@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { Name } from "../ecs/name/Name.js";
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import { EntityNode } from "../ecs/parent/EntityNode.js";
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import { Transform } from "../ecs/transform/Transform.js";
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import { transform_copy_from_t64 } from "../ecs/transform/transform_copy_from_t64.js";
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import { DrawMode } from "../graphics/ecs/mesh-v2/DrawMode.js";
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import { ShadedGeometry } from "../graphics/ecs/mesh-v2/ShadedGeometry.js";
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/**
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* Turn a loaded model's node tree into entities.
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*
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* **This is what a hierarchy is in an ECS** (D47). meep has no scene graph to hand a model to: it
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* has entities, `EntityNode` to parent them, and `ShadedGeometry` for the ones that draw. A model
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* file is therefore not a thing an entity *holds* — it is a shape an entity's descendants take, and
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* this function is where the file stops being the renderer's tree and becomes the dataset's.
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*
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* It is `three_object_to_entity_composition` with the source swapped: the same output, built from
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* Shade's `Node3D`s instead of three's `Object3D`s. The two exist side by side for as long as both
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* renderers do.
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*
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* **Geometry and material are shared, not copied.** Two entities placing the same model name the
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* same `MeshletGeometry` and the same `ShadeMaterial`; what is per-entity is the row each one gets
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* in the scene, which is `
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* needs no clone of the bundle at all.
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*
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* **A skinned mesh is not expanded, and that is a boundary rather than an omission.** Its vertices
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* are deformed against a skeleton the renderer owns and the GPU poses, and making those joints
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* entities is a design this program does not do (D47). A `SkinnedMesh` node therefore contributes
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* its transform and its name and no geometry, and whatever placed the model keeps drawing it the way
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* Phase 4 built.
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*
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* @param {Node3D} node
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* @returns {EntityNode}
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*/
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export function shade_node_to_entity_composition(node) {
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const result = new EntityNode();
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// the hierarchy's own transform: what this node is, relative to its parent
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transform_copy_from_t64(result.transform, node.transform_local);
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const entity = result.entity;
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entity.add(transform_copy_from_t64(new Transform(), node.transform_global));
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entity.add(new Name(node.name));
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if (node.isMesh === true && node.isSkinnedMesh !== true) {
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entity.add(ShadedGeometry.from(node.geometry, node.material, DrawMode.Triangles));
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}
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const children = node.children;
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for (let i = 0; i < children.length; i++) {
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result.addChild(shade_node_to_entity_composition(children[i]));
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}
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return result;
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}
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/**
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* The same, for everything a loader produced.
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*
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* A bundle can carry more than one scene — glTF allows it — and the entity that placed the file owns
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* all of them, so they become children of one root rather than several compositions nobody joins.
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*
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* @param {SceneBundle} bundle
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* @returns {EntityNode}
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*/
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export function shade_bundle_to_entity_composition(bundle) {
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const scenes = bundle.scenes;
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if (scenes.length === 1) {
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return shade_node_to_entity_composition(scenes[0]);
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}
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const root = new EntityNode();
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root.entity.add(new Transform());
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root.entity.add(new Name(""));
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for (let i = 0; i < scenes.length; i++) {
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root.addChild(shade_node_to_entity_composition(scenes[i]));
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}
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return root;
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}
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import { Name } from "../ecs/name/Name.js";
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import { EntityNode } from "../ecs/parent/EntityNode.js";
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import { Transform } from "../ecs/transform/Transform.js";
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import { transform_copy_from_t64 } from "../ecs/transform/transform_copy_from_t64.js";
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import { DrawMode } from "../graphics/ecs/mesh-v2/DrawMode.js";
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import { ShadedGeometry } from "../graphics/ecs/mesh-v2/ShadedGeometry.js";
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/**
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* Turn a loaded model's node tree into entities.
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*
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* **This is what a hierarchy is in an ECS** (D47). meep has no scene graph to hand a model to: it
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* has entities, `EntityNode` to parent them, and `ShadedGeometry` for the ones that draw. A model
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* file is therefore not a thing an entity *holds* — it is a shape an entity's descendants take, and
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* this function is where the file stops being the renderer's tree and becomes the dataset's.
