@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -0,0 +1,59 @@
1
+ /**
2
+ * Draws the level's water under Shade.
3
+ *
4
+ * **Water is a transparent pass on top of opaque**, so this system owns an extension rather than putting
5
+ * anything in the scene: it registers once at startup against {@link FramePhase.AfterLighting} —
6
+ * opaque lit and composited, transparency not yet run — and keeps a list of surfaces the pass draws.
7
+ *
8
+ * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
9
+ * to the renderer when one exists and again after a restart (E9, §4.8).
10
+ */
11
+ export class WaterSystem extends System<any> {
12
+ /**
13
+ * @param {GraphicsEngine} graphics
14
+ */
15
+ constructor(graphics: GraphicsEngine);
16
+ dependencies: (typeof Water)[];
17
+ /**
18
+ * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
19
+ * one gone takes its component off.
20
+ *
21
+ * @returns {WaterSurface[]}
22
+ */
23
+ get surfaces(): WaterSurface[];
24
+ startup(entityManager: any): Promise<void>;
25
+ shutdown(entityManager: any): Promise<void>;
26
+ /**
27
+ * @param {FrameContext} frame
28
+ */
29
+ record(frame: FrameContext): void;
30
+ /**
31
+ * @param {Water} water
32
+ * @param {number} entity
33
+ */
34
+ link(water: Water, entity: number): void;
35
+ /**
36
+ * @param {Water} water
37
+ * @param {number} entity
38
+ */
39
+ unlink(water: Water, entity: number): void;
40
+ update(timeDelta: any): void;
41
+ #private;
42
+ }
43
+ /**
44
+ * Water is a transparent surface over the lit opaque scene, so it draws at
45
+ * {@link FramePhase.AfterLighting} — opaque lit and composited, transparency not yet run, so what
46
+ * transparency draws afterwards blends over the water rather than under it.
47
+ */
48
+ export class WaterExtension extends RenderExtension {
49
+ /**
50
+ * @param {WaterSystem} system
51
+ */
52
+ constructor(system: WaterSystem);
53
+ record(frame: any): void;
54
+ #private;
55
+ }
56
+ import { System } from "../ecs/System.js";
57
+ import Water from "../graphics/ecs/water/Water.js";
58
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
59
+ //# sourceMappingURL=WaterSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAYA;;;;;;;;;GASG;AACH;IA+CI;;OAEG;IACH,sCAMC;IAvDD,+BAAuB;IAoCvB;;;;;OAKG;IACH,+BAEC;IAaD,2CAIC;IAED,4CASC;IAED;;OAEG;IACH,kCAeC;IAED;;;OAGG;IACH,YAHW,KAAK,UACL,MAAM,QA6BhB;IAED;;;OAGG;IACH,cAHW,KAAK,UACL,MAAM,QAgBhB;IAED,6BAaC;;CAgFJ;AAED;;;;GAIG;AACH;IAUI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBAhSsB,kBAAkB;kBAHvB,gCAAgC;gCAOlB,mDAAmD"}
@@ -0,0 +1,293 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import Water from "../graphics/ecs/water/Water.js";
3
+ import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
4
+ import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
5
+ import { System } from "../ecs/System.js";
6
+ import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
7
+ import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
8
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
11
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
12
+
13
+ /**
14
+ * Draws the level's water under Shade.
15
+ *
16
+ * **Water is a transparent pass on top of opaque**, so this system owns an extension rather than putting
17
+ * anything in the scene: it registers once at startup against {@link FramePhase.AfterLighting} —
18
+ * opaque lit and composited, transparency not yet run — and keeps a list of surfaces the pass draws.
19
+ *
20
+ * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
21
+ * to the renderer when one exists and again after a restart (E9, §4.8).
22
+ */
23
+ export class WaterSystem extends System {
24
+ dependencies = [Water];
25
+
26
+ /**
27
+ * @type {GraphicsEngine}
28
+ */
29
+ #graphics;
30
+
31
+ /**
32
+ * @type {GPUWaterRenderer}
33
+ */
34
+ #renderer = new GPUWaterRenderer();
35
+
36
+ /**
37
+ * What the pass draws, in link order.
