@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
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  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,218 +1,218 @@
1
- import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
- import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
4
- import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
5
- import { chunk_F_Hauber } from "../../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
6
- import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
7
- import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
8
- import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
9
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
- import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
11
- import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
12
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
13
- import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
14
- import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
15
- import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
16
- import {
17
- viz_rasterization_alpha_tested_pass_descriptor
18
- } from "../viz/viz_rasterization_alpha_tested_pass_descriptor.js";
19
- import { chunk_oit_linearize_depth } from "./chunk_oit_linearize_depth.js";
20
- import { FORWARD_VERTEX_SHADER_STRUCT } from "./FORWARD_VERTEX_SHADER_STRUCT.js";
21
- import { OIT_COVERAGE_MAX } from "./OIT_CONSTANTS.js";
22
- import { SHADING_SCENE_RESOURCE_GROUP } from "./SHADING_SCENE_RESOURCE_GROUP.js";
23
- import { vertex_shader_chunk } from "./vertex_shader_chunk.js";
24
-
25
-
26
- const resources = new ShaderResourceSetDescriptor();
27
-
28
- resources.addGroup(SHADING_MATERIAL_RESOURCE_GROUP);
29
- resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
30
-
31
- resources.createGroup()
32
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
33
- .addUniform("view", VIEW_UNIFORM_STRUCT)
34
-
35
- const shader_vertex = ShaderDescriptor.from({
36
- label: 'OIT / vertex shader',
37
- body: vertex_shader_chunk,
38
- resources,
39
- });
40
-
41
- const fragment_body = CodeChunk.from(
42
- //language=WGSL
43
- `
44
- struct Output{
45
- @location(0) b_0 : f32,
46
- @location(1) moments : vec4f,
47
- }
48
-
49
- fn generate_moments(
50
- depth: f32,
51
- transmittance: f32,
52
- b_0: ptr<function , f32>,
53
- b: ptr<function , vec4f>,
54
- ){
55
- let absorbance = -log(transmittance);
56
-
57
- // Stored Total Transimittance.
58
- *b_0 = absorbance; // 1 * absorbance
59
-
60
- let depth2 = depth * depth;
61
- let depth4 = depth2 * depth2;
62
-
63
- // Moments Vector. Stored Transimittance.
64
- *b = vec4(depth, depth2, depth2 * depth, depth4) * absorbance;
65
- }
66
-
67
- @fragment
68
- fn main(
69
- @builtin(front_facing) front_facing : bool,
70
- vert: ${FORWARD_VERTEX_SHADER_STRUCT.wgsl_ref},
71
- ) -> Output {
72
-
73
- // compensate for TAA jitter
74
- var uv = unjitter_uv(vert.uv, view.jitter);
75
-
76
- let t_diffuse = textureSample(texture_diffuse, texture_diffuse_sampler, uv);
77
- let surface_alpha = t_diffuse.a * material_info.albedo_color.a;
78
-
79
- // MaterialX/OpenPBR transmission: when transmission_factor > 0, coverage
80
- // is driven by view-angle Fresnel instead of the diffuse-texture alpha.
81
- // This is the rasterizer's only material-PBR coupling in the moments-gen
82
- // pass — the price of doing glass right under scalar MBOIT, but it's a
83
- // per-fragment constant cost (one ORM sample + one Fresnel call).
84
- var opacity = surface_alpha;
85
- let f_transmission = material_info.transmission_factor;
86
- if (f_transmission > 0.0) {
87
- let t_pbr = textureSample(texture_orm, texture_orm_sampler, uv);
88
- var diffuse_rgb = t_diffuse.rgb;
89
- diffuse_rgb /= max(t_diffuse.a, 1e-7);
90
- let f_metalness = t_pbr.b * material_info.metallic_factor;
91
- let specular_f0 = dielectric_specular_color(material_info.ior_factor, f_metalness, diffuse_rgb);
92
-
93
- // vert.normal is in world space already; abs(NoV) handles back-facing
94
- // without needing the tangent-frame perturbation done in the full
95
- // forward shader.
