@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,84 +1,84 @@
1
- import { Name } from "../ecs/name/Name.js";
2
- import { EntityNode } from "../ecs/parent/EntityNode.js";
3
- import { Transform } from "../ecs/transform/Transform.js";
4
- import { transform_copy_from_t64 } from "../ecs/transform/transform_copy_from_t64.js";
5
- import { DrawMode } from "../graphics/ecs/mesh-v2/DrawMode.js";
6
- import { ShadedGeometry } from "../graphics/ecs/mesh-v2/ShadedGeometry.js";
7
-
8
- /**
9
- * Turn a loaded model's node tree into entities.
10
- *
11
- * **This is what a hierarchy is in an ECS** (D47). meep has no scene graph to hand a model to: it
12
- * has entities, `EntityNode` to parent them, and `ShadedGeometry` for the ones that draw. A model
13
- * file is therefore not a thing an entity *holds* — it is a shape an entity's descendants take, and
14
- * this function is where the file stops being the renderer's tree and becomes the dataset's.
15
- *
16
- * It is `three_object_to_entity_composition` with the source swapped: the same output, built from
17
- * Shade's `Node3D`s instead of three's `Object3D`s. The two exist side by side for as long as both
18
- * renderers do.
19
- *
20
- * **Geometry and material are shared, not copied.** Two entities placing the same model name the
21
- * same `MeshletGeometry` and the same `ShadeMaterial`; what is per-entity is the row each one gets
22
- * in the scene, which is `ShadedGeometrySystem3`'s business. That is the whole reason a static model
23
- * needs no clone of the bundle at all.
24
- *
25
- * **A skinned mesh is not expanded, and that is a boundary rather than an omission.** Its vertices
26
- * are deformed against a skeleton the renderer owns and the GPU poses, and making those joints
27
- * entities is a design this program does not do (D47). A `SkinnedMesh` node therefore contributes
28
- * its transform and its name and no geometry, and whatever placed the model keeps drawing it the way
29
- * Phase 4 built.
30
- *
31
- * @param {Node3D} node
32
- * @returns {EntityNode}
33
- */
34
- export function shade_node_to_entity_composition(node) {
35
- const result = new EntityNode();
36
-
37
- // the hierarchy's own transform: what this node is, relative to its parent
38
- transform_copy_from_t64(result.transform, node.transform_local);
39
-
40
- const entity = result.entity;
41
-
42
- entity.add(transform_copy_from_t64(new Transform(), node.transform_global));
43
- entity.add(new Name(node.name));
44
-
45
- if (node.isMesh === true && node.isSkinnedMesh !== true) {
46
- entity.add(ShadedGeometry.from(node.geometry, node.material, DrawMode.Triangles));
47
- }
48
-
49
- const children = node.children;
50
-
51
- for (let i = 0; i < children.length; i++) {
52
- result.addChild(shade_node_to_entity_composition(children[i]));
53
- }
54
-
55
- return result;
56
- }
57
-
58
- /**
59
- * The same, for everything a loader produced.
60
- *
61
- * A bundle can carry more than one scene — glTF allows it — and the entity that placed the file owns
62
- * all of them, so they become children of one root rather than several compositions nobody joins.
63
- *
64
- * @param {SceneBundle} bundle
65
- * @returns {EntityNode}
66
- */
67
- export function shade_bundle_to_entity_composition(bundle) {
68
- const scenes = bundle.scenes;
69
-
70
- if (scenes.length === 1) {
71
- return shade_node_to_entity_composition(scenes[0]);
72
- }
73
-
74
- const root = new EntityNode();
75
-
76
- root.entity.add(new Transform());
77
- root.entity.add(new Name(""));
78
-
79
- for (let i = 0; i < scenes.length; i++) {
80
- root.addChild(shade_node_to_entity_composition(scenes[i]));
81
- }
82
-
83
- return root;
84
- }
1
+ import { Name } from "../ecs/name/Name.js";
2
+ import { EntityNode } from "../ecs/parent/EntityNode.js";
3
+ import { Transform } from "../ecs/transform/Transform.js";
4
+ import { transform_copy_from_t64 } from "../ecs/transform/transform_copy_from_t64.js";
5
+ import { DrawMode } from "../graphics/ecs/mesh-v2/DrawMode.js";
6
+ import { ShadedGeometry } from "../graphics/ecs/mesh-v2/ShadedGeometry.js";
7
+
8
+ /**
9
+ * Turn a loaded model's node tree into entities.
10
+ *
11
+ * **This is what a hierarchy is in an ECS** (D47). meep has no scene graph to hand a model to: it
12
+ * has entities, `EntityNode` to parent them, and `ShadedGeometry` for the ones that draw. A model
13
+ * file is therefore not a thing an entity *holds* — it is a shape an entity's descendants take, and
14
+ * this function is where the file stops being the renderer's tree and becomes the dataset's.
15
+ *
16
+ * It is `three_object_to_entity_composition` with the source swapped: the same output, built from
17
+ * Shade's `Node3D`s instead of three's `Object3D`s. The two exist side by side for as long as both
18
+ * renderers do.
19
+ *
20
+ * **Geometry and material are shared, not copied.** Two entities placing the same model name the
21
+ * same `MeshletGeometry` and the same `ShadeMaterial`; what is per-entity is the row each one gets
22
+ * in the scene, which is `ShadedGeometrySystem`'s business. That is the whole reason a static model
23
+ * needs no clone of the bundle at all.
24
+ *
25
+ * **A skinned mesh is not expanded, and that is a boundary rather than an omission.** Its vertices
