@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
  281. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
  282. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
  283. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
  284. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
  285. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
  286. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  287. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
  288. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  289. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
  290. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  291. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
  292. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  293. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  294. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  295. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  296. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  297. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  298. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  299. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  300. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  301. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  302. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  303. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  304. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  305. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  306. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  307. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  308. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  309. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  310. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  311. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  312. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  313. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  314. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  315. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  316. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  317. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  318. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  319. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  320. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  321. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  322. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  323. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  324. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  325. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  326. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  327. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  328. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  329. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  330. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  331. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  332. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  333. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +10 -9
  334. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  335. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  336. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  337. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  338. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  339. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  340. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  341. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  342. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  343. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  344. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  345. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  346. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  347. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  348. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  350. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  351. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  352. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  353. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  354. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  355. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  356. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  357. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  358. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  359. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  360. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  361. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  362. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  363. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  364. package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
  365. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  366. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  367. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  368. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  369. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  370. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  371. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  372. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  373. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  374. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  375. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  376. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  377. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  378. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  379. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
  380. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  381. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  382. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  383. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  384. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
  385. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  386. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +57 -57
  387. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  388. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  389. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  390. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  391. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  392. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  393. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  394. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  395. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  396. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  397. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  398. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  399. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  400. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  401. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  402. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  403. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  404. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  405. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  406. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  407. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  408. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  409. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  410. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  411. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  412. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
