@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,127 +1,127 @@
1
- import { assert } from "../src/core/assert.js";
2
- import { Gizmo } from "../src/engine/graphics/render/gizmo/Gizmo.js";
3
- import { entity_world_bounds_reader } from "./entity_world_bounds.js";
4
-
5
- /**
6
- * The colour a selection is drawn in, RGBA. Yellow, which is what the three `BoxHelper` this
7
- * replaces defaulted to — the editor is not asking for a new language, only for a new backend.
8
- *
9
- * @type {number[]}
10
- */
11
- const SELECTION_COLOR = [1, 1, 0, 1];
12
-
13
- /**
14
- * @type {Float32Array}
15
- */
16
- const scratch_bounds = new Float32Array(6);
17
-
18
- /**
19
- * @type {Float32Array}
20
- */
21
- const scratch_center = new Float32Array(3);
22
-
23
- /**
24
- * @type {Float32Array}
25
- */
26
- const scratch_size = new Float32Array(3);
27
-
28
- /**
29
- * Draws a box around every selected entity.
30
- *
31
- * **It holds nothing per selection, and that is the whole of the rewrite.** The three version built
32
- * a `BoxHelper` per selected entity, kept it in a `Map`, subscribed to the entity's mesh events to
33
- * re-fit it and added it to `graphics.scene` — a lifetime to get right for something that is only
34
- * ever a picture of the current selection. On an immediate-mode surface there is nothing to get
35
- * right: each frame asks where the selection is and records a box, and a selection whose entity has
36
- * gone answers nothing and draws nothing. That is also why an entity removed under a live selection
37
- * cannot leave a box behind — there is no box to leave.
38
- *
39
- * **What draws it is whichever backend the engine has registered** — `DebugDrawSystem3` under
40
- * Shade, `GizmoRenderingPlugin` under three — because {@link Gizmo} is renderer-neutral by
41
- * construction (V3). The one thing this does have to resolve per renderer is where an entity's
42
- * bounds live; see {@link entity_world_bounds_reader}.
43
- *
44
- * **A box is drawn on the entity's bounds, so it is occluded by what stands in front of it** the
45
- * same way the debug-draw pass's other shapes are. It survives an occluder wherever the bounds
46
- * exceed what covers them, which is more than the highlight outline can do — that one can only mark
47
- * pixels the entity itself wrote (D27), so an entity that is hidden has no outline at all. Whether
48
- * a selection should instead sit on top of everything is the same question the gizmo handles ask,
49
- * and V6 answers it for both.
50
- */
51
- export class SelectionVisualizer {
52
- /**
53
- * @type {Editor}
54
- */
55
- editor;
56
-
57
- /**
58
- * Where an entity is, on the renderer this editor attached to. Resolved on {@link startup},
59
- * because the engine is not known when the editor is built.
60
- *
61
- * @type {function(ArrayLike<number>, number): boolean|null}
62
- */
63
- #bounds = null;
64
-
65
- /**
66
- * @type {function}
67
- */
68
- #draw;
69
-
70
- /**
71
- * @param {Editor} editor
72
- */
73
- constructor(editor) {
74
- assert.defined(editor, 'editor');
75
-
76
- this.editor = editor;
77
-
78
- this.#draw = () => this.#record();
79
- }
80
-
81
- /**
82
- * Record this frame's selection.
