@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { assert } from "../../core/assert.js";
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import Rectangle from "../../core/geom/2d/Rectangle.js";
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import { Vector2 } from "../../core/geom/Vector2.js";
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import Vector3 from "../../core/geom/Vector3.js";
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import { VisualTip } from "../../view/tooltip/VisualTip.js";
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import { System } from "../ecs/System.js";
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import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
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import { PickingQuery } from "./PickingQuery.js";
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import { PickingResult } from "./PickingResult.js";
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/**
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* @type {Vector2}
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*/
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const SCRATCH_POINT = new Vector2();
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/**
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* @type {Vector3}
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*/
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const SCRATCH_ORIGIN = new Vector3();
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/**
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* @type {Vector3}
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*/
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const SCRATCH_DIRECTION = new Vector3();
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/**
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* How far from the pointer, in pixels, the rectangle a tooltip is anchored to sits.
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*
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* @type {number}
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*/
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const ANCHOR_MARGIN = 10;
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/**
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* Shows an entity's tooltip when the pointer is over it, under Shade.
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*
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* **The target is a promise, and that is the visible difference.** The renderer this replaces
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* answered "what is under the pointer" inside the call that asked, by walking every visible mesh and
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* raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
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* the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
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* a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
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* it used to. That is a change to the UI's timing, not to what it points at.
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*
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* **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
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* carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
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* pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
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* which is both what the player can see and the only thing an id read off a pixel could ever say.
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*
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* **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
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* in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
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* itself.
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*
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* The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
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* every tick, so moving off an entity takes the tooltip away without waiting again.
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*/
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export class TooltipComponentSystem extends System {
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dependencies = [TooltipComponent];
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/**
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* How long the pointer has to rest before a tooltip appears, in seconds.
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*
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* @type {number}
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*/
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display_delay = 0.2;
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/**
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* The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
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*
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* @readonly
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* @type {Rectangle}
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*/
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target = new Rectangle();
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/**
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* @type {GraphicsEngine}
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*/
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#graphics;
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/**
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* @type {TooltipManager}
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*/
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#tooltips;
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/**
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* @type {PointerDevice}
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*/
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#pointer;
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/**
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* @type {Localization}
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*/
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#localization;
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/**
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* @type {PickingSystem}
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*/
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#picking;
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/**
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* @type {VisualTip|null}
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*/
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#tip = null;
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/**
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* @type {number}
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*/
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#tip_entity = PickingResult.NOTHING;
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/**
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* @type {number}
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*/
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#time_since_pointer_moved = 0;
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/**
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* Whether a pick is out and has not answered yet. One question at a time: a second would be
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* asked about the same pointer position as the first.
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*
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* @type {boolean}
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*/
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#query_in_flight = false;
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/**
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* Whether the system is between {@link startup} and {@link shutdown}. An answer that arrives
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* after the system has stopped is not acted on — the level it describes is being taken down.