  413. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  414. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  415. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  416. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  417. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  419. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
  421. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  422. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  423. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  424. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  425. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  426. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  427. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  428. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  429. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
  430. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  431. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  432. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  433. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  434. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  435. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  436. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  437. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  438. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  439. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  440. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  441. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  442. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  443. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  444. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  445. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  446. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  447. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  448. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  449. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  450. package/src/shade/renderer/shader/ComputeShader.js +350 -292
  451. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  452. package/src/shade/renderer/shader/ImageShader.js +217 -214
  453. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  454. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  455. package/src/shade/renderer/shader/ShaderDescriptor.js +46 -0
  456. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
  457. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
  458. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
  459. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
  460. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
  461. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
  462. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
  463. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
  464. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
  465. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
  466. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
  467. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
  468. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
  469. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
  470. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
  471. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
  472. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
  473. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
  474. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
  475. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
  477. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
  478. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
  479. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
  480. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
  482. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
  483. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
  484. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
  485. package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
  486. package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
  487. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  488. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
  489. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
  490. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
  491. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,205 +1,216 @@
1
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
4
- import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
5
- import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
6
- import {
7
- C_MIE_ABSORPTION_DECLARATION,
8
- C_MIE_SCATTERING_DECLARATION
9
- } from "../shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js";
10
- import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
11
- import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
12
- import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
13
- import { chunk_atmosphere_height } from "../shader/chunk/atmosphere/chunk_atmosphere_height.js";
14
- import {
15
- chunk_position_relative_to_planet_center
16
- } from "../shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js";
17
-
18
- import { chunk_sphere_intersection_nearest } from "../shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js";
19
- import {
20
- chunk_phase_mie_cornette_shanks
21
- } from "../shader/chunk/atmosphere/phase/chunk_phase_mie_cornette_shanks.js";
22
- import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
23
- import { PLANET_CENTER_DECLARATION } from "../shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js";
24
- import { PLANET_RADIUS_DECLARATION } from "../shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js";
25
- import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
26
- import {
27
- chunk_uv_octahedral_unit_decode
28
- } from "../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
29
- import { chunk_light_get_sun } from "../shader/chunk/light/sky/chunk_sample_sky_color.js";
30
- import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
31
- import { chunk_safe_sqrt } from "../shader/chunk/math/chunk_safe_sqrt.js";
32
- import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
33
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
34
- import { ImageShader } from "../shader/ImageShader.js";
35
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
36
- import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
37
- import { ATMOSPHERE_ALTITUDE_CUTOFF } from "./ATMOSPHERE_ALTITUDE_CUTOFF.js";
38
-
39
- import { chunk_sample_multiscatter_lut } from "./chunk_sample_multiscatter_lut.js";
40
- import { chunk_sample_transmittance_lut } from "./chunk_sample_transmittance_lut.js";
41
- import { MIE_G } from "./MIE_G.js";
42
-
43
- const SETTINGS_STRUCT = WebGPUStruct.from({
44
- steps: u32,
45
- });
46
-
47
- const resources = new ShaderResourceSetDescriptor();
48
-
49
- resources.createGroup()
50
- .addUniform("settings", SETTINGS_STRUCT)
51
