@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { atomic_u32, f32, u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
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import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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import {
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VIZ_BUFFER_INVALID_MESH_VALUE
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} from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
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import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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import { RENDER_GLOBAL_MIP_BIAS } from "../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
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import { chunk_barycentric_full } from "../../shader/chunk/geometry/triangle/chunk_barycentric_full.js";
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import { chunk_barycentric_interpolate_uv } from "../../shader/chunk/geometry/triangle/chunk_barycentric_interpolate_uv.js";
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import { chunk_decode_meshlet_element } from "../../shader/chunk/geometry/meshlet/chunk_decode_meshlet_element.js";
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import {
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chunk_read_meshlet_triangle_vertices
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} from "../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_vertices.js";
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import { chunk_hash_lowbias32 } from "../../shader/chunk/random/chunk_hash_lowbias32.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { chunk_vt_request_key } from "./chunk_vt_request_key.js";
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import { VT_STACK_ID_INVALID } from "./VT_CONSTANTS.js";
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import { VT_STACK_INFO_STRUCT } from "./VT_STACK_INFO_STRUCT.js";
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/**
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* Uniform parameters of the feedback pass.
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*
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* `stride` — the pass samples one pixel per stride×stride block;
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* `jitter` — which pixel of the block this frame (cycled by the manager so
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* coverage integrates to every pixel over stride² frames);
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* `mip_bias` — added to the requested LOD; carries the residency
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* (over-subscription) bias so pressure degrades to blur instead of thrash.
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*/
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export const VT_FEEDBACK_PARAMS_STRUCT = WebGPUStruct.from({
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stride: u32,
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jitter: vec2u,
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mip_bias: f32,
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}, "VTFeedbackParams").pack();
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/**
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* Matches the fragment_gbuffer derivative bias so feedback requests the mips
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* the material pass actually samples.
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* @type {number}
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*/
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const MIP_DERIVATIVE_BIAS = 1 / (1 - RENDER_GLOBAL_MIP_BIAS);
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export const VT_FEEDBACK_WORKGROUP_SIZE = 8;
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/**
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* Builds the feedback compute shader: one thread per sampled pixel, reading
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* the visibility buffer and reproducing the material pass's UV + analytic
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* gradient math (vertex pulling + perspective-correct barycentric
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* derivatives), then inserting the touched (stack, mip, page) key into a
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* global hash set of unique requests.
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*
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* This is the "no second geometry pass" property: the viz buffer already
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* identifies the triangle per pixel, so usage detection is a bounded-cost
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* screen-space compute pass regardless of scene complexity, shared by every
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* virtual texture in the frame.
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*
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* The hash set is insert-only and cleared each frame; the CPU reads the raw
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* table back and treats presence as "touched this frame" — both residency
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* touches (LRU) and misses (load requests) fall out of the same data.
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*
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* @param {Object} config
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* @param {CodeChunk} config.chunk_vt_lookup from {@link build_chunk_vt_lookup}
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* @param {number} config.hash_capacity power of two
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* @returns {ComputeShader}
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*/
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export function build_shader_vt_feedback({ chunk_vt_lookup, hash_capacity }) {
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addTexture("viz_buffer_triangle", "uint")
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.addTexture("viz_buffer_mesh", "uint")
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addUniform("vt_params", VT_FEEDBACK_PARAMS_STRUCT)
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
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.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
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.addStorageBuffer("material_metadata", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
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.addStorageBuffer("vt_stacks", WebGPUArray.from(VT_STACK_INFO_STRUCT))
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.addStorageBuffer("vt_requests", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const VT_HASH_CAPACITY_MASK: u32 = ${hash_capacity - 1}u;
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const VT_HASH_MAX_PROBES: u32 = 32u;
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const MIP_BIAS: f32 = ${MIP_DERIVATIVE_BIAS.toFixed(8)};
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// Insert-only open-addressing hash set. Values are stored as key+1 so a
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// zero-cleared buffer means "all empty" (same conventions as
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// common/hash_table, which is the CPU-build/GPU-read counterpart of this
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// GPU-insert/CPU-read set; see also the SHARC hash map for the bucketed
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// key->index variant).
