@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js
CHANGED
|
@@ -1,185 +1,185 @@
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1
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-
import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
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2
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-
import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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3
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
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4
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-
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
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5
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-
import {
|
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6
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-
chunk_octahedral_solid_angle
|
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7
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-
} from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
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8
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-
import {
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9
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-
chunk_uv_octahedral_unit_decode
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10
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} from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
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11
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-
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
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12
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-
import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
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13
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import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
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14
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-
import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
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15
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-
import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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16
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-
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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17
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-
import { ComputeShader } from "../../../../shader/ComputeShader.js";
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18
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-
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
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19
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-
import { chunk_lpv_atlas_read_patch_texel } from "../sample/chunk_lpv_atlas_read_patch_texel.js";
|
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20
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-
import { chunk_compute_coefficient_address } from "./chunk_compute_coefficient_address.js";
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21
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22
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-
const PUSH_CONSTANTS = WebGPUStruct.from({
|
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-
probe_index_offset: u32,
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-
probe_update_count: u32,
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probe_resolution: u32,
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probe_count: u32,
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probes_per_row: u32, // in g-buffer space
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})
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29
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-
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30
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-
const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", PUSH_CONSTANTS)
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34
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resources.createGroup()
|
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35
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-
.addStorageBuffer("coefficients", WebGPUArray.f32, true)
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-
.addTexture("tAtlas_radiance", "uint");
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38
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const body = CodeChunk.from(
|
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-
//language=WGSL
|
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40
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-
`
|
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41
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-
@compute @workgroup_size(16,16,1)
|
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42
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fn main(
|
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-
@builtin(global_invocation_id) global_id : vec3<u32>,
|
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-
){
|
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-
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46
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-
let g_buffer_texel = global_id.xy;
|
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48
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-
let probe_resolution = settings.probe_resolution;
|
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49
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-
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50
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-
let probe_texel = g_buffer_texel % probe_resolution;
|
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51
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-
|
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52
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-
let g_buffer_probe_index = grid2d_to_index(g_buffer_texel / probe_resolution, settings.probes_per_row);
|
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53
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-
|
|
54
|
-
if(g_buffer_probe_index >= settings.probe_update_count){
|
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55
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-
// out of bounds
|
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56
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-
return;
|
|
57
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-
}
|
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58
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-
|
|
59
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-
let global_probe_index = (g_buffer_probe_index + settings.probe_index_offset) % settings.probe_count;
|
|
60
|
-
|
|
61
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-
let radiance = lpv_atlas_read_patch_texel(global_probe_index, probe_texel + 1, tAtlas_radiance, probe_resolution + 2);
|
|
62
|
-
|
|
63
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-
let probe_texel_uv = texel_coordinate_to_uv(vec2<f32>(probe_texel), vec2(probe_resolution));
|
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64
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-
|
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65
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-
let direction = uv_octahedral_unit_decode(probe_texel_uv);
|
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66
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-
|
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67
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-
let sh3_basis = sh2_basis_at(direction);
|
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68
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-
|
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69
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-
let local_texel_index = grid2d_to_index(probe_texel, probe_resolution);
|
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70
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-
|
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71
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-
let coefficients_address = compute_coefficient_address(g_buffer_probe_index, probe_texel);
|
|
72
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-
|
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73
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-
// adjust by solid angle
|
|
74
|
-
let solid_angle = octahedral_solid_angle(probe_texel_uv, 1.0 / f32(probe_resolution));
|
|
75
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-
|
|
76
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-
let sh_coefficients = sh2_multiply_scalar(sh3_basis, solid_angle);
|
|
77
|
-
|
|
78
|
-
// NOTE: we do not convolve with cosine kernel here, this is done during sampling.
|
|
79
|
-
// what is stored is radiance projected to SH
|
|
80
|
-
|
|
81
|
-
// store coefficients for this texel.
|
|
82
|
-
// NOTE: no accumulation here, done in a separate pass.
