@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { assert } from "../../../src/core/assert.js";
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import Quaternion from "../../../src/core/geom/Quaternion.js";
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import Vector3 from "../../../src/core/geom/Vector3.js";
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import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
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import { FrameRunner } from "../../../src/engine/graphics/FrameRunner.js";
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import { GizmoNode } from "./GizmoNode.js";
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import { gizmo_drag_plane_normal, gizmo_ray_plane_point } from "./handle/gizmo_drag_plane.js";
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import { gizmo_draw } from "./handle/gizmo_draw.js";
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import { gizmo_handles_of_mode, gizmo_pick_handle } from "./handle/gizmo_handles.js";
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import { TransformMode } from "./TransformMode.js";
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/**
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* @type {Object<string, Vector3>}
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*/
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const UNIT = {
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X: new Vector3(1, 0, 0),
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Y: new Vector3(0, 1, 0),
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Z: new Vector3(0, 0, 1)
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};
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/**
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* How fast a free rotation follows the pointer, in radians per world unit at one unit from the
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* camera. Carried over from the three gizmo unchanged, because it is a feel and not a derivation.
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*
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* @type {number}
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*/
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const ROTATION_SPEED = 20;
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/**
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* The largest the gizmo is allowed to grow relative to its distance, which caps how big a very wide
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* field of view can make it. three's number, kept for the same reason.
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*
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* @type {number}
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*/
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const SIZE_CLAMP = 7;
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const _changeEvent = { type: 'change' };
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const _mouseDownEvent = { type: 'mouseDown', mode: null };
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const _mouseUpEvent = { type: 'mouseUp', mode: null };
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const _objectChangeEvent = { type: 'objectChange' };
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/**
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* @type {Vector3}
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*/
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const ray_origin = new Vector3();
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/**
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* @type {Vector3}
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*/
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const ray_direction = new Vector3();
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/**
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* @type {Vector3}
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*/
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const scratch_point = new Vector3();
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/**
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* @type {Vector3}
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*/
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const scratch_vector = new Vector3();
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/**
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* @type {Vector3}
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*/
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const scratch_vector_2 = new Vector3();
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/**
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* @type {Quaternion}
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*/
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const scratch_quaternion = new Quaternion();
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/**
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* @readonly
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* @type {Transform}
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*/
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const _tempTransform = new Transform();
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/**
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* The transform gizmo.
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*
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* **What it controls is an entity, and what it needs from a renderer is one ray.** Both of those are
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* why this can be renderer-neutral at all: `Transform` is world-space by contract, so there is no
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* scene graph to walk, and `viewportProjectionRay` is on both graphics engines and answers in world
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* space. Everything else — which handle the pointer is on, what surface a drag is measured on, where
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* the handles are drawn — is arithmetic, and lives in `handle/`.
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*
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* The three version answered the first two questions by building meshes and raycasting them: an
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* invisible cone per arm, an invisible 100000-unit `PlaneGeometry` per drag. That is why it needed
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* a three camera object on the component. It needs none now:
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* the ray through the middle of the viewport starts at the eye and points where the camera looks,
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* and the ray through the top edge gives the field of view the gizmo is sized against.
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*
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* The **drag maths is the three version's**, ported to meep `Vector3`/`Quaternion` — this is the
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* feel of a tool people have used, not something to redesign. Two things did change:
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*
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* - the parent transform is gone. It was set to the identity on every update and multiplied through
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* the whole of `pointerMove`, because `Transform` is world-space and there is no parent to
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* compose with.
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* - a drag no longer starts when the drag plane is edge-on to the pointer. three started one anyway,
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* from whatever `pointStart` the previous drag left behind.
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*
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* The three gizmo's `showX`/`showY`/`showZ` are gone with the meshes they hid; nothing in the tree
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* set them.
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*/
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class TransformControls extends GizmoNode {
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/**
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* Entity ID that we are controlling. -1 indicates no entity
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* @type {number}
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*/
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object = -1;
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isTransformControls = true;
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/**
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* @type {boolean}
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*/
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enabled = true;
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/**
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* The handle under the pointer, or the one being dragged. One of the names in
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* {@link gizmo_handles_of_mode}, or `null`.
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*
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* @type {string|null}
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*/
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axis = null;
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/**
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* @type {string} one of {@link TransformMode}
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*/
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mode = TransformMode.Translate;
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/**
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* @type {string} `'world'` or `'local'`
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*/
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space = 'world';
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/**
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* How big the gizmo is drawn, as a multiple of its default screen size.
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*
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* @type {number}
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*/
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size = 1;
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/**
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* @type {boolean}
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*/
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dragging = false;
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/**
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* World units per step, or `null` for none.
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*
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* @type {number|null}
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*/
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translationSnap = null;
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/**
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* Radians per step, or `null` for none.
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*
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* @type {number|null}
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*/
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rotationSnap = null;
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/**
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* @type {number|null}
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*/
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scaleSnap = null;
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/**
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* @type {Vector3}
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*/
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worldPosition = new Vector3();
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/**
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* @type {Quaternion}
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*/
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worldQuaternion = new Quaternion();
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/**
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* Where the controlled entity was when the drag started. The tool reads these to build its undo
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* state, because by the time it looks the entity has already moved.
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*
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* @type {Vector3}
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*/
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worldPositionStart = new Vector3();
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/**
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* @type {Quaternion}
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*/
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worldQuaternionStart = new Quaternion();
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/**
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* @type {Vector3}
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*/
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_worldScaleStart = new Vector3(1, 1, 1);
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/**
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* @type {Vector3}
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_worldScale = new Vector3(1, 1, 1);
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/**
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* @type {Quaternion}
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*/
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_worldQuaternionInv = new Quaternion();
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/**
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* @type {Vector3}
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*/
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_positionStart = new Vector3();
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/**
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* @type {Quaternion}
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*/
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_quaternionStart = new Quaternion();
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/**
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* @type {Vector3}
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*/
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_scaleStart = new Vector3(1, 1, 1);
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/**
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* Where the pointer met the drag plane when the drag started, relative to the gizmo.
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*
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* @type {Vector3}
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*/
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pointStart = new Vector3();
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/**
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* @type {Vector3}
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*/
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pointEnd = new Vector3();
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/**
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* @type {Vector3}
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*/
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_offset = new Vector3();
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/**
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* @type {Vector3}
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*/
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_startNorm = new Vector3();
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/**
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* @type {Vector3}
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*/
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_endNorm = new Vector3();
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/**
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* @type {Vector3}
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*/
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rotationAxis = new Vector3();
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/**
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* @type {number}
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*/
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rotationAngle = 0;
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/**
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* Where the camera is, and a unit vector from the gizmo towards it.
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*
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* @type {Vector3}
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*/
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cameraPosition = new Vector3();
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/**
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* @type {Vector3}
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*/
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eye = new Vector3(0, 0, 1);
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/**
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* The direction the camera looks along.
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*
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* @type {Vector3}
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*/
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#camera_forward = new Vector3(0, 0, -1);
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/**
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* A ray through the top edge of the viewport, which is half a field of view away from
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* {@link #camera_forward}.
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*
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* @type {Vector3}
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*/
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#camera_edge = new Vector3(0, 0, -1);
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/**
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* The surface a drag is measured on, rebuilt every update from the current mode, axis, space and
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* eye.
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*
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* A drag measures a delta between two points on this surface, so it would matter if the surface
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* moved mid-drag — and it cannot. An arm's plane is built from the part of the eye perpendicular
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* to that arm, and moving the object along the arm changes only the part parallel to it; a tile's
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* is a basis vector; a free drag's and a rotation's is the view direction. Nothing a drag does to
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* the object it is dragging can change any of them.
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*
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* @type {Vector3}
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*/
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#plane_normal = new Vector3(0, 0, 1);
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/**
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* How the handles are turned: the identity in world space, the object's own rotation in local
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* space and always in scale mode.
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*
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* @type {Quaternion}
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*/
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#handle_rotation = new Quaternion();
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/**
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* How big the gizmo is in world units, one gizmo unit each.
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309
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-
*
|
|
310
|
-
* @type {number}
|
|
311
|
-
*/
|
|
312
|
-
#handle_size = 1;
|
|
313
|
-
|
|
314
|
-
/**
|
|
315
|
-
* @type {function}
|
|
316
|
-
*/
|
|
317
|
-
#draw;
|
|
318
|
-
|
|
319
|
-
/**
|
|
320
|
-
* @param {GraphicsEngine|
|
|
321
|
-
* {@link
|
|
322
|
-
* @param {HTMLElement} domElement
|
|
323
|
-
* @param {boolean} [autoUpdate] update on a frame loop of its own, rather than being driven
|
|
324
|
-
*/
|
|
325
|
-
constructor(graphics, domElement, autoUpdate = true) {
|
|
326
|
-
super();
|
|
327
|
-
|
|
328
|
-
assert.defined(graphics, 'graphics');
|
|
329
|
-
assert.defined(domElement, 'domElement');
|
|
330
|
-
|
|
331
|
-
this.graphics = graphics;
|
|
332
|
-
this.domElement = domElement;
|
|
333
|
-
|
|
334
|
-
this.domElement.style.touchAction = 'none'; // disable touch scroll
|
|
335
|
-
|
|
336
|
-
this.visible = false;
|
|
337
|
-
|
|
338
|
-
this._getPointer = getPointer.bind(this);
|
|
339
|
-
this._onPointerDown = onPointerDown.bind(this);
|
|
340
|
-
this._onPointerHover = onPointerHover.bind(this);
|
|
341
|
-
this._onPointerMove = onPointerMove.bind(this);
|
|
342
|
-
this._onPointerUp = onPointerUp.bind(this);
|
|
343
|
-
|
|
344
|
-
this.domElement.addEventListener('pointerdown', this._onPointerDown);
|
|
345
|
-
this.domElement.addEventListener('pointermove', this._onPointerHover);
|
|
346
|
-
this.domElement.addEventListener('pointerup', this._onPointerUp);
|
|
347
|
-
|
|
348
|
-
this.#draw = () => this.#record();
|
|
349
|
-
|
|
350
|
-
if (autoUpdate) {
|
|
351
|
-
const fr = new FrameRunner(this.update.bind(this));
|
|
352
|
-
this.on.built.add(fr.startup, fr);
|
|
353
|
-
this.on.destroyed.add(fr.shutdown, fr);
|
|
354
|
-
}
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
/**
|
|
358
|
-
* @param {EntityComponentDataset} ecd
|
|
359
|
-
*/
|
|
360
|
-
build(ecd) {
|
|
361
|
-
super.build(ecd);
|
|
362
|
-
|
|
363
|
-
this.graphics.on.preRender.add(this.#draw);
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
/**
|
|
367
|
-
* How big one gizmo unit is in world units.
