@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +10 -9
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +57 -57
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -292
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +217 -214
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +46 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/NOTES.md +238 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
|
@@ -1,380 +1,380 @@
|
|
|
1
|
-
import { assert } from "../../../core/assert.js";
|
|
2
|
-
import { isDefined } from "../../../core/process/matcher/isDefined.js";
|
|
3
|
-
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
4
|
-
import { write_gpu_typed_buffer } from "../shader/type/serde/write_gpu_typed_buffer.js";
|
|
5
|
-
import { G_BUFFER_COLOR_TARGETS } from "../gbuffer/G_BUFFER_COLOR_TARGETS.js";
|
|
6
|
-
import { sampler_descriptor_from_shade_texture } from "../texture/sampler_descriptor_from_shade_texture.js";
|
|
7
|
-
import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
|
|
8
|
-
import {
|
|
9
|
-
g_buffer_scene_resources,
|
|
10
|
-
g_buffer_shader_resources,
|
|
11
|
-
g_buffer_viz_resources,
|
|
12
|
-
gbuffer_shader
|
|
13
|
-
} from "./standard/fragment_gbuffer.js";
|
|
14
|
-
import { SHADING_MATERIAL_VT_RESOURCE_GROUP } from "./standard/fragment_gbuffer_vt.js";
|
|
15
|
-
import { material_gbuffer_vertex_shader_code } from "./standard/material_gbuffer_vertex.js";
|
|
16
|
-
import { SHADING_MATERIAL_RESOURCE_GROUP } from "./standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
17
|
-
import { standard_material_to_struct } from "./standard_material_to_struct.js";
|
|
18
|
-
|
|
19
|
-
export const MATERIAL_BIND_GROUP_VIZ_BUFFER = g_buffer_viz_resources.generateBindGroupLayoutDescriptor();
|
|
20
|
-
|
|
21
|
-
export const MATERIAL_BIND_GROUP_SCENE_DATA = g_buffer_scene_resources.generateBindGroupLayoutDescriptor();
|
|
22
|
-
|
|
23
|
-
const STANDARD_MATERIAL_PIPELINE_DESCRIPTOR = RenderPipelineDescriptor.from({
|
|
24
|
-
label: "Standard material / Viz-Buffer to G-Buffer laydown",
|
|
25
|
-
layout: g_buffer_shader_resources.generatePipelineLayoutDescriptor(),
|
|
26
|
-
vertex: {
|
|
27
|
-
module: {
|
|
28
|
-
code: material_gbuffer_vertex_shader_code
|
|
29
|
-
}
|
|
30
|
-
},
|
|
31
|
-
fragment: {
|
|
32
|
-
module: {
|
|
33
|
-
code: gbuffer_shader.
|
|
34
|
-
},
|
|
35
|
-
targets: G_BUFFER_COLOR_TARGETS
|
|
36
|
-
|
|
37
|
-
},
|
|
38
|
-
depthStencil: {
|
|
39
|
-
// depth is actually a material mask, we use trick from Unreal to mask materials using depth
|
|
40
|
-
depthCompare: 'equal',
|
|
41
|
-
format: 'depth32float',
|
|
42
|
-
depthWriteEnabled: false
|
|
43
|
-
},
|
|
44
|
-
primitive: {
|
|
45
|
-
topology: 'triangle-list',
|
|
46
|
-
cullMode: 'none',
|
|
47
|
-
}
|
|
48
|
-
});
|
|
49
|
-
|
|
50
|
-
let id_counter = 0;
|
|
51
|
-
|
|
52
|
-
class GPUSampledTexture {
|
|
53
|
-
/**
|
|
54
|
-
* @type {GPUTextureContext}
|
|
55
|
-
*/
|
|
56
|
-
texture
|
|
57
|
-
|
|
58
|
-
/**
|
|
59
|
-
* @type {GPUSampler}
|
|
60
|
-
*/
|
|
61
|
-
sampler
|
|
62
|
-
|
|
63
|
-
/**
|
|
64
|
-
*
|
|
65
|
-
* @param {GPUTextureContext} texture
|
|
66
|
-
* @param {GPUSampler} sampler
|
|
67
|
-
*/
|
|
68
|
-
constructor(texture, sampler) {
|
|
69
|
-
this.texture = texture;
|
|
70
|
-
this.sampler = sampler;
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
/**
|
