@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
  323. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  324. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
  325. package/examples/jsm/nodes/materials/Materials.js +16 -16
  326. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
  327. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
  328. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
  329. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  330. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
  331. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
  332. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  333. package/examples/jsm/nodes/materials/NodeMaterial.js +601 -601
  334. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
  335. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -90
  336. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  337. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  338. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
  339. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
  340. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
  341. package/examples/jsm/nodes/math/CondNode.js +121 -121
  342. package/examples/jsm/nodes/math/HashNode.js +34 -34
  343. package/examples/jsm/nodes/math/MathNode.js +391 -391
  344. package/examples/jsm/nodes/math/MathUtils.js +15 -15
  345. package/examples/jsm/nodes/math/OperatorNode.js +274 -274
  346. package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
  347. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  348. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  349. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  350. package/examples/jsm/nodes/shadernode/ShaderNode.js +634 -634
  351. package/examples/jsm/nodes/utils/ArrayElementNode.js +35 -35
  352. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  353. package/examples/jsm/nodes/utils/DiscardNode.js +27 -27
  354. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  355. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -95
  356. package/examples/jsm/nodes/utils/JoinNode.js +61 -61
  357. package/examples/jsm/nodes/utils/LoopNode.js +200 -200
  358. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  359. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  360. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  361. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  362. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -227
  363. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  364. package/examples/jsm/nodes/utils/RotateNode.js +68 -68
  365. package/examples/jsm/nodes/utils/RotateUVNode.js +35 -35
  366. package/examples/jsm/nodes/utils/SetNode.js +62 -62
  367. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  368. package/examples/jsm/nodes/utils/SplitNode.js +112 -112
  369. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  370. package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -91
  371. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  372. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  373. package/examples/jsm/objects/GroundedSkybox.js +50 -50
  374. package/examples/jsm/objects/InstancedPoints.js +21 -21
  375. package/examples/jsm/objects/Lensflare.js +397 -397
  376. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  377. package/examples/jsm/objects/QuadMesh.js +66 -66
  378. package/examples/jsm/objects/Reflector.js +264 -264
  379. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -352
  380. package/examples/jsm/objects/Refractor.js +327 -327
  381. package/examples/jsm/objects/ShadowMesh.js +80 -80
  382. package/examples/jsm/objects/Sky.js +219 -219
  383. package/examples/jsm/objects/Water.js +333 -333
  384. package/examples/jsm/objects/Water2.js +361 -361
  385. package/examples/jsm/offscreen/jank.js +45 -45
  386. package/examples/jsm/offscreen/offscreen.js +8 -8
  387. package/examples/jsm/offscreen/scene.js +86 -86
  388. package/examples/jsm/physics/AmmoPhysics.js +306 -306
  389. package/examples/jsm/physics/RapierPhysics.js +220 -220
  390. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  391. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  392. package/examples/jsm/postprocessing/BokehPass.js +141 -141
  393. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  394. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  395. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  396. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  397. package/examples/jsm/postprocessing/FilmPass.js +64 -64
  398. package/examples/jsm/postprocessing/GTAOPass.js +582 -582
  399. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  400. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  401. package/examples/jsm/postprocessing/LUTPass.js +174 -174
  402. package/examples/jsm/postprocessing/MaskPass.js +104 -104
  403. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  404. package/examples/jsm/postprocessing/OutputPass.js +97 -97
  405. package/examples/jsm/postprocessing/Pass.js +95 -95
  406. package/examples/jsm/postprocessing/RenderPass.js +99 -99
  407. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  408. package/examples/jsm/postprocessing/SAOPass.js +335 -335
  409. package/examples/jsm/postprocessing/SMAAPass.js +199 -199
  410. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  411. package/examples/jsm/postprocessing/SSAOPass.js +420 -420
  412. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  413. package/examples/jsm/postprocessing/SavePass.js +79 -79
  414. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  415. package/examples/jsm/postprocessing/TAARenderPass.js +188 -188
  416. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  417. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -415
  418. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  419. package/examples/jsm/renderers/CSS3DRenderer.js +329 -329
  420. package/examples/jsm/renderers/Projector.js +918 -918
  421. package/examples/jsm/renderers/SVGRenderer.js +556 -556
  422. package/examples/jsm/renderers/common/Animation.js +47 -47
  423. package/examples/jsm/renderers/common/Attributes.js +75 -75
  424. package/examples/jsm/renderers/common/Backend.js +195 -195
  425. package/examples/jsm/renderers/common/Background.js +134 -134
  426. package/examples/jsm/renderers/common/Binding.js +25 -25
  427. package/examples/jsm/renderers/common/Bindings.js +173 -173
  428. package/examples/jsm/renderers/common/Buffer.js +38 -38
  429. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  430. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  431. package/examples/jsm/renderers/common/ClippingContext.js +165 -165
  432. package/examples/jsm/renderers/common/Color4.js +37 -37
  433. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  434. package/examples/jsm/renderers/common/Constants.js +14 -14
  435. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  436. package/examples/jsm/renderers/common/DataMap.js +54 -54
  437. package/examples/jsm/renderers/common/Geometries.js +215 -215
  438. package/examples/jsm/renderers/common/Info.js +107 -107
  439. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  440. package/examples/jsm/renderers/common/Pipelines.js +322 -322
  441. package/examples/jsm/renderers/common/PostProcessing.js +25 -25
  442. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -20
  443. package/examples/jsm/renderers/common/RenderContext.js +43 -43
  444. package/examples/jsm/renderers/common/RenderContexts.js +63 -63
  445. package/examples/jsm/renderers/common/RenderList.js +186 -186
  446. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  447. package/examples/jsm/renderers/common/RenderObject.js +221 -221
  448. package/examples/jsm/renderers/common/RenderObjects.js +93 -93
  449. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  450. package/examples/jsm/renderers/common/Renderer.js +1304 -1304
  451. package/examples/jsm/renderers/common/SampledTexture.js +83 -83
  452. package/examples/jsm/renderers/common/Sampler.js +18 -18
  453. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  454. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -17
  455. package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -17
  456. package/examples/jsm/renderers/common/StorageTexture.js +20 -20
  457. package/examples/jsm/renderers/common/Textures.js +344 -344
  458. package/examples/jsm/renderers/common/Uniform.js +140 -140
  459. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  460. package/examples/jsm/renderers/common/UniformsGroup.js +301 -301
  461. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -44
  462. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -49
  463. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -15
  464. package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -23
  465. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  466. package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -23
  467. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -44
  468. package/examples/jsm/renderers/common/nodes/Nodes.js +496 -496
  469. package/examples/jsm/renderers/webgl/WebGLBackend.js +1382 -1382
  470. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +804 -804
  471. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +258 -258
  472. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -36
  473. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -11
  474. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -36
  475. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -738
  476. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +694 -694
  477. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +285 -285
  478. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -320
  479. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +26 -26
  480. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +794 -794
  481. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +51 -51
  482. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1322 -1322
  483. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -53
  484. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1078 -1078
  485. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  486. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +293 -293
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -244
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -324
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +591 -591
  491. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -285
  492. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -1040
  493. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -93
  494. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -89
  495. package/examples/jsm/shaders/AfterimageShader.js +58 -58
  496. package/examples/jsm/shaders/BasicShader.js +29 -29
  497. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  498. package/examples/jsm/shaders/BlendShader.js +49 -49
  499. package/examples/jsm/shaders/BokehShader.js +145 -145
  500. package/examples/jsm/shaders/BokehShader2.js +397 -397
  501. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -56
  502. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -52
  503. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  504. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  505. package/examples/jsm/shaders/CopyShader.js +45 -45
  506. package/examples/jsm/shaders/DOFMipMapShader.js +56 -56
  507. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -171
  508. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  509. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  510. package/examples/jsm/shaders/ExposureShader.js +44 -44
  511. package/examples/jsm/shaders/FXAAShader.js +288 -288
  512. package/examples/jsm/shaders/FilmShader.js +59 -59
  513. package/examples/jsm/shaders/FocusShader.js +89 -89
  514. package/examples/jsm/shaders/FreiChenShader.js +96 -96
  515. package/examples/jsm/shaders/GTAOShader.js +424 -424
  516. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  517. package/examples/jsm/shaders/GodRaysShader.js +321 -321
  518. package/examples/jsm/shaders/HalftoneShader.js +312 -312
  519. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  520. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -63
  521. package/examples/jsm/shaders/HueSaturationShader.js +67 -67
  522. package/examples/jsm/shaders/KaleidoShader.js +58 -58
  523. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -66
  524. package/examples/jsm/shaders/LuminosityShader.js +48 -48
  525. package/examples/jsm/shaders/MMDToonShader.js +134 -134
  526. package/examples/jsm/shaders/MirrorShader.js +56 -56
  527. package/examples/jsm/shaders/NormalMapShader.js +55 -55
  528. package/examples/jsm/shaders/OutputShader.js +85 -85
  529. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -226
  530. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  531. package/examples/jsm/shaders/SAOShader.js +179 -179
  532. package/examples/jsm/shaders/SMAAShader.js +466 -466
  533. package/examples/jsm/shaders/SSAOShader.js +300 -300
  534. package/examples/jsm/shaders/SSRShader.js +370 -370
  535. package/examples/jsm/shaders/SepiaShader.js +52 -52
  536. package/examples/jsm/shaders/SobelOperatorShader.js +92 -92
  537. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -90
  538. package/examples/jsm/shaders/TechnicolorShader.js +45 -45
  539. package/examples/jsm/shaders/ToonShader.js +326 -326
  540. package/examples/jsm/shaders/TriangleBlurShader.js +74 -74
  541. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -47
  542. package/examples/jsm/shaders/VelocityShader.js +130 -130
  543. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  544. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -63
  545. package/examples/jsm/shaders/VignetteShader.js +51 -51
  546. package/examples/jsm/shaders/VolumeShader.js +289 -289
  547. package/examples/jsm/shaders/WaterRefractionShader.js +95 -95
  548. package/examples/jsm/textures/FlakesTexture.js +40 -40
  549. package/examples/jsm/transpiler/AST.js +270 -270
  550. package/examples/jsm/transpiler/GLSLDecoder.js +941 -941
  551. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -49
  552. package/examples/jsm/transpiler/TSLEncoder.js +715 -715
  553. package/examples/jsm/transpiler/Transpiler.js +18 -18
  554. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1371
  555. package/examples/jsm/utils/CameraUtils.js +73 -73
  556. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  557. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  558. package/examples/jsm/utils/GeometryUtils.js +221 -221
  559. package/examples/jsm/utils/LDrawUtils.js +202 -202
  560. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  561. package/examples/jsm/utils/SceneUtils.js +254 -254
  562. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  563. package/examples/jsm/utils/SkeletonUtils.js +424 -424
  564. package/examples/jsm/utils/SortUtils.js +160 -160
  565. package/examples/jsm/utils/TextureUtils.js +98 -98
  566. package/examples/jsm/utils/UVsDebug.js +165 -165
  567. package/examples/jsm/utils/WorkerPool.js +102 -102
  568. package/examples/jsm/webxr/ARButton.js +232 -232
  569. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  570. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -416
  571. package/examples/jsm/webxr/Text2D.js +38 -38
  572. package/examples/jsm/webxr/VRButton.js +233 -233
  573. package/examples/jsm/webxr/XRButton.js +223 -223
  574. package/examples/jsm/webxr/XRControllerModelFactory.js +323 -323
  575. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  576. package/examples/jsm/webxr/XRHandMeshModel.js +116 -116
  577. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  578. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -105
  579. package/examples/jsm/webxr/XRPlanes.js +100 -100
  580. package/package.json +129 -129
  581. package/src/Three.Legacy.js +21 -21
  582. package/src/Three.js +183 -183
  583. package/src/animation/AnimationAction.js +700 -700
  584. package/src/animation/AnimationClip.js +473 -473
  585. package/src/animation/AnimationMixer.js +770 -770
  586. package/src/animation/AnimationObjectGroup.js +387 -387
  587. package/src/animation/AnimationUtils.js +356 -356
  588. package/src/animation/KeyframeTrack.js +462 -462
  589. package/src/animation/PropertyBinding.js +719 -719
  590. package/src/animation/PropertyMixer.js +318 -318
  591. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  592. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  593. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  594. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  595. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  596. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  597. package/src/audio/Audio.js +400 -400
  598. package/src/audio/AudioAnalyser.js +40 -40
  599. package/src/audio/AudioContext.js +25 -25
  600. package/src/audio/AudioListener.js +140 -140
  601. package/src/audio/PositionalAudio.js +146 -146
  602. package/src/cameras/ArrayCamera.js +17 -17
  603. package/src/cameras/Camera.js +69 -69
  604. package/src/cameras/CubeCamera.js +173 -173
  605. package/src/cameras/OrthographicCamera.js +136 -136
  606. package/src/cameras/PerspectiveCamera.js +268 -268
  607. package/src/cameras/StereoCamera.js +100 -100
  608. package/src/constants.js +217 -217
  609. package/src/core/BufferAttribute.js +639 -639
  610. package/src/core/BufferGeometry.js +1073 -1073
  611. package/src/core/Clock.js +74 -74
  612. package/src/core/EventDispatcher.js +87 -87
  613. package/src/core/GLBufferAttribute.js +60 -60
  614. package/src/core/InstancedBufferAttribute.js +39 -39
  615. package/src/core/InstancedBufferGeometry.js +40 -40
  616. package/src/core/InstancedInterleavedBuffer.js +48 -48
  617. package/src/core/InterleavedBuffer.js +166 -166
  618. package/src/core/InterleavedBufferAttribute.js +351 -351
  619. package/src/core/Layers.js +60 -60
  620. package/src/core/Object3D.js +1019 -1019
  621. package/src/core/Raycaster.js +124 -124
  622. package/src/core/RenderTarget.js +154 -154
  623. package/src/core/Uniform.js +17 -17
  624. package/src/core/UniformsGroup.js +98 -98
  625. package/src/extras/DataUtils.js +176 -176
  626. package/src/extras/Earcut.js +789 -789
  627. package/src/extras/ImageUtils.js +129 -129
  628. package/src/extras/PMREMGenerator.js +912 -912
  629. package/src/extras/ShapeUtils.js +92 -92
  630. package/src/extras/core/Curve.js +416 -416
  631. package/src/extras/core/CurvePath.js +255 -255
  632. package/src/extras/core/Interpolations.js +79 -79
  633. package/src/extras/core/Path.js +196 -196
  634. package/src/extras/core/Shape.js +102 -102
  635. package/src/extras/core/ShapePath.js +291 -291