26
+ * are deformed against a skeleton the renderer owns and the GPU poses, and making those joints
27
+ * entities is a design this program does not do (D47). A `SkinnedMesh` node therefore contributes
28
+ * its transform and its name and no geometry, and whatever placed the model keeps drawing it the way
29
+ * Phase 4 built.
30
+ *
31
+ * @param {Node3D} node
32
+ * @returns {EntityNode}
33
+ */
34
+ export function shade_node_to_entity_composition(node) {
35
+ const result = new EntityNode();
36
+
37
+ // the hierarchy's own transform: what this node is, relative to its parent
38
+ transform_copy_from_t64(result.transform, node.transform_local);
39
+
40
+ const entity = result.entity;
41
+
42
+ entity.add(transform_copy_from_t64(new Transform(), node.transform_global));
43
+ entity.add(new Name(node.name));
44
+
45
+ if (node.isMesh === true && node.isSkinnedMesh !== true) {
46
+ entity.add(ShadedGeometry.from(node.geometry, node.material, DrawMode.Triangles));
47
+ }
48
+
49
+ const children = node.children;
50
+
51
+ for (let i = 0; i < children.length; i++) {
52
+ result.addChild(shade_node_to_entity_composition(children[i]));
53
+ }
54
+
55
+ return result;
56
+ }
57
+
58
+ /**
59
+ * The same, for everything a loader produced.
60
+ *
61
+ * A bundle can carry more than one scene — glTF allows it — and the entity that placed the file owns
62
+ * all of them, so they become children of one root rather than several compositions nobody joins.
63
+ *
64
+ * @param {SceneBundle} bundle
65
+ * @returns {EntityNode}
66
+ */
67
+ export function shade_bundle_to_entity_composition(bundle) {
68
+ const scenes = bundle.scenes;
69
+
70
+ if (scenes.length === 1) {
71
+ return shade_node_to_entity_composition(scenes[0]);
72
+ }
73
+
74
+ const root = new EntityNode();
75
+
76
+ root.entity.add(new Transform());
77
+ root.entity.add(new Name(""));
78
+
79
+ for (let i = 0; i < scenes.length; i++) {
80
+ root.addChild(shade_node_to_entity_composition(scenes[i]));
81
+ }
82
+
83
+ return root;
84
+ }
@@ -12,12 +12,13 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
12
12
  * @param {GPUShaderStage|number} stage
13
13
  * @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
14
14
  */
15
- static forStage(stage: GPUShaderStage | number, bindings: (BufferBindingLayout | SamplerBindingLayout | TextureBindingLayout | StorageTextureBindingLayout | ExternalTextureBindingLayout)[][]): PipelineLayoutDescriptor;
15
+ static forStage(stage: GPUShaderStage | number, bindings: (BufferBindingLayout | SamplerBindingLayout | TextureBindingLayout | StorageTextureBindingLayout | ExternalTextureBindingLayout)[][], immediate_size?: number): PipelineLayoutDescriptor;
16
16
  /**
17
17
  *
18
18
  * @param {BindGroupLayoutDescriptor[]} bind_groups
19
+ * @param {number} [immediate_size] bytes of immediate data, 0 when the shader declares none
19
20
  */
20
- static from(bind_groups: BindGroupLayoutDescriptor[]): PipelineLayoutDescriptor;
21
+ static from(bind_groups: BindGroupLayoutDescriptor[], immediate_size?: number): PipelineLayoutDescriptor;
21
22
  /**
22
23
  *
23
24
  * @param {JSONPipelineLayoutDescriptor} json
@@ -29,6 +30,19 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
29
30
  * @type {BindGroupLayoutDescriptor[]}
30
31
  */
31
32
  bindGroupLayouts: BindGroupLayoutDescriptor[];
33
+ /**
34
+ * Bytes of immediate data the pipelines using this layout read, 0 when they read none.
35
+ *
36
+ * Not a bind group and not a binding — immediate data is part of the shader interface without
37
+ * being part of its resource interface, so it hangs off the layout itself.
38
+ *
39
+ * Must be a multiple of 4 and no larger than the device's `maxImmediateSize`; both are
40
+ * validated where the layout is created, not here, because this descriptor never sees a device.
41
+ *
42
+ * @see https://www.w3.org/TR/webgpu/#dom-gpupipelinelayoutdescriptor-immediatesize
43
+ * @type {number}
44
+ */
45
+ immediateSize: number;
32
46
  /**
33
47
  *
34
48
  * @param {JSONPipelineLayoutDescriptor} json
@@ -1 +1 @@
1
- {"version":3,"file":"PipelineLayoutDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;GAEG;AACH;IAQI;;;;OAIG;IACH,uBAHW,iBAAe,MAAM,YACrB,CAAC,8HAAsH,CAAC,EAAE,EAAE,4BAgBtI;IAGD;;;OAGG;IACH,yBAFW,yBAAyB,EAAE,4BAsBrC;IAED;;;;OAIG;IACH,gDAFY,wBAAwB,CAQnC;IAjED;;;OAGG;IACH,kBAFU,yBAAyB,EAAE,CAEhB;IAgErB;;;OAGG;IACH,8CAQC;IASD,4BAOC;IAED;;;OAGG;IACH,YAFW,wBAAwB,QAKlC;IAED;;;OAGG;IACH,SAFY,wBAAwB,CAQnC;IAGL;;;OAGG;IACH,qCAFU,OAAO,CAE4C;CAN5D;;qCAnIoC,4BAA4B;0CADvB,yCAAyC"}
1
+ {"version":3,"file":"PipelineLayoutDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;GAEG;AACH;IAsBI;;;;OAIG;IACH,uBAHW,iBAAe,MAAM,YACrB,CAAC,8HAAsH,CAAC,EAAE,EAAE,qDAgBtI;IAGD;;;;OAIG;IACH,yBAHW,yBAAyB,EAAE,mBAC3B,MAAM,4BAyBhB;IAED;;;;OAIG;IACH,gDAFY,wBAAwB,CAQnC;IAnFD;;;OAGG;IACH,kBAFU,yBAAyB,EAAE,CAEhB;IAErB;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEC;IAoEjB;;;OAGG;IACH,8CASC;IAYD,4BAQC;IAED;;;OAGG;IACH,YAFW,wBAAwB,QAMlC;IAED;;;OAGG;IACH,SAFY,wBAAwB,CAQnC;IAGL;;;OAGG;IACH,qCAFU,OAAO,CAE4C;CAN5D;;qCA3JoC,4BAA4B;0CADvB,yCAAyC"}
@@ -24,12 +24,26 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
24
24
  */
25
25
  bindGroupLayouts = []
26
26
 