|
75
|
-
* Represents material variations for standard material for indirect draw
|
|
76
|
-
*/
|
|
77
|
-
export class GPUMaterialContext {
|
|
78
|
-
#id = id_counter++;
|
|
79
|
-
|
|
80
|
-
/**
|
|
81
|
-
* @type {GPUDevice}
|
|
82
|
-
*/
|
|
83
|
-
#device;
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
/**
|
|
87
|
-
* @type {StandardShadeMaterial}
|
|
88
|
-
*/
|
|
89
|
-
#source
|
|
90
|
-
|
|
91
|
-
/**
|
|
92
|
-
*
|
|
93
|
-
* @return {StandardShadeMaterial}
|
|
94
|
-
*/
|
|
95
|
-
get source() {
|
|
96
|
-
return this.#source;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
/**
|
|
100
|
-
* @type {GPURenderPipeline}
|
|
101
|
-
*/
|
|
102
|
-
pipeline;
|
|
103
|
-
|
|
104
|
-
/**
|
|
105
|
-
*
|
|
106
|
-
* @type {Map<ShadeTexture,GPUTextureContext>}
|
|
107
|
-
*/
|
|
108
|
-
textures = new Map();
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
/**
|
|
112
|
-
* @type {GPUBuffer}
|
|
113
|
-
*/
|
|
114
|
-
#uniform_buffer;
|
|
115
|
-
|
|
116
|
-
/**
|
|
117
|
-
*
|
|
118
|
-
* @return {GPUBuffer}
|
|
119
|
-
*/
|
|
120
|
-
get uniform_buffer() {
|
|
121
|
-
return this.#uniform_buffer;
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
/**
|
|
125
|
-
* @type {GPUBindGroup}
|
|
126
|
-
*/
|
|
127
|
-
#material_binding;
|
|
128
|
-
|
|
129
|
-
/**
|
|
130
|
-
*
|
|
131
|
-
* @return {GPUBindGroup}
|
|
132
|
-
*/
|
|
133
|
-
get material_binding() {
|
|
134
|
-
return this.#material_binding;
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
/**
|
|
138
|
-
*
|
|
139
|
-
* @type {{}}
|
|
140
|
-
*/
|
|
141
|
-
binding_data = {}
|
|
142
|
-
|
|
143
|
-
/**
|
|
144
|
-
*
|
|
145
|
-
* @return {boolean}
|
|
146
|
-
*/
|
|
147
|
-
get is_built() {
|
|
148
|
-
return this.#material_binding !== undefined;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
/**
|
|
153
|
-
* Bind group for the virtual-texture material variant: the VT globals
|
|
154
|
-
* (page table, stack info, cache layers) plus the regular emissive
|
|
155
|
-
* texture. Identical resources for every VT material — only
|
|
156
|
-
* material_info differs.
|
|
157
|
-
*
|
|
158
|
-
* @param {MaterialGPUDefaults} material_defaults
|
|
159
|
-
* @returns {GPUBindGroup}
|
|
160
|
-
*/
|
|
161
|
-
#build_material_binding_vt(material_defaults) {
|
|
162
|
-
const device = this.#device;
|
|
163
|
-
|
|
164
|
-
const vt = material_defaults.virtual_textures;
|
|
165
|
-
|
|
166
|
-
assert.defined(vt, 'material uses a vt_stack but no VirtualTextureManager is wired');
|
|
167
|
-
|
|
168
|
-
const textures = this.textures;
|
|
169
|
-
|
|
170
|
-
let texture_emissive = {
|
|
171
|
-
texture: material_defaults.texture_pixel_white,
|
|
172
|
-
sampler: material_defaults.sampler
|
|
173
|
-
};
|
|
174
|
-
|
|
175
|
-
const source_emissive = this.#source.texture_emissive;
|
|
176
|
-
|
|
177
|
-
if (source_emissive !== undefined) {
|
|
178
|
-
texture_emissive = new GPUSampledTexture(
|
|
179
|
-
textures.get(source_emissive),
|
|
180
|
-
device.createSampler(sampler_descriptor_from_shade_texture(source_emissive))
|
|
181
|
-
);
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
const binding_data = {
|
|
185
|
-
material_info: { buffer: this.#uniform_buffer },
|
|
186
|
-
|
|
187
|
-
texture_emissive: texture_emissive.texture.obtainView(),
|
|
188
|
-
texture_emissive_sampler: texture_emissive.sampler,
|
|
189
|
-
|
|
190
|
-
