@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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list: culled,
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lights,
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camera,
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graph,
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hzb,
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});
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}
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import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import {
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shader_cull_point_lights_frustum,
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shader_cull_spot_lights_frustum
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} from "./shader_cull_lights_frustum.js";
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import { shader_cull_lights_hzb } from "./shader_cull_lights_hzb.js";
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/**
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* Maximum number of lights we can filter through
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* @type {number}
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*/
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const LIGHT_LIMIT = 16383; // note 2^14-1, the -1 is to accommodate the counter while maintaining alignment
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const OUTPUT_DESCRIPTOR = BufferResourceDescriptor.from(
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u32.size * (1 + LIGHT_LIMIT), // 64k
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GPUBufferUsage.STORAGE,
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0, 16, // clear light count
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);
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/**
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* How many lights are eligible for clustered shading on this frame? Directional
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* lights are excluded — they are global and not bound to any cluster.
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*
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* @param {GPULightCollection} lights
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* @returns {number}
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*/
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function clusterable_light_count(lights) {
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const source = lights.source.elements;
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let count = 0;
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for (let i = 0; i < source.length; i++) {
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const light = source[i];
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if (light.isPointLight === true || light.isSpotLight === true) {
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count++;
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}
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}
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return count;
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}
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/**
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*
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* @param {GPULightCollection} lights
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* @param {GPUCameraContext} camera
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* @param {FrameGraph} graph
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* @return {number}
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*/
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function graph_cull_lights_frustum({ lights, camera, graph }) {
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/**
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*
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* @param data
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute(data, resources, context) {
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+
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const output = resources.get(data.output);
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+
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// Per-thread dispatch — one thread per (page, in_page_slot)
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// pair, sized to the table's currently allocated capacity.
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// Threads landing on unallocated pages or unoccupied slots
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// early-return; visible lights are atomically appended to
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// the output buffer.
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const point_table = lights.database.get('light_point');
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const spot_table = lights.database.get('light_spot');
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const point_thread_count = point_table.dispatch_page_count * point_table.descriptor.elements_per_page;
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const spot_thread_count = spot_table.dispatch_page_count * spot_table.descriptor.elements_per_page;
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shader_cull_point_lights_frustum.dispatchThreads({
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encoder: context.encoder,
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bindings: {
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camera: camera.buffer,
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light_data: lights.buffer_data,
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output,
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},
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thread_count_x: point_thread_count,
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});
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shader_cull_spot_lights_frustum.dispatchThreads({
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encoder: context.encoder,
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bindings: {
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camera: camera.buffer,
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light_data: lights.buffer_data,
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output,
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},
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thread_count_x: spot_thread_count,
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});
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+
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}
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const data = {};
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const pass = graph.add("cull lights / frustum", data, execute);
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data.output = pass.create("list", OUTPUT_DESCRIPTOR);
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return data.output;
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}
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/**
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*
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* @param {number} list
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* @param {GPULightCollection} lights
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* @param {GPUCameraContext} camera
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* @param {FrameGraph} graph
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* @param {number} hzb
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* @return {number}
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*/
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function graph_cull_lights_hzb({
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list,
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lights,
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camera,
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graph,
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hzb
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}) {
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/**
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*
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* @param data
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute(data, resources, context) {
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const input = resources.get(data.input);
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const output = resources.get(data.output);
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const hzb = resources.get(data.hzb);
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const candidate_count = clusterable_light_count(lights);
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if (candidate_count <= 0) {
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// TODO should use indirect dispatch
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// no culling work
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return;
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}
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// TODO use indirect dispatch
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shader_cull_lights_hzb.dispatchThreads({
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encoder: context.encoder,
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bindings: {
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texture_hzb: hzb,
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camera: camera.buffer,
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input,
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light_data: lights.buffer_data,
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output,
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},
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thread_count_x: candidate_count,
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});
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}
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const data = {};
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const pass = graph.add("cull lights / HZB", data, execute);
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data.input = pass.read(list);
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data.hzb = pass.read(hzb);
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data.output = pass.create("output", OUTPUT_DESCRIPTOR);
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return data.output;
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}
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/**
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*
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* @param {FrameGraph} graph
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* @param {GPULightCollection} lights
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* @param {GPUCameraContext} camera
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* @param {number} hzb
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*/
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export function graph_cull_lights({
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graph,
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lights,
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camera,
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hzb,
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}) {
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// TODO cull useless lights where radius is <= 0 or total luma is <= 0
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let culled = graph_cull_lights_frustum({ lights, camera, graph });
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return graph_cull_lights_hzb({
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list: culled,
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lights,
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camera,
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graph,
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});
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}
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/**
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* Workgroup size used by both point/spot cull dispatches; the host
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* sizes the dispatch as ceil(dispatch_page_count * elements_per_page / WORKGROUP_SIZE).