|
|
368
|
-
*
|
|
369
|
-
* The gizmo is a fixed size on screen, so its world size is the distance to it times the tangent
|
|
370
|
-
* of half the vertical field of view — and that tangent comes from the angle between the ray
|
|
371
|
-
* through the middle of the viewport and the ray through its top edge, which is the same
|
|
372
|
-
* measurement on either renderer and needs no camera object.
|
|
373
|
-
*
|
|
374
|
-
* A parallel projection has no such angle and would size the gizmo to nothing;
|
|
375
|
-
* `viewportProjectionRay` does not describe one on either engine, so nothing here branches on it.
|
|
376
|
-
*
|
|
377
|
-
* @returns {number}
|
|
378
|
-
*/
|
|
379
|
-
#size_in_world() {
|
|
380
|
-
const cos = this.#camera_forward.dot(this.#camera_edge);
|
|
381
|
-
|
|
382
|
-
const tan = Math.sqrt(1 - cos * cos) / cos;
|
|
383
|
-
|
|
384
|
-
const distance = this.cameraPosition.distanceTo(this.worldPosition);
|
|
385
|
-
|
|
386
|
-
return distance * Math.min(1.9 * tan, SIZE_CLAMP) * this.size / 4;
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
/**
|
|
390
|
-
* Key transformation variables, and the drag surface, for this frame.
|
|
391
|
-
*/
|
|
392
|
-
update() {
|
|
393
|
-
const graphics = this.graphics;
|
|
394
|
-
|
|
395
|
-
// both camera facts come out of the projection itself: the ray through the middle of the
|
|
396
|
-
// viewport starts at the eye and points where the camera looks
|
|
397
|
-
graphics.viewportProjectionRay(0, 0, this.cameraPosition, this.#camera_forward);
|
|
398
|
-
graphics.viewportProjectionRay(0, 1, scratch_point, this.#camera_edge);
|
|
399
|
-
|
|
400
|
-
if (this.object !== -1) {
|
|
401
|
-
|
|
402
|
-
const object_transform = this.object_transform;
|
|
403
|
-
|
|
404
|
-
this.worldPosition.copy(object_transform.position);
|
|
405
|
-
this.worldQuaternion.copy(object_transform.rotation);
|
|
406
|
-
this._worldScale.copy(object_transform.scale);
|
|
407
|
-
|
|
408
|
-
this._worldQuaternionInv.copy(this.worldQuaternion).invert();
|
|
409
|
-
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
this.eye.copy(this.cameraPosition).sub(this.worldPosition).normalize();
|
|
413
|
-
|
|
414
|
-
const local = this.mode === TransformMode.Scale || this.space === 'local';
|
|
415
|
-
|
|
416
|
-
if (local) {
|
|
417
|
-
this.#handle_rotation.copy(this.worldQuaternion);
|
|
418
|
-
} else {
|
|
419
|
-
this.#handle_rotation.set(0, 0, 0, 1);
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
this.#handle_size = this.#size_in_world();
|
|
423
|
-
|
|
424
|
-
if (this.axis !== null) {
|
|
425
|
-
gizmo_drag_plane_normal(
|
|
426
|
-
this.#plane_normal,
|
|
427
|
-
this.mode, this.axis, this.space,
|
|
428
|
-
this.worldQuaternion,
|
|
429
|
-
this.eye, this.#camera_forward
|
|
430
|
-
);
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
super.update();
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
/**
|
|
437
|
-
* One frame of the gizmo, onto the debug-draw pass.
|
|
438
|
-
*/
|
|
439
|
-
#record() {
|
|
440
|
-
if (!this.visible || this.object === -1) {
|
|
441
|
-
return;
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
gizmo_draw(
|
|
445
|
-
this.mode,
|
|
446
|
-
this.worldPosition,
|
|
447
|
-
this.#handle_rotation,
|
|
448
|
-
this.#handle_size,
|
|
449
|
-
this.axis,
|
|
450
|
-
this.#camera_forward
|
|
451
|
-
);
|
|
452
|
-
}
|
|
453
|
-
|
|
454
|
-
/**
|
|
455
|
-
* The world ray under a pointer, into the module's own scratch.
|
|
456
|
-
*
|
|
457
|
-
* @param {{x:number, y:number}} pointer clip space
|
|
458
|
-
*/
|
|
459
|
-
#pointer_ray(pointer) {
|
|
460
|
-
this.graphics.viewportProjectionRay(pointer.x, pointer.y, ray_origin, ray_direction);
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
pointerHover(pointer) {
|
|
464
|
-
|
|
465
|
-
if (this.object === -1 || this.dragging === true) return;
|
|
466
|
-
|
|
467
|
-
this.#pointer_ray(pointer);
|
|
468
|
-
|
|
469
|
-
this.axis = gizmo_pick_handle(
|
|
470
|
-
gizmo_handles_of_mode(this.mode),
|
|
471
|
-
ray_origin, ray_direction,
|
|
472
|
-
this.worldPosition, this.#handle_rotation, this.#handle_size
|
|
473
|
-
);
|
|
474
|
-
|
|
475
|
-
}
|
|
476
|
-
|
|
477
|
-
pointerDown(pointer) {
|
|
478
|
-
|
|
479
|
-
if (this.object === -1 || this.dragging === true || pointer.button !== 0) return;
|
|
480
|
-
|
|
481
|
-
if (this.axis === null) return;
|
|
482
|
-
|
|
483
|
-
const ot = this.object_transform;
|
|
484
|
-
|
|
485
|
-
this.#pointer_ray(pointer);
|
|
486
|
-
|
|
487
|
-
gizmo_drag_plane_normal(
|
|
488
|
-
this.#plane_normal,
|
|
489
|
-
this.mode, this.axis, this.space,
|
|
490
|
-
ot.rotation,
|
|
491
|
-
this.eye, this.#camera_forward
|
|
492
|
-
);
|
|
493
|
-
|
|
494
|
-
if (!gizmo_ray_plane_point(
|
|
495
|
-
scratch_point, ray_origin, ray_direction, ot.position, this.#plane_normal
|
|
496
|
-
)) {
|
|
497
|
-
// the drag surface is edge-on to the pointer, so there is no point on it to drag from
|
|
498
|
-
return;
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
this._positionStart.copy(ot.position);
|
|
502
|
-
this._quaternionStart.copy(ot.rotation);
|
|
503
|
-
this._scaleStart.copy(ot.scale);
|
|
504
|
-
|
|
505
|
-
this.worldPositionStart.copy(ot.position);
|
|
506
|
-
this.worldQuaternionStart.copy(ot.rotation);
|
|
507
|
-
this._worldScaleStart.copy(ot.scale);
|
|
508
|
-
|
|
509
|
-
this.pointStart.copy(scratch_point).sub(this.worldPositionStart);
|
|
510
|
-
|
|
511
|
-
this.dragging = true;
|
|
512
|
-
|
|
513
|
-
_mouseDownEvent.mode = this.mode;
|
|
514
|
-
this.dispatchEvent(_mouseDownEvent);
|
|
515
|
-
|
|
516
|
-
}
|
|
517
|
-
|
|
518
|
-
/**
|
|
519
|
-
*
|
|
520
|
-
* @param {{type:string}} event
|
|
521
|
-
*/
|
|
522
|
-
dispatchEvent(event) {
|
|
523
|
-
this.entity.sendEvent(event.type, event);
|
|
524
|
-
}
|
|
525
|
-
|
|
526
|
-
pointerMove(pointer) {
|
|
527
|
-
|
|
528
|
-
const axis = this.axis;
|
|
529
|
-
const mode = this.mode;
|
|
530
|
-
const object = this.object;
|
|
531
|
-
|
|
532
|
-
let space = this.space;
|
|
533
|
-
|
|
534
|
-
if (mode === TransformMode.Scale) {
|
|
535
|
-
|
|
536
|
-
space = 'local';
|
|
537
|
-
|
|
538
|
-
} else if (axis === 'E' || axis === 'XYZE' || axis === 'XYZ') {
|
|
539
|
-
|
|
540
|
-
space = 'world';
|
|
541
|
-
|
|
542
|
-
}
|
|
543
|
-
|
|
544
|
-
if (object === -1 || axis === null || this.dragging === false || pointer.button !== -1) return;
|
|
545
|
-
|
|
546
|
-
const object_transform = this.object_transform;
|
|
547
|
-
|
|
548
|
-
this.#pointer_ray(pointer);
|
|
549
|
-
|
|
550
|
-
if (!gizmo_ray_plane_point(
|
|
551
|
-
scratch_point, ray_origin, ray_direction, this.worldPositionStart, this.#plane_normal
|
|
552
|
-
)) {
|
|
553
|
-
return;
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
this.pointEnd.copy(scratch_point).sub(this.worldPositionStart);
|
|
557
|
-
|
|
