@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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@@ -1,126 +1,125 @@
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import { f32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ANIMATION_DATABASE_SPEC } from "./ANIMATION_DATABASE_SPEC.js";
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import { AnimationClipFlags } from "./AnimationClipFlags.js";
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const CLIP_TABLE = ANIMATION_DATABASE_SPEC.get('animation_clips');
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/**
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* Workgroup size for the tick pass. Exported so dispatchers can pair it
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* with `animation_clips.dispatch_group_count(WORKGROUP_SIZE)` — the
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* page iterator's slot-to-workgroup mapping is computed against this
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* value, so the two must agree.
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*/
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export const WORKGROUP_SIZE = 64;
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-
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// rw variant — our `animation_database` binding is read_write so the
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// tick can advance `clip.time` in place. The iterator's `_setup` and
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// `_read` need matching access mode on their database parameter.
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const PG_PREFIX = CLIP_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
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// `dt` is a single f32 uniform — seconds elapsed since the last tick.
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// `animation_database` is read_write because the tick advances the
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// `time` field of each playing clip in place.
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform('dt', f32)
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.addStorageBuffer('animation_database', WebGPUArray.from(u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const FLAG_PLAYING: u32 = ${AnimationClipFlags.Playing}u;
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const FLAG_LOOP: u32 = ${AnimationClipFlags.Loop}u;
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
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fn main(
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@builtin(workgroup_id) wg_id: vec3<u32>,
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@builtin(local_invocation_index) local_id: u32,
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) {
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if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
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return;
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}
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
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return;
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}
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if !${PG_PREFIX}_is_occupied(slot_in_page) {
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return;
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}
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let clip = ${PG_PREFIX}_read(&animation_database, slot_in_page);
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// The Playing bit gates time advance entirely. A stopped clip
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// doesn't even need a write — the upload-buffer dedupe would
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// collapse it, but skipping saves the store entirely.
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if (clip.flags & FLAG_PLAYING) == 0u {
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return;
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}
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let clip_id = ${PG_PREFIX}_slot_to_index(slot_in_page);
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let advance = dt * clip.playback_rate;
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var new_time = clip.time + advance;
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// "clip.time" is the playback offset relative to "clip.time_start",
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// not an absolute curve-clock value — the apply shader does
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// "effective_time = clip.time + clip.time_start" when sampling
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// curves. So we wrap / clamp in "[0, duration]", not in
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// "[time_start, time_end]".
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let span = clip.time_end - clip.time_start;
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if span <= 0.0 {
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// Zero-length clip — pin to 0 and skip the wrap/clamp math.
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// Avoids division by zero in the loop branch and gives a
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// deterministic value the apply shader can read.
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new_time = 0.0;
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} else if (clip.flags & FLAG_LOOP) != 0u {
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// Wrap into [0, duration). Uses fmod-style positive modulo
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// so negative playback_rates wrap cleanly too.
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new_time = new_time - floor(new_time / span) * span;
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} else {
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// Non-looping: clamp to the playback range. Once clamped, the
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// clip "completes" — time stops advancing on its own (advance
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// adds zero in subsequent frames because new_time == clip.time
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// would already equal duration). The Playing bit is left set
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// so the host can decide whether to stop, rewind, or flip the
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// Loop bit on.
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new_time = clamp(new_time, 0.0, span);
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}
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${CLIP_TABLE.marshalling_method_write_field('time')}(&animation_database, clip_id, new_time);
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}
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`, [
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CLIP_TABLE.chunk_iterate(WORKGROUP_SIZE, true),
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CLIP_TABLE.wgsl_gen_write_field_code('time'),
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]
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);
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/**
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105
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* GPU-side animation playback driver: one thread per clip slot via the
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106
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* page iterator. For each clip with the {@link AnimationClipFlags.Playing}
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107
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* bit set, advances `time` by `dt * playback_rate`, then either wraps
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108
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* modulo `[time_start, time_end]` (if {@link AnimationClipFlags.Loop} is
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* set) or clamps to that range (if not).
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*
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* Run before `shader_animation_apply` each frame — the apply pass reads
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112
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* `clip.time` to evaluate tracks, so the tick must land first. The
|
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113
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* `dt` uniform is the wall-clock seconds elapsed since the previous
|
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114
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* tick; the host owns its measurement.
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115
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*
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* Dispatch via
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* `shader_animation_tick.dispatch({ group_count_x: animation_clips.dispatch_group_count(WORKGROUP_SIZE), ... })`.
