@woosh/meep-engine 3.11.2 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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456
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457
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459
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460
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461
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487
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489
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506
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509
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510
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511
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512
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513
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-
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515
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516
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517
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518
|
-
const
|
|
519
|
-
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520
|
-
const
|
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521
|
-
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522
|
-
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523
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524
|
-
const
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525
|
-
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|
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527
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528
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531
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541
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561
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562
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563
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564
|
-
})
|
|
565
|
-
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566
|
-
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567
|
-
a_data.
|
|
568
|
-
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569
|
-
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570
|
-
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571
|
-
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572
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573
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574
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575
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576
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577
|
-
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
|
|
3
|
+
import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
|
|
4
|
+
import { shader_multiscatter_lut } from "../atmosphere/shader_multiscatter_lut.js";
|
|
5
|
+
import { shader_transmittance_lut } from "../atmosphere/shader_transmittance_lut.js";
|
|
6
|
+
import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
|
|
7
|
+
import { graph_import_buffer } from "../shader/graph/graph_import_buffer.js";
|
|
8
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
9
|
+
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
10
|
+
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
11
|
+
import { volumetrics_sun_shadow_texture_name } from "./chunk_volumetrics_sun_optical_depth.js";
|
|
12
|
+
import { shader_volumetrics_build_lighting } from "./shader_volumetrics_build_lighting.js";
|
|
13
|
+
import { shader_volumetrics_build_participating_media } from "./shader_volumetrics_build_participating_media.js";
|
|
14
|
+
import { shader_volumetrics_build_scattering_lut } from "./shader_volumetrics_build_scattering_lut.js";
|
|
15
|
+
import {
|
|
16
|
+
shader_volumetrics_build_sun_shadow_volume_outermost,
|
|
17
|
+
shader_volumetrics_build_sun_shadow_volume_seeded
|
|
18
|
+
} from "./shader_volumetrics_build_sun_shadow_volume.js";
|
|
19
|
+
import { shader_volumetrics_taa } from "./taa/shader_volumetrics_taa.js";
|
|
20
|
+
import {
|
|
21
|
+
VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT,
|
|
22
|
+
VOLUMETRICS_SUN_SHADOW_WORKGROUP_RESOLUTION,
|
|
23
|
+
volumetrics_sun_shadow_sub_steps
|
|
24
|
+
} from "./VOLUMETRICS_SUN_SHADOW_RESOLUTION.js";
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Transmittance LUT, then the multiple-scattering LUT that reads it. Exported for
|
|
28
|
+
* `graph_integrate_sky.spec.js`, which pins the dispatch shape and the transient's usage
|
|
29
|
+
* flags -- neither of which the WGSL validity gate can see.
|
|
30
|
+
*
|
|
31
|
+
* @param {FrameGraph} graph
|
|
32
|
+
* @returns {{transmittance_lut: number, multiscatted_lut: number}} resource handles
|
|
33
|
+
*/
|
|
34
|
+
export function graph_integrate_sky({ graph }) {
|
|
35
|
+
|
|
36
|
+
graph.push_scope("integrate sky");
|
|
37
|
+
|
|
38
|
+
const t_data = {};
|
|
39
|
+
|
|
40
|
+
const t_pass = graph.add("transmittance", t_data, (data, resources, context) => {
|
|
41
|
+
|
|
42
|
+
const output = resources.get(data.output);
|
|
43
|
+
|
|
44
|
+
const encoder = context.encoder;
|
|
45
|
+
|
|
46
|
+
const settings_type = shader_transmittance_lut.descriptor.resources.getResourceByName("settings").buffer_type;
|
|
47
|
+
|
|
48
|
+
const settings = encoder.allocateTransientValueBuffer(settings_type, {
|
|
49
|
+
steps: 40,
|
|
50
|
+
// taken off the target being drawn into, so the generator cannot be told a size
|
|
51
|
+
// the texture does not have
|
|
52
|
+
resolution: [output.width, output.height],
|
|
53
|
+
});
|
|
54
|
+
|
|
55
|
+
shader_transmittance_lut.draw({
|
|
56
|
+
encoder: encoder,
|
|
57
|
+
bindings: {
|
|
58
|
+
settings
|
|
59
|
+
},
|
|
60
|
+
colorAttachments: [{
|
|
61
|
+
view: output.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
62
|
+
loadOp: "clear",
|
|
63
|
+
storeOp: "store",
|
|
64
|
+
}]
|
|
65
|
+
})
|
|
66
|
+
});
|
|
67
|
+
|
|
68
|
+
t_data.output = t_pass.create("transmittance lut", TextureResourceDescriptor.from({
|
|
69
|
+
resolution: [256, 64],
|
|
70
|
+
format: "rgba16float",
|
|
71
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
|
|
72
|
+
}));
|
|
73
|
+
|
|
74
|
+
// The transient does not exist yet at graph-build time, so the dispatch cannot be
|
|
75
|
+
// counted off it the way GPUSky does; one local value feeds both instead.