vt_page_table: vt.page_table_view,
|
|
191
|
-
vt_stacks: { buffer: vt.stack_info_buffer },
|
|
192
|
-
vt_cache_albedo: vt.cache.views[0],
|
|
193
|
-
vt_cache_normal: vt.cache.views[1],
|
|
194
|
-
vt_cache_orm: vt.cache.views[2],
|
|
195
|
-
vt_cache_sampler: vt.cache_sampler,
|
|
196
|
-
};
|
|
197
|
-
|
|
198
|
-
this.binding_data = binding_data;
|
|
199
|
-
|
|
200
|
-
return device.createBindGroup({
|
|
201
|
-
layout: this.pipeline.getBindGroupLayout(0),
|
|
202
|
-
entries: SHADING_MATERIAL_VT_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
|
|
203
|
-
});
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
/**
|
|
207
|
-
*
|
|
208
|
-
* @param {MaterialGPUDefaults} material_defaults
|
|
209
|
-
* @returns {GPUBindGroup}
|
|
210
|
-
*/
|
|
211
|
-
#build_material_binding(material_defaults) {
|
|
212
|
-
if (this.#source.vt_stack != null) {
|
|
213
|
-
return this.#build_material_binding_vt(material_defaults);
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
const device = this.#device;
|
|
217
|
-
|
|
218
|
-
const textures = this.textures;
|
|
219
|
-
|
|
220
|
-
/**
|
|
221
|
-
*
|
|
222
|
-
* @param {ShadeTexture} [source]
|
|
223
|
-
* @param {{texture:GPUTextureContext, sampler:GPUSampler}} defaults
|
|
224
|
-
* @returns {{texture:GPUTextureContext, sampler:GPUSampler}}}
|
|
225
|
-
*/
|
|
226
|
-
function prepare_gpu_texture(source, defaults) {
|
|
227
|
-
if (source === undefined) {
|
|
228
|
-
return defaults;
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
const texture = textures.get(source);
|
|
232
|
-
|
|
233
|
-
const descriptor = sampler_descriptor_from_shade_texture(source);
|
|
234
|
-
|
|
235
|
-
const sampler = device.createSampler(descriptor);
|
|
236
|
-
|
|
237
|
-
return new GPUSampledTexture(
|
|
238
|
-
texture,
|
|
239
|
-
sampler
|
|
240
|
-
);
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
const texture_diffuse = prepare_gpu_texture(this.#source.texture_albedo, {
|
|
244
|
-
texture: material_defaults.texture_pixel_white,
|
|
245
|
-
sampler: material_defaults.sampler
|
|
246
|
-
});
|
|
247
|
-
|
|
248
|
-
const texture_normal = prepare_gpu_texture(this.#source.texture_normal, {
|
|
249
|
-
texture: material_defaults.texture_pixel_normal,
|
|
250
|
-
sampler: material_defaults.sampler
|
|
251
|
-
});
|
|
252
|
-
|
|
253
|
-
const texture_orm = prepare_gpu_texture(this.#source.texture_orm, {
|
|
254
|
-
texture: material_defaults.texture_orm,
|
|
255
|
-
sampler: material_defaults.sampler
|
|
256
|
-
});
|
|
257
|
-
|
|
258
|
-
const texture_emissive = prepare_gpu_texture(this.#source.texture_emissive, {
|
|
259
|
-
texture: material_defaults.texture_pixel_white,
|
|
260
|
-
sampler: material_defaults.sampler
|
|
261
|
-
});
|
|
262
|
-
|
|
263
|
-
const binding_data = {
|
|
264
|
-
material_info: { buffer: this.#uniform_buffer },
|
|
265
|
-
|
|
266
|
-
texture_diffuse: texture_diffuse.texture.obtainView(),
|
|
267
|
-
texture_diffuse_sampler: texture_diffuse.sampler,
|
|
268
|
-
|
|
269
|
-
texture_normal: texture_normal.texture.obtainView(),
|
|
270
|
-
texture_normal_sampler: texture_normal.sampler,
|
|
271
|
-
|
|
272
|
-
texture_orm: texture_orm.texture.obtainView(),
|
|
273
|
-
texture_orm_sampler: texture_orm.sampler,
|
|
274
|
-
|
|
275
|
-
texture_emissive: texture_emissive.texture.obtainView(),
|
|
276
|
-
texture_emissive_sampler: texture_emissive.sampler