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* Skip the dispatch when `group_count_x === 0` — no clips registered
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* means no work to do.
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*/
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export const shader_animation_tick = ComputeShader.from({
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label: "Animation/Tick",
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body,
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resources,
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});
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1
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import { f32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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3
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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4
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ANIMATION_DATABASE_SPEC } from "./ANIMATION_DATABASE_SPEC.js";
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import { AnimationClipFlags } from "./AnimationClipFlags.js";
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9
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const CLIP_TABLE = ANIMATION_DATABASE_SPEC.get('animation_clips');
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10
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+
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11
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/**
|
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12
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+
* Workgroup size for the tick pass. Exported so dispatchers can pair it
|
|
13
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+
* with `animation_clips.dispatch_group_count(WORKGROUP_SIZE)` — the
|
|
14
|
+
* page iterator's slot-to-workgroup mapping is computed against this
|
|
15
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+
* value, so the two must agree.
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16
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+
*/
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17
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+
export const WORKGROUP_SIZE = 64;
|
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18
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+
|
|
19
|
+
// rw variant — our `animation_database` binding is read_write so the
|
|
20
|
+
// tick can advance `clip.time` in place. The iterator's `_setup` and
|
|
21
|
+
// `_read` need matching access mode on their database parameter.
|
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22
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+
const PG_PREFIX = CLIP_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE, true);
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23
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+
|
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24
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+
// `dt` is a single f32 uniform — seconds elapsed since the last tick.
|
|
25
|
+
// `animation_database` is read_write because the tick advances the
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26
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// `time` field of each playing clip in place.
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27
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform('dt', f32)
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.addStorageBuffer('animation_database', WebGPUArray.from(u32), true);
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31
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+
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32
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const body = CodeChunk.from(
|
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//language=WGSL
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34
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+
`
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35
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const FLAG_PLAYING: u32 = ${AnimationClipFlags.Playing}u;
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36
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const FLAG_LOOP: u32 = ${AnimationClipFlags.Loop}u;
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37
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+
|
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38
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
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39
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fn main(
|
|
40
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@builtin(workgroup_id) wg_id: vec3<u32>,
|
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41
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@builtin(local_invocation_index) local_id: u32,
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) {
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if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
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return;
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45
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}
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46
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+
|
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47
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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48
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+
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49
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if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
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50
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return;
|
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51
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+
}
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52
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if !${PG_PREFIX}_is_occupied(slot_in_page) {
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return;
|
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54
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}
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55
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+
|
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56
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let clip = ${PG_PREFIX}_read(&animation_database, slot_in_page);
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57
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+
|
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58
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+
// The Playing bit gates time advance entirely. A stopped clip
|
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59
|
+
// doesn't even need a write — the upload-buffer dedupe would
|
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60
|
+
// collapse it, but skipping saves the store entirely.
|
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61
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if (clip.flags & FLAG_PLAYING) == 0u {
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return;
|
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63
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}
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64
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+
|
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65
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let clip_id = ${PG_PREFIX}_slot_to_index(slot_in_page);
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66
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+
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let advance = dt * clip.playback_rate;
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68
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var new_time = clip.time + advance;
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69
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+
|
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70
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+
// "clip.time" is the playback offset relative to "clip.time_start",
|
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71
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+
// not an absolute curve-clock value — the apply shader does
|
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72
|
+
// "effective_time = clip.time + clip.time_start" when sampling
|
|
73
|
+
// curves. So we wrap / clamp in "[0, duration]", not in
|
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74
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+
// "[time_start, time_end]".
|
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75
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let span = clip.time_end - clip.time_start;
|
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76
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+
|
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77
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+
if span <= 0.0 {
|
|
78
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+
// Zero-length clip — pin to 0 and skip the wrap/clamp math.
|
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79
|
+
// Avoids division by zero in the loop branch and gives a
|
|
80
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+
// deterministic value the apply shader can read.
|
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81
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+
new_time = 0.0;
|
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82
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+
} else if (clip.flags & FLAG_LOOP) != 0u {
|
|
83
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+
// Wrap into [0, duration). Uses fmod-style positive modulo
|
|
84
|
+
// so negative playback_rates wrap cleanly too.
|
|
85
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+
new_time = new_time - floor(new_time / span) * span;
|
|
86
|
+
} else {
|
|
87
|
+
// Non-looping: clamp to the playback range. Once clamped, the
|
|
88
|
+
// clip "completes" — time stops advancing on its own (advance
|
|
89
|
+
// adds zero in subsequent frames because new_time == clip.time
|
|
90
|
+
// would already equal duration). The Playing bit is left set
|
|
91
|
+
// so the host can decide whether to stop, rewind, or flip the
|
|
92
|
+
// Loop bit on.
