@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { assert } from "../../../core/assert.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
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import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
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import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
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import { chunk_random } from "../shader/chunk/random/chunk_random.js";
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import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
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import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
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import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
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const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
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});
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const resources = new ShaderResourceSetDescriptor();
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sr_create_group_RTX(resources);
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resources.createGroup()
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.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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resources.createGroup()
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.addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
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;
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(8,8,1)
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fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
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let viewport_dimensions = textureDimensions(output_texture);
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if (any(invocation_id.xy >= viewport_dimensions)){
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}
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random_initialize(invocation_id, vec3(common_uniforms.random_seed));
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let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
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let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
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const BOUNCE_LIMIT = 3;
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var irradiance = vec3(0.0);
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for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
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// construct ray
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var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
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let uv_coordinate = uv + jitter * pixel_uv_size;
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var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
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ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
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irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
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var output = irradiance / SAMPLE_LIMIT;
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textureStore(output_texture, invocation_id.xy, vec4(output, 1));
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}
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`, [
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F32_MAX_DEFINITION,
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chunk_camera_ray_from_uv,
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chunk_hammersley_2d,
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chunk_random_initialize,
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chunk_random,
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chunk_render_trace_path,
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]);
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const shader = ComputeShader.from({
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label: 'Path Tracer',
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resources,
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body
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})
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* @param {FrameGraph} graph
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* @param {GPUViewContext} view
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* @returns {number}
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*/
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export function graph_path_trace_scene({
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graph,
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view,
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}) {
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assert.defined(graph, 'graph');
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assert.defined(view, 'view');
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assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
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const pass_data = {};
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/**
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*
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute(data, resources, context) {
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const graphics = context.graphics;
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const r_materials = graphics.materials_resident;
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const scene_ctx = view.scene;
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r_materials.ensure_scene_materials(scene_ctx.scene);
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r_materials.update();
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const geometries = scene_ctx.geometries;
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/**
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* @type {GPUTextureContext}
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*/
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const output_texture = resources.get(data.output);
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const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
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shader.
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encoder: context.encoder,
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bindings: {
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materials: r_materials.buffer_materials,
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textures: r_materials.textureView,
