@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -0,0 +1,328 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import Rectangle from "../../core/geom/2d/Rectangle.js";
3
+ import { Vector2 } from "../../core/geom/Vector2.js";
4
+ import Vector3 from "../../core/geom/Vector3.js";
5
+ import { VisualTip } from "../../view/tooltip/VisualTip.js";
6
+ import { System } from "../ecs/System.js";
7
+ import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
8
+ import { PickingQuery } from "./PickingQuery.js";
9
+ import { PickingResult } from "./PickingResult.js";
10
+
11
+ /**
12
+ * @type {Vector2}
13
+ */
14
+ const SCRATCH_POINT = new Vector2();
15
+
16
+ /**
17
+ * @type {Vector3}
18
+ */
19
+ const SCRATCH_ORIGIN = new Vector3();
20
+
21
+ /**
22
+ * @type {Vector3}
23
+ */
24
+ const SCRATCH_DIRECTION = new Vector3();
25
+
26
+ /**
27
+ * How far from the pointer, in pixels, the rectangle a tooltip is anchored to sits.
28
+ *
29
+ * @type {number}
30
+ */
31
+ const ANCHOR_MARGIN = 10;
32
+
33
+ /**
34
+ * Shows an entity's tooltip when the pointer is over it, under Shade.
35
+ *
36
+ * **The target is a promise, and that is the visible difference.** The renderer this replaces
37
+ * answered "what is under the pointer" inside the call that asked, by walking every visible mesh and
38
+ * raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
39
+ * the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
40
+ * a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
41
+ * it used to. That is a change to the UI's timing, not to what it points at.
42
+ *
43
+ * **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
44
+ * carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
45
+ * pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
46
+ * which is both what the player can see and the only thing an id read off a pixel could ever say.
47
+ *
48
+ * **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
49
+ * in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
50
+ * itself.
51
+ *
52
+ * The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
53
+ * every tick, so moving off an entity takes the tooltip away without waiting again.
54
+ */
55
+ export class TooltipComponentSystem extends System {
56
+ dependencies = [TooltipComponent];
57
+
58
+ /**
59
+ * How long the pointer has to rest before a tooltip appears, in seconds.
60
+ *
61
+ * @type {number}
62
+ */
63
+ display_delay = 0.2;
64
+
65
+ /**
66
+ * The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
67
+ *
68
+ * @readonly
69
+ * @type {Rectangle}
70
+ */
71
+ target = new Rectangle();
72
+
73
+ /**
74
+ * @type {GraphicsEngine}
75
+ */
76
+ #graphics;
77
+
78
+ /**
79
+ * @type {TooltipManager}
80
+ */
81
+ #tooltips;
82
+
83
+ /**
84
+ * @type {PointerDevice}
85
+ */
86
+ #pointer;
87
+
88
+ /**
89
+ * @type {Localization}
90
+ */
91
+ #localization;
92
+
93
+ /**
94
+ * @type {PickingSystem}
95
+ */
96
+ #picking;
97
+
98
+ /**
99
+ * @type {VisualTip|null}
100
+ */
101
+ #tip = null;
102
+
103
+ /**
104
+ * @type {number}
105
+ */
106
+ #tip_entity = PickingResult.NOTHING;
107
+
108
+ /**
109
+ * @type {number}
110
+ */
111
+ #time_since_pointer_moved = 0;
112
+
113
+ /**
114
+ * Whether a pick is out and has not answered yet. One question at a time: a second would be
115
+ * asked about the same pointer position as the first.
116
+ *
117
+ * @type {boolean}
118
+ */
119
+ #query_in_flight = false;
120
+
121
+ /**
122
+ * Whether the system is between {@link startup} and {@link shutdown}. An answer that arrives
123
+ * after the system has stopped is not acted on — the level it describes is being taken down.
