@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
  281. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
  282. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
  283. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
  284. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
  285. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
  286. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  287. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
  288. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  289. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
  290. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  291. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
  292. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  293. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  294. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  295. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  296. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  297. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  298. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  299. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  300. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  301. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  302. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  303. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  304. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  305. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  306. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  307. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  308. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  309. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  310. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  311. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  312. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  313. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  314. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  315. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  316. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  317. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  318. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  319. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  320. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  321. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  322. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  323. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  324. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  325. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  326. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  327. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  328. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  329. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  330. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  331. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  332. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  333. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +10 -9
  334. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  335. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  336. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  337. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  338. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  339. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  340. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  341. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  342. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  343. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  344. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  345. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  346. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  347. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  348. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  350. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  351. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  352. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  353. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  354. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  355. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  356. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  357. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  358. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  359. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  360. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  361. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  362. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  363. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  364. package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
  365. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  366. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  367. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  368. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  369. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  370. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  371. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  372. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  373. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  374. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  375. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  376. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  377. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  378. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  379. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
  380. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  381. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  382. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  383. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  384. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
  385. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  386. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +57 -57
  387. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  388. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  389. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  390. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  391. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  392. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  393. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  394. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  395. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  396. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  397. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  398. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  399. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  400. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  401. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  402. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  403. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  404. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  405. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  406. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  407. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  408. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  409. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  410. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  411. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  412. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
  413. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  414. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  415. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  416. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  417. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  419. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
  421. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  422. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  423. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  424. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  425. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  426. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  427. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  428. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  429. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
  430. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  431. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  432. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  433. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  434. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  435. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  436. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  437. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  438. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  439. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  440. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  441. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  442. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  443. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  444. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  445. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  446. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  447. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  448. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  449. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  450. package/src/shade/renderer/shader/ComputeShader.js +350 -292
  451. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  452. package/src/shade/renderer/shader/ImageShader.js +217 -214
  453. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  454. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  455. package/src/shade/renderer/shader/ShaderDescriptor.js +46 -0
  456. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
  457. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
  458. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
  459. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
  460. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
  461. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
  462. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
  463. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
  464. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
  465. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
  466. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
  467. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
  468. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
  469. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
  470. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
  471. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
  472. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
  473. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
  474. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
  475. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
  477. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
  478. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
  479. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
  480. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
  482. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
  483. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
  484. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
  485. package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
  486. package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
  487. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  488. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
  489. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
  490. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
  491. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -49,7 +49,7 @@ export class ClipListPlayer {
49
49
  * What each of the model's clips weighs, by the instance's own clip order — which is the order
50
50
  * the animation manager's registration uses, so it is the lookup for both.
51
51
  *
52
- * A clip the list does not name weighs zero: `MeshSystem3` registers every clip a model carries,
52
+ * A clip the list does not name weighs zero: `MeshSystem` registers every clip a model carries,
53
53
  * and an unclaimed one would otherwise lay itself over the pose at full strength.
54
54
  *
55
55
  * @type {Float32Array}
@@ -1,263 +1,263 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { AnimationEventTypes } from "../../graphics/ecs/animation/animator/AnimationEventTypes.js";
3
- import { ClipPlayback } from "./ClipPlayback.js";
4
- import { wrap_clip_time } from "./wrap_clip_time.js";
5
-
6
- /**
7
- * Plays one {@link Animation} component's list of clips against one model.
8
- *
9
- * **The component is reused as it stands**, unlike the graph's, which had to be restated because it
10
- * *was* an `AnimationMixer`: `Animation` holds a name, a repeat count, a weight and a time scale per
11
- * clip and no renderer handle of any kind. What the legacy system added to it — the mixer, its
12
- * actions and their clocks — is what this replaces, and the clocks are here because the pose
13
- * gameplay asks about has to come off the same clock the picture is drawn from (I-4).
14
- *
15
- * **Weights are shares of one pose.** Shade's accumulator adds up what every bound clip contributes
16
- * and has no rest-pose term, so what reaches it is each clip's weight over the list's total —
17
- * which is what three's mixer did too, by cumulative weight, and is why the game can author a walk
18
- * clip at weight 1000 against an idle at 1 and mean "the walk".