|
|
83
|
-
for(var i=0u; i< 4; i++){
|
|
84
|
-
let coefficient = sh_coefficients[i];
|
|
85
|
-
|
|
86
|
-
let convolved = radiance * coefficient;
|
|
87
|
-
|
|
88
|
-
let offset = coefficients_address + i * 3;
|
|
89
|
-
|
|
90
|
-
coefficients[ offset ] = convolved.r;
|
|
91
|
-
coefficients[ offset + 1 ] = convolved.g;
|
|
92
|
-
coefficients[ offset + 2 ] = convolved.b;
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
}
|
|
96
|
-
`, [
|
|
97
|
-
chunk_sh2_basis_at,
|
|
98
|
-
chunk_grid2d_to_index,
|
|
99
|
-
chunk_uv_octahedral_unit_decode,
|
|
100
|
-
chunk_texel_coordinate_to_uv,
|
|
101
|
-
chunk_lpv_atlas_read_patch_texel,
|
|
102
|
-
chunk_compute_coefficient_address,
|
|
103
|
-
chunk_octahedral_solid_angle,
|
|
104
|
-
chunk_sh2_multiply_scalar,
|
|
105
|
-
PI_DECLARATION,
|
|
106
|
-
]
|
|
107
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-
);
|
|
108
|
-
|
|
109
|
-
const shader = ComputeShader.from({
|
|
110
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-
label: "Radiance Atlas / convert to SH",
|
|
111
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-
body,
|
|
112
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-
resources,
|
|
113
|
-
});
|
|
114
|
-
|
|
115
|
-
/**
|
|
116
|
-
* Convolve part of the atlas to Spherical Harmonics
|
|
117
|
-
* @param {FrameGraph} graph
|
|
118
|
-
* @param {GPUProbeAtlas} atlas
|
|
119
|
-
* @param {GPUSceneContext} scene
|
|
120
|
-
* @param {number} probe_index_offset
|
|
121
|
-
* @param {number} probe_update_count
|
|
122
|
-
* @param {number[]} g_buffer_resolution In texels
|
|
123
|
-
* @returns {number} buffer resource with SH3-encoded texels
|
|
124
|
-
*/
|
|
125
|
-
export function graph_lvp_atlas_to_sh({
|
|
126
|
-
graph,
|
|
127
|
-
atlas,
|
|
128
|
-
scene,
|
|
129
|
-
probe_index_offset,
|
|
130
|
-
probe_update_count,
|
|
131
|
-
g_buffer_resolution,
|
|
132
|
-
}) {
|
|
133
|
-
|
|
134
|
-
// first convert rasterized probes to SH
|
|
135
|
-
const probe_resolution = atlas.probe_resolution;
|
|
136
|
-
|
|
137
|
-
/**
|
|
138
|
-
*
|
|
139
|
-
* @param data
|
|
140
|
-
* @param {FramePassResources} resources
|
|
141
|
-
* @param {GraphicsExecutionContext} context
|
|
142
|
-
*/
|
|
143
|
-
function execute(data, resources, context) {
|
|
144
|
-
/**
|
|
145
|
-
*
|
|
146
|
-
* @type {GPUBuffer}
|
|
147
|
-
*/
|
|
148
|
-
const output = resources.get(data.output);
|
|
149
|
-
|
|
150
|
-
const settings = context.encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
|
|
151
|
-
probe_index_offset,
|
|
152
|
-
probe_update_count,
|
|
153
|
-
probe_resolution: probe_resolution,
|
|
154
|
-
probe_count: scene.light_probe_volume.source.probe_count,
|
|
155
|
-
probes_per_row: Math.round(g_buffer_resolution[0] / probe_resolution)
|
|
156
|
-
});
|
|
157
|
-
|
|
158
|
-
shader.