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//
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// Forward-progress note: this loop never waits on another invocation's
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// progress. The atomicCompareExchangeWeak retry only re-tests a *local*
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// spurious failure, every iteration consumes the shared probe budget, and
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// the loop is hard-bounded at VT_HASH_MAX_PROBES regardless of what other
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// threads do. On exhaustion the fallback is to DROP the request — benign,
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// feedback re-emits it next frame. Contrast with the decoupled-lookback
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// spin in common/prefix_sum/v1/shader_prefix_scan_csdldf.js, where the
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// awaited value is required for correctness and the bounded spin
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// (MAX_SPIN_COUNT) must therefore pair with a local recompute fallback.
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fn vt_request_insert(key: u32) {
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let stored = key + 1u;
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var h = hash_lowbias32(key) & VT_HASH_CAPACITY_MASK;
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for (var i = 0u; i < VT_HASH_MAX_PROBES; i++) {
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let existing = atomicLoad(&vt_requests[h]);
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if (existing == stored) {
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return;
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}
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if (existing == 0u) {
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let r = atomicCompareExchangeWeak(&vt_requests[h], 0u, stored);
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if (r.exchanged || r.old_value == stored) {
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return;
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}
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if (r.old_value == 0u) {
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// spurious weak failure — retry the same slot
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continue;
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}
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}
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h = (h + 1u) & VT_HASH_CAPACITY_MASK;
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}
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}
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@compute @workgroup_size(${VT_FEEDBACK_WORKGROUP_SIZE}, ${VT_FEEDBACK_WORKGROUP_SIZE}, 1)
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fn main(
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@builtin(global_invocation_id) gid: vec3<u32>,
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) {
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let pixel = gid.xy * vt_params.stride + vt_params.jitter;
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if (pixel.x >= view.width || pixel.y >= view.height) {
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return;
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}
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let mesh_index = textureLoad(viz_buffer_mesh, vec2<i32>(pixel), 0).r;
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if (mesh_index == ${VIZ_BUFFER_INVALID_MESH_VALUE}u) {
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return;
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}
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let mesh = scene_read_mesh(&scene_database, mesh_index);
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let stack_id = material_metadata[mesh.material].vt_stack;
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if (stack_id == ${VT_STACK_ID_INVALID}u) {
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return;
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}
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let info = vt_stacks[stack_id];
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// ── UV + gradients, mirroring fragment_gbuffer ──────────────────
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let encoded_meshlet_triangle = textureLoad(viz_buffer_triangle, vec2<i32>(pixel), 0).r;
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let decoded = decode_meshlet_element(encoded_meshlet_triangle);
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let meshlet_id = decoded[0];
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let meshlet_triangle_id = decoded[1];
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let node = scene_read_node(&scene_database, mesh.node);
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let triangle = read_meshlet_triangle_vertices(meshlet_id, meshlet_triangle_id);
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let mesh_transform = node.global;
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let p0 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.a.position, 1.0));
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let p1 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.b.position, 1.0));
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let p2 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.c.position, 1.0));
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let pixel_center = vec2<f32>(pixel) + 0.5;
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let barycentric = barycentric_full(p0, p1, p2, pixel_center);
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var uv0 = triangle.a.uv;
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var uv1 = triangle.b.uv;
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var uv2 = triangle.c.uv;
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if ((info.flags & VT_STACK_FLAG_UV_SET_1) != 0u) {
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uv0 = triangle.a.uv1;
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uv1 = triangle.b.uv1;
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uv2 = triangle.c.uv1;
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}
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var uv_info = barycentric_interpolate_uv(barycentric, uv0, uv1, uv2);
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let uv_derivative_bias = MIP_BIAS / view.upscale_ratio;
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uv_info.ddx *= uv_derivative_bias.x;
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uv_info.ddy *= uv_derivative_bias.y;
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// ── request ─────────────────────────────────────────────────────
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let uv_wrapped = vt_stack_wrap_uv(uv_info.uv, info.flags);
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let mip = vt_mip_select(info, uv_info.ddx, uv_info.ddy, vt_params.mip_bias);
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let page = vt_page_coord(info, uv_wrapped, mip);
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vt_request_insert(vt_request_key_pack(stack_id, mip, page));
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}
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`,
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[
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chunk_vt_lookup,
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chunk_vt_request_key,
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chunk_hash_lowbias32,
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chunk_scene_database_access,
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chunk_decode_meshlet_element,
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chunk_read_meshlet_triangle_vertices,
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chunk_barycentric_full,
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chunk_barycentric_interpolate_uv,
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]
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);
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return ComputeShader.from({
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label: 'vt/feedback',
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body,
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resources,
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}
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import { atomic_u32, f32, u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
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import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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import {
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VIZ_BUFFER_INVALID_MESH_VALUE
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} from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
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import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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import { RENDER_GLOBAL_MIP_BIAS } from "../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
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import { chunk_barycentric_full } from "../../shader/chunk/geometry/triangle/chunk_barycentric_full.js";
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import { chunk_barycentric_interpolate_uv } from "../../shader/chunk/geometry/triangle/chunk_barycentric_interpolate_uv.js";
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14
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+
import { chunk_decode_meshlet_element } from "../../shader/chunk/geometry/meshlet/chunk_decode_meshlet_element.js";
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15
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+
import {
|
|
16
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+
chunk_read_meshlet_triangle_vertices
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17
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+
} from "../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_vertices.js";
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18
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+
import { chunk_hash_lowbias32 } from "../../shader/chunk/random/chunk_hash_lowbias32.js";
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19
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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20
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+
import { ComputeShader } from "../../shader/ComputeShader.js";
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21
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+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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22
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+
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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23
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+
import { chunk_vt_request_key } from "./chunk_vt_request_key.js";
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24
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+
import { VT_STACK_ID_INVALID } from "./VT_CONSTANTS.js";
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25
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+
import { VT_STACK_INFO_STRUCT } from "./VT_STACK_INFO_STRUCT.js";
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26
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+
|
|
27
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+
/**
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28
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+
* Uniform parameters of the feedback pass.