19
- *
20
- * **A clip that has run out holds its last frame.** Three disabled a finished one-shot and let the
21
- * rig fall back to its bind pose; there is no pose to fall back to here, and a list whose every clip
22
- * has stopped contributing resolves each joint it drives to *zero* rather than to rest. So
23
- * `AnimationClipFlag.ClampWhenFinished` decides nothing — holding is the only case — and it keeps
24
- * deserializing (I-13) like `AnimationFlags.MeshSizeCulling`, whose 32 px² cull does not come across
25
- * either: a clock camera framing can stop is a simulation camera framing can change (§2.6-2).
26
- */
27
- export class ClipListPlayer {
28
- /**
29
- * The list being played. Every entry's `weight`, `timeScale` and `repeatCount` is read each
30
- * tick, so changing one takes effect without removing and re-adding the clip.
31
- *
32
- * @type {Animation}
33
- */
34
- component = null;
35
-
36
- /**
37
- * The entity's private copy of the model — where the clips named in the list are found, and
38
- * where their durations come from.
39
- *
40
- * @type {SceneBundleInstance}
41
- */
42
- instance = null;
43
-
44
- /**
45
- * One per entry of {@link component}'s list, in the list's own order.
46
- *
47
- * @type {ClipPlayback[]}
48
- */
49
- playbacks = [];
50
-
51
- /**
52
- * What each of the model's clips weighs, by the instance's own clip order — which is the order
53
- * the animation manager's registration uses, so it is the lookup for both.
54
- *
55
- * A clip the list does not name weighs zero: `MeshSystem3` registers every clip a model carries,
56
- * and an unclaimed one would otherwise lay itself over the pose at full strength.
57
- *
58
- * @type {Float32Array}
59
- */
60
- weights = new Float32Array(0);
61
-
62
- /**
63
- * @type {number}
64
- */
65
- #entity = -1;
66
-
67
- /**
68
- * @type {EntityComponentDataset}
69
- */
70
- #dataset = null;
71
-
72
- /**
73
- * Names already reported as absent from this model, so the report is one line rather than one a
74
- * frame. Cleared with the model, because the next one may well carry the name.
75
- *
76
- * @type {Set<string>}
77
- */
78
- #reported_missing = new Set();
79
-
80
- /**
81
- * @param {Animation} component
82
- * @returns {ClipListPlayer}
83
- */
84
- static from(component) {
85
- assert.defined(component, 'component');
86
-
87
- const r = new ClipListPlayer();
88
-
89
- r.component = component;
90
-
91
- return r;
92
- }
93
-
94
- /**
95
- * Take up a model, and the entity whose events its clips fire as.
96
- *
97
- * Every playback is dropped, because the clips a playback was pointing at are not this model's.
98
- *
99
- * @param {number} entity
100
- * @param {EntityComponentDataset} ecd
101
- * @param {SceneBundleInstance} instance
102
- */
103
- bind(entity, ecd, instance) {
104
- assert.isNonNegativeInteger(entity, 'entity');
105
- assert.defined(ecd, 'ecd');
106
- assert.defined(instance, 'instance');
107
-
108
- this.#entity = entity;
109
- this.#dataset = ecd;
110
-
111
- this.instance = instance;
112
- this.playbacks = [];
113
- this.weights = new Float32Array(instance.clips.length);
114
- this.#reported_missing.clear();
115
- }
116
-
117
- /**
118
- * Advance every clock, say so when one runs out, and work out what the list therefore weighs.
119
- *
120
- * Unconditional by design: §2.6-2's split puts pose evaluation and its events on the CPU
121
- * precisely so that camera framing cannot decide whether a clip's end is ever reached.