558
|
-
if (mode === TransformMode.Translate) {
|
|
559
|
-
|
|
560
|
-
// Apply translate
|
|
561
|
-
|
|
562
|
-
this._offset.copy(this.pointEnd).sub(this.pointStart);
|
|
563
|
-
|
|
564
|
-
if (space === 'local' && axis !== 'XYZ') {
|
|
565
|
-
|
|
566
|
-
this._offset.applyQuaternion(this._worldQuaternionInv);
|
|
567
|
-
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
if (axis.indexOf('X') === -1) this._offset.x = 0;
|
|
571
|
-
if (axis.indexOf('Y') === -1) this._offset.y = 0;
|
|
572
|
-
if (axis.indexOf('Z') === -1) this._offset.z = 0;
|
|
573
|
-
|
|
574
|
-
if (space === 'local' && axis !== 'XYZ') {
|
|
575
|
-
|
|
576
|
-
this._offset.applyQuaternion(this._quaternionStart);
|
|
577
|
-
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
_tempTransform.position.copy(this._offset);
|
|
581
|
-
_tempTransform.position.add(this._positionStart);
|
|
582
|
-
|
|
583
|
-
// Apply translation snap; snapping operates on the candidate position — the
|
|
584
|
-
// controlled object is an entity id, Transforms are world-space by contract
|
|
585
|
-
if (this.translationSnap) {
|
|
586
|
-
|
|
587
|
-
if (space === 'local') {
|
|
588
|
-
|
|
589
|
-
_tempTransform.position.applyQuaternion(
|
|
590
|
-
scratch_quaternion.copy(this._quaternionStart).invert()
|
|
591
|
-
);
|
|
592
|
-
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
if (axis.search('X') !== -1) {
|
|
596
|
-
|
|
597
|
-
_tempTransform.position.setX(Math.round(_tempTransform.position.x / this.translationSnap) * this.translationSnap);
|
|
598
|
-
|
|
599
|
-
}
|
|
600
|
-
|
|
601
|
-
if (axis.search('Y') !== -1) {
|
|
602
|
-
|
|
603
|
-
_tempTransform.position.setY(Math.round(_tempTransform.position.y / this.translationSnap) * this.translationSnap);
|
|
604
|
-
|
|
605
|
-
}
|
|
606
|
-
|
|
607
|
-
if (axis.search('Z') !== -1) {
|
|
608
|
-
|
|
609
|
-
_tempTransform.position.setZ(Math.round(_tempTransform.position.z / this.translationSnap) * this.translationSnap);
|
|
610
|
-
|
|
611
|
-
}
|
|
612
|
-
|
|
613
|
-
if (space === 'local') {
|
|
614
|
-
|
|
615
|
-
_tempTransform.position.applyQuaternion(this._quaternionStart);
|
|
616
|
-
|
|
617
|
-
}
|
|
618
|
-
|
|
619
|
-
}
|
|
620
|
-
|
|
621
|
-
// write
|
|
622
|
-
object_transform.position.copy(_tempTransform.position);
|
|
623
|
-
|
|
624
|
-
} else if (mode === TransformMode.Scale) {
|
|
625
|
-
|
|
626
|
-
if (axis.search('XYZ') !== -1) {
|
|
627
|
-
|
|
628
|
-
let d = this.pointEnd.length() / this.pointStart.length();
|
|
629
|
-
|
|
630
|
-
if (this.pointEnd.dot(this.pointStart) < 0) d *= -1;
|
|
631
|
-
|
|
632
|
-
scratch_vector_2.set(d, d, d);
|
|
633
|
-
|
|
634
|
-
} else {
|
|
635
|
-
|
|
636
|
-
scratch_vector.copy(this.pointStart);
|
|
637
|
-
scratch_vector_2.copy(this.pointEnd);
|
|
638
|
-
|
|
639
|
-
scratch_vector.applyQuaternion(this._worldQuaternionInv);
|
|
640
|
-
scratch_vector_2.applyQuaternion(this._worldQuaternionInv);
|
|
641
|
-
|
|
642
|
-
scratch_vector_2.divide(scratch_vector);
|
|
643
|
-
|
|
644
|
-
if (axis.search('X') === -1) {
|
|
645
|
-
|
|
646
|
-
scratch_vector_2.x = 1;
|
|
647
|
-
|
|
648
|
-
}
|
|
649
|
-
|
|
650
|
-
if (axis.search('Y') === -1) {
|
|
651
|
-
|
|
652
|
-
scratch_vector_2.y = 1;
|
|
653
|
-
|
|
654
|
-
}
|
|
655
|
-
|
|
656
|
-
if (axis.search('Z') === -1) {
|
|
657
|
-
|
|
658
|
-
scratch_vector_2.z = 1;
|
|
659
|
-
|
|
660
|
-
}
|
|
661
|
-
|
|
662
|
-
}
|
|
663
|
-
|
|
664
|
-
// Apply scale
|
|
665
|
-
|
|
666
|
-
_tempTransform.scale.copy(this._scaleStart);
|
|
667
|
-
_tempTransform.scale.multiply(scratch_vector_2);
|
|
668
|
-
|
|
669
|
-
if (this.scaleSnap) {
|
|
670
|
-
|
|
671
|
-
if (axis.search('X') !== -1) {
|
|
672
|
-
|
|
673
|
-
_tempTransform.scale.setX(Math.round(_tempTransform.scale.x / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
674
|
-
|
|
675
|
-
}
|
|
676
|
-
|
|
677
|
-
if (axis.search('Y') !== -1) {
|
|
678
|
-
|
|
679
|
-
_tempTransform.scale.setY(Math.round(_tempTransform.scale.y / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
680
|
-
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
if (axis.search('Z') !== -1) {
|
|
684
|
-
|
|
685
|
-
_tempTransform.scale.setZ(Math.round(_tempTransform.scale.z / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
686
|
-
|
|
687
|
-
}
|
|
688
|
-
|
|
689
|
-
}
|
|
690
|
-
|
|
691
|
-
object_transform.scale.copy(_tempTransform.scale);
|
|
692
|
-
|
|
693
|
-
} else if (mode === TransformMode.Rotate) {
|
|
694
|
-
|
|
695
|
-
this._offset.copy(this.pointEnd).sub(this.pointStart);
|
|
696
|
-
|
|
697
|
-
const speed = ROTATION_SPEED / this.worldPosition.distanceTo(this.cameraPosition);
|
|
698
|
-
|
|
699
|
-
if (axis === 'E') {
|
|
700
|
-
|
|
701
|
-
this.rotationAxis.copy(this.eye);
|
|
702
|
-
this.rotationAngle = this.pointEnd.angleTo(this.pointStart);
|
|
703
|
-
|
|
704
|
-
this._startNorm.copy(this.pointStart).normalize();
|
|
705
|
-
this._endNorm.copy(this.pointEnd).normalize();
|
|
706
|
-
|
|
707
|
-
this.rotationAngle *= (this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1);
|
|
708
|
-
|
|
709
|
-
} else if (axis === 'XYZE') {
|
|
710
|
-
|
|
711
|
-
this.rotationAxis.copy(this._offset).cross(this.eye).normalize();
|
|
712
|
-
this.rotationAngle = this._offset.dot(scratch_vector.copy(this.rotationAxis).cross(this.eye)) * speed;
|
|
713
|
-
|
|
714
|
-
} else if (axis === 'X' || axis === 'Y' || axis === 'Z') {
|
|
715
|
-
|
|
716
|
-
this.rotationAxis.copy(UNIT[axis]);
|
|
717
|
-
|
|
718
|
-
scratch_vector.copy(UNIT[axis]);
|
|
719
|
-
|
|
720
|
-
if (space === 'local') {
|
|
721
|
-
|
|
722
|
-
scratch_vector.applyQuaternion(this.worldQuaternion);
|
|
723
|
-
|
|
724
|
-
}
|
|
725
|
-
|
|
726
|
-
this.rotationAngle = this._offset.dot(scratch_vector.cross(this.eye).normalize()) * speed;
|
|
727
|
-
|
|
728
|
-
}
|
|
729
|
-
|
|
730
|
-
// Apply rotation snap
|
|
731
|
-
|
|
732
|
-
if (this.rotationSnap) this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap;
|
|
733
|
-
|
|
734
|
-
// Apply rotate
|
|
735
|
-
if (space === 'local' && axis !== 'E' && axis !== 'XYZE') {
|
|
736
|
-
|
|
737
|
-
_tempTransform.rotation.copy(this._quaternionStart);
|
|
738
|
-
_tempTransform.rotation.multiply(
|
|
739
|
-
scratch_quaternion.fromAxisAngle(this.rotationAxis, this.rotationAngle)
|
|
740
|
-
).normalize();
|
|
741
|
-
|
|
742
|
-
} else {
|
|
743
|
-
|
|
744
|
-
_tempTransform.rotation.copy(
|
|
745
|
-
scratch_quaternion.fromAxisAngle(this.rotationAxis, this.rotationAngle)
|
|
746
|
-
);
|
|
747
|
-
_tempTransform.rotation.multiply(this._quaternionStart);
|
|
748
|
-
_tempTransform.rotation.normalize();
|
|
749
|
-
|
|
750
|
-
}
|
|
751
|
-
|
|
752
|
-
object_transform.rotation.copy(_tempTransform.rotation);
|
|
753
|
-
}
|
|
754
|
-
|
|
755
|
-
this.dispatchEvent(_changeEvent);
|
|
756
|
-
this.dispatchEvent(_objectChangeEvent);
