@woosh/meep-engine 3.11.2 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +14 -18
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/SelectionVisualizer.js +127 -127
  4. package/editor/entity_world_bounds.js +27 -27
  5. package/editor/particles/rebuildParticleEmitter.js +31 -31
  6. package/editor/process/SymbolicDisplayProcess.js +1 -1
  7. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  8. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  9. package/editor/prototypeEditorShell.js +156 -156
  10. package/editor/selection/editor_pick.js +130 -130
  11. package/editor/selection/screen_rect_frustum.js +119 -119
  12. package/editor/tools/v2/TransformControls.js +971 -971
  13. package/package.json +1 -1
  14. package/src/engine/Engine.d.ts +3 -3
  15. package/src/engine/Engine.d.ts.map +1 -1
  16. package/src/engine/Engine.js +726 -726
  17. package/src/engine/EngineHarness.d.ts +1 -1
  18. package/src/engine/EngineHarness.js +590 -590
  19. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  21. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  23. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  24. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  25. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  26. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  27. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  29. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  30. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  31. package/src/engine/graphics/ecs/water/Water.js +104 -104
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  33. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  38. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  39. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  40. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  41. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  42. package/src/engine/graphics3/AnimationSystem.js +352 -0
  43. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  44. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  45. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  46. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  47. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  48. package/src/engine/graphics3/CameraSystem.js +170 -0
  49. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  50. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  51. package/src/engine/graphics3/CameraSystem3.js +6 -166
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  53. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  54. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  56. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  57. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  58. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  59. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  60. package/src/engine/graphics3/DecalSystem.js +441 -0
  61. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  62. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  63. package/src/engine/graphics3/DecalSystem3.js +6 -437
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  65. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  66. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  68. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  70. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  71. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  72. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  74. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  75. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  76. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  77. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  78. package/src/engine/graphics3/HighlightSystem.js +241 -0
  79. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  80. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  81. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  82. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  83. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  84. package/src/engine/graphics3/LightSystem.js +211 -0
  85. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  86. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  87. package/src/engine/graphics3/LightSystem3.js +6 -207
  88. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  89. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  90. package/src/engine/graphics3/MeshSystem.js +647 -0
  91. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  92. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  93. package/src/engine/graphics3/MeshSystem3.js +6 -642
  94. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  95. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  101. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  106. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  107. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  109. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  110. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  112. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  113. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  114. package/src/engine/graphics3/Pickable.d.ts +1 -1
  115. package/src/engine/graphics3/Pickable.js +65 -65
  116. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  117. package/src/engine/graphics3/PickingQuery.js +48 -48
  118. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  119. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  120. package/src/engine/graphics3/PickingSystem.js +273 -0
  121. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  122. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  123. package/src/engine/graphics3/PickingSystem3.js +6 -269
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  128. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  129. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  130. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  131. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  132. package/src/engine/graphics3/TerrainSystem.js +566 -0
  133. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  134. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  135. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  138. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  140. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  141. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  143. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  144. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  146. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  147. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  148. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  149. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  155. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  156. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  157. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  158. package/src/engine/graphics3/WaterSystem.js +293 -0
  159. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  160. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  161. package/src/engine/graphics3/WaterSystem3.js +6 -289
  162. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  163. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  164. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  165. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  166. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  167. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  177. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  178. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  180. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  182. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  183. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  184. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  185. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  186. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  187. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  188. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  189. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  190. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  191. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  192. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  193. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  194. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  195. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  196. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  197. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  198. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  199. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  200. package/src/shade/device/immediate_data_supported.js +53 -0