38
+ *
39
+ * @type {WaterSurface[]}
40
+ */
41
+ #surfaces = [];
42
+
43
+ /**
44
+ * @type {Map<number, WaterSurface>}
45
+ */
46
+ #entries = new Map();
47
+
48
+ /**
49
+ * @type {RenderExtension|null}
50
+ */
51
+ #extension = null;
52
+
53
+ /**
54
+ * Seconds since startup. Waves are a function of it and nothing else advances it.
55
+ *
56
+ * @type {number}
57
+ */
58
+ #time = 0;
59
+
60
+ /**
61
+ * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
62
+ * one gone takes its component off.
63
+ *
64
+ * @returns {WaterSurface[]}
65
+ */
66
+ get surfaces() {
67
+ return this.#surfaces;
68
+ }
69
+
70
+ /**
71
+ * @param {GraphicsEngine} graphics
72
+ */
73
+ constructor(graphics) {
74
+ super();
75
+
76
+ assert.defined(graphics, 'graphics');
77
+
78
+ this.#graphics = graphics;
79
+ }
80
+
81
+ async startup(entityManager) {
82
+ this.entityManager = entityManager;
83
+
84
+ this.#extension = this.#graphics.add_extension(new WaterExtension(this));
85
+ }
86
+
87
+ async shutdown(entityManager) {
88
+ if (this.#extension !== null) {
89
+ this.#graphics.remove_extension(this.#extension);
90
+
91
+ this.#extension = null;
92
+ }
93
+
94
+ this.#surfaces.length = 0;
95
+ this.#entries.clear();
96
+ }
97
+
98
+ /**
99
+ * @param {FrameContext} frame
100
+ */
101
+ record(frame) {
102
+ if (this.#surfaces.length === 0) {
103
+ // nothing to draw, and the frame's colour is left exactly as it was
104
+ return;
105
+ }
106
+
107
+ const scene = frame.get(SceneColor);
108
+
109
+ scene.color = this.#renderer.graph_draw({
110
+ graph: frame.graph,
111
+ surfaces: this.#surfaces,
112
+ color: scene.color,
113
+ depth: frame.get(ViewTextures).depth,
114
+ camera: frame.view.camera.buffer
115
+ });
116
+ }
117
+
118
+ /**
119
+ * @param {Water} water
120
+ * @param {number} entity
121
+ */
122
+ link(water, entity) {
123
+ const surface = {
124
+ visible: true,
125
+ level: water.level.getValue(),
126
+ time: this.#time,
127
+ extent: new Float32Array(4),
128
+ height_uv: new Float32Array([0, 0, 1, 1]),
129
+ color_deep: new Float32Array(3),
130
+ color_shore: new Float32Array(3),
131
+ wave_amplitude: water.waveAmplitude.getValue(),
132
+ wave_speed: water.waveSpeed.getValue(),
133
+ wave_frequency: water.waveFrequency.getValue(),
134
+ scattering: water.scattering.getValue(),
135
+ shore_transition: new Float32Array(2),
136
+ height_texture: null,
137
+ height_data: null,
138
+ height_version: -1,
139
+ component: water
140
+ };
141
+
142
+ this.#entries.set(entity, surface);
143
+
144
+ this.#refresh(surface, water);
145
+
146
+ if (surface.height_texture !== null) {
147
+ this.#surfaces.push(surface);
148
+ }
149
+ }
150
+
151
+ /**
152
+ * @param {Water} water
153
+ * @param {number} entity
154
+ */
155
+ unlink(water, entity) {
156
+ const surface = this.#entries.get(entity);
157
+
158
+ if (surface === undefined) {
159
+ return;
160
+ }
161
+
162
+ const index = this.#surfaces.indexOf(surface);
163
+
164
+ if (index !== -1) {
165
+ this.#surfaces.splice(index, 1);
166
+ }
167
+
168
+ this.#entries.delete(entity);
169
+ }
170
+
171
+ update(timeDelta) {
172
+ this.#time += timeDelta;
173
+
174
+ for (const surface of this.#entries.values()) {
175
+ surface.time = this.#time;
176
+
177
+ this.#refresh(surface, surface.component);
178
+
179
+ if (surface.height_texture !== null && this.#surfaces.indexOf(surface) === -1) {
180
+ // the terrain arrived after the water did, which is ordinary at level-load rates
181
+ this.#surfaces.push(surface);
182
+ }
183
+ }
184
+ }
185
+
186
+ /**
187
+ * Copy the component's authored values across, and work out where the surface sits over the
188
+ * terrain it is flooding.