|
|
76
|
+
const multiscatter_resolution = [32, 32];
|
|
77
|
+
|
|
78
|
+
const multiscatter_outputs = graph_compute_pass({
|
|
79
|
+
graph,
|
|
80
|
+
shader: shader_multiscatter_lut,
|
|
81
|
+
// one workgroup per LUT texel, each thread integrating one direction
|
|
82
|
+
group_count: [multiscatter_resolution[0], multiscatter_resolution[1], 1],
|
|
83
|
+
bindings: {
|
|
84
|
+
tSkyLutTransmittance: t_data.output,
|
|
85
|
+
tSkyLutMultiscatterOut: TextureResourceDescriptor.from({
|
|
86
|
+
resolution: multiscatter_resolution,
|
|
87
|
+
format: "rgba16float",
|
|
88
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING
|
|
89
|
+
})
|
|
90
|
+
}
|
|
91
|
+
});
|
|
92
|
+
|
|
93
|
+
graph.pop_scope();
|
|
94
|
+
|
|
95
|
+
return { transmittance_lut: t_data.output, multiscatted_lut: multiscatter_outputs.tSkyLutMultiscatterOut };
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
*
|
|
101
|
+
* @param {FrameGraph} graph
|
|
102
|
+
* @param {GPUCameraContext} camera
|
|
103
|
+
* @param {GPUSceneContext} scene
|
|
104
|
+
* @param {GPUViewContext} view
|
|
105
|
+
* @param {number} volumetrics_metadata
|
|
106
|
+
* @param {number[]} resolution output resolution
|
|
107
|
+
*/
|
|
108
|
+
function graph_integrate_participating_media({
|
|
109
|
+
graph,
|
|
110
|
+
camera,
|
|
111
|
+
scene,
|
|
112
|
+
view,
|
|
113
|
+
volumetrics_metadata,
|
|
114
|
+
resolution,
|
|
115
|
+
}) {
|
|
116
|
+
|
|
117
|
+
const data = {};
|
|
118
|
+
|
|
119
|
+
|
|
120
|
+
const pass = graph.add(
|
|
121
|
+
"aerial lut",
|
|
122
|
+
data,
|
|
123
|
+
/**
|
|
124
|
+
*
|
|
125
|
+
* @param {} data
|
|
126
|
+
* @param {FramePassResources} resources
|
|
127
|
+
* @param {GraphicsExecutionContext} context
|
|
128
|
+
*/
|
|
129
|
+
(data, resources, context) => {
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* @type {GPUTextureContext}
|
|
133
|
+
*/
|
|
134
|
+
const output0 = resources.get(data.output0);
|
|
135
|
+
/**
|
|
136
|
+
* @type {GPUTextureContext}
|
|
137
|
+
*/
|
|
138
|
+
const output1 = resources.get(data.output1);
|
|
139
|
+
|
|
140
|
+
const encoder = context.encoder;
|
|
141
|
+
|
|
142
|
+
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
143
|
+
|
|
144
|
+
shader_volumetrics_build_participating_media.dispatchThreads({
|
|
145
|
+
encoder,
|
|
146
|
+
thread_count_x: output0.width,
|
|
147
|
+
thread_count_y: output0.height,
|
|
148
|
+
thread_count_z: output0.depth,
|
|
149
|
+
bindings: {
|
|
150
|
+
camera: camera.buffer.buffer,
|
|
151
|
+
view: view.uniform_buffer.buffer,
|
|
152
|
+
volumetrics_metadata,
|
|
153
|
+
scene_volumetrics_metadata: scene.volumetrics.metadata_buffer.buffer,
|
|
154
|
+
scene_volumes: scene.volumetrics.table.buffer,
|
|
155
|
+
tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
156
|
+
tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
157
|
+
}
|
|
158
|
+
});
|
|
159
|
+
|
|
160
|
+
|
|
161
|
+
});
|
|
162
|
+
|
|
163
|
+
data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
164
|
+
|
|
165
|
+
data.output0 = pass.create("Participating Media 0", TextureResourceDescriptor.from({
|
|
166
|
+
resolution,
|
|
167
|
+
dimension: "3d",
|
|
168
|
+
format: "rgba16float",
|
|
169
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
|
|
170
|
+
}));
|
|
171
|
+
data.output1 = pass.create("Participating Media 1", TextureResourceDescriptor.from({
|
|
172
|
+
resolution,
|
|
173
|
+
dimension: "3d",
|
|
174
|
+
format: "rgba16float",
|
|
175
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
|
|
176
|
+
}));
|
|
177
|
+
|
|
178
|
+
return {
|
|
179
|
+
participating_media0: data.output0,
|
|
180
|
+
participating_media1: data.output1,
|
|
181
|
+
volumetrics_metadata: data.volumetrics_metadata,
|
|
182
|
+
};
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* Q-04. The sun's optical depth, integrated once per frame into cascaded light-aligned volumes so
|
|
187
|
+
* the lighting pass can read it in a single fetch instead of marching toward the sun from every
|
|
188
|
+
* froxel.
|
|
189
|
+
*
|
|
190
|
+
* Sits between the participating-media build and the lighting pass because it reads the former and
|
|
191
|
+
* is read by the latter; the frame graph derives that ordering from the handles alone. The cascades
|
|
192
|
+
* are ordered among themselves for the same reason: each one is seeded from the value the cascade
|
|
193
|
+
* outside it already computed at its entry face, so the outermost is built first and the handle it
|
|
194
|
+
* returns is what makes the next pass wait for it.
|
|
195
|
+
*
|
|
196
|
+
* A texture per cascade rather than one texture with the cascades stacked along w. Stacking would
|
|
197
|
+
* put a pass's own output and its input in the same texture, which WebGPU rejects — a subresource
|
|
198
|
+
* cannot be bound as writable storage and as a sampled texture at once — and there is no
|
|
199
|
+
* subresource finer than the whole 3D texture to split it on.
|
|
200
|
+
*
|
|
201
|
+
* Always present, even with the mode off — the volumes are then dispatched at 1x1x1 (see
|
|
202
|
+
* `GPUViewVolumetrics`), which keeps the graph's topology identical on both sides of the A/B. A
|
|
203
|
+
* pass appearing and disappearing would change resource aliasing and pass scheduling along with the
|
|
204
|
+
* thing being measured, and this subsystem has already produced one confident wrong answer from a
|
|
205
|
+
* measurement where the two sides did not pay the same fixed costs.