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*
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* @type {boolean}
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*/
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#running = false;
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/**
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* @param {GraphicsEngine} graphics
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* @param {TooltipManager} tooltips
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* @param {PointerDevice} pointer
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* @param {Localization} localization
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* @param {PickingSystem} picking
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*/
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constructor({ graphics, tooltips, pointer, localization, picking }) {
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super();
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assert.defined(graphics, 'graphics');
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assert.defined(tooltips, 'tooltips');
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assert.defined(pointer, 'pointer');
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assert.defined(localization, 'localization');
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assert.defined(picking, 'picking');
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this.#graphics = graphics;
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this.#tooltips = tooltips;
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this.#pointer = pointer;
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this.#localization = localization;
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this.#picking = picking;
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}
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/**
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* Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
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*
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* @returns {number}
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*/
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get tip_entity() {
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return this.#tip_entity;
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}
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async startup(entityManager) {
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this.entityManager = entityManager;
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this.#running = true;
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this.#pointer.position.onChanged.add(this.#handle_pointer_moved, this);
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}
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async shutdown(entityManager) {
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this.#running = false;
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this.#pointer.position.onChanged.remove(this.#handle_pointer_moved, this);
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this.#clear_tip();
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}
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/**
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* @param {TooltipComponent} tooltip
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* @param {number} entity
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*/
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unlink(tooltip, entity) {
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if (entity === this.#tip_entity) {
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// whatever the tooltip described has stopped describing itself
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this.#clear_tip();
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}
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}
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update(time_delta) {
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this.#time_since_pointer_moved += time_delta;
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if (this.#query_in_flight) {
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return;
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}
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if (this.entityManager.dataset === null) {
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this.#clear_tip();
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return;
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}
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if (this.#graphics.domElement !== this.#pointer.getTargetElement()) {
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// the pointer is over the GUI, or off the page — the game field is not what it is on
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this.#clear_tip();
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return;
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}
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if (this.#tip === null && this.#time_since_pointer_moved < this.display_delay) {
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return;
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}
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this.#ask();
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}
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#handle_pointer_moved() {
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this.#time_since_pointer_moved = 0;
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if (this.#tip !== null) {
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this.#anchor_to_pointer();
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}
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}
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#anchor_to_pointer() {
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const position = this.#pointer.position;
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this.target.set(
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position.x - ANCHOR_MARGIN,
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position.y - ANCHOR_MARGIN,
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ANCHOR_MARGIN * 2,
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ANCHOR_MARGIN * 2
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);
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}
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/**
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* The ray is built here and the answer acted on whenever it comes. Nothing checks whether the
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* pointer has moved since: the answer describes where the pointer was, the next tick asks about
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* where it is now, and a tooltip that lags the pointer by a tick is what the whole item is.
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*/
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async #ask() {
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const graphics = this.#graphics;
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const position = this.#pointer.position;
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SCRATCH_POINT.set(position.x, position.y);
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graphics.normalizeViewportPoint(SCRATCH_POINT, SCRATCH_POINT);
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graphics.viewportProjectionRay(
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SCRATCH_POINT.x, SCRATCH_POINT.y,
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SCRATCH_ORIGIN, SCRATCH_DIRECTION
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);
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const query = PickingQuery.from(SCRATCH_ORIGIN, SCRATCH_DIRECTION);
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this.#query_in_flight = true;
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const [result] = await this.#picking.pick([query]);
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this.#query_in_flight = false;
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this.#receive(result.entity);
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}
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/**
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* @param {number} entity what the ray found, or {@link PickingResult.NOTHING}
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*/
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#receive(entity) {
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if (!this.#running) {
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return;
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}
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if (entity === PickingResult.NOTHING) {
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this.#clear_tip();
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return;
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}
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const dataset = this.entityManager.dataset;
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if (dataset === null || !dataset.entityExists(entity)) {
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// the level went away, or that entity did, while the question was out
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this.#clear_tip();
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return;
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}
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const tooltip = dataset.getComponent(entity, TooltipComponent);
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if (tooltip === undefined) {
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this.#clear_tip();
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return;
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}
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if (entity === this.#tip_entity) {
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return;
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}
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this.#clear_tip();
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this.#show_tip(entity, tooltip);
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}
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/**
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* @param {number} entity
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* @param {TooltipComponent} tooltip
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*/
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#show_tip(entity, tooltip) {
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this.#anchor_to_pointer();
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const tooltips = this.#tooltips;
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const text = this.#localization.getString(tooltip.key);
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|
311
|
+
const tip = new VisualTip(this.target, () => tooltips.getGML().compile(text));
|
|
312
|
+
|
|
313
|
+
this.#tip = tip;
|
|
314
|
+
this.#tip_entity = entity;
|
|
315
|
+
|
|
316
|
+
tooltips.add(tip);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
#clear_tip() {
|
|
320
|
+
if (this.#tip !== null) {
|
|
321
|
+
this.#tooltips.remove(this.#tip);
|
|
322
|
+
|
|
323
|
+
this.#tip = null;
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
this.#tip_entity = PickingResult.NOTHING;
|
|
327
|
+
}
|
|
328
|
+
}
|
|
@@ -1,65 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* @deprecated Renamed to {@link TooltipComponentSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
|
|
3
|
+
* the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
|
|
3
4
|
*
|
|
4
|
-
*
|
|
5
|
-
*
|
|
6
|
-
* raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
|
|
7
|
-
* the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
|
|
8
|
-
* a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
|
|
9
|
-
* it used to. That is a change to the UI's timing, not to what it points at.