|
|
277
|
-
};
|
|
278
|
-
|
|
279
|
-
this.binding_data = binding_data;
|
|
280
|
-
|
|
281
|
-
return device.createBindGroup({
|
|
282
|
-
layout: this.pipeline.getBindGroupLayout(0),
|
|
283
|
-
entries: SHADING_MATERIAL_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
|
|
284
|
-
});
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
/**
|
|
288
|
-
*
|
|
289
|
-
* @param {GPUDevice} device
|
|
290
|
-
* @param {ShadeMaterial|StandardShadeMaterial} source
|
|
291
|
-
*/
|
|
292
|
-
constructor(device, source) {
|
|
293
|
-
assert.defined(device, 'device');
|
|
294
|
-
assert.defined(source, 'source');
|
|
295
|
-
|
|
296
|
-
this.#device = device;
|
|
297
|
-
this.#source = source;
|
|
298
|
-
|
|
299
|
-
this.#uniform_buffer = device.createBuffer({
|
|
300
|
-
label: 'uniforms',
|
|
301
|
-
usage: GPUBufferUsage.UNIFORM,
|
|
302
|
-
size: MATERIAL_METADATA_STRUCT.size,
|
|
303
|
-
mappedAtCreation: true,
|
|
304
|
-
});
|
|
305
|
-
|
|
306
|
-
const uniform_data = this.#uniform_buffer.getMappedRange();
|
|
307
|
-
|
|
308
|
-
write_gpu_typed_buffer(
|
|
309
|
-
standard_material_to_struct(source),
|
|
310
|
-
MATERIAL_METADATA_STRUCT,
|
|
311
|
-
uniform_data
|
|
312
|
-
);
|
|
313
|
-
|
|
314
|
-
this.#uniform_buffer.unmap();
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
/**
|
|
318
|
-
*
|
|
319
|
-
* @param {TextureManager} textures
|
|
320
|
-
* @param {RenderPipelineManager} render_pipelines
|
|
321
|
-
* @param {VirtualTextureManager} [virtual_textures]
|
|
322
|
-
*/
|
|
323
|
-
build(textures, render_pipelines, virtual_textures) {
|
|
324
|
-
const material = this.#source;
|
|
325
|
-
|
|
326
|
-
if (material.vt_stack != null) {
|
|
327
|
-
// virtual-texture variant: albedo/normal/ORM stream through the
|
|
328
|
-
// stack; only emissive remains a resident texture
|
|
329
|
-
assert.defined(virtual_textures, 'material uses a vt_stack but no VirtualTextureManager is wired');
|
|
330
|
-
|
|
331
|
-
if (material.texture_emissive !== undefined) {
|
|
332
|
-
this.textures.set(material.texture_emissive, textures.obtain(material.texture_emissive));
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
this.pipeline = render_pipelines.obtain(virtual_textures.material_pipeline_descriptor);
|
|
336
|
-
|
|
337
|
-
return;
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
const material_textures = [
|
|
341
|
-
material.texture_albedo,
|
|
342
|
-
material.texture_normal,
|
|
343
|
-
material.texture_orm,
|
|
344
|
-
material.texture_emissive,
|
|
345
|
-
].filter(isDefined);
|
|
346
|
-
|
|
347
|
-
// bind textures
|
|
348
|
-
for (let i = 0; i < material_textures.length; i++) {
|
|
349
|
-
const texture = material_textures[i];
|
|
350
|
-
|
|
351
|
-
const gpu_texture = textures.obtain(texture);
|
|
352
|
-
|
|
353
|
-
this.textures.set(texture, gpu_texture);
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
// build pipeline
|
|
357
|
-
|
|
358
|
-
this.pipeline = render_pipelines.obtain(STANDARD_MATERIAL_PIPELINE_DESCRIPTOR);
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
destroy() {
|
|
363
|
-
this.#uniform_buffer.destroy();
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
/**
|
|
367
|
-
*
|
|
368
|
-
* @param {MaterialGPUDefaults} defaults
|
|
369
|
-
* @returns {GPUBindGroup}
|
|
370
|
-
*/
|
|
371
|
-
obtainMaterialBindGroup(defaults) {
|
|
372
|
-
|
|
373
|
-