  201. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  202. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  203. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  204. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  205. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  206. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  207. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  208. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  209. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  210. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  211. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  212. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  213. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  214. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  215. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  216. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  217. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  218. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  219. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  224. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  225. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  226. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  227. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  228. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  229. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  230. package/src/shade/renderer/GraphicsContext.js +13 -1
  231. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  234. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  236. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  239. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  240. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  241. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  249. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  251. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  253. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  254. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  255. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  256. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  257. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  258. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  259. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  260. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  261. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  262. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  263. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  264. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  265. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  266. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  267. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  268. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  269. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  270. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  271. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  272. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  273. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  274. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  275. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  276. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  277. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  278. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  279. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  280. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
  281. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
  282. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
  283. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
  284. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
  285. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
  286. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  287. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -84
  288. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  289. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
  290. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  291. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
  292. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  293. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  294. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  295. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  296. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  297. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  298. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  299. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  300. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  301. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  302. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  303. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  304. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  305. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  306. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  307. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  308. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  309. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  310. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  311. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  312. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  313. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  314. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  315. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  316. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  317. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  318. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  319. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  320. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  321. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  322. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  323. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  324. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  325. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  326. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  327. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  328. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  329. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  330. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  331. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  332. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  333. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +10 -9
  334. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  335. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  336. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  337. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  338. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  339. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  340. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  341. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  342. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  343. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  344. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  345. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  346. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  347. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  348. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  350. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  351. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  352. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  353. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  354. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  355. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  356. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  357. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  358. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  359. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  360. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  361. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  362. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  363. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  364. package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
