@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,380 +1,380 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { isDefined } from "../../../core/process/matcher/isDefined.js";
3
- import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
4
- import { write_gpu_typed_buffer } from "../shader/type/serde/write_gpu_typed_buffer.js";
5
- import { G_BUFFER_COLOR_TARGETS } from "../gbuffer/G_BUFFER_COLOR_TARGETS.js";
6
- import { sampler_descriptor_from_shade_texture } from "../texture/sampler_descriptor_from_shade_texture.js";
7
- import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
8
- import {
9
- g_buffer_scene_resources,
10
- g_buffer_shader_resources,
11
- g_buffer_viz_resources,
12
- gbuffer_shader
13
- } from "./standard/fragment_gbuffer.js";
14
- import { SHADING_MATERIAL_VT_RESOURCE_GROUP } from "./standard/fragment_gbuffer_vt.js";
15
- import { material_gbuffer_vertex_shader_code } from "./standard/material_gbuffer_vertex.js";
16
- import { SHADING_MATERIAL_RESOURCE_GROUP } from "./standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
17
- import { standard_material_to_struct } from "./standard_material_to_struct.js";
18
-
19
- export const MATERIAL_BIND_GROUP_VIZ_BUFFER = g_buffer_viz_resources.generateBindGroupLayoutDescriptor();
20
-
21
- export const MATERIAL_BIND_GROUP_SCENE_DATA = g_buffer_scene_resources.generateBindGroupLayoutDescriptor();
22
-
23
- const STANDARD_MATERIAL_PIPELINE_DESCRIPTOR = RenderPipelineDescriptor.from({
24
- label: "Standard material / Viz-Buffer to G-Buffer laydown",
25
- layout: g_buffer_shader_resources.generatePipelineLayoutDescriptor(),
26
- vertex: {
27
- module: {
28
- code: material_gbuffer_vertex_shader_code
29
- }
30
- },
31
- fragment: {
32
- module: {
33
- code: gbuffer_shader.compile(),
34
- },
35
- targets: G_BUFFER_COLOR_TARGETS
36
-
37
- },
38
- depthStencil: {
39
- // depth is actually a material mask, we use trick from Unreal to mask materials using depth
40
- depthCompare: 'equal',
41
- format: 'depth32float',
42
- depthWriteEnabled: false
43
- },
44
- primitive: {
45
- topology: 'triangle-list',
46
- cullMode: 'none',
47
- }
48
- });
49
-
50
- let id_counter = 0;
51
-
52
- class GPUSampledTexture {
53
- /**
54
- * @type {GPUTextureContext}
55
- */
56
- texture
57
-
58
- /**
59
- * @type {GPUSampler}
60
- */
61
- sampler
62
-
63
- /**
64
- *
65
- * @param {GPUTextureContext} texture
66
- * @param {GPUSampler} sampler
67
- */
68
- constructor(texture, sampler) {
69
- this.texture = texture;
70
- this.sampler = sampler;
71
- }
72
- }
73
-
74
- /**
75
- * Represents material variations for standard material for indirect draw
76
- */
77
- export class GPUMaterialContext {
78
- #id = id_counter++;
79
-
80
- /**
81
- * @type {GPUDevice}
82
- */
83
- #device;
84
-
85
-
86
- /**
87
- * @type {StandardShadeMaterial}
88
- */
89
- #source
90
-
91
- /**
92
- *
93
- * @return {StandardShadeMaterial}
94
- */
95
- get source() {
96
- return this.#source;
97
- }
98
-
99
- /**
100
- * @type {GPURenderPipeline}
101
- */
102
- pipeline;
103
-
104
- /**
105
- *
106
- * @type {Map<ShadeTexture,GPUTextureContext>}
107
- */
108
- textures = new Map();
109
-
110
-
111
- /**
112
- * @type {GPUBuffer}
113
- */
114
- #uniform_buffer;
115
-
116
- /**
117
- *
118
- * @return {GPUBuffer}
119
- */
120
- get uniform_buffer() {
121
- return this.#uniform_buffer;
122
- }
123
-
124
- /**
125
- * @type {GPUBindGroup}
126
- */
127
- #material_binding;
128
-
129
- /**
130
- *
131
- * @return {GPUBindGroup}
132
- */
133
- get material_binding() {
134
- return this.#material_binding;
135
- }
136
-
137
- /**
138
- *
139
- * @type {{}}
140
- */
141
- binding_data = {}
142
-
143
- /**
144
- *
145
- * @return {boolean}
146
- */
147
- get is_built() {
148
- return this.#material_binding !== undefined;
149
- }
150
-
151
-
152
- /**
153
- * Bind group for the virtual-texture material variant: the VT globals
154
- * (page table, stack info, cache layers) plus the regular emissive
155
- * texture. Identical resources for every VT material — only
156
- * material_info differs.
