@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -0,0 +1,70 @@
1
+ /**
2
+ * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
3
+ *
4
+ * **A tube is dynamic content by definition** — the game's one path display is the combat targeting
5
+ * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
6
+ * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
7
+ *
8
+ * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
9
+ * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
10
+ * them, a path or style change rewrites them, and unlink releases them.
11
+ *
12
+ * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
13
+ * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
14
+ * strand a vertex buffer per cursor move.
15
+ *
16
+ * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
17
+ * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
18
+ * this system's to render.
19
+ */
20
+ export class PathDisplaySystem extends System<any> {
21
+ /**
22
+ * @param {GraphicsEngine} graphics
23
+ */
24
+ constructor(graphics: GraphicsEngine);
25
+ dependencies: (typeof Path | typeof PathDisplay)[];
26
+ /**
27
+ * What the pass draws. Read-only — the meshes follow the entities.
28
+ *
29
+ * @returns {DynamicMeshBatch}
30
+ */
31
+ get batch(): DynamicMeshBatch;
32
+ startup(entityManager: any): Promise<void>;
33
+ shutdown(entityManager: any): Promise<void>;
34
+ /**
35
+ * @param {PathDisplay} display
36
+ * @param {Path} path
37
+ * @param {number} entity
38
+ */
39
+ link(display: PathDisplay, path: Path, entity: number): void;
40
+ /**
41
+ * @param {PathDisplay} display
42
+ * @param {Path} path
43
+ * @param {number} entity
44
+ */
45
+ unlink(display: PathDisplay, path: Path, entity: number): void;
46
+ update(timeDelta: any): void;
47
+ /**
48
+ * @param {FrameContext} frame
49
+ */
50
+ record(frame: FrameContext): void;
51
+ #private;
52
+ }
53
+ /**
54
+ * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
55
+ * before the upscale that resolves it.
56
+ */
57
+ export class PathDisplayExtension extends RenderExtension {
58
+ /**
59
+ * @param {PathDisplaySystem} system
60
+ */
61
+ constructor(system: PathDisplaySystem);
62
+ record(frame: any): void;
63
+ #private;
64
+ }
65
+ import { System } from "../ecs/System.js";
66
+ import Path from "../navigation/ecs/components/Path.js";
67
+ import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
68
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
69
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
70
+ //# sourceMappingURL=PathDisplaySystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PathDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,sCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAwFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,iBAAiB,EAM3B;IAED,yBAEC;;CACJ;uBA3SsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
@@ -0,0 +1,309 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
3
+ import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
4
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
5
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
6
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
7
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
8
+ import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
9
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
10
+ import { System } from "../ecs/System.js";
11
+ import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
12
+ import { PathDisplayEvents } from "../graphics/ecs/path/PathDisplayEvents.js";
13
+ import { PathDisplayType } from "../graphics/ecs/path/PathDisplayType.js";
14
+ import Path from "../navigation/ecs/components/Path.js";
15
+ import { PathEvents } from "../navigation/ecs/components/PathEvents.js";
16
+ import { build_tube_path_streams } from "./path/build_tube_path_streams.js";
17
+ import { tube_stream_write_geometry } from "./path/tube_stream_write_geometry.js";
18
+
19
+ /**
20
+ * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
21
+ *
22
+ * **A tube is dynamic content by definition** — the game's one path display is the combat targeting
23
+ * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
24
+ * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
25
+ *
26
+ * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
27
+ * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
28
+ * them, a path or style change rewrites them, and unlink releases them.
29
+ *
30
+ * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
31
+ * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
32
+ * strand a vertex buffer per cursor move.
33
+ *
34
+ * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
35
+ * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
36
+ * this system's to render.
37
+ */
38
+ export class PathDisplaySystem extends System {
39
+ dependencies = [PathDisplay, Path];
40
+
41
+ /**
42
+ * @type {GraphicsEngine}
43
+ */
44
+ #graphics;
45
+
46
+ /**
47
+ * @type {GPUDynamicMeshRenderer}
48
+ */
49
+ #renderer = new GPUDynamicMeshRenderer();
50
+
51
+ /**
52
+ * @type {DynamicMeshBatch}
53
+ */
54
+ #batch = new DynamicMeshBatch();
55
+
56
+ /**
57
+ * @type {Map<number, {display: PathDisplay, path: Path, meshes: DynamicMesh[], listener: Function}>}
58
+ */
59
+ #entries = new Map();
60
+
61
+ /**
62
+ * Entities whose tubes are out of date. A path change and a style change both arrive as events,
63
+ * and the arc sends one of each per cursor move — coalescing to one rebuild a tick is what the
64
+ * queue is for.
65
+ *
66
+ * @type {Set<number>}
67
+ */
68
+ #dirty = new Set();
69
+
70
+ /**
71
+ * @type {RenderExtension|null}
72
+ */
73
+ #extension = null;
74
+
75
+ /**
76
+ * What the pass draws. Read-only — the meshes follow the entities.
