@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { assert } from "../../../../../core/assert.js";
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import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
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import { BitSet } from "../../../../../core/binary/BitSet.js";
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import { platform_compute_endianness } from "../../../../../core/binary/platform_compute_endianness.js";
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import { round_up } from "../../../../../core/math/round_up.js";
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import { KILOBYTE } from "../../../../../core/science/units/memory/KILOBYTE.js";
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import { write_wgsl_type_value } from "../../../shader/type/serde/write_gpu_typed_buffer.js";
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { inspect_gpu_buffer_typed } from "../../inspect_gpu_buffer_typed.js";
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import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "../GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
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const UPLOAD_BUFFER_LIMIT = 64 * KILOBYTE;
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const INITIAL_BUFFER_SIZE = 4 * KILOBYTE;
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// how many recent upload records set() scans for an existing record with the same id
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// (see GPUTypedTable's constant of the same name)
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const UPLOAD_BUFFER_DEDUP_LOOKBACK = 256;
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const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
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count: u32,
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record_size: u32,
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});
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform('settings', UPDATE_SETTINGS_STRUCT)
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.addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
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.addStorageBuffer('destination', WebGPUArray.from(u32), true);
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const update_shader = ComputeShader.from({
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label: 'GPUSingleTypeTable.update',
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE},1,1)
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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let buffer_index = global_id.x;
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if(buffer_index >= settings.count){
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return;
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}
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let upload_record_offset = buffer_index * ( settings.record_size + 1u );
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let element_id = upload_buffer[upload_record_offset];
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let read_offset = upload_record_offset + 1u;
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let write_offset = element_id * settings.record_size;
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// copy data
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for(var i = 0u; i < settings.record_size; i++){
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// TODO these is a race condition, if the buffer is updated while we are copying, we will overwrite the data
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destination[write_offset + i] = upload_buffer[read_offset + i];
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}
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}
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`
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),
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resources
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});
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/**
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* Fully GPU-resident key-value dictionary. The keys are 32-bit unsigned integers.
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* @see {GPUDatabase}
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*/
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export class GPUSingleTypeTable {
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/**
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* @type {WebGPUType}
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* @readonly
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*/
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type;
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/**
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* @type {GPUBuffer}
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* @readonly
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*/
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buffer
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/**
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* @private
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* @type {BinaryBuffer}
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*/
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upload_buffer = BinaryBuffer.fromEndianness(platform_compute_endianness());
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/**
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* @private
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* @type {BitSet}
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*/
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occupancy = new BitSet();
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/**
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* @type {GPUDevice}
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*/
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#device
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/**
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*
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* @return {number} in bytes
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*/
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get gpu_memory_usage() {
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return this.buffer.size;
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}
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/**
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*
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* @param {GPUDevice} device
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* @param {WebGPUType} type
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* @param {number} [initial_size] in bytes
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*/
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constructor({
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device,
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type,
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initial_size = INITIAL_BUFFER_SIZE
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}) {
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assert.defined(device, 'device');
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assert.defined(type, 'type');
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assert.isNonNegativeInteger(initial_size, 'initial_size');
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this.#device = device;
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this.type = type;
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this.buffer = device.createBuffer({
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size: round_up(Math.max(1, initial_size), this.type.aligned_size),
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
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mappedAtCreation: false
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});
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}
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/**
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*
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* @param {number} id
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*/
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remove(id) {
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assert.isNonNegativeInteger(id, 'id');
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this.occupancy.set(id, false);
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// TODO zero out the slot?
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}
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/**
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* Get the next empty slot. Not reserved, use {@link set} to reserve.
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* @return {number}
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*/
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next() {
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return this.occupancy.nextClearBit(0);
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}
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/**
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* @template T
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* @param {number} id
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* @param {T} value
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*/
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set(id, value) {
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assert.isNonNegativeInteger(id, 'id');
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this.occupancy.set(id, true);
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const upload_buffer = this.upload_buffer;
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// records are laid out at fixed strides: [u32 id, value], rounded up
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const stride = this.type.aligned_size + u32.size;
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const tail = upload_buffer.position;
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// Dedupe against recent records: each record is consumed by its own thread in a
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// single update dispatch, so two records for the same id would race
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// (last-writer-wins, non-deterministic). Overwrite the previous value in place.