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29
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+
*
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30
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+
* `stride` — the pass samples one pixel per stride×stride block;
|
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31
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+
* `jitter` — which pixel of the block this frame (cycled by the manager so
|
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32
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+
* coverage integrates to every pixel over stride² frames);
|
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33
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+
* `mip_bias` — added to the requested LOD; carries the residency
|
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34
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+
* (over-subscription) bias so pressure degrades to blur instead of thrash.
|
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35
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+
*/
|
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36
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+
export const VT_FEEDBACK_PARAMS_STRUCT = WebGPUStruct.from({
|
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37
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+
stride: u32,
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38
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+
jitter: vec2u,
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39
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+
mip_bias: f32,
|
|
40
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+
}, "VTFeedbackParams").pack();
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
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+
* Matches the fragment_gbuffer derivative bias so feedback requests the mips
|
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44
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+
* the material pass actually samples.
|
|
45
|
+
* @type {number}
|
|
46
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+
*/
|
|
47
|
+
const MIP_DERIVATIVE_BIAS = 1 / (1 - RENDER_GLOBAL_MIP_BIAS);
|
|
48
|
+
|
|
49
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+
export const VT_FEEDBACK_WORKGROUP_SIZE = 8;
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Builds the feedback compute shader: one thread per sampled pixel, reading
|
|
53
|
+
* the visibility buffer and reproducing the material pass's UV + analytic
|
|
54
|
+
* gradient math (vertex pulling + perspective-correct barycentric
|
|
55
|
+
* derivatives), then inserting the touched (stack, mip, page) key into a
|
|
56
|
+
* global hash set of unique requests.
|
|
57
|
+
*
|
|
58
|
+
* This is the "no second geometry pass" property: the viz buffer already
|
|
59
|
+
* identifies the triangle per pixel, so usage detection is a bounded-cost
|
|
60
|
+
* screen-space compute pass regardless of scene complexity, shared by every
|
|
61
|
+
* virtual texture in the frame.
|
|
62
|
+
*
|
|
63
|
+
* The hash set is insert-only and cleared each frame; the CPU reads the raw
|
|
64
|
+
* table back and treats presence as "touched this frame" — both residency
|
|
65
|
+
* touches (LRU) and misses (load requests) fall out of the same data.
