@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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setImmediates(range_offset, data, data_offset = 0, data_size) {
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* been written before a command reads it. The bytes default to zero but the slots do not default
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* quietly reading zeroes. Catching it here is the whole reason the slot bookkeeping exists.
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*
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*/
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this.#encoder.notify_pass_validation_error(
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);
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}
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}
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* recorded.
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viewport: this.#viewport,
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draw(vertex_count, instance_count = 1) {
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...this.#snapshot(),
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*/
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drawIndexed(index_count, instance_count = 1) {
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...this.#snapshot(),
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*/
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drawIndirect(indirect_buffer, indirect_offset) {
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this.draws.push({
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*/
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drawIndexedIndirect(indirect_buffer, indirect_offset) {
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/**
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* Bytes of immediate data a pipeline's layout declares, or 0 when it declares none.
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*
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* A pipeline built with `layout: "auto"` reports 0 rather than deriving a size: deriving one would
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* mean reading the WGSL, and nothing in this folder compiles WGSL.
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*/
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export function pipeline_immediate_size(pipeline: GPUPipelineBase | null): number;
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//# sourceMappingURL=pipeline_immediate_size.d.ts.map
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{"version":3,"file":"pipeline_immediate_size.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/pipeline_immediate_size.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,kDAHW,kBAAgB,IAAI,GAClB,MAAM,CAUlB"}
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/**
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* Bytes of immediate data a pipeline's layout declares, or 0 when it declares none.
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* A pipeline built with `layout: "auto"` reports 0 rather than deriving a size: deriving one would
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*/
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export function pipeline_immediate_size(pipeline) {
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return 0;
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}
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}
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{"version":3,"file":"PipelineLayoutManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/PipelineLayoutManager.js"],"names":[],"mappings":"AAGA;IAMI;;;OAGG;IACH,+BAEC;IAoBD;;;;OAIG;IACH,2DAFa,4BAA0B,SAAS,CAI/C;IAgBD;;;;OAIG;IACH,iFAKC;IAED;;;;OAIG;IACH,8EAEC;;
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{"version":3,"file":"PipelineLayoutManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/PipelineLayoutManager.js"],"names":[],"mappings":"AAGA;IAMI;;;OAGG;IACH,+BAEC;IAoBD;;;;OAIG;IACH,2DAFa,4BAA0B,SAAS,CAI/C;IAgBD;;;;OAIG;IACH,iFAKC;IAED;;;;OAIG;IACH,8EAEC;;CAmBJ"}
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{"version":3,"file":"shader_blas_audit_leaf_triangles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js"],"names":[],"mappings":"AAqBA,2CAA4C;AA4D5C;;;;;;;;;;;;;;;;GAgBG;AACH,+CAFU,aAAa,
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{"version":3,"file":"shader_blas_audit_leaf_triangles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js"],"names":[],"mappings":"AAqBA,2CAA4C;AA4D5C;;;;;;;;;;;;;;;;GAgBG;AACH,+CAFU,aAAa,CAMpB;8BAnG2B,wCAAwC"}
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{"version":3,"file":"shader_blas_audit_points.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js"],"names":[],"mappings":"AAkBA,4CAA6C;AAE7C;;GAEG;AACH,0CAFU,YAAY,CAOG;AA8CzB;;;;;;;;;;;;;GAaG;AACH,uCAFU,aAAa,
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{"version":3,"file":"shader_blas_audit_points.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js"],"names":[],"mappings":"AAkBA,4CAA6C;AAE7C;;GAEG;AACH,0CAFU,YAAY,CAOG;AA8CzB;;;;;;;;;;;;;GAaG;AACH,uCAFU,aAAa,CAMpB;6BA1F0B,4CAA4C;8BAE3C,wCAAwC"}
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{"version":3,"file":"shader_blas_audit_visibility.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js"],"names":[],"mappings":"AAyBA,gDAAiD;AAEjD;;GAEG;AACH,8CAFU,YAAY,CASO;AA0E7B;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,aAAa,
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{"version":3,"file":"shader_blas_audit_visibility.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js"],"names":[],"mappings":"AAyBA,gDAAiD;AAEjD;;GAEG;AACH,8CAFU,YAAY,CASO;AA0E7B;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,aAAa,CAMpB;6BAlI0B,4CAA4C;8BAE3C,wCAAwC"}
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import { f32, u32, vec3f } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../renderer/shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../renderer/shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
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import {
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BVH_NODE_CHILD_2_WORD,
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BVH_NODE_STRIDE_WORDS