96
- let view_position = mat4_extract_position(camera.transform);
97
- let view_direction = normalize(view_position - vert.position_ws);
98
- let nov = saturate(abs(dot(normalize(vert.normal), view_direction)));
99
- let f_view = F_Hauber(specular_f0, 1.0, nov);
100
- let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
101
- // No per-channel transmission tint in the material today — scalar
102
- // MBOIT can't filter the background per-channel. For tinted/dark
103
- // glass use diffuse_color.a (legacy alpha-blend hack).
104
- opacity = mix(surface_alpha, f_scalar, f_transmission);
105
- }
106
-
107
- let coverage = min(opacity, ${OIT_COVERAGE_MAX});
108
-
109
- let transmittance = 1.0 - coverage;
110
-
111
- // linear distance to fragment (vert.position is @builtin(position); .z is device depth)
112
- let depth = oit_linearize_depth(vert.position.z, camera);
113
-
114
- var b_0: f32;
115
-
116
- var moments:vec4f;
117
-
118
- generate_moments(
119
- depth,
120
- transmittance,
121
- &b_0,
122
- &moments,
123
- );
124
-
125
- var out: Output;
126
-
127
- out.b_0 = b_0;
128
- out.moments = moments;
129
-
130
- return out;
131
- }
132
- `, [
133
- FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
134
- chunk_oit_linearize_depth,
135
- chunk_unjitter_uv,
136
- chunk_mat4_extract_position,
137
- chunk_dielectric_specular_color,
138
- chunk_F_Hauber,
139
- ]
140
- );
141
-
142
- const shader_fragment = ShaderDescriptor.from({
143
- label: "OIT / generate moments",
144
- resources,
145
- body: fragment_body
146
- });
147
-
148
- const pipeline = RenderPipelineDescriptor.from({
149
- label: "OIT / generate moments",
150
- layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
151
- vertex: {
152
- module: {
153
- code: shader_vertex.compile()
154
- }
155
- },
156
- fragment: {
157
- module: {
158
- code: shader_fragment.compile()
159
- },
160
- targets: [
161
- // optical depth (moment 0)
162
- {
163
- format: "r32float",
164
- blend: {
165
- color: {
166
- operation: "add",
167
- srcFactor: "one",
168
- dstFactor: "one",
169
- },
170
- alpha: {
171
- operation: "add",
172
- srcFactor: "one",
173
- dstFactor: "one",
174
- }
175
- }
176
- },
177
- // 4 moments (1,2,3,4)
178
- {
179
- format: "rgba32float",
180
- blend: {
181
- color: {
182
- operation: "add",
183
- srcFactor: "one",
184
- dstFactor: "one",
185
- },
186
- alpha: {
187
- operation: "add",
188
- srcFactor: "one",
189
- dstFactor: "one",
190
- }
191
- }
192
- }
193
- ]
194
- },
195
- depthStencil: {
196
- // reversed Z
197
- depthCompare: "greater",
198
- format: "depth32float",
199
- depthWriteEnabled: false
200
- },
201
- primitive: rasterization_primitive_state,
202
- });
203
-
204
- export const shader_oit_generate_moments = new RenderPassDescriptor();
205
- shader_oit_generate_moments.pipeline = pipeline;
206
- shader_oit_generate_moments.resources = resources;
207
- shader_oit_generate_moments.colorAttachments = [
208
- RenderPassColorAttachmentDescriptor.from({
209
- clearValue: [0, 0, 0, 0],
210
- }),
211
- RenderPassColorAttachmentDescriptor.from({
212
- clearValue: [0, 0, 0, 0],
213
- }),
214
- ];
215
- /**
216
- * Clear depth to 0 for reverse Z technique
217
- */
1
+ import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
+ import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
4
+ import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
5
+ import { chunk_F_Hauber } from "../../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
6