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//
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tlas: scene_ctx.tlas.buffer,
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blas_lookup: geometries.blas.buffer_metadata,
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blas_data: geometries.blas.buffer_data,
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scene_database: scene_ctx.scene_database_buffer,
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geometries: geometries.buffer_metadata,
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meshlet_data: geometries.meshlets.buffer_data,
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meshlet_metadata: geometries.meshlets.buffer_metadata,
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//
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light_data: scene_ctx.lights.buffer_data,
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tEnvironment: view.scene.lights.environment.obtainView(),
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common_uniforms: rt_uniforms,
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camera: view.camera.gpu_buffer,
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output_texture: output_texture.obtainView()
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}
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});
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}
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const builder = graph.add('path trace scene', pass_data, execute);
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pass_data.output = builder.create("output", TextureResourceDescriptor.from({
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resolution: view.resolution,
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format: 'rgba16float',
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
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}));
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return pass_data.output;
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import { assert } from "../../../core/assert.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
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import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
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import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
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import { chunk_random } from "../shader/chunk/random/chunk_random.js";
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import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
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import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
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import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
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const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
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random_seed: u32
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});
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const resources = new ShaderResourceSetDescriptor();
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sr_create_group_RTX(resources);
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resources.createGroup()
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.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
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.addTexture("textures", "unfilterable-float", "2d-array")
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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.addTexture("tEnvironment", "unfilterable-float", "2d")
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resources.createGroup()
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.addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
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;
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(8,8,1)
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fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
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let viewport_dimensions = textureDimensions(output_texture);
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if (any(invocation_id.xy >= viewport_dimensions)){
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return;
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}
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random_initialize(invocation_id, vec3(common_uniforms.random_seed));
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let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
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let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
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const BOUNCE_LIMIT = 3;
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const SAMPLE_LIMIT = 32;
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var irradiance = vec3(0.0);
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for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
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// construct ray
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var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
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let uv_coordinate = uv + jitter * pixel_uv_size;
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var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
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ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
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irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
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}
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var output = irradiance / SAMPLE_LIMIT;
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textureStore(output_texture, invocation_id.xy, vec4(output, 1));
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}
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`, [
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F32_MAX_DEFINITION,
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chunk_camera_ray_from_uv,
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chunk_hammersley_2d,
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chunk_random_initialize,
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chunk_random,
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chunk_render_trace_path,
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]);
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const shader = ComputeShader.from({
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label: 'Path Tracer',
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resources,