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const max_lookback = Math.min(
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UPLOAD_BUFFER_DEDUP_LOOKBACK,
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Math.floor(tail / stride),
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);
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for (let i = 1; i <= max_lookback; i++) {
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const candidate_start = tail - i * stride;
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upload_buffer.position = candidate_start;
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if (upload_buffer.readUint32() === id) {
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write_wgsl_type_value(value, upload_buffer, this.type);
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upload_buffer.position = tail;
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return;
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}
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}
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upload_buffer.position = tail;
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upload_buffer.writeUint32(id);
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write_wgsl_type_value(value, upload_buffer, this.type);
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upload_buffer.position = round_up(upload_buffer.position, stride);
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}
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/**
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* @template T
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* @param {number} id
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* @returns {T}
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*/
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async get(id) {
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assert.isNonNegativeInteger(id, 'id');
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const type = this.type;
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const values = await inspect_gpu_buffer_typed({
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buffer: this.buffer,
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device: this.#device,
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type,
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offset: id * type.aligned_size,
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count: 1
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});
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return values[0];
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}
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {number} count
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*/
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#update_capacity(encoder, count) {
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const existing_buffer = this.buffer;
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const alignment = this.type.aligned_size;
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const needed_size_bytes = count * alignment;
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if (existing_buffer.size >= needed_size_bytes) {
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// TODO shrink buffer when too small
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return;
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}
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const GROW_FACTOR = 1.25;
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const new_size = Math.max(
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needed_size_bytes,
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round_up(existing_buffer.size * GROW_FACTOR, alignment)
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);
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const new_buffer = this.#device.createBuffer({
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size: new_size,
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usage: existing_buffer.usage,
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mappedAtCreation: false
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});
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encoder.copyBufferToBuffer(existing_buffer, 0, new_buffer, 0, existing_buffer.size);
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encoder.onFinished.add(() => {
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existing_buffer.destroy();
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});
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this.buffer = new_buffer;
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}
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/**
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*
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* @param {ShadeGPUCommandContext} command_ctx
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*/
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update(command_ctx) {
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assert.defined(command_ctx, 'command_ctx');
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assert.equal(command_ctx.isGPUCommandContext, true, 'command_ctx.isGPUCommandContext !== true');
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if (this.upload_buffer.position === 0) {
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// nothing to do
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return;
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}
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// resize the buffer if necessary.
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const min_capacity = this.occupancy.size();
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this.#update_capacity(command_ctx, min_capacity);
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// execute copy shader.
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const count = this.upload_buffer.position / (this.type.aligned_size + u32.size);
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assert.isNonNegativeInteger(count, 'count');
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const settings = command_ctx.allocateTransientValueBuffer(UPDATE_SETTINGS_STRUCT, {
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count,
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record_size: this.type.aligned_size / u32.size,
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});
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const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
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this.upload_buffer.data,
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GPUBufferUsage.STORAGE,
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0,
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this.upload_buffer.position
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);
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update_shader.
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encoder: command_ctx,
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bindings: {
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settings,