122
- *
123
- * @param {number} time_delta_seconds
124
- */
125
- tick(time_delta_seconds) {
126
- this.#reconcile();
127
- this.#advance(time_delta_seconds);
128
- this.#blend();
129
- }
130
-
131
- /**
132
- * Match the playbacks against the list, which the game edits while it runs —
133
- * `StartAnimationBehavior` adds an entry, `StopAnimationBehavior` and `AnimationController`'s
134
- * rules remove one. Identity is the match, so a clip stopped and started again is a new entry
135
- * and plays from its own beginning.
136
- *
137
- * **A name the model has not got does not play, and says so once (D43).** Clip names are
138
- * authored against models the game does not own and they do miss — the strategy map's buildings
139
- * ask for `Take01` of a model whose clip is `Take 001`, and one that has no clips at all. This
140
- * threw until D43, out of `AnimationSystem3.update`, which cost *every* entity its animation on
141
- * every frame for as long as one such entity existed. Reporting it per frame buries the console
142
- * and reporting it not at all is how the mismatch survived the three path unnoticed, so it is
143
- * said once per name, with the model's real clip list beside it.
144
- */
145
- #reconcile() {
146
- const clips = this.component.clips;
147
- const playbacks = this.playbacks;
148
-
149
- for (let i = playbacks.length - 1; i >= 0; i--) {
150
- if (clips.indexOf(playbacks[i].clip) === -1) {
151
- playbacks.splice(i, 1);
152
- }
153
- }
154
-
155
- const available = this.instance.clips;
156
-
157
- for (let i = 0; i < clips.length; i++) {
158
- const clip = clips.get(i);
159
-
160
- if (find_playback(playbacks, clip) !== null) {
161
- continue;
162
- }
163
-
164
- const name = clip.name.getValue();
165
- const slot = available.findIndex(c => c.name === name);
166
-
167
- if (slot === -1) {
168
- this.#report_missing(name, available);
169
-
170
- continue;
171
- }
172
-
173
- playbacks.push(ClipPlayback.from(clip, slot, available[slot].duration));
174
- }
175
- }
176
-
177
- /**
178
- * Say once, per name, that this model has no such clip — and say what it does have, because the
179
- * mismatch is nearly always spelling and the answer is in the list beside it.
180
- *
181
- * @param {string} name
182
- * @param {ShadeAnimationClip[]} available
183
- */
184
- #report_missing(name, available) {
185
- if (this.#reported_missing.has(name)) {
186
- return;
187
- }
188
-
189
- this.#reported_missing.add(name);
190
-
191
- console.warn(
192
- `Animation clip '${name}' is not in the model of entity ${this.#entity}, so it does not `
193
- + `play. The model carries: ${available.map(c => `'${c.name}'`).join(', ')}`
194
- );
195
- }
196
-
197
- /**
198
- * @param {number} time_delta_seconds
199
- */
200
- #advance(time_delta_seconds) {
201
- const playing = this.component.isPlaying;
202
- const playbacks = this.playbacks;
203
-
204
- for (let i = 0; i < playbacks.length; i++) {
205
- const playback = playbacks[i];
206
-
207
- if (playing && !playback.finished) {
208
- playback.elapsed += time_delta_seconds * playback.clip.timeScale.getValue();
209
- }
210
-
211
- const repeats = playback.clip.repeatCount.getValue();
212
-
213
- // `Infinity * duration` is `Infinity`, which no elapsed time reaches — so a looping
214
- // clip takes the wrapping branch forever without a case of its own
215
- const finished = playback.elapsed >= repeats * playback.duration;
216
-
217
- playback.time = wrap_clip_time(playback.elapsed, playback.duration, !finished);
218
-
219
- if (finished && !playback.finished) {
220
- playback.finished = true;
221
-
222
- this.#dataset.sendEvent(this.#entity, AnimationEventTypes.ClipEnded, playback.clip);
223
- }
224
- }
225
- }
226
-
227
- #blend() {
228
- const playbacks = this.playbacks;
229
- const weights = this.weights;
230
-
231
- weights.fill(0);
232
-
233
- let total = 0;
234
-
235
- for (let i = 0; i < playbacks.length; i++) {
236
- total += playbacks[i].clip.weight.getValue();
237
- }
238
-
239
- for (let i = 0; i < playbacks.length; i++) {
240
- const playback = playbacks[i];
241
-
242
- // an author who weighted every clip at zero asked for silence, and gets it
243
- playback.weight = total > 0 ? playback.clip.weight.getValue() / total : 0;
244
-
245
- weights[playback.slot] += playback.weight;
246
- }
247
- }
248
- }
249
-
250
- /**
251
- * @param {ClipPlayback[]} playbacks
252
- * @param {AnimationClip} clip
253
- * @returns {ClipPlayback|null}
254
- */
255
- function find_playback(playbacks, clip) {
256
- for (let i = 0; i < playbacks.length; i++) {
257
- if (playbacks[i].clip === clip) {
258
- return playbacks[i];
259
- }
260
- }
261
-
262
- return null;
263
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { AnimationEventTypes } from "../../graphics/ecs/animation/animator/AnimationEventTypes.js";
3
+ import { ClipPlayback } from "./ClipPlayback.js";
4
+ import { wrap_clip_time } from "./wrap_clip_time.js";
5
+
6
+ /**
7
+ * Plays one {@link Animation} component's list of clips against one model.