157
- *
158
- * @param {MaterialGPUDefaults} material_defaults
159
- * @returns {GPUBindGroup}
160
- */
161
- #build_material_binding_vt(material_defaults) {
162
- const device = this.#device;
163
-
164
- const vt = material_defaults.virtual_textures;
165
-
166
- assert.defined(vt, 'material uses a vt_stack but no VirtualTextureManager is wired');
167
-
168
- const textures = this.textures;
169
-
170
- let texture_emissive = {
171
- texture: material_defaults.texture_pixel_white,
172
- sampler: material_defaults.sampler
173
- };
174
-
175
- const source_emissive = this.#source.texture_emissive;
176
-
177
- if (source_emissive !== undefined) {
178
- texture_emissive = new GPUSampledTexture(
179
- textures.get(source_emissive),
180
- device.createSampler(sampler_descriptor_from_shade_texture(source_emissive))
181
- );
182
- }
183
-
184
- const binding_data = {
185
- material_info: { buffer: this.#uniform_buffer },
186
-
187
- texture_emissive: texture_emissive.texture.obtainView(),
188
- texture_emissive_sampler: texture_emissive.sampler,
189
-
190
- vt_page_table: vt.page_table_view,
191
- vt_stacks: { buffer: vt.stack_info_buffer },
192
- vt_cache_albedo: vt.cache.views[0],
193
- vt_cache_normal: vt.cache.views[1],
194
- vt_cache_orm: vt.cache.views[2],
195
- vt_cache_sampler: vt.cache_sampler,
196
- };
197
-
198
- this.binding_data = binding_data;
199
-
200
- return device.createBindGroup({
201
- layout: this.pipeline.getBindGroupLayout(0),
202
- entries: SHADING_MATERIAL_VT_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
203
- });
204
- }
205
-
206
- /**
207
- *
208
- * @param {MaterialGPUDefaults} material_defaults
209
- * @returns {GPUBindGroup}
210
- */
211
- #build_material_binding(material_defaults) {
212
- if (this.#source.vt_stack != null) {
213
- return this.#build_material_binding_vt(material_defaults);
214
- }
215
-
216
- const device = this.#device;
217
-
218
- const textures = this.textures;
219
-
220
- /**
221
- *
222
- * @param {ShadeTexture} [source]
223
- * @param {{texture:GPUTextureContext, sampler:GPUSampler}} defaults
224
- * @returns {{texture:GPUTextureContext, sampler:GPUSampler}}}
225
- */
226
- function prepare_gpu_texture(source, defaults) {
227
- if (source === undefined) {
228
- return defaults;
229
- }
230
-
231
- const texture = textures.get(source);
232
-
233
- const descriptor = sampler_descriptor_from_shade_texture(source);
234
-
235
- const sampler = device.createSampler(descriptor);
236
-
237
- return new GPUSampledTexture(
238
- texture,
239
- sampler
240
- );
241
- }
242
-
243
- const texture_diffuse = prepare_gpu_texture(this.#source.texture_albedo, {
244
- texture: material_defaults.texture_pixel_white,
245
- sampler: material_defaults.sampler
246
- });
247
-
248
- const texture_normal = prepare_gpu_texture(this.#source.texture_normal, {
249
- texture: material_defaults.texture_pixel_normal,
250
- sampler: material_defaults.sampler
251
- });
252
-
253
- const texture_orm = prepare_gpu_texture(this.#source.texture_orm, {
254
- texture: material_defaults.texture_orm,
255
- sampler: material_defaults.sampler
256
- });
257
-
258
- const texture_emissive = prepare_gpu_texture(this.#source.texture_emissive, {
259
- texture: material_defaults.texture_pixel_white,
260
- sampler: material_defaults.sampler
261
- });
262
-
263
- const binding_data = {
264
- material_info: { buffer: this.#uniform_buffer },
265
-
266
- texture_diffuse: texture_diffuse.texture.obtainView(),
267
- texture_diffuse_sampler: texture_diffuse.sampler,
268
-
269
- texture_normal: texture_normal.texture.obtainView(),
270
