@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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chunk_query_depth_from_screen_space_bb,
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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chunk_query_depth_from_screen_space_bb
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} from "../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
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import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
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import {
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chunk_aabb3_project_perspective
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} from "../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
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import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { build_indirect_compute_dispatch_command } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addStorageBuffer('input', COLLECTION_U32_STRUCT_READ)
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.addStorageBuffer('output', COLLECTION_U32_STRUCT_WRITE, true)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addTexture("texture_hzb")
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
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fn main(
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@builtin(global_invocation_id) global_id : vec3<u32>
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){
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let index = global_id.x;
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if(index >= input_size){
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return;
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}
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let mesh_index = input.elements[index];
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let mesh = scene_read_mesh(&scene_database, mesh_index);
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let mesh_bounds = array_to_aabb3(mesh.bounding_box);
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var view_bounds:${AABB3_STRUCT.wgsl_ref};
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let valid_bounds = aabb3_project_perspective(&view_bounds, mesh_bounds, camera.view_projection_matrix);
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if(
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valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
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){
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// filter failed
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return;
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}
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let write_offset = atomicAdd(&output.count, 1u);
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if(write_offset < arrayLength(&output.elements)){
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output.elements[write_offset] = input.elements[index];
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}
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}
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`, [
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AABB3_STRUCT.declaration_chunk,
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chunk_array_to_aabb3,
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chunk_aabb3_project_perspective,
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chunk_query_depth_from_screen_space_bb,
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chunk_scene_database_access,
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]
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);
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const shader = ComputeShader.from({
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label: "Cull meshes one way",
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body,
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resources,
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})
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/**
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*
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* @param {FrameGraph} graph
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* @param {GPUSceneContext} scene
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* @param {number} camera
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* @param {number} hzb
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* @param {number} input
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* @param {number} output_size
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* @returns {number}
|
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*/
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export function graph_mesh_filter_one_way({
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graph,
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scene,
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camera,
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hzb,
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input,
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output_size,
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}) {
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assert.defined(scene, 'scene');
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assert.equal(scene.isGPUSceneContext, true, 'scene must be a GPUSceneContext');
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assert.isNonNegativeInteger(camera, 'camera');
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assert.isNonNegativeInteger(hzb, 'hzb');