|
|
757
|
-
|
|
758
|
-
}
|
|
759
|
-
|
|
760
|
-
pointerUp(pointer) {
|
|
761
|
-
|
|
762
|
-
if (pointer.button !== 0) return;
|
|
763
|
-
|
|
764
|
-
if (this.dragging && (this.axis !== null)) {
|
|
765
|
-
|
|
766
|
-
_mouseUpEvent.mode = this.mode;
|
|
767
|
-
this.dispatchEvent(_mouseUpEvent);
|
|
768
|
-
|
|
769
|
-
}
|
|
770
|
-
|
|
771
|
-
this.dragging = false;
|
|
772
|
-
this.axis = null;
|
|
773
|
-
|
|
774
|
-
}
|
|
775
|
-
|
|
776
|
-
dispose() {
|
|
777
|
-
|
|
778
|
-
this.domElement.removeEventListener('pointerdown', this._onPointerDown);
|
|
779
|
-
this.domElement.removeEventListener('pointermove', this._onPointerHover);
|
|
780
|
-
this.domElement.removeEventListener('pointermove', this._onPointerMove);
|
|
781
|
-
this.domElement.removeEventListener('pointerup', this._onPointerUp);
|
|
782
|
-
|
|
783
|
-
this.graphics.on.preRender.remove(this.#draw);
|
|
784
|
-
|
|
785
|
-
}
|
|
786
|
-
|
|
787
|
-
/**
|
|
788
|
-
* Set current object
|
|
789
|
-
* @param {number} entity
|
|
790
|
-
* @returns {TransformControls}
|
|
791
|
-
*/
|
|
792
|
-
attach(entity) {
|
|
793
|
-
assert.isNonNegativeInteger(entity, 'entity');
|
|
794
|
-
|
|
795
|
-
this.object = entity;
|
|
796
|
-
|
|
797
|
-
this.visible = true;
|
|
798
|
-
|
|
799
|
-
return this;
|
|
800
|
-
|
|
801
|
-
}
|
|
802
|
-
|
|
803
|
-
/**
|
|
804
|
-
*
|
|
805
|
-
* @returns {Transform|undefined}
|
|
806
|
-
*/
|
|
807
|
-
get object_transform() {
|
|
808
|
-
const ecd = this.entity.dataset;
|
|
809
|
-
|
|
810
|
-
return ecd.getComponent(this.object, Transform);
|
|
811
|
-
}
|
|
812
|
-
|
|
813
|
-
// Detatch from object
|
|
814
|
-
detach() {
|
|
815
|
-
|
|
816
|
-
this.object = -1;
|
|
817
|
-
|
|
818
|
-
this.visible = false;
|
|
819
|
-
this.axis = null;
|
|
820
|
-
|
|
821
|
-
// a drag in flight has no target anymore
|
|
822
|
-
this.dragging = false;
|
|
823
|
-
|
|
824
|
-
return this;
|
|
825
|
-
|
|
826
|
-
}
|
|
827
|
-
|
|
828
|
-
reset() {
|
|
829
|
-
|
|
830
|
-
if (!this.enabled) return;
|
|
831
|
-
|
|
832
|
-
if (this.dragging) {
|
|
833
|
-
|
|
834
|
-
this.object_transform.position.copy(this._positionStart);
|
|
835
|
-
this.object_transform.rotation.copy(this._quaternionStart);
|
|
836
|
-
this.object_transform.scale.copy(this._scaleStart);
|
|
837
|
-
|
|
838
|
-
this.dispatchEvent(_changeEvent);
|
|
839
|
-
this.dispatchEvent(_objectChangeEvent);
|
|
840
|
-
|
|
841
|
-
this.pointStart.copy(this.pointEnd);
|
|
842
|
-
|
|
843
|
-
}
|
|
844
|
-
|
|
845
|
-
}
|
|
846
|
-
|
|
847
|
-
// TODO: deprecate
|
|
848
|
-
|
|
849
|
-
getMode() {
|
|
850
|
-
|
|
851
|
-
return this.mode;
|
|
852
|
-
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
setMode(mode) {
|
|
856
|
-
|
|
857
|
-
this.mode = mode;
|
|
858
|
-
|
|
859
|
-
}
|
|
860
|
-
|
|
861
|
-
setTranslationSnap(translationSnap) {
|
|
862
|
-
|
|
863
|
-
this.translationSnap = translationSnap;
|
|
864
|
-
|
|
865
|
-
}
|
|
866
|
-
|
|
867
|
-
setRotationSnap(rotationSnap) {
|
|
868
|
-
|
|
869
|
-
this.rotationSnap = rotationSnap;
|
|
870
|
-
|
|
871
|
-
}
|
|
872
|
-
|
|
873
|
-
setScaleSnap(scaleSnap) {
|
|
874
|
-
|
|
875
|
-
this.scaleSnap = scaleSnap;
|
|
876
|
-
|
|
877
|
-
}
|
|
878
|
-
|
|
879
|
-
setSize(size) {
|
|
880
|
-
|
|
881
|
-
this.size = size;
|
|
882
|
-
|
|
883
|
-
}
|
|
884
|
-
|
|
885
|
-
setSpace(space) {
|
|
886
|
-
|
|
887
|
-
this.space = space;
|
|
888
|
-
|
|
889
|
-
}
|
|
890
|
-
|
|
891
|
-
}
|
|
892
|
-
|
|
893
|
-
// mouse / touch event handlers
|
|
894
|
-
|
|
895
|
-
function getPointer(event) {
|
|
896
|
-
|
|
897
|
-
if (this.domElement.ownerDocument.pointerLockElement) {
|
|
898
|
-
|
|
899
|
-
return {
|
|
900
|
-
x: 0,
|
|
901
|
-
y: 0,
|
|
902
|
-
button: event.button
|
|
903
|
-
};
|
|
904
|
-
|
|
905
|
-
} else {
|
|
906
|
-
|
|
907
|
-
const rect = this.domElement.getBoundingClientRect();
|
|
908
|
-
|
|
909
|
-
return {
|
|
910
|
-
x: (event.clientX - rect.left) / rect.width * 2 - 1,
|
|
911
|
-
y: -(event.clientY - rect.top) / rect.height * 2 + 1,
|
|
912
|
-
button: event.button
|
|
913
|
-
};
|
|
914
|
-
|
|
915
|
-
}
|
|
916
|
-
|
|
917
|
-
}
|
|
918
|
-
|
|
919
|
-
function onPointerHover(event) {
|
|
920
|
-
|
|
921
|
-
if (!this.enabled) return;
|
|
922
|
-
|
|
923
|
-
switch (event.pointerType) {
|
|
924
|
-
|
|
925
|
-
case 'mouse':
|
|
926
|
-
case 'pen':
|
|
927
|
-
this.pointerHover(this._getPointer(event));
|
|
928
|
-
break;
|
|
929
|
-
|
|
930
|
-
}
|
|
931
|
-
|
|
932
|
-
}
|
|
933
|
-
|
|
934
|
-
function onPointerDown(event) {
|
|
935
|
-
|
|
936
|
-
if (!this.enabled) return;
|
|
937
|
-
|
|
938
|
-
if (!document.pointerLockElement) {
|
|
939
|
-
|
|
940
|
-
this.domElement.setPointerCapture(event.pointerId);
|
|
941
|
-
|
|
942
|
-
}
|
|
943
|
-
|
|
944
|
-
this.domElement.addEventListener('pointermove', this._onPointerMove);
|
|
945
|
-
|
|
946
|
-
this.pointerHover(this._getPointer(event));
|
|
947
|
-
this.pointerDown(this._getPointer(event));
|
|
948
|
-
|
|
949
|
-
}
|
|
950
|
-
|
|
951
|
-
function onPointerMove(event) {
|
|
952
|
-
|
|
953
|
-
if (!this.enabled) return;
|
|
954
|
-
|
|
955
|
-
this.pointerMove(this._getPointer(event));
|
|
956
|
-
|
|
957
|
-
}
|
|
958
|
-
|
|
959
|
-
function onPointerUp(event) {
|
|
960
|
-
|
|
961
|
-
if (!this.enabled) return;
|
|
962
|
-
|
|
963
|
-
this.domElement.releasePointerCapture(event.pointerId);
|
|
964
|
-
|
|
965
|
-
this.domElement.removeEventListener('pointermove', this._onPointerMove);
|
|
966
|
-
|
|
967
|
-
this.pointerUp(this._getPointer(event));
|
|
968
|
-
|
|
969
|
-
}
|
|
970
|
-
|
|
971
|
-
export { TransformControls };
|
|
1
|
+
import { assert } from "../../../src/core/assert.js";
|
|
2
|
+
import Quaternion from "../../../src/core/geom/Quaternion.js";
|
|
3
|
+
import Vector3 from "../../../src/core/geom/Vector3.js";
|
|
4
|
+
import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
|
|
5
|
+
import { FrameRunner } from "../../../src/engine/graphics/FrameRunner.js";
|
|
6
|
+
import { GizmoNode } from "./GizmoNode.js";
|
|
7
|
+
import { gizmo_drag_plane_normal, gizmo_ray_plane_point } from "./handle/gizmo_drag_plane.js";
|
|
8
|
+
import { gizmo_draw } from "./handle/gizmo_draw.js";
|
|
9
|
+
import { gizmo_handles_of_mode, gizmo_pick_handle } from "./handle/gizmo_handles.js";
|
|
10
|
+
import { TransformMode } from "./TransformMode.js";
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* @type {Object<string, Vector3>}
|
|
14
|
+
*/
|
|
15
|
+
const UNIT = {
|
|
16
|
+
X: new Vector3(1, 0, 0),
|
|
17
|
+
Y: new Vector3(0, 1, 0),
|
|
18
|
+
Z: new Vector3(0, 0, 1)
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* How fast a free rotation follows the pointer, in radians per world unit at one unit from the
|
|
23
|
+
* camera. Carried over from the three gizmo unchanged, because it is a feel and not a derivation.
