@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,185 +1,185 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
5
- import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
6
- import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
7
- import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
8
- import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
9
- import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
10
- import { chunk_random } from "../shader/chunk/random/chunk_random.js";
11
- import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
12
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
13
- import { ComputeShader } from "../shader/ComputeShader.js";
14
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
15
- import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
16
- import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
- import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
18
-
19
- const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
20
- random_seed: u32
21
- });
22
-
23
- const resources = new ShaderResourceSetDescriptor();
24
-
25
- sr_create_group_RTX(resources);
26
-
27
- resources.createGroup()
28
- .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
29
- .addTexture("textures", "unfilterable-float", "2d-array")
30
-
31
- resources.createGroup()
32
- .addStorageBuffer("light_data", WebGPUArray.u32)
33
- .addTexture("tEnvironment", "unfilterable-float", "2d")
34
-
35
- resources.createGroup()
36
- .addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
37
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
38
- .addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
39
- ;
40
-
41
- const body = CodeChunk.from(
42
- //language=WGSL
43
- `
44
- @compute @workgroup_size(8,8,1)
45
- fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
46
- let viewport_dimensions = textureDimensions(output_texture);
47
-
48
- if (any(invocation_id.xy >= viewport_dimensions)){
49
- return;
50
- }
51
-
52
- random_initialize(invocation_id, vec3(common_uniforms.random_seed));
53
-
54
- let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
55
- let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
56
-
57
- const BOUNCE_LIMIT = 3;
58
- const SAMPLE_LIMIT = 32;
59
-
60
- var irradiance = vec3(0.0);
61
-
62
- for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
63
-
64
- // construct ray
65
-
66
- var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
67
-
68
- let uv_coordinate = uv + jitter * pixel_uv_size;
69
-
70
- var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
71
-
72
- ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
73
-
74
- irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
75
- }
76
-
77
- var output = irradiance / SAMPLE_LIMIT;
78
-
79
- textureStore(output_texture, invocation_id.xy, vec4(output, 1));
80
- }
81
- `, [
82
- F32_MAX_DEFINITION,
83
- chunk_camera_ray_from_uv,
84
- chunk_hammersley_2d,
85
- chunk_random_initialize,
86
- chunk_random,
87
- chunk_render_trace_path,
88
- ]);
89
-
90
- const shader = ComputeShader.from({
91
- label: 'Path Tracer',
92
- resources,
93
- body
94
- })
95
-
96
-
97
- /**
98
- *
99
- * @param {FrameGraph} graph
100
- * @param {GPUViewContext} view
101
- * @returns {number}
102
- */
103
- export function graph_path_trace_scene({
104
- graph,
105
- view,
106
- }) {
107
-
108
- assert.defined(graph, 'graph');
109
-
110
- assert.defined(view, 'view');
111
- assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
112
-
113
-
114
- const pass_data = {};
115
-
116
- /**
117
- *
118
- * @param data
119
- * @param {FramePassResources} resources
120
- * @param {GraphicsExecutionContext} context
121
- */
122
- function execute(data, resources, context) {
123
-
124
- const graphics = context.graphics;
125
-
126
- const r_materials = graphics.materials_resident;
127
-
128
- const scene_ctx = view.scene;
129
-
130
- r_materials.ensure_scene_materials(scene_ctx.scene);
131
- r_materials.update();
132
-
133
- const geometries = scene_ctx.geometries;
134
-
135
- /**
136
- * @type {GPUTextureContext}
137
- */
138
- const output_texture = resources.get(data.output);
139
-
140
- const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
141
-
142
- shader.dispatch({
143
- encoder: context.encoder,
144
-
145
- group_count_x: Math.ceil(output_texture.width / 8),
146
- group_count_y: Math.ceil(output_texture.height / 8),
147
-
148
- bindings: {
149
- materials: r_materials.buffer_materials,
150
- textures: r_materials.textureView,
151
-
152
- //
153
- tlas: scene_ctx.tlas.buffer,
154
- blas_lookup: geometries.blas.buffer_metadata,
155
- blas_data: geometries.blas.buffer_data,
156