27
+ /**
28
+ * Bytes of immediate data the pipelines using this layout read, 0 when they read none.
29
+ *
30
+ * Not a bind group and not a binding — immediate data is part of the shader interface without
31
+ * being part of its resource interface, so it hangs off the layout itself.
32
+ *
33
+ * Must be a multiple of 4 and no larger than the device's `maxImmediateSize`; both are
34
+ * validated where the layout is created, not here, because this descriptor never sees a device.
35
+ *
36
+ * @see https://www.w3.org/TR/webgpu/#dom-gpupipelinelayoutdescriptor-immediatesize
37
+ * @type {number}
38
+ */
39
+ immediateSize = 0
40
+
27
41
  /**
28
42
  *
29
43
  * @param {GPUShaderStage|number} stage
30
44
  * @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
31
45
  */
32
- static forStage(stage, bindings) {
46
+ static forStage(stage, bindings, immediate_size = 0) {
33
47
  assert.isArray(bindings, 'bindings');
34
48
 
35
49
  const bind_group_count = bindings.length;
@@ -42,20 +56,24 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
42
56
  bind_groups[i] = BindGroupLayoutDescriptor.forStage(stage, "", binding_set);
43
57
  }
44
58
 
45
- return PipelineLayoutDescriptor.from(bind_groups);
59
+ return PipelineLayoutDescriptor.from(bind_groups, immediate_size);
46
60
  }
47
61
 
48
62
 
49
63
  /**
50
64
  *
51
65
  * @param {BindGroupLayoutDescriptor[]} bind_groups
66
+ * @param {number} [immediate_size] bytes of immediate data, 0 when the shader declares none
52
67
  */
53
- static from(bind_groups) {
68
+ static from(bind_groups, immediate_size = 0) {
54
69
 
55
70
  assert.isArray(bind_groups, 'bind_groups');
71
+ assert.isNonNegativeInteger(immediate_size, 'immediate_size');
56
72
 