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
52
- .addTexture("tSkyLutTransmittance")
53
- .addTexture("tSkyLutMultiscatter")
54
- ;
55
-
56
- resources.createGroup()
57
- .addStorageBuffer("light_data", WebGPUArray.u32)
58
-
59
- const chunk_raymarch_scattering = CodeChunk.from(
60
- //language=WGSL
61
- `
62
- fn raymarch_scattering(
63
- origin: vec3<f32>,
64
- ray_dir: vec3<f32>,
65
- sun_dir: vec3<f32>,
66
- tMax: f32,
67
- numSteps: f32
68
- ) -> vec3<f32> {
69
- let cosTheta = dot(ray_dir, sun_dir);
70
-
71
- let miePhaseValue = phase_mie(cosTheta, ${MIE_G});
72
- let rayleighPhaseValue = phase_rayleigh(-cosTheta);
73
-
74
- var lum = vec3(0.0);
75
- var transmittance = vec3(1.0);
76
-
77
- var t = 0.0;
78
- for (var i = 0.0; i < numSteps; i += 1.0) {
79
-
80
- let newT = ((i + 0.3)/numSteps)*tMax;
81
- let dt = newT - t;
82
- t = newT;
83
-
84
- let position = origin + t * ray_dir;
85
-
86
- let local_height = atmosphere_height(position);
87
- let local_density = atmosphere_density(local_height);
88
-
89
- let ozone_density = local_density.z;
90
- let ozone_absorption = ozone_density * C_OZONE;
91
-
92
- let mie_density = local_density.y;
93
- let mie_absorption = mie_density * C_MIE_ABSORPTION;
94
- let mie_scattering = mie_density * C_MIE_SCATTERING;
95
-
96
- // note - taken from the Hillaire's atmosphere code: https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Resources/RenderSkyCommon.hlsl#L248
97
- let rayleigh_absorption = 0.0;
98
- let rayleigh_scattering = local_density.x * C_RAYLEIGH;
99
-
100
- let extinction = rayleigh_scattering + rayleigh_absorption + mie_scattering + mie_absorption + ozone_absorption;
101
-
102
-
103
- let sample_transmittance = exp( -dt * extinction );
104
-
105
- let sun_transmittance = sample_transmittance_lut(position, sun_dir);
106
- let psiMS = sample_multiscatter_lut(position, sun_dir);
107
-
108
- let rayleigh_in_scattering = rayleigh_scattering * ( rayleighPhaseValue * sun_transmittance + psiMS );
109
- let mie_in_scattering = mie_scattering * ( miePhaseValue * sun_transmittance + psiMS );
110
- let in_scattering = ( rayleigh_in_scattering + mie_in_scattering );
111
-
112
- // Integrated scattering within path segment.
113
- let scattering_integral = ( in_scattering - in_scattering * sample_transmittance ) / extinction;
114
-
115
- lum += scattering_integral * transmittance;
116
-
117
- transmittance *= sample_transmittance;
118
- }
119
-
120
- return lum;
121
- }
122
- `, [
123
- chunk_atmosphere_height,
124
- chunk_atmosphere_density,
125
- chunk_phase_mie_cornette_shanks,
126
- chunk_phase_rayleigh,
127
- chunk_sample_transmittance_lut,
128
- chunk_sample_multiscatter_lut,
129
- C_MIE_ABSORPTION_DECLARATION,
130
- C_MIE_SCATTERING_DECLARATION,
131
- C_OZONE_DECLARATION,
132
- C_RAYLEIGH_DECLARATION,
133
- ]
134
- );
135
-
136
- const body = CodeChunk.from(
137
- //language=WGSL
138
- `
139
- @fragment
140
- fn main(
141
- @builtin(position) coord: vec4<f32>,
142
- @location(0) uv: vec2<f32>,
143
- ) -> @location(0) vec4<f32> {
144
-
145
- var actual_view_position = mat4_extract_position(camera.transform);
146
-
147
- let relative_position = position_relative_to_planet_center(actual_view_position);
148
-
149
- let up = normalize(relative_position);
150
-
151
- let height = length(relative_position);
152
-
153
- // force view into valid range
154
- let clamped_height = clamp(height , PLANET_RADIUS + ${ATMOSPHERE_ALTITUDE_CUTOFF}, PLANET_RADIUS + ATMOSPHERE_HEIGHT - ${ATMOSPHERE_ALTITUDE_CUTOFF});
155
-
156
- let view_position = up * clamped_height + PLANET_CENTER;
157
-
158
- let rayDir = uv_octahedral_unit_decode(uv);
159
-
160
- let sun = light_get_sun();
161
-
162
- let sunAltitude = ( 0.5 * PI ) - safe_acos( dot(-sun.direction, up) );
163
- let sunDir = vec3(0.0, sin(sunAltitude), -cos(sunAltitude));
164
-
165
- let atmoDist = sphere_intersection_nearest(view_position, rayDir, PLANET_CENTER, PLANET_RADIUS + ATMOSPHERE_HEIGHT);
166
- let groundDist = sphere_intersection_nearest(view_position, rayDir, PLANET_CENTER, PLANET_RADIUS);
167
-
168
- let tMax = select(atmoDist, groundDist, groundDist > 0.0);
169
-
170
- let lum = raymarch_scattering(view_position, rayDir, sunDir, tMax, f32(settings.steps));
171
-
172
- // TODO validate this, it "feels" wrong to me
173
- let irradiance = lum * sun.color;
174
-
175
- return vec4(irradiance, 1.0);
176
-
177
- }
178
- `, [
179
- chunk_safe_acos,
180
- chunk_safe_sqrt,
181
- chunk_light_get_sun,
182
- chunk_position_relative_to_planet_center,
183
- chunk_mat4_extract_position,
184
- PLANET_RADIUS_DECLARATION,
185
- PLANET_CENTER_DECLARATION,
186
- ATMOSPHERE_HEIGHT_DECLARATION,
187
- PI_DECLARATION,
188
- chunk_sphere_intersection_nearest,
189
- chunk_uv_octahedral_unit_decode,
190
- chunk_raymarch_scattering,
191
- ]
192
- );
193
-
194
- export const shader_sky_irradiance_lut = new ImageShader({
195
- descriptor: ShaderDescriptor.from({
196
- label: "Sky / sky irradiance LUT",
197
- body,
198
- resources
199
- }),
200
- targets: [
201
- {
202
- format: "rgba16float"
203
- }
204
- ]
1
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
2
+ import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
3
+ import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
4
+ import {
5
+ C_MIE_ABSORPTION_DECLARATION,
6
+ C_MIE_SCATTERING_DECLARATION
7
+ } from "../shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js";
8
+ import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
9
+ import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
10
+ import { ATMOSPHERE_RADII_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js";
11
+ import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
12
+ import { chunk_atmosphere_ray_bounds } from "../shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js";
13
+ import {
14
+ chunk_position_relative_to_planet_center
15
+ } from "../shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js";
16
+
17
+ import {
18
+ chunk_phase_mie_cornette_shanks
19
+ } from "../shader/chunk/atmosphere/phase/chunk_phase_mie_cornette_shanks.js";
20
+ import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
21
+ import { PLANET_RADIUS_DECLARATION } from "../shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js";
22
+ import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
23
+ import {
24
+ chunk_uv_octahedral_unit_decode
25
+ } from "../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
26
+ import { chunk_light_get_sun } from "../shader/chunk/light/sky/chunk_sample_sky_color.js";
27
+ import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
28
+ import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
29
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
30
+ import { ImageShader } from "../shader/ImageShader.js";
31
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
32
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
33
+ import { ATMOSPHERE_ALTITUDE_CUTOFF } from "./ATMOSPHERE_ALTITUDE_CUTOFF.js";
34
+
35
+ import { chunk_sample_multiscatter_lut_params } from "./chunk_sample_multiscatter_lut.js";
36
+ import { chunk_sample_transmittance_lut_params } from "./chunk_sample_transmittance_lut.js";
37
+ import { MIE_G } from "./MIE_G.js";
38
+ import { SAMPLER_SKY_LUT } from "./SAMPLER_SKY_LUT.js";
39
+
40
+ /**
41
+ * Ray-march steps per texel. Compile-time on purpose: as a uniform the march could not be
42
+ * unrolled and its trip count had to be re-tested against an f32 every iteration.