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view,
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function execute(data, resources, context) {
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bindings: {
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textures: r_materials.textureView,
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//
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blas_data: geometries.blas.buffer_data,
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geometries: geometries.buffer_metadata,
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meshlet_data: geometries.meshlets.buffer_data,
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meshlet_metadata: geometries.meshlets.buffer_metadata,
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//
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light_data: scene_ctx.lights.buffer_data,
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tEnvironment: view.scene.lights.environment.obtainView(),
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common_uniforms: rt_uniforms,
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camera: view.camera.gpu_buffer,
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output_texture: output_texture.obtainView()
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}
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});
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}
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format: 'rgba16float',
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
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}));
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return pass_data.output;
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}
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@@ -1,120 +1,120 @@
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1
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import { assert } from "../../../../core/assert.js";
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import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
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import { ATORUS_UNIFORMS_STRUCT, fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
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|
|
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const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
|
|
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|
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label: "A-torus Denoise",
|
|
9
|
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fragment_code: fragment_shader_denoise_ao.
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|
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|
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layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
|
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|
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targets: [
|
|
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{
|
|
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|
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format: "rg16float"
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|
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}
|
|
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|
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]
|
|
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|
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});
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|
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|
|
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|
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/**
|
|
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|
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*
|
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* @param {FrameGraph} graph
|
|
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* @param {number} input_luma
|
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* @param {number} input_depth
|
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* @param {number} input_normal
|
|
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|
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* @param {number} [iterations]
|
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* @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
|
|
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|
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* @param {number[]} resolution
|
|
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|
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* @returns {number}
|
|
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|
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*/
|
|
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|
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export function graph_atorus_denoise_luma({
|
|
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|
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graph,
|
|
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|
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input_luma = -1,
|
|
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|
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input_depth = -1,
|
|
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|
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input_normal = -1,
|
|
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|
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iterations = 3,
|
|
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|
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input_mip_level = 0,
|
|
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|
-
resolution
|
|
37
|
-
}) {
|
|
38
|
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|
|
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|
-
assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
|
|
40
|
-
|
|
41
|
-
let input = input_luma;
|
|
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|
-
|
|
43
|
-
for (let i = 0; i < iterations; i++) {
|
|
44
|
-
|
|
45
|
-
const denoise_data = {};
|
|
46
|
-
|
|
47
|
-
const denoise_iteration = i;
|
|
48
|
-
|
|
49
|
-
/**
|
|
50
|
-
*
|
|
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|
-
* @param data
|
|
52
|
-
* @param {FramePassResources} resources
|
|
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|
-
* @param {GraphicsExecutionContext} context
|
|
54
|
-
*/
|
|
55
|
-
function pass_denoise(data, resources, context) {
|
|
56
|
-
|
|
57
|
-
const texture_depth = resources.get(data.input_depth);
|
|
58
|
-
const texture_normal = resources.get(data.input_normal);
|
|
59
|
-
const texture_luminance = resources.get(data.input_luminance);
|
|
60
|
-
|
|
