@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,161 +1,160 @@
1
- import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
2
- import { u32, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
4
- import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
5
- import { chunk_scene_database_access, MESHES_TABLE } from "../../scene/chunk_scene_database_access.js";
6
- import {
7
- chunk_sphere_intersects_sphere
8
- } from "../../shader/chunk/geometry/sphere/chunk_sphere_intersects_sphere.js";
9
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
11
- import { ComputeShader } from "../../shader/ComputeShader.js";
12
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
- import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
14
-
15
- const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
16
-
17
- const PG_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
18
-
19
- const resources = new ShaderResourceSetDescriptor();
20
-
21
- resources.createGroup()
22
- .addUniform("sphere", vec4f)
23
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
-
25
- resources.createGroup()
26
- .addStorageBuffer("output", COLLECTION_U32_STRUCT_WRITE, true)
27
- ;
28
-
29
- // Per-page dispatch — see graph_mesh_frustum_cull for the iteration
30
- // shape. Differs only in the cull predicate (sphere ∩ sphere).
31
- const body = CodeChunk.from(
32
- //language=WGSL
33
- `
34
- var<workgroup> wg_visible_count: atomic<u32>;
35
- var<workgroup> wg_global_offset: u32;
36
-
37
- @compute @workgroup_size(${GROUP_SIZE})
38
- fn main(
39
- @builtin(workgroup_id) wg_id: vec3<u32>,
40
- @builtin(local_invocation_index) local_id: u32,
41
- ){
42
- if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
43
- return;
44
- }
45
-
46
- let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
47
- var local_offset = ~0u;
48
-
49
- if slot_in_page < ${PG_PREFIX}_ELEMENTS_PER_PAGE && ${PG_PREFIX}_is_occupied(slot_in_page) {
50
- let mesh = ${PG_PREFIX}_read(&scene_database, slot_in_page);
51
-
52
- if sphere_intersects_sphere(mesh.bounding_sphere, sphere) {
53
- local_offset = atomicAdd(&wg_visible_count, 1u);
54
- }
55
- }
56
-
57
- workgroupBarrier();
58
-
59
- if local_id == 0u {
60
- let total = atomicLoad(&wg_visible_count);
61
- if total > 0u {
62
- wg_global_offset = atomicAdd(&output.count, total);
63
- }
64
- }
65
-
66
- workgroupBarrier();
67
-
68
- if local_offset == ~0u { return; }
69
-
70
- let mesh_index = ${PG_PREFIX}_slot_to_index(slot_in_page);
71
- let output_index = wg_global_offset + local_offset;
72
- let output_size = arrayLength(&output.elements);
73
-
74
- if output_index < output_size {
75
- output.elements[output_index] = mesh_index;
76
- }
77
- }
78
- `, [
79
- chunk_sphere_intersects_sphere,
80
- chunk_scene_database_access,
81
- MESHES_TABLE.chunk_iterate(GROUP_SIZE),
82
- ]
83
- );
84
-
85
- const shader = ComputeShader.from({
86
- label: 'mesh sphere cull',
87
- body,
88
- resources,
89
- group_size: [GROUP_SIZE],
90
- })
91
-
92
- /**
93
- *
94
- * @param {FrameGraph} graph
95
- * @param {number[]} sphere
96
- * @param {GPUSceneContext} scene
97
- * @param {GPUCollectionLimits} limits
98
- * @returns {number} resource ID
99
- */
100
- export function graph_mesh_sphere_cull({
101
- graph,
102
- sphere,
103
- scene,
104
- limits,
105
- }) {
106
-
107
-
108
- /**
109
- *
110
- * @param data
111
- * @param {FramePassResources} resources
112
- * @param {GraphicsExecutionContext} context
113
- */
114
- function execute(data, resources, context) {
115
- const sphere_buffer = resources.get(data.sphere);
116
- const output = resources.get(data.output);
117
-
118
- const scene_database = scene.scene_database_buffer;
119
-
120
- const group_count = scene.scene_database.get('meshes').dispatch_group_count(GROUP_SIZE);
121
-
122
- if (group_count === 0) {
123
- return;
124
- }
125
-
126
- context.encoder.writeValueBuffer(sphere_buffer, 0, vec4f, sphere);
127
-
128
- shader.dispatch({
129
- encoder: context.encoder,
130
- group_count_x: group_count,
131
- bindings: {
132
- sphere: sphere_buffer,
133
- output,
134
- scene_database,
135
- }
136
- });
137
- }
138
-
139
- const pass_data = {};
140
-
141