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upload_buffer,
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destination: this.buffer,
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}
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})
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// drop upload buffer
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this.upload_buffer.position = 0;
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-
if (this.upload_buffer.capacity > UPLOAD_BUFFER_LIMIT) {
|
|
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|
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// release memory held by upload buffer
|
|
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|
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this.upload_buffer.setCapacity(UPLOAD_BUFFER_LIMIT);
|
|
304
|
-
}
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
async debug_dump() {
|
|
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|
-
return inspect_gpu_buffer_typed({
|
|
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|
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buffer: this.buffer,
|
|
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|
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device: this.#device,
|
|
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|
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type: this.type,
|
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offset: 0,
|
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count: this.occupancy.size(),
|
|
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|
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});
|
|
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|
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}
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|
-
|
|
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|
-
destroy() {
|
|
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|
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this.buffer.destroy();
|
|
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|
-
}
|
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1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
|
|
3
|
+
import { BitSet } from "../../../../../core/binary/BitSet.js";
|
|
4
|
+
import { platform_compute_endianness } from "../../../../../core/binary/platform_compute_endianness.js";
|
|
5
|
+
import { round_up } from "../../../../../core/math/round_up.js";
|
|
6
|
+
import { KILOBYTE } from "../../../../../core/science/units/memory/KILOBYTE.js";
|
|
7
|
+
import { write_wgsl_type_value } from "../../../shader/type/serde/write_gpu_typed_buffer.js";
|
|
8
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
9
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
10
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
11
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { inspect_gpu_buffer_typed } from "../../inspect_gpu_buffer_typed.js";
|
|
15
|
+
import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "../GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
|
|
16
|
+
|
|
17
|
+
const UPLOAD_BUFFER_LIMIT = 64 * KILOBYTE;
|
|
18
|
+
const INITIAL_BUFFER_SIZE = 4 * KILOBYTE;
|
|
19
|
+
|
|
20
|
+
// how many recent upload records set() scans for an existing record with the same id
|
|
21
|
+
// (see GPUTypedTable's constant of the same name)
|
|
22
|
+
const UPLOAD_BUFFER_DEDUP_LOOKBACK = 256;
|
|
23
|
+
|
|
24
|
+
const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
25
|
+
count: u32,
|
|
26
|
+
record_size: u32,
|
|
27
|
+
});
|
|
28
|
+
|
|
29
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
30
|
+
resources.createGroup()
|
|
31
|
+
.addUniform('settings', UPDATE_SETTINGS_STRUCT)
|
|
32
|
+
.addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
|
|
33
|
+
.addStorageBuffer('destination', WebGPUArray.from(u32), true);
|
|
34
|
+
|
|
35
|
+
const update_shader = ComputeShader.from({
|
|
36
|
+
label: 'GPUSingleTypeTable.update',
|
|
37
|
+
body: CodeChunk.from(
|
|
38
|
+
//language=WGSL
|
|
39
|
+
`
|
|
40
|
+
@compute @workgroup_size(${GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE},1,1)
|
|
41
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
42
|
+
let buffer_index = global_id.x;
|
|
43
|
+
|
|
44
|
+
if(buffer_index >= settings.count){
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
let upload_record_offset = buffer_index * ( settings.record_size + 1u );
|
|
49
|
+
|
|
50
|
+
let element_id = upload_buffer[upload_record_offset];
|
|
51
|
+
|
|
52
|
+
let read_offset = upload_record_offset + 1u;
|
|
53
|
+
let write_offset = element_id * settings.record_size;
|
|
54
|
+
|
|
55
|
+
// copy data
|
|
56
|
+
for(var i = 0u; i < settings.record_size; i++){
|
|
57
|
+
// TODO these is a race condition, if the buffer is updated while we are copying, we will overwrite the data
|
|
58
|
+
destination[write_offset + i] = upload_buffer[read_offset + i];
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
`
|
|
62
|
+
),
|
|
63
|
+
resources
|
|
64
|
+
});
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Fully GPU-resident key-value dictionary. The keys are 32-bit unsigned integers.
|
|
68
|
+
* @see {GPUDatabase}
|
|
69
|
+
*/
|
|
70
|
+
export class GPUSingleTypeTable {
|
|
71
|
+
/**
|
|
72
|
+
* @type {WebGPUType}
|
|
73
|
+
* @readonly
|
|
74
|
+
*/
|
|
75
|
+
type;
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* @type {GPUBuffer}
|
|
79
|
+
* @readonly
|
|
80
|
+
*/
|
|
81
|
+
buffer
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* @private
|
|
85
|
+
* @type {BinaryBuffer}
|
|
86
|
+
*/
|
|
87
|
+
upload_buffer = BinaryBuffer.fromEndianness(platform_compute_endianness());
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* @private
|
|
91
|
+
* @type {BitSet}
|
|
92
|
+
*/
|
|
93
|
+
occupancy = new BitSet();
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* @type {GPUDevice}
|
|
97
|
+
*/
|
|
98
|
+
#device
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
*
|
|
102
|
+
* @return {number} in bytes
|
|
103
|
+
*/
|
|
104
|
+
get gpu_memory_usage() {
|
|
105
|
+
return this.buffer.size;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
*
|
|
110
|
+
* @param {GPUDevice} device
|
|
111
|
+
* @param {WebGPUType} type
|
|
112
|
+
* @param {number} [initial_size] in bytes
|
|
113
|
+
*/
|
|
114
|
+
constructor({
|
|
115
|
+
device,
|
|
116
|
+
type,
|
|
117
|
+
initial_size = INITIAL_BUFFER_SIZE
|
|
118
|
+
}) {
|
|
119
|
+
assert.defined(device, 'device');
|
|
120
|
+
assert.defined(type, 'type');
|
|
121
|
+
assert.isNonNegativeInteger(initial_size, 'initial_size');
|
|
122
|
+
|
|
123
|
+
this.#device = device;
|
|
124
|
+
this.type = type;
|
|
125
|
+
|
|
126
|
+
this.buffer = device.createBuffer({
|
|
127
|
+
size: round_up(Math.max(1, initial_size), this.type.aligned_size),
|
|
128
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
129
|
+
mappedAtCreation: false
|
|
130
|
+
});
|
|
131
|
+
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
*
|
|
136
|
+
* @param {number} id
|
|
137
|
+
*/
|
|
138
|
+
remove(id) {
|
|
139
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
140
|
+
|
|
141
|
+
this.occupancy.set(id, false);
|
|
142
|
+
|
|
143
|
+
// TODO zero out the slot?