  365. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  366. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  367. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  368. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  369. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  370. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  371. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  372. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  373. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  374. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  375. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  376. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  377. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  378. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  379. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
  380. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  381. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  382. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  383. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  384. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
  385. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  386. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +57 -57
  387. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  388. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  389. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  390. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  391. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  392. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  393. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  394. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  395. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  396. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  397. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  398. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  399. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  400. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  401. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  402. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  403. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  404. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  405. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  406. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  407. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  408. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  409. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  410. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  411. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  412. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
  413. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  414. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  415. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  416. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  417. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  419. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
  421. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  422. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  423. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  424. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  425. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  426. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  427. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  428. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  429. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
  430. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  431. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  432. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  433. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  434. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  435. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  436. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  437. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  438. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  439. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  440. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  441. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  442. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  443. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  444. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  445. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  446. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  447. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  448. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  449. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  450. package/src/shade/renderer/shader/ComputeShader.js +350 -292
  451. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  452. package/src/shade/renderer/shader/ImageShader.js +217 -214
  453. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  454. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  455. package/src/shade/renderer/shader/ShaderDescriptor.js +46 -0
  456. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
  457. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
  458. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
  459. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
  460. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
  461. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
  462. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
  463. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
  464. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
  465. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
  466. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
  467. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
  468. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
  469. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
  470. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
  471. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
  472. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
  473. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
  474. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
  475. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
  477. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
  478. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
  479. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
  480. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
  482. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
  483. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
  484. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
  485. package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
  486. package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
  487. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  488. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
  489. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
  490. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
  491. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