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} from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
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import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
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import { BVH_TRAVERSAL_STACK_SIZE } from "../../renderer/shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
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import {
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chunk_ray_query_blas_nearest
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} from "../../renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js";
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import {
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chunk_geometry_read_triangle_vertices
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} from "../../renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
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import { RAY_STRUCT } from "../../renderer/shader/chunk/geometry/ray/RAY_STRUCT.js";
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import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
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import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
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import {
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MESHLET_METADATA_STRUCT
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} from "../../renderer/geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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export const BLAS_VISIBILITY_WORKGROUP_SIZE = 64;
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/**
|
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* @type {WebGPUStruct}
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*/
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export const BLAS_VISIBILITY_SETTINGS_STRUCT = WebGPUStruct.from({
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origin: vec3f,
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leaf_count: u32,
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node_word_offset: u32,
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leaf_nodes_offset: u32,
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geometry_index: u32,
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tmax: f32,
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}, "BlasVisibilitySettings");
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", BLAS_VISIBILITY_SETTINGS_STRUCT)
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.addStorageBuffer("leaf_nodes", WebGPUArray.from(u32), false)
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.addStorageBuffer("blas_lookup", WebGPUArray.from(u32), false)
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.addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT), false)
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT), false)
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.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT), false)
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.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE, false)
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.addStorageBuffer("nodes", WebGPUArray.from(f32), false)
|
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// per leaf: the parametric t the traversal came back with, negative for a miss
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.addStorageBuffer("out_t", WebGPUArray.from(f32), true)
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// per leaf: the triangle the traversal returned, or 0xFFFFFFFF
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.addStorageBuffer("out_triangle", WebGPUArray.from(u32), true)
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// per leaf: the distance to the point the ray was aimed at, which the answer cannot exceed
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.addStorageBuffer("out_expected_t", WebGPUArray.from(f32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const NODE_STRIDE = ${BVH_NODE_STRIDE_WORDS}u;
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|
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const NODE_CHILD_2 = ${BVH_NODE_CHILD_2_WORD}u;
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62
|
-
|
|
63
|
-
@compute @workgroup_size(${BLAS_VISIBILITY_WORKGROUP_SIZE}, 1, 1)
|
|
64
|
-
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
65
|
-
let i = gid.x;
|
|
66
|
-
|
|
67
|
-
if (i >= settings.leaf_count) {
|
|
68
|
-
return;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
let leaf_node = leaf_nodes[settings.leaf_nodes_offset + i];
|
|
72
|
-
|
|
73
|
-
let node_word = settings.node_word_offset + leaf_node * NODE_STRIDE;
|
|
74
|
-
|
|
75
|
-
let meshlet_triangle_id = bitcast<u32>(nodes[node_word + NODE_CHILD_2]);
|
|
76
|
-
|
|
77
|
-
let triangle = geometry_read_triangle_vertices(
|
|
78
|
-
geometries[settings.geometry_index],
|
|
79
|
-
meshlet_triangle_id
|
|
80
|
-
);
|
|
81
|
-
|
|
82
|
-
// Aim at the triangle's own centroid, which is strictly inside it. The ray provably intersects
|
|
83
|
-
// this triangle, so the traversal has to come back with *something* — this one, or something
|
|
84
|
-
// occluding it. A miss is not a geometric possibility; it is the traversal failing to reach a
|
|
85
|
-
// leaf whose box, by construction, the ray passes through.
|
|
86
|
-
let centre = (triangle.a.position + triangle.b.position + triangle.c.position) / 3.0;
|
|
87
|
-
|
|
88
|
-
var ray: ${RAY_STRUCT.wgsl_ref};
|
|
89
|
-
|
|
90
|
-
ray.origin = settings.origin;
|
|
91
|
-
ray.direction = normalize(centre - settings.origin);
|
|
92
|
-
ray.tmax = settings.tmax;
|
|
93
|
-
|
|
94
|
-
var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
|
95
|
-
|
|
96
|
-
let hit = ray_query_blas_nearest(ray, settings.geometry_index, &stack, 0u);
|
|
97
|
-
|
|
98
|
-
out_t[i] = hit.t;
|
|
99
|
-
out_triangle[i] = select(0xFFFFFFFFu, hit.triangle, hit.t >= 0.0);
|
|
100
|
-
|
|
101
|
-
// The ray was aimed at a point on this triangle, so the nearest surface along it is at most
|
|
102
|
-
// this far. An answer beyond it is not an occlusion and not a miss — it is the traversal
|
|
103
|
-
// walking past a surface it was pointed at, which is what a hole in the traced image is.