if (this.#material_binding === undefined) {
|
|
374
|
-
this.#material_binding = this.#build_material_binding(defaults);
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
return this.#material_binding;
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
}
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { isDefined } from "../../../core/process/matcher/isDefined.js";
|
|
3
|
+
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
4
|
+
import { write_gpu_typed_buffer } from "../shader/type/serde/write_gpu_typed_buffer.js";
|
|
5
|
+
import { G_BUFFER_COLOR_TARGETS } from "../gbuffer/G_BUFFER_COLOR_TARGETS.js";
|
|
6
|
+
import { sampler_descriptor_from_shade_texture } from "../texture/sampler_descriptor_from_shade_texture.js";
|
|
7
|
+
import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
|
|
8
|
+
import {
|
|
9
|
+
g_buffer_scene_resources,
|
|
10
|
+
g_buffer_shader_resources,
|
|
11
|
+
g_buffer_viz_resources,
|
|
12
|
+
gbuffer_shader
|
|
13
|
+
} from "./standard/fragment_gbuffer.js";
|
|
14
|
+
import { SHADING_MATERIAL_VT_RESOURCE_GROUP } from "./standard/fragment_gbuffer_vt.js";
|
|
15
|
+
import { material_gbuffer_vertex_shader_code } from "./standard/material_gbuffer_vertex.js";
|
|
16
|
+
import { SHADING_MATERIAL_RESOURCE_GROUP } from "./standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
17
|
+
import { standard_material_to_struct } from "./standard_material_to_struct.js";
|
|
18
|
+
|
|
19
|
+
export const MATERIAL_BIND_GROUP_VIZ_BUFFER = g_buffer_viz_resources.generateBindGroupLayoutDescriptor();
|
|
20
|
+
|
|
21
|
+
export const MATERIAL_BIND_GROUP_SCENE_DATA = g_buffer_scene_resources.generateBindGroupLayoutDescriptor();
|
|
22
|
+
|
|
23
|
+
const STANDARD_MATERIAL_PIPELINE_DESCRIPTOR = RenderPipelineDescriptor.from({
|
|
24
|
+
label: "Standard material / Viz-Buffer to G-Buffer laydown",
|
|
25
|
+
layout: g_buffer_shader_resources.generatePipelineLayoutDescriptor(),
|
|
26
|
+
vertex: {
|
|
27
|
+
module: {
|
|
28
|
+
code: material_gbuffer_vertex_shader_code
|
|
29
|
+
}
|
|
30
|
+
},
|
|
31
|
+
fragment: {
|
|
32
|
+
module: {
|
|
33
|
+
code: gbuffer_shader.source,
|
|
34
|
+
},
|
|
35
|
+
targets: G_BUFFER_COLOR_TARGETS
|
|
36
|
+
|
|
37
|
+
},
|
|
38
|
+
depthStencil: {
|
|
39
|
+
// depth is actually a material mask, we use trick from Unreal to mask materials using depth
|
|
40
|
+
depthCompare: 'equal',
|
|
41
|
+
format: 'depth32float',
|
|
42
|
+
depthWriteEnabled: false
|
|
43
|
+
},
|
|
44
|
+
primitive: {
|
|
45
|
+
topology: 'triangle-list',
|
|
46
|
+
cullMode: 'none',
|
|
47
|
+
}
|
|
48
|
+
});
|
|
49
|
+
|
|
50
|
+
let id_counter = 0;
|
|
51
|
+
|
|
52
|
+
class GPUSampledTexture {
|
|
53
|
+
/**
|
|
54
|
+
* @type {GPUTextureContext}
|
|
55
|
+
*/
|
|
56
|
+
texture
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* @type {GPUSampler}
|
|
60
|
+
*/
|
|
61
|
+
sampler
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
*
|
|
65
|
+
* @param {GPUTextureContext} texture
|
|
66
|
+
* @param {GPUSampler} sampler
|
|
67
|
+
*/
|
|
68
|
+
constructor(texture, sampler) {
|
|
69
|
+
this.texture = texture;
|
|
70
|
+
this.sampler = sampler;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Represents material variations for standard material for indirect draw
|
|
76
|
+
*/
|
|
77
|
+
export class GPUMaterialContext {
|
|
78
|
+
#id = id_counter++;