  492. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  494. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  495. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  497. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  498. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  499. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  500. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  501. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  503. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  504. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  506. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  507. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  508. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  509. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  510. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  511. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  512. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  513. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  514. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  515. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  516. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  517. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  518. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  519. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  520. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  521. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +591 -577
  522. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +17 -0
  523. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  524. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +20 -2
  525. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  528. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  529. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  530. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  531. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  532. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  533. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  534. package/src/shade/renderer/water/shader_water.js +246 -246
  535. package/src/shade/vitest.setup.mjs +1 -1
  536. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  537. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  538. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  539. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  540. package/src/view/minimap/Minimap.d.ts +2 -2
  541. package/src/view/minimap/Minimap.d.ts.map +1 -1
  542. package/src/view/minimap/Minimap.js +225 -225
  543. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  544. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  545. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  546. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  547. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  548. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
  549. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  550. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  551. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -1,63 +1,62 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
5
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
- import { ComputeShader } from "../../../shader/ComputeShader.js";
8
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
10
-
11
- const resources = new ShaderResourceSetDescriptor();
12
-
13
- resources.createGroup()
14
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
15
- .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
16
- ;
17
-
18
- resources.createGroup()
19
- .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
20
- .addStorageBuffer("output", COLLECTION_U32_STRUCT_READ, true)
21
- ;
22
-
23
- const body = CodeChunk.from(
24
- // language=WGSL
25
- `
26
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
- fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
28
-
29
- let input_index = global_id.x;
30
-
31
- if(input_index >= input.count){
32
- return;
33
- }
34
-
35
- if(input_index == 0){
36
- // copy element count
37
- output.count = input.count;
38
- }
39
-
40
- let mesh_index = input.elements[input_index];
41
-
42
- let mesh = scene_read_mesh(&scene_database, mesh_index);
43
-
44
- let geometry_index = mesh.geometry;
45
-
46
- let geometry = geometries[geometry_index];
47
-
48
- let meshlet_count = geometry.meshlets_count;
49
-
50
- output.elements[input_index] = meshlet_count;
51
-
52
-
53
- }`, [
54
- chunk_scene_database_access,
55
- ]);
56
-
57
-
58
- export const shader_meshes_to_meshlet_counts = ComputeShader.from({
59
- label: "Mesh instances to meshlet counts",
60
- body,
61
- resources,
62
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
5
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
8
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
10
+
11
+ const resources = new ShaderResourceSetDescriptor();
12
+
13
+ resources.createGroup()
14
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
15
+ .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
16
+ ;
17
+
18
+ resources.createGroup()
19
+ .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
20
+ .addStorageBuffer("output", COLLECTION_U32_STRUCT_READ, true)
21
+ ;
22
+
23
+ const body = CodeChunk.from(
24
+ // language=WGSL
25
+ `
26
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
+ fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
28
+
29
+ let input_index = global_id.x;
30
+
31
+ if(input_index >= input.count){
32
+ return;
33
+ }
34
+
35
+ if(input_index == 0){
36
+ // copy element count
37
+ output.count = input.count;
38
+ }
39
+
40
+ let mesh_index = input.elements[input_index];
41
+
42
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
43
+
44
+ let geometry_index = mesh.geometry;
45
+
46
+ let geometry = geometries[geometry_index];
47
+
48
+ let meshlet_count = geometry.meshlets_count;
49
+
50
+ output.elements[input_index] = meshlet_count;
51
+
52
+
53
+ }`, [
54
+ chunk_scene_database_access,
55
+ ]);
56
+
57
+
58
+ export const shader_meshes_to_meshlet_counts = ComputeShader.from({
59
+ label: "Mesh instances to meshlet counts",
60
+ body,
61
+ resources,
63
62
  })
@@ -1 +1 @@
1
- {"version":3,"file":"filter_meshlets.2-way.compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js"],"names":[],"mappings":"AAqJA,uDAKG;8BAhI2B,kCAAkC"}
1
+ {"version":3,"file":"filter_meshlets.2-way.compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js"],"names":[],"mappings":"AAqJA,uDAIG;8BA/H2B,kCAAkC"}
@@ -1,155 +1,154 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
4
- import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
5
- import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
7
- import {
8
- chunk_query_depth_from_screen_space_bb
9
- } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
10
- import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
11
- import {
12
- chunk_aabb3_intersects_frustum
13
- } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
14
- import {
15
- chunk_aabb3_intersects_frustum_degree
16
- } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum_degree.js";
17
- import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
18
- import {
19
- chunk_aabb3_project_perspective
20
- } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
21
- import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
22
- import {
23
- chunk_aabb2_clip_overlaps_texel_centers
24
- } from "../../../shader/chunk/texture/chunk_aabb2_clip_overlaps_texel_centers.js";
25
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
26
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
27
- import { ComputeShader } from "../../../shader/ComputeShader.js";
28
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
29
- import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
30
- import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
31
-
32
- const resources = new ShaderResourceSetDescriptor();
33
- resources.createGroup()
34
- .addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
35
- .addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
36
- .addUniform("view", VIEW_UNIFORM_STRUCT)
37
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
38
- .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
39
- .addTexture("texture_hzb") // HZB of previous frame
40
- ;
41
-
42
- resources.createGroup()
43
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
44
- .addStorageBuffer("output_positive", MESHLET_COLLECTION_WRITE_STRUCT, true)
45
- .addStorageBuffer("output_maybe", MESHLET_COLLECTION_WRITE_STRUCT, true)
46
- ;
47
-
48
-
49
- const body = CodeChunk.from(
50
- // language=WGSL
51
- `
52
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
53
- fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
54
-
55
- let input_index = global_id.x;
56
-
57
- if(input_index >= input.count){
58
- return;
59
- }
60
-
61
- let meshlet = input.elements[input_index];
62
-
63