- const pass = graph.add('mesh sphere cull', pass_data, execute);
142
-
143
- pass_data.sphere = pass.create(
144
- "sphere",
145
- BufferResourceDescriptor.from(
146
- vec4f.aligned_size,
147
- GPUBufferUsage.UNIFORM | GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
148
- )
149
- );
150
- pass_data.output = pass.create(
151
- "filtered",
152
- BufferResourceDescriptor.from(
153
- limits.compute_buffer_size(RasterizationCollectionType.Meshes),
154
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
155
- 0, 16
156
- )
157
- );
158
-
159
- return pass_data.output;
160
-
161
- }
1
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
2
+ import { u32, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
4
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
5
+ import { chunk_scene_database_access, MESHES_TABLE } from "../../scene/chunk_scene_database_access.js";
6
+ import {
7
+ chunk_sphere_intersects_sphere
8
+ } from "../../shader/chunk/geometry/sphere/chunk_sphere_intersects_sphere.js";
9
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
11
+ import { ComputeShader } from "../../shader/ComputeShader.js";
12
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
14
+
15
+ const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
16
+
17
+ const PG_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
18
+
19
+ const resources = new ShaderResourceSetDescriptor();
20
+
21
+ resources.createGroup()
22
+ .addUniform("sphere", vec4f)
23
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
+
25
+ resources.createGroup()
26
+ .addStorageBuffer("output", COLLECTION_U32_STRUCT_WRITE, true)
27
+ ;
28
+
29
+ // Per-page dispatch — see graph_mesh_frustum_cull for the iteration
30
+ // shape. Differs only in the cull predicate (sphere ∩ sphere).
31
+ const body = CodeChunk.from(
32
+ //language=WGSL
33
+ `
34
+ var<workgroup> wg_visible_count: atomic<u32>;
35
+ var<workgroup> wg_global_offset: u32;
36
+
37
+ @compute @workgroup_size(${GROUP_SIZE})
38
+ fn main(
39
+ @builtin(workgroup_id) wg_id: vec3<u32>,
40
+ @builtin(local_invocation_index) local_id: u32,
41
+ ){
42
+ if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
43
+ return;
44
+ }
45
+
46
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
47
+ var local_offset = ~0u;
48
+
49
+ if slot_in_page < ${PG_PREFIX}_ELEMENTS_PER_PAGE && ${PG_PREFIX}_is_occupied(slot_in_page) {
50
+ let mesh = ${PG_PREFIX}_read(&scene_database, slot_in_page);
51
+
52
+ if sphere_intersects_sphere(mesh.bounding_sphere, sphere) {
53
+ local_offset = atomicAdd(&wg_visible_count, 1u);
54
+ }
55
+ }
56
+
57
+ workgroupBarrier();
58
+
59
+ if local_id == 0u {
60
+ let total = atomicLoad(&wg_visible_count);
61
+ if total > 0u {
62
+ wg_global_offset = atomicAdd(&output.count, total);
63
+ }
64
+ }
65
+
66
+ workgroupBarrier();
67
+
68
+ if local_offset == ~0u { return; }
69
+
70
+ let mesh_index = ${PG_PREFIX}_slot_to_index(slot_in_page);
71
+ let output_index = wg_global_offset + local_offset;
72
+ let output_size = arrayLength(&output.elements);
73
+
74
+ if output_index < output_size {
75
+ output.elements[output_index] = mesh_index;
76
+ }
77
+ }
78
+ `, [
79
+ chunk_sphere_intersects_sphere,
80
+ chunk_scene_database_access,
81
+ MESHES_TABLE.chunk_iterate(GROUP_SIZE),
82
+ ]
83
+ );
84
+
85
+ const shader = ComputeShader.from({
86
+ label: 'mesh sphere cull',
87
+ body,
88
+ resources,
89
+ })
90
+
91
+ /**
92
+ *
93
+ * @param {FrameGraph} graph
94
+ * @param {number[]} sphere
95
+ * @param {GPUSceneContext} scene
96
+ * @param {GPUCollectionLimits} limits
97
+ * @returns {number} resource ID
98
+ */
99
+ export function graph_mesh_sphere_cull({
100
+ graph,
101
+ sphere,
102
+ scene,
103
+ limits,
104
+ }) {
105
+
106
+
107
+ /**
108
+ *
109
+ * @param data
110
+ * @param {FramePassResources} resources
111
+ * @param {GraphicsExecutionContext} context
112
+ */
113
+ function execute(data, resources, context) {
114
+ const sphere_buffer = resources.get(data.sphere);
115
+ const output = resources.get(data.output);
116
+
117
+ const scene_database = scene.scene_database_buffer;
118
+
119
+ const group_count = scene.scene_database.get('meshes').dispatch_group_count(GROUP_SIZE);