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @type {GPUDevice}
|
|
82
|
+
*/
|
|
83
|
+
#device;
|
|
84
|
+
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* @type {StandardShadeMaterial}
|
|
88
|
+
*/
|
|
89
|
+
#source
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
*
|
|
93
|
+
* @return {StandardShadeMaterial}
|
|
94
|
+
*/
|
|
95
|
+
get source() {
|
|
96
|
+
return this.#source;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* @type {GPURenderPipeline}
|
|
101
|
+
*/
|
|
102
|
+
pipeline;
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
*
|
|
106
|
+
* @type {Map<ShadeTexture,GPUTextureContext>}
|
|
107
|
+
*/
|
|
108
|
+
textures = new Map();
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* @type {GPUBuffer}
|
|
113
|
+
*/
|
|
114
|
+
#uniform_buffer;
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
*
|
|
118
|
+
* @return {GPUBuffer}
|
|
119
|
+
*/
|
|
120
|
+
get uniform_buffer() {
|
|
121
|
+
return this.#uniform_buffer;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* @type {GPUBindGroup}
|
|
126
|
+
*/
|
|
127
|
+
#material_binding;
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
*
|
|
131
|
+
* @return {GPUBindGroup}
|
|
132
|
+
*/
|
|
133
|
+
get material_binding() {
|
|
134
|
+
return this.#material_binding;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
*
|
|
139
|
+
* @type {{}}
|
|
140
|
+
*/
|
|
141
|
+
binding_data = {}
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
*
|
|
145
|
+
* @return {boolean}
|
|
146
|
+
*/
|
|
147
|
+
get is_built() {
|
|
148
|
+
return this.#material_binding !== undefined;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Bind group for the virtual-texture material variant: the VT globals
|
|
154
|
+
* (page table, stack info, cache layers) plus the regular emissive
|
|
155
|
+
* texture. Identical resources for every VT material — only
|
|
156
|
+
* material_info differs.
|
|
157
|
+
*
|
|
158
|
+
* @param {MaterialGPUDefaults} material_defaults
|
|
159
|
+
* @returns {GPUBindGroup}
|
|
160
|
+
*/
|
|
161
|
+
#build_material_binding_vt(material_defaults) {
|
|
162
|
+
const device = this.#device;
|
|
163
|
+
|
|
164
|
+
const vt = material_defaults.virtual_textures;
|
|
165
|
+
|
|
166
|
+
assert.defined(vt, 'material uses a vt_stack but no VirtualTextureManager is wired');
|
|
167
|
+
|
|
168
|
+
const textures = this.textures;
|
|
169
|
+
|
|
170
|
+
let texture_emissive = {
|
|
171
|
+
texture: material_defaults.texture_pixel_white,
|
|
172
|
+
sampler: material_defaults.sampler
|
|
173
|
+
};
|
|
174
|
+
|
|
175
|
+
const source_emissive = this.#source.texture_emissive;
|
|
176
|
+
|
|
177
|
+
if (source_emissive !== undefined) {
|
|
178
|
+
texture_emissive = new GPUSampledTexture(
|
|
179
|
+
textures.get(source_emissive),
|
|
180
|
+
device.createSampler(sampler_descriptor_from_shade_texture(source_emissive))
|
|
181
|
+
);
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const binding_data = {
|
|
185
|
+
material_info: { buffer: this.#uniform_buffer },
|
|
186
|
+
|
|
187
|
+
texture_emissive: texture_emissive.texture.obtainView(),
|
|
188
|
+
texture_emissive_sampler: texture_emissive.sampler,
|
|
189
|
+
|
|
190
|
+
vt_page_table: vt.page_table_view,
|
|
191
|
+
vt_stacks: { buffer: vt.stack_info_buffer },
|
|
192
|
+
vt_cache_albedo: vt.cache.views[0],
|
|
193
|
+
vt_cache_normal: vt.cache.views[1],
|
|
194
|
+