|
|
159
|
-
encoder: context.encoder,
|
|
160
|
-
bindings: {
|
|
161
|
-
settings,
|
|
162
|
-
coefficients: output,
|
|
163
|
-
tAtlas_radiance: atlas.texture_radiance.obtainView(),
|
|
164
|
-
},
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
});
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
const pass_data = {};
|
|
171
|
-
|
|
172
|
-
const pass = graph.add("Atlas to SH", pass_data, execute);
|
|
173
|
-
|
|
174
|
-
const probe_texel_count = probe_resolution * probe_resolution;
|
|
175
|
-
const total_updated_texel_count = probe_texel_count * probe_update_count;
|
|
176
|
-
const buffer_spec = BufferResourceDescriptor.from(
|
|
177
|
-
12 * total_updated_texel_count * Float32Array.BYTES_PER_ELEMENT,
|
|
178
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
179
|
-
);
|
|
180
|
-
const r_sh_buffer = pass.create("sh", buffer_spec);
|
|
181
|
-
|
|
182
|
-
pass_data.output = r_sh_buffer;
|
|
183
|
-
|
|
184
|
-
return r_sh_buffer;
|
|
1
|
+
import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
|
|
2
|
+
import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
4
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_octahedral_solid_angle
|
|
7
|
+
} from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_uv_octahedral_unit_decode
|
|
10
|
+
} from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
11
|
+
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
|
|
12
|
+
import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
|
|
13
|
+
import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
|
|
14
|
+
import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
|
|
15
|
+
import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
16
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
17
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
18
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
19
|
+
import { chunk_lpv_atlas_read_patch_texel } from "../sample/chunk_lpv_atlas_read_patch_texel.js";
|
|
20
|
+
import { chunk_compute_coefficient_address } from "./chunk_compute_coefficient_address.js";
|
|
21
|
+
|
|
22
|
+
const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
23
|
+
probe_index_offset: u32,
|
|
24
|
+
probe_update_count: u32,
|
|
25
|
+
probe_resolution: u32,
|
|
26
|
+
probe_count: u32,
|
|
27
|
+
probes_per_row: u32, // in g-buffer space
|
|
28
|
+
})
|
|
29
|
+
|
|
30
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
31
|
+
resources.createGroup()
|
|
32
|
+
.addUniform("settings", PUSH_CONSTANTS)
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addStorageBuffer("coefficients", WebGPUArray.f32, true)
|
|
36
|
+
.addTexture("tAtlas_radiance", "uint");
|
|
37
|
+
|
|
38
|
+
const body = CodeChunk.from(
|
|
39
|
+
//language=WGSL
|
|
40
|
+
`
|
|
41
|
+
@compute @workgroup_size(16,16,1)
|
|
42
|
+
fn main(
|
|
43
|
+
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
44
|
+
){
|
|
45
|
+
|
|
46
|
+
let g_buffer_texel = global_id.xy;
|
|
47
|
+
|
|
48
|
+
let probe_resolution = settings.probe_resolution;
|
|
49
|
+
|
|
50
|
+
let probe_texel = g_buffer_texel % probe_resolution;
|
|
51
|
+
|
|
52
|
+
let g_buffer_probe_index = grid2d_to_index(g_buffer_texel / probe_resolution, settings.probes_per_row);
|
|
53
|
+
|
|
54
|
+
if(g_buffer_probe_index >= settings.probe_update_count){
|
|
55
|
+
// out of bounds
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
let global_probe_index = (g_buffer_probe_index + settings.probe_index_offset) % settings.probe_count;
|
|
60
|
+
|
|
61
|
+
let radiance = lpv_atlas_read_patch_texel(global_probe_index, probe_texel + 1, tAtlas_radiance, probe_resolution + 2);
|
|
62
|
+
|
|
63
|
+
let probe_texel_uv = texel_coordinate_to_uv(vec2<f32>(probe_texel), vec2(probe_resolution));
|
|
64
|
+
|
|
65
|
+
let direction = uv_octahedral_unit_decode(probe_texel_uv);
|
|
66
|
+
|
|
67
|
+
let sh3_basis = sh2_basis_at(direction);
|
|
68
|
+
|
|
69
|
+
let local_texel_index = grid2d_to_index(probe_texel, probe_resolution);
|
|
70
|
+
|
|
71
|
+
let coefficients_address = compute_coefficient_address(g_buffer_probe_index, probe_texel);
|
|
72
|
+
|
|
73
|
+
// adjust by solid angle
|
|
74
|
+
let solid_angle = octahedral_solid_angle(probe_texel_uv, 1.0 / f32(probe_resolution));
|
|
75
|
+
|
|
76
|
+
let sh_coefficients = sh2_multiply_scalar(sh3_basis, solid_angle);
|
|
77
|
+
|
|
78
|
+
// NOTE: we do not convolve with cosine kernel here, this is done during sampling.
|
|
79
|
+
// what is stored is radiance projected to SH
|
|
80
|
+
|
|
81
|
+
// store coefficients for this texel.
|
|
82
|
+
// NOTE: no accumulation here, done in a separate pass.