|
|
93
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+
new_time = clamp(new_time, 0.0, span);
|
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94
|
+
}
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95
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+
|
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96
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${CLIP_TABLE.marshalling_method_write_field('time')}(&animation_database, clip_id, new_time);
|
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97
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+
}
|
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98
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+
`, [
|
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99
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+
CLIP_TABLE.chunk_iterate(WORKGROUP_SIZE, true),
|
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100
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+
CLIP_TABLE.wgsl_gen_write_field_code('time'),
|
|
101
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+
]
|
|
102
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+
);
|
|
103
|
+
|
|
104
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+
/**
|
|
105
|
+
* GPU-side animation playback driver: one thread per clip slot via the
|
|
106
|
+
* page iterator. For each clip with the {@link AnimationClipFlags.Playing}
|
|
107
|
+
* bit set, advances `time` by `dt * playback_rate`, then either wraps
|
|
108
|
+
* modulo `[time_start, time_end]` (if {@link AnimationClipFlags.Loop} is
|
|
109
|
+
* set) or clamps to that range (if not).
|
|
110
|
+
*
|
|
111
|
+
* Run before `shader_animation_apply` each frame — the apply pass reads
|
|
112
|
+
* `clip.time` to evaluate tracks, so the tick must land first. The
|
|
113
|
+
* `dt` uniform is the wall-clock seconds elapsed since the previous
|
|
114
|
+
* tick; the host owns its measurement.
|
|
115
|
+
*
|
|
116
|
+
* Dispatch via
|
|
117
|
+
* `shader_animation_tick.dispatch({ group_count_x: animation_clips.dispatch_group_count(WORKGROUP_SIZE), ... })`.
|
|
118
|
+
* Skip the dispatch when `group_count_x === 0` — no clips registered
|
|
119
|
+
* means no work to do.
|
|
120
|
+
*/
|
|
121
|
+
export const shader_animation_tick = ComputeShader.from({
|
|
122
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+
label: "Animation/Tick",
|
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123
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+
body,
|
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124
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+
resources,
|
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125
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+
});
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;AAsEjC;;;;;;;;;;;;;;GAcG;AACH,
|
|
1
|
+
{"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;AAsEjC;;;;;;;;;;;;;;GAcG;AACH,0DAIG;8BA7F2B,kCAAkC"}
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package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js
CHANGED
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@@ -1,99 +1,98 @@
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1
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-
import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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3
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import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
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4
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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5
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-
import { ComputeShader } from "../../../shader/ComputeShader.js";
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6
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { SKINNING_BINDING_STRUCT } from "../SKINNING_BINDING_STRUCT.js";
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8
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export const WORKGROUP_SIZE = 64;
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-
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const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').offset / 4;
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const GEOMETRY_SPHERE_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_sphere').offset / 4;
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const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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// Number of active skinning bindings. Threads past `binding_count`
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// early-out (the dispatch is sized to `ceil(binding_count/64)`
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// workgroups, so the tail can have up to 63 idle threads).
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.addUniform('binding_count', u32)
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.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
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22
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// Same buffer the rasterizer reads as a typed struct array; we
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23
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// atomicLoad the freshly-merged `bounding_box` cells and
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// atomicStore the derived sphere into `bounding_sphere`. Atomic
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// store is the simplest way to write through an atomic-typed
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// view; only one thread (this binding's) writes its geometry's
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// sphere, so there's no contention.
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.addStorageBuffer('geometry_metadata_atomic', WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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-
//language=WGSL
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32
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`
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33
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const GEOMETRY_BBOX_OFFSET: u32 = ${GEOMETRY_BBOX_OFFSET_WORDS}u;
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34
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const GEOMETRY_SPHERE_OFFSET: u32 = ${GEOMETRY_SPHERE_OFFSET_WORDS}u;
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35
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const GEOMETRY_STRIDE: u32 = ${GEOMETRY_STRIDE_WORDS}u;
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-
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let binding_index = gid.x;
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if binding_index >= binding_count {
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return;
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}
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let binding = skinning_bindings[binding_index];
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let g_base = binding.clone_geometry_index * GEOMETRY_STRIDE;
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-
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// Read the freshly-merged bounding box. The reduce pass wrote
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48
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-
// these atomically; by the time this dispatch runs (after the
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49
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// reduce pass's barrier), they're stable. atomicLoad is the
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50
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// correct read through an atomic-typed binding.