189
+ *
190
+ * @param {WaterSurface} surface
191
+ * @param {Water} water
192
+ */
193
+ #refresh(surface, water) {
194
+ surface.level = water.level.getValue();
195
+ surface.wave_amplitude = water.waveAmplitude.getValue();
196
+ surface.wave_speed = water.waveSpeed.getValue();
197
+ surface.wave_frequency = water.waveFrequency.getValue();
198
+ surface.scattering = water.scattering.getValue();
199
+
200
+ surface.color_deep[0] = water.color.r;
201
+ surface.color_deep[1] = water.color.g;
202
+ surface.color_deep[2] = water.color.b;
203
+
204
+ surface.color_shore[0] = water.shoreColor.r;
205
+ surface.color_shore[1] = water.shoreColor.g;
206
+ surface.color_shore[2] = water.shoreColor.b;
207
+
208
+ surface.shore_transition[0] = water.shoreDepthTransition.min;
209
+ surface.shore_transition[1] = water.shoreDepthTransition.max;
210
+
211
+ const terrain = obtainTerrain(this.entityManager.dataset);
212
+
213
+ if (terrain === null || terrain === undefined) {
214
+ // no terrain to flood; the shore line has nothing to read and the surface stays out of
215
+ // the pass until one exists
216
+ return;
217
+ }
218
+
219
+ const width = terrain.size.x * terrain.gridScale;
220
+ const height = terrain.size.y * terrain.gridScale;
221
+
222
+ /*
223
+ The legacy placement, read off it rather than derived: an 800-unit plane centred at
224
+ `WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
225
+ The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
226
+ past the terrain the height map clamps — which is what lets the shore line continue instead
227
+ of stopping at the boundary.
228
+
229
+ The three path stated the same thing as a UV transform,
230
+ `(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
231
+ position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
232
+ */
233
+ const x0 = -WATER_SIZE * 0.25;
234
+ const z0 = -WATER_SIZE * 0.25;
235
+
236
+ surface.extent[0] = x0;
237
+ surface.extent[1] = z0;
238
+ surface.extent[2] = x0 + WATER_SIZE;
239
+ surface.extent[3] = z0 + WATER_SIZE;
240
+
241
+ surface.height_uv[0] = x0 / width;
242
+ surface.height_uv[1] = z0 / height;
243
+ surface.height_uv[2] = WATER_SIZE / width;
244
+ surface.height_uv[3] = WATER_SIZE / height;
245
+
246
+ const height_field = terrain.samplerHeight;
247
+
248
+ /*
249
+ The height field a water surface links against is not the one it will read. A `Terrain`
250
+ carries a 512² placeholder from the moment its entity exists, and the level's own field
251
+ arrives later — while Shade uploads a texture once and has no notion of one changing. So a
252
+ surface linked at load time would read a flat sea floor for the rest of the session.
253
+
254
+ Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
255
+ and leaves `version` alone, so deserialization is invisible to the counter. The version is
256
+ watched too, for the edits that do bump it and keep the array.
257
+ */
258
+ if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
259
+ surface.height_texture = water_height_texture_from_sampler(height_field);
260
+ surface.height_data = height_field.data;
261
+ surface.height_version = height_field.version;
262
+ }
263
+ }
264
+ }
265
+
266
+ /**
267
+ * Water is a transparent surface over the lit opaque scene, so it draws at
268
+ * {@link FramePhase.AfterLighting} — opaque lit and composited, transparency not yet run, so what
269
+ * transparency draws afterwards blends over the water rather than under it.