- scene_database: scene_ctx.scene_database_buffer,
157
- geometries: geometries.buffer_metadata,
158
-
159
- meshlet_data: geometries.meshlets.buffer_data,
160
- meshlet_metadata: geometries.meshlets.buffer_metadata,
161
-
162
- //
163
- light_data: scene_ctx.lights.buffer_data,
164
- tEnvironment: view.scene.lights.environment.obtainView(),
165
-
166
- common_uniforms: rt_uniforms,
167
- camera: view.camera.gpu_buffer,
168
- output_texture: output_texture.obtainView()
169
- }
170
- });
171
-
172
-
173
- }
174
-
175
- const builder = graph.add('path trace scene', pass_data, execute);
176
-
177
- pass_data.output = builder.create("output", TextureResourceDescriptor.from({
178
- resolution: view.resolution,
179
- format: 'rgba16float',
180
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
181
- }));
182
-
183
-
184
- return pass_data.output;
1
+ import { assert } from "../../../core/assert.js";
2
+ import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
+ import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
5
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
6
+ import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
7
+ import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
8
+ import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
9
+ import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
10
+ import { chunk_random } from "../shader/chunk/random/chunk_random.js";
11
+ import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
12
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
13
+ import { ComputeShader } from "../shader/ComputeShader.js";
14
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
15
+ import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
16
+ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
+ import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
18
+
19
+ const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
20
+ random_seed: u32
21
+ });
22
+
23
+ const resources = new ShaderResourceSetDescriptor();
24
+
25
+ sr_create_group_RTX(resources);
26
+
27
+ resources.createGroup()
28
+ .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
29
+ .addTexture("textures", "unfilterable-float", "2d-array")
30
+
31
+ resources.createGroup()
32
+ .addStorageBuffer("light_data", WebGPUArray.u32)
33
+ .addTexture("tEnvironment", "unfilterable-float", "2d")
34
+
35
+ resources.createGroup()
36
+ .addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
37
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
38
+ .addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
39
+ ;
40
+
41
+ const body = CodeChunk.from(
42
+ //language=WGSL
43
+ `
44
+ @compute @workgroup_size(8,8,1)
45
+ fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
46
+ let viewport_dimensions = textureDimensions(output_texture);
47
+
48
+ if (any(invocation_id.xy >= viewport_dimensions)){
49
+ return;
50
+ }
51
+
52
+ random_initialize(invocation_id, vec3(common_uniforms.random_seed));
53
+
54
+ let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
55
+ let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
56
+
57
+ const BOUNCE_LIMIT = 3;
58
+ const SAMPLE_LIMIT = 32;
59
+
60
+ var irradiance = vec3(0.0);
61
+
62
+ for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
63
+
64
+ // construct ray
65
+
66
+ var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
67
+
68
+ let uv_coordinate = uv + jitter * pixel_uv_size;
69
+
70
+ var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
71
+
72
+ ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
73
+
74
+ irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
75
+ }
76
+
77
+ var output = irradiance / SAMPLE_LIMIT;
78
+
79
+ textureStore(output_texture, invocation_id.xy, vec4(output, 1));
80
+ }
81
+ `, [
82
+ F32_MAX_DEFINITION,
83
+ chunk_camera_ray_from_uv,
84
+ chunk_hammersley_2d,
85
+ chunk_random_initialize,
86
+ chunk_random,
87
+ chunk_render_trace_path,
88
+ ]);
89
+
90
+ const shader = ComputeShader.from({
91
+ label: 'Path Tracer',
92
+ resources,
93
+ body
94
+ })
95
+
96
+
97
+ /**
98
+ *
99
+ * @param {FrameGraph} graph
100
+ * @param {GPUViewContext} view
101
+ * @returns {number}
102
+ */
103
+ export function graph_path_trace_scene({
104
+ graph,
105
+ view,
106
+ }) {
107
+
108
+ assert.defined(graph, 'graph');
109
+
110
+ assert.defined(view, 'view');
111
+ assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
112
+
113
+
114
+ const pass_data = {};
115
+
116
+ /**
117
+ *
118
+ * @param data
119
+ * @param {FramePassResources} resources
120
+ * @param {GraphicsExecutionContext} context
121
+ */
122
+ function execute(data, resources, context) {
123
+
124
+ const graphics = context.graphics;
125
+
126