|
|
206
|
+
*
|
|
207
|
+
* @param {FrameGraph} graph
|
|
208
|
+
* @param {GPUCameraContext} camera
|
|
209
|
+
* @param {number} participating_media1
|
|
210
|
+
* @param {number} volumetrics_metadata
|
|
211
|
+
* @param {number[]} resolution voxel counts of one cascade
|
|
212
|
+
* @returns {number[]} handles of the cascades, innermost first
|
|
213
|
+
*/
|
|
214
|
+
function graph_build_sun_shadow_volume({
|
|
215
|
+
graph,
|
|
216
|
+
camera,
|
|
217
|
+
participating_media1,
|
|
218
|
+
volumetrics_metadata,
|
|
219
|
+
resolution,
|
|
220
|
+
}) {
|
|
221
|
+
|
|
222
|
+
const camera_buffer = graph_import_buffer(graph, camera.buffer.buffer, "volumetrics sun shadow camera");
|
|
223
|
+
|
|
224
|
+
const group_count = [
|
|
225
|
+
// one invocation per COLUMN along the sun axis, so only x and y are dispatched
|
|
226
|
+
Math.ceil(resolution[0] / VOLUMETRICS_SUN_SHADOW_WORKGROUP_RESOLUTION[0]),
|
|
227
|
+
Math.ceil(resolution[1] / VOLUMETRICS_SUN_SHADOW_WORKGROUP_RESOLUTION[1]),
|
|
228
|
+
1,
|
|
229
|
+
];
|
|
230
|
+
|
|
231
|
+
const cascades = [];
|
|
232
|
+
|
|
233
|
+
for (let cascade = VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT - 1; cascade >= 0; cascade--) {
|
|
234
|
+
|
|
235
|
+
// Every cascade but the outermost starts its scan from the one outside it — which the
|
|
236
|
+
// descending loop has already added, and which is the one difference the two build shaders
|
|
237
|
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// exist for.
|
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238
|
+
const seeded = cascade < VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT - 1;
|
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239
|
+
|
|
240
|
+
const bindings = {
|
|
241
|
+
// which cascade this dispatch is building; the shader is shared across all of them
|
|
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+
settings: {
|
|
243
|
+
cascade,
|
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244
|
+
sub_steps: volumetrics_sun_shadow_sub_steps(cascade),
|
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245
|
+
},
|
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246
|
+
camera: camera_buffer,
|
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247
|
+
volumetrics_metadata,
|
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248
|
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tParticipatingMedia1: participating_media1,
|
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249
|
+
tSunShadowVolume: TextureResourceDescriptor.from({
|
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250
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+
resolution,
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251
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+
dimension: "3d",
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|
+
format: "rgba16float",
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|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
|
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254
|
+
}),
|
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255
|
+
};
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256
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+
|
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257
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if (seeded) {
|
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|
+
bindings.tSunShadowOuter = cascades[cascade + 1];
|
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259
|
+
}
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260
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+
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261
|
+
const outputs = graph_compute_pass({
|
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|
+
graph,
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263
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shader: seeded
|
|
264
|
+
? shader_volumetrics_build_sun_shadow_volume_seeded
|
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|
+
: shader_volumetrics_build_sun_shadow_volume_outermost,
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266
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+
group_count,
|
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267
|
+
bindings,
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268
|
+
});
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269
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+
|
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270
|
+
cascades[cascade] = outputs.tSunShadowVolume;
|
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271
|
+
}
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+
|
|
273
|
+
return cascades;
|