|
|
24
|
+
*
|
|
25
|
+
* @type {number}
|
|
26
|
+
*/
|
|
27
|
+
const ROTATION_SPEED = 20;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* The largest the gizmo is allowed to grow relative to its distance, which caps how big a very wide
|
|
31
|
+
* field of view can make it. three's number, kept for the same reason.
|
|
32
|
+
*
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
const SIZE_CLAMP = 7;
|
|
36
|
+
|
|
37
|
+
const _changeEvent = { type: 'change' };
|
|
38
|
+
const _mouseDownEvent = { type: 'mouseDown', mode: null };
|
|
39
|
+
const _mouseUpEvent = { type: 'mouseUp', mode: null };
|
|
40
|
+
const _objectChangeEvent = { type: 'objectChange' };
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* @type {Vector3}
|
|
44
|
+
*/
|
|
45
|
+
const ray_origin = new Vector3();
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @type {Vector3}
|
|
49
|
+
*/
|
|
50
|
+
const ray_direction = new Vector3();
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* @type {Vector3}
|
|
54
|
+
*/
|
|
55
|
+
const scratch_point = new Vector3();
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @type {Vector3}
|
|
59
|
+
*/
|
|
60
|
+
const scratch_vector = new Vector3();
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* @type {Vector3}
|
|
64
|
+
*/
|
|
65
|
+
const scratch_vector_2 = new Vector3();
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* @type {Quaternion}
|
|
69
|
+
*/
|
|
70
|
+
const scratch_quaternion = new Quaternion();
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* @readonly
|
|
74
|
+
* @type {Transform}
|
|
75
|
+
*/
|
|
76
|
+
const _tempTransform = new Transform();
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* The transform gizmo.
|
|
80
|
+
*
|
|
81
|
+
* **What it controls is an entity, and what it needs from a renderer is one ray.** Both of those are
|
|
82
|
+
* why this can be renderer-neutral at all: `Transform` is world-space by contract, so there is no
|
|
83
|
+
* scene graph to walk, and `viewportProjectionRay` is on both graphics engines and answers in world
|
|
84
|
+
* space. Everything else — which handle the pointer is on, what surface a drag is measured on, where
|
|
85
|
+
* the handles are drawn — is arithmetic, and lives in `handle/`.
|
|
86
|
+
*
|
|
87
|
+
* The three version answered the first two questions by building meshes and raycasting them: an
|
|
88
|
+
* invisible cone per arm, an invisible 100000-unit `PlaneGeometry` per drag. That is why it needed
|
|
89
|
+
* a three camera object on the component. It needs none now:
|
|
90
|
+
* the ray through the middle of the viewport starts at the eye and points where the camera looks,
|
|
91
|
+
* and the ray through the top edge gives the field of view the gizmo is sized against.
|
|
92
|
+
*
|
|
93
|
+
* The **drag maths is the three version's**, ported to meep `Vector3`/`Quaternion` — this is the
|
|
94
|
+
* feel of a tool people have used, not something to redesign. Two things did change:
|
|
95
|
+
*
|
|
96
|
+
* - the parent transform is gone. It was set to the identity on every update and multiplied through
|
|
97
|
+
* the whole of `pointerMove`, because `Transform` is world-space and there is no parent to
|
|
98
|
+
* compose with.
|
|
99
|
+
* - a drag no longer starts when the drag plane is edge-on to the pointer. three started one anyway,
|
|
100
|
+
* from whatever `pointStart` the previous drag left behind.
|
|
101
|
+
*
|
|
102
|
+
* The three gizmo's `showX`/`showY`/`showZ` are gone with the meshes they hid; nothing in the tree
|
|
103
|
+
* set them.
|
|
104
|
+
*/
|
|
105
|
+
class TransformControls extends GizmoNode {
|
|
106
|
+
/**
|
|
107
|
+
* Entity ID that we are controlling. -1 indicates no entity
|
|
108
|
+
* @type {number}
|
|
109
|
+
*/
|
|
110
|
+
object = -1;
|
|
111
|
+
|
|
112
|
+
isTransformControls = true;
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* @type {boolean}
|
|
116
|
+
*/
|
|
117
|
+
enabled = true;
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* The handle under the pointer, or the one being dragged. One of the names in
|
|
121
|
+
* {@link gizmo_handles_of_mode}, or `null`.
|
|
122
|
+
*
|
|
123
|
+
* @type {string|null}
|
|
124
|
+
*/
|
|
125
|
+
axis = null;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* @type {string} one of {@link TransformMode}
|
|
129
|
+
*/
|
|
130
|
+
mode = TransformMode.Translate;
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* @type {string} `'world'` or `'local'`
|
|
134
|
+
*/
|
|
135
|
+
space = 'world';
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* How big the gizmo is drawn, as a multiple of its default screen size.
|
|
139
|
+
*
|
|
140
|
+
* @type {number}
|
|
141
|
+
*/
|
|
142
|
+
size = 1;
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* @type {boolean}
|
|
146
|
+
*/
|
|
147
|
+
dragging = false;
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* World units per step, or `null` for none.
|
|
151
|
+
*
|
|
152
|
+
* @type {number|null}
|
|
153
|
+
*/
|
|
154
|
+
translationSnap = null;
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Radians per step, or `null` for none.
|
|
158
|
+
*
|
|
159
|
+
* @type {number|null}
|
|
160
|
+
*/
|
|
161
|
+
rotationSnap = null;
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* @type {number|null}
|
|
165
|
+
*/
|
|
166
|
+
scaleSnap = null;
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* @type {Vector3}
|
|
170
|
+
*/
|
|
171
|
+
worldPosition = new Vector3();
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* @type {Quaternion}
|
|
175
|
+
*/
|
|
176
|
+
worldQuaternion = new Quaternion();
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Where the controlled entity was when the drag started. The tool reads these to build its undo
|
|
180
|
+
* state, because by the time it looks the entity has already moved.
|
|
181
|
+
*
|
|
182
|
+
* @type {Vector3}
|
|
183
|
+
*/
|
|
184
|
+
worldPositionStart = new Vector3();
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* @type {Quaternion}
|
|
188
|
+
*/
|
|
189
|
+
worldQuaternionStart = new Quaternion();
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* @type {Vector3}
|
|
193
|
+
*/
|
|
194
|
+
_worldScaleStart = new Vector3(1, 1, 1);
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* @type {Vector3}
|
|
198
|
+
*/
|
|
199
|
+
_worldScale = new Vector3(1, 1, 1);
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* @type {Quaternion}
|
|
203
|
+
*/
|
|
204
|
+
_worldQuaternionInv = new Quaternion();
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* @type {Vector3}
|
|
208
|
+
*/
|
|
209
|
+
_positionStart = new Vector3();
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* @type {Quaternion}
|
|
213
|
+
*/
|
|
214
|
+
_quaternionStart = new Quaternion();
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* @type {Vector3}
|
|
218
|
+
*/
|
|
219
|
+
_scaleStart = new Vector3(1, 1, 1);
|
|
220
|
+
|
|
221
|
+
/**
|
|
222
|
+
* Where the pointer met the drag plane when the drag started, relative to the gizmo.
|
|
223
|
+
*
|
|
224
|
+
* @type {Vector3}
|
|
225
|
+
*/
|
|
226
|
+
pointStart = new Vector3();
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* @type {Vector3}
|
|
230
|
+
*/
|
|
231
|
+
pointEnd = new Vector3();
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* @type {Vector3}
|
|
235
|
+
*/
|
|
236
|
+
_offset = new Vector3();
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* @type {Vector3}
|
|
240
|
+
*/
|
|
241
|
+
_startNorm = new Vector3();
|
|
242
|
+
|
|
243
|
+
/**
|
|
244
|
+
* @type {Vector3}
|
|
245
|
+
*/
|
|
246
|
+
_endNorm = new Vector3();
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* @type {Vector3}
|
|
250
|
+
*/
|
|
251
|
+
rotationAxis = new Vector3();
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* @type {number}
|
|
255
|
+
*/
|
|
256
|
+
rotationAngle = 0;
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* Where the camera is, and a unit vector from the gizmo towards it.
|
|
260
|
+
*
|
|
261
|
+
* @type {Vector3}
|
|
262
|
+
*/
|
|
263
|
+
cameraPosition = new Vector3();
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
* @type {Vector3}
|
|
267
|
+
*/
|
|
268
|
+
eye = new Vector3(0, 0, 1);
|
|
269
|
+
|
|
270
|
+
/**
|
|
271
|
+
* The direction the camera looks along.