43
+ * @type {number}
44
+ */
45
+ const SKY_IRRADIANCE_LUT_STEPS = 32;
46
+
47
+ const resources = new ShaderResourceSetDescriptor();
48
+
49
+ resources.createGroup()
50
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
51
+ // "float" rather than the default "unfilterable-float": both LUTs are rgba16float,
52
+ // which is filterable in core WebGPU, so they go through the texture unit rather than a
53
+ // 4-tap manual bilinear -- see chunk_sample_transmittance_lut.
54
+ .addTexture("tSkyLutTransmittance", "float")
55
+ .addTexture("tSkyLutMultiscatter", "float")
56
+ .addSampler("sSkyLut", "filtering", SAMPLER_SKY_LUT)
57
+ ;
58
+
59
+ resources.createGroup()
60
+ .addStorageBuffer("light_data", WebGPUArray.u32)
61
+
62
+ const chunk_raymarch_scattering = CodeChunk.from(
63
+ //language=WGSL
64
+ `
65
+ const SKY_IRRADIANCE_STEPS = ${SKY_IRRADIANCE_LUT_STEPS}u;
66
+ const SKY_IRRADIANCE_STEPS_F = f32(SKY_IRRADIANCE_STEPS);
67
+
68
+ fn raymarch_scattering(
69
+ origin_rel: vec3<f32>,
70
+ ray_dir: vec3<f32>,
71
+ sun_dir: vec3<f32>,
72
+ tMax: f32
73
+ ) -> vec3<f32> {
74
+ let cosTheta = dot(ray_dir, sun_dir);
75
+
76
+ let miePhaseValue = phase_mie(cosTheta, ${MIE_G});
77
+ let rayleighPhaseValue = phase_rayleigh(-cosTheta);
78
+
79
+ var lum = vec3(0.0);
80
+ var transmittance = vec3(1.0);
81
+
82
+ var t = 0.0;
83
+ for (var step_i = 0u; step_i < SKY_IRRADIANCE_STEPS; step_i++) {
84
+
85
+ let newT = ((f32(step_i) + 0.3)/SKY_IRRADIANCE_STEPS_F)*tMax;
86
+ let dt = newT - t;
87
+ t = newT;
88
+
89
+ // One square root for the whole step. Marching the planet-relative position yields
90
+ // the altitude and the up vector from the same length, and both LUT lookups take
91
+ // that pair directly -- each used to recover it from a world position of its own,
92
+ // which was three lengths and two normalizes per step for one step's worth of work.
93
+ let step_rel = origin_rel + t * ray_dir;
94
+ let step_radius = length(step_rel);
95
+ let up = step_rel / step_radius;
96
+
97
+ let local_height = step_radius - ATMOSPHERE_GROUND_RADIUS;
98
+ let sun_cos_zenith_angle = dot(sun_dir, up);
99
+
100
+ let local_density = atmosphere_density(local_height);
101
+
102
+ let ozone_density = local_density.z;
103
+ let ozone_absorption = ozone_density * C_OZONE;
104
+
105
+ let mie_density = local_density.y;
106
+ let mie_absorption = mie_density * C_MIE_ABSORPTION;
107
+ let mie_scattering = mie_density * C_MIE_SCATTERING;
108
+
109
+ // note - taken from the Hillaire's atmosphere code: https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Resources/RenderSkyCommon.hlsl#L248
110
+ let rayleigh_absorption = 0.0;
111
+ let rayleigh_scattering = local_density.x * C_RAYLEIGH;
112
+
113
+ let extinction = rayleigh_scattering + rayleigh_absorption + mie_scattering + mie_absorption + ozone_absorption;
114
+
115
+
116
+ let sample_transmittance = exp( -dt * extinction );
117
+
118
+ let sun_transmittance = sample_transmittance_lut_params(local_height, sun_cos_zenith_angle);
119
+ let psiMS = sample_multiscatter_lut_params(local_height, sun_cos_zenith_angle);
120
+
121
+ let rayleigh_in_scattering = rayleigh_scattering * ( rayleighPhaseValue * sun_transmittance + psiMS );
122
+ let mie_in_scattering = mie_scattering * ( miePhaseValue * sun_transmittance + psiMS );
123
+ let in_scattering = ( rayleigh_in_scattering + mie_in_scattering );
124
+
125
+ // Integrated scattering within path segment.