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*
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* It is `three_object_to_entity_composition` with the source swapped: the same output, built from
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* Shade's `Node3D`s instead of three's `Object3D`s. The two exist side by side for as long as both
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* renderers do.
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*
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* **Geometry and material are shared, not copied.** Two entities placing the same model name the
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* same `MeshletGeometry` and the same `ShadeMaterial`; what is per-entity is the row each one gets
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* in the scene, which is `ShadedGeometrySystem`'s business. That is the whole reason a static model
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* needs no clone of the bundle at all.
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*
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* **A skinned mesh is not expanded, and that is a boundary rather than an omission.** Its vertices
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* are deformed against a skeleton the renderer owns and the GPU poses, and making those joints
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27
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* entities is a design this program does not do (D47). A `SkinnedMesh` node therefore contributes
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* its transform and its name and no geometry, and whatever placed the model keeps drawing it the way
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* Phase 4 built.
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*
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* @param {Node3D} node
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* @returns {EntityNode}
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*/
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export function shade_node_to_entity_composition(node) {
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const result = new EntityNode();
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// the hierarchy's own transform: what this node is, relative to its parent
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transform_copy_from_t64(result.transform, node.transform_local);
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const entity = result.entity;
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entity.add(transform_copy_from_t64(new Transform(), node.transform_global));
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entity.add(new Name(node.name));
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if (node.isMesh === true && node.isSkinnedMesh !== true) {
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entity.add(ShadedGeometry.from(node.geometry, node.material, DrawMode.Triangles));
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}
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const children = node.children;
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for (let i = 0; i < children.length; i++) {
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result.addChild(shade_node_to_entity_composition(children[i]));
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}
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return result;
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}
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/**
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* The same, for everything a loader produced.
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*
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* A bundle can carry more than one scene — glTF allows it — and the entity that placed the file owns
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* all of them, so they become children of one root rather than several compositions nobody joins.
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*
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* @param {SceneBundle} bundle
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* @returns {EntityNode}
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*/
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export function shade_bundle_to_entity_composition(bundle) {
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const scenes = bundle.scenes;
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if (scenes.length === 1) {
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return shade_node_to_entity_composition(scenes[0]);
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}
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const root = new EntityNode();
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root.entity.add(new Transform());
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root.entity.add(new Name(""));
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for (let i = 0; i < scenes.length; i++) {
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root.addChild(shade_node_to_entity_composition(scenes[i]));
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}
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return root;
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}
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@@ -12,12 +12,13 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
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* @param {GPUShaderStage|number} stage
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* @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
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*/
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static forStage(stage: GPUShaderStage | number, bindings: (BufferBindingLayout | SamplerBindingLayout | TextureBindingLayout | StorageTextureBindingLayout | ExternalTextureBindingLayout)[][]): PipelineLayoutDescriptor;
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static forStage(stage: GPUShaderStage | number, bindings: (BufferBindingLayout | SamplerBindingLayout | TextureBindingLayout | StorageTextureBindingLayout | ExternalTextureBindingLayout)[][], immediate_size?: number): PipelineLayoutDescriptor;
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/**
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*
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* @param {BindGroupLayoutDescriptor[]} bind_groups
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* @param {number} [immediate_size] bytes of immediate data, 0 when the shader declares none
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*/
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static from(bind_groups: BindGroupLayoutDescriptor[]): PipelineLayoutDescriptor;
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static from(bind_groups: BindGroupLayoutDescriptor[], immediate_size?: number): PipelineLayoutDescriptor;
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/**
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*
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* @param {JSONPipelineLayoutDescriptor} json
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@@ -29,6 +30,19 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
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* @type {BindGroupLayoutDescriptor[]}
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*/
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bindGroupLayouts: BindGroupLayoutDescriptor[];
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/**
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* Bytes of immediate data the pipelines using this layout read, 0 when they read none.
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*
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* Not a bind group and not a binding — immediate data is part of the shader interface without
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* being part of its resource interface, so it hangs off the layout itself.
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*
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* Must be a multiple of 4 and no larger than the device's `maxImmediateSize`; both are
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* validated where the layout is created, not here, because this descriptor never sees a device.