57
73
  const r = new PipelineLayoutDescriptor();
58
74
 
75
+ r.immediateSize = immediate_size;
76
+
59
77
  const count = bind_groups.length;
60
78
 
61
79
  for (let i = 0; i < count; i++) {
@@ -98,12 +116,16 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
98
116
  const bindGroupLayouts = json.bindGroupLayouts ?? [];
99
117
 
100
118
  this.bindGroupLayouts = bindGroupLayouts.map(BindGroupLayoutDescriptor.fromJSON);
119
+ this.immediateSize = json.immediateSize ?? 0;
101
120
  }
102
121
 
103
122
  hash() {
104
123
  return combine_hash(
105
124
  super.hash(),
106
- computeHashArray(this.bindGroupLayouts, invokeObjectHash)
125
+ computeHashArray(this.bindGroupLayouts, invokeObjectHash),
126
+ // two layouts that differ only in immediate size are different layouts; leaving this out
127
+ // would alias them in the manager's cache and hand a pipeline someone else's budget
128
+ this.immediateSize
107
129
  );
108
130
  }
109
131
 
@@ -113,6 +135,7 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
113
135
  }
114
136
 
115
137
  return super.equals(other)
138
+ && this.immediateSize === other.immediateSize
116
139
  && isArrayEqual(this.bindGroupLayouts, other.bindGroupLayouts);
117
140
  }
118
141
 
@@ -123,6 +146,7 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
123
146
  copy(other) {
124
147
  super.copy(other);
125
148
  this.bindGroupLayouts = other.bindGroupLayouts.map(optional_clone);
149
+ this.immediateSize = other.immediateSize;
126
150
  }
127
151
 
128
152
  /**
@@ -12,7 +12,7 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
12
12
  * @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
13
13
  * @param {Object<number>} [constants]
14
14
  */
15
- static simplified({ label, code, bindings, constants }: string): ComputePipelineDescriptor;
15
+ static simplified({ label, code, bindings, constants, immediate_size }: string): ComputePipelineDescriptor;
16
16
  /**
17
17
  *
18
18
  * @param {GPUComputePipelineDescriptor} json
@@ -1 +1 @@
1
- {"version":3,"file":"ComputePipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js"],"names":[],"mappings":"AAQA;IAGI;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,UACN,wBAAwB,6BAalC;IAED;;;;;OAKG;IACH,wDALW,MAAM,6BAsBhB;IAED;;;OAGG;IACH,+EAMC;IAxDD,2BAAkC;IA0DlC;;;OAGG;IACH,mDAMC;IAED;;;;OAIG;IACH,cAHW,yBAAyB,GACxB,OAAO,CAMlB;IAUL;;;OAGG;IACH,sCAFU,OAAO,CAE8C;CAN9D;uCA7FsC,8BAA8B;kCAEnC,yBAAyB;yCADlB,gCAAgC"}
1
+ {"version":3,"file":"ComputePipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js"],"names":[],"mappings":"AAQA;IAGI;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,UACN,wBAAwB,6BAalC;IAED;;;;;OAKG;IACH,wEALW,MAAM,6BAyBhB;IAED;;;OAGG;IACH,+EAMC;IA3DD,2BAAkC;IA6DlC;;;OAGG;IACH,mDAMC;IAED;;;;OAIG;IACH,cAHW,yBAAyB,GACxB,OAAO,CAMlB;IAUL;;;OAGG;IACH,sCAFU,OAAO,CAE8C;CAN9D;uCAhGsC,8BAA8B;kCAEnC,yBAAyB;yCADlB,gCAAgC"}
@@ -34,7 +34,7 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
34
34
  * @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
35
35
  * @param {Object<number>} [constants]
36
36
  */
37
- static simplified({ label = "", code, bindings, constants }) {
37
+ static simplified({ label = "", code, bindings, constants, immediate_size = 0 }) {
38
38
  assert.isString(label, 'label');
39
39
 
40
40
  const r = new ComputePipelineDescriptor();
@@ -42,7 +42,10 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
42
42
  r.label = label;
43
43
  r.compute.module = ShaderModuleDescriptor.fromCode(code);
44
44
 
45
- r.layout = PipelineLayoutDescriptor.forStage(GPUShaderStage.COMPUTE, bindings);
45
+ // `immediate_size` must travel with the bindings: a shader that reads immediate data whose
46
+ // layout declares none is a pipeline-creation error on a real device, and the two numbers are
47
+ // derived from the same descriptor
48
+ r.layout = PipelineLayoutDescriptor.forStage(GPUShaderStage.COMPUTE, bindings, immediate_size);
46
49
 
47
50
  if(constants !== undefined){
48
51
  assert.isObject(constants,'constants');