  636. package/src/extras/curves/ArcCurve.js +17 -17
  637. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  638. package/src/extras/curves/CubicBezierCurve.js +78 -78
  639. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  640. package/src/extras/curves/Curves.js +10 -10
  641. package/src/extras/curves/EllipseCurve.js +156 -156
  642. package/src/extras/curves/LineCurve.js +92 -92
  643. package/src/extras/curves/LineCurve3.js +92 -92
  644. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  645. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  646. package/src/extras/curves/SplineCurve.js +97 -97
  647. package/src/geometries/BoxGeometry.js +180 -180
  648. package/src/geometries/CapsuleGeometry.js +33 -33
  649. package/src/geometries/CircleGeometry.js +101 -101
  650. package/src/geometries/ConeGeometry.js +31 -31
  651. package/src/geometries/CylinderGeometry.js +286 -286
  652. package/src/geometries/DodecahedronGeometry.js +66 -66
  653. package/src/geometries/EdgesGeometry.js +152 -152
  654. package/src/geometries/ExtrudeGeometry.js +814 -814
  655. package/src/geometries/Geometries.js +21 -21
  656. package/src/geometries/IcosahedronGeometry.js +42 -42
  657. package/src/geometries/LatheGeometry.js +189 -189
  658. package/src/geometries/OctahedronGeometry.js +37 -37
  659. package/src/geometries/PlaneGeometry.js +98 -98
  660. package/src/geometries/PolyhedronGeometry.js +319 -319
  661. package/src/geometries/RingGeometry.js +128 -128
  662. package/src/geometries/ShapeGeometry.js +195 -195
  663. package/src/geometries/SphereGeometry.js +137 -137
  664. package/src/geometries/TetrahedronGeometry.js +34 -34
  665. package/src/geometries/TorusGeometry.js +120 -120
  666. package/src/geometries/TorusKnotGeometry.js +167 -167
  667. package/src/geometries/TubeGeometry.js +203 -203
  668. package/src/geometries/WireframeGeometry.js +147 -147
  669. package/src/helpers/ArrowHelper.js +114 -114
  670. package/src/helpers/AxesHelper.js +68 -68
  671. package/src/helpers/Box3Helper.js +55 -55
  672. package/src/helpers/BoxHelper.js +113 -113
  673. package/src/helpers/CameraHelper.js +269 -269
  674. package/src/helpers/DirectionalLightHelper.js +93 -93
  675. package/src/helpers/GridHelper.js +56 -56
  676. package/src/helpers/HemisphereLightHelper.js +88 -88
  677. package/src/helpers/PlaneHelper.js +63 -63
  678. package/src/helpers/PointLightHelper.js +92 -92
  679. package/src/helpers/PolarGridHelper.js +96 -96
  680. package/src/helpers/SkeletonHelper.js +128 -128
  681. package/src/helpers/SpotLightHelper.js +111 -111
  682. package/src/lights/AmbientLight.js +17 -17
  683. package/src/lights/DirectionalLight.js +43 -43
  684. package/src/lights/DirectionalLightShadow.js +16 -16
  685. package/src/lights/HemisphereLight.js +34 -34
  686. package/src/lights/Light.js +58 -58
  687. package/src/lights/LightProbe.js +47 -47
  688. package/src/lights/LightShadow.js +147 -147
  689. package/src/lights/PointLight.js +57 -57
  690. package/src/lights/PointLightShadow.js +96 -96
  691. package/src/lights/RectAreaLight.js +56 -56
  692. package/src/lights/SpotLight.js +71 -71
  693. package/src/lights/SpotLightShadow.js +50 -50
  694. package/src/loaders/AnimationLoader.js +66 -66
  695. package/src/loaders/AudioLoader.js +66 -66
  696. package/src/loaders/BufferGeometryLoader.js +217 -217
  697. package/src/loaders/Cache.js +42 -42
  698. package/src/loaders/CompressedTextureLoader.js +134 -134
  699. package/src/loaders/CubeTextureLoader.js +58 -58
  700. package/src/loaders/DataTextureLoader.js +131 -131
  701. package/src/loaders/FileLoader.js +284 -284
  702. package/src/loaders/ImageBitmapLoader.js +123 -123
  703. package/src/loaders/ImageLoader.js +91 -91
  704. package/src/loaders/Loader.js +72 -72
  705. package/src/loaders/LoaderUtils.js +75 -75
  706. package/src/loaders/LoadingManager.js +142 -142
  707. package/src/loaders/MaterialLoader.js +373 -373
  708. package/src/loaders/ObjectLoader.js +1149 -1149
  709. package/src/loaders/TextureLoader.js +41 -41
  710. package/src/materials/LineBasicMaterial.js +49 -49
  711. package/src/materials/LineDashedMaterial.js +35 -35
  712. package/src/materials/Material.js +523 -523
  713. package/src/materials/Materials.js +39 -39
  714. package/src/materials/MeshBasicMaterial.js +84 -84
  715. package/src/materials/MeshDepthMaterial.js +54 -54
  716. package/src/materials/MeshDistanceMaterial.js +43 -43
  717. package/src/materials/MeshLambertMaterial.js +119 -119
  718. package/src/materials/MeshMatcapMaterial.js +81 -81
  719. package/src/materials/MeshNormalMaterial.js +61 -61
  720. package/src/materials/MeshPhongMaterial.js +123 -123
  721. package/src/materials/MeshPhysicalMaterial.js +224 -224
  722. package/src/materials/MeshStandardMaterial.js +127 -127
  723. package/src/materials/MeshToonMaterial.js +102 -102
  724. package/src/materials/PointsMaterial.js +50 -50
  725. package/src/materials/RawShaderMaterial.js +17 -17
  726. package/src/materials/ShaderMaterial.js +189 -189
  727. package/src/materials/ShadowMaterial.js +37 -37
  728. package/src/materials/SpriteMaterial.js +54 -54
  729. package/src/math/Box2.js +204 -204
  730. package/src/math/Box3.js +534 -534
  731. package/src/math/Color.js +623 -623
  732. package/src/math/ColorManagement.js +139 -139
  733. package/src/math/Cylindrical.js +61 -61
  734. package/src/math/Euler.js +315 -315
  735. package/src/math/Frustum.js +186 -186
  736. package/src/math/Interpolant.js +241 -241
  737. package/src/math/Line3.js +115 -115
  738. package/src/math/MathUtils.js +363 -363
  739. package/src/math/Matrix3.js +388 -388
  740. package/src/math/Matrix4.js +915 -915
  741. package/src/math/Plane.js +205 -205
  742. package/src/math/Quaternion.js +686 -686
  743. package/src/math/Ray.js +493 -493
  744. package/src/math/Sphere.js +245 -245
  745. package/src/math/Spherical.js +86 -86
  746. package/src/math/SphericalHarmonics3.js +243 -243
  747. package/src/math/Triangle.js +311 -311
  748. package/src/math/Vector2.js +480 -480
  749. package/src/math/Vector3.js +724 -724
  750. package/src/math/Vector4.js +644 -644
  751. package/src/math/interpolants/CubicInterpolant.js +150 -150
  752. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  753. package/src/math/interpolants/LinearInterpolant.js +38 -38
  754. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  755. package/src/objects/BatchedMesh.js +1020 -1020
  756. package/src/objects/Bone.js +17 -17
  757. package/src/objects/Group.js +17 -17
  758. package/src/objects/InstancedMesh.js +267 -267
  759. package/src/objects/LOD.js +214 -214
  760. package/src/objects/Line.js +222 -222
  761. package/src/objects/LineLoop.js +17 -17
  762. package/src/objects/LineSegments.js +55 -55
  763. package/src/objects/Mesh.js +428 -428
  764. package/src/objects/Points.js +166 -166
  765. package/src/objects/Skeleton.js +277 -277
  766. package/src/objects/SkinnedMesh.js +257 -257
  767. package/src/objects/Sprite.js +181 -181
  768. package/src/renderers/WebGL1Renderer.js +7 -7
  769. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  770. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  771. package/src/renderers/WebGLCubeRenderTarget.js +146 -146
  772. package/src/renderers/WebGLRenderTarget.js +15 -15
  773. package/src/renderers/WebGLRenderer.js +2615 -2615
  774. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  775. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  776. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  777. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  778. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
  779. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  780. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
  781. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  782. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
  783. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
  784. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  785. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  786. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  787. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
  788. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  789. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  790. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  791. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
  792. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  793. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  794. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  795. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  796. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  797. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  798. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  799. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  800. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
  801. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
  802. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
  803. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  804. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  805. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
  806. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  807. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  808. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  809. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  810. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  811. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  812. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -15
  813. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  814. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  815. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  816. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  817. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  818. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  819. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  820. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  821. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  822. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  823. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
  824. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  825. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  826. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  827. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
  828. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  829. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  830. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  831. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  832. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
  833. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  834. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  835. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
  836. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
  837. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  838. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  839. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  840. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  841. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  842. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  843. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
  844. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  845. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  846. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  847. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  848. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  849. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  850. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -14
  851. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  852. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -47
  853. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  854. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  855. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  856. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  857. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  858. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  859. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  860. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  861. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  862. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  863. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
  864. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  865. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  866. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  867. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  868. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  869. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  870. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  871. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
  872. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  873. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  874. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  875. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  876. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  877. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -192
  878. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  879. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  880. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  881. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  882. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  883. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
  884. package/src/renderers/shaders/ShaderChunk.js +272 -272
  885. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
  886. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -63
  887. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  888. package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -97
  889. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -78
  890. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  891. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -76
  892. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -116
  893. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -125
  894. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -112
  895. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -87
  896. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -127
  897. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -225
  898. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -119
  899. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -87
  900. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -58
  901. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  902. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  903. package/src/renderers/shaders/ShaderLib.js +360 -360
  904. package/src/renderers/shaders/UniformsLib.js +231 -231
  905. package/src/renderers/shaders/UniformsUtils.js +104 -104
  906. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  907. package/src/renderers/webgl/WebGLAttributes.js +229 -229
  908. package/src/renderers/webgl/WebGLBackground.js +257 -257
  909. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  910. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
  911. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  912. package/src/renderers/webgl/WebGLClipping.js +171 -171
  913. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  914. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
  915. package/src/renderers/webgl/WebGLExtensions.js +97 -97
  916. package/src/renderers/webgl/WebGLGeometries.js +211 -211
  917. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
  918. package/src/renderers/webgl/WebGLInfo.js +71 -71
  919. package/src/renderers/webgl/WebGLLights.js +590 -590
  920. package/src/renderers/webgl/WebGLMaterials.js +590 -590
  921. package/src/renderers/webgl/WebGLMorphtargets.js +307 -307
  922. package/src/renderers/webgl/WebGLObjects.js +92 -92
  923. package/src/renderers/webgl/WebGLProgram.js +1120 -1120
  924. package/src/renderers/webgl/WebGLPrograms.js +664 -664
  925. package/src/renderers/webgl/WebGLProperties.js +48 -48
  926. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  927. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  928. package/src/renderers/webgl/WebGLShader.js +12 -12
  929. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  930. package/src/renderers/webgl/WebGLShadowMap.js +424 -424
  931. package/src/renderers/webgl/WebGLState.js +1318 -1318
  932. package/src/renderers/webgl/WebGLTextures.js +2213 -2213
  933. package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
  934. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
  935. package/src/renderers/webgl/WebGLUtils.js +283 -283
  936. package/src/renderers/webxr/WebXRController.js +343 -343
  937. package/src/renderers/webxr/WebXRDepthSensing.js +105 -105
  938. package/src/renderers/webxr/WebXRManager.js +824 -824
  939. package/src/scenes/Fog.js +38 -38
  940. package/src/scenes/FogExp2.js +35 -35
  941. package/src/scenes/Scene.js +71 -71
  942. package/src/textures/CanvasTexture.js +17 -17
  943. package/src/textures/CompressedArrayTexture.js +18 -18
  944. package/src/textures/CompressedCubeTexture.js +19 -19
  945. package/src/textures/CompressedTexture.js +28 -28
  946. package/src/textures/CubeTexture.js +33 -33
  947. package/src/textures/Data3DTexture.js +35 -35
  948. package/src/textures/DataArrayTexture.js +27 -27
  949. package/src/textures/DataTexture.js +22 -22
  950. package/src/textures/DepthTexture.js +58 -58
  951. package/src/textures/FramebufferTexture.js +23 -23
  952. package/src/textures/Source.js +128 -128
  953. package/src/textures/Texture.js +310 -310
  954. package/src/textures/VideoTexture.js +55 -55
  955. package/src/utils.js +91 -91
@@ -1,2309 +1,2309 @@
1
- import {
2
- DataTextureLoader,
3
- DataUtils,
4
- FloatType,
5
- HalfFloatType,
6
- NoColorSpace,
7
- LinearFilter,
8
- LinearSRGBColorSpace,
9
- RedFormat,
10
- RGBAFormat
11
- } from 'three';
12
- import * as fflate from '../libs/fflate.module.js';
13
-
14
- /**
15
- * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
16
- * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
17
- *
18
- * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
19
- * implementation, so I have preserved their copyright notices.
20
- */
21
-
22
- // /*
23
- // Copyright (c) 2014 - 2017, Syoyo Fujita
24
- // All rights reserved.
25
-
26