vt_cache_orm: vt.cache.views[2],
|
|
195
|
+
vt_cache_sampler: vt.cache_sampler,
|
|
196
|
+
};
|
|
197
|
+
|
|
198
|
+
this.binding_data = binding_data;
|
|
199
|
+
|
|
200
|
+
return device.createBindGroup({
|
|
201
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
202
|
+
entries: SHADING_MATERIAL_VT_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
|
|
203
|
+
});
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
*
|
|
208
|
+
* @param {MaterialGPUDefaults} material_defaults
|
|
209
|
+
* @returns {GPUBindGroup}
|
|
210
|
+
*/
|
|
211
|
+
#build_material_binding(material_defaults) {
|
|
212
|
+
if (this.#source.vt_stack != null) {
|
|
213
|
+
return this.#build_material_binding_vt(material_defaults);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
const device = this.#device;
|
|
217
|
+
|
|
218
|
+
const textures = this.textures;
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
*
|
|
222
|
+
* @param {ShadeTexture} [source]
|
|
223
|
+
* @param {{texture:GPUTextureContext, sampler:GPUSampler}} defaults
|
|
224
|
+
* @returns {{texture:GPUTextureContext, sampler:GPUSampler}}}
|
|
225
|
+
*/
|
|
226
|
+
function prepare_gpu_texture(source, defaults) {
|
|
227
|
+
if (source === undefined) {
|
|
228
|
+
return defaults;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
const texture = textures.get(source);
|
|
232
|
+
|
|
233
|
+
const descriptor = sampler_descriptor_from_shade_texture(source);
|
|
234
|
+
|
|
235
|
+
const sampler = device.createSampler(descriptor);
|
|
236
|
+
|
|
237
|
+
return new GPUSampledTexture(
|
|
238
|
+
texture,
|
|
239
|
+
sampler
|
|
240
|
+
);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
const texture_diffuse = prepare_gpu_texture(this.#source.texture_albedo, {
|
|
244
|
+
texture: material_defaults.texture_pixel_white,
|
|
245
|
+
sampler: material_defaults.sampler
|
|
246
|
+
});
|
|
247
|
+
|
|
248
|
+
const texture_normal = prepare_gpu_texture(this.#source.texture_normal, {
|
|
249
|
+
texture: material_defaults.texture_pixel_normal,
|
|
250
|
+
sampler: material_defaults.sampler
|
|
251
|
+
});
|
|
252
|
+
|
|
253
|
+
const texture_orm = prepare_gpu_texture(this.#source.texture_orm, {
|
|
254
|
+
texture: material_defaults.texture_orm,
|
|
255
|
+
sampler: material_defaults.sampler
|
|
256
|
+
});
|
|
257
|
+
|
|
258
|
+
const texture_emissive = prepare_gpu_texture(this.#source.texture_emissive, {
|
|
259
|
+
texture: material_defaults.texture_pixel_white,
|
|
260
|
+
sampler: material_defaults.sampler
|
|
261
|
+
});
|
|
262
|
+
|
|
263
|
+
const binding_data = {
|
|
264
|
+
material_info: { buffer: this.#uniform_buffer },
|
|
265
|
+
|
|
266
|
+
texture_diffuse: texture_diffuse.texture.obtainView(),
|
|
267
|
+
texture_diffuse_sampler: texture_diffuse.sampler,
|
|
268
|
+
|
|
269
|
+
texture_normal: texture_normal.texture.obtainView(),
|
|
270
|
+
texture_normal_sampler: texture_normal.sampler,
|
|
271
|
+
|
|
272
|
+
texture_orm: texture_orm.texture.obtainView(),
|
|
273
|
+
texture_orm_sampler: texture_orm.sampler,
|
|
274
|
+
|
|
275
|
+
texture_emissive: texture_emissive.texture.obtainView(),
|
|
276
|
+
texture_emissive_sampler: texture_emissive.sampler
|
|
277
|
+
};
|
|
278
|
+
|
|
279
|
+
this.binding_data = binding_data;
|
|
280
|
+
|
|
281
|
+
return device.createBindGroup({
|
|
282
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
283
|
+