124
+ *
125
+ * @type {boolean}
126
+ */
127
+ #running = false;
128
+
129
+ /**
130
+ * @param {GraphicsEngine} graphics
131
+ * @param {TooltipManager} tooltips
132
+ * @param {PointerDevice} pointer
133
+ * @param {Localization} localization
134
+ * @param {PickingSystem} picking
135
+ */
136
+ constructor({ graphics, tooltips, pointer, localization, picking }) {
137
+ super();
138
+
139
+ assert.defined(graphics, 'graphics');
140
+ assert.defined(tooltips, 'tooltips');
141
+ assert.defined(pointer, 'pointer');
142
+ assert.defined(localization, 'localization');
143
+ assert.defined(picking, 'picking');
144
+
145
+ this.#graphics = graphics;
146
+ this.#tooltips = tooltips;
147
+ this.#pointer = pointer;
148
+ this.#localization = localization;
149
+ this.#picking = picking;
150
+ }
151
+
152
+ /**
153
+ * Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
154
+ *
155
+ * @returns {number}
156
+ */
157
+ get tip_entity() {
158
+ return this.#tip_entity;
159
+ }
160
+
161
+ async startup(entityManager) {
162
+ this.entityManager = entityManager;
163
+
164
+ this.#running = true;
165
+
166
+ this.#pointer.position.onChanged.add(this.#handle_pointer_moved, this);
167
+ }
168
+
169
+ async shutdown(entityManager) {
170
+ this.#running = false;
171
+
172
+ this.#pointer.position.onChanged.remove(this.#handle_pointer_moved, this);
173
+
174
+ this.#clear_tip();
175
+ }
176
+
177
+ /**
178
+ * @param {TooltipComponent} tooltip
179
+ * @param {number} entity
180
+ */
181
+ unlink(tooltip, entity) {
182
+ if (entity === this.#tip_entity) {
183
+ // whatever the tooltip described has stopped describing itself
184
+ this.#clear_tip();
185
+ }
186
+ }
187
+
188
+ update(time_delta) {
189
+ this.#time_since_pointer_moved += time_delta;
190
+
191
+ if (this.#query_in_flight) {
192
+ return;
193
+ }
194
+
195
+ if (this.entityManager.dataset === null) {
196
+ this.#clear_tip();
197
+
198
+ return;
199
+ }
200
+
201
+ if (this.#graphics.domElement !== this.#pointer.getTargetElement()) {
202
+ // the pointer is over the GUI, or off the page — the game field is not what it is on
203
+ this.#clear_tip();
204
+
205
+ return;
206
+ }
207
+
208
+ if (this.#tip === null && this.#time_since_pointer_moved < this.display_delay) {
209
+ return;
210
+ }
211
+
212
+ this.#ask();
213
+ }
214
+
215
+ #handle_pointer_moved() {
216
+ this.#time_since_pointer_moved = 0;
217
+
218
+ if (this.#tip !== null) {
219
+ this.#anchor_to_pointer();
220
+ }
221
+ }
222
+
223
+ #anchor_to_pointer() {
224
+ const position = this.#pointer.position;
225
+
226
+ this.target.set(
227
+ position.x - ANCHOR_MARGIN,
228
+ position.y - ANCHOR_MARGIN,
229
+ ANCHOR_MARGIN * 2,
230
+ ANCHOR_MARGIN * 2
231
+ );
232
+ }
233
+
234
+ /**
235
+ * The ray is built here and the answer acted on whenever it comes. Nothing checks whether the
236
+ * pointer has moved since: the answer describes where the pointer was, the next tick asks about
237
+ * where it is now, and a tooltip that lags the pointer by a tick is what the whole item is.
