@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,202 +1,202 @@
1
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
2
- import {
3
- BVH_NODE_BOUNDS_WORD,
4
- BVH_NODE_STRIDE_WORDS
5
- } from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
6
- import {
7
- BLAS_LEAF_BOUNDS_SETTINGS_STRUCT
8
- } from "../../renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js";
9
- import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
10
- import { shader_blas_audit_leaf_triangles } from "./shader_blas_audit_leaf_triangles.js";
11
-
12
- /**
13
- * Does every leaf's box actually contain the triangle a ray will test inside it?
14
- *
15
- * This is the seam nothing else covers. The refit fills a leaf's box using
16
- * `geometry_read_triangle_bounds`; `ray_query_blas_nearest` fetches the triangle it tests using
17
- * `geometry_read_triangle_vertices`. Two functions, one encoded payload, and every check so far has
18
- * only ever exercised the first — the structural tests confirm the tree is a consistent tree, and a
19
- * tree consistently bounding the *wrong* triangles is consistent.
20
- *
21
- * When they disagree the failure is silent and view-dependent: a ray descends into a box, tests a
22
- * triangle that is elsewhere, misses, and a whole meshlet is absent from the traced image while the
23
- * rasterizer — which never consults the tree — draws it.
24
- *
25
- * So this runs the intersector's reader over every leaf on the live asset and holds its answer
26
- * against the box the tree carries. Containment, not equality: a leaf's box is allowed to be
27
- * larger than its triangle, and under deformation it will be, because the refit and this audit can
28
- * run a frame apart. It is not allowed to be somewhere else.
29
- */
30
-
31
- /**
32
- * @param {GPUDevice} device
33
- * @param {GPUBuffer} buffer
34
- * @param {number} offset
35
- * @param {number} size
36
- * @returns {Promise<ArrayBuffer>}
37
- */
38
- async function read_back(device, buffer, offset, size) {
39
- const staging = device.createBuffer({
40
- label: 'audit/readback',
41
- size,
42
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
43
- });
44
-
45
- const encoder = device.createCommandEncoder({ label: 'audit/readback' });
46
-
47
- encoder.copyBufferToBuffer(buffer, offset, staging, 0, size);
48
-
49
- device.queue.submit([encoder.finish()]);
50
-
51
- await staging.mapAsync(GPUMapMode.READ);
52
-
53
- const copy = staging.getMappedRange().slice(0);
54
-
55
- staging.unmap();
56
- staging.destroy();
57
-
58
- return copy;
59
- }
60
-
61
- /**
62
- * @param {object} options
63
- * @param {Renderer} options.renderer
64
- * @param {object} [options.owner] the identity the tree is registered under
65
- * @param {object} [options.target] an explicit refit target, for a tree whose owner handle is not
66
- * reachable — a skinned clone's metadata row lives inside the skinning context. Every copy of a
67
- * geometry shares one topology, so a clone's target is the source's with its own `node_word_offset`
68
- * substituted, and that is composable from the published lookup alone.