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51
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let bbox_base = g_base + GEOMETRY_BBOX_OFFSET;
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52
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let min_x = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 0u]));
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53
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let min_y = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 1u]));
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54
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-
let min_z = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 2u]));
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55
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let max_x = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 3u]));
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56
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let max_y = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 4u]));
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57
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let max_z = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 5u]));
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-
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let min_v = vec3<f32>(min_x, min_y, min_z);
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60
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let max_v = vec3<f32>(max_x, max_y, max_z);
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61
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-
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62
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// Conservative sphere from the AABB: center at the box midpoint,
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63
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// radius = half the box diagonal. Slightly larger than the
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64
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// minimum enclosing sphere (which would need a Miniball-style
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65
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// iterative solver), but cheap and tight enough for culling.
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// Same convention as "computeBoundingSphereFromBox" on the CPU
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// side.
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let center = (min_v + max_v) * 0.5;
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let radius = length(max_v - min_v) * 0.5;
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70
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-
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let sphere_base = g_base + GEOMETRY_SPHERE_OFFSET;
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atomicStore(&geometry_metadata_atomic[sphere_base + 0u], bitcast<u32>(center.x));
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73
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atomicStore(&geometry_metadata_atomic[sphere_base + 1u], bitcast<u32>(center.y));
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atomicStore(&geometry_metadata_atomic[sphere_base + 2u], bitcast<u32>(center.z));
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atomicStore(&geometry_metadata_atomic[sphere_base + 3u], bitcast<u32>(radius));
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-
}
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-
`);
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78
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-
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79
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-
/**
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80
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* Compute shader that derives each active clone geometry's
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81
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* `bounding_sphere` from its freshly-merged `bounding_box`.
|
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82
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*
|
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83
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* One thread per active skinning binding (= one per clone geometry).
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84
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* Reads the 6 box cells, computes center = (min+max)/2 and radius =
|
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85
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-
* length(max-min)/2 — the box-derived conservative sphere — and
|
|
86
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-
* writes the 4 sphere cells. No cross-thread contention since each
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87
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-
* binding owns its own geometry row.
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88
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-
*
|
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89
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* Must run AFTER `shader_meshlet_bounds_reduce` (which finalizes the
|
|
90
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-
* `bounding_box` cells this pass reads) and BEFORE the mesh-instance
|
|
91
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-
* bounds-refresh pass (which reads `bounding_sphere` to project into
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92
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-
* world space).
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93
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-
*/
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94
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-
export const shader_geometry_sphere_derive = ComputeShader.from({
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|
95
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label: "Skinning/GeometrySphereDerive",
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resources,
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97
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body,
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98
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-
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99
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});
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1
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+
import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
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+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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3
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+
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
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4
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+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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5
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+
import { ComputeShader } from "../../../shader/ComputeShader.js";
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6
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+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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7
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+
import { SKINNING_BINDING_STRUCT } from "../SKINNING_BINDING_STRUCT.js";
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|
8
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+
|
|
9
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+
export const WORKGROUP_SIZE = 64;
|
|
10
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+
|
|
11
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+
const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').offset / 4;
|
|
12
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+
const GEOMETRY_SPHERE_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_sphere').offset / 4;
|
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13
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+
const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
|
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14
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+
|
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15
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+
const resources = new ShaderResourceSetDescriptor();
|
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16
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+
resources.createGroup()
|
|
17
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+
// Number of active skinning bindings. Threads past `binding_count`
|
|
18
|
+
// early-out (the dispatch is sized to `ceil(binding_count/64)`
|
|
19
|
+
// workgroups, so the tail can have up to 63 idle threads).
|
|
20
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+
.addUniform('binding_count', u32)
|
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21
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+
.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
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|
22
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+
// Same buffer the rasterizer reads as a typed struct array; we
|
|
23
|
+
// atomicLoad the freshly-merged `bounding_box` cells and
|
|
24
|
+
// atomicStore the derived sphere into `bounding_sphere`. Atomic
|
|
25
|
+
// store is the simplest way to write through an atomic-typed
|
|
26
|
+
// view; only one thread (this binding's) writes its geometry's
|
|
27
|
+
// sphere, so there's no contention.