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*
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* @see https://www.w3.org/TR/webgpu/#dom-gpupipelinelayoutdescriptor-immediatesize
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* @type {number}
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*/
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immediateSize: number;
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/**
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*
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* @param {JSONPipelineLayoutDescriptor} json
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@@ -1 +1 @@
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1
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{"version":3,"file":"PipelineLayoutDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;GAEG;AACH;
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1
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{"version":3,"file":"PipelineLayoutDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;GAEG;AACH;IAsBI;;;;OAIG;IACH,uBAHW,iBAAe,MAAM,YACrB,CAAC,8HAAsH,CAAC,EAAE,EAAE,qDAgBtI;IAGD;;;;OAIG;IACH,yBAHW,yBAAyB,EAAE,mBAC3B,MAAM,4BAyBhB;IAED;;;;OAIG;IACH,gDAFY,wBAAwB,CAQnC;IAnFD;;;OAGG;IACH,kBAFU,yBAAyB,EAAE,CAEhB;IAErB;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEC;IAoEjB;;;OAGG;IACH,8CASC;IAYD,4BAQC;IAED;;;OAGG;IACH,YAFW,wBAAwB,QAMlC;IAED;;;OAGG;IACH,SAFY,wBAAwB,CAQnC;IAGL;;;OAGG;IACH,qCAFU,OAAO,CAE4C;CAN5D;;qCA3JoC,4BAA4B;0CADvB,yCAAyC"}
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@@ -24,12 +24,26 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
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*/
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bindGroupLayouts = []
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/**
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* Bytes of immediate data the pipelines using this layout read, 0 when they read none.
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*
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* Not a bind group and not a binding — immediate data is part of the shader interface without
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* being part of its resource interface, so it hangs off the layout itself.
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*
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* Must be a multiple of 4 and no larger than the device's `maxImmediateSize`; both are
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* validated where the layout is created, not here, because this descriptor never sees a device.
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*
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* @see https://www.w3.org/TR/webgpu/#dom-gpupipelinelayoutdescriptor-immediatesize
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* @type {number}
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*/
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immediateSize = 0
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/**
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*
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* @param {GPUShaderStage|number} stage
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* @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
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*/
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static forStage(stage, bindings) {
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static forStage(stage, bindings, immediate_size = 0) {
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assert.isArray(bindings, 'bindings');
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const bind_group_count = bindings.length;
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@@ -42,20 +56,24 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
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bind_groups[i] = BindGroupLayoutDescriptor.forStage(stage, "", binding_set);
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}
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return PipelineLayoutDescriptor.from(bind_groups);
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return PipelineLayoutDescriptor.from(bind_groups, immediate_size);
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}
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/**
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*
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* @param {BindGroupLayoutDescriptor[]} bind_groups