- let mesh = scene_read_mesh(&scene_database, meshlet.mesh);
64
- let node = scene_read_node(&scene_database, mesh.node);
65
-
66
- let bounds_array = meshlet_metadata[ meshlet.index ].bounds_box;
67
-
68
-
69
- // check if cluster is too small to be visible
70
-
71
- let meshlet_bounds = array_to_aabb3(bounds_array);
72
-
73
- let world_bounds = aabb3_project(meshlet_bounds, node.global);
74
-
75
- /*
76
- TODO do frustum cull using a sphere representation, which is faster
77
- */
78
-
79
- if( !aabb3_intersects_frustum(world_bounds, camera_current.frustum) ){
80
- // outside of view frustum
81
- return ;
82
- }
83
-
84
- {
85
- // small primitive culling
86
- var current_view_bounds:${AABB3_STRUCT.wgsl_ref};
87
-
88
- // TODO we can perform frustum culling using view bounds instead of actual frustum planes
89
-
90
- let valid = aabb3_project_perspective(&current_view_bounds, world_bounds, camera_current.view_projection_matrix);
91
-
92
- let resolution = vec2(view.width, view.height);
93
-
94
- let would_draw = aabb2_clip_overlaps_texel_centers(
95
- current_view_bounds.min.xy,
96
- current_view_bounds.max.xy,
97
- resolution
98
- );
99
-
100
- if(valid && !would_draw){
101
- // cull, doesn't result in any draw
102
- return;
103
- }
104
- }
105
-
106
- var previous_view_bounds:${AABB3_STRUCT.wgsl_ref};
107
-
108
- let valid_bounds = aabb3_project_perspective(&previous_view_bounds, world_bounds, camera_previous.view_projection_matrix);
109
-
110
- if(
111
- !valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
112
- ){
113
-
114
- let write_offset = atomicAdd(&output_positive.count, 1u);
115
-
116
- if(write_offset < arrayLength(&output_positive.elements)){
117
- output_positive.elements[ write_offset ] = meshlet;
118
- }
119
-
120
- }else{
121
-
122
- let write_offset = atomicAdd(&output_maybe.count, 1u);
123
-
124
- if(write_offset < arrayLength(&output_maybe.elements)){
125
- output_maybe.elements[ write_offset ] = meshlet;
126
- }
127
-
128
- }
129
-
130
- }`, [
131
-
132
- AABB3_STRUCT.declaration_chunk,
133
-
134
- chunk_array_to_aabb3,
135
-
136
- chunk_aabb3_intersects_frustum_degree,
137
-
138
- chunk_aabb3_intersects_frustum,
139
-
140
- chunk_aabb3_project,
141
-
142
- chunk_aabb3_project_perspective,
143
- chunk_query_depth_from_screen_space_bb,
144
-
145
- chunk_aabb2_clip_overlaps_texel_centers,
146
-
147
- chunk_scene_database_access,
148
- ]);
149
-
150
- export const shader_meshlet_filter_2way = ComputeShader.from({
151
- label: "Filter Meshlets 2way",
152
- resources,
153
- body,
154
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
4
+ import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
5
+ import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_STRUCT.js";
6
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
7
+ import {
8
+ chunk_query_depth_from_screen_space_bb
9
+ } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
10
+ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
11
+ import {
12
+ chunk_aabb3_intersects_frustum
13
+ } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
14
+ import {
15
+ chunk_aabb3_intersects_frustum_degree
16
+ } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum_degree.js";
17
+ import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
18
+ import {
19
+ chunk_aabb3_project_perspective
20
+ } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
21
+ import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
22
+ import {
23
+ chunk_aabb2_clip_overlaps_texel_centers
24
+ } from "../../../shader/chunk/texture/chunk_aabb2_clip_overlaps_texel_centers.js";
25
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
26
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
27
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
28
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
29
+ import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
30
+ import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
31
+
32
+ const resources = new ShaderResourceSetDescriptor();
33
+ resources.createGroup()
34
+ .addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
35
+ .addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
36
+ .addUniform("view", VIEW_UNIFORM_STRUCT)
37
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
38
+ .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
39
+ .addTexture("texture_hzb") // HZB of previous frame
40
+ ;
41
+
42
+ resources.createGroup()
43
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
44
+ .addStorageBuffer("output_positive", MESHLET_COLLECTION_WRITE_STRUCT, true)
45
+ .addStorageBuffer("output_maybe", MESHLET_COLLECTION_WRITE_STRUCT, true)
46
+ ;
47
+
48
+
49
+ const body = CodeChunk.from(
50
+ // language=WGSL
51
+ `
52
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
53
+ fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
54
+
55
+ let input_index = global_id.x;
56
+
57
+ if(input_index >= input.count){
58
+ return;
59
+ }
60
+
61
+ let meshlet = input.elements[input_index];
62
+
63
+ let mesh = scene_read_mesh(&scene_database, meshlet.mesh);
64
+ let node = scene_read_node(&scene_database, mesh.node);
65
+
66
+ let bounds_array = meshlet_metadata[ meshlet.index ].bounds_box;
67
+
68
+
69
+ // check if cluster is too small to be visible
70
+
71
+ let meshlet_bounds = array_to_aabb3(bounds_array);
72
+
73
+ let world_bounds = aabb3_project(meshlet_bounds, node.global);
74
+
75
+ /*
76
+ TODO do frustum cull using a sphere representation, which is faster
77
+ */
78
+
79
+ if( !aabb3_intersects_frustum(world_bounds, camera_current.frustum) ){
80
+ // outside of view frustum
81
+ return ;
82
+ }
83
+
84
+ {
85
+ // small primitive culling
86
+ var current_view_bounds:${AABB3_STRUCT.wgsl_ref};
87
+
88
+ // TODO we can perform frustum culling using view bounds instead of actual frustum planes
89
+
90
+ let valid = aabb3_project_perspective(&current_view_bounds, world_bounds, camera_current.view_projection_matrix);
91
+
92
+ let resolution = vec2(view.width, view.height);
93
+
94
+ let would_draw = aabb2_clip_overlaps_texel_centers(
95
+ current_view_bounds.min.xy,
96
+ current_view_bounds.max.xy,
97
+ resolution
98
+ );
99
+
100
+ if(valid && !would_draw){
101
+ // cull, doesn't result in any draw
102
+ return;
103
+ }
104
+ }
105
+
106
+ var previous_view_bounds:${AABB3_STRUCT.wgsl_ref};
107
+
108
+ let valid_bounds = aabb3_project_perspective(&previous_view_bounds, world_bounds, camera_previous.view_projection_matrix);
109
+
110
+ if(
111
+ !valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
112
+ ){
113
+
114
+ let write_offset = atomicAdd(&output_positive.count, 1u);
115
+
116
+ if(write_offset < arrayLength(&output_positive.elements)){
117
+ output_positive.elements[ write_offset ] = meshlet;
118
+ }
119
+
120
+ }else{
121
+
122
+ let write_offset = atomicAdd(&output_maybe.count, 1u);
123
+
124
+ if(write_offset < arrayLength(&output_maybe.elements)){
125
+ output_maybe.elements[ write_offset ] = meshlet;
126
+ }
127
+
128
+ }
129
+
130
+ }`, [
131
+
132
+ AABB3_STRUCT.declaration_chunk,
133
+
134
+ chunk_array_to_aabb3,
135
+
136
+ chunk_aabb3_intersects_frustum_degree,
137
+
138
+ chunk_aabb3_intersects_frustum,
139
+
140
+ chunk_aabb3_project,
141
+
142
+ chunk_aabb3_project_perspective,
143
+ chunk_query_depth_from_screen_space_bb,
144
+
145
+ chunk_aabb2_clip_overlaps_texel_centers,
146
+
147
+ chunk_scene_database_access,
148
+ ]);
149
+
150
+ export const shader_meshlet_filter_2way = ComputeShader.from({
151
+ label: "Filter Meshlets 2way",
152
+ resources,
153
+ body,
155
154
  });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_extract_meshes_from_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,sGAFa,MAAM,CA+DlB"}
1
+ {"version":3,"file":"graph_extract_meshes_from_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,sGAFa,MAAM,CA2DlB"}
@@ -1,82 +1,78 @@
1
- import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
2
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
4
- import {
5
- build_indirect_compute_dispatch_command,
6
- INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
7
- } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
8
- import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
9
- import { PUSH_CONSTANTS, shader_read_out_bucket } from "../bucket/shader_read_out_bucket.js";
10
-
11
- /**
12
- * Extract a single bucket's mesh indices out of a bucket-sorted mesh buffer.
13
- * Produces a flat {@link COLLECTION_U32_STRUCT_READ} buffer.