- // Redistribution and use in source and binary forms, with or without
27
- // modification, are permitted provided that the following conditions are met:
28
- // * Redistributions of source code must retain the above copyright
29
- // notice, this list of conditions and the following disclaimer.
30
- // * Redistributions in binary form must reproduce the above copyright
31
- // notice, this list of conditions and the following disclaimer in the
32
- // documentation and/or other materials provided with the distribution.
33
- // * Neither the name of the Syoyo Fujita nor the
34
- // names of its contributors may be used to endorse or promote products
35
- // derived from this software without specific prior written permission.
36
-
37
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
38
- // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
39
- // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
40
- // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
41
- // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
42
- // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
43
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
44
- // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
45
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
46
- // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
47
- // */
48
-
49
- // // TinyEXR contains some OpenEXR code, which is licensed under ------------
50
-
51
- // ///////////////////////////////////////////////////////////////////////////
52
- // //
53
- // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
54
- // // Digital Ltd. LLC
55
- // //
56
- // // All rights reserved.
57
- // //
58
- // // Redistribution and use in source and binary forms, with or without
59
- // // modification, are permitted provided that the following conditions are
60
- // // met:
61
- // // * Redistributions of source code must retain the above copyright
62
- // // notice, this list of conditions and the following disclaimer.
63
- // // * Redistributions in binary form must reproduce the above
64
- // // copyright notice, this list of conditions and the following disclaimer
65
- // // in the documentation and/or other materials provided with the
66
- // // distribution.
67
- // // * Neither the name of Industrial Light & Magic nor the names of
68
- // // its contributors may be used to endorse or promote products derived
69
- // // from this software without specific prior written permission.
70
- // //
71
- // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
72
- // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
73
- // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
74
- // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
75
- // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
76
- // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
77
- // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
78
- // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
79
- // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
80
- // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
81
- // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
82
- // //
83
- // ///////////////////////////////////////////////////////////////////////////
84
-
85
- // // End of OpenEXR license -------------------------------------------------
86
-
87
- class EXRLoader extends DataTextureLoader {
88
-
89
- constructor( manager ) {
90
-
91
- super( manager );
92
-
93
- this.type = HalfFloatType;
94
-
95
- }
96
-
97
- parse( buffer ) {
98
-
99
- const USHORT_RANGE = ( 1 << 16 );
100
- const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
101
-
102
- const HUF_ENCBITS = 16; // literal (value) bit length
103
- const HUF_DECBITS = 14; // decoding bit size (>= 8)
104
-
105
- const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
106
- const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
107
- const HUF_DECMASK = HUF_DECSIZE - 1;
108
-
109
- const NBITS = 16;
110
- const A_OFFSET = 1 << ( NBITS - 1 );
111
- const MOD_MASK = ( 1 << NBITS ) - 1;
112
-
113
- const SHORT_ZEROCODE_RUN = 59;
114
- const LONG_ZEROCODE_RUN = 63;
115
- const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
116
-
117
- const ULONG_SIZE = 8;
118
- const FLOAT32_SIZE = 4;
119
- const INT32_SIZE = 4;
120
- const INT16_SIZE = 2;
121
- const INT8_SIZE = 1;
122
-
123
- const STATIC_HUFFMAN = 0;
124
- const DEFLATE = 1;
125
-
126
- const UNKNOWN = 0;
127
- const LOSSY_DCT = 1;
128
- const RLE = 2;
129
-
130
- const logBase = Math.pow( 2.7182818, 2.2 );
131
-
132
- function reverseLutFromBitmap( bitmap, lut ) {
133
-
134
- let k = 0;
135
-
136
- for ( let i = 0; i < USHORT_RANGE; ++ i ) {
137
-
138
- if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
139
-
140
- lut[ k ++ ] = i;
141
-
142
- }
143
-
144
- }
145
-
146
- const n = k - 1;
147
-
148
- while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
149
-
150
- return n;
151
-
152
- }
153
-
154
- function hufClearDecTable( hdec ) {
155
-
156
- for ( let i = 0; i < HUF_DECSIZE; i ++ ) {
157
-
158
- hdec[ i ] = {};
159
- hdec[ i ].len = 0;
160
- hdec[ i ].lit = 0;
161
- hdec[ i ].p = null;
162
-
163
- }
164
-
165
- }
166
-
167
- const getBitsReturn = { l: 0, c: 0, lc: 0 };
168
-
169
- function getBits( nBits, c, lc, uInt8Array, inOffset ) {
170
-
171
- while ( lc < nBits ) {
172
-
173
- c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
174
- lc += 8;
175
-
176
- }
177
-
178
- lc -= nBits;
179
-
180
- getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
181
- getBitsReturn.c = c;
182
- getBitsReturn.lc = lc;
183
-
184
- }
185
-
186
- const hufTableBuffer = new Array( 59 );
187
-
188
- function hufCanonicalCodeTable( hcode ) {
189
-
190
- for ( let i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
191
- for ( let i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
192
-
193
- let c = 0;
194
-
195
- for ( let i = 58; i > 0; -- i ) {
196
-
197
- const nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
198
- hufTableBuffer[ i ] = c;
199
- c = nc;
200
-
201
- }
202
-
203
- for ( let i = 0; i < HUF_ENCSIZE; ++ i ) {
204
-
205
- const l = hcode[ i ];
206
- if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
207
-
208
- }
209
-
210
- }
211
-
212
- function hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, hcode ) {
213
-
214
- const p = inOffset;
215
- let c = 0;
216
- let lc = 0;
217
-
218
- for ( ; im <= iM; im ++ ) {
219
-
220
- if ( p.value - inOffset.value > ni ) return false;
221
-
222
- getBits( 6, c, lc, uInt8Array, p );
223
-
224
- const l = getBitsReturn.l;
225
- c = getBitsReturn.c;
226
- lc = getBitsReturn.lc;
227
-
228
- hcode[ im ] = l;
229
-
230
- if ( l == LONG_ZEROCODE_RUN ) {
231
-
232
- if ( p.value - inOffset.value > ni ) {
233
-
234
- throw new Error( 'Something wrong with hufUnpackEncTable' );
235
-
236
- }
237
-
238
- getBits( 8, c, lc, uInt8Array, p );
239
-
240
- let zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
241
- c = getBitsReturn.c;
242
- lc = getBitsReturn.lc;
243
-
244
- if ( im + zerun > iM + 1 ) {
245
-
246
- throw new Error( 'Something wrong with hufUnpackEncTable' );
247
-
248
- }
249
-
250
- while ( zerun -- ) hcode[ im ++ ] = 0;
251
-
252
- im --;
253
-
254
- } else if ( l >= SHORT_ZEROCODE_RUN ) {
255
-
256
- let zerun = l - SHORT_ZEROCODE_RUN + 2;
257
-
258
- if ( im + zerun > iM + 1 ) {
259
-
260
- throw new Error( 'Something wrong with hufUnpackEncTable' );
261
-
262
- }
263
-
264
- while ( zerun -- ) hcode[ im ++ ] = 0;
265
-
266
- im --;
267
-
268
- }
269
-
270
- }
271
-
272
- hufCanonicalCodeTable( hcode );
273
-
274
- }
275
-
276
- function hufLength( code ) {
277
-
278
- return code & 63;
279
-
280
- }
281
-
282
- function hufCode( code ) {
283
-
284
- return code >> 6;
285
-
286
- }
287
-
288
- function hufBuildDecTable( hcode, im, iM, hdecod ) {
289
-
290
- for ( ; im <= iM; im ++ ) {
291
-
292
- const c = hufCode( hcode[ im ] );
293
- const l = hufLength( hcode[ im ] );
294
-
295
- if ( c >> l ) {
296
-
297
- throw new Error( 'Invalid table entry' );
298
-
299
- }
300
-
301
- if ( l > HUF_DECBITS ) {
302
-
303
- const pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
304
-
305
- if ( pl.len ) {
306
-
307
- throw new Error( 'Invalid table entry' );
308
-
309
- }
310
-
311
- pl.lit ++;
312
-
313
- if ( pl.p ) {
314
-
315
- const p = pl.p;
316
- pl.p = new Array( pl.lit );
317
-
318
- for ( let i = 0; i < pl.lit - 1; ++ i ) {
319
-
320
- pl.p[ i ] = p[ i ];
321
-
322
- }
323
-
324
- } else {
325
-
326
- pl.p = new Array( 1 );
327
-
328
- }
329
-
330
- pl.p[ pl.lit - 1 ] = im;
331
-
332
- } else if ( l ) {
333
-
334
- let plOffset = 0;
335
-
336
- for ( let i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
337
-
338
- const pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
339
-
340
- if ( pl.len || pl.p ) {
341
-
342
- throw new Error( 'Invalid table entry' );
343
-
344
- }
345
-
346
- pl.len = l;
347
- pl.lit = im;
348
-
349
- plOffset ++;
350
-
351
- }
352
-
353
- }
354
-
355
- }
356
-
357
- return true;
358
-
359
- }
360
-
361
- const getCharReturn = { c: 0, lc: 0 };
362
-
363
- function getChar( c, lc, uInt8Array, inOffset ) {
364
-
365
- c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
366
- lc += 8;
367
-
368
- getCharReturn.c = c;
369
- getCharReturn.lc = lc;
370
-
371
- }
372
-
373
- const getCodeReturn = { c: 0, lc: 0 };
374
-
375
- function getCode( po, rlc, c, lc, uInt8Array, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
376
-
377
- if ( po == rlc ) {
378
-
379
- if ( lc < 8 ) {
380
-
381
- getChar( c, lc, uInt8Array, inOffset );
382
- c = getCharReturn.c;
383
- lc = getCharReturn.lc;
384
-
385
- }
386
-
387
- lc -= 8;
388
-
389
- let cs = ( c >> lc );
390
- cs = new Uint8Array( [ cs ] )[ 0 ];
391
-
392
- if ( outBufferOffset.value + cs > outBufferEndOffset ) {
393
-
394
- return false;
395
-
396
- }
397
-
398
- const s = outBuffer[ outBufferOffset.value - 1 ];
399
-
400
- while ( cs -- > 0 ) {
401
-
402
- outBuffer[ outBufferOffset.value ++ ] = s;
403
-
404
- }
405
-
406
- } else if ( outBufferOffset.value < outBufferEndOffset ) {
407
-
408
- outBuffer[ outBufferOffset.value ++ ] = po;
409
-
410
- } else {
411
-
412
- return false;
413
-
414
- }
415
-
416
- getCodeReturn.c = c;
417
- getCodeReturn.lc = lc;
418
-
419
- }
420
-
421
- function UInt16( value ) {
422
-
423
- return ( value & 0xFFFF );
424
-
425
- }
426
-
427
- function Int16( value ) {
428
-
429
- const ref = UInt16( value );
430
- return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
431
-
432
- }
433
-
434
- const wdec14Return = { a: 0, b: 0 };
435
-
436
- function wdec14( l, h ) {
437
-
438
- const ls = Int16( l );
439
- const hs = Int16( h );
440
-
441
- const hi = hs;
442
- const ai = ls + ( hi & 1 ) + ( hi >> 1 );
443
-
444
- const as = ai;
445
- const bs = ai - hi;
446
-
447
- wdec14Return.a = as;
448
- wdec14Return.b = bs;
449
-
450
- }
451
-
452
- function wdec16( l, h ) {
453
-
454
- const m = UInt16( l );
455
- const d = UInt16( h );
456
-
457
- const bb = ( m - ( d >> 1 ) ) & MOD_MASK;
458
- const aa = ( d + bb - A_OFFSET ) & MOD_MASK;
459
-
460
- wdec14Return.a = aa;
461
- wdec14Return.b = bb;
462
-
463
- }
464
-
465
- function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
466
-
467
- const w14 = mx < ( 1 << 14 );
468
- const n = ( nx > ny ) ? ny : nx;
469
- let p = 1;
470
- let p2;
471
- let py;
472
-
473
- while ( p <= n ) p <<= 1;
474
-
475
- p >>= 1;
476
- p2 = p;
477
- p >>= 1;
478
-
479
- while ( p >= 1 ) {
480
-
481
- py = 0;
482
- const ey = py + oy * ( ny - p2 );
483
- const oy1 = oy * p;
484
- const oy2 = oy * p2;
485
- const ox1 = ox * p;
486
- const ox2 = ox * p2;
487
- let i00, i01, i10, i11;
488
-
489
- for ( ; py <= ey; py += oy2 ) {
490
-
491
- let px = py;
492
- const ex = py + ox * ( nx - p2 );
493
-
494
- for ( ; px <= ex; px += ox2 ) {
495
-
496
- const p01 = px + ox1;
497
- const p10 = px + oy1;
498
- const p11 = p10 + ox1;
499
-
500
- if ( w14 ) {
501
-
502
- wdec14( buffer[ px + j ], buffer[ p10 + j ] );
503
-
504
- i00 = wdec14Return.a;
505
- i10 = wdec14Return.b;
506
-
507
- wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
508
-
509
- i01 = wdec14Return.a;
510
- i11 = wdec14Return.b;
511
-
512
- wdec14( i00, i01 );
513
-
514
- buffer[ px + j ] = wdec14Return.a;
515
- buffer[ p01 + j ] = wdec14Return.b;
516
-
517
- wdec14( i10, i11 );
518
-
519
- buffer[ p10 + j ] = wdec14Return.a;
520
- buffer[ p11 + j ] = wdec14Return.b;
521
-
522
- } else {
523
-
524
- wdec16( buffer[ px + j ], buffer[ p10 + j ] );
525
-
526
- i00 = wdec14Return.a;
527
- i10 = wdec14Return.b;
528
-
529
- wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
530
-
531
- i01 = wdec14Return.a;
532
- i11 = wdec14Return.b;
533
-
534
- wdec16( i00, i01 );
535
-
536
- buffer[ px + j ] = wdec14Return.a;
537
- buffer[ p01 + j ] = wdec14Return.b;
538
-
539
- wdec16( i10, i11 );
540
-
541
- buffer[ p10 + j ] = wdec14Return.a;
542
- buffer[ p11 + j ] = wdec14Return.b;
543
-
544
-
545
- }
546
-
547
- }
548
-
549
- if ( nx & p ) {
550
-
551
- const p10 = px + oy1;
552
-
553
- if ( w14 )
554
- wdec14( buffer[ px + j ], buffer[ p10 + j ] );
555
- else
556
- wdec16( buffer[ px + j ], buffer[ p10 + j ] );
557
-
558
- i00 = wdec14Return.a;
559
- buffer[ p10 + j ] = wdec14Return.b;
560
-
561
- buffer[ px + j ] = i00;
562
-
563
- }
564
-
565
- }
566
-
567
- if ( ny & p ) {
568
-
569
- let px = py;
570
- const ex = py + ox * ( nx - p2 );
571
-
572
- for ( ; px <= ex; px += ox2 ) {
573
-
574
- const p01 = px + ox1;
575
-
576
- if ( w14 )
577
- wdec14( buffer[ px + j ], buffer[ p01 + j ] );
578
- else
579
- wdec16( buffer[ px + j ], buffer[ p01 + j ] );
580
-
581
- i00 = wdec14Return.a;
582
- buffer[ p01 + j ] = wdec14Return.b;
583
-
584
- buffer[ px + j ] = i00;
585
-
586
- }
587
-
588
- }
589
-
590
- p2 = p;
591
- p >>= 1;
592
-
593
- }
594
-
595
- return py;
596
-
597
- }
598
-
599
- function hufDecode( encodingTable, decodingTable, uInt8Array, inOffset, ni, rlc, no, outBuffer, outOffset ) {
600
-
601
- let c = 0;
602
- let lc = 0;
603
- const outBufferEndOffset = no;
604
- const inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
605
-
606
- while ( inOffset.value < inOffsetEnd ) {
607
-
608
- getChar( c, lc, uInt8Array, inOffset );
609
-
610
- c = getCharReturn.c;
611
- lc = getCharReturn.lc;
612
-
613
- while ( lc >= HUF_DECBITS ) {
614
-
615
- const index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
616
- const pl = decodingTable[ index ];
617
-
618
- if ( pl.len ) {
619
-
620
- lc -= pl.len;
621
-
622
- getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
623
-
624
- c = getCodeReturn.c;
625
- lc = getCodeReturn.lc;
626
-
627
- } else {
628
-
629
- if ( ! pl.p ) {
630
-
631
- throw new Error( 'hufDecode issues' );
632
-
633
- }
634
-
635
- let j;
636
-
637
- for ( j = 0; j < pl.lit; j ++ ) {
638
-
639
- const l = hufLength( encodingTable[ pl.p[ j ] ] );
640
-
641
- while ( lc < l && inOffset.value < inOffsetEnd ) {
642
-
643
- getChar( c, lc, uInt8Array, inOffset );
644
-
645
- c = getCharReturn.c;
646
- lc = getCharReturn.lc;
647
-
648
- }
649
-
650
- if ( lc >= l ) {
651
-
652
- if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
653
-
654
- lc -= l;
655
-
656
- getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
657
-
658
- c = getCodeReturn.c;
659
- lc = getCodeReturn.lc;
660
-
661
- break;
662
-
663
- }
664
-
665
- }
666
-
667
- }
668
-
669
- if ( j == pl.lit ) {
670
-
671
- throw new Error( 'hufDecode issues' );
672
-
673
- }
674
-
675
- }
676
-
677
- }
678
-
679
- }
680
-
681
- const i = ( 8 - ni ) & 7;
682
-
683
- c >>= i;
684
- lc -= i;
685
-
686
- while ( lc > 0 ) {
687
-
688
- const pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
689
-
690
- if ( pl.len ) {
691
-
692
- lc -= pl.len;
693
-
694
- getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
695
-
696
- c = getCodeReturn.c;
697
- lc = getCodeReturn.lc;
698
-
699
- } else {
700
-
701
- throw new Error( 'hufDecode issues' );
702
-
703
- }
704
-
705
- }
706
-
707
- return true;
708
-
709
- }
710
-
711
- function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
712
-
713
- const outOffset = { value: 0 };
714
- const initialInOffset = inOffset.value;
715
-
716
- const im = parseUint32( inDataView, inOffset );
717
- const iM = parseUint32( inDataView, inOffset );
718
-
719
- inOffset.value += 4;
720
-
721
- const nBits = parseUint32( inDataView, inOffset );
722
-
723
- inOffset.value += 4;
724
-
725
- if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
726
-
727
- throw new Error( 'Something wrong with HUF_ENCSIZE' );
728
-
729
- }
730
-
731
- const freq = new Array( HUF_ENCSIZE );
732
- const hdec = new Array( HUF_DECSIZE );
733
-
734
- hufClearDecTable( hdec );
735
-
736
- const ni = nCompressed - ( inOffset.value - initialInOffset );
737
-
738
- hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, freq );
739
-
740
- if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
741
-
742
- throw new Error( 'Something wrong with hufUncompress' );
743
-
744
- }
745
-
746
- hufBuildDecTable( freq, im, iM, hdec );
747
-
748
- hufDecode( freq, hdec, uInt8Array, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
749
-
750
- }
751
-
752
- function applyLut( lut, data, nData ) {
753
-
754
- for ( let i = 0; i < nData; ++ i ) {
755
-
756
- data[ i ] = lut[ data[ i ] ];
757
-
758
- }
759
-
760
- }
761
-
762
- function predictor( source ) {
763
-
764
- for ( let t = 1; t < source.length; t ++ ) {
765
-
766
- const d = source[ t - 1 ] + source[ t ] - 128;
767
- source[ t ] = d;
768
-
769
- }
770
-
771
- }
772
-
773
- function interleaveScalar( source, out ) {
774
-
775
- let t1 = 0;
776
- let t2 = Math.floor( ( source.length + 1 ) / 2 );
777
- let s = 0;
778
- const stop = source.length - 1;
779
-
780
- while ( true ) {
781
-
782
- if ( s > stop ) break;
783
- out[ s ++ ] = source[ t1 ++ ];
784
-
785
- if ( s > stop ) break;
786
- out[ s ++ ] = source[ t2 ++ ];
787
-
788
- }
789
-
790
- }
791
-
792
- function decodeRunLength( source ) {
793
-
794
- let size = source.byteLength;
795
- const out = new Array();
796
- let p = 0;
797
-
798
- const reader = new DataView( source );
799
-
800
- while ( size > 0 ) {
801
-
802
- const l = reader.getInt8( p ++ );
803
-
804
- if ( l < 0 ) {
805
-
806
- const count = - l;
807
- size -= count + 1;
808
-
809
- for ( let i = 0; i < count; i ++ ) {
810
-
811
- out.push( reader.getUint8( p ++ ) );
812
-
813
- }
814
-
815
-
816
- } else {
817
-
818
- const count = l;
819
- size -= 2;
820
-
821
- const value = reader.getUint8( p ++ );
822
-
823
- for ( let i = 0; i < count + 1; i ++ ) {
824
-
825
- out.push( value );
826
-
827
- }
828
-
829
- }
830
-
831
- }
832
-
833
- return out;
834
-
835
- }
836
-
837
- function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
838
-
839
- let dataView = new DataView( outBuffer.buffer );
840
-
841
- const width = channelData[ cscSet.idx[ 0 ] ].width;
