@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
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import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
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import {
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C_MIE_ABSORPTION_DECLARATION,
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C_MIE_SCATTERING_DECLARATION
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} from "../shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js";
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import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
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import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
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import { ATMOSPHERE_RADII_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js";
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import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
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import { chunk_atmosphere_ray_bounds } from "../shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js";
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import {
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chunk_position_relative_to_planet_center
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} from "../shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js";
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import {
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chunk_phase_mie_cornette_shanks
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} from "../shader/chunk/atmosphere/phase/chunk_phase_mie_cornette_shanks.js";
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import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
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import { PLANET_RADIUS_DECLARATION } from "../shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js";
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import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
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import {
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chunk_uv_octahedral_unit_decode
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} from "../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
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import { chunk_light_get_sun } from "../shader/chunk/light/sky/chunk_sample_sky_color.js";
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import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
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import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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import { ATMOSPHERE_ALTITUDE_CUTOFF } from "./ATMOSPHERE_ALTITUDE_CUTOFF.js";
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import { chunk_sample_multiscatter_lut_params } from "./chunk_sample_multiscatter_lut.js";
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import { chunk_sample_transmittance_lut_params } from "./chunk_sample_transmittance_lut.js";
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import { MIE_G } from "./MIE_G.js";
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import { SAMPLER_SKY_LUT } from "./SAMPLER_SKY_LUT.js";
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/**
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* Ray-march steps per texel. Compile-time on purpose: as a uniform the march could not be
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* unrolled and its trip count had to be re-tested against an f32 every iteration.
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* @type {number}
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*/
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const SKY_IRRADIANCE_LUT_STEPS = 32;
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const resources = new ShaderResourceSetDescriptor();
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48
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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// "float" rather than the default "unfilterable-float": both LUTs are rgba16float,
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// which is filterable in core WebGPU, so they go through the texture unit rather than a
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// 4-tap manual bilinear -- see chunk_sample_transmittance_lut.
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.addTexture("tSkyLutTransmittance", "float")
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.addTexture("tSkyLutMultiscatter", "float")
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.addSampler("sSkyLut", "filtering", SAMPLER_SKY_LUT)
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;
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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61
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+
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const chunk_raymarch_scattering = CodeChunk.from(
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//language=WGSL
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`
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const SKY_IRRADIANCE_STEPS = ${SKY_IRRADIANCE_LUT_STEPS}u;
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const SKY_IRRADIANCE_STEPS_F = f32(SKY_IRRADIANCE_STEPS);
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+
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fn raymarch_scattering(
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origin_rel: vec3<f32>,
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ray_dir: vec3<f32>,
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sun_dir: vec3<f32>,
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tMax: f32
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) -> vec3<f32> {
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let cosTheta = dot(ray_dir, sun_dir);
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let miePhaseValue = phase_mie(cosTheta, ${MIE_G});
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let rayleighPhaseValue = phase_rayleigh(-cosTheta);
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var lum = vec3(0.0);
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var transmittance = vec3(1.0);
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var t = 0.0;
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for (var step_i = 0u; step_i < SKY_IRRADIANCE_STEPS; step_i++) {
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let newT = ((f32(step_i) + 0.3)/SKY_IRRADIANCE_STEPS_F)*tMax;
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let dt = newT - t;
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t = newT;
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// One square root for the whole step. Marching the planet-relative position yields
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90
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// the altitude and the up vector from the same length, and both LUT lookups take
|
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// that pair directly -- each used to recover it from a world position of its own,
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// which was three lengths and two normalizes per step for one step's worth of work.