+ import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
7
+ import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
8
+ import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
11
+ import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
12
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
14
+ import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
15
+ import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
16
+ import {
17
+ viz_rasterization_alpha_tested_pass_descriptor
18
+ } from "../viz/viz_rasterization_alpha_tested_pass_descriptor.js";
19
+ import { chunk_oit_linearize_depth } from "./chunk_oit_linearize_depth.js";
20
+ import { FORWARD_VERTEX_SHADER_STRUCT } from "./FORWARD_VERTEX_SHADER_STRUCT.js";
21
+ import { OIT_COVERAGE_MAX } from "./OIT_CONSTANTS.js";
22
+ import { SHADING_SCENE_RESOURCE_GROUP } from "./SHADING_SCENE_RESOURCE_GROUP.js";
23
+ import { vertex_shader_chunk } from "./vertex_shader_chunk.js";
24
+
25
+
26
+ const resources = new ShaderResourceSetDescriptor();
27
+
28
+ resources.addGroup(SHADING_MATERIAL_RESOURCE_GROUP);
29
+ resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
30
+
31
+ resources.createGroup()
32
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
33
+ .addUniform("view", VIEW_UNIFORM_STRUCT)
34
+
35
+ const shader_vertex = ShaderDescriptor.from({
36
+ label: 'OIT / vertex shader',
37
+ body: vertex_shader_chunk,
38
+ resources,
39
+ });
40
+
41
+ const fragment_body = CodeChunk.from(
42
+ //language=WGSL
43
+ `
44
+ struct Output{
45
+ @location(0) b_0 : f32,
46
+ @location(1) moments : vec4f,
47
+ }
48
+
49
+ fn generate_moments(
50
+ depth: f32,
51
+ transmittance: f32,
52
+ b_0: ptr<function , f32>,
53
+ b: ptr<function , vec4f>,
54
+ ){
55
+ let absorbance = -log(transmittance);
56
+
57
+ // Stored Total Transimittance.
58
+ *b_0 = absorbance; // 1 * absorbance
59
+
60
+ let depth2 = depth * depth;
61
+ let depth4 = depth2 * depth2;
62
+
63
+ // Moments Vector. Stored Transimittance.
64
+ *b = vec4(depth, depth2, depth2 * depth, depth4) * absorbance;
65
+ }
66
+
67
+ @fragment
68
+ fn main(
69
+ @builtin(front_facing) front_facing : bool,
70
+ vert: ${FORWARD_VERTEX_SHADER_STRUCT.wgsl_ref},
71
+ ) -> Output {
72
+
73
+ // compensate for TAA jitter
74
+ var uv = unjitter_uv(vert.uv, view.jitter);
75
+
76
+ let t_diffuse = textureSample(texture_diffuse, texture_diffuse_sampler, uv);
77
+ let surface_alpha = t_diffuse.a * material_info.albedo_color.a;
78
+
79
+ // MaterialX/OpenPBR transmission: when transmission_factor > 0, coverage
80
+ // is driven by view-angle Fresnel instead of the diffuse-texture alpha.
81
+ // This is the rasterizer's only material-PBR coupling in the moments-gen
82
+ // pass — the price of doing glass right under scalar MBOIT, but it's a
83
+ // per-fragment constant cost (one ORM sample + one Fresnel call).
84
+ var opacity = surface_alpha;
85
+ let f_transmission = material_info.transmission_factor;
86
+ if (f_transmission > 0.0) {
87
+ let t_pbr = textureSample(texture_orm, texture_orm_sampler, uv);
88
+ var diffuse_rgb = t_diffuse.rgb;
89
+ diffuse_rgb /= max(t_diffuse.a, 1e-7);
90
+ let f_metalness = t_pbr.b * material_info.metallic_factor;
91
+ let specular_f0 = dielectric_specular_color(material_info.ior_factor, f_metalness, diffuse_rgb);
92
+
93
+ // vert.normal is in world space already; abs(NoV) handles back-facing
94
+ // without needing the tangent-frame perturbation done in the full
95
+ // forward shader.
