@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,320 +1,320 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
3
- import { BitSet } from "../../../../../core/binary/BitSet.js";
4
- import { platform_compute_endianness } from "../../../../../core/binary/platform_compute_endianness.js";
5
- import { round_up } from "../../../../../core/math/round_up.js";
6
- import { KILOBYTE } from "../../../../../core/science/units/memory/KILOBYTE.js";
7
- import { write_wgsl_type_value } from "../../../shader/type/serde/write_gpu_typed_buffer.js";
8
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
9
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
10
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
11
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
12
- import { ComputeShader } from "../../../shader/ComputeShader.js";
13
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
14
- import { inspect_gpu_buffer_typed } from "../../inspect_gpu_buffer_typed.js";
15
- import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "../GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
16
-
17
- const UPLOAD_BUFFER_LIMIT = 64 * KILOBYTE;
18
- const INITIAL_BUFFER_SIZE = 4 * KILOBYTE;
19
-
20
- // how many recent upload records set() scans for an existing record with the same id
21
- // (see GPUTypedTable's constant of the same name)
22
- const UPLOAD_BUFFER_DEDUP_LOOKBACK = 256;
23
-
24
- const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
25
- count: u32,
26
- record_size: u32,
27
- });
28
-
29
- const resources = new ShaderResourceSetDescriptor();
30
- resources.createGroup()
31
- .addUniform('settings', UPDATE_SETTINGS_STRUCT)
32
- .addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
33
- .addStorageBuffer('destination', WebGPUArray.from(u32), true);
34
-
35
- const update_shader = ComputeShader.from({
36
- label: 'GPUSingleTypeTable.update',
37
- body: CodeChunk.from(
38
- //language=WGSL
39
- `
40
- @compute @workgroup_size(${GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE},1,1)
41
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
42
- let buffer_index = global_id.x;
43
-
44
- if(buffer_index >= settings.count){
45
- return;
46
- }
47
-
48
- let upload_record_offset = buffer_index * ( settings.record_size + 1u );
49
-
50
- let element_id = upload_buffer[upload_record_offset];
51
-
52
- let read_offset = upload_record_offset + 1u;
53
- let write_offset = element_id * settings.record_size;
54
-
55
- // copy data
56
- for(var i = 0u; i < settings.record_size; i++){
57
- // TODO these is a race condition, if the buffer is updated while we are copying, we will overwrite the data
58
- destination[write_offset + i] = upload_buffer[read_offset + i];
59
- }
60
- }
61
- `
62
- ),
63
- resources
64
- });
65
-
66
- /**
67
- * Fully GPU-resident key-value dictionary. The keys are 32-bit unsigned integers.
68
- * @see {GPUDatabase}
69
- */
70
- export class GPUSingleTypeTable {
71
- /**
72
- * @type {WebGPUType}
73
- * @readonly
74
- */
75
- type;
76
-
77
- /**
78
- * @type {GPUBuffer}
79
- * @readonly
80
- */
81
- buffer
82
-
83
- /**
84
- * @private
85
- * @type {BinaryBuffer}
86
- */
87
- upload_buffer = BinaryBuffer.fromEndianness(platform_compute_endianness());
88
-
89
- /**
90
- * @private
91
- * @type {BitSet}
92
- */
93
- occupancy = new BitSet();
94
-
95
- /**
96
- * @type {GPUDevice}
97
- */
98
- #device
99
-
100
- /**
101
- *
102
- * @return {number} in bytes
103
- */
104
- get gpu_memory_usage() {
105
- return this.buffer.size;
106
- }
107
-
108
- /**
109
- *
110
- * @param {GPUDevice} device
111
- * @param {WebGPUType} type
112
- * @param {number} [initial_size] in bytes
113
- */
114
- constructor({
115
- device,
116
- type,
117
- initial_size = INITIAL_BUFFER_SIZE
118
- }) {
119
- assert.defined(device, 'device');
120
- assert.defined(type, 'type');
121
- assert.isNonNegativeInteger(initial_size, 'initial_size');
122
-
123
- this.#device = device;
124
- this.type = type;
125
-
126
- this.buffer = device.createBuffer({
127
- size: round_up(Math.max(1, initial_size), this.type.aligned_size),
128
- usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
129
- mappedAtCreation: false
130
- });
131
-
132
- }
133
-
134
- /**
135
- *
136
- * @param {number} id
137
- */
138
- remove(id) {
139
- assert.isNonNegativeInteger(id, 'id');
140
-
141
- this.occupancy.set(id, false);
142
-
143
- // TODO zero out the slot?