- texture_normal_sampler: texture_normal.sampler,
271
-
272
- texture_orm: texture_orm.texture.obtainView(),
273
- texture_orm_sampler: texture_orm.sampler,
274
-
275
- texture_emissive: texture_emissive.texture.obtainView(),
276
- texture_emissive_sampler: texture_emissive.sampler
277
- };
278
-
279
- this.binding_data = binding_data;
280
-
281
- return device.createBindGroup({
282
- layout: this.pipeline.getBindGroupLayout(0),
283
- entries: SHADING_MATERIAL_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
284
- });
285
- }
286
-
287
- /**
288
- *
289
- * @param {GPUDevice} device
290
- * @param {ShadeMaterial|StandardShadeMaterial} source
291
- */
292
- constructor(device, source) {
293
- assert.defined(device, 'device');
294
- assert.defined(source, 'source');
295
-
296
- this.#device = device;
297
- this.#source = source;
298
-
299
- this.#uniform_buffer = device.createBuffer({
300
- label: 'uniforms',
301
- usage: GPUBufferUsage.UNIFORM,
302
- size: MATERIAL_METADATA_STRUCT.size,
303
- mappedAtCreation: true,
304
- });
305
-
306
- const uniform_data = this.#uniform_buffer.getMappedRange();
307
-
308
- write_gpu_typed_buffer(
309
- standard_material_to_struct(source),
310
- MATERIAL_METADATA_STRUCT,
311
- uniform_data
312
- );
313
-
314
- this.#uniform_buffer.unmap();
315
- }
316
-
317
- /**
318
- *
319
- * @param {TextureManager} textures
320
- * @param {RenderPipelineManager} render_pipelines
321
- * @param {VirtualTextureManager} [virtual_textures]
322
- */
323
- build(textures, render_pipelines, virtual_textures) {
324
- const material = this.#source;
325
-
326
- if (material.vt_stack != null) {
327
- // virtual-texture variant: albedo/normal/ORM stream through the
328
- // stack; only emissive remains a resident texture
329
- assert.defined(virtual_textures, 'material uses a vt_stack but no VirtualTextureManager is wired');
330
-
331
- if (material.texture_emissive !== undefined) {
332
- this.textures.set(material.texture_emissive, textures.obtain(material.texture_emissive));
333
- }
334
-
335
- this.pipeline = render_pipelines.obtain(virtual_textures.material_pipeline_descriptor);
336
-
337
- return;
338
- }
339
-
340
- const material_textures = [
341
- material.texture_albedo,
342
- material.texture_normal,
343
- material.texture_orm,
344
- material.texture_emissive,
345
- ].filter(isDefined);
346
-
347
- // bind textures
348
- for (let i = 0; i < material_textures.length; i++) {
349
- const texture = material_textures[i];
350
-
351
- const gpu_texture = textures.obtain(texture);
352
-
353
- this.textures.set(texture, gpu_texture);
354
- }
355
-
356
- // build pipeline
357
-
358
- this.pipeline = render_pipelines.obtain(STANDARD_MATERIAL_PIPELINE_DESCRIPTOR);
359
- }
360
-
361
-
362
- destroy() {
363
- this.#uniform_buffer.destroy();
364
- }
365
-
366
- /**
367
- *
368
- * @param {MaterialGPUDefaults} defaults
369
- * @returns {GPUBindGroup}
370
- */
371
- obtainMaterialBindGroup(defaults) {
372
-
373
- if (this.#material_binding === undefined) {
374
- this.#material_binding = this.#build_material_binding(defaults);
375
- }
376
-
377
- return this.#material_binding;
378
- }
379
-
380
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { isDefined } from "../../../core/process/matcher/isDefined.js";
3
+ import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
4
+ import { write_gpu_typed_buffer } from "../shader/type/serde/write_gpu_typed_buffer.js";
5
+ import { G_BUFFER_COLOR_TARGETS } from "../gbuffer/G_BUFFER_COLOR_TARGETS.js";
6
+ import { sampler_descriptor_from_shade_texture } from "../texture/sampler_descriptor_from_shade_texture.js";