|
|
104
|
-
out_expected_t[i] = length(centre - settings.origin);
|
|
105
|
-
}
|
|
106
|
-
`, [
|
|
107
|
-
RAY_STRUCT.declaration_chunk,
|
|
108
|
-
chunk_geometry_read_triangle_vertices,
|
|
109
|
-
chunk_ray_query_blas_nearest,
|
|
110
|
-
]);
|
|
111
|
-
|
|
112
|
-
/**
|
|
113
|
-
* Ask the traversal, once per triangle, whether it can find that triangle.
|
|
114
|
-
*
|
|
115
|
-
* Every structural check on the tree has passed, which narrows the fault to the traversal itself —
|
|
116
|
-
* and traversal is the one thing no readback of the tree can exercise. So this runs the real
|
|
117
|
-
* `ray_query_blas_nearest`, the same function the path tracer calls, along a ray whose answer is
|
|
118
|
-
* known in advance.
|
|
119
|
-
*
|
|
120
|
-
* The ray goes from the camera to a triangle's centroid. That point is inside the triangle, so the
|
|
121
|
-
* ray intersects it, so the query must return a hit — this triangle if nothing is in front, some
|
|
122
|
-
* other one if something is. Only a miss is impossible, and a miss is therefore a traversal that
|
|
123
|
-
* failed to reach a leaf whose box it was inside.
|
|
124
|
-
*
|
|
125
|
-
* Which triangles miss, and where they are, is the whole diagnosis.
|
|
126
|
-
*
|
|
127
|
-
* @type {ComputeShader}
|
|
128
|
-
*/
|
|
129
|
-
export const shader_blas_audit_visibility = ComputeShader.from({
|
|
130
|
-
label: "BLAS/AuditVisibility",
|
|
131
|
-
resources,
|
|
132
|
-
body,
|
|
133
|
-
|
|
134
|
-
});
|
|
1
|
+
import { f32, u32, vec3f } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../renderer/shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../renderer/shader/type/WebGPUStruct.js";
|
|
4
|
+
import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../renderer/shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import {
|
|
8
|
+
BVH_NODE_CHILD_2_WORD,
|
|
9
|
+
BVH_NODE_STRIDE_WORDS
|
|
10
|
+
} from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
|
|
11
|
+
import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
12
|
+
import { BVH_TRAVERSAL_STACK_SIZE } from "../../renderer/shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
|
|
13
|
+
import {
|
|
14
|
+
chunk_ray_query_blas_nearest
|
|
15
|
+
} from "../../renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js";
|
|
16
|
+
import {
|
|
17
|
+
chunk_geometry_read_triangle_vertices
|
|
18
|
+
} from "../../renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
|
|
19
|
+
import { RAY_STRUCT } from "../../renderer/shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
20
|
+
import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
21
|
+
import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
|
|
22
|
+
import {
|
|
23
|
+
MESHLET_METADATA_STRUCT
|
|
24
|
+
} from "../../renderer/geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
25
|
+
|
|
26
|
+
export const BLAS_VISIBILITY_WORKGROUP_SIZE = 64;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @type {WebGPUStruct}
|
|
30
|
+
*/
|
|
31
|
+
export const BLAS_VISIBILITY_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
32
|
+
origin: vec3f,
|
|
33
|
+
leaf_count: u32,
|
|
34
|
+
node_word_offset: u32,
|
|
35
|
+
leaf_nodes_offset: u32,
|
|
36
|
+
geometry_index: u32,
|
|
37
|
+
tmax: f32,
|
|
38
|
+
}, "BlasVisibilitySettings");
|
|
39
|
+
|
|
40
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
41
|
+
resources.createGroup()
|
|
42
|
+
.addUniform("settings", BLAS_VISIBILITY_SETTINGS_STRUCT)
|
|
43
|
+
.addStorageBuffer("leaf_nodes", WebGPUArray.from(u32), false)
|
|
44
|
+
.addStorageBuffer("blas_lookup", WebGPUArray.from(u32), false)
|
|
45
|
+
.addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT), false)
|
|
46
|
+
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT), false)
|
|
47
|
+
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT), false)
|
|
48
|
+
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE, false)
|
|
49
|
+
.addStorageBuffer("nodes", WebGPUArray.from(f32), false)
|
|
50
|
+
// per leaf: the parametric t the traversal came back with, negative for a miss
|
|
51
|
+