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let step_rel = origin_rel + t * ray_dir;
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let step_radius = length(step_rel);
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let up = step_rel / step_radius;
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let local_height = step_radius - ATMOSPHERE_GROUND_RADIUS;
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let sun_cos_zenith_angle = dot(sun_dir, up);
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+
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100
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let local_density = atmosphere_density(local_height);
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+
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let ozone_density = local_density.z;
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let ozone_absorption = ozone_density * C_OZONE;
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+
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105
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let mie_density = local_density.y;
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106
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let mie_absorption = mie_density * C_MIE_ABSORPTION;
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107
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let mie_scattering = mie_density * C_MIE_SCATTERING;
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108
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+
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109
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// note - taken from the Hillaire's atmosphere code: https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Resources/RenderSkyCommon.hlsl#L248
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110
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let rayleigh_absorption = 0.0;
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111
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+
let rayleigh_scattering = local_density.x * C_RAYLEIGH;
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112
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+
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113
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let extinction = rayleigh_scattering + rayleigh_absorption + mie_scattering + mie_absorption + ozone_absorption;
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114
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+
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115
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+
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116
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let sample_transmittance = exp( -dt * extinction );
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+
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let sun_transmittance = sample_transmittance_lut_params(local_height, sun_cos_zenith_angle);
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119
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let psiMS = sample_multiscatter_lut_params(local_height, sun_cos_zenith_angle);
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+
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let rayleigh_in_scattering = rayleigh_scattering * ( rayleighPhaseValue * sun_transmittance + psiMS );
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122
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let mie_in_scattering = mie_scattering * ( miePhaseValue * sun_transmittance + psiMS );
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123
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let in_scattering = ( rayleigh_in_scattering + mie_in_scattering );
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+
|
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125
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// Integrated scattering within path segment.
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let scattering_integral = ( in_scattering - in_scattering * sample_transmittance ) / extinction;
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lum += scattering_integral * transmittance;
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transmittance *= sample_transmittance;
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}
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return lum;
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}
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`, [
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ATMOSPHERE_RADII_DECLARATION,
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chunk_atmosphere_density,
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chunk_phase_mie_cornette_shanks,
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chunk_phase_rayleigh,
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chunk_sample_transmittance_lut_params,
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chunk_sample_multiscatter_lut_params,
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C_MIE_ABSORPTION_DECLARATION,
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C_MIE_SCATTERING_DECLARATION,
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C_OZONE_DECLARATION,
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C_RAYLEIGH_DECLARATION,
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]
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);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@fragment
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fn main(
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@builtin(position) coord: vec4<f32>,
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@location(0) uv: vec2<f32>,
|
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) -> @location(0) vec4<f32> {
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var actual_view_position = mat4_extract_position(camera.transform);
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+
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let relative_position = position_relative_to_planet_center(actual_view_position);
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let up = normalize(relative_position);
|
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let height = length(relative_position);
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// force view into valid range
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let clamped_height = clamp(height , PLANET_RADIUS + ${ATMOSPHERE_ALTITUDE_CUTOFF}, PLANET_RADIUS + ATMOSPHERE_HEIGHT - ${ATMOSPHERE_ALTITUDE_CUTOFF});
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+
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// planet-relative, which is what both the bounds and the march want
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let view_rel = up * clamped_height;
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let rayDir = uv_octahedral_unit_decode(uv);
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let sun = light_get_sun();