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* @param {number} [immediate_size] bytes of immediate data, 0 when the shader declares none
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*/
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-
static from(bind_groups) {
|
|
68
|
+
static from(bind_groups, immediate_size = 0) {
|
|
54
69
|
|
|
55
70
|
assert.isArray(bind_groups, 'bind_groups');
|
|
71
|
+
assert.isNonNegativeInteger(immediate_size, 'immediate_size');
|
|
56
72
|
|
|
57
73
|
const r = new PipelineLayoutDescriptor();
|
|
58
74
|
|
|
75
|
+
r.immediateSize = immediate_size;
|
|
76
|
+
|
|
59
77
|
const count = bind_groups.length;
|
|
60
78
|
|
|
61
79
|
for (let i = 0; i < count; i++) {
|
|
@@ -98,12 +116,16 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
|
|
|
98
116
|
const bindGroupLayouts = json.bindGroupLayouts ?? [];
|
|
99
117
|
|
|
100
118
|
this.bindGroupLayouts = bindGroupLayouts.map(BindGroupLayoutDescriptor.fromJSON);
|
|
119
|
+
this.immediateSize = json.immediateSize ?? 0;
|
|
101
120
|
}
|
|
102
121
|
|
|
103
122
|
hash() {
|
|
104
123
|
return combine_hash(
|
|
105
124
|
super.hash(),
|
|
106
|
-
computeHashArray(this.bindGroupLayouts, invokeObjectHash)
|
|
125
|
+
computeHashArray(this.bindGroupLayouts, invokeObjectHash),
|
|
126
|
+
// two layouts that differ only in immediate size are different layouts; leaving this out
|
|
127
|
+
// would alias them in the manager's cache and hand a pipeline someone else's budget
|
|
128
|
+
this.immediateSize
|
|
107
129
|
);
|
|
108
130
|
}
|
|
109
131
|
|
|
@@ -113,6 +135,7 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
|
|
|
113
135
|
}
|
|
114
136
|
|
|
115
137
|
return super.equals(other)
|
|
138
|
+
&& this.immediateSize === other.immediateSize
|
|
116
139
|
&& isArrayEqual(this.bindGroupLayouts, other.bindGroupLayouts);
|
|
117
140
|
}
|
|
118
141
|
|
|
@@ -123,6 +146,7 @@ export class PipelineLayoutDescriptor extends ObjectDescriptorBase {
|
|
|
123
146
|
copy(other) {
|
|
124
147
|
super.copy(other);
|
|
125
148
|
this.bindGroupLayouts = other.bindGroupLayouts.map(optional_clone);
|
|
149
|
+
this.immediateSize = other.immediateSize;
|
|
126
150
|
}
|
|
127
151
|
|
|
128
152
|
/**
|
|
@@ -12,7 +12,7 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
|
|
|
12
12
|
* @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
|
|
13
13
|
* @param {Object<number>} [constants]
|
|
14
14
|
*/
|
|
15
|
-
static simplified({ label, code, bindings, constants }: string): ComputePipelineDescriptor;
|
|
15
|
+
static simplified({ label, code, bindings, constants, immediate_size }: string): ComputePipelineDescriptor;
|
|
16
16
|
/**
|
|
17
17
|
*
|
|
18
18
|
* @param {GPUComputePipelineDescriptor} json
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ComputePipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js"],"names":[],"mappings":"AAQA;IAGI;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,UACN,wBAAwB,6BAalC;IAED;;;;;OAKG;IACH,
|
|
1
|
+
{"version":3,"file":"ComputePipelineDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js"],"names":[],"mappings":"AAQA;IAGI;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,UACN,wBAAwB,6BAalC;IAED;;;;;OAKG;IACH,wEALW,MAAM,6BAyBhB;IAED;;;OAGG;IACH,+EAMC;IA3DD,2BAAkC;IA6DlC;;;OAGG;IACH,mDAMC;IAED;;;;OAIG;IACH,cAHW,yBAAyB,GACxB,OAAO,CAMlB;IAUL;;;OAGG;IACH,sCAFU,OAAO,CAE8C;CAN9D;uCAhGsC,8BAA8B;kCAEnC,yBAAyB;yCADlB,gCAAgC"}
|
|
@@ -34,7 +34,7 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
|
|
|
34
34
|
* @param {(BufferBindingLayout|SamplerBindingLayout|TextureBindingLayout|StorageTextureBindingLayout|ExternalTextureBindingLayout)[][]} bindings
|
|
35
35
|
* @param {Object<number>} [constants]
|
|
36
36
|
*/
|
|
37
|
-
static simplified({ label = "", code, bindings, constants }) {
|
|
37
|
+
static simplified({ label = "", code, bindings, constants, immediate_size = 0 }) {
|
|
38
38
|
assert.isString(label, 'label');
|
|
39
39
|
|
|
40
40
|
const r = new ComputePipelineDescriptor();
|
|
@@ -42,7 +42,10 @@ export class ComputePipelineDescriptor extends PipelineDescriptorBase {
|
|
|
42
42
|
r.label = label;
|
|
43
43
|
r.compute.module = ShaderModuleDescriptor.fromCode(code);
|
|
44
44
|
|
|
45
|
-
|
|
45
|
+
// `immediate_size` must travel with the bindings: a shader that reads immediate data whose
|
|
46
|
+
// layout declares none is a pipeline-creation error on a real device, and the two numbers are
|
|
47
|
+
// derived from the same descriptor
|
|
48
|
+
r.layout = PipelineLayoutDescriptor.forStage(GPUShaderStage.COMPUTE, bindings, immediate_size);
|
|
46
49
|
|
|
47
50
|
if(constants !== undefined){
|
|
48
51
|
assert.isObject(constants,'constants');
|