|
|
272
|
+
*
|
|
273
|
+
* @type {Vector3}
|
|
274
|
+
*/
|
|
275
|
+
#camera_forward = new Vector3(0, 0, -1);
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* A ray through the top edge of the viewport, which is half a field of view away from
|
|
279
|
+
* {@link #camera_forward}.
|
|
280
|
+
*
|
|
281
|
+
* @type {Vector3}
|
|
282
|
+
*/
|
|
283
|
+
#camera_edge = new Vector3(0, 0, -1);
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* The surface a drag is measured on, rebuilt every update from the current mode, axis, space and
|
|
287
|
+
* eye.
|
|
288
|
+
*
|
|
289
|
+
* A drag measures a delta between two points on this surface, so it would matter if the surface
|
|
290
|
+
* moved mid-drag — and it cannot. An arm's plane is built from the part of the eye perpendicular
|
|
291
|
+
* to that arm, and moving the object along the arm changes only the part parallel to it; a tile's
|
|
292
|
+
* is a basis vector; a free drag's and a rotation's is the view direction. Nothing a drag does to
|
|
293
|
+
* the object it is dragging can change any of them.
|
|
294
|
+
*
|
|
295
|
+
* @type {Vector3}
|
|
296
|
+
*/
|
|
297
|
+
#plane_normal = new Vector3(0, 0, 1);
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
* How the handles are turned: the identity in world space, the object's own rotation in local
|
|
301
|
+
* space and always in scale mode.
|
|
302
|
+
*
|
|
303
|
+
* @type {Quaternion}
|
|
304
|
+
*/
|
|
305
|
+
#handle_rotation = new Quaternion();
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* How big the gizmo is in world units, one gizmo unit each.
|
|
309
|
+
*
|
|
310
|
+
* @type {number}
|
|
311
|
+
*/
|
|
312
|
+
#handle_size = 1;
|
|
313
|
+
|
|
314
|
+
/**
|
|
315
|
+
* @type {function}
|
|
316
|
+
*/
|
|
317
|
+
#draw;
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* @param {GraphicsEngine|GraphicsEngine} graphics the only thing a renderer is asked for is
|
|
321
|
+
* {@link GraphicsEngine#viewportProjectionRay} and the `preRender` signal to draw on
|
|
322
|
+
* @param {HTMLElement} domElement
|
|
323
|
+
* @param {boolean} [autoUpdate] update on a frame loop of its own, rather than being driven
|
|
324
|
+
*/
|
|
325
|
+
constructor(graphics, domElement, autoUpdate = true) {
|
|
326
|
+
super();
|
|
327
|
+
|
|
328
|
+
assert.defined(graphics, 'graphics');
|
|
329
|
+
assert.defined(domElement, 'domElement');
|
|
330
|
+
|
|
331
|
+
this.graphics = graphics;
|
|
332
|
+
this.domElement = domElement;
|
|
333
|
+
|
|
334
|
+
this.domElement.style.touchAction = 'none'; // disable touch scroll
|
|
335
|
+
|
|
336
|
+
this.visible = false;
|
|
337
|
+
|
|
338
|
+
this._getPointer = getPointer.bind(this);
|
|
339
|
+
this._onPointerDown = onPointerDown.bind(this);
|
|
340
|
+
this._onPointerHover = onPointerHover.bind(this);
|
|
341
|
+
this._onPointerMove = onPointerMove.bind(this);
|
|
342
|
+
this._onPointerUp = onPointerUp.bind(this);
|
|
343
|
+
|
|
344
|
+
this.domElement.addEventListener('pointerdown', this._onPointerDown);
|
|
345
|
+
this.domElement.addEventListener('pointermove', this._onPointerHover);
|
|
346
|
+
this.domElement.addEventListener('pointerup', this._onPointerUp);
|
|
347
|
+
|
|
348
|
+
this.#draw = () => this.#record();
|
|
349
|
+
|
|
350
|
+
if (autoUpdate) {
|
|
351
|
+
const fr = new FrameRunner(this.update.bind(this));
|
|
352
|
+
this.on.built.add(fr.startup, fr);
|
|
353
|
+
this.on.destroyed.add(fr.shutdown, fr);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
/**
|
|
358
|
+
* @param {EntityComponentDataset} ecd
|
|
359
|
+
*/
|
|
360
|
+
build(ecd) {
|
|
361
|
+
super.build(ecd);
|
|
362
|
+
|
|
363
|
+
this.graphics.on.preRender.add(this.#draw);
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
* How big one gizmo unit is in world units.
|
|
368
|
+
*
|
|
369
|
+
* The gizmo is a fixed size on screen, so its world size is the distance to it times the tangent
|
|
370
|
+
* of half the vertical field of view — and that tangent comes from the angle between the ray
|
|
371
|
+
* through the middle of the viewport and the ray through its top edge, which is the same
|
|
372
|
+
* measurement on either renderer and needs no camera object.
|
|
373
|
+
*
|
|
374
|
+
* A parallel projection has no such angle and would size the gizmo to nothing;
|
|
375
|
+
* `viewportProjectionRay` does not describe one on either engine, so nothing here branches on it.
|
|
376
|
+
*
|
|
377
|
+
* @returns {number}
|
|
378
|
+
*/
|
|
379
|
+
#size_in_world() {
|
|
380
|
+
const cos = this.#camera_forward.dot(this.#camera_edge);
|
|
381
|
+
|
|
382
|
+
const tan = Math.sqrt(1 - cos * cos) / cos;
|
|
383
|
+
|
|
384
|
+
const distance = this.cameraPosition.distanceTo(this.worldPosition);
|
|
385
|
+
|
|
386
|
+
return distance * Math.min(1.9 * tan, SIZE_CLAMP) * this.size / 4;
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* Key transformation variables, and the drag surface, for this frame.
|
|
391
|
+
*/
|
|
392
|
+
update() {
|
|
393
|
+
const graphics = this.graphics;
|
|
394
|
+
|
|
395
|
+
// both camera facts come out of the projection itself: the ray through the middle of the
|
|
396
|
+
// viewport starts at the eye and points where the camera looks
|
|
397
|
+
graphics.viewportProjectionRay(0, 0, this.cameraPosition, this.#camera_forward);
|
|
398
|
+
graphics.viewportProjectionRay(0, 1, scratch_point, this.#camera_edge);
|
|
399
|
+
|
|
400
|
+
if (this.object !== -1) {
|
|
401
|
+
|
|
402
|
+
const object_transform = this.object_transform;
|
|
403
|
+
|
|
404
|
+
this.worldPosition.copy(object_transform.position);
|
|
405
|
+
this.worldQuaternion.copy(object_transform.rotation);
|
|
406
|
+
this._worldScale.copy(object_transform.scale);
|
|
407
|
+
|
|
408
|
+
this._worldQuaternionInv.copy(this.worldQuaternion).invert();
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
this.eye.copy(this.cameraPosition).sub(this.worldPosition).normalize();
|
|
413
|
+
|
|
414
|
+
const local = this.mode === TransformMode.Scale || this.space === 'local';
|
|
415
|
+
|
|
416
|
+
if (local) {
|
|
417
|
+
this.#handle_rotation.copy(this.worldQuaternion);
|
|
418
|
+
} else {
|
|
419
|
+
this.#handle_rotation.set(0, 0, 0, 1);
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
this.#handle_size = this.#size_in_world();
|
|
423
|
+
|
|
424
|
+
if (this.axis !== null) {
|
|
425
|
+
gizmo_drag_plane_normal(
|
|
426
|
+
this.#plane_normal,
|
|
427
|
+
this.mode, this.axis, this.space,
|
|
428
|
+
this.worldQuaternion,
|
|
429
|
+
this.eye, this.#camera_forward
|
|
430
|
+
);
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
super.update();
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* One frame of the gizmo, onto the debug-draw pass.
|
|
438
|
+
*/
|
|
439
|
+
#record() {
|
|
440
|
+
if (!this.visible || this.object === -1) {
|
|
441
|
+
return;
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
gizmo_draw(
|
|
445
|
+
this.mode,
|
|
446
|
+
this.worldPosition,
|
|
447
|
+
this.#handle_rotation,
|
|
448
|
+
this.#handle_size,
|
|
449
|
+
this.axis,
|
|
450
|
+
this.#camera_forward
|
|
451
|
+
);
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
/**
|
|
455
|
+
* The world ray under a pointer, into the module's own scratch.