238
+ */
239
+ async #ask() {
240
+ const graphics = this.#graphics;
241
+ const position = this.#pointer.position;
242
+
243
+ SCRATCH_POINT.set(position.x, position.y);
244
+
245
+ graphics.normalizeViewportPoint(SCRATCH_POINT, SCRATCH_POINT);
246
+ graphics.viewportProjectionRay(
247
+ SCRATCH_POINT.x, SCRATCH_POINT.y,
248
+ SCRATCH_ORIGIN, SCRATCH_DIRECTION
249
+ );
250
+
251
+ const query = PickingQuery.from(SCRATCH_ORIGIN, SCRATCH_DIRECTION);
252
+
253
+ this.#query_in_flight = true;
254
+
255
+ const [result] = await this.#picking.pick([query]);
256
+
257
+ this.#query_in_flight = false;
258
+
259
+ this.#receive(result.entity);
260
+ }
261
+
262
+ /**
263
+ * @param {number} entity what the ray found, or {@link PickingResult.NOTHING}
264
+ */
265
+ #receive(entity) {
266
+ if (!this.#running) {
267
+ return;
268
+ }
269
+
270
+ if (entity === PickingResult.NOTHING) {
271
+ this.#clear_tip();
272
+
273
+ return;
274
+ }
275
+
276
+ const dataset = this.entityManager.dataset;
277
+
278
+ if (dataset === null || !dataset.entityExists(entity)) {
279
+ // the level went away, or that entity did, while the question was out
280
+ this.#clear_tip();
281
+
282
+ return;
283
+ }
284
+
285
+ const tooltip = dataset.getComponent(entity, TooltipComponent);
286
+
287
+ if (tooltip === undefined) {
288
+ this.#clear_tip();
289
+
290
+ return;
291
+ }
292
+
293
+ if (entity === this.#tip_entity) {
294
+ return;
295
+ }
296
+
297
+ this.#clear_tip();
298
+ this.#show_tip(entity, tooltip);
299
+ }
300
+
301
+ /**
302
+ * @param {number} entity
303
+ * @param {TooltipComponent} tooltip
304
+ */
305
+ #show_tip(entity, tooltip) {
306
+ this.#anchor_to_pointer();
307
+
308
+ const tooltips = this.#tooltips;
309
+ const text = this.#localization.getString(tooltip.key);
310
+
311
+ const tip = new VisualTip(this.target, () => tooltips.getGML().compile(text));
312
+
313
+ this.#tip = tip;
314
+ this.#tip_entity = entity;
315
+
316
+ tooltips.add(tip);
317
+ }
318
+
319
+ #clear_tip() {
320
+ if (this.#tip !== null) {
321
+ this.#tooltips.remove(this.#tip);
322
+
323
+ this.#tip = null;
324
+ }
325
+
326
+ this.#tip_entity = PickingResult.NOTHING;
327
+ }
328
+ }
@@ -1,65 +1,10 @@
1
1
  /**
2
- * Shows an entity's tooltip when the pointer is over it, under Shade.
2
+ * @deprecated Renamed to {@link TooltipComponentSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **The target is a promise, and that is the visible difference.** The renderer this replaces
5
- * answered "what is under the pointer" inside the call that asked, by walking every visible mesh and
6
- * raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
7
- * the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
8
- * a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
9
- * it used to. That is a change to the UI's timing, not to what it points at.
10
- *
11
- * **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
12
- * carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
13
- * pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
14
- * which is both what the player can see and the only thing an id read off a pixel could ever say.
15
- *
16
- * **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
17
- * in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
18
- * itself.
19
- *
20
- * The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
21
- * every tick, so moving off an entity takes the tooltip away without waiting again.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
22
7
  */
23
- export class TooltipComponentSystem3 extends System<any> {
24
- /**
25
- * @param {GraphicsEngine3} graphics
26
- * @param {TooltipManager} tooltips
27
- * @param {PointerDevice} pointer
28
- * @param {Localization} localization
29
- * @param {PickingSystem3} picking
30
- */
31
- constructor({ graphics, tooltips, pointer, localization, picking }: GraphicsEngine3);
32
- dependencies: (typeof TooltipComponent)[];
33
- /**
34
- * How long the pointer has to rest before a tooltip appears, in seconds.
35
- *
36
- * @type {number}
37
- */
38
- display_delay: number;
39
- /**
40
- * The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
41
- *
42
- * @readonly
43
- * @type {Rectangle}
44
- */
45
- readonly target: Rectangle;
46
- /**
47
- * Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
48
- *
49
- * @returns {number}
50
- */
51
- get tip_entity(): number;
52
- startup(entityManager: any): Promise<void>;
53
- shutdown(entityManager: any): Promise<void>;
54
- /**
55
- * @param {TooltipComponent} tooltip
56
- * @param {number} entity
57
- */
58
- unlink(tooltip: TooltipComponent, entity: number): void;
59
- update(time_delta: any): void;
60
- #private;
61
- }
62
- import { System } from "../ecs/System.js";
63
- import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
64
- import Rectangle from "../../core/geom/2d/Rectangle.js";
8
+ export const TooltipComponentSystem3: typeof TooltipComponentSystem;
9
+ import { TooltipComponentSystem } from "./TooltipComponentSystem.js";
65
10
  //# sourceMappingURL=TooltipComponentSystem3.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"TooltipComponentSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TooltipComponentSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,oEAA8D;uCATvB,6BAA6B"}