|
|
10
|
-
*
|
|
11
|
-
* **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
|
|
12
|
-
* carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
|
|
13
|
-
* pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
|
|
14
|
-
* which is both what the player can see and the only thing an id read off a pixel could ever say.
|
|
15
|
-
*
|
|
16
|
-
* **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
|
|
17
|
-
* in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
|
|
18
|
-
* itself.
|
|
19
|
-
*
|
|
20
|
-
* The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
|
|
21
|
-
* every tick, so moving off an entity takes the tooltip away without waiting again.
|
|
5
|
+
* Kept as a re-export rather than removed: this is a library, and an import path is as much a
|
|
6
|
+
* published interface as a class name.
|
|
22
7
|
*/
|
|
23
|
-
export
|
|
24
|
-
|
|
25
|
-
* @param {GraphicsEngine3} graphics
|
|
26
|
-
* @param {TooltipManager} tooltips
|
|
27
|
-
* @param {PointerDevice} pointer
|
|
28
|
-
* @param {Localization} localization
|
|
29
|
-
* @param {PickingSystem3} picking
|
|
30
|
-
*/
|
|
31
|
-
constructor({ graphics, tooltips, pointer, localization, picking }: GraphicsEngine3);
|
|
32
|
-
dependencies: (typeof TooltipComponent)[];
|
|
33
|
-
/**
|
|
34
|
-
* How long the pointer has to rest before a tooltip appears, in seconds.
|
|
35
|
-
*
|
|
36
|
-
* @type {number}
|
|
37
|
-
*/
|
|
38
|
-
display_delay: number;
|
|
39
|
-
/**
|
|
40
|
-
* The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
|
|
41
|
-
*
|
|
42
|
-
* @readonly
|
|
43
|
-
* @type {Rectangle}
|
|
44
|
-
*/
|
|
45
|
-
readonly target: Rectangle;
|
|
46
|
-
/**
|
|
47
|
-
* Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
|
|
48
|
-
*
|
|
49
|
-
* @returns {number}
|
|
50
|
-
*/
|
|
51
|
-
get tip_entity(): number;
|
|
52
|
-
startup(entityManager: any): Promise<void>;
|
|
53
|
-
shutdown(entityManager: any): Promise<void>;
|
|
54
|
-
/**
|
|
55
|
-
* @param {TooltipComponent} tooltip
|
|
56
|
-
* @param {number} entity
|
|
57
|
-
*/
|
|
58
|
-
unlink(tooltip: TooltipComponent, entity: number): void;
|
|
59
|
-
update(time_delta: any): void;
|
|
60
|
-
#private;
|
|
61
|
-
}
|
|
62
|
-
import { System } from "../ecs/System.js";
|
|
63
|
-
import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
|
|
64
|
-
import Rectangle from "../../core/geom/2d/Rectangle.js";
|
|
8
|
+
export const TooltipComponentSystem3: typeof TooltipComponentSystem;
|
|
9
|
+
import { TooltipComponentSystem } from "./TooltipComponentSystem.js";
|
|
65
10
|
//# sourceMappingURL=TooltipComponentSystem3.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TooltipComponentSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TooltipComponentSystem3.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TooltipComponentSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TooltipComponentSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,oEAA8D;uCATvB,6BAA6B"}
|