842
- const height = channelData[ cscSet.idx[ 0 ] ].height;
843
-
844
- const numComp = 3;
845
-
846
- const numFullBlocksX = Math.floor( width / 8.0 );
847
- const numBlocksX = Math.ceil( width / 8.0 );
848
- const numBlocksY = Math.ceil( height / 8.0 );
849
- const leftoverX = width - ( numBlocksX - 1 ) * 8;
850
- const leftoverY = height - ( numBlocksY - 1 ) * 8;
851
-
852
- const currAcComp = { value: 0 };
853
- const currDcComp = new Array( numComp );
854
- const dctData = new Array( numComp );
855
- const halfZigBlock = new Array( numComp );
856
- const rowBlock = new Array( numComp );
857
- const rowOffsets = new Array( numComp );
858
-
859
- for ( let comp = 0; comp < numComp; ++ comp ) {
860
-
861
- rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
862
- currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
863
- dctData[ comp ] = new Float32Array( 64 );
864
- halfZigBlock[ comp ] = new Uint16Array( 64 );
865
- rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
866
-
867
- }
868
-
869
- for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
870
-
871
- let maxY = 8;
872
-
873
- if ( blocky == numBlocksY - 1 )
874
- maxY = leftoverY;
875
-
876
- let maxX = 8;
877
-
878
- for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
879
-
880
- if ( blockx == numBlocksX - 1 )
881
- maxX = leftoverX;
882
-
883
- for ( let comp = 0; comp < numComp; ++ comp ) {
884
-
885
- halfZigBlock[ comp ].fill( 0 );
886
-
887
- // set block DC component
888
- halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
889
- // set block AC components
890
- unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
891
-
892
- // UnZigZag block to float
893
- unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
894
- // decode float dct
895
- dctInverse( dctData[ comp ] );
896
-
897
- }
898
-
899
- if ( numComp == 3 ) {
900
-
901
- csc709Inverse( dctData );
902
-
903
- }
904
-
905
- for ( let comp = 0; comp < numComp; ++ comp ) {
906
-
907
- convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
908
-
909
- }
910
-
911
- } // blockx
912
-
913
- let offset = 0;
914
-
915
- for ( let comp = 0; comp < numComp; ++ comp ) {
916
-
917
- const type = channelData[ cscSet.idx[ comp ] ].type;
918
-
919
- for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
920
-
921
- offset = rowOffsets[ comp ][ y ];
922
-
923
- for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
924
-
925
- const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
926
-
927
- dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
928
- dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
929
- dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
930
- dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
931
-
932
- dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
933
- dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
934
- dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
935
- dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
936
-
937
- offset += 8 * INT16_SIZE * type;
938
-
939
- }
940
-
941
- }
942
-
943
- // handle partial X blocks
944
- if ( numFullBlocksX != numBlocksX ) {
945
-
946
- for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
947
-
948
- const offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
949
- const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
950
-
951
- for ( let x = 0; x < maxX; ++ x ) {
952
-
953
- dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
954
-
955
- }
956
-
957
- }
958
-
959
- }
960
-
961
- } // comp
962
-
963
- } // blocky
964
-
965
- const halfRow = new Uint16Array( width );
966
- dataView = new DataView( outBuffer.buffer );
967
-
968
- // convert channels back to float, if needed
969
- for ( let comp = 0; comp < numComp; ++ comp ) {
970
-
971
- channelData[ cscSet.idx[ comp ] ].decoded = true;
972
- const type = channelData[ cscSet.idx[ comp ] ].type;
973
-
974
- if ( channelData[ comp ].type != 2 ) continue;
975
-
976
- for ( let y = 0; y < height; ++ y ) {
977
-
978
- const offset = rowOffsets[ comp ][ y ];
979
-
980
- for ( let x = 0; x < width; ++ x ) {
981
-
982
- halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
983
-
984
- }
985
-
986
- for ( let x = 0; x < width; ++ x ) {
987
-
988
- dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
989
-
990
- }
991
-
992
- }
993
-
994
- }
995
-
996
- }
997
-
998
- function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
999
-
1000
- let acValue;
1001
- let dctComp = 1;
1002
-
1003
- while ( dctComp < 64 ) {
1004
-
1005
- acValue = acBuffer[ currAcComp.value ];
1006
-
1007
- if ( acValue == 0xff00 ) {
1008
-
1009
- dctComp = 64;
1010
-
1011
- } else if ( acValue >> 8 == 0xff ) {
1012
-
1013
- dctComp += acValue & 0xff;
1014
-
1015
- } else {
1016
-
1017
- halfZigBlock[ dctComp ] = acValue;
1018
- dctComp ++;
1019
-
1020
- }
1021
-
1022
- currAcComp.value ++;
1023
-
1024
- }
1025
-
1026
- }
1027
-
1028
- function unZigZag( src, dst ) {
1029
-
1030
- dst[ 0 ] = decodeFloat16( src[ 0 ] );
1031
- dst[ 1 ] = decodeFloat16( src[ 1 ] );
1032
- dst[ 2 ] = decodeFloat16( src[ 5 ] );
1033
- dst[ 3 ] = decodeFloat16( src[ 6 ] );
1034
- dst[ 4 ] = decodeFloat16( src[ 14 ] );
1035
- dst[ 5 ] = decodeFloat16( src[ 15 ] );
1036
- dst[ 6 ] = decodeFloat16( src[ 27 ] );
1037
- dst[ 7 ] = decodeFloat16( src[ 28 ] );
1038
- dst[ 8 ] = decodeFloat16( src[ 2 ] );
1039
- dst[ 9 ] = decodeFloat16( src[ 4 ] );
1040
-
1041
- dst[ 10 ] = decodeFloat16( src[ 7 ] );
1042
- dst[ 11 ] = decodeFloat16( src[ 13 ] );
1043
- dst[ 12 ] = decodeFloat16( src[ 16 ] );
1044
- dst[ 13 ] = decodeFloat16( src[ 26 ] );
1045
- dst[ 14 ] = decodeFloat16( src[ 29 ] );
1046
- dst[ 15 ] = decodeFloat16( src[ 42 ] );
1047
- dst[ 16 ] = decodeFloat16( src[ 3 ] );
1048
- dst[ 17 ] = decodeFloat16( src[ 8 ] );
1049
- dst[ 18 ] = decodeFloat16( src[ 12 ] );
1050
- dst[ 19 ] = decodeFloat16( src[ 17 ] );
1051
-
1052
- dst[ 20 ] = decodeFloat16( src[ 25 ] );
1053
- dst[ 21 ] = decodeFloat16( src[ 30 ] );
1054
- dst[ 22 ] = decodeFloat16( src[ 41 ] );
1055
- dst[ 23 ] = decodeFloat16( src[ 43 ] );
1056
- dst[ 24 ] = decodeFloat16( src[ 9 ] );
1057
- dst[ 25 ] = decodeFloat16( src[ 11 ] );
1058
- dst[ 26 ] = decodeFloat16( src[ 18 ] );
1059
- dst[ 27 ] = decodeFloat16( src[ 24 ] );
1060
- dst[ 28 ] = decodeFloat16( src[ 31 ] );
1061
- dst[ 29 ] = decodeFloat16( src[ 40 ] );
1062
-
1063
- dst[ 30 ] = decodeFloat16( src[ 44 ] );
1064
- dst[ 31 ] = decodeFloat16( src[ 53 ] );
1065
- dst[ 32 ] = decodeFloat16( src[ 10 ] );
1066
- dst[ 33 ] = decodeFloat16( src[ 19 ] );
1067
- dst[ 34 ] = decodeFloat16( src[ 23 ] );
1068
- dst[ 35 ] = decodeFloat16( src[ 32 ] );
1069
- dst[ 36 ] = decodeFloat16( src[ 39 ] );
1070
- dst[ 37 ] = decodeFloat16( src[ 45 ] );
1071
- dst[ 38 ] = decodeFloat16( src[ 52 ] );
1072
- dst[ 39 ] = decodeFloat16( src[ 54 ] );
1073
-
1074
- dst[ 40 ] = decodeFloat16( src[ 20 ] );
1075
- dst[ 41 ] = decodeFloat16( src[ 22 ] );
1076
- dst[ 42 ] = decodeFloat16( src[ 33 ] );
1077
- dst[ 43 ] = decodeFloat16( src[ 38 ] );
1078
- dst[ 44 ] = decodeFloat16( src[ 46 ] );
1079
- dst[ 45 ] = decodeFloat16( src[ 51 ] );
1080
- dst[ 46 ] = decodeFloat16( src[ 55 ] );
1081
- dst[ 47 ] = decodeFloat16( src[ 60 ] );
1082
- dst[ 48 ] = decodeFloat16( src[ 21 ] );
1083
- dst[ 49 ] = decodeFloat16( src[ 34 ] );
1084
-
1085
- dst[ 50 ] = decodeFloat16( src[ 37 ] );
1086
- dst[ 51 ] = decodeFloat16( src[ 47 ] );
1087
- dst[ 52 ] = decodeFloat16( src[ 50 ] );
1088
- dst[ 53 ] = decodeFloat16( src[ 56 ] );
1089
- dst[ 54 ] = decodeFloat16( src[ 59 ] );
1090
- dst[ 55 ] = decodeFloat16( src[ 61 ] );
1091
- dst[ 56 ] = decodeFloat16( src[ 35 ] );
1092
- dst[ 57 ] = decodeFloat16( src[ 36 ] );
1093
- dst[ 58 ] = decodeFloat16( src[ 48 ] );
1094
- dst[ 59 ] = decodeFloat16( src[ 49 ] );
1095
-
1096
- dst[ 60 ] = decodeFloat16( src[ 57 ] );
1097
- dst[ 61 ] = decodeFloat16( src[ 58 ] );
1098
- dst[ 62 ] = decodeFloat16( src[ 62 ] );
1099
- dst[ 63 ] = decodeFloat16( src[ 63 ] );
1100
-
1101
- }
1102
-
1103
- function dctInverse( data ) {
1104
-
1105
- const a = 0.5 * Math.cos( 3.14159 / 4.0 );
1106
- const b = 0.5 * Math.cos( 3.14159 / 16.0 );
1107
- const c = 0.5 * Math.cos( 3.14159 / 8.0 );
1108
- const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
1109
- const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
1110
- const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
1111
- const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
1112
-
1113
- const alpha = new Array( 4 );
1114
- const beta = new Array( 4 );
1115
- const theta = new Array( 4 );
1116
- const gamma = new Array( 4 );
1117
-
1118
- for ( let row = 0; row < 8; ++ row ) {
1119
-
1120
- const rowPtr = row * 8;
1121
-
1122
- alpha[ 0 ] = c * data[ rowPtr + 2 ];
1123
- alpha[ 1 ] = f * data[ rowPtr + 2 ];
1124
- alpha[ 2 ] = c * data[ rowPtr + 6 ];
1125
- alpha[ 3 ] = f * data[ rowPtr + 6 ];
1126
-
1127
- beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
1128
- beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
1129
- beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
1130
- beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
1131
-
1132
- theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
1133
- theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
1134
- theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1135
- theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1136
-
1137
- gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1138
- gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1139
- gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1140
- gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1141
-
1142
- data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
1143
- data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
1144
- data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
1145
- data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
1146
-
1147
- data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
1148
- data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
1149
- data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
1150
- data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
1151
-
1152
- }
1153
-
1154
- for ( let column = 0; column < 8; ++ column ) {
1155
-
1156
- alpha[ 0 ] = c * data[ 16 + column ];
1157
- alpha[ 1 ] = f * data[ 16 + column ];
1158
- alpha[ 2 ] = c * data[ 48 + column ];
1159
- alpha[ 3 ] = f * data[ 48 + column ];
1160
-
1161
- beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
1162
- beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
1163
- beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
1164
- beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
1165
-
1166
- theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
1167
- theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
1168
-
1169
- theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1170
- theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1171
-
1172
- gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1173
- gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1174
- gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1175
- gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1176
-
1177
- data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
1178
- data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
1179
- data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
1180
- data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
1181
-
1182
- data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
1183
- data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
1184
- data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
1185
- data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
1186
-
1187
- }
1188
-
1189
- }
1190
-
1191
- function csc709Inverse( data ) {
1192
-
1193
- for ( let i = 0; i < 64; ++ i ) {
1194
-
1195
- const y = data[ 0 ][ i ];
1196
- const cb = data[ 1 ][ i ];
1197
- const cr = data[ 2 ][ i ];
1198
-
1199
- data[ 0 ][ i ] = y + 1.5747 * cr;
1200
- data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
1201
- data[ 2 ][ i ] = y + 1.8556 * cb;
1202
-
1203
- }
1204
-
1205
- }
1206
-
1207
- function convertToHalf( src, dst, idx ) {
1208
-
1209
- for ( let i = 0; i < 64; ++ i ) {
1210
-
1211
- dst[ idx + i ] = DataUtils.toHalfFloat( toLinear( src[ i ] ) );
1212
-
1213
- }
1214
-
1215
- }
1216
-
1217
- function toLinear( float ) {
1218
-
1219
- if ( float <= 1 ) {
1220
-
1221
- return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
1222
-
1223
- } else {
1224
-
1225
- return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
1226
-
1227
- }
1228
-
1229
- }
1230
-
1231
- function uncompressRAW( info ) {
1232
-
1233
- return new DataView( info.array.buffer, info.offset.value, info.size );
1234
-
1235
- }
1236
-
1237
- function uncompressRLE( info ) {
1238
-
1239
- const compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
1240
-
1241
- const rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
1242
- const tmpBuffer = new Uint8Array( rawBuffer.length );
1243
-
1244
- predictor( rawBuffer ); // revert predictor
1245
-
1246
- interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1247
-
1248
- return new DataView( tmpBuffer.buffer );
1249
-
1250
- }
1251
-
1252
- function uncompressZIP( info ) {
1253
-
1254
- const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1255
-
1256
- const rawBuffer = fflate.unzlibSync( compressed );
1257
- const tmpBuffer = new Uint8Array( rawBuffer.length );
1258
-
1259
- predictor( rawBuffer ); // revert predictor
1260
-
1261
- interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1262
-
1263
- return new DataView( tmpBuffer.buffer );
1264
-
1265
- }
1266
-
1267
- function uncompressPIZ( info ) {
1268
-
1269
- const inDataView = info.viewer;
1270
- const inOffset = { value: info.offset.value };
1271
-
1272
- const outBuffer = new Uint16Array( info.width * info.scanlineBlockSize * ( info.channels * info.type ) );
1273
- const bitmap = new Uint8Array( BITMAP_SIZE );
1274
-
1275
- // Setup channel info
1276
- let outBufferEnd = 0;
1277
- const pizChannelData = new Array( info.channels );
1278
- for ( let i = 0; i < info.channels; i ++ ) {
1279
-
1280
- pizChannelData[ i ] = {};
1281
- pizChannelData[ i ][ 'start' ] = outBufferEnd;
1282
- pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
1283
- pizChannelData[ i ][ 'nx' ] = info.width;
1284
- pizChannelData[ i ][ 'ny' ] = info.lines;
1285
- pizChannelData[ i ][ 'size' ] = info.type;
1286
-
1287
- outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
1288
-
1289
- }
1290
-
1291
- // Read range compression data
1292
-
1293
- const minNonZero = parseUint16( inDataView, inOffset );
1294
- const maxNonZero = parseUint16( inDataView, inOffset );
1295
-
1296
- if ( maxNonZero >= BITMAP_SIZE ) {
1297
-
1298
- throw new Error( 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE' );
1299
-
1300
- }
1301
-
1302
- if ( minNonZero <= maxNonZero ) {
1303
-
1304
- for ( let i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
1305
-
1306
- bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
1307
-
1308
- }
1309
-
1310
- }
1311
-
1312
- // Reverse LUT
1313
- const lut = new Uint16Array( USHORT_RANGE );
1314
- const maxValue = reverseLutFromBitmap( bitmap, lut );
1315
-
1316
- const length = parseUint32( inDataView, inOffset );
1317
-
1318
- // Huffman decoding
1319
- hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
1320
-
1321
- // Wavelet decoding
1322
- for ( let i = 0; i < info.channels; ++ i ) {
1323
-
1324
- const cd = pizChannelData[ i ];
1325
-
1326
- for ( let j = 0; j < pizChannelData[ i ].size; ++ j ) {
1327
-
1328
- wav2Decode(
1329
- outBuffer,
1330
- cd.start + j,
1331
- cd.nx,
1332
- cd.size,
1333
- cd.ny,
1334
- cd.nx * cd.size,
1335
- maxValue
1336
- );
1337
-
1338
- }
1339
-
1340
- }
1341
-
1342
- // Expand the pixel data to their original range
1343
- applyLut( lut, outBuffer, outBufferEnd );
1344
-
1345
- // Rearrange the pixel data into the format expected by the caller.
1346
- let tmpOffset = 0;
1347
- const tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
1348
- for ( let y = 0; y < info.lines; y ++ ) {
1349
-
1350
- for ( let c = 0; c < info.channels; c ++ ) {
1351
-
1352
- const cd = pizChannelData[ c ];
1353
-
1354
- const n = cd.nx * cd.size;
1355
- const cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
1356
-
1357
- tmpBuffer.set( cp, tmpOffset );
1358
- tmpOffset += n * INT16_SIZE;
1359
- cd.end += n;
1360
-
1361
- }
1362
-
1363
- }
1364
-
1365
- return new DataView( tmpBuffer.buffer );
1366
-
1367
- }
1368
-
1369
- function uncompressPXR( info ) {
1370
-
1371
- const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1372
-
1373
- const rawBuffer = fflate.unzlibSync( compressed );
1374
-
1375
- const sz = info.lines * info.channels * info.width;
1376
- const tmpBuffer = ( info.type == 1 ) ? new Uint16Array( sz ) : new Uint32Array( sz );
1377
-
1378
- let tmpBufferEnd = 0;
1379
- let writePtr = 0;
1380
- const ptr = new Array( 4 );
1381
-
1382
- for ( let y = 0; y < info.lines; y ++ ) {
1383
-
1384
- for ( let c = 0; c < info.channels; c ++ ) {
1385
-
1386
- let pixel = 0;
1387
-
1388
- switch ( info.type ) {
1389
-
1390
- case 1:
1391
-
1392
- ptr[ 0 ] = tmpBufferEnd;
1393
- ptr[ 1 ] = ptr[ 0 ] + info.width;
1394
- tmpBufferEnd = ptr[ 1 ] + info.width;
1395
-
1396
- for ( let j = 0; j < info.width; ++ j ) {
1397
-
1398
- const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 8 ) | rawBuffer[ ptr[ 1 ] ++ ];
1399
-
1400
- pixel += diff;
1401
-
1402
- tmpBuffer[ writePtr ] = pixel;
1403
- writePtr ++;
1404
-
1405
- }
1406
-
1407
- break;
1408
-
1409
- case 2:
1410
-
1411
- ptr[ 0 ] = tmpBufferEnd;
1412
- ptr[ 1 ] = ptr[ 0 ] + info.width;
1413
- ptr[ 2 ] = ptr[ 1 ] + info.width;
1414
- tmpBufferEnd = ptr[ 2 ] + info.width;
1415
-
1416
- for ( let j = 0; j < info.width; ++ j ) {
1417
-
1418
- const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 24 ) | ( rawBuffer[ ptr[ 1 ] ++ ] << 16 ) | ( rawBuffer[ ptr[ 2 ] ++ ] << 8 );
1419
-
1420
- pixel += diff;
1421
-
1422
- tmpBuffer[ writePtr ] = pixel;
1423
- writePtr ++;
1424
-
1425
- }
1426
-
1427
- break;
1428
-
1429
- }
1430
-
1431
- }
1432
-
1433
- }
1434
-
1435
- return new DataView( tmpBuffer.buffer );
1436
-
1437
- }
1438
-
1439
- function uncompressDWA( info ) {
1440
-
1441
- const inDataView = info.viewer;
1442
- const inOffset = { value: info.offset.value };
1443
- const outBuffer = new Uint8Array( info.width * info.lines * ( info.channels * info.type * INT16_SIZE ) );
1444
-
1445
- // Read compression header information
1446
- const dwaHeader = {
1447
-
1448
- version: parseInt64( inDataView, inOffset ),
1449
- unknownUncompressedSize: parseInt64( inDataView, inOffset ),
1450
- unknownCompressedSize: parseInt64( inDataView, inOffset ),