270
+ */
271
+ export class WaterExtension extends RenderExtension {
272
+ name = "water";
273
+
274
+ phase = FramePhase.AfterLighting;
275
+
276
+ /**
277
+ * @type {WaterSystem}
278
+ */
279
+ #system;
280
+
281
+ /**
282
+ * @param {WaterSystem} system
283
+ */
284
+ constructor(system) {
285
+ super();
286
+
287
+ this.#system = system;
288
+ }
289
+
290
+ record(frame) {
291
+ this.#system.record(frame);
292
+ }
293
+ }
@@ -1,59 +1,10 @@
1
1
  /**
2
- * Draws the level's water under Shade.
2
+ * @deprecated Renamed to {@link WaterSystem}. The trailing `3` marked the 2.x 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **Water is a transparent pass on top of opaque**, so this system owns an extension rather than putting
5
- * anything in the scene: it registers once at startup against {@link FramePhase.AfterLighting} —
6
- * opaque lit and composited, transparency not yet run — and keeps a list of surfaces the pass draws.
7
- *
8
- * Registration does not wait for a device. `GraphicsEngine3` holds extensions and applies them
9
- * to the renderer when one exists and again after a restart (E9, §4.8).
10
- */
11
- export class WaterSystem3 extends System<any> {
12
- /**
13
- * @param {GraphicsEngine3} graphics
14
- */
15
- constructor(graphics: GraphicsEngine3);
16
- dependencies: (typeof Water)[];
17
- /**
18
- * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
19
- * one gone takes its component off.
20
- *
21
- * @returns {WaterSurface[]}
22
- */
23
- get surfaces(): WaterSurface[];
24
- startup(entityManager: any): Promise<void>;
25
- shutdown(entityManager: any): Promise<void>;
26
- /**
27
- * @param {FrameContext} frame
28
- */
29
- record(frame: FrameContext): void;
30
- /**
31
- * @param {Water} water
32
- * @param {number} entity
33
- */
34
- link(water: Water, entity: number): void;
35
- /**
36
- * @param {Water} water
37
- * @param {number} entity
38
- */
39
- unlink(water: Water, entity: number): void;
40
- update(timeDelta: any): void;
41
- #private;
42
- }
43
- /**
44
- * Water is a transparent surface over the lit opaque scene, so it draws at
45
- * {@link FramePhase.AfterLighting} — opaque lit and composited, transparency not yet run, so what
46
- * transparency draws afterwards blends over the water rather than under it.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
47
7
  */
48
- export class WaterExtension extends RenderExtension {
49
- /**
50
- * @param {WaterSystem3} system
51
- */
52
- constructor(system: WaterSystem3);
53
- record(frame: any): void;
54
- #private;
55
- }
56
- import { System } from "../ecs/System.js";
57
- import Water from "../graphics/ecs/water/Water.js";
58
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
+ export const WaterSystem3: typeof WaterSystem;
9
+ import { WaterSystem } from "./WaterSystem.js";
59
10
  //# sourceMappingURL=WaterSystem3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem3.js"],"names":[],"mappings":"AAYA;;;;;;;;;GASG;AACH;IA+CI;;OAEG;IACH,uCAMC;IAvDD,+BAAuB;IAoCvB;;;;;OAKG;IACH,+BAEC;IAaD,2CAIC;IAED,4CASC;IAED;;OAEG;IACH,kCAeC;IAED;;;OAGG;IACH,YAHW,KAAK,UACL,MAAM,QA6BhB;IAED;;;OAGG;IACH,cAHW,KAAK,UACL,MAAM,QAgBhB;IAED,6BAaC;;CAgFJ;AAED;;;;GAIG;AACH;IAUI;;OAEG;IACH,oBAFW,YAAY,EAMtB;IAED,yBAEC;;CACJ;uBAhSsB,kBAAkB;kBAHvB,gCAAgC;gCAOlB,mDAAmD"}
1
+ {"version":3,"file":"WaterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,8CAAwC;4BATZ,kBAAkB"}