69
- * @param {number} options.geometry_index the row whose vertices the leaves index into
70
- * @param {number} [options.tolerance] fraction of a leaf's own size a vertex may sit outside by
71
- * @returns {Promise<object>}
72
- */
73
- export async function verify_leaf_triangles({
74
- renderer,
75
- owner,
76
- target: explicit_target,
77
- geometry_index,
78
- tolerance = 1e-3,
79
- }) {
80
- const graphics = renderer.graphics;
81
- const device = graphics.device;
82
-
83
- const geometries = graphics.geometries;
84
- const blas = geometries.blas;
85
- const meshlets = geometries.meshlets;
86
-
87
- const target = explicit_target ?? blas.get_refit_target(owner);
88
-
89
- if (target === undefined) {
90
- throw new Error('that owner has no resident tree');
91
- }
92
-
93
- const { leaf_count, node_word_offset, leaf_nodes_offset } = target;
94
-
95
- const out_bytes = leaf_count * 6 * Float32Array.BYTES_PER_ELEMENT;
96
-
97
- const out_bounds = device.createBuffer({
98
- label: 'audit/leaf triangles',
99
- size: out_bytes,
100
- usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
101
- });
102
-
103
- const cmd = ShadeGPUCommandContext.create(graphics, 'audit/leaf triangles');
104
-
105
- shader_blas_audit_leaf_triangles.dispatchLinear({
106
- encoder: cmd,
107
- element_count: leaf_count,
108
- bindings: {
109
- settings: cmd.allocateTransientValueBuffer(BLAS_LEAF_BOUNDS_SETTINGS_STRUCT, {
110
- leaf_count,
111
- node_word_offset,
112
- leaf_nodes_offset,
113
- geometry_index,
114
- }),
115
- leaf_nodes: blas.buffer_leaf_nodes,
116
- geometries: geometries.buffer_metadata,
117
- meshlet_metadata: meshlets.buffer_metadata,
118
- meshlet_data: meshlets.buffer_data,
119
- nodes: blas.buffer_data,
120
- out_bounds,
121
- },
122
- });
123
-
124
- cmd.finish();
125
-
126
- await device.queue.onSubmittedWorkDone();
127
-
128
- const intersector = new Float32Array(await read_back(device, out_bounds, 0, out_bytes));
129
-
130
- const leaves = new Uint32Array(await read_back(
131
- device,
132
- blas.buffer_leaf_nodes,
133
- leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
134
- leaf_count * Uint32Array.BYTES_PER_ELEMENT
135
- ));
136
-
137
- const node_bytes = Math.max(...leaves) * BVH2_NODE_STRUCT.size + BVH2_NODE_STRUCT.size;
138
-
139
- const nodes = new Float32Array(await read_back(
140
- device,
141
- blas.buffer_data,
142
- node_word_offset * Uint32Array.BYTES_PER_ELEMENT,
143
- node_bytes
144
- ));
145
-
146
- out_bounds.destroy();
147
-
148
- let escaped = 0;
149
- let worst = 0;
150
-
151
- const examples = [];
152
-
153
- for (let i = 0; i < leaf_count; i++) {
154
- const base = leaves[i] * BVH_NODE_STRIDE_WORDS + BVH_NODE_BOUNDS_WORD;
155
-
156
- const source = i * 6;
157
-
158
- let error = 0;
159
-
160
- for (let axis = 0; axis < 3; axis++) {
161
- const span = Math.max(1e-9, nodes[base + axis + 3] - nodes[base + axis]);
162
-
163
- error = Math.max(
164
- error,
165
- (nodes[base + axis] - intersector[source + axis]) / span,
166
- (intersector[source + axis + 3] - nodes[base + axis + 3]) / span
167
- );
168
- }
169
-
170
- if (error > tolerance) {
171
- escaped += 1;
172
-
173
- if (examples.length < 5) {
174
- examples.push({
175
- leaf: i,
176
- node: leaves[i],
177
- tree_box: [0, 1, 2, 3, 4, 5].map(k => +nodes[base + k].toFixed(3)),
178
- intersector_box: [0, 1, 2, 3, 4, 5].map(k => +intersector[source + k].toFixed(3)),
179
- escapes_by: +error.toFixed(4),
180
- });
181
- }
182
- }
183
-
184
- worst = Math.max(worst, error);
185
- }
186
-
187
- const result = {
188
- leaf_count,
189
- escaped,
190
- worst: +worst.toFixed(5),
191
- examples,
192
- verdict: escaped === 0
193
- ? `pass — all ${leaf_count} leaves bound the triangle the intersector fetches for them`
194
- : `FAIL — ${escaped} of ${leaf_count} leaves bound a different triangle than the `
195
- + `intersector tests, worst by ${(worst * 100).toFixed(1)}% of the leaf's own size. `
196
- + `Rays descend into those boxes, test a triangle that is elsewhere, and miss.`,
197
- };
198
-
199
- console.log(result.verdict, result);
200
-
201
- return result;
202
- }
1
+ import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
2
+ import {
3
+ BVH_NODE_BOUNDS_WORD,
4
+ BVH_NODE_STRIDE_WORDS
5
+ } from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
6
+ import {
7
+ BLAS_LEAF_BOUNDS_SETTINGS_STRUCT
8
+ } from "../../renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js";
9
+ import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
10
+ import { shader_blas_audit_leaf_triangles } from "./shader_blas_audit_leaf_triangles.js";
11
+
12
+ /**
13
+ * Does every leaf's box actually contain the triangle a ray will test inside it?
