@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -0,0 +1,441 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { LoadingCache } from "../../core/cache/LoadingCache.js";
3
+ import { strictEquals } from "../../core/function/strictEquals.js";
4
+ import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
5
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
6
+ import { TerrainExtension } from "./TerrainSystem.js";
7
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
+ import { GameAssetType } from "../asset/GameAssetType.js";
9
+ import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
10
+ import { System } from "../ecs/System.js";
11
+ import { Transform } from "../ecs/transform/Transform.js";
12
+ import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
13
+ import { ReferencedTextureAtlas } from "../graphics/texture/atlas/ReferencedTextureAtlas.js";
14
+ import { sampler2d_ensure_uint8_RGBA } from "../graphics/texture/sampler/sampler2d_ensure_uint8_RGBA.js";
15
+ import { DecalAtlas } from "./decal/DecalAtlas.js";
16
+ import { DecalAtlasFill } from "./decal/DecalAtlasFill.js";
17
+ import { decal_atlas_max_lod } from "./decal/decal_atlas_border.js";
18
+ import {
19
+ decal_identity_normal,
20
+ decal_identity_orm,
21
+ decal_pack_orm
22
+ } from "./decal/decal_material_samplers.js";
23
+ import { DECAL_RECORD_WORD_COUNT } from "./decal/DECAL_GPU_RECORD.js";
24
+ import { sort_decals_by_priority, write_decal_record } from "./decal/decal_gpu_records.js";
25
+ import { GPUDecalRenderer } from "./decal/GPUDecalRenderer.js";
26
+
27
+ /**
28
+ * Paints the game's decals into the G-buffer under Shade.
29
+ *
30
+ * **A decal is a surface override, not a tint** (D22): it carries albedo, a tangent-space normal,
31
+ * roughness, metalness and emission, and it writes them into the G-buffer before anything is lit —
32
+ * so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
33
+ * surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
34
+ * forward shader.
35
+ *
36
+ * **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
37
+ * transparency composites later, so a decal will never appear on water.
38
+ *
39
+ * The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
40
+ * froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
41
+ * records alongside it means nothing has to watch a decal's colour for changes — which matters,
42
+ * because the signal that would be watched does not fire for alpha-only edits.
43
+ */
44
+ export class DecalSystem extends System {
45
+ dependencies = [Decal, Transform];
46
+
47
+ /**
48
+ * @type {GraphicsEngine}
49
+ */
50
+ #graphics;
51
+
52
+ /**
53
+ * @type {AssetManager}
54
+ */
55
+ #assets;
56
+
57
+ /**
58
+ * @type {GPUDecalRenderer}
59
+ */
60
+ #renderer = new GPUDecalRenderer();
61
+
62
+ /**
63
+ * Three atlases, because their contents want different mip filters and different border fills —
64
+ * and because albedo is sRGB while the other two are not.
65
+ *
66
+ * @type {DecalAtlas}
67
+ */
68
+ #atlas_albedo = new DecalAtlas(DecalAtlasFill.PremultipliedCoverage);
69
+
70
+ /**
71
+ * @type {DecalAtlas}
72
+ */
73
+ #atlas_normal = new DecalAtlas(DecalAtlasFill.EdgeExtend);
74
+
75
+ /**
76
+ * @type {DecalAtlas}
77
+ */
78
+ #atlas_orm = new DecalAtlas(DecalAtlasFill.EdgeExtend);
79
+
80
+ /**
81
+ * @type {ReferencedTextureAtlas}
82
+ */
83
+ #referenced_albedo = new ReferencedTextureAtlas(this.#atlas_albedo);
84
+
85
+ /**
86
+ * @type {ReferencedTextureAtlas}
87
+ */
88
+ #referenced_normal = new ReferencedTextureAtlas(this.#atlas_normal);
89
+
90
+ /**
91
+ * @type {ReferencedTextureAtlas}
92
+ */
93
+ #referenced_orm = new ReferencedTextureAtlas(this.#atlas_orm);
94
+
95
+ /**
96
+ * What every decal authoring no maps of its own shares. One patch each, packed once.
97
+ *
98
+ * @type {Sampler2D}
99
+ */
100
+ #identity_normal = decal_identity_normal();
101
+
102
+ /**
103
+ * @type {Sampler2D}
104
+ */
105
+ #identity_orm = decal_identity_orm();
106
+
107
+ /**
108
+ * @type {LoadingCache<string, Sampler2D>}
109
+ */
110
+ #textures;
111
+
112
+ /**
113
+ * The decals to draw, in link order until {@link update} sorts them into draw order.