144
- }
145
-
146
- /**
147
- * Get the next empty slot. Not reserved, use {@link set} to reserve.
148
- * @return {number}
149
- */
150
- next() {
151
- return this.occupancy.nextClearBit(0);
152
- }
153
-
154
- /**
155
- * @template T
156
- * @param {number} id
157
- * @param {T} value
158
- */
159
- set(id, value) {
160
- assert.isNonNegativeInteger(id, 'id');
161
-
162
- this.occupancy.set(id, true);
163
-
164
- const upload_buffer = this.upload_buffer;
165
-
166
- // records are laid out at fixed strides: [u32 id, value], rounded up
167
- const stride = this.type.aligned_size + u32.size;
168
- const tail = upload_buffer.position;
169
-
170
- // Dedupe against recent records: each record is consumed by its own thread in a
171
- // single update dispatch, so two records for the same id would race
172
- // (last-writer-wins, non-deterministic). Overwrite the previous value in place.
173
- const max_lookback = Math.min(
174
- UPLOAD_BUFFER_DEDUP_LOOKBACK,
175
- Math.floor(tail / stride),
176
- );
177
-
178
- for (let i = 1; i <= max_lookback; i++) {
179
- const candidate_start = tail - i * stride;
180
- upload_buffer.position = candidate_start;
181
- if (upload_buffer.readUint32() === id) {
182
- write_wgsl_type_value(value, upload_buffer, this.type);
183
- upload_buffer.position = tail;
184
- return;
185
- }
186
- }
187
-
188
- upload_buffer.position = tail;
189
- upload_buffer.writeUint32(id);
190
- write_wgsl_type_value(value, upload_buffer, this.type);
191
-
192
- upload_buffer.position = round_up(upload_buffer.position, stride);
193
-
194
- }
195
-
196
- /**
197
- * @template T
198
- * @param {number} id
199
- * @returns {T}
200
- */
201
- async get(id) {
202
- assert.isNonNegativeInteger(id, 'id');
203
-
204
- const type = this.type;
205
-
206
- const values = await inspect_gpu_buffer_typed({
207
- buffer: this.buffer,
208
- device: this.#device,
209
- type,
210
- offset: id * type.aligned_size,
211
- count: 1
212
- });
213
-
214
- return values[0];
215
- }
216
-
217
- /**
218
- *
219
- * @param {ShadeGPUCommandContext} encoder
220
- * @param {number} count
221
- */
222
- #update_capacity(encoder, count) {
223
- const existing_buffer = this.buffer;
224
- const alignment = this.type.aligned_size;
225
- const needed_size_bytes = count * alignment;
226
-
227
- if (existing_buffer.size >= needed_size_bytes) {
228
- // TODO shrink buffer when too small
229
- return;
230
- }
231
-
232
- const GROW_FACTOR = 1.25;
233
-
234
- const new_size = Math.max(
235
- needed_size_bytes,
236
- round_up(existing_buffer.size * GROW_FACTOR, alignment)
237
- );
238
-
239
- const new_buffer = this.#device.createBuffer({
240
- size: new_size,
241
- usage: existing_buffer.usage,
242
- mappedAtCreation: false
243
- });
244
-
245
- encoder.copyBufferToBuffer(existing_buffer, 0, new_buffer, 0, existing_buffer.size);
246
-
247
- encoder.onFinished.add(() => {
248
- existing_buffer.destroy();
249
- });
250
-
251
- this.buffer = new_buffer;
252
- }
253
-
254
- /**
255
- *
256
- * @param {ShadeGPUCommandContext} command_ctx
257
- */
258
- update(command_ctx) {
259
- assert.defined(command_ctx, 'command_ctx');
260
- assert.equal(command_ctx.isGPUCommandContext, true, 'command_ctx.isGPUCommandContext !== true');
261
-
262
-
263
- if (this.upload_buffer.position === 0) {
264
- // nothing to do
265
- return;
266
- }
267
-
268
- // resize the buffer if necessary.