1451
- acCompressedSize: parseInt64( inDataView, inOffset ),
1452
- dcCompressedSize: parseInt64( inDataView, inOffset ),
1453
- rleCompressedSize: parseInt64( inDataView, inOffset ),
1454
- rleUncompressedSize: parseInt64( inDataView, inOffset ),
1455
- rleRawSize: parseInt64( inDataView, inOffset ),
1456
- totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
1457
- totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
1458
- acCompression: parseInt64( inDataView, inOffset )
1459
-
1460
- };
1461
-
1462
- if ( dwaHeader.version < 2 )
1463
- throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported' );
1464
-
1465
- // Read channel ruleset information
1466
- const channelRules = new Array();
1467
- let ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
1468
-
1469
- while ( ruleSize > 0 ) {
1470
-
1471
- const name = parseNullTerminatedString( inDataView.buffer, inOffset );
1472
- const value = parseUint8( inDataView, inOffset );
1473
- const compression = ( value >> 2 ) & 3;
1474
- const csc = ( value >> 4 ) - 1;
1475
- const index = new Int8Array( [ csc ] )[ 0 ];
1476
- const type = parseUint8( inDataView, inOffset );
1477
-
1478
- channelRules.push( {
1479
- name: name,
1480
- index: index,
1481
- type: type,
1482
- compression: compression,
1483
- } );
1484
-
1485
- ruleSize -= name.length + 3;
1486
-
1487
- }
1488
-
1489
- // Classify channels
1490
- const channels = EXRHeader.channels;
1491
- const channelData = new Array( info.channels );
1492
-
1493
- for ( let i = 0; i < info.channels; ++ i ) {
1494
-
1495
- const cd = channelData[ i ] = {};
1496
- const channel = channels[ i ];
1497
-
1498
- cd.name = channel.name;
1499
- cd.compression = UNKNOWN;
1500
- cd.decoded = false;
1501
- cd.type = channel.pixelType;
1502
- cd.pLinear = channel.pLinear;
1503
- cd.width = info.width;
1504
- cd.height = info.lines;
1505
-
1506
- }
1507
-
1508
- const cscSet = {
1509
- idx: new Array( 3 )
1510
- };
1511
-
1512
- for ( let offset = 0; offset < info.channels; ++ offset ) {
1513
-
1514
- const cd = channelData[ offset ];
1515
-
1516
- for ( let i = 0; i < channelRules.length; ++ i ) {
1517
-
1518
- const rule = channelRules[ i ];
1519
-
1520
- if ( cd.name == rule.name ) {
1521
-
1522
- cd.compression = rule.compression;
1523
-
1524
- if ( rule.index >= 0 ) {
1525
-
1526
- cscSet.idx[ rule.index ] = offset;
1527
-
1528
- }
1529
-
1530
- cd.offset = offset;
1531
-
1532
- }
1533
-
1534
- }
1535
-
1536
- }
1537
-
1538
- let acBuffer, dcBuffer, rleBuffer;
1539
-
1540
- // Read DCT - AC component data
1541
- if ( dwaHeader.acCompressedSize > 0 ) {
1542
-
1543
- switch ( dwaHeader.acCompression ) {
1544
-
1545
- case STATIC_HUFFMAN:
1546
-
1547
- acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
1548
- hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
1549
- break;
1550
-
1551
- case DEFLATE:
1552
-
1553
- const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
1554
- const data = fflate.unzlibSync( compressed );
1555
- acBuffer = new Uint16Array( data.buffer );
1556
- inOffset.value += dwaHeader.totalAcUncompressedCount;
1557
- break;
1558
-
1559
- }
1560
-
1561
-
1562
- }
1563
-
1564
- // Read DCT - DC component data
1565
- if ( dwaHeader.dcCompressedSize > 0 ) {
1566
-
1567
- const zlibInfo = {
1568
- array: info.array,
1569
- offset: inOffset,
1570
- size: dwaHeader.dcCompressedSize
1571
- };
1572
- dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
1573
- inOffset.value += dwaHeader.dcCompressedSize;
1574
-
1575
- }
1576
-
1577
- // Read RLE compressed data
1578
- if ( dwaHeader.rleRawSize > 0 ) {
1579
-
1580
- const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
1581
- const data = fflate.unzlibSync( compressed );
1582
- rleBuffer = decodeRunLength( data.buffer );
1583
-
1584
- inOffset.value += dwaHeader.rleCompressedSize;
1585
-
1586
- }
1587
-
1588
- // Prepare outbuffer data offset
1589
- let outBufferEnd = 0;
1590
- const rowOffsets = new Array( channelData.length );
1591
- for ( let i = 0; i < rowOffsets.length; ++ i ) {
1592
-
1593
- rowOffsets[ i ] = new Array();
1594
-
1595
- }
1596
-
1597
- for ( let y = 0; y < info.lines; ++ y ) {
1598
-
1599
- for ( let chan = 0; chan < channelData.length; ++ chan ) {
1600
-
1601
- rowOffsets[ chan ].push( outBufferEnd );
1602
- outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
1603
-
1604
- }
1605
-
1606
- }
1607
-
1608
- // Lossy DCT decode RGB channels
1609
- lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1610
-
1611
- // Decode other channels
1612
- for ( let i = 0; i < channelData.length; ++ i ) {
1613
-
1614
- const cd = channelData[ i ];
1615
-
1616
- if ( cd.decoded ) continue;
1617
-
1618
- switch ( cd.compression ) {
1619
-
1620
- case RLE:
1621
-
1622
- let row = 0;
1623
- let rleOffset = 0;
1624
-
1625
- for ( let y = 0; y < info.lines; ++ y ) {
1626
-
1627
- let rowOffsetBytes = rowOffsets[ i ][ row ];
1628
-
1629
- for ( let x = 0; x < cd.width; ++ x ) {
1630
-
1631
- for ( let byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
1632
-
1633
- outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
1634
-
1635
- }
1636
-
1637
- rleOffset ++;
1638
-
1639
- }
1640
-
1641
- row ++;
1642
-
1643
- }
1644
-
1645
- break;
1646
-
1647
- case LOSSY_DCT: // skip
1648
-
1649
- default:
1650
- throw new Error( 'EXRLoader.parse: unsupported channel compression' );
1651
-
1652
- }
1653
-
1654
- }
1655
-
1656
- return new DataView( outBuffer.buffer );
1657
-
1658
- }
1659
-
1660
- function parseNullTerminatedString( buffer, offset ) {
1661
-
1662
- const uintBuffer = new Uint8Array( buffer );
1663
- let endOffset = 0;
1664
-
1665
- while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
1666
-
1667
- endOffset += 1;
1668
-
1669
- }
1670
-
1671
- const stringValue = new TextDecoder().decode(
1672
- uintBuffer.slice( offset.value, offset.value + endOffset )
1673
- );
1674
-
1675
- offset.value = offset.value + endOffset + 1;
1676
-
1677
- return stringValue;
1678
-
1679
- }
1680
-
1681
- function parseFixedLengthString( buffer, offset, size ) {
1682
-
1683
- const stringValue = new TextDecoder().decode(
1684
- new Uint8Array( buffer ).slice( offset.value, offset.value + size )
1685
- );
1686
-
1687
- offset.value = offset.value + size;
1688
-
1689
- return stringValue;
1690
-
1691
- }
1692
-
1693
- function parseRational( dataView, offset ) {
1694
-
1695
- const x = parseInt32( dataView, offset );
1696
- const y = parseUint32( dataView, offset );
1697
-
1698
- return [ x, y ];
1699
-
1700
- }
1701
-
1702
- function parseTimecode( dataView, offset ) {
1703
-
1704
- const x = parseUint32( dataView, offset );
1705
- const y = parseUint32( dataView, offset );
1706
-
1707
- return [ x, y ];
1708
-
1709
- }
1710
-
1711
- function parseInt32( dataView, offset ) {
1712
-
1713
- const Int32 = dataView.getInt32( offset.value, true );
1714
-
1715
- offset.value = offset.value + INT32_SIZE;
1716
-
1717
- return Int32;
1718
-
1719
- }
1720
-
1721
- function parseUint32( dataView, offset ) {
1722
-
1723
- const Uint32 = dataView.getUint32( offset.value, true );
1724
-
1725
- offset.value = offset.value + INT32_SIZE;
1726
-
1727
- return Uint32;
1728
-
1729
- }
1730
-
1731
- function parseUint8Array( uInt8Array, offset ) {
1732
-
1733
- const Uint8 = uInt8Array[ offset.value ];
1734
-
1735
- offset.value = offset.value + INT8_SIZE;
1736
-
1737
- return Uint8;
1738
-
1739
- }
1740
-
1741
- function parseUint8( dataView, offset ) {
1742
-
1743
- const Uint8 = dataView.getUint8( offset.value );
1744
-
1745
- offset.value = offset.value + INT8_SIZE;
1746
-
1747
- return Uint8;
1748
-
1749
- }
1750
-
1751
- const parseInt64 = function ( dataView, offset ) {
1752
-
1753
- let int;
1754
-
1755
- if ( 'getBigInt64' in DataView.prototype ) {
1756
-
1757
- int = Number( dataView.getBigInt64( offset.value, true ) );
1758
-
1759
- } else {
1760
-
1761
- int = dataView.getUint32( offset.value + 4, true ) + Number( dataView.getUint32( offset.value, true ) << 32 );
1762
-
1763
- }
1764
-
1765
- offset.value += ULONG_SIZE;
1766
-
1767
- return int;
1768
-
1769
- };
1770
-
1771
- function parseFloat32( dataView, offset ) {
1772
-
1773
- const float = dataView.getFloat32( offset.value, true );
1774
-
1775
- offset.value += FLOAT32_SIZE;
1776
-
1777
- return float;
1778
-
1779
- }
1780
-
1781
- function decodeFloat32( dataView, offset ) {
1782
-
1783
- return DataUtils.toHalfFloat( parseFloat32( dataView, offset ) );
1784
-
1785
- }
1786
-
1787
- // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
1788
- function decodeFloat16( binary ) {
1789
-
1790
- const exponent = ( binary & 0x7C00 ) >> 10,
1791
- fraction = binary & 0x03FF;
1792
-
1793
- return ( binary >> 15 ? - 1 : 1 ) * (
1794
- exponent ?
1795
- (
1796
- exponent === 0x1F ?
1797
- fraction ? NaN : Infinity :
1798
- Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
1799
- ) :
1800
- 6.103515625e-5 * ( fraction / 0x400 )
1801
- );
1802
-
1803
- }
1804
-
1805
- function parseUint16( dataView, offset ) {
1806
-
1807
- const Uint16 = dataView.getUint16( offset.value, true );
1808
-
1809
- offset.value += INT16_SIZE;
1810
-
1811
- return Uint16;
1812
-
1813
- }
1814
-
1815
- function parseFloat16( buffer, offset ) {
1816
-
1817
- return decodeFloat16( parseUint16( buffer, offset ) );
1818
-
1819
- }
1820
-
1821
- function parseChlist( dataView, buffer, offset, size ) {
1822
-
1823
- const startOffset = offset.value;
1824
- const channels = [];
1825
-
1826
- while ( offset.value < ( startOffset + size - 1 ) ) {
1827
-
1828
- const name = parseNullTerminatedString( buffer, offset );
1829
- const pixelType = parseInt32( dataView, offset );
1830
- const pLinear = parseUint8( dataView, offset );
1831
- offset.value += 3; // reserved, three chars
1832
- const xSampling = parseInt32( dataView, offset );
1833
- const ySampling = parseInt32( dataView, offset );
1834
-
1835
- channels.push( {
1836
- name: name,
1837
- pixelType: pixelType,
1838
- pLinear: pLinear,
1839
- xSampling: xSampling,
1840
- ySampling: ySampling
1841
- } );
1842
-
1843
- }
1844
-
1845
- offset.value += 1;
1846
-
1847
- return channels;
1848
-
1849
- }
1850
-
1851
- function parseChromaticities( dataView, offset ) {
1852
-
1853
- const redX = parseFloat32( dataView, offset );
1854
- const redY = parseFloat32( dataView, offset );
1855
- const greenX = parseFloat32( dataView, offset );
1856
- const greenY = parseFloat32( dataView, offset );
1857
- const blueX = parseFloat32( dataView, offset );
1858
- const blueY = parseFloat32( dataView, offset );
1859
- const whiteX = parseFloat32( dataView, offset );
1860
- const whiteY = parseFloat32( dataView, offset );
1861
-
1862
- return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
1863
-
1864
- }
1865
-
1866
- function parseCompression( dataView, offset ) {
1867
-
1868
- const compressionCodes = [
1869
- 'NO_COMPRESSION',
1870
- 'RLE_COMPRESSION',
1871
- 'ZIPS_COMPRESSION',
1872
- 'ZIP_COMPRESSION',
1873
- 'PIZ_COMPRESSION',
1874
- 'PXR24_COMPRESSION',
1875
- 'B44_COMPRESSION',
1876
- 'B44A_COMPRESSION',
1877
- 'DWAA_COMPRESSION',
1878
- 'DWAB_COMPRESSION'
1879
- ];
1880
-
1881
- const compression = parseUint8( dataView, offset );
1882
-
1883
- return compressionCodes[ compression ];
1884
-
1885
- }
1886
-
1887
- function parseBox2i( dataView, offset ) {
1888
-
1889
- const xMin = parseUint32( dataView, offset );
1890
- const yMin = parseUint32( dataView, offset );
1891
- const xMax = parseUint32( dataView, offset );
1892
- const yMax = parseUint32( dataView, offset );
1893
-
1894
- return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
1895
-
1896
- }
1897
-
1898
- function parseLineOrder( dataView, offset ) {
1899
-
1900
- const lineOrders = [
1901
- 'INCREASING_Y'
1902
- ];
1903
-
1904
- const lineOrder = parseUint8( dataView, offset );
1905
-
1906
- return lineOrders[ lineOrder ];
1907
-
1908
- }
1909
-
1910
- function parseV2f( dataView, offset ) {
1911
-
1912
- const x = parseFloat32( dataView, offset );
1913
- const y = parseFloat32( dataView, offset );
1914
-
1915
- return [ x, y ];
1916
-
1917
- }
1918
-
1919
- function parseV3f( dataView, offset ) {
1920
-
1921
- const x = parseFloat32( dataView, offset );
1922
- const y = parseFloat32( dataView, offset );
1923
- const z = parseFloat32( dataView, offset );
1924
-
1925
- return [ x, y, z ];
1926
-
1927
- }
1928
-
1929
- function parseValue( dataView, buffer, offset, type, size ) {
1930
-
1931
- if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
1932
-
1933
- return parseFixedLengthString( buffer, offset, size );
1934
-
1935
- } else if ( type === 'chlist' ) {
1936
-
1937
- return parseChlist( dataView, buffer, offset, size );
1938
-
1939
- } else if ( type === 'chromaticities' ) {
1940
-
1941
- return parseChromaticities( dataView, offset );
1942
-
1943
- } else if ( type === 'compression' ) {
1944
-
1945
- return parseCompression( dataView, offset );
1946
-
1947
- } else if ( type === 'box2i' ) {
1948
-
1949
- return parseBox2i( dataView, offset );
1950
-
1951
- } else if ( type === 'lineOrder' ) {
1952
-
1953
- return parseLineOrder( dataView, offset );
1954
-
1955
- } else if ( type === 'float' ) {
1956
-
1957
- return parseFloat32( dataView, offset );
1958
-
1959
- } else if ( type === 'v2f' ) {
1960
-
1961
- return parseV2f( dataView, offset );
1962
-
1963
- } else if ( type === 'v3f' ) {
1964
-
1965
- return parseV3f( dataView, offset );
1966
-
1967
- } else if ( type === 'int' ) {
1968
-
1969
- return parseInt32( dataView, offset );
1970
-
1971
- } else if ( type === 'rational' ) {
1972
-
1973
- return parseRational( dataView, offset );
1974
-
1975
- } else if ( type === 'timecode' ) {
1976
-
1977
- return parseTimecode( dataView, offset );
1978
-
1979
- } else if ( type === 'preview' ) {
1980
-
1981
- offset.value += size;
1982
- return 'skipped';
1983
-
1984
- } else {
1985
-
1986
- offset.value += size;
1987
- return undefined;
1988
-
1989
- }
1990
-
1991
- }
1992
-
1993
- function parseHeader( dataView, buffer, offset ) {
1994
-
1995
- const EXRHeader = {};
1996
-
1997
- if ( dataView.getUint32( 0, true ) != 20000630 ) { // magic
1998
-
1999
- throw new Error( 'THREE.EXRLoader: Provided file doesn\'t appear to be in OpenEXR format.' );
2000
-
2001
- }
2002
-
2003
- EXRHeader.version = dataView.getUint8( 4 );
2004
-
2005
- const spec = dataView.getUint8( 5 ); // fullMask
2006
-
2007
- EXRHeader.spec = {
2008
- singleTile: !! ( spec & 2 ),
2009
- longName: !! ( spec & 4 ),
2010
- deepFormat: !! ( spec & 8 ),
2011
- multiPart: !! ( spec & 16 ),
2012
- };
2013
-
2014
- // start of header
2015
-
2016
- offset.value = 8; // start at 8 - after pre-amble
2017
-
2018
- let keepReading = true;
2019
-
2020
- while ( keepReading ) {
2021
-
2022
- const attributeName = parseNullTerminatedString( buffer, offset );
2023
-
2024
- if ( attributeName == 0 ) {
2025
-
2026
- keepReading = false;
2027
-
2028
- } else {
2029
-
2030
- const attributeType = parseNullTerminatedString( buffer, offset );
2031
- const attributeSize = parseUint32( dataView, offset );
2032
- const attributeValue = parseValue( dataView, buffer, offset, attributeType, attributeSize );
2033
-
2034
- if ( attributeValue === undefined ) {
2035
-
2036
- console.warn( `THREE.EXRLoader: Skipped unknown header attribute type \'${attributeType}\'.` );
2037
-
2038
- } else {
2039
-
2040
- EXRHeader[ attributeName ] = attributeValue;
2041
-
2042
- }
2043
-
2044
- }
2045
-
2046
- }
2047
-
2048
- if ( ( spec & ~ 0x04 ) != 0 ) { // unsupported tiled, deep-image, multi-part
2049
-
2050
- console.error( 'THREE.EXRHeader:', EXRHeader );
2051
- throw new Error( 'THREE.EXRLoader: Provided file is currently unsupported.' );
2052
-
2053
- }
2054
-
2055
- return EXRHeader;
2056
-
2057
- }
2058
-
2059
- function setupDecoder( EXRHeader, dataView, uInt8Array, offset, outputType ) {
2060
-
2061
- const EXRDecoder = {
2062
- size: 0,
2063
- viewer: dataView,
2064
- array: uInt8Array,
2065
- offset: offset,
2066
- width: EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1,
2067
- height: EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1,
2068
- channels: EXRHeader.channels.length,
2069
- bytesPerLine: null,
2070
- lines: null,
2071
- inputSize: null,
2072
- type: EXRHeader.channels[ 0 ].pixelType,
2073
- uncompress: null,
2074
- getter: null,
2075
- format: null,
2076
- colorSpace: LinearSRGBColorSpace,
2077
- };
2078
-
2079
- switch ( EXRHeader.compression ) {
2080
-
2081
- case 'NO_COMPRESSION':
2082
- EXRDecoder.lines = 1;
2083
- EXRDecoder.uncompress = uncompressRAW;
2084
- break;
2085
-
2086
- case 'RLE_COMPRESSION':
2087
- EXRDecoder.lines = 1;
2088
- EXRDecoder.uncompress = uncompressRLE;
2089
- break;
2090
-
2091
- case 'ZIPS_COMPRESSION':
2092
- EXRDecoder.lines = 1;
2093
- EXRDecoder.uncompress = uncompressZIP;
2094
- break;
2095
-
2096
- case 'ZIP_COMPRESSION':
2097
- EXRDecoder.lines = 16;
2098
- EXRDecoder.uncompress = uncompressZIP;
2099
- break;
2100
-
2101
- case 'PIZ_COMPRESSION':
2102
- EXRDecoder.lines = 32;
2103
- EXRDecoder.uncompress = uncompressPIZ;
2104
- break;
2105
-
2106
- case 'PXR24_COMPRESSION':
2107
- EXRDecoder.lines = 16;
2108
- EXRDecoder.uncompress = uncompressPXR;
2109
- break;
2110
-
2111
- case 'DWAA_COMPRESSION':
2112
- EXRDecoder.lines = 32;
2113
- EXRDecoder.uncompress = uncompressDWA;
2114
- break;
2115
-
2116
- case 'DWAB_COMPRESSION':
2117
- EXRDecoder.lines = 256;
2118
- EXRDecoder.uncompress = uncompressDWA;
2119
- break;
2120
-
2121
- default:
2122
- throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported' );
2123
-
2124
- }
2125
-
2126
- EXRDecoder.scanlineBlockSize = EXRDecoder.lines;
2127
-
2128
- if ( EXRDecoder.type == 1 ) {
2129
-
2130
- // half
2131
- switch ( outputType ) {
2132
-
2133
- case FloatType:
2134
- EXRDecoder.getter = parseFloat16;
2135
- EXRDecoder.inputSize = INT16_SIZE;
2136
- break;
2137
-
2138
- case HalfFloatType:
2139
- EXRDecoder.getter = parseUint16;
2140
- EXRDecoder.inputSize = INT16_SIZE;
2141
- break;
2142
-
2143
- }
2144
-
2145
- } else if ( EXRDecoder.type == 2 ) {
2146
-
2147
- // float
2148
- switch ( outputType ) {
2149
-
2150
- case FloatType:
2151
- EXRDecoder.getter = parseFloat32;
2152
- EXRDecoder.inputSize = FLOAT32_SIZE;
2153
- break;
2154
-
2155
- case HalfFloatType:
2156
- EXRDecoder.getter = decodeFloat32;
2157
- EXRDecoder.inputSize = FLOAT32_SIZE;
2158
-
2159
- }
2160
-
2161
- } else {
2162
-
2163
- throw new Error( 'EXRLoader.parse: unsupported pixelType ' + EXRDecoder.type + ' for ' + EXRHeader.compression + '.' );
2164
-
2165
- }
2166
-
2167
- EXRDecoder.blockCount = ( EXRHeader.dataWindow.yMax + 1 ) / EXRDecoder.scanlineBlockSize;
2168
-
2169
- for ( let i = 0; i < EXRDecoder.blockCount; i ++ )
2170
- parseInt64( dataView, offset ); // scanlineOffset
2171
-
2172
- // we should be passed the scanline offset table, ready to start reading pixel data.