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* @type {number}
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*/
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export const SHADER_CULL_LIGHTS_FRUSTUM_WORKGROUP_SIZE: number;
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export const shader_cull_point_lights_frustum: ComputeShader;
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export const shader_cull_spot_lights_frustum: ComputeShader;
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export const shader_cull_lights_frustum: ComputeShader;
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@@ -1 +1 @@
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{"version":3,"file":"shader_cull_lights_frustum.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js"],"names":[],"mappings":"
|
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+
{"version":3,"file":"shader_cull_lights_frustum.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js"],"names":[],"mappings":"AAkGA,6DAQG;AAEH,4DAQG;AAGH,uDAA2E;8BAzG7C,kCAAkC"}
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@@ -1,120 +1,120 @@
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import { atomic_u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import {
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chunk_point_light_intersects_frustum
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} from "../../../shader/chunk/light/cull/chunk_point_light_intersects_frustum.js";
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import {
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chunk_spot_light_intersects_frustum
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} from "../../../shader/chunk/light/cull/chunk_spot_light_intersects_frustum.js";
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import { chunk_point_lights_iterate } from "../../../shader/chunk/light/io/chunk_point_lights_iterate.js";
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import { chunk_spot_lights_iterate } from "../../../shader/chunk/light/io/chunk_spot_lights_iterate.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "../CLUSTER_LIGHT_TYPE.js";
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/**
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* Workgroup size used by both point/spot cull
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*
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* @type {number}
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*/
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const OUTPUT_STRUCT = WebGPUStruct.from({
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offset: atomic_u32,
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data: WebGPUArray.u32
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});
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// One thread per (page_index, in_page_slot) pair. Threads whose page
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// is unallocated or whose occupancy bit is clear early-return — no
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// workgroup memory, scales with the table's allocated capacity rather
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// than a hardcoded cap.
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function build_cull_shader({ label, prefix_upper, prefix_lower, intersects_chunk, intersects_fn, cluster_type, iterate_chunk }) {
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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resources.createGroup()
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.addStorageBuffer("output", OUTPUT_STRUCT, true)
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${SHADER_CULL_LIGHTS_FRUSTUM_WORKGROUP_SIZE}, 1, 1)
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fn main(
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@builtin(global_invocation_id) global_id : vec3<u32>
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) {
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let id = global_id.x;
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let page_index = id / ${prefix_upper}_ELEMENTS_PER_PAGE;
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let in_page_slot = id % ${prefix_upper}_ELEMENTS_PER_PAGE;
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if (page_index >= ${prefix_upper}_PAGE_LIMIT) {
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return;
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-
}
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-
|
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61
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let page_address = ${prefix_lower}_page_address(&light_data, page_index);
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if (page_address == ~0u) {
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return;