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assert.isNonNegativeInteger(input, 'input');
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assert.isNonNegativeInteger(output_size, 'output_size');
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/**
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*
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* @param {{}} data
|
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute(data, resources, context) {
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const encoder = context.encoder;
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const input = resources.get(data.input);
|
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const output = resources.get(data.output);
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+
const hzb = resources.get(data.hzb);
|
|
126
|
+
const command = resources.get(data.command);
|
|
127
|
+
const camera = resources.get(data.camera);
|
|
128
|
+
|
|
129
|
+
build_indirect_compute_dispatch_command(
|
|
130
|
+
COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
|
|
131
|
+
encoder,
|
|
132
|
+
input, 0,
|
|
133
|
+
command, 0
|
|
134
|
+
);
|
|
135
|
+
|
|
136
|
+
shader.dispatchIndirect({
|
|
137
|
+
encoder,
|
|
138
|
+
command,
|
|
139
|
+
bindings: {
|
|
140
|
+
input,
|
|
141
|
+
output,
|
|
142
|
+
scene_database: scene.scene_database_buffer,
|
|
143
|
+
camera,
|
|
144
|
+
texture_hzb: hzb.obtainView(),
|
|
145
|
+
hzb,
|
|
146
|
+
}
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
const data = {};
|
|
151
|
+
|
|
152
|
+
const pass = graph.add("mesh filter one way", data, execute);
|
|
153
|
+
|
|
154
|
+
data.command = pass.create('command', BufferResourceDescriptor.from(
|
|
155
|
+
STRUCT_DISPATCH_COMPUTE_COMMAND.aligned_size,
|
|
156
|
+
GPUBufferUsage.INDIRECT | GPUBufferUsage.STORAGE,
|
|
157
|
+
));
|
|
158
|
+
|
|
159
|
+
data.camera = pass.read(camera);
|
|
160
|
+
|
|
161
|
+
data.output = pass.create('filtered', BufferResourceDescriptor.from(
|
|
162
|
+
output_size,
|
|
163
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
164
|
+
0, 16
|
|
165
|
+
));
|
|
166
|
+
data.input = pass.read(input);
|
|
167
|
+
data.hzb = pass.read(hzb);
|
|
168
|
+
|
|
169
|
+
return data.output;
|
|
171
170
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_expand_meshes_to_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH,
|
|
1
|
+
{"version":3,"file":"graph_expand_meshes_to_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH,gJA+IC"}
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
3
|
-
import { graph_prefix_scan_csdldf } from "../../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
4
|
-
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
5
|
-
import { graph_compute_pass } from "../../../shader/graph/compute/graph_compute_pass.js";
|
|
6
3
|
import {
|
|
7
4
|
graph_build_indirect_dispatch_command,
|
|
8
5
|
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
9
6
|
} from "../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
7
|
+
import { graph_prefix_scan_csdldf } from "../../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
8
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
9
|
+
import { graph_compute_pass } from "../../../shader/graph/compute/graph_compute_pass.js";
|
|
10
10
|
|
|
11
11
|
import { RasterizationCollectionType } from "../RasterizationCollectionType.js";
|
|
12
12
|
import { shader_increment_count_by_prefix_sum } from "./shader_increment_count_by_prefix_sum.js";
|
|
@@ -36,6 +36,8 @@ export function graph_expand_meshes_to_meshlets({
|
|
|
36
36
|
assert.defined(limits, 'limits');
|
|
37
37
|
assert.defined(scene, 'scene');
|
|
38
38
|
|
|
39
|
+
graph.push_scope("expand meshes to meshlets");
|
|
40
|
+
|
|
39
41
|
const stage_1_command = graph_build_indirect_dispatch_command(graph, input_meshes, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
|
|
40
42
|
|
|
41
43
|
const count_meshlets_data = {};
|
|
@@ -162,5 +164,7 @@ export function graph_expand_meshes_to_meshlets({
|
|
|
162
164
|
}
|
|
163
165
|
});
|
|
164
166
|
|
|
167
|
+
graph.pop_scope();
|
|
168
|
+
|
|
165
169
|
return output;
|
|
166
170
|
}
|
package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAqFA,
|
|
1
|
+
{"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAqFA,kEAIE;8BAjF4B,kCAAkC"}
|
|
@@ -1,91 +1,90 @@
|
|
|
1
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
-
import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
4
|
-
import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
|
|
5
|
-
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
6
|
-
import { chunk_lower_bound_branchless } from "../../../shader/chunk/math/chunk_lower_bound_branchless.js";
|
|
7
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
8
|
-
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
9
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
10
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
-
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
12
|
-
import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
16
|
-
|
|
17
|
-
resources.createGroup()
|
|
18
|
-
.addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
|
|
19
|
-
|
|
20
|
-
resources.createGroup()
|
|
21
|
-
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
22
|
-
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
23
|
-
|
|
24
|
-
resources.createGroup()
|
|
25
|
-
.addStorageBuffer("mesh_index_list", COLLECTION_U32_STRUCT_READ)
|
|
26
|
-
.addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
|
|
27
|
-
;
|
|
28
|
-
|
|
29
|
-
const body = CodeChunk.from(
|
|
30
|
-
// language=WGSL
|
|
31
|
-
`
|
|
32
|
-
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