269
- const min_capacity = this.occupancy.size();
270
- this.#update_capacity(command_ctx, min_capacity);
271
-
272
- // execute copy shader.
273
- const count = this.upload_buffer.position / (this.type.aligned_size + u32.size);
274
-
275
- assert.isNonNegativeInteger(count, 'count');
276
-
277
- const settings = command_ctx.allocateTransientValueBuffer(UPDATE_SETTINGS_STRUCT, {
278
- count,
279
- record_size: this.type.aligned_size / u32.size,
280
- });
281
-
282
- const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
283
- this.upload_buffer.data,
284
- GPUBufferUsage.STORAGE,
285
- 0,
286
- this.upload_buffer.position
287
- );
288
-
289
- update_shader.dispatch({
290
- encoder: command_ctx,
291
- group_count_x: Math.ceil(count / GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE),
292
- bindings: {
293
- settings,
294
- upload_buffer,
295
- destination: this.buffer,
296
- }
297
- })
298
-
299
- // drop upload buffer
300
- this.upload_buffer.position = 0;
301
- if (this.upload_buffer.capacity > UPLOAD_BUFFER_LIMIT) {
302
- // release memory held by upload buffer
303
- this.upload_buffer.setCapacity(UPLOAD_BUFFER_LIMIT);
304
- }
305
- }
306
-
307
- async debug_dump() {
308
- return inspect_gpu_buffer_typed({
309
- buffer: this.buffer,
310
- device: this.#device,
311
- type: this.type,
312
- offset: 0,
313
- count: this.occupancy.size(),
314
- });
315
- }
316
-
317
- destroy() {
318
- this.buffer.destroy();
319
- }
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
3
+ import { BitSet } from "../../../../../core/binary/BitSet.js";
4
+ import { platform_compute_endianness } from "../../../../../core/binary/platform_compute_endianness.js";
5
+ import { round_up } from "../../../../../core/math/round_up.js";
6
+ import { KILOBYTE } from "../../../../../core/science/units/memory/KILOBYTE.js";
7
+ import { write_wgsl_type_value } from "../../../shader/type/serde/write_gpu_typed_buffer.js";
8
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
9
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
10
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
11
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
12
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
13
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
14
+ import { inspect_gpu_buffer_typed } from "../../inspect_gpu_buffer_typed.js";
15
+ import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "../GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
16
+
17
+ const UPLOAD_BUFFER_LIMIT = 64 * KILOBYTE;
18
+ const INITIAL_BUFFER_SIZE = 4 * KILOBYTE;
19
+
20
+ // how many recent upload records set() scans for an existing record with the same id
21
+ // (see GPUTypedTable's constant of the same name)
22
+ const UPLOAD_BUFFER_DEDUP_LOOKBACK = 256;
23
+
24
+ const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
25
+ count: u32,
26
+ record_size: u32,
27
+ });
28
+
29
+ const resources = new ShaderResourceSetDescriptor();
30
+ resources.createGroup()
31
+ .addUniform('settings', UPDATE_SETTINGS_STRUCT)
32
+ .addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
33
+ .addStorageBuffer('destination', WebGPUArray.from(u32), true);
34
+
35
+ const update_shader = ComputeShader.from({
36
+ label: 'GPUSingleTypeTable.update',
37
+ body: CodeChunk.from(
38
+ //language=WGSL
39
+ `
40
+ @compute @workgroup_size(${GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE},1,1)
41
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
42
+ let buffer_index = global_id.x;
43
+
44
+ if(buffer_index >= settings.count){
45
+ return;
46
+ }
47
+
48
+ let upload_record_offset = buffer_index * ( settings.record_size + 1u );
49
+
50
+ let element_id = upload_buffer[upload_record_offset];
51
+
52
+ let read_offset = upload_record_offset + 1u;
53
+ let write_offset = element_id * settings.record_size;
54
+
55
+ // copy data
56
+ for(var i = 0u; i < settings.record_size; i++){
57
+ // TODO these is a race condition, if the buffer is updated while we are copying, we will overwrite the data
58
+ destination[write_offset + i] = upload_buffer[read_offset + i];
59
+ }
60
+ }
61
+ `
62
+ ),
63
+ resources
64
+ });
65
+
66
+ /**
67
+ * Fully GPU-resident key-value dictionary. The keys are 32-bit unsigned integers.