+ const r_materials = graphics.materials_resident;
127
+
128
+ const scene_ctx = view.scene;
129
+
130
+ r_materials.ensure_scene_materials(scene_ctx.scene);
131
+ r_materials.update();
132
+
133
+ const geometries = scene_ctx.geometries;
134
+
135
+ /**
136
+ * @type {GPUTextureContext}
137
+ */
138
+ const output_texture = resources.get(data.output);
139
+
140
+ const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
141
+
142
+ shader.dispatchThreads({
143
+ encoder: context.encoder,
144
+
145
+ thread_count_x: output_texture.width,
146
+ thread_count_y: output_texture.height,
147
+
148
+ bindings: {
149
+ materials: r_materials.buffer_materials,
150
+ textures: r_materials.textureView,
151
+
152
+ //
153
+ tlas: scene_ctx.tlas.buffer,
154
+ blas_lookup: geometries.blas.buffer_metadata,
155
+ blas_data: geometries.blas.buffer_data,
156
+ scene_database: scene_ctx.scene_database_buffer,
157
+ geometries: geometries.buffer_metadata,
158
+
159
+ meshlet_data: geometries.meshlets.buffer_data,
160
+ meshlet_metadata: geometries.meshlets.buffer_metadata,
161
+
162
+ //
163
+ light_data: scene_ctx.lights.buffer_data,
164
+ tEnvironment: view.scene.lights.environment.obtainView(),
165
+
166
+ common_uniforms: rt_uniforms,
167
+ camera: view.camera.gpu_buffer,
168
+ output_texture: output_texture.obtainView()
169
+ }
170
+ });
171
+
172
+
173
+ }
174
+
175
+ const builder = graph.add('path trace scene', pass_data, execute);
176
+
177
+ pass_data.output = builder.create("output", TextureResourceDescriptor.from({
178
+ resolution: view.resolution,
179
+ format: 'rgba16float',
180
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
181
+ }));
182
+
183
+
184
+ return pass_data.output;
185
185
  }
@@ -1,120 +1,120 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
3
- import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
4
- import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
5
- import { ATORUS_UNIFORMS_STRUCT, fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
6
-
7
- const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
8
- label: "A-torus Denoise",
9
- fragment_code: fragment_shader_denoise_ao.compile(),
10
- layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
11
- targets: [
12
- {
13
- format: "rg16float"
14
- }
15
- ]
16
- });
17
-
18
- /**
19
- *
20
- * @param {FrameGraph} graph
21
- * @param {number} input_luma
22
- * @param {number} input_depth
23
- * @param {number} input_normal
24
- * @param {number} [iterations]
25
- * @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
26
- * @param {number[]} resolution
27
- * @returns {number}
28
- */
29
- export function graph_atorus_denoise_luma({
30
- graph,
31
- input_luma = -1,
32
- input_depth = -1,
33
- input_normal = -1,
34
- iterations = 3,
35
- input_mip_level = 0,
36
- resolution
37
- }) {
38
-
39
- assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
40
-
41
- let input = input_luma;
42
-
43
- for (let i = 0; i < iterations; i++) {
44
-
45
- const denoise_data = {};
46
-
47
- const denoise_iteration = i;
48
-
49
- /**
50
- *
51
- * @param data
52
- * @param {FramePassResources} resources
53
- * @param {GraphicsExecutionContext} context
54
- */
55
- function pass_denoise(data, resources, context) {
56
-
57
- const texture_depth = resources.get(data.input_depth);
58
- const texture_normal = resources.get(data.input_normal);
59
- const texture_luminance = resources.get(data.input_luminance);
60
-
61
- const output = resources.get(data.output);
62
-
63
- const encoder = context.encoder;
64
-
65
- const buffer_settings = encoder.allocateTransientValueBuffer(
66
- ATORUS_UNIFORMS_STRUCT,
67
- {
68
- // with 3 iterations this gives us step sizes of: 1, 2, 4
69
- // this is based on AMD's shadow denoiser presentation
70
- step_size: 1 << denoise_iteration,
71
- },
72
- GPUBufferUsage.UNIFORM
73
- );
74
-
75
- const input_view_descriptor = TextureViewDescriptor.from({
76
- baseMipLevel: input_mip_level,
77
- mipLevelCount: 1
78
- });
79
-
80
- const pass = encoder.constructRenderPass({
81
- pipeline: render_pipeline_descriptor_denoise,
82
- bindings: fragment_shader_denoise_ao.resources.generateBindings({
83
- tInput: texture_luminance.obtainView(),
84
- tDepth: texture_depth.obtainView(input_view_descriptor),
85
- tNormal: texture_normal.obtainView(input_view_descriptor),
86
- settings: buffer_settings
87
- }),
88
- colorAttachments: [
89
- {
90
- loadOp: "clear",
91
- storeOp: "store",
92
- clearValue: [0, 0, 0, 0],
93
- view: output.obtainView()
94
- }
95
- ]
96
- });
97
-
98
- pass.draw(3);
99
-
100
- pass.end();
101
- }
102
-
103
- const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
104
-
105
- denoise_data.input_depth = denoise_builder.read(input_depth);