8
+ *
9
+ * **The component is reused as it stands**, unlike the graph's, which had to be restated because it
10
+ * *was* an `AnimationMixer`: `Animation` holds a name, a repeat count, a weight and a time scale per
11
+ * clip and no renderer handle of any kind. What the legacy system added to it — the mixer, its
12
+ * actions and their clocks — is what this replaces, and the clocks are here because the pose
13
+ * gameplay asks about has to come off the same clock the picture is drawn from (I-4).
14
+ *
15
+ * **Weights are shares of one pose.** Shade's accumulator adds up what every bound clip contributes
16
+ * and has no rest-pose term, so what reaches it is each clip's weight over the list's total —
17
+ * which is what three's mixer did too, by cumulative weight, and is why the game can author a walk
18
+ * clip at weight 1000 against an idle at 1 and mean "the walk".
19
+ *
20
+ * **A clip that has run out holds its last frame.** Three disabled a finished one-shot and let the
21
+ * rig fall back to its bind pose; there is no pose to fall back to here, and a list whose every clip
22
+ * has stopped contributing resolves each joint it drives to *zero* rather than to rest. So
23
+ * `AnimationClipFlag.ClampWhenFinished` decides nothing — holding is the only case — and it keeps
24
+ * deserializing (I-13) like `AnimationFlags.MeshSizeCulling`, whose 32 px² cull does not come across
25
+ * either: a clock camera framing can stop is a simulation camera framing can change (§2.6-2).
26
+ */
27
+ export class ClipListPlayer {
28
+ /**
29
+ * The list being played. Every entry's `weight`, `timeScale` and `repeatCount` is read each
30
+ * tick, so changing one takes effect without removing and re-adding the clip.
31
+ *
32
+ * @type {Animation}
33
+ */
34
+ component = null;
35
+
36
+ /**
37
+ * The entity's private copy of the model — where the clips named in the list are found, and
38
+ * where their durations come from.
39
+ *
40
+ * @type {SceneBundleInstance}
41
+ */
42
+ instance = null;
43
+
44
+ /**
45
+ * One per entry of {@link component}'s list, in the list's own order.
46
+ *
47
+ * @type {ClipPlayback[]}
48
+ */
49
+ playbacks = [];
50
+
51
+ /**
52
+ * What each of the model's clips weighs, by the instance's own clip order — which is the order
53
+ * the animation manager's registration uses, so it is the lookup for both.
54
+ *
55
+ * A clip the list does not name weighs zero: `MeshSystem` registers every clip a model carries,
56
+ * and an unclaimed one would otherwise lay itself over the pose at full strength.
57
+ *
58
+ * @type {Float32Array}
59
+ */
60
+ weights = new Float32Array(0);
61
+
62
+ /**
63
+ * @type {number}
64
+ */
65
+ #entity = -1;
66
+
67
+ /**
68
+ * @type {EntityComponentDataset}
69
+ */
70
+ #dataset = null;
71
+
72
+ /**
73
+ * Names already reported as absent from this model, so the report is one line rather than one a
74
+ * frame. Cleared with the model, because the next one may well carry the name.