|
|
456
|
+
*
|
|
457
|
+
* @param {{x:number, y:number}} pointer clip space
|
|
458
|
+
*/
|
|
459
|
+
#pointer_ray(pointer) {
|
|
460
|
+
this.graphics.viewportProjectionRay(pointer.x, pointer.y, ray_origin, ray_direction);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
pointerHover(pointer) {
|
|
464
|
+
|
|
465
|
+
if (this.object === -1 || this.dragging === true) return;
|
|
466
|
+
|
|
467
|
+
this.#pointer_ray(pointer);
|
|
468
|
+
|
|
469
|
+
this.axis = gizmo_pick_handle(
|
|
470
|
+
gizmo_handles_of_mode(this.mode),
|
|
471
|
+
ray_origin, ray_direction,
|
|
472
|
+
this.worldPosition, this.#handle_rotation, this.#handle_size
|
|
473
|
+
);
|
|
474
|
+
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
pointerDown(pointer) {
|
|
478
|
+
|
|
479
|
+
if (this.object === -1 || this.dragging === true || pointer.button !== 0) return;
|
|
480
|
+
|
|
481
|
+
if (this.axis === null) return;
|
|
482
|
+
|
|
483
|
+
const ot = this.object_transform;
|
|
484
|
+
|
|
485
|
+
this.#pointer_ray(pointer);
|
|
486
|
+
|
|
487
|
+
gizmo_drag_plane_normal(
|
|
488
|
+
this.#plane_normal,
|
|
489
|
+
this.mode, this.axis, this.space,
|
|
490
|
+
ot.rotation,
|
|
491
|
+
this.eye, this.#camera_forward
|
|
492
|
+
);
|
|
493
|
+
|
|
494
|
+
if (!gizmo_ray_plane_point(
|
|
495
|
+
scratch_point, ray_origin, ray_direction, ot.position, this.#plane_normal
|
|
496
|
+
)) {
|
|
497
|
+
// the drag surface is edge-on to the pointer, so there is no point on it to drag from
|
|
498
|
+
return;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
this._positionStart.copy(ot.position);
|
|
502
|
+
this._quaternionStart.copy(ot.rotation);
|
|
503
|
+
this._scaleStart.copy(ot.scale);
|
|
504
|
+
|
|
505
|
+
this.worldPositionStart.copy(ot.position);
|
|
506
|
+
this.worldQuaternionStart.copy(ot.rotation);
|
|
507
|
+
this._worldScaleStart.copy(ot.scale);
|
|
508
|
+
|
|
509
|
+
this.pointStart.copy(scratch_point).sub(this.worldPositionStart);
|
|
510
|
+
|
|
511
|
+
this.dragging = true;
|
|
512
|
+
|
|
513
|
+
_mouseDownEvent.mode = this.mode;
|
|
514
|
+
this.dispatchEvent(_mouseDownEvent);
|
|
515
|
+
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
/**
|
|
519
|
+
*
|
|
520
|
+
* @param {{type:string}} event
|
|
521
|
+
*/
|
|
522
|
+
dispatchEvent(event) {
|
|
523
|
+
this.entity.sendEvent(event.type, event);
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
pointerMove(pointer) {
|
|
527
|
+
|
|
528
|
+
const axis = this.axis;
|
|
529
|
+
const mode = this.mode;
|
|
530
|
+
const object = this.object;
|
|
531
|
+
|
|
532
|
+
let space = this.space;
|
|
533
|
+
|
|
534
|
+
if (mode === TransformMode.Scale) {
|
|
535
|
+
|
|
536
|
+
space = 'local';
|
|
537
|
+
|
|
538
|
+
} else if (axis === 'E' || axis === 'XYZE' || axis === 'XYZ') {
|
|
539
|
+
|
|
540
|
+
space = 'world';
|
|
541
|
+
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
if (object === -1 || axis === null || this.dragging === false || pointer.button !== -1) return;
|
|
545
|
+
|
|
546
|
+
const object_transform = this.object_transform;
|
|
547
|
+
|
|
548
|
+
this.#pointer_ray(pointer);
|
|
549
|
+
|
|
550
|
+
if (!gizmo_ray_plane_point(
|
|
551
|
+
scratch_point, ray_origin, ray_direction, this.worldPositionStart, this.#plane_normal
|
|
552
|
+
)) {
|
|
553
|
+
return;
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
this.pointEnd.copy(scratch_point).sub(this.worldPositionStart);
|
|
557
|
+
|
|
558
|
+
if (mode === TransformMode.Translate) {
|
|
559
|
+
|
|
560
|
+
// Apply translate
|
|
561
|
+
|
|
562
|
+
this._offset.copy(this.pointEnd).sub(this.pointStart);
|
|
563
|
+
|
|
564
|
+
if (space === 'local' && axis !== 'XYZ') {
|
|
565
|
+
|
|
566
|
+
this._offset.applyQuaternion(this._worldQuaternionInv);
|
|
567
|
+
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
if (axis.indexOf('X') === -1) this._offset.x = 0;
|
|
571
|
+
if (axis.indexOf('Y') === -1) this._offset.y = 0;
|
|
572
|
+
if (axis.indexOf('Z') === -1) this._offset.z = 0;
|
|
573
|
+
|
|
574
|
+
if (space === 'local' && axis !== 'XYZ') {
|
|
575
|
+
|
|
576
|
+
this._offset.applyQuaternion(this._quaternionStart);
|
|
577
|
+
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
_tempTransform.position.copy(this._offset);
|
|
581
|
+
_tempTransform.position.add(this._positionStart);
|
|
582
|
+
|
|
583
|
+
// Apply translation snap; snapping operates on the candidate position — the
|
|
584
|
+
// controlled object is an entity id, Transforms are world-space by contract
|
|
585
|
+
if (this.translationSnap) {
|
|
586
|
+
|
|
587
|
+
if (space === 'local') {
|
|
588
|
+
|
|
589
|
+
_tempTransform.position.applyQuaternion(
|
|
590
|
+
scratch_quaternion.copy(this._quaternionStart).invert()
|
|
591
|
+
);
|
|
592
|
+
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
if (axis.search('X') !== -1) {
|
|
596
|
+
|
|
597
|
+
_tempTransform.position.setX(Math.round(_tempTransform.position.x / this.translationSnap) * this.translationSnap);
|
|
598
|
+
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
if (axis.search('Y') !== -1) {
|
|
602
|
+
|
|
603
|
+
_tempTransform.position.setY(Math.round(_tempTransform.position.y / this.translationSnap) * this.translationSnap);
|
|
604
|
+
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
if (axis.search('Z') !== -1) {
|
|
608
|
+
|
|
609
|
+
_tempTransform.position.setZ(Math.round(_tempTransform.position.z / this.translationSnap) * this.translationSnap);
|
|
610
|
+
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
if (space === 'local') {
|
|
614
|
+
|
|
615
|
+
_tempTransform.position.applyQuaternion(this._quaternionStart);
|
|
616
|
+
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
// write
|
|
622
|
+
object_transform.position.copy(_tempTransform.position);
|
|
623
|
+
|
|
624
|
+
} else if (mode === TransformMode.Scale) {
|
|
625
|
+
|
|
626
|
+
if (axis.search('XYZ') !== -1) {
|
|
627
|
+
|
|
628
|
+
let d = this.pointEnd.length() / this.pointStart.length();
|
|
629
|
+
|
|
630
|
+
if (this.pointEnd.dot(this.pointStart) < 0) d *= -1;
|
|
631
|
+
|
|
632
|
+
scratch_vector_2.set(d, d, d);
|
|
633
|
+
|
|
634
|
+
} else {
|
|
635
|
+
|
|
636
|
+
scratch_vector.copy(this.pointStart);
|
|
637
|
+
scratch_vector_2.copy(this.pointEnd);
|
|
638
|
+
|
|
639
|
+
scratch_vector.applyQuaternion(this._worldQuaternionInv);
|
|
640
|
+
scratch_vector_2.applyQuaternion(this._worldQuaternionInv);
|
|
641
|
+
|
|
642
|
+
scratch_vector_2.divide(scratch_vector);
|
|
643
|
+
|
|
644
|
+
if (axis.search('X') === -1) {
|
|
645
|
+
|
|
646
|
+
scratch_vector_2.x = 1;
|
|
647
|
+
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
if (axis.search('Y') === -1) {
|
|
651
|
+
|
|
652
|
+
scratch_vector_2.y = 1;
|
|
653
|
+
|
|
654
|
+
}
|
|
655
|
+
|
|
656
|
+
if (axis.search('Z') === -1) {
|
|
657
|
+
|
|
658
|
+
scratch_vector_2.z = 1;
|
|
659
|
+
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
// Apply scale
|
|
665
|
+
|
|
666
|
+
_tempTransform.scale.copy(this._scaleStart);
|
|
667
|
+
_tempTransform.scale.multiply(scratch_vector_2);
|
|
668
|
+
|
|
669
|
+
if (this.scaleSnap) {
|
|
670
|
+
|
|
671
|
+
if (axis.search('X') !== -1) {
|
|
672
|
+
|
|
673
|
+
_tempTransform.scale.setX(Math.round(_tempTransform.scale.x / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
674
|
+
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
if (axis.search('Y') !== -1) {
|
|
678
|
+
|
|
679
|
+
_tempTransform.scale.setY(Math.round(_tempTransform.scale.y / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
680
|
+
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
if (axis.search('Z') !== -1) {
|
|
684
|
+
|
|
685
|
+
_tempTransform.scale.setZ(Math.round(_tempTransform.scale.z / this.scaleSnap) * this.scaleSnap || this.scaleSnap);
|
|
686
|
+
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
object_transform.scale.copy(_tempTransform.scale);
|
|
692
|
+
|
|
693
|
+
} else if (mode === TransformMode.Rotate) {
|
|
694
|
+
|
|
695
|
+
this._offset.copy(this.pointEnd).sub(this.pointStart);
|
|
696
|
+
|
|
697
|
+
const speed = ROTATION_SPEED / this.worldPosition.distanceTo(this.cameraPosition);