68
+ * @see {GPUDatabase}
69
+ */
70
+ export class GPUSingleTypeTable {
71
+ /**
72
+ * @type {WebGPUType}
73
+ * @readonly
74
+ */
75
+ type;
76
+
77
+ /**
78
+ * @type {GPUBuffer}
79
+ * @readonly
80
+ */
81
+ buffer
82
+
83
+ /**
84
+ * @private
85
+ * @type {BinaryBuffer}
86
+ */
87
+ upload_buffer = BinaryBuffer.fromEndianness(platform_compute_endianness());
88
+
89
+ /**
90
+ * @private
91
+ * @type {BitSet}
92
+ */
93
+ occupancy = new BitSet();
94
+
95
+ /**
96
+ * @type {GPUDevice}
97
+ */
98
+ #device
99
+
100
+ /**
101
+ *
102
+ * @return {number} in bytes
103
+ */
104
+ get gpu_memory_usage() {
105
+ return this.buffer.size;
106
+ }
107
+
108
+ /**
109
+ *
110
+ * @param {GPUDevice} device
111
+ * @param {WebGPUType} type
112
+ * @param {number} [initial_size] in bytes
113
+ */
114
+ constructor({
115
+ device,
116
+ type,
117
+ initial_size = INITIAL_BUFFER_SIZE
118
+ }) {
119
+ assert.defined(device, 'device');
120
+ assert.defined(type, 'type');
121
+ assert.isNonNegativeInteger(initial_size, 'initial_size');
122
+
123
+ this.#device = device;
124
+ this.type = type;
125
+
126
+ this.buffer = device.createBuffer({
127
+ size: round_up(Math.max(1, initial_size), this.type.aligned_size),
128
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
129
+ mappedAtCreation: false
130
+ });
131
+
132
+ }
133
+
134
+ /**
135
+ *
136
+ * @param {number} id
137
+ */
138
+ remove(id) {
139
+ assert.isNonNegativeInteger(id, 'id');
140
+
141
+ this.occupancy.set(id, false);
142
+
143
+ // TODO zero out the slot?
144
+ }
145
+
146
+ /**
147
+ * Get the next empty slot. Not reserved, use {@link set} to reserve.
148
+ * @return {number}
149
+ */
150
+ next() {
151
+ return this.occupancy.nextClearBit(0);
152
+ }
153
+
154
+ /**
155
+ * @template T
156
+ * @param {number} id
157
+ * @param {T} value
158
+ */
159
+ set(id, value) {
160
+ assert.isNonNegativeInteger(id, 'id');
161
+
162
+ this.occupancy.set(id, true);
163
+
164
+ const upload_buffer = this.upload_buffer;
165
+
166
+ // records are laid out at fixed strides: [u32 id, value], rounded up
167
+ const stride = this.type.aligned_size + u32.size;
168
+ const tail = upload_buffer.position;
169
+
170
+ // Dedupe against recent records: each record is consumed by its own thread in a
171
+ // single update dispatch, so two records for the same id would race
172
+ // (last-writer-wins, non-deterministic). Overwrite the previous value in place.