|
|
83
|
+
for(var i=0u; i< 4; i++){
|
|
84
|
+
let coefficient = sh_coefficients[i];
|
|
85
|
+
|
|
86
|
+
let convolved = radiance * coefficient;
|
|
87
|
+
|
|
88
|
+
let offset = coefficients_address + i * 3;
|
|
89
|
+
|
|
90
|
+
coefficients[ offset ] = convolved.r;
|
|
91
|
+
coefficients[ offset + 1 ] = convolved.g;
|
|
92
|
+
coefficients[ offset + 2 ] = convolved.b;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
}
|
|
96
|
+
`, [
|
|
97
|
+
chunk_sh2_basis_at,
|
|
98
|
+
chunk_grid2d_to_index,
|
|
99
|
+
chunk_uv_octahedral_unit_decode,
|
|
100
|
+
chunk_texel_coordinate_to_uv,
|
|
101
|
+
chunk_lpv_atlas_read_patch_texel,
|
|
102
|
+
chunk_compute_coefficient_address,
|
|
103
|
+
chunk_octahedral_solid_angle,
|
|
104
|
+
chunk_sh2_multiply_scalar,
|
|
105
|
+
PI_DECLARATION,
|
|
106
|
+
]
|
|
107
|
+
);
|
|
108
|
+
|
|
109
|
+
const shader = ComputeShader.from({
|
|
110
|
+
label: "Radiance Atlas / convert to SH",
|
|
111
|
+
body,
|
|
112
|
+
resources,
|
|
113
|
+
});
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* Convolve part of the atlas to Spherical Harmonics
|
|
117
|
+
* @param {FrameGraph} graph
|
|
118
|
+
* @param {GPUProbeAtlas} atlas
|
|
119
|
+
* @param {GPUSceneContext} scene
|
|
120
|
+
* @param {number} probe_index_offset
|
|
121
|
+
* @param {number} probe_update_count
|
|
122
|
+
* @param {number[]} g_buffer_resolution In texels
|
|
123
|
+
* @returns {number} buffer resource with SH3-encoded texels
|
|
124
|
+
*/
|
|
125
|
+
export function graph_lvp_atlas_to_sh({
|
|
126
|
+
graph,
|
|
127
|
+
atlas,
|
|
128
|
+
scene,
|
|
129
|
+
probe_index_offset,
|
|
130
|
+
probe_update_count,
|
|
131
|
+
g_buffer_resolution,
|
|
132
|
+
}) {
|
|
133
|
+
|
|
134
|
+
// first convert rasterized probes to SH
|
|
135
|
+
const probe_resolution = atlas.probe_resolution;
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
*
|
|
139
|
+
* @param data
|
|
140
|
+
* @param {FramePassResources} resources
|
|
141
|
+
* @param {GraphicsExecutionContext} context
|
|
142
|
+
*/
|
|
143
|
+
function execute(data, resources, context) {
|
|
144
|
+
/**
|
|
145
|
+
*
|
|
146
|
+
* @type {GPUBuffer}
|
|
147
|
+
*/
|
|
148
|
+
const output = resources.get(data.output);
|
|
149
|
+
|
|
150
|
+
const settings = context.encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
|
|
151
|
+
probe_index_offset,
|
|
152
|
+
probe_update_count,
|
|
153
|
+
probe_resolution: probe_resolution,
|
|
154
|
+
probe_count: scene.light_probe_volume.source.probe_count,
|
|
155
|
+
probes_per_row: Math.round(g_buffer_resolution[0] / probe_resolution)
|
|
156
|
+
});
|
|
157
|
+
|
|
158
|
+
shader.dispatchThreads({
|
|
159
|
+
encoder: context.encoder,
|
|
160
|
+
bindings: {
|
|
161
|
+
settings,
|
|
162
|
+
coefficients: output,
|
|
163
|
+
tAtlas_radiance: atlas.texture_radiance.obtainView(),
|
|
164
|
+
},
|
|
165
|
+
thread_count_x: g_buffer_resolution[0],
|
|
166
|
+
thread_count_y: g_buffer_resolution[1],
|
|
167
|
+
});
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
const pass_data = {};
|
|
171
|
+
|
|
172
|
+
const pass = graph.add("Atlas to SH", pass_data, execute);
|
|
173
|
+
|
|
174
|
+
const probe_texel_count = probe_resolution * probe_resolution;
|
|
175
|
+
const total_updated_texel_count = probe_texel_count * probe_update_count;
|
|
176
|
+
const buffer_spec = BufferResourceDescriptor.from(
|
|
177
|
+
12 * total_updated_texel_count * Float32Array.BYTES_PER_ELEMENT,
|
|
178
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
179
|
+
);
|
|
180
|
+
const r_sh_buffer = pass.create("sh", buffer_spec);
|
|
181
|
+
|
|
182
|
+
pass_data.output = r_sh_buffer;
|
|
183
|
+
|
|
184
|
+
return r_sh_buffer;
|
|
185
185
|
}
|