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274
|
+
}
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275
|
+
|
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276
|
+
/**
|
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*
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|
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* @param {FrameGraph} graph
|
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279
|
+
* @param participating_media0
|
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280
|
+
* @param participating_media1
|
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281
|
+
* @param volumetrics_metadata
|
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282
|
+
* @param light_cluster_data
|
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283
|
+
* @param light_cluster_lookup
|
|
284
|
+
* @param light_cluster_parameters
|
|
285
|
+
* @param shadowmap_atlas
|
|
286
|
+
* @param sun_transmittance_lut
|
|
287
|
+
* @param sun_multiple_scattering_lut
|
|
288
|
+
* @param {number[]} sun_shadow_cascades handles of the Q-04 optical-depth cascades, innermost first
|
|
289
|
+
* @param lights
|
|
290
|
+
* @param view
|
|
291
|
+
* @param camera
|
|
292
|
+
* @param resolution
|
|
293
|
+
*/
|
|
294
|
+
function graph_integrate_light_scattering({
|
|
295
|
+
graph,
|
|
296
|
+
participating_media0,
|
|
297
|
+
participating_media1,
|
|
298
|
+
volumetrics_metadata,
|
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299
|
+
light_cluster_data,
|
|
300
|
+
light_cluster_lookup,
|
|
301
|
+
light_cluster_parameters,
|
|
302
|
+
shadowmap_atlas,
|
|
303
|
+
sun_transmittance_lut,
|
|
304
|
+
sun_multiple_scattering_lut,
|
|
305
|
+
sun_shadow_cascades,
|
|
306
|
+
lights,
|
|
307
|
+
view,
|
|
308
|
+
camera,
|
|
309
|
+
resolution,
|
|
310
|
+
}) {
|
|
311
|
+
|
|
312
|
+
const data = {};
|
|
313
|
+
|
|
314
|
+
const pass = graph.add("scattering lut", data, (data, resources, context) => {
|
|
315
|
+
const output = resources.get(data.output);
|
|
316
|
+
|
|
317
|
+
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
318
|
+
|
|
319
|
+
const participating_media0 = resources.get(data.participating_media0);
|
|
320
|
+
const participating_media1 = resources.get(data.participating_media1);
|
|
321
|
+
|
|
322
|
+
const light_cluster_data = resources.get(data.light_cluster_data);
|
|
323
|
+
const light_cluster_lookup = resources.get(data.light_cluster_lookup);
|
|
324
|
+
const light_cluster_parameters = resources.get(data.light_cluster_parameters);
|
|
325
|
+
const shadowmap_atlas = resources.get(data.shadowmap_atlas);
|
|
326
|
+
|
|
327
|
+
const sun_transmittance_lut = resources.get(data.sun_transmittance_lut);
|
|
328
|
+
const sun_multiple_scattering_lut = resources.get(data.sun_multiple_scattering_lut);
|
|
329
|
+
const sun_shadow_cascades = data.sun_shadow_cascades.map(handle => resources.get(handle));
|
|
330
|
+
|
|
331
|
+
const sampler_shadowmap = context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
332
|
+
const sLinear = context.graphics.samplers.obtain(SamplerDescriptor.from({
|
|
333
|
+
magFilter: "linear",
|
|
334
|
+
}));
|
|
335
|
+
|
|
336
|
+
// Spatiotemporal blue noise for the per-froxel sample offset. The pass takes one sample and
|
|
337
|
+
// leans on the volumetric TAA to integrate, which only works if each froxel's sequence over
|
|
338
|
+
// frames is well distributed — the property a per-froxel hash does not have.
|
|
339
|
+
const tSTBN_vec3 = context.graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
340
|
+
|
|
341
|
+
const encoder = context.encoder;
|
|
342
|
+
|
|
343
|
+
const bindings = {
|
|
344
|
+
camera: camera.buffer.buffer,
|
|
345
|
+
view: view.uniform_buffer.buffer,
|
|
346
|
+
volumetrics_metadata,
|
|
347
|
+
sLinear,
|
|
348
|
+
tSunTransmittance: sun_transmittance_lut.obtainView(),
|
|
349
|
+
tMultiScattering: sun_multiple_scattering_lut.obtainView(),
|
|
350
|
+
tSTBN_vec3: tSTBN_vec3.obtainView(),
|
|
351
|
+
tParticipatingMedia0: participating_media0.obtainView(),
|
|
352
|
+
tParticipatingMedia1: participating_media1.obtainView(),
|
|
353
|
+
tLighting: output.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
354
|
+
//
|
|
355
|
+
light_data: lights.buffer_data,
|
|
356
|
+
|
|
357
|
+
cluster_data: light_cluster_data,
|
|
358
|
+
cluster_lookup: light_cluster_lookup,
|
|
359
|
+
cluster_parameters: light_cluster_parameters,
|
|
360
|
+
|
|
361
|
+
shadowmapAtlas: shadowmap_atlas.obtainView(),
|
|
362
|
+
sCompareLinear: sampler_shadowmap,
|
|
363
|
+
};
|
|
364
|
+
|
|
365
|
+
// One texture per cascade, under the names the read side declares. Bound here rather than
|
|
366
|
+
// above because the count is a constant of the structure, not of this pass.