77
+ *
78
+ * @returns {DynamicMeshBatch}
79
+ */
80
+ get batch() {
81
+ return this.#batch;
82
+ }
83
+
84
+ /**
85
+ * @param {GraphicsEngine} graphics
86
+ */
87
+ constructor(graphics) {
88
+ super();
89
+
90
+ assert.defined(graphics, 'graphics');
91
+
92
+ this.#graphics = graphics;
93
+ }
94
+
95
+ async startup(entityManager) {
96
+ this.entityManager = entityManager;
97
+
98
+ this.#extension = this.#graphics.add_extension(new PathDisplayExtension(this));
99
+ }
100
+
101
+ async shutdown(entityManager) {
102
+ if (this.#extension !== null) {
103
+ this.#graphics.remove_extension(this.#extension);
104
+
105
+ this.#extension = null;
106
+ }
107
+
108
+ this.#renderer.destroy();
109
+
110
+ this.#batch.clear();
111
+ this.#entries.clear();
112
+ this.#dirty.clear();
113
+ }
114
+
115
+ /**
116
+ * @param {PathDisplay} display
117
+ * @param {Path} path
118
+ * @param {number} entity
119
+ */
120
+ link(display, path, entity) {
121
+ const dataset = this.entityManager.dataset;
122
+
123
+ const listener = () => this.#dirty.add(entity);
124
+
125
+ dataset.addEntityEventListener(entity, PathEvents.Changed, listener);
126
+ dataset.addEntityEventListener(entity, PathDisplayEvents.Changed, listener);
127
+
128
+ const entry = { display, path, meshes: [], listener };
129
+
130
+ this.#entries.set(entity, entry);
131
+
132
+ this.#rebuild(entry);
133
+ }
134
+
135
+ /**
136
+ * @param {PathDisplay} display
137
+ * @param {Path} path
138
+ * @param {number} entity
139
+ */
140
+ unlink(display, path, entity) {
141
+ const entry = this.#entries.get(entity);
142
+
143
+ if (entry === undefined) {
144
+ return;
145
+ }
146
+
147
+ const dataset = this.entityManager.dataset;
148
+
149
+ dataset.removeEntityEventListener(entity, PathEvents.Changed, entry.listener);
150
+ dataset.removeEntityEventListener(entity, PathDisplayEvents.Changed, entry.listener);
151
+
152
+ this.#release(entry, 0);
153
+
154
+ this.#entries.delete(entity);
155
+ this.#dirty.delete(entity);
156
+ }
157
+
158
+ update(timeDelta) {
159
+ if (this.#dirty.size === 0) {
160
+ return;
161
+ }
162
+
163
+ for (const entity of this.#dirty) {
164
+ const entry = this.#entries.get(entity);
165
+
166
+ if (entry === undefined) {
167
+ continue;
168
+ }
169
+
170
+ this.#rebuild(entry);
171
+ }
172
+
173
+ this.#dirty.clear();
174
+ }
175
+
176
+ /**
177
+ * @param {{display: PathDisplay, path: Path, meshes: DynamicMesh[]}} entry
178
+ */
179
+ #rebuild(entry) {
180
+ const specs = entry.display.specs;
181
+
182
+ let written = 0;
183
+
184
+ for (let i = 0; i < specs.length; i++) {
185
+ const spec = specs[i];
186
+
187
+ if (spec.type !== PathDisplayType.Tube) {
188
+ continue;
189
+ }
190
+
191
+ const style = spec.style;
192
+
193
+ const streams = build_tube_path_streams(entry.path, style);
194
+
195
+ const color = style.color;
196
+
197
+ for (let j = 0; j < streams.length; j++) {
198
+ const mesh = this.#obtain_mesh(entry, written);
199
+
200
+ tube_stream_write_geometry(mesh.geometry, streams[j]);
201
+
202
+ mesh.color[0] = color.r;
203
+ mesh.color[1] = color.g;
204
+ mesh.color[2] = color.b;
205
+ mesh.color[3] = style.opacity;
206
+
207
+ written++;
208
+ }
209
+ }
210
+
211
+ this.#release(entry, written);
212
+ }
213
+
214
+ /**
215
+ * The mesh drawing span `index` of this entity, created on first use.
216
+ *
217
+ * @param {{meshes: DynamicMesh[]}} entry
218
+ * @param {number} index
219
+ * @returns {DynamicMesh}
220
+ */
221
+ #obtain_mesh(entry, index) {
222
+ const existing = entry.meshes[index];
223
+
224
+ if (existing !== undefined) {
225
+ return existing;
226
+ }
227
+
228
+ const mesh = DynamicMesh.from(new Geometry());
229
+
230
+ // the sweep produces world-space vertices, so what the draw applies is identity — but a
231
+ // node's world transform is derived and stays unset until it is asked for
232
+ mesh.updateMatrices();
233
+
234
+ entry.meshes.push(mesh);
235
+
236
+ this.#batch.add(mesh);
237
+
238
+ return mesh;
239
+ }
240
+
241
+ /**
242
+ * Give up every mesh from `count` on — a style whose mask lost a span, or an entity going away.