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Get the next empty slot. Not reserved, use {@link set} to reserve.
|
|
148
|
+
* @return {number}
|
|
149
|
+
*/
|
|
150
|
+
next() {
|
|
151
|
+
return this.occupancy.nextClearBit(0);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* @template T
|
|
156
|
+
* @param {number} id
|
|
157
|
+
* @param {T} value
|
|
158
|
+
*/
|
|
159
|
+
set(id, value) {
|
|
160
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
161
|
+
|
|
162
|
+
this.occupancy.set(id, true);
|
|
163
|
+
|
|
164
|
+
const upload_buffer = this.upload_buffer;
|
|
165
|
+
|
|
166
|
+
// records are laid out at fixed strides: [u32 id, value], rounded up
|
|
167
|
+
const stride = this.type.aligned_size + u32.size;
|
|
168
|
+
const tail = upload_buffer.position;
|
|
169
|
+
|
|
170
|
+
// Dedupe against recent records: each record is consumed by its own thread in a
|
|
171
|
+
// single update dispatch, so two records for the same id would race
|
|
172
|
+
// (last-writer-wins, non-deterministic). Overwrite the previous value in place.
|
|
173
|
+
const max_lookback = Math.min(
|
|
174
|
+
UPLOAD_BUFFER_DEDUP_LOOKBACK,
|
|
175
|
+
Math.floor(tail / stride),
|
|
176
|
+
);
|
|
177
|
+
|
|
178
|
+
for (let i = 1; i <= max_lookback; i++) {
|
|
179
|
+
const candidate_start = tail - i * stride;
|
|
180
|
+
upload_buffer.position = candidate_start;
|
|
181
|
+
if (upload_buffer.readUint32() === id) {
|
|
182
|
+
write_wgsl_type_value(value, upload_buffer, this.type);
|
|
183
|
+
upload_buffer.position = tail;
|
|
184
|
+
return;
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
upload_buffer.position = tail;
|
|
189
|
+
upload_buffer.writeUint32(id);
|
|
190
|
+
write_wgsl_type_value(value, upload_buffer, this.type);
|
|
191
|
+
|
|
192
|
+
upload_buffer.position = round_up(upload_buffer.position, stride);
|
|
193
|
+
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* @template T
|
|
198
|
+
* @param {number} id
|
|
199
|
+
* @returns {T}
|
|
200
|
+
*/
|
|
201
|
+
async get(id) {
|
|
202
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
203
|
+
|
|
204
|
+
const type = this.type;
|
|
205
|
+
|
|
206
|
+
const values = await inspect_gpu_buffer_typed({
|
|
207
|
+
buffer: this.buffer,
|
|
208
|
+
device: this.#device,
|
|
209
|
+
type,
|
|
210
|
+
offset: id * type.aligned_size,
|
|
211
|
+
count: 1
|
|
212
|
+
});
|
|
213
|
+
|
|
214
|
+
return values[0];
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
*
|
|
219
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
220
|
+
* @param {number} count
|
|
221
|
+
*/
|
|
222
|
+
#update_capacity(encoder, count) {
|
|
223
|
+
const existing_buffer = this.buffer;
|
|
224
|
+
const alignment = this.type.aligned_size;
|
|
225
|
+
const needed_size_bytes = count * alignment;
|
|
226
|
+
|
|
227
|
+
if (existing_buffer.size >= needed_size_bytes) {
|
|
228
|
+
// TODO shrink buffer when too small
|
|
229
|
+
return;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
const GROW_FACTOR = 1.25;
|
|
233