14
+ *
15
+ * This is the seam nothing else covers. The refit fills a leaf's box using
16
+ * `geometry_read_triangle_bounds`; `ray_query_blas_nearest` fetches the triangle it tests using
17
+ * `geometry_read_triangle_vertices`. Two functions, one encoded payload, and every check so far has
18
+ * only ever exercised the first — the structural tests confirm the tree is a consistent tree, and a
19
+ * tree consistently bounding the *wrong* triangles is consistent.
20
+ *
21
+ * When they disagree the failure is silent and view-dependent: a ray descends into a box, tests a
22
+ * triangle that is elsewhere, misses, and a whole meshlet is absent from the traced image while the
23
+ * rasterizer — which never consults the tree — draws it.
24
+ *
25
+ * So this runs the intersector's reader over every leaf on the live asset and holds its answer
26
+ * against the box the tree carries. Containment, not equality: a leaf's box is allowed to be
27
+ * larger than its triangle, and under deformation it will be, because the refit and this audit can
28
+ * run a frame apart. It is not allowed to be somewhere else.
29
+ */
30
+
31
+ /**
32
+ * @param {GPUDevice} device
33
+ * @param {GPUBuffer} buffer
34
+ * @param {number} offset
35
+ * @param {number} size
36
+ * @returns {Promise<ArrayBuffer>}
37
+ */
38
+ async function read_back(device, buffer, offset, size) {
39
+ const staging = device.createBuffer({
40
+ label: 'audit/readback',
41
+ size,
42
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
43
+ });
44
+
45
+ const encoder = device.createCommandEncoder({ label: 'audit/readback' });
46
+
47
+ encoder.copyBufferToBuffer(buffer, offset, staging, 0, size);
48
+
49
+ device.queue.submit([encoder.finish()]);
50
+
51
+ await staging.mapAsync(GPUMapMode.READ);
52
+
53
+ const copy = staging.getMappedRange().slice(0);
54
+
55
+ staging.unmap();
56
+ staging.destroy();
57
+
58
+ return copy;
59
+ }
60
+
61
+ /**
62
+ * @param {object} options
63
+ * @param {Renderer} options.renderer
64
+ * @param {object} [options.owner] the identity the tree is registered under
65
+ * @param {object} [options.target] an explicit refit target, for a tree whose owner handle is not
66
+ * reachable — a skinned clone's metadata row lives inside the skinning context. Every copy of a
67
+ * geometry shares one topology, so a clone's target is the source's with its own `node_word_offset`
68
+ * substituted, and that is composable from the published lookup alone.