120
+
121
+ if (group_count === 0) {
122
+ return;
123
+ }
124
+
125
+ context.encoder.writeValueBuffer(sphere_buffer, 0, vec4f, sphere);
126
+
127
+ shader.dispatch({
128
+ encoder: context.encoder,
129
+ group_count_x: group_count,
130
+ bindings: {
131
+ sphere: sphere_buffer,
132
+ output,
133
+ scene_database,
134
+ }
135
+ });
136
+ }
137
+
138
+ const pass_data = {};
139
+
140
+ const pass = graph.add('mesh sphere cull', pass_data, execute);
141
+
142
+ pass_data.sphere = pass.create(
143
+ "sphere",
144
+ BufferResourceDescriptor.from(
145
+ vec4f.aligned_size,
146
+ GPUBufferUsage.UNIFORM | GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
147
+ )
148
+ );
149
+ pass_data.output = pass.create(
150
+ "filtered",
151
+ BufferResourceDescriptor.from(
152
+ limits.compute_buffer_size(RasterizationCollectionType.Meshes),
153
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
154
+ 0, 16
155
+ )
156
+ );
157
+
158
+ return pass_data.output;
159
+
160
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AAyGA,wDAKG;8BA7F2B,kCAAkC"}
1
+ {"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AAyGA,wDAIG;8BA5F2B,kCAAkC"}
@@ -1,111 +1,110 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
4
- import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
5
- import {
6
- RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ
7
- } from "../../expand/bucket/RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
8
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
9
- import { U32_CONTAINER_STRUCT } from "../../../shader/type/U32_CONTAINER_STRUCT.js";
10
- import {
11
- chunk_query_depth_from_screen_space_bb
12
- } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
13
- import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
14
- import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
15
- import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
16
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
17
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
18
- import { ComputeShader } from "../../../shader/ComputeShader.js";
19
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
-
21
-
22
- const resources = new ShaderResourceSetDescriptor();
23
- resources.createGroup()
24
- .addUniform("bucket_index", U32_CONTAINER_STRUCT)
25
- .addStorageBuffer("bucket_data", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ)
26
-
27
- resources.createGroup()
28
- .addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
29
- .addTexture("texture_hzb")
30
-
31
- resources.createGroup()
32
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
33
-
34
-
35
- resources.createGroup()
36
- .addStorageBuffer("output_positive", COLLECTION_U32_STRUCT_WRITE, true)
37
- .addStorageBuffer("output_maybe", COLLECTION_U32_STRUCT_WRITE, true)
38
-
39
-
40
- const body = CodeChunk.from(
41
- // language=WGSL
42
- `
43
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
44
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
45
-
46
- let index = global_id.x;
47
-
48
- let bucket_id = bucket_index.value;
49
-
50
- let bucket_start = bucket_data.headers[bucket_id].offset;
51
- let bucket_size = bucket_data.headers[bucket_id].count;
52
-
53
- if(index >= bucket_size){
54
- return;
55
- }
56
-
57
- let local_index = bucket_start + index;
58
-
59
- if(local_index >= arrayLength(&bucket_data.elements)){
60
- // overflow
61
- return;
62
- }
63
-
64
- let mesh_index = bucket_data.elements[local_index];
65
-
66
- let mesh = scene_read_mesh(&scene_database, mesh_index);
67
-
68
- let mesh_bounds = array_to_aabb3(mesh.bounding_box);
69
-
70
- var previous_view_bounds : ${AABB3_STRUCT.wgsl_ref};
71
-
72
- let valid_bounds = aabb3_project_perspective(&previous_view_bounds, mesh_bounds, camera_previous.view_projection_matrix);
73
-
74
- if(
75
- !valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
76
- ){
77
-
78
- let write_offset = atomicAdd(&output_positive.count, 1u);
79
-
80
- if(write_offset < arrayLength(&output_positive.elements)){
81
- output_positive.elements[write_offset] = mesh_index;
82
- }
83
-
84
- } else {
85
-
86
- let write_offset = atomicAdd(&output_maybe.count, 1u);