96
+ let view_position = mat4_extract_position(camera.transform);
97
+ let view_direction = normalize(view_position - vert.position_ws);
98
+ let nov = saturate(abs(dot(normalize(vert.normal), view_direction)));
99
+ let f_view = F_Hauber(specular_f0, 1.0, nov);
100
+ let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
101
+ // No per-channel transmission tint in the material today — scalar
102
+ // MBOIT can't filter the background per-channel. For tinted/dark
103
+ // glass use diffuse_color.a (legacy alpha-blend hack).
104
+ opacity = mix(surface_alpha, f_scalar, f_transmission);
105
+ }
106
+
107
+ let coverage = min(opacity, ${OIT_COVERAGE_MAX});
108
+
109
+ let transmittance = 1.0 - coverage;
110
+
111
+ // linear distance to fragment (vert.position is @builtin(position); .z is device depth)
112
+ let depth = oit_linearize_depth(vert.position.z, camera);
113
+
114
+ var b_0: f32;
115
+
116
+ var moments:vec4f;
117
+
118
+ generate_moments(
119
+ depth,
120
+ transmittance,
121
+ &b_0,
122
+ &moments,
123
+ );
124
+
125
+ var out: Output;
126
+
127
+ out.b_0 = b_0;
128
+ out.moments = moments;
129
+
130
+ return out;
131
+ }
132
+ `, [
133
+ FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
134
+ chunk_oit_linearize_depth,
135
+ chunk_unjitter_uv,
136
+ chunk_mat4_extract_position,
137
+ chunk_dielectric_specular_color,
138
+ chunk_F_Hauber,
139
+ ]
140
+ );
141
+
142
+ const shader_fragment = ShaderDescriptor.from({
143
+ label: "OIT / generate moments",
144
+ resources,
145
+ body: fragment_body
146
+ });
147
+
148
+ const pipeline = RenderPipelineDescriptor.from({
149
+ label: "OIT / generate moments",
150
+ layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
151
+ vertex: {
152
+ module: {
153
+ code: shader_vertex.source
154
+ }
155
+ },
156
+ fragment: {
157
+ module: {
158
+ code: shader_fragment.source
159
+ },
160
+ targets: [
161
+ // optical depth (moment 0)
162
+ {
163
+ format: "r32float",
164
+ blend: {
165
+ color: {
166
+ operation: "add",
167
+ srcFactor: "one",
168
+ dstFactor: "one",
169
+ },
170
+ alpha: {
171
+ operation: "add",
172
+ srcFactor: "one",
173
+ dstFactor: "one",
174
+ }
175
+ }
176
+ },
177
+ // 4 moments (1,2,3,4)
178
+ {
179
+ format: "rgba32float",
180
+ blend: {
181
+ color: {
182
+ operation: "add",
183
+ srcFactor: "one",
184
+ dstFactor: "one",
185
+ },
186
+ alpha: {
187
+ operation: "add",
188
+ srcFactor: "one",
189
+ dstFactor: "one",
190
+ }
191
+ }
192
+ }
193
+ ]
194
+ },
195
+ depthStencil: {
196
+ // reversed Z
197
+ depthCompare: "greater",
198
+ format: "depth32float",
199
+ depthWriteEnabled: false
200
+ },
201
+ primitive: rasterization_primitive_state,
202
+ });
203
+
204
+ export const shader_oit_generate_moments = new RenderPassDescriptor();
205
+ shader_oit_generate_moments.pipeline = pipeline;
206
+ shader_oit_generate_moments.resources = resources;
207
+ shader_oit_generate_moments.colorAttachments = [
208
+ RenderPassColorAttachmentDescriptor.from({
209
+ clearValue: [0, 0, 0, 0],
210
+ }),
211
+ RenderPassColorAttachmentDescriptor.from({
212
+ clearValue: [0, 0, 0, 0],
213
+ }),
214
+ ];
215
+ /**
216
+ * Clear depth to 0 for reverse Z technique
217
+ */
218
218
  viz_rasterization_alpha_tested_pass_descriptor.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;