|
|
367
|
+
for (let cascade = 0; cascade < sun_shadow_cascades.length; cascade++) {
|
|
368
|
+
bindings[volumetrics_sun_shadow_texture_name(cascade)] = sun_shadow_cascades[cascade].obtainView();
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
shader_volumetrics_build_lighting.dispatchThreads({
|
|
372
|
+
encoder,
|
|
373
|
+
thread_count_x: output.width,
|
|
374
|
+
thread_count_y: output.height,
|
|
375
|
+
thread_count_z: output.depth,
|
|
376
|
+
bindings
|
|
377
|
+
})
|
|
378
|
+
});
|
|
379
|
+
|
|
380
|
+
data.participating_media0 = pass.read(participating_media0);
|
|
381
|
+
data.participating_media1 = pass.read(participating_media1);
|
|
382
|
+
data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
383
|
+
|
|
384
|
+
data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
385
|
+
data.light_cluster_data = pass.read(light_cluster_data);
|
|
386
|
+
data.light_cluster_lookup = pass.read(light_cluster_lookup);
|
|
387
|
+
data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
388
|
+
|
|
389
|
+
data.sun_transmittance_lut = pass.read(sun_transmittance_lut);
|
|
390
|
+
data.sun_multiple_scattering_lut = pass.read(sun_multiple_scattering_lut);
|
|
391
|
+
data.sun_shadow_cascades = sun_shadow_cascades.map(handle => pass.read(handle));
|
|
392
|
+
|
|
393
|
+
data.output = pass.create("Light Scattering LUT", TextureResourceDescriptor.from({
|
|
394
|
+
resolution,
|
|
395
|
+
dimension: "3d",
|
|
396
|
+
format: "rgba16float",
|
|
397
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
|
|
398
|
+
}));
|
|
399
|
+
|
|
400
|
+
|
|
401
|
+
return data.output;
|
|
402
|
+
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/**
|
|
406
|
+
*
|
|
407
|
+
* @param {FrameGraph} graph
|
|
408
|
+
* @param {GPUCameraContext} camera
|
|
409
|
+
* @param {GPULightCollection} lights
|
|
410
|
+
* @param {GPUViewContext} view
|
|
411
|
+
* @param {number} light_cluster_data
|
|
412
|
+
* @param {number} light_cluster_lookup
|
|
413
|
+
* @param {number} light_cluster_parameters
|
|
414
|
+
* @param {number} shadowmap_atlas
|
|
415
|
+
* @param {number[]} volumetric_resolution
|
|
416
|
+
* @param {number[]} sun_shadow_resolution voxel counts of one Q-04 sun optical-depth cascade;
|
|
417
|
+
* `[1, 1, 1]` when the froxels are marching instead, which keeps the passes in the graph without
|
|
418
|
+
* doing any work
|
|
419
|
+
* @param {number} volumetrics_metadata
|
|
420
|
+
* @param {number} [taa_history] imported previous-frame accumulated scattering volume
|
|
421
|
+
* @param {number} [taa_output] imported destination for this frame's accumulated scattering volume
|
|
422
|
+
* @param {GPUCameraContext} [camera_previous] previous-frame camera, for temporal reprojection
|
|
423
|
+
*/
|
|
424
|
+
export function graph_build_volumetrics({
|
|
425
|
+
graph,
|
|
426
|
+
camera,
|
|
427
|
+
lights,
|
|
428
|
+
view,
|
|
429
|
+
light_cluster_data,
|
|
430
|
+
light_cluster_lookup,
|
|
431
|
+
light_cluster_parameters,
|
|
432
|
+
shadowmap_atlas,
|
|
433
|
+
volumetric_resolution,
|
|
434
|
+
sun_shadow_resolution,
|
|
435
|
+
volumetrics_metadata,
|
|
436
|
