureLoad(tColorCoc, xt, 0); // colour + reach at hit
216
+ samp = s.rgb;
217
+ reach_used = abs(s.a);
218
+ found = true;
219
+ }
220
+
221
+ let hl = 1.0 + dof.highlight_boost * rgb_to_luminance(samp);
222
+ let w = shape * hl;
223
+ acc = acc + samp * w;
224
+ wsum = wsum + w;
225
+ if (found) {
226
+ max_reach = max(max_reach, reach_used);
227
+ }
228
+ }
229
+ }
230
+ }
231
+
232
+ let color = acc / max(wsum, 1e-4);
233
+ let defocus = saturate(max_reach - CUTOFF);
234
+ textureStore(tOut, pixel, vec4<f32>(color, defocus));
235
+ }
236
+ `,
237
+ [
238
+ chunk_dof_aperture_shape,
239
+ chunk_stbn_sample_vec2,
240
+ chunk_rgb_to_luminance,
241
+ PI_DECLARATION,
242
+ ]
243
+ );
244
+
245
+ /**
246
+ * DoF ray-march — 1-D directional-slice compute form (Form-1 Phase B, the real
247
+ * Stachowiak GPC-2024 structure). The 2D Vogel gather ({@link
248
+ * shader_dof_raymarch_compute}, measured slower than the fragment reference) is
249
+ * reorganised so the aperture is sampled along `D` evenly-spaced directions
250
+ * (jittered per pixel), each marched ± both ways, and along one direction the
251
+ * **per-step CoC read is shared across the `M` aperture radii** — `D·2·N`
252
+ * reads instead of `D·2·M·N`. Reuses the Step-2b workgroup CoC cache; the
253
+ * per-slope nearest hit is the verified `firstLeadingBit` bitmask (Step 2a).
254
+ *
255
+ * NOT bit-identical to the reference (a different sampling of the disc): the
256
+ * bokeh is a `D`-gon rather than the Vogel spiral. Validate visually + profile;
257
+ * the win is the read-sharing across slopes. Single dispatch, register
258
+ * accumulation (no cross-dispatch accumulator). All sub-rays contribute (found
259
+ * → hit colour, else → sharp centre) exactly as the reference, so the weighted
260
+ * average and the flood/occlusion behaviour match.
261
+ *
262
+ * Selected by `DepthOfField.march_mode === DOF_MARCH_MODE.SLICE`.
263
+ *
264
+ * @type {ComputeShader}
265
+ */
266
+ export const shader_dof_slice_compute = ComputeShader.from({
267
+ label: "DoF/SliceMarch",
268
+ resources,
269
+ body,
270
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CAyF5E;;CACJ"}
1
+ {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ"}
@@ -68,6 +68,8 @@ export class GTAO {
68
68
  resolution
69
69
  }) {
70
70
 
71
+ graph.push_scope("GTAO");
72
+
71
73
  this.resize(...resolution);
72
74
 
73
75
  const h0 = this.#history[frame_index % 2];
@@ -137,6 +139,8 @@ export class GTAO {
137
139
  load_op: "load", // necessary to make sure we blend with existing AO
138
140
  })[0];
139
141
 
142
+ graph.pop_scope();
143
+
140
144
  return {
141
145
  visibility: moments_output,
142
146
  occlusion: filtered_occlusion,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA6DA,8CAKG;;8BA/D2B,+BAA+B;AAI7D;;;;;;;;;;;;;GAaG;AACH,4CAE+B;6BAtBF,mCAAmC"}
1
+ {"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA6DA,8CAIG;;8BA9D2B,+BAA+B;AAI7D;;;;;;;;;;;;;GAaG;AACH,4CAE+B;6BAtBF,mCAAmC"}