2173
-
2174
- // RGB images will be converted to RGBA format, preventing software emulation in select devices.
2175
- EXRDecoder.outputChannels = ( ( EXRDecoder.channels == 3 ) ? 4 : EXRDecoder.channels );
2176
- const size = EXRDecoder.width * EXRDecoder.height * EXRDecoder.outputChannels;
2177
-
2178
- switch ( outputType ) {
2179
-
2180
- case FloatType:
2181
- EXRDecoder.byteArray = new Float32Array( size );
2182
-
2183
- // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
2184
- if ( EXRDecoder.channels < EXRDecoder.outputChannels )
2185
- EXRDecoder.byteArray.fill( 1, 0, size );
2186
-
2187
- break;
2188
-
2189
- case HalfFloatType:
2190
- EXRDecoder.byteArray = new Uint16Array( size );
2191
-
2192
- if ( EXRDecoder.channels < EXRDecoder.outputChannels )
2193
- EXRDecoder.byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
2194
-
2195
- break;
2196
-
2197
- default:
2198
- console.error( 'THREE.EXRLoader: unsupported type: ', outputType );
2199
- break;
2200
-
2201
- }
2202
-
2203
- EXRDecoder.bytesPerLine = EXRDecoder.width * EXRDecoder.inputSize * EXRDecoder.channels;
2204
-
2205
- if ( EXRDecoder.outputChannels == 4 ) {
2206
-
2207
- EXRDecoder.format = RGBAFormat;
2208
- EXRDecoder.colorSpace = LinearSRGBColorSpace;
2209
-
2210
- } else {
2211
-
2212
- EXRDecoder.format = RedFormat;
2213
- EXRDecoder.colorSpace = NoColorSpace;
2214
-
2215
- }
2216
-
2217
- return EXRDecoder;
2218
-
2219
- }
2220
-
2221
- // start parsing file [START]
2222
-
2223
- const bufferDataView = new DataView( buffer );
2224
- const uInt8Array = new Uint8Array( buffer );
2225
- const offset = { value: 0 };
2226
-
2227
- // get header information and validate format.
2228
- const EXRHeader = parseHeader( bufferDataView, buffer, offset );
2229
-
2230
- // get input compression information and prepare decoding.
2231
- const EXRDecoder = setupDecoder( EXRHeader, bufferDataView, uInt8Array, offset, this.type );
2232
-
2233
- const tmpOffset = { value: 0 };
2234
- const channelOffsets = { R: 0, G: 1, B: 2, A: 3, Y: 0 };
2235
-
2236
- for ( let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder.height / EXRDecoder.scanlineBlockSize; scanlineBlockIdx ++ ) {
2237
-
2238
- const line = parseUint32( bufferDataView, offset ); // line_no
2239
- EXRDecoder.size = parseUint32( bufferDataView, offset ); // data_len
2240
- EXRDecoder.lines = ( ( line + EXRDecoder.scanlineBlockSize > EXRDecoder.height ) ? ( EXRDecoder.height - line ) : EXRDecoder.scanlineBlockSize );
2241
-
2242
- const isCompressed = EXRDecoder.size < EXRDecoder.lines * EXRDecoder.bytesPerLine;
2243
- const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2244
-
2245
- offset.value += EXRDecoder.size;
2246
-
2247
- for ( let line_y = 0; line_y < EXRDecoder.scanlineBlockSize; line_y ++ ) {
2248
-
2249
- const true_y = line_y + scanlineBlockIdx * EXRDecoder.scanlineBlockSize;
2250
- if ( true_y >= EXRDecoder.height ) break;
2251
-
2252
- for ( let channelID = 0; channelID < EXRDecoder.channels; channelID ++ ) {
2253
-
2254
- const cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
2255
-
2256
- for ( let x = 0; x < EXRDecoder.width; x ++ ) {
2257
-
2258
- tmpOffset.value = ( line_y * ( EXRDecoder.channels * EXRDecoder.width ) + channelID * EXRDecoder.width + x ) * EXRDecoder.inputSize;
2259
- const outIndex = ( EXRDecoder.height - 1 - true_y ) * ( EXRDecoder.width * EXRDecoder.outputChannels ) + x * EXRDecoder.outputChannels + cOff;
2260
- EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2261
-
2262
- }
2263
-
2264
- }
2265
-
2266
- }
2267
-
2268
- }
2269
-
2270
- return {
2271
- header: EXRHeader,
2272
- width: EXRDecoder.width,
2273
- height: EXRDecoder.height,
2274
- data: EXRDecoder.byteArray,
2275
- format: EXRDecoder.format,
2276
- colorSpace: EXRDecoder.colorSpace,
2277
- type: this.type,
2278
- };
2279
-
2280
- }
2281
-
2282
- setDataType( value ) {
2283
-
2284
- this.type = value;
2285
- return this;
2286
-
2287
- }
2288
-
2289
- load( url, onLoad, onProgress, onError ) {
2290
-
2291
- function onLoadCallback( texture, texData ) {
2292
-
2293
- texture.colorSpace = texData.colorSpace;
2294
- texture.minFilter = LinearFilter;
2295
- texture.magFilter = LinearFilter;
2296
- texture.generateMipmaps = false;
2297
- texture.flipY = false;
2298
-
2299
- if ( onLoad ) onLoad( texture, texData );
2300
-
2301
- }
2302
-
2303
- return super.load( url, onLoadCallback, onProgress, onError );
2304
-
2305
- }
2306
-
2307
- }
2308
-
2309
- export { EXRLoader };
1
+ import {
2
+ DataTextureLoader,
3
+ DataUtils,
4
+ FloatType,
5
+ HalfFloatType,
6
+ NoColorSpace,
7
+ LinearFilter,
8
+ LinearSRGBColorSpace,
9
+ RedFormat,
10
+ RGBAFormat
11
+ } from 'three';
12
+ import * as fflate from '../libs/fflate.module.js';
13
+
14
+ /**
15
+ * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
16
+ * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
17
+ *
18
+ * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
19
+ * implementation, so I have preserved their copyright notices.
20
+ */
21
+
22
+ // /*
23
+ // Copyright (c) 2014 - 2017, Syoyo Fujita
24
+ // All rights reserved.
25
+
26
+ // Redistribution and use in source and binary forms, with or without
27
+ // modification, are permitted provided that the following conditions are met:
28
+ // * Redistributions of source code must retain the above copyright
29
+ // notice, this list of conditions and the following disclaimer.
30
+ // * Redistributions in binary form must reproduce the above copyright
31
+ // notice, this list of conditions and the following disclaimer in the
32
+ // documentation and/or other materials provided with the distribution.
33
+ // * Neither the name of the Syoyo Fujita nor the
34
+ // names of its contributors may be used to endorse or promote products
35
+ // derived from this software without specific prior written permission.
36
+
37
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
38
+ // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
39
+ // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
40
+ // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
41
+ // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
42
+ // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
43
+ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
44
+ // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
45
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
46
+ // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
47
+ // */
48
+
49
+ // // TinyEXR contains some OpenEXR code, which is licensed under ------------
50
+
51
+ // ///////////////////////////////////////////////////////////////////////////
52
+ // //
53
+ // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
54
+ // // Digital Ltd. LLC
55
+ // //
56
+ // // All rights reserved.
57
+ // //
58
+ // // Redistribution and use in source and binary forms, with or without
59
+ // // modification, are permitted provided that the following conditions are
60
+ // // met:
61
+ // // * Redistributions of source code must retain the above copyright
62
+ // // notice, this list of conditions and the following disclaimer.
63
+ // // * Redistributions in binary form must reproduce the above
64
+ // // copyright notice, this list of conditions and the following disclaimer
65
+ // // in the documentation and/or other materials provided with the
66
+ // // distribution.
67
+ // // * Neither the name of Industrial Light & Magic nor the names of
68
+ // // its contributors may be used to endorse or promote products derived
69
+ // // from this software without specific prior written permission.
70
+ // //
71
+ // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
72
+ // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
73
+ // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
74
+ // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
75
+ // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
76
+ // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
77
+ // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
78
+ // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
79
+ // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
80
+ // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
81
+ // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
82
+ // //
83
+ // ///////////////////////////////////////////////////////////////////////////
84
+
85
+ // // End of OpenEXR license -------------------------------------------------
86
+
87
+ class EXRLoader extends DataTextureLoader {
88
+
89
+ constructor( manager ) {
90
+
91
+ super( manager );
92
+
93
+ this.type = HalfFloatType;
94
+
95
+ }
96
+
97
+ parse( buffer ) {
98
+
99
+ const USHORT_RANGE = ( 1 << 16 );
100
+ const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
101
+
102
+ const HUF_ENCBITS = 16; // literal (value) bit length
103
+ const HUF_DECBITS = 14; // decoding bit size (>= 8)
104
+
105
+ const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
106
+ const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
107
+ const HUF_DECMASK = HUF_DECSIZE - 1;
108
+
109
+ const NBITS = 16;
110
+ const A_OFFSET = 1 << ( NBITS - 1 );
111
+ const MOD_MASK = ( 1 << NBITS ) - 1;
112
+
113
+ const SHORT_ZEROCODE_RUN = 59;
114
+ const LONG_ZEROCODE_RUN = 63;
115
+ const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
116
+
117
+ const ULONG_SIZE = 8;
118
+ const FLOAT32_SIZE = 4;
119
+ const INT32_SIZE = 4;
120
+ const INT16_SIZE = 2;
121
+ const INT8_SIZE = 1;
122
+
123
+ const STATIC_HUFFMAN = 0;
124
+ const DEFLATE = 1;
125
+
126
+ const UNKNOWN = 0;
127
+ const LOSSY_DCT = 1;
128
+ const RLE = 2;
129
+
130
+ const logBase = Math.pow( 2.7182818, 2.2 );
131
+
132
+ function reverseLutFromBitmap( bitmap, lut ) {
133
+
134
+ let k = 0;
135
+
136
+ for ( let i = 0; i < USHORT_RANGE; ++ i ) {
137
+
138
+ if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
139
+
140
+ lut[ k ++ ] = i;
141
+
142
+ }
143
+
144
+ }
145
+
146
+ const n = k - 1;
147
+
148
+ while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
149
+
150
+ return n;
151
+
152
+ }
153
+
154
+ function hufClearDecTable( hdec ) {
155
+
156
+ for ( let i = 0; i < HUF_DECSIZE; i ++ ) {
157
+
158
+ hdec[ i ] = {};
159
+ hdec[ i ].len = 0;
160
+ hdec[ i ].lit = 0;
161
+ hdec[ i ].p = null;
162
+
163
+ }
164
+
165
+ }
166
+
167
+ const getBitsReturn = { l: 0, c: 0, lc: 0 };
168
+
169
+ function getBits( nBits, c, lc, uInt8Array, inOffset ) {
170
+
171
+ while ( lc < nBits ) {
172
+
173
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
174
+ lc += 8;
175
+
176
+ }
177
+
178
+ lc -= nBits;
179
+
180
+ getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
181
+ getBitsReturn.c = c;
182
+ getBitsReturn.lc = lc;
183
+
184
+ }
185
+
186
+ const hufTableBuffer = new Array( 59 );
187
+
188
+ function hufCanonicalCodeTable( hcode ) {
189
+
190
+ for ( let i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
191
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
192
+
193
+ let c = 0;
194
+
195
+ for ( let i = 58; i > 0; -- i ) {
196
+
197
+ const nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
198
+ hufTableBuffer[ i ] = c;
199
+ c = nc;
200
+
201
+ }
202
+
203
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) {
204
+
205
+ const l = hcode[ i ];
206
+ if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
207
+
208
+ }
209
+
210
+ }
211
+
212
+ function hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, hcode ) {
213
+
214
+ const p = inOffset;
215
+ let c = 0;
216
+ let lc = 0;
217
+
218
+ for ( ; im <= iM; im ++ ) {
219
+
220
+ if ( p.value - inOffset.value > ni ) return false;
221
+
222
+ getBits( 6, c, lc, uInt8Array, p );
223
+
224
+ const l = getBitsReturn.l;
225
+ c = getBitsReturn.c;
226
+ lc = getBitsReturn.lc;
227
+
228
+ hcode[ im ] = l;
229
+
230
+ if ( l == LONG_ZEROCODE_RUN ) {
231
+
232
+ if ( p.value - inOffset.value > ni ) {
233
+
234
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
235
+
236
+ }
237
+
238
+ getBits( 8, c, lc, uInt8Array, p );
239
+
240
+ let zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
241
+ c = getBitsReturn.c;
242
+ lc = getBitsReturn.lc;
243
+
244
+ if ( im + zerun > iM + 1 ) {
245
+
246
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
247
+
248
+ }
249
+
250
+ while ( zerun -- ) hcode[ im ++ ] = 0;
251
+
252
+ im --;
253
+
254
+ } else if ( l >= SHORT_ZEROCODE_RUN ) {
255
+
256
+ let zerun = l - SHORT_ZEROCODE_RUN + 2;
257
+
258
+ if ( im + zerun > iM + 1 ) {
259
+
260
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
261
+
262
+ }
263
+
264
+ while ( zerun -- ) hcode[ im ++ ] = 0;
265
+
266
+ im --;
267
+
268
+ }
269
+
270
+ }
271
+
272
+ hufCanonicalCodeTable( hcode );
273
+
274
+ }
275
+
276
+ function hufLength( code ) {
277
+
278
+ return code & 63;
279
+
280
+ }
281
+
282
+ function hufCode( code ) {
283
+
284
+ return code >> 6;
285
+
286
+ }
287
+
288
+ function hufBuildDecTable( hcode, im, iM, hdecod ) {
289
+
290
+ for ( ; im <= iM; im ++ ) {
291
+
292
+ const c = hufCode( hcode[ im ] );
293
+ const l = hufLength( hcode[ im ] );
294
+
295
+ if ( c >> l ) {
296
+
297
+ throw new Error( 'Invalid table entry' );
298
+
299
+ }
300
+
301
+ if ( l > HUF_DECBITS ) {
302
+
303
+ const pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
304
+
305
+ if ( pl.len ) {
306
+
307
+ throw new Error( 'Invalid table entry' );
308
+
309
+ }
310
+
311
+ pl.lit ++;
312
+
313
+ if ( pl.p ) {
314
+
315
+ const p = pl.p;
316
+ pl.p = new Array( pl.lit );
317
+
318
+ for ( let i = 0; i < pl.lit - 1; ++ i ) {
319
+
320
+ pl.p[ i ] = p[ i ];
321
+
322
+ }
323
+
324
+ } else {
325
+
326
+ pl.p = new Array( 1 );
327
+
328
+ }
329
+
330
+ pl.p[ pl.lit - 1 ] = im;
331
+
332
+ } else if ( l ) {
333
+
334
+ let plOffset = 0;
335
+
336
+ for ( let i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
337
+
338
+ const pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
339
+
340
+ if ( pl.len || pl.p ) {
341
+
342
+ throw new Error( 'Invalid table entry' );
343
+
344
+ }
345
+
346
+ pl.len = l;
347
+ pl.lit = im;
348
+
349
+ plOffset ++;
350
+
351
+ }
352
+
353
+ }
354
+
355
+ }
356
+
357
+ return true;
358
+
359
+ }
360
+
361
+ const getCharReturn = { c: 0, lc: 0 };
362
+
363
+ function getChar( c, lc, uInt8Array, inOffset ) {
364
+
365
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
366
+ lc += 8;
367
+
368
+ getCharReturn.c = c;
369
+ getCharReturn.lc = lc;
370
+
371
+ }
372
+
373
+ const getCodeReturn = { c: 0, lc: 0 };
374
+
375
+ function getCode( po, rlc, c, lc, uInt8Array, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
376
+
377
+ if ( po == rlc ) {
378
+
379
+ if ( lc < 8 ) {
380
+
381
+ getChar( c, lc, uInt8Array, inOffset );
382
+ c = getCharReturn.c;
383
+ lc = getCharReturn.lc;
384
+
385
+ }
386
+
387
+ lc -= 8;
388
+
389
+ let cs = ( c >> lc );
390
+ cs = new Uint8Array( [ cs ] )[ 0 ];
391
+
392
+ if ( outBufferOffset.value + cs > outBufferEndOffset ) {
393
+
394
+ return false;
395
+
396
+ }
397
+
398
+ const s = outBuffer[ outBufferOffset.value - 1 ];
399
+
400
+ while ( cs -- > 0 ) {
401
+
402
+ outBuffer[ outBufferOffset.value ++ ] = s;
403
+
404
+ }
405
+
406
+ } else if ( outBufferOffset.value < outBufferEndOffset ) {
407
+
408
+ outBuffer[ outBufferOffset.value ++ ] = po;
409
+
410
+ } else {
411
+
412
+ return false;
413
+
414
+ }
415
+
416
+ getCodeReturn.c = c;
417
+ getCodeReturn.lc = lc;
418
+
419
+ }
420
+
421
+ function UInt16( value ) {
422
+
423
+ return ( value & 0xFFFF );
424
+
425
+ }
426
+
427
+ function Int16( value ) {
428
+
429
+ const ref = UInt16( value );
430
+ return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
431
+
432
+ }
433
+
434
+ const wdec14Return = { a: 0, b: 0 };
435
+
436
+ function wdec14( l, h ) {
437
+
438
+ const ls = Int16( l );
439
+ const hs = Int16( h );
440
+
441
+ const hi = hs;
442
+ const ai = ls + ( hi & 1 ) + ( hi >> 1 );
443
+
444
+ const as = ai;
445
+ const bs = ai - hi;
446
+
447
+ wdec14Return.a = as;
448
+ wdec14Return.b = bs;
449
+
450
+ }
451
+
452
+ function wdec16( l, h ) {
453
+
454
+ const m = UInt16( l );
455
+ const d = UInt16( h );
456
+
457
+ const bb = ( m - ( d >> 1 ) ) & MOD_MASK;
458
+ const aa = ( d + bb - A_OFFSET ) & MOD_MASK;
459
+
460
+ wdec14Return.a = aa;
461
+ wdec14Return.b = bb;
462
+
463
+ }
464
+
465
+ function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
466
+
467
+ const w14 = mx < ( 1 << 14 );
468
+ const n = ( nx > ny ) ? ny : nx;
469
+ let p = 1;
470
+ let p2;
471
+ let py;
472
+
473
+ while ( p <= n ) p <<= 1;
474
+
475
+ p >>= 1;
476
+ p2 = p;
477
+ p >>= 1;
478
+
479
+ while ( p >= 1 ) {
480
+
481
+ py = 0;
482
+ const ey = py + oy * ( ny - p2 );
483
+ const oy1 = oy * p;
484
+ const oy2 = oy * p2;
485
+ const ox1 = ox * p;
486
+ const ox2 = ox * p2;
487
+ let i00, i01, i10, i11;
488
+
489
+ for ( ; py <= ey; py += oy2 ) {
490
+
491
+ let px = py;
492
+ const ex = py + ox * ( nx - p2 );
493
+
494
+ for ( ; px <= ex; px += ox2 ) {
495
+
496
+ const p01 = px + ox1;
497
+ const p10 = px + oy1;
498
+ const p11 = p10 + ox1;
499
+
500
+ if ( w14 ) {
501
+
502
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
503
+
504
+ i00 = wdec14Return.a;
505
+ i10 = wdec14Return.b;
506
+
507
+ wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
508
+
509
+ i01 = wdec14Return.a;
510
+ i11 = wdec14Return.b;
511
+
512
+ wdec14( i00, i01 );
513
+
514
+ buffer[ px + j ] = wdec14Return.a;
515
+ buffer[ p01 + j ] = wdec14Return.b;
516
+
517
+ wdec14( i10, i11 );
518
+
519
+ buffer[ p10 + j ] = wdec14Return.a;
520
+ buffer[ p11 + j ] = wdec14Return.b;
521
+
522
+ } else {
523
+
524
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
525
+
526
+ i00 = wdec14Return.a;
527
+ i10 = wdec14Return.b;
528
+
529
+ wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
530
+
531
+ i01 = wdec14Return.a;
532
+ i11 = wdec14Return.b;
533
+
534
+ wdec16( i00, i01 );
535
+
536
+ buffer[ px + j ] = wdec14Return.a;
537
+ buffer[ p01 + j ] = wdec14Return.b;
538
+
539
+ wdec16( i10, i11 );
540
+
541
+ buffer[ p10 + j ] = wdec14Return.a;
542
+ buffer[ p11 + j ] = wdec14Return.b;
543
+
544
+
545
+ }
546
+
547
+ }
548
+
549
+ if ( nx & p ) {
550
+
551
+ const p10 = px + oy1;
552
+
553
+ if ( w14 )
554
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
555
+ else
556
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
557
+
558
+ i00 = wdec14Return.a;
559
+ buffer[ p10 + j ] = wdec14Return.b;
560
+
561
+ buffer[ px + j ] = i00;
562
+
563
+ }
564
+
565
+ }
566
+
567
+ if ( ny & p ) {
568
+
569
+ let px = py;
570
+ const ex = py + ox * ( nx - p2 );
571
+
572
+ for ( ; px <= ex; px += ox2 ) {
573
+
574
+ const p01 = px + ox1;
575
+
576
+ if ( w14 )
577
+ wdec14( buffer[ px + j ], buffer[ p01 + j ] );
578
+ else
579
+ wdec16( buffer[ px + j ], buffer[ p01 + j ] );
580
+
581
+ i00 = wdec14Return.a;
582
+ buffer[ p01 + j ] = wdec14Return.b;
583
+
584
+ buffer[ px + j ] = i00;
585
+
586
+ }
587
+
588
+ }
589
+
590
+ p2 = p;
591
+ p >>= 1;
592
+
593
+ }
594
+
595
+ return py;
596
+
597
+ }
598
+
599
+ function hufDecode( encodingTable, decodingTable, uInt8Array, inOffset, ni, rlc, no, outBuffer, outOffset ) {
600
+
601
+ let c = 0;
602
+ let lc = 0;
603
+ const outBufferEndOffset = no;
604
+ const inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
605
+
606
+ while ( inOffset.value < inOffsetEnd ) {
607
+
608
+ getChar( c, lc, uInt8Array, inOffset );
609
+
610
+ c = getCharReturn.c;
611
+ lc = getCharReturn.lc;
612
+
613
+ while ( lc >= HUF_DECBITS ) {
614
+
615
+ const index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
616
+ const pl = decodingTable[ index ];
617
+
618
+ if ( pl.len ) {
619
+
620
+ lc -= pl.len;
621
+
622
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
623
+
624
+ c = getCodeReturn.c;
625
+ lc = getCodeReturn.lc;
626
+
627
+ } else {
628
+
629
+ if ( ! pl.p ) {
630
+
631
+ throw new Error( 'hufDecode issues' );
632
+
633
+ }
634
+
635
+ let j;
636
+
637
+ for ( j = 0; j < pl.lit; j ++ ) {
638
+
639
+ const l = hufLength( encodingTable[ pl.p[ j ] ] );
640
+
641
+ while ( lc < l && inOffset.value < inOffsetEnd ) {
642
+
643
+ getChar( c, lc, uInt8Array, inOffset );
644
+
645
+ c = getCharReturn.c;
646
+ lc = getCharReturn.lc;
647
+
648
+ }
649
+
650
+ if ( lc >= l ) {
651
+
652
+ if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
653
+
654
+ lc -= l;
655
+
656
+ getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
657
+
658
+ c = getCodeReturn.c;
659
+ lc = getCodeReturn.lc;