+
taa_history,
|
|
437
|
+
taa_output,
|
|
438
|
+
camera_previous,
|
|
439
|
+
}) {
|
|
440
|
+
|
|
441
|
+
assert.defined(view, 'view');
|
|
442
|
+
assert.defined(volumetric_resolution, 'volumetric_resolution');
|
|
443
|
+
assert.defined(sun_shadow_resolution, 'sun_shadow_resolution');
|
|
444
|
+
|
|
445
|
+
graph.push_scope("build volumetrics");
|
|
446
|
+
|
|
447
|
+
const { transmittance_lut, multiscatted_lut } = graph_integrate_sky({ graph: graph });
|
|
448
|
+
|
|
449
|
+
const {
|
|
450
|
+
participating_media0,
|
|
451
|
+
participating_media1,
|
|
452
|
+
} = graph_integrate_participating_media({
|
|
453
|
+
graph,
|
|
454
|
+
scene: view.scene,
|
|
455
|
+
view,
|
|
456
|
+
resolution: volumetric_resolution,
|
|
457
|
+
volumetrics_metadata,
|
|
458
|
+
camera,
|
|
459
|
+
});
|
|
460
|
+
|
|
461
|
+
const sun_shadow_cascades = graph_build_sun_shadow_volume({
|
|
462
|
+
graph,
|
|
463
|
+
camera,
|
|
464
|
+
participating_media1,
|
|
465
|
+
volumetrics_metadata,
|
|
466
|
+
resolution: sun_shadow_resolution,
|
|
467
|
+
});
|
|
468
|
+
|
|
469
|
+
const light_scattering_lut = graph_integrate_light_scattering({
|
|
470
|
+
graph,
|
|
471
|
+
resolution: volumetric_resolution,
|
|
472
|
+
camera,
|
|
473
|
+
view,
|
|
474
|
+
sun_transmittance_lut: transmittance_lut,
|
|
475
|
+
sun_multiple_scattering_lut: multiscatted_lut,
|
|
476
|
+
sun_shadow_cascades,
|
|
477
|
+
participating_media0,
|
|
478
|
+
participating_media1,
|
|
479
|
+
volumetrics_metadata,
|
|
480
|
+
light_cluster_data,
|
|
481
|
+
light_cluster_lookup,
|
|
482
|
+
light_cluster_parameters,
|
|
483
|
+
shadowmap_atlas,
|
|
484
|
+
lights,
|
|
485
|
+
})
|
|
486
|
+
|
|
487
|
+
// Temporal reprojection of the per-froxel lit scattering volume, applied BEFORE aerial
|
|
488
|
+
// integration — reprojecting the already-integrated aerial LUT would double-integrate along the
|
|
489
|
+
// view ray. Optional: skipped when no history ping-pong is supplied (TAA disabled), in which
|
|
490
|
+
// case the aerial pass consumes the raw (noisier) scattering LUT directly.
|
|
491
|
+
let volume_lighting_resolved = light_scattering_lut;
|
|
492
|
+
|
|
493
|
+
if (taa_history !== undefined && taa_output !== undefined) {
|
|
494
|
+
const taa_outputs = graph_compute_pass({
|
|
495
|
+
graph,
|
|
496
|
+
shader: shader_volumetrics_taa,
|
|
497
|
+
group_count: [
|
|
498
|
+
Math.ceil(volumetric_resolution[0] / 8),
|
|
499
|
+
Math.ceil(volumetric_resolution[1] / 8),
|
|
500
|
+
Math.ceil(volumetric_resolution[2] / 4),
|
|
501
|
+
],
|
|
502
|
+
bindings: {
|
|
503
|
+
t_current: light_scattering_lut,
|
|
504
|
+
t_history: taa_history,
|
|
505
|
+
t_output: taa_output,
|
|
506
|
+
volumetrics_metadata,
|
|
507
|
+
camera_current: graph_import_buffer(graph, camera.buffer.buffer, "volumetrics taa camera"),
|
|
508
|
+
camera_previous: graph_import_buffer(graph, camera_previous.buffer.buffer, "volumetrics taa camera previous"),
|
|
509
|
+
},
|
|
510
|
+
});
|
|
511
|
+
|
|
512
|
+
volume_lighting_resolved = taa_outputs.t_output;
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
const a_data = {};
|
|
516