75
+ *
76
+ * @type {Set<string>}
77
+ */
78
+ #reported_missing = new Set();
79
+
80
+ /**
81
+ * @param {Animation} component
82
+ * @returns {ClipListPlayer}
83
+ */
84
+ static from(component) {
85
+ assert.defined(component, 'component');
86
+
87
+ const r = new ClipListPlayer();
88
+
89
+ r.component = component;
90
+
91
+ return r;
92
+ }
93
+
94
+ /**
95
+ * Take up a model, and the entity whose events its clips fire as.
96
+ *
97
+ * Every playback is dropped, because the clips a playback was pointing at are not this model's.
98
+ *
99
+ * @param {number} entity
100
+ * @param {EntityComponentDataset} ecd
101
+ * @param {SceneBundleInstance} instance
102
+ */
103
+ bind(entity, ecd, instance) {
104
+ assert.isNonNegativeInteger(entity, 'entity');
105
+ assert.defined(ecd, 'ecd');
106
+ assert.defined(instance, 'instance');
107
+
108
+ this.#entity = entity;
109
+ this.#dataset = ecd;
110
+
111
+ this.instance = instance;
112
+ this.playbacks = [];
113
+ this.weights = new Float32Array(instance.clips.length);
114
+ this.#reported_missing.clear();
115
+ }
116
+
117
+ /**
118
+ * Advance every clock, say so when one runs out, and work out what the list therefore weighs.
119
+ *
120
+ * Unconditional by design: §2.6-2's split puts pose evaluation and its events on the CPU
121
+ * precisely so that camera framing cannot decide whether a clip's end is ever reached.
122
+ *
123
+ * @param {number} time_delta_seconds
124
+ */
125
+ tick(time_delta_seconds) {
126
+ this.#reconcile();
127
+ this.#advance(time_delta_seconds);
128
+ this.#blend();
129
+ }
130
+
131
+ /**
132
+ * Match the playbacks against the list, which the game edits while it runs —
133
+ * `StartAnimationBehavior` adds an entry, `StopAnimationBehavior` and `AnimationController`'s
134
+ * rules remove one. Identity is the match, so a clip stopped and started again is a new entry
135
+ * and plays from its own beginning.
136
+ *
137
+ * **A name the model has not got does not play, and says so once (D43).** Clip names are
138
+ * authored against models the game does not own and they do miss — the strategy map's buildings
139
+ * ask for `Take01` of a model whose clip is `Take 001`, and one that has no clips at all. This
140
+ * threw until D43, out of `AnimationSystem.update`, which cost *every* entity its animation on
141
+ * every frame for as long as one such entity existed. Reporting it per frame buries the console
142
+ * and reporting it not at all is how the mismatch survived the three path unnoticed, so it is
143
+ * said once per name, with the model's real clip list beside it.
144
+ */
145
+ #reconcile() {
146
+ const clips = this.component.clips;
147
+ const playbacks = this.playbacks;
148
+
149
+ for (let i = playbacks.length - 1; i >= 0; i--) {
150
+ if (clips.indexOf(playbacks[i].clip) === -1) {
151
+ playbacks.splice(i, 1);
152
+ }
153
+ }
154
+
155
+ const available = this.instance.clips;
156
+
157
+ for (let i = 0; i < clips.length; i++) {
158
+ const clip = clips.get(i);
159
+
160
+ if (find_playback(playbacks, clip) !== null) {
161
+ continue;
162
+ }
163
+
164
+ const name = clip.name.getValue();
165
+ const slot = available.findIndex(c => c.name === name);
166
+
167
+ if (slot === -1) {
168
+ this.#report_missing(name, available);
169
+
170
+ continue;
171
+ }
172
+
173
+ playbacks.push(ClipPlayback.from(clip, slot, available[slot].duration));
174
+ }
175
+ }
176
+
177
+ /**
178
+ * Say once, per name, that this model has no such clip — and say what it does have, because the
179
+ * mismatch is nearly always spelling and the answer is in the list beside it.