114
+ *
115
+ * @type {Array<{entity: number, decal: Decal, transform: Transform, patches: object, listener: Function}>}
116
+ */
117
+ #entries = [];
118
+
119
+ /**
120
+ * @type {Map<number, object>}
121
+ */
122
+ #by_entity = new Map();
123
+
124
+ /**
125
+ * @type {Float32Array}
126
+ */
127
+ #records = new Float32Array(0);
128
+
129
+ /**
130
+ * @type {number}
131
+ */
132
+ #record_count = 0;
133
+
134
+ /**
135
+ * @type {RenderExtension|null}
136
+ */
137
+ #extension = null;
138
+
139
+ /**
140
+ * What the pass draws. Read-only — the decals follow the entities.
141
+ *
142
+ * @returns {Array}
143
+ */
144
+ get decals() {
145
+ return this.#entries;
146
+ }
147
+
148
+ /**
149
+ * @returns {number} decals packed for the GPU by the last update
150
+ */
151
+ get record_count() {
152
+ return this.#record_count;
153
+ }
154
+
155
+ /**
156
+ * What was packed, for a gate that wants to see it. Read-only.
157
+ *
158
+ * @returns {Float32Array}
159
+ */
160
+ get records() {
161
+ return this.#records;
162
+ }
163
+
164
+ /**
165
+ * @param {GraphicsEngine} graphics
166
+ * @param {AssetManager} assets
167
+ */
168
+ constructor(graphics, assets) {
169
+ super();
170
+
171
+ assert.defined(graphics, 'graphics');
172
+ assert.defined(assets, 'assets');
173
+
174
+ this.#graphics = graphics;
175
+ this.#assets = assets;
176
+
177
+ this.#textures = new LoadingCache({
178
+ load: key => this.#assets.promise(key, GameAssetType.Image)
179
+ .then(asset => sampler2d_ensure_uint8_RGBA(asset.create())),
180
+ keyHashFunction: computeStringHash,
181
+ keyEqualityFunction: strictEquals
182
+ });
183
+ }
184
+
185
+ async startup(entityManager) {
186
+ this.entityManager = entityManager;
187
+
188
+ const assets = this.#assets;
189
+
190
+ if (!assets.hasLoaderForType(GameAssetType.Image)) {
191
+ await assets.registerLoader(GameAssetType.Image, new ImageRGBADataLoader());
192
+ }
193
+
194
+ this.#extension = this.#graphics.add_extension(new DecalExtension(this));
195
+ }
196
+
197
+ async shutdown(entityManager) {
198
+ if (this.#extension !== null) {
199
+ this.#graphics.remove_extension(this.#extension);
200
+
201
+ this.#extension = null;
202
+ }
203
+
204
+ this.#renderer.destroy();
205
+
206
+ this.#entries.length = 0;
207
+ this.#by_entity.clear();
208
+ this.#record_count = 0;
209
+ }
210
+
211
+ /**
212
+ * @param {Decal} decal
213
+ * @param {Transform} transform
214
+ * @param {number} entity
215
+ */
216
+ link(decal, transform, entity) {
217
+ const entry = {
218
+ entity,
219
+ decal,
220
+ transform,
221
+ /**
222
+ * Atlas patches, acquired as the textures arrive. A decal whose albedo has not loaded
223
+ * yet is not packed at all — there is nothing to draw with, and drawing it with the
224
+ * identity patch would put a white square on the ground until the image landed.
225
+ */
226
+ patches: { albedo: null, normal: null, orm: null }
227
+ };
228
+
229
+ this.#entries.push(entry);
230
+ this.#by_entity.set(entity, entry);
231
+
232
+ this.#acquire(entry);
233
+ }
234
+
235
+ /**
236
+ * @param {Decal} decal
237
+ * @param {Transform} transform
238
+ * @param {number} entity
239
+ */
240
+ unlink(decal, transform, entity) {
241
+ const entry = this.#by_entity.get(entity);
242
+
243
+ if (entry === undefined) {
244
+ return;
245
+ }
246
+
247
+ this.#release(entry);
248
+
249
+ const index = this.#entries.indexOf(entry);
250
+
251
+ if (index !== -1) {
252
+ this.#entries.splice(index, 1);
253
+ }
254
+
255
+ this.#by_entity.delete(entity);
256
+ }
257
+
258
+ /**
259
+ * @param {object} entry
260
+ */
261
+ #release(entry) {
262
+ const patches = entry.patches;
263
+
264
+ if (patches.albedo !== null) {
265
+ patches.albedo.release();
266
+ patches.albedo = null;
267
+ }
268
+
269
+ if (patches.normal !== null) {
270
+ patches.normal.release();
271
+ patches.normal = null;
272
+ }
273
+
274
+ if (patches.orm !== null) {
275
+ patches.orm.release();
276
+ patches.orm = null;
277
+ }
278
+ }
279
+
280
+ /**
281
+ * Fetch this decal's textures and take a reference on the atlas patch each lands in.