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let sunAltitude = ( 0.5 * PI ) - safe_acos( dot(-sun.direction, up) );
|
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let sunDir = vec3(0.0, sin(sunAltitude), -cos(sunAltitude));
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+
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// one quadratic setup for both spheres, rather than two calls sharing an origin and a
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+
// centre that differ only in radius
|
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let bounds = atmosphere_ray_bounds(view_rel, rayDir);
|
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182
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+
|
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183
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let lum = raymarch_scattering(view_rel, rayDir, sunDir, bounds.t_max);
|
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184
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+
|
|
185
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// TODO validate this, it "feels" wrong to me
|
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+
let irradiance = lum * sun.color;
|
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+
|
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+
return vec4(irradiance, 1.0);
|
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+
|
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190
|
+
}
|
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191
|
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`, [
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192
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chunk_safe_acos,
|
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193
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chunk_light_get_sun,
|
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194
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+
chunk_position_relative_to_planet_center,
|
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195
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chunk_mat4_extract_position,
|
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196
|
+
PLANET_RADIUS_DECLARATION,
|
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197
|
+
ATMOSPHERE_HEIGHT_DECLARATION,
|
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198
|
+
PI_DECLARATION,
|
|
199
|
+
chunk_atmosphere_ray_bounds,
|
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200
|
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chunk_uv_octahedral_unit_decode,
|
|
201
|
+
chunk_raymarch_scattering,
|
|
202
|
+
]
|
|
203
|
+
);
|
|
204
|
+
|
|
205
|
+
export const shader_sky_irradiance_lut = new ImageShader({
|
|
206
|
+
descriptor: ShaderDescriptor.from({
|
|
207
|
+
label: "Sky / sky irradiance LUT",
|
|
208
|
+
body,
|
|
209
|
+
resources
|
|
210
|
+
}),
|
|
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|
+
targets: [
|
|
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|
+
{
|
|
213
|
+
format: "rgba16float"
|
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214
|
+
}
|
|
215
|
+
]
|
|
205
216
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"AAgEA;;;GAGG;AACH,uCAFU,WAAW,CAWlB;4BAtEyB,0BAA0B"}
|
|
@@ -1,67 +1,79 @@
|
|
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1
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import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
|
-
import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
|
|
4
|
-
import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
|
|
5
|
-
import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
|
|
6
|
-
import {
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|
-
import {
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steps
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|
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67
|
-
|
|
1
|
+
import { u32, vec2u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
|
+
import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
|
|
4
|
+
import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
|
|
5
|
+
import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
|
|
6
|
+
import { chunk_sky_lut_texel_to_unit } from "./chunk_sky_lut_texel_to_unit.js";
|
|
7
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
11
|
+
|
|
12
|
+
const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
13
|
+
// how many ray-marching steps to take per pixel of LUT, more steps = higher accuracy but lower performance
|
|
14
|
+
steps: u32,
|
|
15
|
+
// size of the target being written, which a fragment shader cannot ask for. Needed to
|
|
16
|
+
// know which point of the parameter range each texel stands for -- see
|
|
17
|
+
// chunk_sky_lut_texel_to_unit. Pass the dimensions of the texture actually being drawn
|
|
18
|
+
// into: a mismatch silently skews the whole LUT.
|
|
19
|
+
resolution: vec2u,
|
|
20
|
+
});
|
|
21
|
+
|
|
22
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
+
resources.createGroup()
|
|
24
|
+
.addUniform("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT)
|
|
25
|
+
;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @see https://www.shadertoy.com/view/slSXRW
|
|
29
|
+
* @type {CodeChunk}
|
|
30
|
+
*/
|
|
31
|
+
const body = CodeChunk.from(
|
|
32
|
+
//language=WGSL
|
|
33
|
+
`
|
|
34
|
+
|
|
35
|
+
@fragment
|
|
36
|
+
fn main(
|
|
37
|
+
@builtin(position) coord: vec4<f32>,
|
|
38
|
+
) -> @location(0) vec4<f32> {
|
|
39
|
+
|
|
40
|
+
// coord.xy is the fragment centre, so flooring it gives this texel's index. The point of
|
|
41
|
+
// each range the texel stands for then comes from sky_lut_texel_to_unit, whose inverse
|
|
42
|
+
// sky_lut_uv every lookup goes through -- a generator that skipped it would write a LUT
|
|
43
|
+
// addressed half a texel off at both ends.
|
|
44
|
+
let unit = sky_lut_texel_to_unit(floor(coord.xy), vec2<f32>(settings.resolution));
|
|
45
|
+
|
|
46
|
+
let sunCosTheta = 2.0*unit.x - 1.0;
|
|
47
|
+
let sunTheta = safe_acos(sunCosTheta);
|
|
48
|
+
|
|
49
|
+
let height = ATMOSPHERE_HEIGHT*unit.y;
|
|
50
|
+
|
|
51
|
+
let pos = vec3(0.0, height, 0.0);
|
|
52
|
+
let sunDir = normalize(vec3(0.0, sunCosTheta, -sin(sunTheta)));
|
|
53
|
+
|
|
54
|
+
return vec4(get_sun_transmittance(pos, sunDir, f32(settings.steps)), 1.0);
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
`, [
|
|
58
|
+
chunk_get_sun_transmittance,
|
|
59
|
+
chunk_safe_acos,
|
|
60
|
+
chunk_sky_lut_texel_to_unit,
|
|
61
|
+
ATMOSPHERE_HEIGHT_DECLARATION,
|
|
62
|
+
]
|
|
63
|
+
);
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* @see https://www.shadertoy.com/view/slSXRW
|
|
67
|
+
* @type {ImageShader}
|
|
68
|
+
*/
|
|
69
|
+
export const shader_transmittance_lut = new ImageShader({
|
|
70
|
+
descriptor: ShaderDescriptor.from({
|
|
71
|
+
label: "Sky / transmittance LUT",
|
|
72
|
+
resources,
|
|
73
|
+
body
|
|
74
|
+
}),
|
|
75
|
+
targets: [{
|
|
76
|
+
format: "rgba16float",
|
|
77
|
+
}]
|
|
78
|
+
});
|
|
79
|
+
|