61
|
-
const output = resources.get(data.output);
|
|
62
|
-
|
|
63
|
-
const encoder = context.encoder;
|
|
64
|
-
|
|
65
|
-
const buffer_settings = encoder.allocateTransientValueBuffer(
|
|
66
|
-
ATORUS_UNIFORMS_STRUCT,
|
|
67
|
-
{
|
|
68
|
-
// with 3 iterations this gives us step sizes of: 1, 2, 4
|
|
69
|
-
// this is based on AMD's shadow denoiser presentation
|
|
70
|
-
step_size: 1 << denoise_iteration,
|
|
71
|
-
},
|
|
72
|
-
GPUBufferUsage.UNIFORM
|
|
73
|
-
);
|
|
74
|
-
|
|
75
|
-
const input_view_descriptor = TextureViewDescriptor.from({
|
|
76
|
-
baseMipLevel: input_mip_level,
|
|
77
|
-
mipLevelCount: 1
|
|
78
|
-
});
|
|
79
|
-
|
|
80
|
-
const pass = encoder.constructRenderPass({
|
|
81
|
-
pipeline: render_pipeline_descriptor_denoise,
|
|
82
|
-
bindings: fragment_shader_denoise_ao.resources.generateBindings({
|
|
83
|
-
tInput: texture_luminance.obtainView(),
|
|
84
|
-
tDepth: texture_depth.obtainView(input_view_descriptor),
|
|
85
|
-
tNormal: texture_normal.obtainView(input_view_descriptor),
|
|
86
|
-
settings: buffer_settings
|
|
87
|
-
}),
|
|
88
|
-
colorAttachments: [
|
|
89
|
-
{
|
|
90
|
-
loadOp: "clear",
|
|
91
|
-
storeOp: "store",
|
|
92
|
-
clearValue: [0, 0, 0, 0],
|
|
93
|
-
view: output.obtainView()
|
|
94
|
-
}
|
|
95
|
-
]
|
|
96
|
-
});
|
|
97
|
-
|
|
98
|
-
pass.draw(3);
|
|
99
|
-
|
|
100
|
-
pass.end();
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
|
|
104
|
-
|
|
105
|
-
denoise_data.input_depth = denoise_builder.read(input_depth);
|
|
106
|
-
denoise_data.input_normal = denoise_builder.read(input_normal);
|
|
107
|
-
denoise_data.input_luminance = denoise_builder.read(input);
|
|
108
|
-
|
|
109
|
-
input = denoise_builder.create("denoised", TextureResourceDescriptor.from({
|
|
110
|
-
resolution: resolution,
|
|
111
|
-
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
112
|
-
format: "rg16float",
|
|
113
|
-
}));
|
|
114
|
-
|
|
115
|
-
denoise_data.output = input;
|
|
116
|
-
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
return input;
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
|
|
3
|
+
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
4
|
+
import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
|
|
5
|
+
import { ATORUS_UNIFORMS_STRUCT, fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
|
|
6
|
+
|
|
7
|
+
const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
|
|
8
|
+
label: "A-torus Denoise",
|
|
9
|
+
fragment_code: fragment_shader_denoise_ao.source,
|
|
10
|
+
layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
|
|
11
|
+
targets: [
|
|
12
|
+
{
|
|
13
|
+
format: "rg16float"
|
|
14
|
+
}
|
|
15
|
+
]
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
*
|
|
20
|
+
* @param {FrameGraph} graph
|
|
21
|
+
* @param {number} input_luma
|
|
22
|
+
* @param {number} input_depth
|
|
23
|
+
* @param {number} input_normal
|
|
24
|
+
* @param {number} [iterations]
|
|
25
|
+
* @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
|
|
26
|
+
* @param {number[]} resolution
|
|
27
|
+
* @returns {number}
|
|
28
|
+
*/
|
|
29
|
+
export function graph_atorus_denoise_luma({
|
|
30
|
+
graph,
|
|
31
|
+
input_luma = -1,
|
|
32
|
+
input_depth = -1,
|
|
33
|
+
input_normal = -1,
|
|
34
|
+
iterations = 3,
|
|
35
|
+
input_mip_level = 0,
|
|
36
|
+
resolution
|
|
37
|
+
}) {
|
|
38
|
+
|
|
39
|
+
assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
|
|
40
|
+
|
|
41
|
+
let input = input_luma;
|
|
42
|
+
|
|
43
|
+
for (let i = 0; i < iterations; i++) {
|
|
44
|
+
|
|
45
|
+
const denoise_data = {};
|
|
46
|
+
|
|
47
|
+
const denoise_iteration = i;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @param data
|
|
52
|
+
* @param {FramePassResources} resources
|
|
53
|
+
* @param {GraphicsExecutionContext} context
|
|
54
|
+
*/
|
|
55
|
+
function pass_denoise(data, resources, context) {
|
|
56
|
+
|
|
57
|
+
const texture_depth = resources.get(data.input_depth);
|
|
58
|
+
const texture_normal = resources.get(data.input_normal);
|
|
59
|
+
const texture_luminance = resources.get(data.input_luminance);
|
|
60
|
+
|
|
61
|
+
const output = resources.get(data.output);
|
|
62
|
+
|
|
63
|
+
const encoder = context.encoder;
|
|
64
|
+
|
|
65
|
+
const buffer_settings = encoder.allocateTransientValueBuffer(
|
|
66
|
+
ATORUS_UNIFORMS_STRUCT,
|
|
67
|
+
{
|
|
68
|
+
// with 3 iterations this gives us step sizes of: 1, 2, 4
|
|
69
|
+
// this is based on AMD's shadow denoiser presentation
|
|
70
|
+
step_size: 1 << denoise_iteration,
|
|
71
|
+
},
|
|
72
|
+
GPUBufferUsage.UNIFORM
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
const input_view_descriptor = TextureViewDescriptor.from({
|
|
76
|
+
baseMipLevel: input_mip_level,
|
|
77
|
+
mipLevelCount: 1
|
|
78
|
+
});
|
|
79
|
+
|
|
80
|
+
const pass = encoder.constructRenderPass({
|
|
81
|
+
pipeline: render_pipeline_descriptor_denoise,
|
|
82
|
+
bindings: fragment_shader_denoise_ao.resources.generateBindings({
|
|
83
|
+
tInput: texture_luminance.obtainView(),
|
|
84
|
+
tDepth: texture_depth.obtainView(input_view_descriptor),
|
|
85
|
+
tNormal: texture_normal.obtainView(input_view_descriptor),
|
|
86
|
+
settings: buffer_settings
|
|
87
|
+
}),
|
|
88
|
+
colorAttachments: [
|
|
89
|
+
{
|
|
90
|
+
loadOp: "clear",
|
|
91
|
+
storeOp: "store",
|
|
92
|
+
clearValue: [0, 0, 0, 0],
|
|
93
|
+
view: output.obtainView()
|
|
94
|
+
}
|
|
95
|
+
]
|
|
96
|
+
});
|
|
97
|
+
|
|
98
|
+
pass.draw(3);
|
|
99
|
+
|
|
100
|
+
pass.end();
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
|
|
104
|
+
|
|
105
|
+
denoise_data.input_depth = denoise_builder.read(input_depth);
|
|
106
|
+
denoise_data.input_normal = denoise_builder.read(input_normal);
|
|
107
|
+
denoise_data.input_luminance = denoise_builder.read(input);
|
|
108
|
+
|
|
109
|
+
input = denoise_builder.create("denoised", TextureResourceDescriptor.from({
|
|
110
|
+
resolution: resolution,
|
|
111
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
112
|
+
format: "rg16float",
|
|
113
|
+
}));
|
|
114
|
+
|
|
115
|
+
denoise_data.output = input;
|
|
116
|
+
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
return input;
|
|
120
120
|
}
|
|
@@ -216,11 +216,10 @@ function dof_compute_march_pass(graph, shader, label, tColorCoc, stbn_vec2, tTil
|
|
|
216
216
|
// Dispatch needs a real buffer, not a plain value, for the uniform.
|
|
217
217
|
const dof_buffer = encoder.allocateTransientValueBuffer(DOF_SETTINGS_STRUCT, settings);
|
|
218
218
|
|
|
219
|
-
shader.
|
|
219
|
+
shader.dispatchThreads({
|
|
220
220
|
encoder,
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
group_count_z: 1,
|
|
221
|
+
thread_count_x: resolution[0],
|
|
222
|
+
thread_count_y: resolution[1],
|
|
224
223
|
bindings: {
|
|
225
224
|
tColorCoc: resources.get(data.tColorCoc),
|
|
226
225
|
tSTBN_vec2: stbn_vec2,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAMpB;8BArQ2B,kCAAkC"}
|