282
+ *
283
+ * Reference counted, because combat spawns a footprint decal per step and every one of them
284
+ * names the same file: packing a patch per footprint would repack three atlases and regenerate
285
+ * their mip chains several times a second.
286
+ *
287
+ * @param {object} entry
288
+ */
289
+ #acquire(entry) {
290
+ const decal = entry.decal;
291
+
292
+ const albedo_uri = decal.albedo_uri;
293
+
294
+ if (albedo_uri === "") {
295
+ return;
296
+ }
297
+
298
+ this.#textures.get(albedo_uri).then(sampler => {
299
+ if (this.#by_entity.get(entry.entity) !== entry) {
300
+ // unlinked while the image was in flight
301
+ return;
302
+ }
303
+
304
+ entry.patches.albedo = this.#referenced_albedo.acquire(sampler);
305
+ });
306
+
307
+ if (decal.uri_normal === "") {
308
+ entry.patches.normal = this.#referenced_normal.acquire(this.#identity_normal);
309
+ } else {
310
+ this.#textures.get(decal.uri_normal).then(sampler => {
311
+ if (this.#by_entity.get(entry.entity) !== entry) {
312
+ return;
313
+ }
314
+
315
+ entry.patches.normal = this.#referenced_normal.acquire(sampler);
316
+ });
317
+ }
318
+
319
+ if (decal.uri_orm === "" && decal.uri_emissive === "") {
320
+ entry.patches.orm = this.#referenced_orm.acquire(this.#identity_orm);
321
+
322
+ return;
323
+ }
324
+
325
+ Promise.all([
326
+ decal.uri_orm === "" ? null : this.#textures.get(decal.uri_orm),
327
+ decal.uri_emissive === "" ? null : this.#textures.get(decal.uri_emissive)
328
+ ]).then(([orm, emissive]) => {
329
+ if (this.#by_entity.get(entry.entity) !== entry) {
330
+ return;
331
+ }
332
+
333
+ entry.patches.orm = this.#referenced_orm.acquire(decal_pack_orm(orm, emissive));
334
+ });
335
+ }
336
+
337
+ update(timeDelta) {
338
+ const entries = this.#entries;
339
+
340
+ sort_decals_by_priority(entries);
341
+
342
+ this.#atlas_albedo.update();
343
+ this.#atlas_normal.update();
344
+ this.#atlas_orm.update();
345
+
346
+ const required = entries.length * DECAL_RECORD_WORD_COUNT;
347
+
348
+ if (this.#records.length < required) {
349
+ this.#records = new Float32Array(required);
350
+ }
351
+
352
+ const records = this.#records;
353
+
354
+ let count = 0;
355
+
356
+ for (let i = 0; i < entries.length; i++) {
357
+ const entry = entries[i];
358
+ const patches = entry.patches;
359
+
360
+ if (patches.albedo === null || patches.normal === null || patches.orm === null) {
361
+ // still waiting on an image; a decal is packed once it can be drawn properly
362
+ continue;
363
+ }
364
+
365
+ const albedo = patches.albedo.getValue();
366
+ const normal = patches.normal.getValue();
367
+ const orm = patches.orm.getValue();
368
+
369
+ write_decal_record(
370
+ records,
371
+ count * DECAL_RECORD_WORD_COUNT,
372
+ entry.decal,
373
+ entry.transform.matrix,
374
+ { albedo: albedo.uv, normal: normal.uv, orm: orm.uv },
375
+ {
376
+ albedo: decal_atlas_max_lod(albedo.padding),
377
+ normal: decal_atlas_max_lod(normal.padding),
378
+ orm: decal_atlas_max_lod(orm.padding)
379
+ }
380
+ );
381
+
382
+ count++;
383
+ }
384
+
385
+ this.#record_count = count;
386
+ }
387
+
388
+ /**
389
+ * @param {FrameContext} frame
390
+ */
391
+ record(frame) {
392
+ if (this.#record_count === 0) {
393
+ /*
394
+ Nothing to paint, so the frame keeps the G-buffer it already had. Skipping is what makes
395
+ the replacement design free when no decal is on screen — the pass reads and rewrites
396
+ every pixel when it runs.