660
+
661
+ break;
662
+
663
+ }
664
+
665
+ }
666
+
667
+ }
668
+
669
+ if ( j == pl.lit ) {
670
+
671
+ throw new Error( 'hufDecode issues' );
672
+
673
+ }
674
+
675
+ }
676
+
677
+ }
678
+
679
+ }
680
+
681
+ const i = ( 8 - ni ) & 7;
682
+
683
+ c >>= i;
684
+ lc -= i;
685
+
686
+ while ( lc > 0 ) {
687
+
688
+ const pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
689
+
690
+ if ( pl.len ) {
691
+
692
+ lc -= pl.len;
693
+
694
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
695
+
696
+ c = getCodeReturn.c;
697
+ lc = getCodeReturn.lc;
698
+
699
+ } else {
700
+
701
+ throw new Error( 'hufDecode issues' );
702
+
703
+ }
704
+
705
+ }
706
+
707
+ return true;
708
+
709
+ }
710
+
711
+ function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
712
+
713
+ const outOffset = { value: 0 };
714
+ const initialInOffset = inOffset.value;
715
+
716
+ const im = parseUint32( inDataView, inOffset );
717
+ const iM = parseUint32( inDataView, inOffset );
718
+
719
+ inOffset.value += 4;
720
+
721
+ const nBits = parseUint32( inDataView, inOffset );
722
+
723
+ inOffset.value += 4;
724
+
725
+ if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
726
+
727
+ throw new Error( 'Something wrong with HUF_ENCSIZE' );
728
+
729
+ }
730
+
731
+ const freq = new Array( HUF_ENCSIZE );
732
+ const hdec = new Array( HUF_DECSIZE );
733
+
734
+ hufClearDecTable( hdec );
735
+
736
+ const ni = nCompressed - ( inOffset.value - initialInOffset );
737
+
738
+ hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, freq );
739
+
740
+ if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
741
+
742
+ throw new Error( 'Something wrong with hufUncompress' );
743
+
744
+ }
745
+
746
+ hufBuildDecTable( freq, im, iM, hdec );
747
+
748
+ hufDecode( freq, hdec, uInt8Array, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
749
+
750
+ }
751
+
752
+ function applyLut( lut, data, nData ) {
753
+
754
+ for ( let i = 0; i < nData; ++ i ) {
755
+
756
+ data[ i ] = lut[ data[ i ] ];
757
+
758
+ }
759
+
760
+ }
761
+
762
+ function predictor( source ) {
763
+
764
+ for ( let t = 1; t < source.length; t ++ ) {
765
+
766
+ const d = source[ t - 1 ] + source[ t ] - 128;
767
+ source[ t ] = d;
768
+
769
+ }
770
+
771
+ }
772
+
773
+ function interleaveScalar( source, out ) {
774
+
775
+ let t1 = 0;
776
+ let t2 = Math.floor( ( source.length + 1 ) / 2 );
777
+ let s = 0;
778
+ const stop = source.length - 1;
779
+
780
+ while ( true ) {
781
+
782
+ if ( s > stop ) break;
783
+ out[ s ++ ] = source[ t1 ++ ];
784
+
785
+ if ( s > stop ) break;
786
+ out[ s ++ ] = source[ t2 ++ ];
787
+
788
+ }
789
+
790
+ }
791
+
792
+ function decodeRunLength( source ) {
793
+
794
+ let size = source.byteLength;
795
+ const out = new Array();
796
+ let p = 0;
797
+
798
+ const reader = new DataView( source );
799
+
800
+ while ( size > 0 ) {
801
+
802
+ const l = reader.getInt8( p ++ );
803
+
804
+ if ( l < 0 ) {
805
+
806
+ const count = - l;
807
+ size -= count + 1;
808
+
809
+ for ( let i = 0; i < count; i ++ ) {
810
+
811
+ out.push( reader.getUint8( p ++ ) );
812
+
813
+ }
814
+
815
+
816
+ } else {
817
+
818
+ const count = l;
819
+ size -= 2;
820
+
821
+ const value = reader.getUint8( p ++ );
822
+
823
+ for ( let i = 0; i < count + 1; i ++ ) {
824
+
825
+ out.push( value );
826
+
827
+ }
828
+
829
+ }
830
+
831
+ }
832
+
833
+ return out;
834
+
835
+ }
836
+
837
+ function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
838
+
839
+ let dataView = new DataView( outBuffer.buffer );
840
+
841
+ const width = channelData[ cscSet.idx[ 0 ] ].width;
842
+ const height = channelData[ cscSet.idx[ 0 ] ].height;
843
+
844
+ const numComp = 3;
845
+
846
+ const numFullBlocksX = Math.floor( width / 8.0 );
847
+ const numBlocksX = Math.ceil( width / 8.0 );
848
+ const numBlocksY = Math.ceil( height / 8.0 );
849
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
850
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
851
+
852
+ const currAcComp = { value: 0 };
853
+ const currDcComp = new Array( numComp );
854
+ const dctData = new Array( numComp );
855
+ const halfZigBlock = new Array( numComp );
856
+ const rowBlock = new Array( numComp );
857
+ const rowOffsets = new Array( numComp );
858
+
859
+ for ( let comp = 0; comp < numComp; ++ comp ) {
860
+
861
+ rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
862
+ currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
863
+ dctData[ comp ] = new Float32Array( 64 );
864
+ halfZigBlock[ comp ] = new Uint16Array( 64 );
865
+ rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
866
+
867
+ }
868
+
869
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
870
+
871
+ let maxY = 8;
872
+
873
+ if ( blocky == numBlocksY - 1 )
874
+ maxY = leftoverY;
875
+
876
+ let maxX = 8;
877
+
878
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
879
+
880
+ if ( blockx == numBlocksX - 1 )
881
+ maxX = leftoverX;
882
+
883
+ for ( let comp = 0; comp < numComp; ++ comp ) {
884
+
885
+ halfZigBlock[ comp ].fill( 0 );
886
+
887
+ // set block DC component
888
+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
889
+ // set block AC components
890
+ unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
891
+
892
+ // UnZigZag block to float
893
+ unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
894
+ // decode float dct
895
+ dctInverse( dctData[ comp ] );
896
+
897
+ }
898
+
899
+ if ( numComp == 3 ) {
900
+
901
+ csc709Inverse( dctData );
902
+
903
+ }
904
+
905
+ for ( let comp = 0; comp < numComp; ++ comp ) {
906
+
907
+ convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
908
+
909
+ }
910
+
911
+ } // blockx
912
+
913
+ let offset = 0;
914
+
915
+ for ( let comp = 0; comp < numComp; ++ comp ) {
916
+
917
+ const type = channelData[ cscSet.idx[ comp ] ].type;
918
+
919
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
920
+
921
+ offset = rowOffsets[ comp ][ y ];
922
+
923
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
924
+
925
+ const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
926
+
927
+ dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
928
+ dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
929
+ dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
930
+ dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
931
+
932
+ dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
933
+ dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
934
+ dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
935
+ dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
936
+
937
+ offset += 8 * INT16_SIZE * type;
938
+
939
+ }
940
+
941
+ }
942
+
943
+ // handle partial X blocks
944
+ if ( numFullBlocksX != numBlocksX ) {
945
+
946
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
947
+
948
+ const offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
949
+ const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
950
+
951
+ for ( let x = 0; x < maxX; ++ x ) {
952
+
953
+ dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
954
+
955
+ }
956
+
957
+ }
958
+
959
+ }
960
+
961
+ } // comp
962
+
963
+ } // blocky
964
+
965
+ const halfRow = new Uint16Array( width );
966
+ dataView = new DataView( outBuffer.buffer );
967
+
968
+ // convert channels back to float, if needed
969
+ for ( let comp = 0; comp < numComp; ++ comp ) {
970
+
971
+ channelData[ cscSet.idx[ comp ] ].decoded = true;
972
+ const type = channelData[ cscSet.idx[ comp ] ].type;
973
+
974
+ if ( channelData[ comp ].type != 2 ) continue;
975
+
976
+ for ( let y = 0; y < height; ++ y ) {
977
+
978
+ const offset = rowOffsets[ comp ][ y ];
979
+
980
+ for ( let x = 0; x < width; ++ x ) {
981
+
982
+ halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
983
+
984
+ }
985
+
986
+ for ( let x = 0; x < width; ++ x ) {
987
+
988
+ dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
989
+
990
+ }
991
+
992
+ }
993
+
994
+ }
995
+
996
+ }
997
+
998
+ function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
999
+
1000
+ let acValue;
1001
+ let dctComp = 1;
1002
+
1003
+ while ( dctComp < 64 ) {
1004
+
1005
+ acValue = acBuffer[ currAcComp.value ];
1006
+
1007
+ if ( acValue == 0xff00 ) {
1008
+
1009
+ dctComp = 64;
1010
+
1011
+ } else if ( acValue >> 8 == 0xff ) {
1012
+
1013
+ dctComp += acValue & 0xff;
1014
+
1015
+ } else {
1016
+
1017
+ halfZigBlock[ dctComp ] = acValue;
1018
+ dctComp ++;
1019
+
1020
+ }
1021
+
1022
+ currAcComp.value ++;
1023
+
1024
+ }
1025
+
1026
+ }
1027
+
1028
+ function unZigZag( src, dst ) {
1029
+
1030
+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
1031
+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
1032
+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
1033
+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
1034
+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
1035
+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
1036
+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
1037
+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
1038
+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
1039
+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
1040
+
1041
+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
1042
+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
1043
+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
1044
+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
1045
+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
1046
+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
1047
+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
1048
+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
1049
+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
1050
+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
1051
+
1052
+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
1053
+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
1054
+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
1055
+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
1056
+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
1057
+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
1058
+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
1059
+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
1060
+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
1061
+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
1062
+
1063
+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
1064
+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
1065
+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
1066
+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
1067
+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
1068
+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
1069
+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
1070
+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
1071
+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
1072
+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
1073
+
1074
+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
1075
+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
1076
+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
1077
+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
1078
+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
1079
+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
1080
+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
1081
+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
1082
+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
1083
+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
1084
+
1085
+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
1086
+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
1087
+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
1088
+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
1089
+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
1090
+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
1091
+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
1092
+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
1093
+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
1094
+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
1095
+
1096
+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
1097
+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
1098
+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
1099
+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
1100
+
1101
+ }
1102
+
1103
+ function dctInverse( data ) {
1104
+
1105
+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
1106
+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
1107
+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
1108
+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
1109
+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
1110
+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
1111
+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
1112
+
1113
+ const alpha = new Array( 4 );
1114
+ const beta = new Array( 4 );
1115
+ const theta = new Array( 4 );
1116
+ const gamma = new Array( 4 );
1117
+
1118
+ for ( let row = 0; row < 8; ++ row ) {
1119
+
1120
+ const rowPtr = row * 8;
1121
+
1122
+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
1123
+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
1124
+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
1125
+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
1126
+
1127
+ beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
1128
+ beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
1129
+ beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
1130
+ beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
1131
+
1132
+ theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
1133
+ theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
1134
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1135
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1136
+
1137
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1138
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1139
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1140
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1141
+
1142
+ data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
1143
+ data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
1144
+ data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
1145
+ data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
1146
+
1147
+ data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
1148
+ data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
1149
+ data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
1150
+ data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
1151
+
1152
+ }
1153
+
1154
+ for ( let column = 0; column < 8; ++ column ) {
1155
+
1156
+ alpha[ 0 ] = c * data[ 16 + column ];
1157
+ alpha[ 1 ] = f * data[ 16 + column ];
1158
+ alpha[ 2 ] = c * data[ 48 + column ];
1159
+ alpha[ 3 ] = f * data[ 48 + column ];
1160
+
1161
+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
1162
+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
1163
+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
1164
+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
1165
+
1166
+ theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
1167
+ theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
1168
+
1169
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1170
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1171
+
1172
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1173
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1174
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1175
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1176
+
1177
+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
1178
+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
1179
+ data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
1180
+ data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
1181
+
1182
+ data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
1183
+ data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
1184
+ data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
1185
+ data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
1186
+
1187
+ }
1188
+
1189
+ }
1190
+
1191
+ function csc709Inverse( data ) {
1192
+
1193
+ for ( let i = 0; i < 64; ++ i ) {
1194
+
1195
+ const y = data[ 0 ][ i ];
1196
+ const cb = data[ 1 ][ i ];
1197
+ const cr = data[ 2 ][ i ];
1198
+
1199
+ data[ 0 ][ i ] = y + 1.5747 * cr;
1200
+ data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
1201
+ data[ 2 ][ i ] = y + 1.8556 * cb;
1202
+
1203
+ }
1204
+
1205
+ }
1206
+
1207
+ function convertToHalf( src, dst, idx ) {
1208
+
1209
+ for ( let i = 0; i < 64; ++ i ) {
1210
+
1211
+ dst[ idx + i ] = DataUtils.toHalfFloat( toLinear( src[ i ] ) );
1212
+
1213
+ }
1214
+
1215
+ }
1216
+
1217
+ function toLinear( float ) {
1218
+
1219
+ if ( float <= 1 ) {
1220
+
1221
+ return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
1222
+
1223
+ } else {
1224
+
1225
+ return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
1226
+
1227
+ }
1228
+
1229
+ }
1230
+
1231
+ function uncompressRAW( info ) {
1232
+
1233
+ return new DataView( info.array.buffer, info.offset.value, info.size );
1234
+
1235
+ }
1236
+
1237
+ function uncompressRLE( info ) {
1238
+
1239
+ const compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
1240
+
1241
+ const rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
1242
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1243
+
1244
+ predictor( rawBuffer ); // revert predictor
1245
+
1246
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1247
+
1248
+ return new DataView( tmpBuffer.buffer );
1249
+
1250
+ }
1251
+
1252
+ function uncompressZIP( info ) {
1253
+
1254
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1255
+
1256
+ const rawBuffer = fflate.unzlibSync( compressed );
1257
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1258
+
1259
+ predictor( rawBuffer ); // revert predictor
1260
+
1261
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1262
+
1263
+ return new DataView( tmpBuffer.buffer );
1264
+
1265
+ }
1266
+
1267
+ function uncompressPIZ( info ) {
1268
+
1269
+ const inDataView = info.viewer;
1270
+ const inOffset = { value: info.offset.value };
1271
+
1272
+ const outBuffer = new Uint16Array( info.width * info.scanlineBlockSize * ( info.channels * info.type ) );
1273
+ const bitmap = new Uint8Array( BITMAP_SIZE );
1274
+
1275
+ // Setup channel info
1276
+ let outBufferEnd = 0;
1277
+ const pizChannelData = new Array( info.channels );
1278
+ for ( let i = 0; i < info.channels; i ++ ) {
1279
+
1280
+ pizChannelData[ i ] = {};
1281
+ pizChannelData[ i ][ 'start' ] = outBufferEnd;
1282
+ pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
1283
+ pizChannelData[ i ][ 'nx' ] = info.width;
1284
+ pizChannelData[ i ][ 'ny' ] = info.lines;
1285
+ pizChannelData[ i ][ 'size' ] = info.type;
1286
+
1287
+ outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
1288
+
1289
+ }
1290
+
1291
+ // Read range compression data
1292
+
1293
+ const minNonZero = parseUint16( inDataView, inOffset );
1294
+ const maxNonZero = parseUint16( inDataView, inOffset );
1295
+
1296
+ if ( maxNonZero >= BITMAP_SIZE ) {
1297
+
1298
+ throw new Error( 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE' );
1299
+
1300
+ }
1301
+
1302
+ if ( minNonZero <= maxNonZero ) {
1303
+
1304
+ for ( let i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
1305
+
1306
+ bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
1307
+
1308
+ }
1309
+
1310
+ }
1311
+
1312
+ // Reverse LUT
1313
+ const lut = new Uint16Array( USHORT_RANGE );
1314
+ const maxValue = reverseLutFromBitmap( bitmap, lut );
1315
+
1316
+ const length = parseUint32( inDataView, inOffset );
1317
+
1318
+ // Huffman decoding
1319
+ hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
1320
+
1321
+ // Wavelet decoding
1322
+ for ( let i = 0; i < info.channels; ++ i ) {
1323
+
1324
+ const cd = pizChannelData[ i ];
1325
+
1326
+ for ( let j = 0; j < pizChannelData[ i ].size; ++ j ) {
1327
+
1328
+ wav2Decode(
1329
+ outBuffer,
1330
+ cd.start + j,
1331
+ cd.nx,
1332
+ cd.size,
1333
+ cd.ny,
1334
+ cd.nx * cd.size,
1335
+ maxValue
1336
+ );
1337
+
1338
+ }
1339
+
1340
+ }
1341
+
1342
+ // Expand the pixel data to their original range
1343
+ applyLut( lut, outBuffer, outBufferEnd );
1344
+
1345
+ // Rearrange the pixel data into the format expected by the caller.