126
+ let scattering_integral = ( in_scattering - in_scattering * sample_transmittance ) / extinction;
127
+
128
+ lum += scattering_integral * transmittance;
129
+
130
+ transmittance *= sample_transmittance;
131
+ }
132
+
133
+ return lum;
134
+ }
135
+ `, [
136
+ ATMOSPHERE_RADII_DECLARATION,
137
+ chunk_atmosphere_density,
138
+ chunk_phase_mie_cornette_shanks,
139
+ chunk_phase_rayleigh,
140
+ chunk_sample_transmittance_lut_params,
141
+ chunk_sample_multiscatter_lut_params,
142
+ C_MIE_ABSORPTION_DECLARATION,
143
+ C_MIE_SCATTERING_DECLARATION,
144
+ C_OZONE_DECLARATION,
145
+ C_RAYLEIGH_DECLARATION,
146
+ ]
147
+ );
148
+
149
+ const body = CodeChunk.from(
150
+ //language=WGSL
151
+ `
152
+ @fragment
153
+ fn main(
154
+ @builtin(position) coord: vec4<f32>,
155
+ @location(0) uv: vec2<f32>,
156
+ ) -> @location(0) vec4<f32> {
157
+
158
+ var actual_view_position = mat4_extract_position(camera.transform);
159
+
160
+ let relative_position = position_relative_to_planet_center(actual_view_position);
161
+
162
+ let up = normalize(relative_position);
163
+
164
+ let height = length(relative_position);
165
+
166
+ // force view into valid range
167
+ let clamped_height = clamp(height , PLANET_RADIUS + ${ATMOSPHERE_ALTITUDE_CUTOFF}, PLANET_RADIUS + ATMOSPHERE_HEIGHT - ${ATMOSPHERE_ALTITUDE_CUTOFF});
168
+
169
+ // planet-relative, which is what both the bounds and the march want
170
+ let view_rel = up * clamped_height;
171
+
172
+ let rayDir = uv_octahedral_unit_decode(uv);
173
+
174
+ let sun = light_get_sun();
175
+
176
+ let sunAltitude = ( 0.5 * PI ) - safe_acos( dot(-sun.direction, up) );
177
+ let sunDir = vec3(0.0, sin(sunAltitude), -cos(sunAltitude));
178
+
179
+ // one quadratic setup for both spheres, rather than two calls sharing an origin and a
180
+ // centre that differ only in radius
181
+ let bounds = atmosphere_ray_bounds(view_rel, rayDir);
182
+
183
+ let lum = raymarch_scattering(view_rel, rayDir, sunDir, bounds.t_max);
184
+
185
+ // TODO validate this, it "feels" wrong to me
186
+ let irradiance = lum * sun.color;
187
+
188
+ return vec4(irradiance, 1.0);
189
+
190
+ }
191
+ `, [
192
+ chunk_safe_acos,
193
+ chunk_light_get_sun,
194
+ chunk_position_relative_to_planet_center,
195
+ chunk_mat4_extract_position,
196
+ PLANET_RADIUS_DECLARATION,
197
+ ATMOSPHERE_HEIGHT_DECLARATION,
198
+ PI_DECLARATION,
199
+ chunk_atmosphere_ray_bounds,
200
+ chunk_uv_octahedral_unit_decode,
201
+ chunk_raymarch_scattering,
202
+ ]
203
+ );
204
+
205
+ export const shader_sky_irradiance_lut = new ImageShader({
206
+ descriptor: ShaderDescriptor.from({
207
+ label: "Sky / sky irradiance LUT",
208
+ body,
209
+ resources
210
+ }),
211
+ targets: [
212
+ {
213
+ format: "rgba16float"
214
+ }
215
+ ]
205
216
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"AAoDA;;;GAGG;AACH,uCAFU,WAAW,CAWlB;4BA3DyB,0BAA0B"}
1
+ {"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"AAgEA;;;GAGG;AACH,uCAFU,WAAW,CAWlB;4BAtEyB,0BAA0B"}
@@ -1,67 +1,79 @@
1
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
3
- import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
4
- import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
5
- import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
6
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
7
- import { ImageShader } from "../shader/ImageShader.js";
8
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
10
-
11
- const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
12
- // how many ray-marching steps to take per pixel of LUT, more steps = higher accuracy but lower performance
13
- steps: u32,
14
- });
15
-
16
- const resources = new ShaderResourceSetDescriptor();
17
- resources.createGroup()
18
- .addUniform("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT)
19
- ;
20
-
21
- /**
22
- * @see https://www.shadertoy.com/view/slSXRW
23