entries: SHADING_MATERIAL_RESOURCE_GROUP.generateGPUBindGroupEntryArray(binding_data)
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
*
|
|
289
|
+
* @param {GPUDevice} device
|
|
290
|
+
* @param {ShadeMaterial|StandardShadeMaterial} source
|
|
291
|
+
*/
|
|
292
|
+
constructor(device, source) {
|
|
293
|
+
assert.defined(device, 'device');
|
|
294
|
+
assert.defined(source, 'source');
|
|
295
|
+
|
|
296
|
+
this.#device = device;
|
|
297
|
+
this.#source = source;
|
|
298
|
+
|
|
299
|
+
this.#uniform_buffer = device.createBuffer({
|
|
300
|
+
label: 'uniforms',
|
|
301
|
+
usage: GPUBufferUsage.UNIFORM,
|
|
302
|
+
size: MATERIAL_METADATA_STRUCT.size,
|
|
303
|
+
mappedAtCreation: true,
|
|
304
|
+
});
|
|
305
|
+
|
|
306
|
+
const uniform_data = this.#uniform_buffer.getMappedRange();
|
|
307
|
+
|
|
308
|
+
write_gpu_typed_buffer(
|
|
309
|
+
standard_material_to_struct(source),
|
|
310
|
+
MATERIAL_METADATA_STRUCT,
|
|
311
|
+
uniform_data
|
|
312
|
+
);
|
|
313
|
+
|
|
314
|
+
this.#uniform_buffer.unmap();
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
*
|
|
319
|
+
* @param {TextureManager} textures
|
|
320
|
+
* @param {RenderPipelineManager} render_pipelines
|
|
321
|
+
* @param {VirtualTextureManager} [virtual_textures]
|
|
322
|
+
*/
|
|
323
|
+
build(textures, render_pipelines, virtual_textures) {
|
|
324
|
+
const material = this.#source;
|
|
325
|
+
|
|
326
|
+
if (material.vt_stack != null) {
|
|
327
|
+
// virtual-texture variant: albedo/normal/ORM stream through the
|
|
328
|
+
// stack; only emissive remains a resident texture
|
|
329
|
+
assert.defined(virtual_textures, 'material uses a vt_stack but no VirtualTextureManager is wired');
|
|
330
|
+
|
|
331
|
+
if (material.texture_emissive !== undefined) {
|
|
332
|
+
this.textures.set(material.texture_emissive, textures.obtain(material.texture_emissive));
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
this.pipeline = render_pipelines.obtain(virtual_textures.material_pipeline_descriptor);
|
|
336
|
+
|
|
337
|
+
return;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
const material_textures = [
|
|
341
|
+
material.texture_albedo,
|
|
342
|
+
material.texture_normal,
|
|
343
|
+
material.texture_orm,
|
|
344
|
+
material.texture_emissive,
|
|
345
|
+
].filter(isDefined);
|
|
346
|
+
|
|
347
|
+
// bind textures
|
|
348
|
+
for (let i = 0; i < material_textures.length; i++) {
|
|
349
|
+
const texture = material_textures[i];
|
|
350
|
+
|
|
351
|
+
const gpu_texture = textures.obtain(texture);
|
|
352
|
+
|
|
353
|
+
this.textures.set(texture, gpu_texture);
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
// build pipeline
|
|
357
|
+
|
|
358
|
+
this.pipeline = render_pipelines.obtain(STANDARD_MATERIAL_PIPELINE_DESCRIPTOR);
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
|
|
362
|
+
destroy() {
|
|
363
|
+
this.#uniform_buffer.destroy();
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
*
|
|
368
|
+
* @param {MaterialGPUDefaults} defaults
|
|
369
|
+
* @returns {GPUBindGroup}
|
|
370
|
+
*/
|
|
371
|
+
obtainMaterialBindGroup(defaults) {
|
|
372
|
+
|
|
373
|
+
if (this.#material_binding === undefined) {
|
|
374
|
+
this.#material_binding = this.#build_material_binding(defaults);
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
return this.#material_binding;
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
}
|