.addStorageBuffer("out_t", WebGPUArray.from(f32), true)
|
|
52
|
+
// per leaf: the triangle the traversal returned, or 0xFFFFFFFF
|
|
53
|
+
.addStorageBuffer("out_triangle", WebGPUArray.from(u32), true)
|
|
54
|
+
// per leaf: the distance to the point the ray was aimed at, which the answer cannot exceed
|
|
55
|
+
.addStorageBuffer("out_expected_t", WebGPUArray.from(f32), true);
|
|
56
|
+
|
|
57
|
+
const body = CodeChunk.from(
|
|
58
|
+
//language=WGSL
|
|
59
|
+
`
|
|
60
|
+
const NODE_STRIDE = ${BVH_NODE_STRIDE_WORDS}u;
|
|
61
|
+
const NODE_CHILD_2 = ${BVH_NODE_CHILD_2_WORD}u;
|
|
62
|
+
|
|
63
|
+
@compute @workgroup_size(${BLAS_VISIBILITY_WORKGROUP_SIZE}, 1, 1)
|
|
64
|
+
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
65
|
+
let i = gid.x;
|
|
66
|
+
|
|
67
|
+
if (i >= settings.leaf_count) {
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
let leaf_node = leaf_nodes[settings.leaf_nodes_offset + i];
|
|
72
|
+
|
|
73
|
+
let node_word = settings.node_word_offset + leaf_node * NODE_STRIDE;
|
|
74
|
+
|
|
75
|
+
let meshlet_triangle_id = bitcast<u32>(nodes[node_word + NODE_CHILD_2]);
|
|
76
|
+
|
|
77
|
+
let triangle = geometry_read_triangle_vertices(
|
|
78
|
+
geometries[settings.geometry_index],
|
|
79
|
+
meshlet_triangle_id
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
// Aim at the triangle's own centroid, which is strictly inside it. The ray provably intersects
|
|
83
|
+
// this triangle, so the traversal has to come back with *something* — this one, or something
|
|
84
|
+
// occluding it. A miss is not a geometric possibility; it is the traversal failing to reach a
|
|
85
|
+
// leaf whose box, by construction, the ray passes through.
|
|
86
|
+
let centre = (triangle.a.position + triangle.b.position + triangle.c.position) / 3.0;
|
|
87
|
+
|
|
88
|
+
var ray: ${RAY_STRUCT.wgsl_ref};
|
|
89
|
+
|
|
90
|
+
ray.origin = settings.origin;
|
|
91
|
+
ray.direction = normalize(centre - settings.origin);
|
|
92
|
+
ray.tmax = settings.tmax;
|
|
93
|
+
|
|
94
|
+
var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
|
95
|
+
|
|
96
|
+
let hit = ray_query_blas_nearest(ray, settings.geometry_index, &stack, 0u);
|
|
97
|
+
|
|
98
|
+
out_t[i] = hit.t;
|
|
99
|
+
out_triangle[i] = select(0xFFFFFFFFu, hit.triangle, hit.t >= 0.0);
|
|
100
|
+
|
|
101
|
+
// The ray was aimed at a point on this triangle, so the nearest surface along it is at most
|
|
102
|
+
// this far. An answer beyond it is not an occlusion and not a miss — it is the traversal
|
|
103
|
+
// walking past a surface it was pointed at, which is what a hole in the traced image is.
|
|
104
|
+
out_expected_t[i] = length(centre - settings.origin);
|
|
105
|
+
}
|
|
106
|
+
`, [
|
|
107
|
+
RAY_STRUCT.declaration_chunk,
|
|
108
|
+
chunk_geometry_read_triangle_vertices,
|
|
109
|
+
chunk_ray_query_blas_nearest,
|
|
110
|
+
]);
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* Ask the traversal, once per triangle, whether it can find that triangle.
|
|
114
|
+
*
|
|
115
|
+
* Every structural check on the tree has passed, which narrows the fault to the traversal itself —
|
|
116
|
+
* and traversal is the one thing no readback of the tree can exercise. So this runs the real
|
|
117
|
+
* `ray_query_blas_nearest`, the same function the path tracer calls, along a ray whose answer is
|
|
118
|
+
* known in advance.
|
|
119
|
+
*
|
|
120
|
+
* The ray goes from the camera to a triangle's centroid. That point is inside the triangle, so the
|
|
121
|
+
* ray intersects it, so the query must return a hit — this triangle if nothing is in front, some
|
|
122
|
+
* other one if something is. Only a miss is impossible, and a miss is therefore a traversal that
|
|
123
|
+
* failed to reach a leaf whose box it was inside.
|
|
124
|
+
*
|
|
125
|
+
* Which triangles miss, and where they are, is the whole diagnosis.
|
|
126
|
+
*
|
|
127
|
+
* @type {ComputeShader}
|
|
128
|
+
*/
|
|
129
|
+
export const shader_blas_audit_visibility = ComputeShader.from({
|
|
130
|
+
label: "BLAS/AuditVisibility",
|
|
131
|
+
resources,
|
|
132
|
+
body,
|
|
133
|
+
});
|