69
+ * @param {number} options.geometry_index the row whose vertices the leaves index into
70
+ * @param {number} [options.tolerance] fraction of a leaf's own size a vertex may sit outside by
71
+ * @returns {Promise<object>}
72
+ */
73
+ export async function verify_leaf_triangles({
74
+ renderer,
75
+ owner,
76
+ target: explicit_target,
77
+ geometry_index,
78
+ tolerance = 1e-3,
79
+ }) {
80
+ const graphics = renderer.graphics;
81
+ const device = graphics.device;
82
+
83
+ const geometries = graphics.geometries;
84
+ const blas = geometries.blas;
85
+ const meshlets = geometries.meshlets;
86
+
87
+ const target = explicit_target ?? blas.get_refit_target(owner);
88
+
89
+ if (target === undefined) {
90
+ throw new Error('that owner has no resident tree');
91
+ }
92
+
93
+ const { leaf_count, node_word_offset, leaf_nodes_offset } = target;
94
+
95
+ const out_bytes = leaf_count * 6 * Float32Array.BYTES_PER_ELEMENT;
96
+
97
+ const out_bounds = device.createBuffer({
98
+ label: 'audit/leaf triangles',
99
+ size: out_bytes,
100
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
101
+ });
102
+
103
+ const cmd = ShadeGPUCommandContext.create(graphics, 'audit/leaf triangles');
104
+
105
+ shader_blas_audit_leaf_triangles.dispatchThreads({
106
+ encoder: cmd,
107
+ thread_count_x: leaf_count,
108
+ bindings: {
109
+ settings: cmd.allocateTransientValueBuffer(BLAS_LEAF_BOUNDS_SETTINGS_STRUCT, {
110
+ leaf_count,
111
+ node_word_offset,
112
+ leaf_nodes_offset,
113
+ geometry_index,
114
+ }),
115
+ leaf_nodes: blas.buffer_leaf_nodes,
116
+ geometries: geometries.buffer_metadata,
117
+ meshlet_metadata: meshlets.buffer_metadata,
118
+ meshlet_data: meshlets.buffer_data,
119
+ nodes: blas.buffer_data,
120
+ out_bounds,
121
+ },
122
+ });
123
+
124
+ cmd.finish();
125
+
126
+ await device.queue.onSubmittedWorkDone();
127
+
128
+ const intersector = new Float32Array(await read_back(device, out_bounds, 0, out_bytes));
129
+
130
+ const leaves = new Uint32Array(await read_back(
131
+ device,
132
+ blas.buffer_leaf_nodes,
133
+ leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
134
+ leaf_count * Uint32Array.BYTES_PER_ELEMENT
135
+ ));
136
+
137
+ const node_bytes = Math.max(...leaves) * BVH2_NODE_STRUCT.size + BVH2_NODE_STRUCT.size;
138
+
139
+ const nodes = new Float32Array(await read_back(
140
+ device,
141
+ blas.buffer_data,
142
+ node_word_offset * Uint32Array.BYTES_PER_ELEMENT,
143
+ node_bytes
144
+ ));
145
+
146
+ out_bounds.destroy();
147
+
148
+ let escaped = 0;
149
+ let worst = 0;
150
+
151
+ const examples = [];
152
+
153
+ for (let i = 0; i < leaf_count; i++) {
154
+ const base = leaves[i] * BVH_NODE_STRIDE_WORDS + BVH_NODE_BOUNDS_WORD;
155
+
156
+ const source = i * 6;
157
+
158
+ let error = 0;
159
+
160
+ for (let axis = 0; axis < 3; axis++) {
161
+ const span = Math.max(1e-9, nodes[base + axis + 3] - nodes[base + axis]);
162
+
163
+ error = Math.max(
164
+ error,
165
+ (nodes[base + axis] - intersector[source + axis]) / span,
166
+ (intersector[source + axis + 3] - nodes[base + axis + 3]) / span
167
+ );
168
+ }
169
+
170
+ if (error > tolerance) {
171
+ escaped += 1;
172
+
173
+ if (examples.length < 5) {
174
+ examples.push({
175
+ leaf: i,
176
+ node: leaves[i],
177
+ tree_box: [0, 1, 2, 3, 4, 5].map(k => +nodes[base + k].toFixed(3)),
178
+ intersector_box: [0, 1, 2, 3, 4, 5].map(k => +intersector[source + k].toFixed(3)),
179
+ escapes_by: +error.toFixed(4),
180
+ });
181
+ }
182
+ }
183
+
184
+ worst = Math.max(worst, error);
185
+ }
186
+
187
+ const result = {
188
+ leaf_count,
189
+ escaped,
190
+ worst: +worst.toFixed(5),
191
+ examples,
192
+ verdict: escaped === 0
193
+ ? `pass — all ${leaf_count} leaves bound the triangle the intersector fetches for them`
194
+ : `FAIL — ${escaped} of ${leaf_count} leaves bound a different triangle than the `
195
+ + `intersector tests, worst by ${(worst * 100).toFixed(1)}% of the leaf's own size. `
196
+ + `Rays descend into those boxes, test a triangle that is elsewhere, and miss.`,
197
+ };
198
+
199
+ console.log(result.verdict, result);
200
+
201
+ return result;
202
+ }