87
-
88
- if(write_offset < arrayLength(&output_maybe.elements)){
89
- output_maybe.elements[write_offset] = mesh_index;
90
- }
91
-
92
- }
93
- }`,
94
- [
95
- AABB3_STRUCT.declaration_chunk,
96
-
97
- chunk_aabb3_project_perspective,
98
- chunk_query_depth_from_screen_space_bb,
99
-
100
- chunk_array_to_aabb3,
101
-
102
- chunk_scene_database_access,
103
- ]);
104
-
105
-
106
- export const shader_hzb_mesh_filter_2way = ComputeShader.from({
107
- label: 'Mesh cull',
108
- resources,
109
- body,
110
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
4
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
5
+ import {
6
+ RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ
7
+ } from "../../expand/bucket/RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
8
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
9
+ import { U32_CONTAINER_STRUCT } from "../../../shader/type/U32_CONTAINER_STRUCT.js";
10
+ import {
11
+ chunk_query_depth_from_screen_space_bb
12
+ } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
13
+ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
14
+ import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
15
+ import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
16
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
17
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
18
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
19
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
+
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+ resources.createGroup()
24
+ .addUniform("bucket_index", U32_CONTAINER_STRUCT)
25
+ .addStorageBuffer("bucket_data", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ)
26
+
27
+ resources.createGroup()
28
+ .addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
29
+ .addTexture("texture_hzb")
30
+
31
+ resources.createGroup()
32
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
33
+
34
+
35
+ resources.createGroup()
36
+ .addStorageBuffer("output_positive", COLLECTION_U32_STRUCT_WRITE, true)
37
+ .addStorageBuffer("output_maybe", COLLECTION_U32_STRUCT_WRITE, true)
38
+
39
+
40
+ const body = CodeChunk.from(
41
+ // language=WGSL
42
+ `
43
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
44
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
45
+
46
+ let index = global_id.x;
47
+
48
+ let bucket_id = bucket_index.value;
49
+
50
+ let bucket_start = bucket_data.headers[bucket_id].offset;
51
+ let bucket_size = bucket_data.headers[bucket_id].count;
52
+
53
+ if(index >= bucket_size){
54
+ return;
55
+ }
56
+
57
+ let local_index = bucket_start + index;
58
+
59
+ if(local_index >= arrayLength(&bucket_data.elements)){
60
+ // overflow
61
+ return;
62
+ }
63
+
64
+ let mesh_index = bucket_data.elements[local_index];
65
+
66
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
67
+
68
+ let mesh_bounds = array_to_aabb3(mesh.bounding_box);
69
+
70
+ var previous_view_bounds : ${AABB3_STRUCT.wgsl_ref};
71
+
72
+ let valid_bounds = aabb3_project_perspective(&previous_view_bounds, mesh_bounds, camera_previous.view_projection_matrix);
73
+
74
+ if(
75
+ !valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
76
+ ){
77
+
78
+ let write_offset = atomicAdd(&output_positive.count, 1u);
79
+
80
+ if(write_offset < arrayLength(&output_positive.elements)){
81
+ output_positive.elements[write_offset] = mesh_index;
82
+ }
83
+
84
+ } else {
85
+
86
+ let write_offset = atomicAdd(&output_maybe.count, 1u);
87
+
88
+ if(write_offset < arrayLength(&output_maybe.elements)){
89
+ output_maybe.elements[write_offset] = mesh_index;
90
+ }
91
+
92
+ }
93
+ }`,
94
+ [
95
+ AABB3_STRUCT.declaration_chunk,
96
+
97
+ chunk_aabb3_project_perspective,
98
+ chunk_query_depth_from_screen_space_bb,
99
+
100
+ chunk_array_to_aabb3,
101
+
102
+ chunk_scene_database_access,
103
+ ]);
104
+
105
+
106
+ export const shader_hzb_mesh_filter_2way = ComputeShader.from({
107
+ label: 'Mesh cull',
108
+ resources,
109
+ body,
111
110
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA2GA;;;GAGG;AACH,kDAFU,aAAa,CAOpB;8BAlG2B,kCAAkC"}
1
+ {"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA2GA;;;GAGG;AACH,kDAFU,aAAa,CAMpB;8BAjG2B,kCAAkC"}