83
- */
84
- #record() {
85
- const selection = this.editor.selection;
86
- const bounds = this.#bounds;
87
-
88
- Gizmo.color = SELECTION_COLOR;
89
-
90
- for (let i = 0; i < selection.length; i++) {
91
- const entity = selection.get(i);
92
-
93
- if (!bounds(scratch_bounds, entity)) {
94
- // no model, or one that has not loaded — there is nothing to put a box around
95
- continue;
96
- }
97
-
98
- scratch_center[0] = (scratch_bounds[0] + scratch_bounds[3]) / 2;
99
- scratch_center[1] = (scratch_bounds[1] + scratch_bounds[4]) / 2;
100
- scratch_center[2] = (scratch_bounds[2] + scratch_bounds[5]) / 2;
101
-
102
- scratch_size[0] = scratch_bounds[3] - scratch_bounds[0];
103
- scratch_size[1] = scratch_bounds[4] - scratch_bounds[1];
104
- scratch_size[2] = scratch_bounds[5] - scratch_bounds[2];
105
-
106
- Gizmo.draw_wire_cube(scratch_center, scratch_size);
107
- }
108
- }
109
-
110
- startup() {
111
- const engine = this.editor.engine;
112
-
113
- this.#bounds = entity_world_bounds_reader(engine);
114
-
115
- // per frame rather than per tick: the recording is cleared once the frame that consumed it
116
- // has been submitted, and a frame can be drawn more than once between two ticks
117
- engine.graphics.on.preRender.add(this.#draw);
118
- }
119
-
120
- shutdown() {
121
- const engine = this.editor.engine;
122
-
123
- engine.graphics.on.preRender.remove(this.#draw);
124
-
125
- this.#bounds = null;
126
- }
127
- }
1
+ import { assert } from "../src/core/assert.js";
2
+ import { Gizmo } from "../src/engine/graphics/render/gizmo/Gizmo.js";
3
+ import { entity_world_bounds_reader } from "./entity_world_bounds.js";
4
+
5
+ /**
6
+ * The colour a selection is drawn in, RGBA. Yellow, which is what the three `BoxHelper` this
7
+ * replaces defaulted to — the editor is not asking for a new language, only for a new backend.
8
+ *
9
+ * @type {number[]}
10
+ */
11
+ const SELECTION_COLOR = [1, 1, 0, 1];
12
+
13
+ /**
14
+ * @type {Float32Array}
15
+ */
16
+ const scratch_bounds = new Float32Array(6);
17
+
18
+ /**
19
+ * @type {Float32Array}
20
+ */
21
+ const scratch_center = new Float32Array(3);
22
+
23
+ /**
24
+ * @type {Float32Array}
25
+ */
26
+ const scratch_size = new Float32Array(3);
27
+
28
+ /**
29
+ * Draws a box around every selected entity.
30
+ *
31
+ * **It holds nothing per selection, and that is the whole of the rewrite.** The three version built
32
+ * a `BoxHelper` per selected entity, kept it in a `Map`, subscribed to the entity's mesh events to
33
+ * re-fit it and added it to `graphics.scene` — a lifetime to get right for something that is only
34
+ * ever a picture of the current selection. On an immediate-mode surface there is nothing to get
35
+ * right: each frame asks where the selection is and records a box, and a selection whose entity has
36
+ * gone answers nothing and draws nothing. That is also why an entity removed under a live selection
37
+ * cannot leave a box behind — there is no box to leave.
38
+ *
39
+ * **What draws it is whichever backend the engine has registered** — `DebugDrawSystem` under
40
+ * Shade, `GizmoRenderingPlugin` under three — because {@link Gizmo} is renderer-neutral by
41
+ * construction (V3). The one thing this does have to resolve per renderer is where an entity's
42
+ * bounds live; see {@link entity_world_bounds_reader}.
43
+ *
44
+ * **A box is drawn on the entity's bounds, so it is occluded by what stands in front of it** the
45
+ * same way the debug-draw pass's other shapes are. It survives an occluder wherever the bounds
46
+ * exceed what covers them, which is more than the highlight outline can do — that one can only mark
47
+ * pixels the entity itself wrote (D27), so an entity that is hidden has no outline at all. Whether
48
+ * a selection should instead sit on top of everything is the same question the gizmo handles ask,
49
+ * and V6 answers it for both.
50
+ */
51
+ export class SelectionVisualizer {
52
+ /**
53
+ * @type {Editor}
54
+ */
55
+ editor;
56
+
57
+ /**
58
+ * Where an entity is, on the renderer this editor attached to. Resolved on {@link startup},
59
+ * because the engine is not known when the editor is built.