- * @type {CodeChunk}
24
- */
25
- const body = CodeChunk.from(
26
- //language=WGSL
27
- `
28
-
29
- @fragment
30
- fn main(
31
- @builtin(position) coord: vec4<f32>,
32
- @location(0) uv: vec2<f32>,
33
- ) -> @location(0) vec4<f32> {
34
-
35
- let sunCosTheta = 2.0*uv.x - 1.0;
36
- let sunTheta = safe_acos(sunCosTheta);
37
-
38
- let height = ATMOSPHERE_HEIGHT*uv.y;
39
-
40
- let pos = vec3(0.0, height, 0.0);
41
- let sunDir = normalize(vec3(0.0, sunCosTheta, -sin(sunTheta)));
42
-
43
- return vec4(get_sun_transmittance(pos, sunDir, f32(settings.steps)), 1.0);
44
-
45
- }
46
- `, [
47
- chunk_get_sun_transmittance,
48
- chunk_safe_acos,
49
- ATMOSPHERE_HEIGHT_DECLARATION,
50
- ]
51
- );
52
-
53
- /**
54
- * @see https://www.shadertoy.com/view/slSXRW
55
- * @type {ImageShader}
56
- */
57
- export const shader_transmittance_lut = new ImageShader({
58
- descriptor: ShaderDescriptor.from({
59
- label: "Sky / transmittance LUT",
60
- resources,
61
- body
62
- }),
63
- targets: [{
64
- format: "rgba16float",
65
- }]
66
- });
67
-
1
+ import { u32, vec2u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
3
+ import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
4
+ import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
5
+ import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
6
+ import { chunk_sky_lut_texel_to_unit } from "./chunk_sky_lut_texel_to_unit.js";
7
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
8
+ import { ImageShader } from "../shader/ImageShader.js";
9
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
10
+ import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
11
+
12
+ const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
13
+ // how many ray-marching steps to take per pixel of LUT, more steps = higher accuracy but lower performance
14
+ steps: u32,
15
+ // size of the target being written, which a fragment shader cannot ask for. Needed to
16
+ // know which point of the parameter range each texel stands for -- see
17
+ // chunk_sky_lut_texel_to_unit. Pass the dimensions of the texture actually being drawn
18
+ // into: a mismatch silently skews the whole LUT.
19
+ resolution: vec2u,
20
+ });
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+ resources.createGroup()
24
+ .addUniform("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT)
25
+ ;
26
+
27
+ /**
28
+ * @see https://www.shadertoy.com/view/slSXRW
29
+ * @type {CodeChunk}
30
+ */
31
+ const body = CodeChunk.from(
32
+ //language=WGSL
33
+ `
34
+
35
+ @fragment
36
+ fn main(
37
+ @builtin(position) coord: vec4<f32>,
38
+ ) -> @location(0) vec4<f32> {
39
+
40
+ // coord.xy is the fragment centre, so flooring it gives this texel's index. The point of
41
+ // each range the texel stands for then comes from sky_lut_texel_to_unit, whose inverse
42
+ // sky_lut_uv every lookup goes through -- a generator that skipped it would write a LUT
43
+ // addressed half a texel off at both ends.
44
+ let unit = sky_lut_texel_to_unit(floor(coord.xy), vec2<f32>(settings.resolution));
45
+
46
+ let sunCosTheta = 2.0*unit.x - 1.0;
47
+ let sunTheta = safe_acos(sunCosTheta);
48
+
49
+ let height = ATMOSPHERE_HEIGHT*unit.y;
50
+
51
+ let pos = vec3(0.0, height, 0.0);
52
+ let sunDir = normalize(vec3(0.0, sunCosTheta, -sin(sunTheta)));
53
+
54
+ return vec4(get_sun_transmittance(pos, sunDir, f32(settings.steps)), 1.0);
55
+
56
+ }
57
+ `, [
58
+ chunk_get_sun_transmittance,
59
+ chunk_safe_acos,
60
+ chunk_sky_lut_texel_to_unit,
61
+ ATMOSPHERE_HEIGHT_DECLARATION,
62
+ ]
63
+ );
64
+
65
+ /**
66
+ * @see https://www.shadertoy.com/view/slSXRW
67
+ * @type {ImageShader}
68
+ */
69
+ export const shader_transmittance_lut = new ImageShader({
70
+ descriptor: ShaderDescriptor.from({
71
+ label: "Sky / transmittance LUT",
72
+ resources,
73
+ body
74
+ }),
75
+ targets: [{
76
+ format: "rgba16float",
77
+ }]
78
+ });
79
+