173
+ const max_lookback = Math.min(
174
+ UPLOAD_BUFFER_DEDUP_LOOKBACK,
175
+ Math.floor(tail / stride),
176
+ );
177
+
178
+ for (let i = 1; i <= max_lookback; i++) {
179
+ const candidate_start = tail - i * stride;
180
+ upload_buffer.position = candidate_start;
181
+ if (upload_buffer.readUint32() === id) {
182
+ write_wgsl_type_value(value, upload_buffer, this.type);
183
+ upload_buffer.position = tail;
184
+ return;
185
+ }
186
+ }
187
+
188
+ upload_buffer.position = tail;
189
+ upload_buffer.writeUint32(id);
190
+ write_wgsl_type_value(value, upload_buffer, this.type);
191
+
192
+ upload_buffer.position = round_up(upload_buffer.position, stride);
193
+
194
+ }
195
+
196
+ /**
197
+ * @template T
198
+ * @param {number} id
199
+ * @returns {T}
200
+ */
201
+ async get(id) {
202
+ assert.isNonNegativeInteger(id, 'id');
203
+
204
+ const type = this.type;
205
+
206
+ const values = await inspect_gpu_buffer_typed({
207
+ buffer: this.buffer,
208
+ device: this.#device,
209
+ type,
210
+ offset: id * type.aligned_size,
211
+ count: 1
212
+ });
213
+
214
+ return values[0];
215
+ }
216
+
217
+ /**
218
+ *
219
+ * @param {ShadeGPUCommandContext} encoder
220
+ * @param {number} count
221
+ */
222
+ #update_capacity(encoder, count) {
223
+ const existing_buffer = this.buffer;
224
+ const alignment = this.type.aligned_size;
225
+ const needed_size_bytes = count * alignment;
226
+
227
+ if (existing_buffer.size >= needed_size_bytes) {
228
+ // TODO shrink buffer when too small
229
+ return;
230
+ }
231
+
232
+ const GROW_FACTOR = 1.25;
233
+
234
+ const new_size = Math.max(
235
+ needed_size_bytes,
236
+ round_up(existing_buffer.size * GROW_FACTOR, alignment)
237
+ );
238
+
239
+ const new_buffer = this.#device.createBuffer({
240
+ size: new_size,
241
+ usage: existing_buffer.usage,
242
+ mappedAtCreation: false
243
+ });
244
+
245
+ encoder.copyBufferToBuffer(existing_buffer, 0, new_buffer, 0, existing_buffer.size);
246
+
247
+ encoder.onFinished.add(() => {
248
+ existing_buffer.destroy();
249
+ });
250
+
251
+ this.buffer = new_buffer;
252
+ }
253
+
254
+ /**
255
+ *
256
+ * @param {ShadeGPUCommandContext} command_ctx
257
+ */
258
+ update(command_ctx) {
259
+ assert.defined(command_ctx, 'command_ctx');
260
+ assert.equal(command_ctx.isGPUCommandContext, true, 'command_ctx.isGPUCommandContext !== true');
261
+
262
+
263
+ if (this.upload_buffer.position === 0) {
264
+ // nothing to do
265
+ return;
266
+ }
267
+
268
+ // resize the buffer if necessary.
269
+ const min_capacity = this.occupancy.size();
270
+ this.#update_capacity(command_ctx, min_capacity);
271
+
272
+ // execute copy shader.
273
+ const count = this.upload_buffer.position / (this.type.aligned_size + u32.size);
274
+
275
+ assert.isNonNegativeInteger(count, 'count');
276
+
277
+ const settings = command_ctx.allocateTransientValueBuffer(UPDATE_SETTINGS_STRUCT, {
278
+ count,
279
+ record_size: this.type.aligned_size / u32.size,
280
+ });
281
+
282
+ const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
283
+ this.upload_buffer.data,
284
+ GPUBufferUsage.STORAGE,
285
+ 0,
286
+ this.upload_buffer.position
287
+ );
288
+
289
+ update_shader.dispatchThreads({
290
+ encoder: command_ctx,
291
+ thread_count_x: count,
292
+ bindings: {
293
+ settings,
294
+ upload_buffer,
295
+ destination: this.buffer,
296
+ }
297
+ })
298
+
299
+ // drop upload buffer
300
+ this.upload_buffer.position = 0;
301
+ if (this.upload_buffer.capacity > UPLOAD_BUFFER_LIMIT) {
302
+ // release memory held by upload buffer
303
+ this.upload_buffer.setCapacity(UPLOAD_BUFFER_LIMIT);
304
+ }
305
+ }
306
+
307
+ async debug_dump() {
308
+ return inspect_gpu_buffer_typed({
309
+ buffer: this.buffer,
310
+ device: this.#device,
311
+ type: this.type,
312
+ offset: 0,
313
+ count: this.occupancy.size(),
314
+ });
315
+ }
316
+
317
+ destroy() {
318
+ this.buffer.destroy();
319
+ }
320
320
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAgCA;;;;GAIG;AACH,oDAFU,aAAa,CAOpB;8BAtC2B,+BAA+B"}
1
+ {"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAgCA;;;;GAIG;AACH,oDAFU,aAAa,CAMpB;8BArC2B,+BAA+B"}