|
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64
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}
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-
|
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66
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let word_index = in_page_slot >> 5u;
|
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67
|
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let bit = in_page_slot & 31u;
|
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68
|
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let bitmap_word = ${prefix_lower}_page_bitmap_word(&light_data, page_address, word_index);
|
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69
|
-
if ((bitmap_word & (1u << bit)) == 0u) {
|
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70
|
-
return;
|
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71
|
-
}
|
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72
|
-
|
|
73
|
-
let light_index = ${prefix_lower}_slot_to_index(page_index, in_page_slot);
|
|
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|
-
if (!${intersects_fn}(&light_data, light_index, camera.frustum)) {
|
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75
|
-
return;
|
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76
|
-
}
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|
-
|
|
78
|
-
let packed_id = cluster_light_tuple_pack(light_index, ${cluster_type}u);
|
|
79
|
-
let destination = atomicAdd(&output.offset, 1u);
|
|
80
|
-
|
|
81
|
-
if (destination < arrayLength(&output.data)) {
|
|
82
|
-
output.data[destination] = packed_id;
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
`, [
|
|
86
|
-
chunk_cluster_light_tuple,
|
|
87
|
-
iterate_chunk,
|
|
88
|
-
intersects_chunk,
|
|
89
|
-
]
|
|
90
|
-
);
|
|
91
|
-
|
|
92
|
-
return ComputeShader.from({
|
|
93
|
-
label,
|
|
94
|
-
body,
|
|
95
|
-
resources,
|
|
96
|
-
});
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
export const shader_cull_point_lights_frustum = build_cull_shader({
|
|
100
|
-
label: "cull point lights frustum",
|
|
101
|
-
prefix_upper: "POINT_LIGHTS",
|
|
102
|
-
prefix_lower: "point_lights",
|
|
103
|
-
intersects_chunk: chunk_point_light_intersects_frustum,
|
|
104
|
-
intersects_fn: "point_light_intersects_frustum",
|
|
105
|
-
cluster_type: CLUSTER_LIGHT_TYPE.Point,
|
|
106
|
-
iterate_chunk: chunk_point_lights_iterate,
|
|
107
|
-
});
|
|
108
|
-
|
|
109
|
-
export const shader_cull_spot_lights_frustum = build_cull_shader({
|
|
110
|
-
label: "cull spot lights frustum",
|
|
111
|
-
prefix_upper: "SPOT_LIGHTS",
|
|
112
|
-
prefix_lower: "spot_lights",
|
|
113
|
-
intersects_chunk: chunk_spot_light_intersects_frustum,
|
|
114
|
-
intersects_fn: "spot_light_intersects_frustum",
|
|
115
|
-
cluster_type: CLUSTER_LIGHT_TYPE.Spot,
|
|
116
|
-
iterate_chunk: chunk_spot_lights_iterate,
|
|
117
|
-
});
|
|
118
|
-
|
|
119
|
-
// Compatibility re-export — graph_cull_lights still imports this name.
|
|
120
|
-
export const shader_cull_lights_frustum = shader_cull_point_lights_frustum;
|
|
1
|
+
import { atomic_u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_point_light_intersects_frustum
|
|
7
|
+
} from "../../../shader/chunk/light/cull/chunk_point_light_intersects_frustum.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_spot_light_intersects_frustum
|
|
10
|
+
} from "../../../shader/chunk/light/cull/chunk_spot_light_intersects_frustum.js";
|
|
11
|
+
import { chunk_point_lights_iterate } from "../../../shader/chunk/light/io/chunk_point_lights_iterate.js";
|
|
12
|
+
import { chunk_spot_lights_iterate } from "../../../shader/chunk/light/io/chunk_spot_lights_iterate.js";
|
|
13
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
14
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
15
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
16
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
17
|
+
import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "../CLUSTER_LIGHT_TYPE.js";
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Workgroup size used by both point/spot cull entry points. Interpolated into the WGSL below, which
|
|
21
|
+
* is where the size is stated; the host reads it back off the shader and dispatches in threads.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
const SHADER_CULL_LIGHTS_FRUSTUM_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
|
|
25
|
+
|
|
26
|
+
const OUTPUT_STRUCT = WebGPUStruct.from({
|
|
27
|
+
offset: atomic_u32,
|
|
28
|
+
data: WebGPUArray.u32
|
|
29
|
+
});
|
|
30
|
+
|
|
31
|
+
// One thread per (page_index, in_page_slot) pair. Threads whose page
|
|
32
|
+
// is unallocated or whose occupancy bit is clear early-return — no
|
|
33
|
+
// workgroup memory, scales with the table's allocated capacity rather
|
|
34
|
+
// than a hardcoded cap.