|
|
66
|
+
*
|
|
67
|
+
* @param {Object} config
|
|
68
|
+
* @param {CodeChunk} config.chunk_vt_lookup from {@link build_chunk_vt_lookup}
|
|
69
|
+
* @param {number} config.hash_capacity power of two
|
|
70
|
+
* @returns {ComputeShader}
|
|
71
|
+
*/
|
|
72
|
+
export function build_shader_vt_feedback({ chunk_vt_lookup, hash_capacity }) {
|
|
73
|
+
|
|
74
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
75
|
+
|
|
76
|
+
resources.createGroup()
|
|
77
|
+
.addTexture("viz_buffer_triangle", "uint")
|
|
78
|
+
.addTexture("viz_buffer_mesh", "uint")
|
|
79
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
80
|
+
.addUniform("vt_params", VT_FEEDBACK_PARAMS_STRUCT)
|
|
81
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
82
|
+
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
83
|
+
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
|
|
84
|
+
.addStorageBuffer("material_metadata", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
|
|
85
|
+
.addStorageBuffer("vt_stacks", WebGPUArray.from(VT_STACK_INFO_STRUCT))
|
|
86
|
+
.addStorageBuffer("vt_requests", WebGPUArray.from(atomic_u32), true);
|
|
87
|
+
|
|
88
|
+
const body = CodeChunk.from(
|
|
89
|
+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
const VT_HASH_CAPACITY_MASK: u32 = ${hash_capacity - 1}u;
|
|
92
|
+
const VT_HASH_MAX_PROBES: u32 = 32u;
|
|
93
|
+
|
|
94
|
+
const MIP_BIAS: f32 = ${MIP_DERIVATIVE_BIAS.toFixed(8)};
|
|
95
|
+
|
|
96
|
+
// Insert-only open-addressing hash set. Values are stored as key+1 so a
|
|
97
|
+
// zero-cleared buffer means "all empty" (same conventions as
|
|
98
|
+
// common/hash_table, which is the CPU-build/GPU-read counterpart of this
|
|
99
|
+
// GPU-insert/CPU-read set; see also the SHARC hash map for the bucketed
|
|
100
|
+
// key->index variant).
|
|
101
|
+
//
|
|
102
|
+
// Forward-progress note: this loop never waits on another invocation's
|
|
103
|
+
// progress. The atomicCompareExchangeWeak retry only re-tests a *local*
|
|
104
|
+
// spurious failure, every iteration consumes the shared probe budget, and
|
|
105
|
+
// the loop is hard-bounded at VT_HASH_MAX_PROBES regardless of what other
|
|
106
|
+
// threads do. On exhaustion the fallback is to DROP the request — benign,
|
|
107
|
+
// feedback re-emits it next frame. Contrast with the decoupled-lookback
|
|
108
|
+
// spin in common/prefix_sum/v1/shader_prefix_scan_csdldf.js, where the
|
|
109
|
+
// awaited value is required for correctness and the bounded spin
|
|
110
|
+
// (MAX_SPIN_COUNT) must therefore pair with a local recompute fallback.
|
|
111
|
+
fn vt_request_insert(key: u32) {
|
|
112
|
+
let stored = key + 1u;
|
|
113
|
+
|
|
114
|
+
var h = hash_lowbias32(key) & VT_HASH_CAPACITY_MASK;
|
|
115
|
+
|
|
116
|
+
for (var i = 0u; i < VT_HASH_MAX_PROBES; i++) {
|
|
117
|
+
let existing = atomicLoad(&vt_requests[h]);
|
|
118
|
+
|
|
119
|
+
if (existing == stored) {
|
|
120
|
+
return;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
if (existing == 0u) {
|
|
124
|
+
let r = atomicCompareExchangeWeak(&vt_requests[h], 0u, stored);
|
|
125
|
+
|
|
126
|
+
if (r.exchanged || r.old_value == stored) {
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
if (r.old_value == 0u) {
|
|
131
|
+
// spurious weak failure — retry the same slot
|
|
132
|
+
continue;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
h = (h + 1u) & VT_HASH_CAPACITY_MASK;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
@compute @workgroup_size(${VT_FEEDBACK_WORKGROUP_SIZE}, ${VT_FEEDBACK_WORKGROUP_SIZE}, 1)
|
|
141
|
+
fn main(
|
|
142
|
+
@builtin(global_invocation_id) gid: vec3<u32>,
|
|
143
|
+
) {
|
|
144
|
+
let pixel = gid.xy * vt_params.stride + vt_params.jitter;
|
|
145
|
+
|