7
+ import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
8
+ import {
9
+ g_buffer_scene_resources,
10
+ g_buffer_shader_resources,
11
+ g_buffer_viz_resources,
12
+ gbuffer_shader
13
+ } from "./standard/fragment_gbuffer.js";
14
+ import { SHADING_MATERIAL_VT_RESOURCE_GROUP } from "./standard/fragment_gbuffer_vt.js";
15
+ import { material_gbuffer_vertex_shader_code } from "./standard/material_gbuffer_vertex.js";
16
+ import { SHADING_MATERIAL_RESOURCE_GROUP } from "./standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
17
+ import { standard_material_to_struct } from "./standard_material_to_struct.js";
18
+
19
+ export const MATERIAL_BIND_GROUP_VIZ_BUFFER = g_buffer_viz_resources.generateBindGroupLayoutDescriptor();
20
+
21
+ export const MATERIAL_BIND_GROUP_SCENE_DATA = g_buffer_scene_resources.generateBindGroupLayoutDescriptor();
22
+
23
+ const STANDARD_MATERIAL_PIPELINE_DESCRIPTOR = RenderPipelineDescriptor.from({
24
+ label: "Standard material / Viz-Buffer to G-Buffer laydown",
25
+ layout: g_buffer_shader_resources.generatePipelineLayoutDescriptor(),
26
+ vertex: {
27
+ module: {
28
+ code: material_gbuffer_vertex_shader_code
29
+ }
30
+ },
31
+ fragment: {
32
+ module: {
33
+ code: gbuffer_shader.source,
34
+ },
35
+ targets: G_BUFFER_COLOR_TARGETS
36
+
37
+ },
38
+ depthStencil: {
39
+ // depth is actually a material mask, we use trick from Unreal to mask materials using depth
40
+ depthCompare: 'equal',
41
+ format: 'depth32float',
42
+ depthWriteEnabled: false
43
+ },
44
+ primitive: {
45
+ topology: 'triangle-list',
46
+ cullMode: 'none',
47
+ }
48
+ });
49
+
50
+ let id_counter = 0;
51
+
52
+ class GPUSampledTexture {
53
+ /**
54
+ * @type {GPUTextureContext}
55
+ */
56
+ texture
57
+
58
+ /**
59
+ * @type {GPUSampler}
60
+ */
61
+ sampler
62
+
63
+ /**
64
+ *
65
+ * @param {GPUTextureContext} texture
66
+ * @param {GPUSampler} sampler
67
+ */
68
+ constructor(texture, sampler) {
69
+ this.texture = texture;
70
+ this.sampler = sampler;
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Represents material variations for standard material for indirect draw
76
+ */
77
+ export class GPUMaterialContext {
78
+ #id = id_counter++;
79
+
80
+ /**
81
+ * @type {GPUDevice}
82
+ */
83
+ #device;
84
+
85
+
86
+ /**
87
+ * @type {StandardShadeMaterial}
88
+ */
89
+ #source
90
+
91
+ /**
92
+ *
93
+ * @return {StandardShadeMaterial}
94
+ */
95
+ get source() {
96
+ return this.#source;
97
+ }
98
+
99
+ /**
100
+ * @type {GPURenderPipeline}
101
+ */
102
+ pipeline;
103
+
104
+ /**
105
+ *
106
+ * @type {Map<ShadeTexture,GPUTextureContext>}
107
+ */
108
+ textures = new Map();
109
+
110
+
111
+ /**
112
+ * @type {GPUBuffer}
113
+ */
114
+ #uniform_buffer;
115
+
116
+ /**
117
+ *
118
+ * @return {GPUBuffer}
119
+ */
120
+ get uniform_buffer() {
121
+ return this.#uniform_buffer;
122
+ }
123
+
124
+ /**
125
+ * @type {GPUBindGroup}
126
+ */
127
+ #material_binding;
128
+
129
+ /**
130
+ *
131
+ * @return {GPUBindGroup}
132
+ */
133
+ get material_binding() {
134
+ return this.#material_binding;
135
+ }
136
+
137
+ /**
138
+ *
139
+ * @type {{}}
140
+ */
141
+ binding_data = {}
142
+
143
+ /**
144
+ *
145
+ * @return {boolean}
146
+ */
147
+ get is_built() {
148
+ return this.#material_binding !== undefined;
149
+ }
150
+
151
+
152
+ /**
153
+ * Bind group for the virtual-texture material variant: the VT globals
154
+ * (page table, stack info, cache layers) plus the regular emissive
155
+ * texture. Identical resources for every VT material — only
156
+ * material_info differs.