243
+ *
244
+ * @param {{meshes: DynamicMesh[]}} entry
245
+ * @param {number} count
246
+ */
247
+ #release(entry, count) {
248
+ const meshes = entry.meshes;
249
+
250
+ for (let i = count; i < meshes.length; i++) {
251
+ const mesh = meshes[i];
252
+
253
+ this.#batch.remove(mesh);
254
+
255
+ // residency deliberately survives leaving the batch, so nothing else would free it
256
+ this.#renderer.release(mesh.geometry);
257
+ }
258
+
259
+ meshes.length = count;
260
+ }
261
+
262
+ /**
263
+ * @param {FrameContext} frame
264
+ */
265
+ record(frame) {
266
+ if (this.#batch.count === 0) {
267
+ // nothing to draw, and the frame's colour is left exactly as it was
268
+ return;
269
+ }
270
+
271
+ const scene = frame.get(SceneColor);
272
+
273
+ scene.color = this.#renderer.graph_draw({
274
+ graph: frame.graph,
275
+ batch: this.#batch,
276
+ color: scene.color,
277
+ depth: frame.get(ViewTextures).depth,
278
+ camera: frame.view.camera.buffer
279
+ });
280
+ }
281
+ }
282
+
283
+ /**
284
+ * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
285
+ * before the upscale that resolves it.
286
+ */
287
+ export class PathDisplayExtension extends RenderExtension {
288
+ name = "path display";
289
+
290
+ phase = FramePhase.AfterTransparency;
291
+
292
+ /**
293
+ * @type {PathDisplaySystem}
294
+ */
295
+ #system;
296
+
297
+ /**
298
+ * @param {PathDisplaySystem} system
299
+ */
300
+ constructor(system) {
301
+ super();
302
+
303
+ this.#system = system;
304
+ }
305
+
306
+ record(frame) {
307
+ this.#system.record(frame);
308
+ }
309
+ }
@@ -1,70 +1,10 @@
1
1
  /**
2
- * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
2
+ * @deprecated Renamed to {@link PathDisplaySystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **A tube is dynamic content by definition** the game's one path display is the combat targeting
5
- * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
6
- * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
7
- *
8
- * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
9
- * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
10
- * them, a path or style change rewrites them, and unlink releases them.
11
- *
12
- * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
13
- * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
14
- * strand a vertex buffer per cursor move.
15
- *
16
- * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
17
- * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
18
- * this system's to render.
19
- */
20
- export class PathDisplaySystem3 extends System<any> {
21
- /**
22
- * @param {GraphicsEngine3} graphics
23
- */
24
- constructor(graphics: GraphicsEngine3);
25
- dependencies: (typeof Path | typeof PathDisplay)[];
26
- /**
27
- * What the pass draws. Read-only — the meshes follow the entities.
28
- *
29
- * @returns {DynamicMeshBatch}
30
- */
31
- get batch(): DynamicMeshBatch;
32
- startup(entityManager: any): Promise<void>;
33
- shutdown(entityManager: any): Promise<void>;
34
- /**
35
- * @param {PathDisplay} display
36
- * @param {Path} path
37
- * @param {number} entity
38
- */
39
- link(display: PathDisplay, path: Path, entity: number): void;
40
- /**
41
- * @param {PathDisplay} display
42
- * @param {Path} path
43
- * @param {number} entity
44
- */
45
- unlink(display: PathDisplay, path: Path, entity: number): void;
46
- update(timeDelta: any): void;
47
- /**
48
- * @param {FrameContext} frame
49
- */
50
- record(frame: FrameContext): void;
51
- #private;
52
- }
53
- /**
54
- * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
55
- * before the upscale that resolves it.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
56
7
  */
57
- export class PathDisplayExtension extends RenderExtension {
58
- /**
59
- * @param {PathDisplaySystem3} system
60
- */
61
- constructor(system: PathDisplaySystem3);
62
- record(frame: any): void;
63
- #private;
64
- }
65
- import { System } from "../ecs/System.js";
66
- import Path from "../navigation/ecs/components/Path.js";
67
- import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
68
- import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
69
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
+ export const PathDisplaySystem3: typeof PathDisplaySystem;
9
+ import { PathDisplaySystem } from "./PathDisplaySystem.js";
70
10
  //# sourceMappingURL=PathDisplaySystem3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PathDisplaySystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem3.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,uCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAwFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,kBAAkB,EAM5B;IAED,yBAEC;;CACJ;uBA3SsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
1
+ {"version":3,"file":"PathDisplaySystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,0DAAoD;kCATlB,wBAAwB"}