|
146
|
+
if (pixel.x >= view.width || pixel.y >= view.height) {
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
let mesh_index = textureLoad(viz_buffer_mesh, vec2<i32>(pixel), 0).r;
|
|
151
|
+
|
|
152
|
+
if (mesh_index == ${VIZ_BUFFER_INVALID_MESH_VALUE}u) {
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
157
|
+
|
|
158
|
+
let stack_id = material_metadata[mesh.material].vt_stack;
|
|
159
|
+
|
|
160
|
+
if (stack_id == ${VT_STACK_ID_INVALID}u) {
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
let info = vt_stacks[stack_id];
|
|
165
|
+
|
|
166
|
+
// ── UV + gradients, mirroring fragment_gbuffer ──────────────────
|
|
167
|
+
let encoded_meshlet_triangle = textureLoad(viz_buffer_triangle, vec2<i32>(pixel), 0).r;
|
|
168
|
+
|
|
169
|
+
let decoded = decode_meshlet_element(encoded_meshlet_triangle);
|
|
170
|
+
let meshlet_id = decoded[0];
|
|
171
|
+
let meshlet_triangle_id = decoded[1];
|
|
172
|
+
|
|
173
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
174
|
+
|
|
175
|
+
let triangle = read_meshlet_triangle_vertices(meshlet_id, meshlet_triangle_id);
|
|
176
|
+
|
|
177
|
+
let mesh_transform = node.global;
|
|
178
|
+
|
|
179
|
+
let p0 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.a.position, 1.0));
|
|
180
|
+
let p1 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.b.position, 1.0));
|
|
181
|
+
let p2 = view.projection_matrix * (mesh_transform * vec4<f32>(triangle.c.position, 1.0));
|
|
182
|
+
|
|
183
|
+
let pixel_center = vec2<f32>(pixel) + 0.5;
|
|
184
|
+
|
|
185
|
+
let barycentric = barycentric_full(p0, p1, p2, pixel_center);
|
|
186
|
+
|
|
187
|
+
var uv0 = triangle.a.uv;
|
|
188
|
+
var uv1 = triangle.b.uv;
|
|
189
|
+
var uv2 = triangle.c.uv;
|
|
190
|
+
|
|
191
|
+
if ((info.flags & VT_STACK_FLAG_UV_SET_1) != 0u) {
|
|
192
|
+
uv0 = triangle.a.uv1;
|
|
193
|
+
uv1 = triangle.b.uv1;
|
|
194
|
+
uv2 = triangle.c.uv1;
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
var uv_info = barycentric_interpolate_uv(barycentric, uv0, uv1, uv2);
|
|
198
|
+
|
|
199
|
+
let uv_derivative_bias = MIP_BIAS / view.upscale_ratio;
|
|
200
|
+
|
|
201
|
+
uv_info.ddx *= uv_derivative_bias.x;
|
|
202
|
+
uv_info.ddy *= uv_derivative_bias.y;
|
|
203
|
+
|
|
204
|
+
// ── request ─────────────────────────────────────────────────────
|
|
205
|
+
let uv_wrapped = vt_stack_wrap_uv(uv_info.uv, info.flags);
|
|
206
|
+
|
|
207
|
+
let mip = vt_mip_select(info, uv_info.ddx, uv_info.ddy, vt_params.mip_bias);
|
|
208
|
+
|
|
209
|
+
let page = vt_page_coord(info, uv_wrapped, mip);
|
|
210
|
+
|
|
211
|
+
vt_request_insert(vt_request_key_pack(stack_id, mip, page));
|
|
212
|
+
}
|
|
213
|
+
`,
|
|
214
|
+
[
|
|
215
|
+
chunk_vt_lookup,
|
|
216
|
+
chunk_vt_request_key,
|
|
217
|
+
chunk_hash_lowbias32,
|
|
218
|
+
chunk_scene_database_access,
|
|
219
|
+
chunk_decode_meshlet_element,
|
|
220
|
+
chunk_read_meshlet_triangle_vertices,
|
|
221
|
+
chunk_barycentric_full,
|
|
222
|
+
chunk_barycentric_interpolate_uv,
|
|
223
|
+
]
|
|
224
|
+
);
|
|
225
|
+
|
|
226
|
+
return ComputeShader.from({
|
|
227
|
+
label: 'vt/feedback',
|
|
228
|
+
body,
|
|
229
|
+
resources,
|
|
230
|
+
});
|
|
231
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUViewSkyContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewSkyContext.js"],"names":[],"mappings":"AAiBA;IAsBI;;;OAGG;IACH,uCAgBC;IA5BD;;;OAGG;IACH,wCAEC;IA0BD,2BAIC;IAED;;;;OAIG;IACH,+
|
|
1
|
+
{"version":3,"file":"GPUViewSkyContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewSkyContext.js"],"names":[],"mappings":"AAiBA;IAsBI;;;OAGG;IACH,uCAgBC;IA5BD;;;OAGG;IACH,wCAEC;IA0BD,2BAIC;IAED;;;;OAIG;IACH,+DAuDC;IAED,mCAiCC;IA5BG,yBAA2B;IAyB3B,kCAA4B;IAKhC,gBAEC;;CACJ;kCA7JiC,iCAAiC"}
|