|
+
|
|
517
|
+
const a_pass = graph.add("aerial lut", a_data, (data, resources, context) => {
|
|
518
|
+
const output = resources.get(data.output);
|
|
519
|
+
|
|
520
|
+
const participating_media0 = resources.get(data.participating_media0);
|
|
521
|
+
const participating_media1 = resources.get(data.participating_media1);
|
|
522
|
+
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
523
|
+
|
|
524
|
+
const light_scattering_lut = resources.get(data.light_scattering_lut);
|
|
525
|
+
const sun_transmittance_lut = resources.get(data.sun_transmittance_lut);
|
|
526
|
+
|
|
527
|
+
const encoder = context.encoder;
|
|
528
|
+
|
|
529
|
+
|
|
530
|
+
const graphics = context.graphics;
|
|
531
|
+
|
|
532
|
+
const sLinear = graphics.samplers.obtain(SamplerDescriptor.from({
|
|
533
|
+
magFilter: "linear",
|
|
534
|
+
}));
|
|
535
|
+
|
|
536
|
+
const tSTBN_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
537
|
+
|
|
538
|
+
shader_volumetrics_build_scattering_lut.dispatchThreads({
|
|
539
|
+
encoder,
|
|
540
|
+
thread_count_x: output.width,
|
|
541
|
+
thread_count_y: output.height,
|
|
542
|
+
bindings: {
|
|
543
|
+
camera: camera.buffer.buffer,
|
|
544
|
+
view: view.uniform_buffer.buffer,
|
|
545
|
+
volumetrics_metadata,
|
|
546
|
+
tSTBN_vec3: tSTBN_vec3.obtainView(),
|
|
547
|
+
sLinear,
|
|
548
|
+
|
|
549
|
+
tVolumeLighting: light_scattering_lut.obtainView(),
|
|
550
|
+
tParticipatingMedia0: participating_media0.obtainView(),
|
|
551
|
+
tParticipatingMedia1: participating_media1.obtainView(),
|
|
552
|
+
|
|
553
|
+
// RDR2-style far-field march inputs (used beyond froxel_far)
|
|
554
|
+
scene_volumetrics_metadata: view.scene.volumetrics.metadata_buffer.buffer,
|
|
555
|
+
scene_volumes: view.scene.volumetrics.table.buffer,
|
|
556
|
+
light_data: lights.buffer_data,
|
|
557
|
+
tSunTransmittance: sun_transmittance_lut.obtainView(),
|
|
558
|
+
|
|
559
|
+
tOutput: output.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
560
|
+
}
|
|
561
|
+
});
|
|
562
|
+
|
|
563
|
+
|
|
564
|
+
});
|
|
565
|
+
|
|
566
|
+
a_data.participating_media0 = a_pass.read(participating_media0);
|
|
567
|
+
a_data.participating_media1 = a_pass.read(participating_media1);
|
|
568
|
+
a_data.volumetrics_metadata = a_pass.read(volumetrics_metadata);
|
|
569
|
+
a_data.sun_transmittance_lut = a_pass.read(transmittance_lut);
|
|
570
|
+
|
|
571
|
+
a_data.output = a_pass.create("Integrated Volumetrics", TextureResourceDescriptor.from({
|
|
572
|
+
resolution: volumetric_resolution,
|
|
573
|
+
dimension: "3d",
|
|
574
|
+
format: "rgba16float",
|
|
575
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
|
|
576
|
+
}))
|
|
577
|
+
|
|
578
|
+
|
|
579
|
+
a_data.light_scattering_lut = a_pass.read(volume_lighting_resolved);
|
|
580
|
+
|
|
581
|
+
|
|
582
|
+
// TODO add temporal reprojection
|
|
583
|
+
|
|
584
|
+
graph.pop_scope();
|
|
585
|
+
|
|
586
|
+
return {
|
|
587
|
+
lut_transmittance: transmittance_lut,
|
|
588
|
+
lut_multiple_scattering: multiscatted_lut,
|
|
589
|
+
lut_aerial: a_data.output,
|
|
590
|
+
volumetrics_metadata,
|
|
591
|
+
};
|
|
578
592
|
}
|