33
|
-
fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
34
|
-
|
|
35
|
-
let input_index = global_id.x;
|
|
36
|
-
|
|
37
|
-
let input_mesh_count = prefix_sums.count;
|
|
38
|
-
|
|
39
|
-
let mesh_search_index = lower_bound_branchless(&prefix_sums.elements, input_index + 1u, input_mesh_count);
|
|
40
|
-
|
|
41
|
-
if(mesh_search_index >= input_mesh_count){
|
|
42
|
-
// overflow, we're done
|
|
43
|
-
return;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
var prefix_sum_prev = 0u;
|
|
47
|
-
|
|
48
|
-
if (mesh_search_index > 0u) {
|
|
49
|
-
// NOTE: we can't use select here, as it would cause severe overflow
|
|
50
|
-
prefix_sum_prev = prefix_sums.elements[mesh_search_index - 1u];
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
let local_offset = input_index - prefix_sum_prev;
|
|
54
|
-
|
|
55
|
-
let mesh_index = mesh_index_list.elements[mesh_search_index];
|
|
56
|
-
|
|
57
|
-
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
58
|
-
|
|
59
|
-
let geometry_index = mesh.geometry;
|
|
60
|
-
|
|
61
|
-
let geometry = geometries[geometry_index];
|
|
62
|
-
|
|
63
|
-
let meshlet_count = geometry.meshlets_count;
|
|
64
|
-
|
|
65
|
-
let lookup_offset = geometry.meshlets_address;
|
|
66
|
-
|
|
67
|
-
// TODO the limit is not necessary, but it's a good sanity check
|
|
68
|
-
let meshlet_index = lookup_offset + min(local_offset, meshlet_count - 1);
|
|
69
|
-
|
|
70
|
-
// we allow "append" operation by involving existing count
|
|
71
|
-
let output_index = input_index + output.count;
|
|
72
|
-
|
|
73
|
-
output.elements[output_index] = ${MESHLET_DEFINITION_STRUCT.wgsl_ref}(
|
|
74
|
-
meshlet_index,
|
|
75
|
-
mesh_index,
|
|
76
|
-
);
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
}`, [
|
|
80
|
-
MESHLET_DEFINITION_STRUCT.declaration_chunk,
|
|
81
|
-
chunk_lower_bound_branchless,
|
|
82
|
-
chunk_scene_database_access,
|
|
83
|
-
]);
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
export const shader_mesh_expand_to_meshlets_prefix = ComputeShader.from({
|
|
87
|
-
label: "Mesh expand to meshlets via prefix",
|
|
88
|
-
body,
|
|
89
|
-
resources,
|
|
90
|
-
group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
|
|
1
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
4
|
+
import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
|
|
5
|
+
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
6
|
+
import { chunk_lower_bound_branchless } from "../../../shader/chunk/math/chunk_lower_bound_branchless.js";
|
|
7
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
9
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
12
|
+
import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
16
|
+
|
|
17
|
+
resources.createGroup()
|
|
18
|
+
.addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
|
|
19
|
+
|
|
20
|
+
resources.createGroup()
|
|
21
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
22
|
+
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
23
|
+
|
|
24
|
+
resources.createGroup()
|
|
25
|
+
.addStorageBuffer("mesh_index_list", COLLECTION_U32_STRUCT_READ)
|
|
26
|
+
.addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
|
|
27
|
+
;
|
|
28
|
+
|
|
29
|
+
const body = CodeChunk.from(
|
|
30
|
+
// language=WGSL
|
|
31
|
+
`
|
|
32
|
+
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
33
|
+
fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
34
|
+
|
|
35
|
+
let input_index = global_id.x;
|
|
36
|
+
|
|
37
|
+
let input_mesh_count = prefix_sums.count;
|
|
38
|
+
|
|
39
|
+
let mesh_search_index = lower_bound_branchless(&prefix_sums.elements, input_index + 1u, input_mesh_count);
|
|
40
|
+
|
|
41
|
+
if(mesh_search_index >= input_mesh_count){
|
|
42
|
+
// overflow, we're done
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
var prefix_sum_prev = 0u;
|
|
47
|
+
|
|
48
|
+
if (mesh_search_index > 0u) {
|
|
49
|
+
// NOTE: we can't use select here, as it would cause severe overflow
|
|
50
|
+
prefix_sum_prev = prefix_sums.elements[mesh_search_index - 1u];
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
let local_offset = input_index - prefix_sum_prev;
|
|
54
|
+
|
|
55
|
+
let mesh_index = mesh_index_list.elements[mesh_search_index];
|
|
56
|
+
|
|
57
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
58
|
+
|
|
59
|
+
let geometry_index = mesh.geometry;
|
|
60
|
+
|
|
61
|
+
let geometry = geometries[geometry_index];
|
|
62
|
+
|
|
63
|
+
let meshlet_count = geometry.meshlets_count;
|
|
64
|
+
|
|
65
|
+
let lookup_offset = geometry.meshlets_address;
|
|
66
|
+
|
|
67
|
+
// TODO the limit is not necessary, but it's a good sanity check
|
|
68
|
+
let meshlet_index = lookup_offset + min(local_offset, meshlet_count - 1);
|
|
69
|
+
|
|
70
|
+
// we allow "append" operation by involving existing count
|
|
71
|
+
let output_index = input_index + output.count;
|
|
72
|
+
|
|
73
|
+
output.elements[output_index] = ${MESHLET_DEFINITION_STRUCT.wgsl_ref}(
|
|
74
|
+
meshlet_index,
|
|
75
|
+
mesh_index,
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
}`, [
|
|
80
|
+
MESHLET_DEFINITION_STRUCT.declaration_chunk,
|
|
81
|
+
chunk_lower_bound_branchless,
|
|
82
|
+
chunk_scene_database_access,
|
|
83
|
+
]);
|
|
84
|
+
|
|
85
|
+
|
|
86
|
+
export const shader_mesh_expand_to_meshlets_prefix = ComputeShader.from({
|
|
87
|
+
label: "Mesh expand to meshlets via prefix",
|
|
88
|
+
body,
|
|
89
|
+
resources,
|
|
91
90
|
})
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshes_to_meshlet_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js"],"names":[],"mappings":"AAyDA,
|
|
1
|
+
{"version":3,"file":"shader_meshes_to_meshlet_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js"],"names":[],"mappings":"AAyDA,4DAIE;8BAvD4B,kCAAkC"}
|