|
|
28
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+
.addStorageBuffer('geometry_metadata_atomic', WebGPUArray.from(atomic_u32), true);
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29
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+
|
|
30
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+
const body = CodeChunk.from(
|
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31
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+
//language=WGSL
|
|
32
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+
`
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|
33
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+
const GEOMETRY_BBOX_OFFSET: u32 = ${GEOMETRY_BBOX_OFFSET_WORDS}u;
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|
34
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+
const GEOMETRY_SPHERE_OFFSET: u32 = ${GEOMETRY_SPHERE_OFFSET_WORDS}u;
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35
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+
const GEOMETRY_STRIDE: u32 = ${GEOMETRY_STRIDE_WORDS}u;
|
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36
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+
|
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37
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+
@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
|
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38
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+
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
39
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+
let binding_index = gid.x;
|
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40
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+
if binding_index >= binding_count {
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41
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return;
|
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42
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+
}
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43
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+
|
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44
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+
let binding = skinning_bindings[binding_index];
|
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45
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+
let g_base = binding.clone_geometry_index * GEOMETRY_STRIDE;
|
|
46
|
+
|
|
47
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+
// Read the freshly-merged bounding box. The reduce pass wrote
|
|
48
|
+
// these atomically; by the time this dispatch runs (after the
|
|
49
|
+
// reduce pass's barrier), they're stable. atomicLoad is the
|
|
50
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+
// correct read through an atomic-typed binding.
|
|
51
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+
let bbox_base = g_base + GEOMETRY_BBOX_OFFSET;
|
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52
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+
let min_x = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 0u]));
|
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53
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+
let min_y = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 1u]));
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54
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+
let min_z = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 2u]));
|
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55
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+
let max_x = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 3u]));
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56
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+
let max_y = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 4u]));
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57
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+
let max_z = bitcast<f32>(atomicLoad(&geometry_metadata_atomic[bbox_base + 5u]));
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58
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+
|
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59
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+
let min_v = vec3<f32>(min_x, min_y, min_z);
|
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60
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+
let max_v = vec3<f32>(max_x, max_y, max_z);
|
|
61
|
+
|
|
62
|
+
// Conservative sphere from the AABB: center at the box midpoint,
|
|
63
|
+
// radius = half the box diagonal. Slightly larger than the
|
|
64
|
+
// minimum enclosing sphere (which would need a Miniball-style
|
|
65
|
+
// iterative solver), but cheap and tight enough for culling.
|
|
66
|
+
// Same convention as "computeBoundingSphereFromBox" on the CPU
|
|
67
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+
// side.
|
|
68
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+
let center = (min_v + max_v) * 0.5;
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69
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+
let radius = length(max_v - min_v) * 0.5;
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70
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+
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71
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+
let sphere_base = g_base + GEOMETRY_SPHERE_OFFSET;
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72
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+
atomicStore(&geometry_metadata_atomic[sphere_base + 0u], bitcast<u32>(center.x));
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73
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+
atomicStore(&geometry_metadata_atomic[sphere_base + 1u], bitcast<u32>(center.y));
|
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74
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+
atomicStore(&geometry_metadata_atomic[sphere_base + 2u], bitcast<u32>(center.z));
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75
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+
atomicStore(&geometry_metadata_atomic[sphere_base + 3u], bitcast<u32>(radius));
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76
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+
}
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77
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+
`);
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Compute shader that derives each active clone geometry's
|
|
81
|
+
* `bounding_sphere` from its freshly-merged `bounding_box`.
|
|
82
|
+
*
|
|
83
|
+
* One thread per active skinning binding (= one per clone geometry).
|
|
84
|
+
* Reads the 6 box cells, computes center = (min+max)/2 and radius =
|
|
85
|
+
* length(max-min)/2 — the box-derived conservative sphere — and
|
|
86
|
+
* writes the 4 sphere cells. No cross-thread contention since each
|
|
87
|
+
* binding owns its own geometry row.
|
|
88
|
+
*
|
|
89
|
+
* Must run AFTER `shader_meshlet_bounds_reduce` (which finalizes the
|
|
90
|
+
* `bounding_box` cells this pass reads) and BEFORE the mesh-instance
|
|
91
|
+
* bounds-refresh pass (which reads `bounding_sphere` to project into
|
|
92
|
+
* world space).
|
|
93
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+
*/
|
|
94
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+
export const shader_geometry_sphere_derive = ComputeShader.from({
|
|
95
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+
label: "Skinning/GeometrySphereDerive",
|
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96
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+
resources,
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|
97
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+
body,
|
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98
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+
});
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;AAmKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,
|
|
1
|
+
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;AAmKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yDAIG;8BA9M2B,kCAAkC"}
|