|
+
|
|
234
|
+
const new_size = Math.max(
|
|
235
|
+
needed_size_bytes,
|
|
236
|
+
round_up(existing_buffer.size * GROW_FACTOR, alignment)
|
|
237
|
+
);
|
|
238
|
+
|
|
239
|
+
const new_buffer = this.#device.createBuffer({
|
|
240
|
+
size: new_size,
|
|
241
|
+
usage: existing_buffer.usage,
|
|
242
|
+
mappedAtCreation: false
|
|
243
|
+
});
|
|
244
|
+
|
|
245
|
+
encoder.copyBufferToBuffer(existing_buffer, 0, new_buffer, 0, existing_buffer.size);
|
|
246
|
+
|
|
247
|
+
encoder.onFinished.add(() => {
|
|
248
|
+
existing_buffer.destroy();
|
|
249
|
+
});
|
|
250
|
+
|
|
251
|
+
this.buffer = new_buffer;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
*
|
|
256
|
+
* @param {ShadeGPUCommandContext} command_ctx
|
|
257
|
+
*/
|
|
258
|
+
update(command_ctx) {
|
|
259
|
+
assert.defined(command_ctx, 'command_ctx');
|
|
260
|
+
assert.equal(command_ctx.isGPUCommandContext, true, 'command_ctx.isGPUCommandContext !== true');
|
|
261
|
+
|
|
262
|
+
|
|
263
|
+
if (this.upload_buffer.position === 0) {
|
|
264
|
+
// nothing to do
|
|
265
|
+
return;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
// resize the buffer if necessary.
|
|
269
|
+
const min_capacity = this.occupancy.size();
|
|
270
|
+
this.#update_capacity(command_ctx, min_capacity);
|
|
271
|
+
|
|
272
|
+
// execute copy shader.
|
|
273
|
+
const count = this.upload_buffer.position / (this.type.aligned_size + u32.size);
|
|
274
|
+
|
|
275
|
+
assert.isNonNegativeInteger(count, 'count');
|
|
276
|
+
|
|
277
|
+
const settings = command_ctx.allocateTransientValueBuffer(UPDATE_SETTINGS_STRUCT, {
|
|
278
|
+
count,
|
|
279
|
+
record_size: this.type.aligned_size / u32.size,
|
|
280
|
+
});
|
|
281
|
+
|
|
282
|
+
const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
|
|
283
|
+
this.upload_buffer.data,
|
|
284
|
+
GPUBufferUsage.STORAGE,
|
|
285
|
+
0,
|
|
286
|
+
this.upload_buffer.position
|
|
287
|
+
);
|
|
288
|
+
|
|
289
|
+
update_shader.dispatchThreads({
|
|
290
|
+
encoder: command_ctx,
|
|
291
|
+
thread_count_x: count,
|
|
292
|
+
bindings: {
|
|
293
|
+
settings,
|
|
294
|
+
upload_buffer,
|
|
295
|
+
destination: this.buffer,
|
|
296
|
+
}
|
|
297
|
+
})
|
|
298
|
+
|
|
299
|
+
// drop upload buffer
|
|
300
|
+
this.upload_buffer.position = 0;
|
|
301
|
+
if (this.upload_buffer.capacity > UPLOAD_BUFFER_LIMIT) {
|
|
302
|
+
// release memory held by upload buffer
|
|
303
|
+
this.upload_buffer.setCapacity(UPLOAD_BUFFER_LIMIT);
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
async debug_dump() {
|
|
308
|
+
return inspect_gpu_buffer_typed({
|
|
309
|
+
buffer: this.buffer,
|
|
310
|
+
device: this.#device,
|
|
311
|
+
type: this.type,
|
|
312
|
+
offset: 0,
|
|
313
|
+
count: this.occupancy.size(),
|
|
314
|
+
});
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
destroy() {
|
|
318
|
+
this.buffer.destroy();
|
|
319
|
+
}
|
|
320
320
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAgCA;;;;GAIG;AACH,oDAFU,aAAa,
|
|
1
|
+
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