60
+ *
61
+ * @type {function(ArrayLike<number>, number): boolean|null}
62
+ */
63
+ #bounds = null;
64
+
65
+ /**
66
+ * @type {function}
67
+ */
68
+ #draw;
69
+
70
+ /**
71
+ * @param {Editor} editor
72
+ */
73
+ constructor(editor) {
74
+ assert.defined(editor, 'editor');
75
+
76
+ this.editor = editor;
77
+
78
+ this.#draw = () => this.#record();
79
+ }
80
+
81
+ /**
82
+ * Record this frame's selection.
83
+ */
84
+ #record() {
85
+ const selection = this.editor.selection;
86
+ const bounds = this.#bounds;
87
+
88
+ Gizmo.color = SELECTION_COLOR;
89
+
90
+ for (let i = 0; i < selection.length; i++) {
91
+ const entity = selection.get(i);
92
+
93
+ if (!bounds(scratch_bounds, entity)) {
94
+ // no model, or one that has not loaded — there is nothing to put a box around
95
+ continue;
96
+ }
97
+
98
+ scratch_center[0] = (scratch_bounds[0] + scratch_bounds[3]) / 2;
99
+ scratch_center[1] = (scratch_bounds[1] + scratch_bounds[4]) / 2;
100
+ scratch_center[2] = (scratch_bounds[2] + scratch_bounds[5]) / 2;
101
+
102
+ scratch_size[0] = scratch_bounds[3] - scratch_bounds[0];
103
+ scratch_size[1] = scratch_bounds[4] - scratch_bounds[1];
104
+ scratch_size[2] = scratch_bounds[5] - scratch_bounds[2];
105
+
106
+ Gizmo.draw_wire_cube(scratch_center, scratch_size);
107
+ }
108
+ }
109
+
110
+ startup() {
111
+ const engine = this.editor.engine;
112
+
113
+ this.#bounds = entity_world_bounds_reader(engine);
114
+
115
+ // per frame rather than per tick: the recording is cleared once the frame that consumed it
116
+ // has been submitted, and a frame can be drawn more than once between two ticks
117
+ engine.graphics.on.preRender.add(this.#draw);
118
+ }
119
+
120
+ shutdown() {
121
+ const engine = this.editor.engine;
122
+
123
+ engine.graphics.on.preRender.remove(this.#draw);
124
+
125
+ this.#bounds = null;
126
+ }
127
+ }
@@ -1,27 +1,27 @@
1
- import { assert } from "../src/core/assert.js";
2
- import { MeshSystem3 } from "../src/engine/graphics3/MeshSystem3.js";
3
-
4
- /**
5
- * Where an entity's model is, in world space.
6
- *
7
- * The renderer refreshes a world box per scene node as part of placing it, so the answer is the
8
- * renderer's rather than the component's — which is why this is a reader built from an engine rather
9
- * than a function over a component.
10
- *
11
- * **Precondition:** the engine has a {@link MeshSystem3}. It is what puts anything on a screen at
12
- * all, so an editor running without one has nothing to select.
13
- *
14
- * @param {Engine} engine
15
- * @returns {function(ArrayLike<number>, number): boolean} writes an aabb3 in the order
16
- * `x0,y0,z0,x1,y1,z1` and answers whether the entity had one — an entity with no model, or one
17
- * whose model has not loaded, has no bounds and that is not an error
18
- */
19
- export function entity_world_bounds_reader(engine) {
20
- assert.defined(engine, 'engine');
21
-
22
- const meshes = engine.entityManager.getSystem(MeshSystem3);
23
-
24
- assert.notNull(meshes, 'MeshSystem3');
25
-
26
- return (target, entity) => meshes.compute_world_bounds(target, entity);
27
- }
1
+ import { assert } from "../src/core/assert.js";
2
+ import { MeshSystem } from "../src/engine/graphics3/MeshSystem.js";
3
+
4
+ /**
5
+ * Where an entity's model is, in world space.