|
|
35
|
+
function build_cull_shader({ label, prefix_upper, prefix_lower, intersects_chunk, intersects_fn, cluster_type, iterate_chunk }) {
|
|
36
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
39
|
+
|
|
40
|
+
resources.createGroup()
|
|
41
|
+
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
42
|
+
|
|
43
|
+
resources.createGroup()
|
|
44
|
+
.addStorageBuffer("output", OUTPUT_STRUCT, true)
|
|
45
|
+
|
|
46
|
+
const body = CodeChunk.from(
|
|
47
|
+
//language=WGSL
|
|
48
|
+
`
|
|
49
|
+
@compute @workgroup_size(${SHADER_CULL_LIGHTS_FRUSTUM_WORKGROUP_SIZE}, 1, 1)
|
|
50
|
+
fn main(
|
|
51
|
+
@builtin(global_invocation_id) global_id : vec3<u32>
|
|
52
|
+
) {
|
|
53
|
+
let id = global_id.x;
|
|
54
|
+
let page_index = id / ${prefix_upper}_ELEMENTS_PER_PAGE;
|
|
55
|
+
let in_page_slot = id % ${prefix_upper}_ELEMENTS_PER_PAGE;
|
|
56
|
+
|
|
57
|
+
if (page_index >= ${prefix_upper}_PAGE_LIMIT) {
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
let page_address = ${prefix_lower}_page_address(&light_data, page_index);
|
|
62
|
+
if (page_address == ~0u) {
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
let word_index = in_page_slot >> 5u;
|
|
67
|
+
let bit = in_page_slot & 31u;
|
|
68
|
+
let bitmap_word = ${prefix_lower}_page_bitmap_word(&light_data, page_address, word_index);
|
|
69
|
+
if ((bitmap_word & (1u << bit)) == 0u) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
let light_index = ${prefix_lower}_slot_to_index(page_index, in_page_slot);
|
|
74
|
+
if (!${intersects_fn}(&light_data, light_index, camera.frustum)) {
|
|
75
|
+
return;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
let packed_id = cluster_light_tuple_pack(light_index, ${cluster_type}u);
|
|
79
|
+
let destination = atomicAdd(&output.offset, 1u);
|
|
80
|
+
|
|
81
|
+
if (destination < arrayLength(&output.data)) {
|
|
82
|
+
output.data[destination] = packed_id;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
`, [
|
|
86
|
+
chunk_cluster_light_tuple,
|
|
87
|
+
iterate_chunk,
|
|
88
|
+
intersects_chunk,
|
|
89
|
+
]
|
|
90
|
+
);
|
|
91
|
+
|
|
92
|
+
return ComputeShader.from({
|
|
93
|
+
label,
|
|
94
|
+
body,
|
|
95
|
+
resources,
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
export const shader_cull_point_lights_frustum = build_cull_shader({
|
|
100
|
+
label: "cull point lights frustum",
|
|
101
|
+
prefix_upper: "POINT_LIGHTS",
|
|
102
|
+
prefix_lower: "point_lights",
|
|
103
|
+
intersects_chunk: chunk_point_light_intersects_frustum,
|
|
104
|
+
intersects_fn: "point_light_intersects_frustum",
|
|
105
|
+
cluster_type: CLUSTER_LIGHT_TYPE.Point,
|
|
106
|
+
iterate_chunk: chunk_point_lights_iterate,
|
|
107
|
+
});
|
|
108
|
+
|
|
109
|
+
export const shader_cull_spot_lights_frustum = build_cull_shader({
|
|
110
|
+
label: "cull spot lights frustum",
|
|
111
|
+
prefix_upper: "SPOT_LIGHTS",
|
|
112
|
+
prefix_lower: "spot_lights",
|
|
113
|
+
intersects_chunk: chunk_spot_light_intersects_frustum,
|
|
114
|
+
intersects_fn: "spot_light_intersects_frustum",
|
|
115
|
+
cluster_type: CLUSTER_LIGHT_TYPE.Spot,
|
|
116
|
+
iterate_chunk: chunk_spot_lights_iterate,
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
// Compatibility re-export — graph_cull_lights still imports this name.
|
|
120
|
+
export const shader_cull_lights_frustum = shader_cull_point_lights_frustum;
|