14
- *
15
- * @param {FrameGraph} graph
16
- * @param {number} buckets bucket-sorted meshes resource ID
17
- * @param {number} bucket_id
18
- * @param {GPUCollectionLimits} limits
19
- * @returns {number} resource ID of extracted mesh list
20
- */
21
- export function graph_extract_meshes_from_bucket({
22
- graph,
23
- buckets,
24
- bucket_id,
25
- limits,
26
- }) {
27
-
28
- /**
29
- *
30
- * @param data
31
- * @param {FramePassResources} resources
32
- * @param {GraphicsExecutionContext} context
33
- */
34
- function execute(data, resources, context) {
35
- const encoder = context.encoder;
36
-
37
- const buckets = resources.get(data.buckets);
38
- const output = resources.get(data.output);
39
- const command = resources.get(data.command);
40
-
41
- const bucket_id = data.bucket_id;
42
-
43
- build_indirect_compute_dispatch_command(
44
- COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
45
- encoder,
46
- buckets,
47
- // the bucketed buffer header consists of pairs of u32 values (count,offset)
48
- bucket_id * (u32.size * 2),
49
- command,
50
- 0
51
- );
52
-
53
- const settings = encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
54
- bucket_id,
55
- });
56
-
57
- shader_read_out_bucket.dispatchIndirect({
58
- encoder,
59
- command,
60
- bindings: {
61
- settings,
62
- input: buckets,
63
- output,
64
- }
65
- });
66
- }
67
-
68
- const data = {};
69
-
70
- const pass = graph.add("extract meshes from bucket", data, execute);
71
-
72
- data.buckets = pass.read(buckets);
73
- data.bucket_id = bucket_id;
74
- data.command = pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
75
- data.output = pass.create("output", BufferResourceDescriptor.from(
76
- limits.compute_buffer_size(RasterizationCollectionType.Meshes),
77
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
78
- 0, 16 // clear count
79
- ));
80
-
81
- return data.output;
1
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
2
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
4
+ import {
5
+ build_indirect_compute_dispatch_command,
6
+ INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
7
+ } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
8
+ import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
9
+ import { shader_read_out_bucket } from "../bucket/shader_read_out_bucket.js";
10
+
11
+ /**
12
+ * Extract a single bucket's mesh indices out of a bucket-sorted mesh buffer.
13
+ * Produces a flat {@link COLLECTION_U32_STRUCT_READ} buffer.
14
+ *
15
+ * @param {FrameGraph} graph
16
+ * @param {number} buckets bucket-sorted meshes resource ID
17
+ * @param {number} bucket_id
18
+ * @param {GPUCollectionLimits} limits
19
+ * @returns {number} resource ID of extracted mesh list
20
+ */
21
+ export function graph_extract_meshes_from_bucket({
22
+ graph,
23
+ buckets,
24
+ bucket_id,
25
+ limits,
26
+ }) {
27
+
28
+ /**
29
+ *
30
+ * @param data
31
+ * @param {FramePassResources} resources
32
+ * @param {GraphicsExecutionContext} context
33
+ */
34
+ function execute(data, resources, context) {
35
+ const encoder = context.encoder;
36
+
37
+ const buckets = resources.get(data.buckets);
38
+ const output = resources.get(data.output);
39
+ const command = resources.get(data.command);
40
+
41
+ const bucket_id = data.bucket_id;
42
+
43
+ build_indirect_compute_dispatch_command(
44
+ COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
45
+ encoder,
46
+ buckets,
47
+ // the bucketed buffer header consists of pairs of u32 values (count,offset)
48
+ bucket_id * (u32.size * 2),
49
+ command,
50
+ 0
51
+ );
52
+
53
+ shader_read_out_bucket.dispatchIndirect({
54
+ encoder,
55
+ command,
56
+ bindings: {
57
+ settings: { bucket_id },
58
+ input: buckets,
59
+ output,
60
+ }
61
+ });
62
+ }
63
+
64
+ const data = {};
65
+
66
+ const pass = graph.add("extract meshes from bucket", data, execute);
67
+
68
+ data.buckets = pass.read(buckets);
69
+ data.bucket_id = bucket_id;
70
+ data.command = pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
71
+ data.output = pass.create("output", BufferResourceDescriptor.from(
72
+ limits.compute_buffer_size(RasterizationCollectionType.Meshes),
73
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
74
+ 0, 16 // clear count
75
+ ));
76
+
77
+ return data.output;
82
78
  }