6
+ *
7
+ * The renderer refreshes a world box per scene node as part of placing it, so the answer is the
8
+ * renderer's rather than the component's — which is why this is a reader built from an engine rather
9
+ * than a function over a component.
10
+ *
11
+ * **Precondition:** the engine has a {@link MeshSystem}. It is what puts anything on a screen at
12
+ * all, so an editor running without one has nothing to select.
13
+ *
14
+ * @param {Engine} engine
15
+ * @returns {function(ArrayLike<number>, number): boolean} writes an aabb3 in the order
16
+ * `x0,y0,z0,x1,y1,z1` and answers whether the entity had one — an entity with no model, or one
17
+ * whose model has not loaded, has no bounds and that is not an error
18
+ */
19
+ export function entity_world_bounds_reader(engine) {
20
+ assert.defined(engine, 'engine');
21
+
22
+ const meshes = engine.entityManager.getSystem(MeshSystem);
23
+
24
+ assert.notNull(meshes, 'MeshSystem');
25
+
26
+ return (target, entity) => meshes.compute_world_bounds(target, entity);
27
+ }
@@ -1,31 +1,31 @@
1
- import {
2
- ParticleEmitter
3
- } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
4
- import { ParticleEmitterSystem3 } from "../../src/engine/graphics3/ParticleEmitterSystem3.js";
5
-
6
- /**
7
- * Rebuild a live particle emitter after structural edits (layers, sprites, parameter
8
- * tracks): the system pulls it out of the particle engine, runs the full build sequence and puts
9
- * it back. Sleep state is preserved.
10
- *
11
- * @param {EntityManager} entityManager
12
- * @param {number} entity
13
- * @returns {boolean} false when the entity has no emitter or no emitter system runs
14
- */
15
- export function rebuildParticleEmitter(entityManager, entity) {
16
- const system = entityManager.getSystem(ParticleEmitterSystem3);
17
-
18
- if (system === null) {
19
- return false;
20
- }
21
-
22
- const emitter = entityManager.dataset.getComponent(entity, ParticleEmitter);
23
-
24
- if (emitter === undefined) {
25
- return false;
26
- }
27
-
28
- system.rebuild(emitter);
29
-
30
- return true;
31
- }
1
+ import {
2
+ ParticleEmitter
3
+ } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
4
+ import { ParticleEmitterSystem } from "../../src/engine/graphics3/ParticleEmitterSystem.js";
5
+
6
+ /**
7
+ * Rebuild a live particle emitter after structural edits (layers, sprites, parameter
8
+ * tracks): the system pulls it out of the particle engine, runs the full build sequence and puts
9
+ * it back. Sleep state is preserved.
10
+ *
11
+ * @param {EntityManager} entityManager
12
+ * @param {number} entity
13
+ * @returns {boolean} false when the entity has no emitter or no emitter system runs
14
+ */
15
+ export function rebuildParticleEmitter(entityManager, entity) {
16
+ const system = entityManager.getSystem(ParticleEmitterSystem);
17
+
18
+ if (system === null) {
19
+ return false;
20
+ }
21
+
22
+ const emitter = entityManager.dataset.getComponent(entity, ParticleEmitter);
23
+
24
+ if (emitter === undefined) {
25
+ return false;
26
+ }
27
+
28
+ system.rebuild(emitter);
29
+
30
+ return true;
31
+ }
@@ -27,7 +27,7 @@ import {
27
27
  * went — which is why this process had to spawn a `RenderSystem` to draw at all and had to check
28
28
  * whether each display's component types were even registered before starting it. None of that
29
29
  * survives: the displays are asked once a frame what the scene looks like and answer with shapes
30
- * in {@link Gizmo}, and `DebugDrawSystem3` turns them into pixels.
30
+ * in {@link Gizmo}, and `DebugDrawSystem` turns them into pixels.
31
31
  */
32
32
  class SymbolicDisplayProcess extends EditorProcess {
33
33
  name = SymbolicDisplayProcess.Id;