397
+ */
398
+ return;
399
+ }
400
+
401
+ this.#renderer.graph_draw({
402
+ frame,
403
+ records: this.#records,
404
+ record_count: this.#record_count,
405
+ atlas_albedo: this.#atlas_albedo.sampler,
406
+ atlas_normal: this.#atlas_normal.sampler,
407
+ atlas_orm: this.#atlas_orm.sampler
408
+ });
409
+ }
410
+ }
411
+
412
+ /**
413
+ * **After the terrain**, because the decal composite has to see the textured ground rather than
414
+ * precede it. That requirement used to be met by putting a registration call above an `await` and
415
+ * writing a comment about it; here it is the declaration below.
416
+ */
417
+ export class DecalExtension extends RenderExtension {
418
+ name = "decals";
419
+
420
+ phase = FramePhase.AfterGBuffer;
421
+
422
+ after = [TerrainExtension];
423
+
424
+ /**
425
+ * @type {DecalSystem}
426
+ */
427
+ #system;
428
+
429
+ /**
430
+ * @param {DecalSystem} system
431
+ */
432
+ constructor(system) {
433
+ super();
434
+
435
+ this.#system = system;
436
+ }
437
+
438
+ record(frame) {
439
+ this.#system.record(frame);
440
+ }
441
+ }
@@ -1,81 +1,10 @@
1
1
  /**
2
- * Paints the game's decals into the G-buffer under Shade.
2
+ * @deprecated Renamed to {@link DecalSystem}. The trailing `3` marked the 2.x 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **A decal is a surface override, not a tint** (D22): it carries albedo, a tangent-space normal,
5
- * roughness, metalness and emission, and it writes them into the G-buffer before anything is lit —
6
- * so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
7
- * surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
8
- * forward shader.
9
- *
10
- * **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
11
- * transparency composites later, so a decal will never appear on water.
12
- *
13
- * The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
14
- * froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
15
- * records alongside it means nothing has to watch a decal's colour for changes — which matters,
16
- * because the signal that would be watched does not fire for alpha-only edits.
17
- */
18
- export class DecalSystem3 extends System<any> {
19
- /**
20
- * @param {GraphicsEngine3} graphics
21
- * @param {AssetManager} assets
22
- */
23
- constructor(graphics: GraphicsEngine3, assets: AssetManager);
24
- dependencies: (typeof Transform | typeof Decal)[];
25
- /**
26
- * What the pass draws. Read-only — the decals follow the entities.
27
- *
28
- * @returns {Array}
29
- */
30
- get decals(): any[];
31
- /**
32
- * @returns {number} decals packed for the GPU by the last update
33
- */
34
- get record_count(): number;
35
- /**
36
- * What was packed, for a gate that wants to see it. Read-only.
37
- *
38
- * @returns {Float32Array}
39
- */
40
- get records(): Float32Array;
41
- startup(entityManager: any): Promise<void>;
42
- shutdown(entityManager: any): Promise<void>;
43
- /**
44
- * @param {Decal} decal
45
- * @param {Transform} transform
46
- * @param {number} entity
47
- */
48
- link(decal: Decal, transform: Transform, entity: number): void;
49
- /**
50
- * @param {Decal} decal
51
- * @param {Transform} transform
52
- * @param {number} entity
53
- */
54
- unlink(decal: Decal, transform: Transform, entity: number): void;
55
- update(timeDelta: any): void;
56
- /**
57
- * @param {FrameContext} frame
58
- */
59
- record(frame: FrameContext): void;
60
- #private;
61
- }
62
- /**
63
- * **After the terrain**, because the decal composite has to see the textured ground rather than
64
- * precede it. That requirement used to be met by putting a registration call above an `await` and
65
- * writing a comment about it; here it is the declaration below.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
66
7
  */
67
- export class DecalExtension extends RenderExtension {
68
- /**
69
- * @param {DecalSystem3} system
70
- */
71
- constructor(system: DecalSystem3);
72
- after: (typeof TerrainExtension)[];
73
- record(frame: any): void;
74
- #private;
75
- }
76
- import { System } from "../ecs/System.js";
77
- import { Transform } from "../ecs/transform/Transform.js";
78
- import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
79
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
80
- import { TerrainExtension } from "./TerrainSystem3.js";
8
+ export const DecalSystem3: typeof DecalSystem;
9
+ import { DecalSystem } from "./DecalSystem.js";
81
10
  //# sourceMappingURL=DecalSystem3.d.ts.map
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+ {"version":3,"file":"DecalSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,8CAAwC;4BATZ,kBAAkB"}