|
|
698
|
+
|
|
699
|
+
if (axis === 'E') {
|
|
700
|
+
|
|
701
|
+
this.rotationAxis.copy(this.eye);
|
|
702
|
+
this.rotationAngle = this.pointEnd.angleTo(this.pointStart);
|
|
703
|
+
|
|
704
|
+
this._startNorm.copy(this.pointStart).normalize();
|
|
705
|
+
this._endNorm.copy(this.pointEnd).normalize();
|
|
706
|
+
|
|
707
|
+
this.rotationAngle *= (this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1);
|
|
708
|
+
|
|
709
|
+
} else if (axis === 'XYZE') {
|
|
710
|
+
|
|
711
|
+
this.rotationAxis.copy(this._offset).cross(this.eye).normalize();
|
|
712
|
+
this.rotationAngle = this._offset.dot(scratch_vector.copy(this.rotationAxis).cross(this.eye)) * speed;
|
|
713
|
+
|
|
714
|
+
} else if (axis === 'X' || axis === 'Y' || axis === 'Z') {
|
|
715
|
+
|
|
716
|
+
this.rotationAxis.copy(UNIT[axis]);
|
|
717
|
+
|
|
718
|
+
scratch_vector.copy(UNIT[axis]);
|
|
719
|
+
|
|
720
|
+
if (space === 'local') {
|
|
721
|
+
|
|
722
|
+
scratch_vector.applyQuaternion(this.worldQuaternion);
|
|
723
|
+
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
this.rotationAngle = this._offset.dot(scratch_vector.cross(this.eye).normalize()) * speed;
|
|
727
|
+
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
// Apply rotation snap
|
|
731
|
+
|
|
732
|
+
if (this.rotationSnap) this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap;
|
|
733
|
+
|
|
734
|
+
// Apply rotate
|
|
735
|
+
if (space === 'local' && axis !== 'E' && axis !== 'XYZE') {
|
|
736
|
+
|
|
737
|
+
_tempTransform.rotation.copy(this._quaternionStart);
|
|
738
|
+
_tempTransform.rotation.multiply(
|
|
739
|
+
scratch_quaternion.fromAxisAngle(this.rotationAxis, this.rotationAngle)
|
|
740
|
+
).normalize();
|
|
741
|
+
|
|
742
|
+
} else {
|
|
743
|
+
|
|
744
|
+
_tempTransform.rotation.copy(
|
|
745
|
+
scratch_quaternion.fromAxisAngle(this.rotationAxis, this.rotationAngle)
|
|
746
|
+
);
|
|
747
|
+
_tempTransform.rotation.multiply(this._quaternionStart);
|
|
748
|
+
_tempTransform.rotation.normalize();
|
|
749
|
+
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
object_transform.rotation.copy(_tempTransform.rotation);
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
this.dispatchEvent(_changeEvent);
|
|
756
|
+
this.dispatchEvent(_objectChangeEvent);
|
|
757
|
+
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
pointerUp(pointer) {
|
|
761
|
+
|
|
762
|
+
if (pointer.button !== 0) return;
|
|
763
|
+
|
|
764
|
+
if (this.dragging && (this.axis !== null)) {
|
|
765
|
+
|
|
766
|
+
_mouseUpEvent.mode = this.mode;
|
|
767
|
+
this.dispatchEvent(_mouseUpEvent);
|
|
768
|
+
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
this.dragging = false;
|
|
772
|
+
this.axis = null;
|
|
773
|
+
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
dispose() {
|
|
777
|
+
|
|
778
|
+
this.domElement.removeEventListener('pointerdown', this._onPointerDown);
|
|
779
|
+
this.domElement.removeEventListener('pointermove', this._onPointerHover);
|
|
780
|
+
this.domElement.removeEventListener('pointermove', this._onPointerMove);
|
|
781
|
+
this.domElement.removeEventListener('pointerup', this._onPointerUp);
|
|
782
|
+
|
|
783
|
+
this.graphics.on.preRender.remove(this.#draw);
|
|
784
|
+
|
|
785
|
+
}
|
|
786
|
+
|
|
787
|
+
/**
|
|
788
|
+
* Set current object
|
|
789
|
+
* @param {number} entity
|
|
790
|
+
* @returns {TransformControls}
|
|
791
|
+
*/
|
|
792
|
+
attach(entity) {
|
|
793
|
+
assert.isNonNegativeInteger(entity, 'entity');
|
|
794
|
+
|
|
795
|
+
this.object = entity;
|
|
796
|
+
|
|
797
|
+
this.visible = true;
|
|
798
|
+
|
|
799
|
+
return this;
|
|
800
|
+
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
/**
|
|
804
|
+
*
|
|
805
|
+
* @returns {Transform|undefined}
|
|
806
|
+
*/
|
|
807
|
+
get object_transform() {
|
|
808
|
+
const ecd = this.entity.dataset;
|
|
809
|
+
|
|
810
|
+
return ecd.getComponent(this.object, Transform);
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
// Detatch from object
|
|
814
|
+
detach() {
|
|
815
|
+
|
|
816
|
+
this.object = -1;
|
|
817
|
+
|
|
818
|
+
this.visible = false;
|
|
819
|
+
this.axis = null;
|
|
820
|
+
|
|
821
|
+
// a drag in flight has no target anymore
|
|
822
|
+
this.dragging = false;
|
|
823
|
+
|
|
824
|
+
return this;
|
|
825
|
+
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
reset() {
|
|
829
|
+
|
|
830
|
+
if (!this.enabled) return;
|
|
831
|
+
|
|
832
|
+
if (this.dragging) {
|
|
833
|
+
|
|
834
|
+
this.object_transform.position.copy(this._positionStart);
|
|
835
|
+
this.object_transform.rotation.copy(this._quaternionStart);
|
|
836
|
+
this.object_transform.scale.copy(this._scaleStart);
|
|
837
|
+
|
|
838
|
+
this.dispatchEvent(_changeEvent);
|
|
839
|
+
this.dispatchEvent(_objectChangeEvent);
|
|
840
|
+
|
|
841
|
+
this.pointStart.copy(this.pointEnd);
|
|
842
|
+
|
|
843
|
+
}
|
|
844
|
+
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
// TODO: deprecate
|
|
848
|
+
|
|
849
|
+
getMode() {
|
|
850
|
+
|
|
851
|
+
return this.mode;
|
|
852
|
+
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
setMode(mode) {
|
|
856
|
+
|
|
857
|
+
this.mode = mode;
|
|
858
|
+
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
setTranslationSnap(translationSnap) {
|
|
862
|
+
|
|
863
|
+
this.translationSnap = translationSnap;
|
|
864
|
+
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
setRotationSnap(rotationSnap) {
|
|
868
|
+
|
|
869
|
+
this.rotationSnap = rotationSnap;
|
|
870
|
+
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
setScaleSnap(scaleSnap) {
|
|
874
|
+
|
|
875
|
+
this.scaleSnap = scaleSnap;
|
|
876
|
+
|
|
877
|
+
}
|
|
878
|
+
|
|
879
|
+
setSize(size) {
|
|
880
|
+
|
|
881
|
+
this.size = size;
|
|
882
|
+
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
setSpace(space) {
|
|
886
|
+
|
|
887
|
+
this.space = space;
|
|
888
|
+
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
}
|
|
892
|
+
|
|
893
|
+
// mouse / touch event handlers
|
|
894
|
+
|
|
895
|
+
function getPointer(event) {
|
|
896
|
+
|
|
897
|
+
if (this.domElement.ownerDocument.pointerLockElement) {
|
|
898
|
+
|
|
899
|
+
return {
|
|
900
|
+
x: 0,
|
|
901
|
+
y: 0,
|
|
902
|
+
button: event.button
|
|
903
|
+
};
|
|
904
|
+
|
|
905
|
+
} else {
|
|
906
|
+
|
|
907
|
+
const rect = this.domElement.getBoundingClientRect();
|
|
908
|
+
|
|
909
|
+
return {
|
|
910
|
+
x: (event.clientX - rect.left) / rect.width * 2 - 1,
|
|
911
|
+
y: -(event.clientY - rect.top) / rect.height * 2 + 1,
|
|
912
|
+
button: event.button
|
|
913
|
+
};
|
|
914
|
+
|
|
915
|
+
}
|
|
916
|
+
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
function onPointerHover(event) {
|
|
920
|
+
|
|
921
|
+
if (!this.enabled) return;
|
|
922
|
+
|
|
923
|
+
switch (event.pointerType) {
|
|
924
|
+
|
|
925
|
+
case 'mouse':
|
|
926
|
+
case 'pen':
|
|
927
|
+
this.pointerHover(this._getPointer(event));
|
|
928
|
+
break;
|
|
929
|
+
|
|
930
|
+
}
|
|
931
|
+
|
|
932
|
+
}
|
|
933
|
+
|
|
934
|
+
function onPointerDown(event) {
|
|
935
|
+
|
|
936
|
+
if (!this.enabled) return;
|
|
937
|
+
|
|
938
|
+
if (!document.pointerLockElement) {
|
|
939
|
+
|
|
940
|
+
this.domElement.setPointerCapture(event.pointerId);
|
|
941
|
+
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
this.domElement.addEventListener('pointermove', this._onPointerMove);
|
|
945
|
+
|
|
946
|
+
this.pointerHover(this._getPointer(event));
|
|
947
|
+
this.pointerDown(this._getPointer(event));
|
|
948
|
+
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
function onPointerMove(event) {
|
|
952
|
+
|
|
953
|
+
if (!this.enabled) return;
|
|
954
|
+
|
|
955
|
+
this.pointerMove(this._getPointer(event));
|
|
956
|
+
|
|
957
|
+
}
|
|
958
|
+
|
|
959
|
+
function onPointerUp(event) {
|
|
960
|
+
|
|
961
|
+
if (!this.enabled) return;
|
|
962
|
+
|
|
963
|
+
this.domElement.releasePointerCapture(event.pointerId);
|
|
964
|
+
|
|
965
|
+
this.domElement.removeEventListener('pointermove', this._onPointerMove);
|
|
966
|
+
|
|
967
|
+
this.pointerUp(this._getPointer(event));
|
|
968
|
+
|
|
969
|
+
}
|
|
970
|
+
|
|
971
|
+
export { TransformControls };
|