157
+ *
158
+ * @param {MaterialGPUDefaults} material_defaults
159
+ * @returns {GPUBindGroup}
160
+ */
161
+ #build_material_binding_vt(material_defaults) {
162
+ const device = this.#device;
163
+
164
+ const vt = material_defaults.virtual_textures;
165
+
166
+ assert.defined(vt, 'material uses a vt_stack but no VirtualTextureManager is wired');
167
+
168
+ const textures = this.textures;
169
+
170
+ let texture_emissive = {
171
+ texture: material_defaults.texture_pixel_white,
172
+ sampler: material_defaults.sampler
173
+ };
174
+
175
+ const source_emissive = this.#source.texture_emissive;
176
+
177
+ if (source_emissive !== undefined) {
178
+ texture_emissive = new GPUSampledTexture(
179
+ textures.get(source_emissive),
180
+ device.createSampler(sampler_descriptor_from_shade_texture(source_emissive))
181
+ );
182
+ }
183
+
184
+ const binding_data = {
185
+ material_info: { buffer: this.#uniform_buffer },
186
+
187
+ texture_emissive: texture_emissive.texture.obtainView(),
188
+ texture_emissive_sampler: texture_emissive.sampler,
189
+
190
+ vt_page_table: vt.page_table_view,
191
+ vt_stacks: { buffer: vt.stack_info_buffer },
192
+ vt_cache_albedo: vt.cache.views[0],
193
+ vt_cache_normal: vt.cache.views[1],
194
+ vt_cache_orm: vt.cache.views[2],
195
+ vt_cache_sampler: vt.cache_sampler,
196
+ };
197
+
198
+ this.binding_data = binding_data;
199
+
200
+ return device.createBindGroup({
201
+ layout: this.pipeline.getBindGroupLayout(0),
202
+ entries: SHADING_MATERIAL_VT_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
203
+ });
204
+ }
205
+
206
+ /**
207
+ *
208
+ * @param {MaterialGPUDefaults} material_defaults
209
+ * @returns {GPUBindGroup}
210
+ */
211
+ #build_material_binding(material_defaults) {
212
+ if (this.#source.vt_stack != null) {
213
+ return this.#build_material_binding_vt(material_defaults);
214
+ }
215
+
216
+ const device = this.#device;
217
+
218
+ const textures = this.textures;
219
+
220
+ /**
221
+ *
222
+ * @param {ShadeTexture} [source]
223
+ * @param {{texture:GPUTextureContext, sampler:GPUSampler}} defaults
224
+ * @returns {{texture:GPUTextureContext, sampler:GPUSampler}}}
225
+ */
226
+ function prepare_gpu_texture(source, defaults) {
227
+ if (source === undefined) {
228
+ return defaults;
229
+ }
230
+
231
+ const texture = textures.get(source);
232
+
233
+ const descriptor = sampler_descriptor_from_shade_texture(source);
234
+
235
+ const sampler = device.createSampler(descriptor);
236
+
237
+ return new GPUSampledTexture(
238
+ texture,
239
+ sampler
240
+ );
241
+ }
242
+
243
+ const texture_diffuse = prepare_gpu_texture(this.#source.texture_albedo, {
244
+ texture: material_defaults.texture_pixel_white,
245
+ sampler: material_defaults.sampler
246
+ });
247
+
248
+ const texture_normal = prepare_gpu_texture(this.#source.texture_normal, {
249
+ texture: material_defaults.texture_pixel_normal,
250
+ sampler: material_defaults.sampler
251
+ });
252
+
253
+ const texture_orm = prepare_gpu_texture(this.#source.texture_orm, {
254
+ texture: material_defaults.texture_orm,
255
+ sampler: material_defaults.sampler
256
+ });
257
+
258
+ const texture_emissive = prepare_gpu_texture(this.#source.texture_emissive, {
259
+ texture: material_defaults.texture_pixel_white,
260
+ sampler: material_defaults.sampler
261
+ });
262
+
263
+ const binding_data = {
264
+ material_info: { buffer: this.#uniform_buffer },