106
- denoise_data.input_normal = denoise_builder.read(input_normal);
107
- denoise_data.input_luminance = denoise_builder.read(input);
108
-
109
- input = denoise_builder.create("denoised", TextureResourceDescriptor.from({
110
- resolution: resolution,
111
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
112
- format: "rg16float",
113
- }));
114
-
115
- denoise_data.output = input;
116
-
117
- }
118
-
119
- return input;
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
3
+ import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
4
+ import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
5
+ import { ATORUS_UNIFORMS_STRUCT, fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
6
+
7
+ const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
8
+ label: "A-torus Denoise",
9
+ fragment_code: fragment_shader_denoise_ao.source,
10
+ layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
11
+ targets: [
12
+ {
13
+ format: "rg16float"
14
+ }
15
+ ]
16
+ });
17
+
18
+ /**
19
+ *
20
+ * @param {FrameGraph} graph
21
+ * @param {number} input_luma
22
+ * @param {number} input_depth
23
+ * @param {number} input_normal
24
+ * @param {number} [iterations]
25
+ * @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
26
+ * @param {number[]} resolution
27
+ * @returns {number}
28
+ */
29
+ export function graph_atorus_denoise_luma({
30
+ graph,
31
+ input_luma = -1,
32
+ input_depth = -1,
33
+ input_normal = -1,
34
+ iterations = 3,
35
+ input_mip_level = 0,
36
+ resolution
37
+ }) {
38
+
39
+ assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
40
+
41
+ let input = input_luma;
42
+
43
+ for (let i = 0; i < iterations; i++) {
44
+
45
+ const denoise_data = {};
46
+
47
+ const denoise_iteration = i;
48
+
49
+ /**
50
+ *
51
+ * @param data
52
+ * @param {FramePassResources} resources
53
+ * @param {GraphicsExecutionContext} context
54
+ */
55
+ function pass_denoise(data, resources, context) {
56
+
57
+ const texture_depth = resources.get(data.input_depth);
58
+ const texture_normal = resources.get(data.input_normal);
59
+ const texture_luminance = resources.get(data.input_luminance);
60
+
61
+ const output = resources.get(data.output);
62
+
63
+ const encoder = context.encoder;
64
+
65
+ const buffer_settings = encoder.allocateTransientValueBuffer(
66
+ ATORUS_UNIFORMS_STRUCT,
67
+ {
68
+ // with 3 iterations this gives us step sizes of: 1, 2, 4
69
+ // this is based on AMD's shadow denoiser presentation
70
+ step_size: 1 << denoise_iteration,
71
+ },
72
+ GPUBufferUsage.UNIFORM
73
+ );
74
+
75
+ const input_view_descriptor = TextureViewDescriptor.from({
76
+ baseMipLevel: input_mip_level,
77
+ mipLevelCount: 1
78
+ });
79
+
80
+ const pass = encoder.constructRenderPass({
81
+ pipeline: render_pipeline_descriptor_denoise,
82
+ bindings: fragment_shader_denoise_ao.resources.generateBindings({
83
+ tInput: texture_luminance.obtainView(),
84
+ tDepth: texture_depth.obtainView(input_view_descriptor),
85
+ tNormal: texture_normal.obtainView(input_view_descriptor),
86
+ settings: buffer_settings
87
+ }),
88
+ colorAttachments: [
89
+ {
90
+ loadOp: "clear",
91
+ storeOp: "store",
92
+ clearValue: [0, 0, 0, 0],
93
+ view: output.obtainView()
94
+ }
95
+ ]
96
+ });
97
+
98
+ pass.draw(3);
99
+
100
+ pass.end();
101
+ }
102
+
103
+ const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
104
+
105
+ denoise_data.input_depth = denoise_builder.read(input_depth);
106
+ denoise_data.input_normal = denoise_builder.read(input_normal);
107
+ denoise_data.input_luminance = denoise_builder.read(input);
108
+
109
+ input = denoise_builder.create("denoised", TextureResourceDescriptor.from({
110
+ resolution: resolution,
111
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
112
+ format: "rg16float",
113
+ }));
114
+
115
+ denoise_data.output = input;
116
+
117
+ }
118
+
119
+ return input;
120
120
  }
@@ -216,11 +216,10 @@ function dof_compute_march_pass(graph, shader, label, tColorCoc, stbn_vec2, tTil
216
216
  // Dispatch needs a real buffer, not a plain value, for the uniform.
217
217
  const dof_buffer = encoder.allocateTransientValueBuffer(DOF_SETTINGS_STRUCT, settings);
218
218
 
219
- shader.dispatch({
219
+ shader.dispatchThreads({
220
220
  encoder,
221
- group_count_x: Math.ceil(resolution[0] / 8),
222
- group_count_y: Math.ceil(resolution[1] / 8),
223
- group_count_z: 1,
221
+ thread_count_x: resolution[0],
222
+ thread_count_y: resolution[1],
224
223
  bindings: {
225
224
  tColorCoc: resources.get(data.tColorCoc),
226
225
  tSTBN_vec2: stbn_vec2,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAOpB;8BAtQ2B,kCAAkC"}
1
+ {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAMpB;8BArQ2B,kCAAkC"}