180
+ *
181
+ * @param {string} name
182
+ * @param {ShadeAnimationClip[]} available
183
+ */
184
+ #report_missing(name, available) {
185
+ if (this.#reported_missing.has(name)) {
186
+ return;
187
+ }
188
+
189
+ this.#reported_missing.add(name);
190
+
191
+ console.warn(
192
+ `Animation clip '${name}' is not in the model of entity ${this.#entity}, so it does not `
193
+ + `play. The model carries: ${available.map(c => `'${c.name}'`).join(', ')}`
194
+ );
195
+ }
196
+
197
+ /**
198
+ * @param {number} time_delta_seconds
199
+ */
200
+ #advance(time_delta_seconds) {
201
+ const playing = this.component.isPlaying;
202
+ const playbacks = this.playbacks;
203
+
204
+ for (let i = 0; i < playbacks.length; i++) {
205
+ const playback = playbacks[i];
206
+
207
+ if (playing && !playback.finished) {
208
+ playback.elapsed += time_delta_seconds * playback.clip.timeScale.getValue();
209
+ }
210
+
211
+ const repeats = playback.clip.repeatCount.getValue();
212
+
213
+ // `Infinity * duration` is `Infinity`, which no elapsed time reaches — so a looping
214
+ // clip takes the wrapping branch forever without a case of its own
215
+ const finished = playback.elapsed >= repeats * playback.duration;
216
+
217
+ playback.time = wrap_clip_time(playback.elapsed, playback.duration, !finished);
218
+
219
+ if (finished && !playback.finished) {
220
+ playback.finished = true;
221
+
222
+ this.#dataset.sendEvent(this.#entity, AnimationEventTypes.ClipEnded, playback.clip);
223
+ }
224
+ }
225
+ }
226
+
227
+ #blend() {
228
+ const playbacks = this.playbacks;
229
+ const weights = this.weights;
230
+
231
+ weights.fill(0);
232
+
233
+ let total = 0;
234
+
235
+ for (let i = 0; i < playbacks.length; i++) {
236
+ total += playbacks[i].clip.weight.getValue();
237
+ }
238
+
239
+ for (let i = 0; i < playbacks.length; i++) {
240
+ const playback = playbacks[i];
241
+
242
+ // an author who weighted every clip at zero asked for silence, and gets it
243
+ playback.weight = total > 0 ? playback.clip.weight.getValue() / total : 0;
244
+
245
+ weights[playback.slot] += playback.weight;
246
+ }
247
+ }
248
+ }
249
+
250
+ /**
251
+ * @param {ClipPlayback[]} playbacks
252
+ * @param {AnimationClip} clip
253
+ * @returns {ClipPlayback|null}
254
+ */
255
+ function find_playback(playbacks, clip) {
256
+ for (let i = 0; i < playbacks.length; i++) {
257
+ if (playbacks[i].clip === clip) {
258
+ return playbacks[i];
259
+ }
260
+ }
261
+
262
+ return null;
263
+ }
@@ -4,7 +4,7 @@
4
4
  * The `Animation` component says *what* to play — a name, a repeat count, a weight, a time scale —
5
5
  * and holds no clock of its own, because it is data that a level authors and a save round-trips.
6
6
  * This is the running half: where that clip is, how strongly it is contributing, and whether it has
7
- * run out. {@link AnimationSystem3} owns one per clip in the list and hands them out, because the
7
+ * run out. {@link AnimationSystem} owns one per clip in the list and hands them out, because the
8
8
  * pose a gameplay query has to answer from is exactly this (I-4) — never a readback.
9
9
  */
10
10
  export class ClipPlayback {
@@ -52,7 +52,7 @@ export class ClipPlayback {
52
52
  time: number;
53
53
  /**
54
54
  * The share of the pose this clip is contributing, normalized across every clip in the list —
55
- * see {@link AnimationSystem3}.
55
+ * see {@link AnimationSystem}.
56
56
  *
57
57
  * @type {number}
58
58
  */