265
+
266
+ texture_diffuse: texture_diffuse.texture.obtainView(),
267
+ texture_diffuse_sampler: texture_diffuse.sampler,
268
+
269
+ texture_normal: texture_normal.texture.obtainView(),
270
+ texture_normal_sampler: texture_normal.sampler,
271
+
272
+ texture_orm: texture_orm.texture.obtainView(),
273
+ texture_orm_sampler: texture_orm.sampler,
274
+
275
+ texture_emissive: texture_emissive.texture.obtainView(),
276
+ texture_emissive_sampler: texture_emissive.sampler
277
+ };
278
+
279
+ this.binding_data = binding_data;
280
+
281
+ return device.createBindGroup({
282
+ layout: this.pipeline.getBindGroupLayout(0),
283
+ entries: SHADING_MATERIAL_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
284
+ });
285
+ }
286
+
287
+ /**
288
+ *
289
+ * @param {GPUDevice} device
290
+ * @param {ShadeMaterial|StandardShadeMaterial} source
291
+ */
292
+ constructor(device, source) {
293
+ assert.defined(device, 'device');
294
+ assert.defined(source, 'source');
295
+
296
+ this.#device = device;
297
+ this.#source = source;
298
+
299
+ this.#uniform_buffer = device.createBuffer({
300
+ label: 'uniforms',
301
+ usage: GPUBufferUsage.UNIFORM,
302
+ size: MATERIAL_METADATA_STRUCT.size,
303
+ mappedAtCreation: true,
304
+ });
305
+
306
+ const uniform_data = this.#uniform_buffer.getMappedRange();
307
+
308
+ write_gpu_typed_buffer(
309
+ standard_material_to_struct(source),
310
+ MATERIAL_METADATA_STRUCT,
311
+ uniform_data
312
+ );
313
+
314
+ this.#uniform_buffer.unmap();
315
+ }
316
+
317
+ /**
318
+ *
319
+ * @param {TextureManager} textures
320
+ * @param {RenderPipelineManager} render_pipelines
321
+ * @param {VirtualTextureManager} [virtual_textures]
322
+ */
323
+ build(textures, render_pipelines, virtual_textures) {
324
+ const material = this.#source;
325
+
326
+ if (material.vt_stack != null) {
327
+ // virtual-texture variant: albedo/normal/ORM stream through the
328
+ // stack; only emissive remains a resident texture
329
+ assert.defined(virtual_textures, 'material uses a vt_stack but no VirtualTextureManager is wired');
330
+
331
+ if (material.texture_emissive !== undefined) {
332
+ this.textures.set(material.texture_emissive, textures.obtain(material.texture_emissive));
333
+ }
334
+
335
+ this.pipeline = render_pipelines.obtain(virtual_textures.material_pipeline_descriptor);
336
+
337
+ return;
338
+ }
339
+
340
+ const material_textures = [
341
+ material.texture_albedo,
342
+ material.texture_normal,
343
+ material.texture_orm,
344
+ material.texture_emissive,
345
+ ].filter(isDefined);
346
+
347
+ // bind textures
348
+ for (let i = 0; i < material_textures.length; i++) {
349
+ const texture = material_textures[i];
350
+
351
+ const gpu_texture = textures.obtain(texture);
352
+
353
+ this.textures.set(texture, gpu_texture);
354
+ }
355
+
356
+ // build pipeline
357
+
358
+ this.pipeline = render_pipelines.obtain(STANDARD_MATERIAL_PIPELINE_DESCRIPTOR);
359
+ }
360
+
361
+
362
+ destroy() {
363
+ this.#uniform_buffer.destroy();
364
+ }
365
+
366
+ /**
367
+ *
368
+ * @param {MaterialGPUDefaults} defaults
369
+ * @returns {GPUBindGroup}
370
+ */
371
+ obtainMaterialBindGroup(defaults) {
372
+
373
+ if (this.#material_binding === undefined) {
374
+ this.#material_binding = this.#build_material_binding(defaults);
375
+ }
376
+
377
+ return this.#material_binding;
378
+ }
379
+
380
+ }