1346
+ let tmpOffset = 0;
1347
+ const tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
1348
+ for ( let y = 0; y < info.lines; y ++ ) {
1349
+
1350
+ for ( let c = 0; c < info.channels; c ++ ) {
1351
+
1352
+ const cd = pizChannelData[ c ];
1353
+
1354
+ const n = cd.nx * cd.size;
1355
+ const cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
1356
+
1357
+ tmpBuffer.set( cp, tmpOffset );
1358
+ tmpOffset += n * INT16_SIZE;
1359
+ cd.end += n;
1360
+
1361
+ }
1362
+
1363
+ }
1364
+
1365
+ return new DataView( tmpBuffer.buffer );
1366
+
1367
+ }
1368
+
1369
+ function uncompressPXR( info ) {
1370
+
1371
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1372
+
1373
+ const rawBuffer = fflate.unzlibSync( compressed );
1374
+
1375
+ const sz = info.lines * info.channels * info.width;
1376
+ const tmpBuffer = ( info.type == 1 ) ? new Uint16Array( sz ) : new Uint32Array( sz );
1377
+
1378
+ let tmpBufferEnd = 0;
1379
+ let writePtr = 0;
1380
+ const ptr = new Array( 4 );
1381
+
1382
+ for ( let y = 0; y < info.lines; y ++ ) {
1383
+
1384
+ for ( let c = 0; c < info.channels; c ++ ) {
1385
+
1386
+ let pixel = 0;
1387
+
1388
+ switch ( info.type ) {
1389
+
1390
+ case 1:
1391
+
1392
+ ptr[ 0 ] = tmpBufferEnd;
1393
+ ptr[ 1 ] = ptr[ 0 ] + info.width;
1394
+ tmpBufferEnd = ptr[ 1 ] + info.width;
1395
+
1396
+ for ( let j = 0; j < info.width; ++ j ) {
1397
+
1398
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 8 ) | rawBuffer[ ptr[ 1 ] ++ ];
1399
+
1400
+ pixel += diff;
1401
+
1402
+ tmpBuffer[ writePtr ] = pixel;
1403
+ writePtr ++;
1404
+
1405
+ }
1406
+
1407
+ break;
1408
+
1409
+ case 2:
1410
+
1411
+ ptr[ 0 ] = tmpBufferEnd;
1412
+ ptr[ 1 ] = ptr[ 0 ] + info.width;
1413
+ ptr[ 2 ] = ptr[ 1 ] + info.width;
1414
+ tmpBufferEnd = ptr[ 2 ] + info.width;
1415
+
1416
+ for ( let j = 0; j < info.width; ++ j ) {
1417
+
1418
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 24 ) | ( rawBuffer[ ptr[ 1 ] ++ ] << 16 ) | ( rawBuffer[ ptr[ 2 ] ++ ] << 8 );
1419
+
1420
+ pixel += diff;
1421
+
1422
+ tmpBuffer[ writePtr ] = pixel;
1423
+ writePtr ++;
1424
+
1425
+ }
1426
+
1427
+ break;
1428
+
1429
+ }
1430
+
1431
+ }
1432
+
1433
+ }
1434
+
1435
+ return new DataView( tmpBuffer.buffer );
1436
+
1437
+ }
1438
+
1439
+ function uncompressDWA( info ) {
1440
+
1441
+ const inDataView = info.viewer;
1442
+ const inOffset = { value: info.offset.value };
1443
+ const outBuffer = new Uint8Array( info.width * info.lines * ( info.channels * info.type * INT16_SIZE ) );
1444
+
1445
+ // Read compression header information
1446
+ const dwaHeader = {
1447
+
1448
+ version: parseInt64( inDataView, inOffset ),
1449
+ unknownUncompressedSize: parseInt64( inDataView, inOffset ),
1450
+ unknownCompressedSize: parseInt64( inDataView, inOffset ),
1451
+ acCompressedSize: parseInt64( inDataView, inOffset ),
1452
+ dcCompressedSize: parseInt64( inDataView, inOffset ),
1453
+ rleCompressedSize: parseInt64( inDataView, inOffset ),
1454
+ rleUncompressedSize: parseInt64( inDataView, inOffset ),
1455
+ rleRawSize: parseInt64( inDataView, inOffset ),
1456
+ totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
1457
+ totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
1458
+ acCompression: parseInt64( inDataView, inOffset )
1459
+
1460
+ };
1461
+
1462
+ if ( dwaHeader.version < 2 )
1463
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported' );
1464
+
1465
+ // Read channel ruleset information
1466
+ const channelRules = new Array();
1467
+ let ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
1468
+
1469
+ while ( ruleSize > 0 ) {
1470
+
1471
+ const name = parseNullTerminatedString( inDataView.buffer, inOffset );
1472
+ const value = parseUint8( inDataView, inOffset );
1473
+ const compression = ( value >> 2 ) & 3;
1474
+ const csc = ( value >> 4 ) - 1;
1475
+ const index = new Int8Array( [ csc ] )[ 0 ];
1476
+ const type = parseUint8( inDataView, inOffset );
1477
+
1478
+ channelRules.push( {
1479
+ name: name,
1480
+ index: index,
1481
+ type: type,
1482
+ compression: compression,
1483
+ } );
1484
+
1485
+ ruleSize -= name.length + 3;
1486
+
1487
+ }
1488
+
1489
+ // Classify channels
1490
+ const channels = EXRHeader.channels;
1491
+ const channelData = new Array( info.channels );
1492
+
1493
+ for ( let i = 0; i < info.channels; ++ i ) {
1494
+
1495
+ const cd = channelData[ i ] = {};
1496
+ const channel = channels[ i ];
1497
+
1498
+ cd.name = channel.name;
1499
+ cd.compression = UNKNOWN;
1500
+ cd.decoded = false;
1501
+ cd.type = channel.pixelType;
1502
+ cd.pLinear = channel.pLinear;
1503
+ cd.width = info.width;
1504
+ cd.height = info.lines;
1505
+
1506
+ }
1507
+
1508
+ const cscSet = {
1509
+ idx: new Array( 3 )
1510
+ };
1511
+
1512
+ for ( let offset = 0; offset < info.channels; ++ offset ) {
1513
+
1514
+ const cd = channelData[ offset ];
1515
+
1516
+ for ( let i = 0; i < channelRules.length; ++ i ) {
1517
+
1518
+ const rule = channelRules[ i ];
1519
+
1520
+ if ( cd.name == rule.name ) {
1521
+
1522
+ cd.compression = rule.compression;
1523
+
1524
+ if ( rule.index >= 0 ) {
1525
+
1526
+ cscSet.idx[ rule.index ] = offset;
1527
+
1528
+ }
1529
+
1530
+ cd.offset = offset;
1531
+
1532
+ }
1533
+
1534
+ }
1535
+
1536
+ }
1537
+
1538
+ let acBuffer, dcBuffer, rleBuffer;
1539
+
1540
+ // Read DCT - AC component data
1541
+ if ( dwaHeader.acCompressedSize > 0 ) {
1542
+
1543
+ switch ( dwaHeader.acCompression ) {
1544
+
1545
+ case STATIC_HUFFMAN:
1546
+
1547
+ acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
1548
+ hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
1549
+ break;
1550
+
1551
+ case DEFLATE:
1552
+
1553
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
1554
+ const data = fflate.unzlibSync( compressed );
1555
+ acBuffer = new Uint16Array( data.buffer );
1556
+ inOffset.value += dwaHeader.totalAcUncompressedCount;
1557
+ break;
1558
+
1559
+ }
1560
+
1561
+
1562
+ }
1563
+
1564
+ // Read DCT - DC component data
1565
+ if ( dwaHeader.dcCompressedSize > 0 ) {
1566
+
1567
+ const zlibInfo = {
1568
+ array: info.array,
1569
+ offset: inOffset,
1570
+ size: dwaHeader.dcCompressedSize
1571
+ };
1572
+ dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
1573
+ inOffset.value += dwaHeader.dcCompressedSize;
1574
+
1575
+ }
1576
+
1577
+ // Read RLE compressed data
1578
+ if ( dwaHeader.rleRawSize > 0 ) {
1579
+
1580
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
1581
+ const data = fflate.unzlibSync( compressed );
1582
+ rleBuffer = decodeRunLength( data.buffer );
1583
+
1584
+ inOffset.value += dwaHeader.rleCompressedSize;
1585
+
1586
+ }
1587
+
1588
+ // Prepare outbuffer data offset
1589
+ let outBufferEnd = 0;
1590
+ const rowOffsets = new Array( channelData.length );
1591
+ for ( let i = 0; i < rowOffsets.length; ++ i ) {
1592
+
1593
+ rowOffsets[ i ] = new Array();
1594
+
1595
+ }
1596
+
1597
+ for ( let y = 0; y < info.lines; ++ y ) {
1598
+
1599
+ for ( let chan = 0; chan < channelData.length; ++ chan ) {
1600
+
1601
+ rowOffsets[ chan ].push( outBufferEnd );
1602
+ outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
1603
+
1604
+ }
1605
+
1606
+ }
1607
+
1608
+ // Lossy DCT decode RGB channels
1609
+ lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1610
+
1611
+ // Decode other channels
1612
+ for ( let i = 0; i < channelData.length; ++ i ) {
1613
+
1614
+ const cd = channelData[ i ];
1615
+
1616
+ if ( cd.decoded ) continue;
1617
+
1618
+ switch ( cd.compression ) {
1619
+
1620
+ case RLE:
1621
+
1622
+ let row = 0;
1623
+ let rleOffset = 0;
1624
+
1625
+ for ( let y = 0; y < info.lines; ++ y ) {
1626
+
1627
+ let rowOffsetBytes = rowOffsets[ i ][ row ];
1628
+
1629
+ for ( let x = 0; x < cd.width; ++ x ) {
1630
+
1631
+ for ( let byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
1632
+
1633
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
1634
+
1635
+ }
1636
+
1637
+ rleOffset ++;
1638
+
1639
+ }
1640
+
1641
+ row ++;
1642
+
1643
+ }
1644
+
1645
+ break;
1646
+
1647
+ case LOSSY_DCT: // skip
1648
+
1649
+ default:
1650
+ throw new Error( 'EXRLoader.parse: unsupported channel compression' );
1651
+
1652
+ }
1653
+
1654
+ }
1655
+
1656
+ return new DataView( outBuffer.buffer );
1657
+
1658
+ }
1659
+
1660
+ function parseNullTerminatedString( buffer, offset ) {
1661
+
1662
+ const uintBuffer = new Uint8Array( buffer );
1663
+ let endOffset = 0;
1664
+
1665
+ while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
1666
+
1667
+ endOffset += 1;
1668
+
1669
+ }
1670
+
1671
+ const stringValue = new TextDecoder().decode(
1672
+ uintBuffer.slice( offset.value, offset.value + endOffset )
1673
+ );
1674
+
1675
+ offset.value = offset.value + endOffset + 1;
1676
+
1677
+ return stringValue;
1678
+
1679
+ }
1680
+
1681
+ function parseFixedLengthString( buffer, offset, size ) {
1682
+
1683
+ const stringValue = new TextDecoder().decode(
1684
+ new Uint8Array( buffer ).slice( offset.value, offset.value + size )
1685
+ );
1686
+
1687
+ offset.value = offset.value + size;
1688
+
1689
+ return stringValue;
1690
+
1691
+ }
1692
+
1693
+ function parseRational( dataView, offset ) {
1694
+
1695
+ const x = parseInt32( dataView, offset );
1696
+ const y = parseUint32( dataView, offset );
1697
+
1698
+ return [ x, y ];
1699
+
1700
+ }
1701
+
1702
+ function parseTimecode( dataView, offset ) {
1703
+
1704
+ const x = parseUint32( dataView, offset );
1705
+ const y = parseUint32( dataView, offset );
1706
+
1707
+ return [ x, y ];
1708
+
1709
+ }
1710
+
1711
+ function parseInt32( dataView, offset ) {
1712
+
1713
+ const Int32 = dataView.getInt32( offset.value, true );
1714
+
1715
+ offset.value = offset.value + INT32_SIZE;
1716
+
1717
+ return Int32;
1718
+
1719
+ }
1720
+
1721
+ function parseUint32( dataView, offset ) {
1722
+
1723
+ const Uint32 = dataView.getUint32( offset.value, true );
1724
+
1725
+ offset.value = offset.value + INT32_SIZE;
1726
+
1727
+ return Uint32;
1728
+
1729
+ }
1730
+
1731
+ function parseUint8Array( uInt8Array, offset ) {
1732
+
1733
+ const Uint8 = uInt8Array[ offset.value ];
1734
+
1735
+ offset.value = offset.value + INT8_SIZE;
1736
+
1737
+ return Uint8;
1738
+
1739
+ }
1740
+
1741
+ function parseUint8( dataView, offset ) {
1742
+
1743
+ const Uint8 = dataView.getUint8( offset.value );
1744
+
1745
+ offset.value = offset.value + INT8_SIZE;
1746
+
1747
+ return Uint8;
1748
+
1749
+ }
1750
+
1751
+ const parseInt64 = function ( dataView, offset ) {
1752
+
1753
+ let int;
1754
+
1755
+ if ( 'getBigInt64' in DataView.prototype ) {
1756
+
1757
+ int = Number( dataView.getBigInt64( offset.value, true ) );
1758
+
1759
+ } else {
1760
+
1761
+ int = dataView.getUint32( offset.value + 4, true ) + Number( dataView.getUint32( offset.value, true ) << 32 );
1762
+
1763
+ }
1764
+
1765
+ offset.value += ULONG_SIZE;
1766
+
1767
+ return int;
1768
+
1769
+ };
1770
+
1771
+ function parseFloat32( dataView, offset ) {
1772
+
1773
+ const float = dataView.getFloat32( offset.value, true );
1774
+
1775
+ offset.value += FLOAT32_SIZE;
1776
+
1777
+ return float;
1778
+
1779
+ }
1780
+
1781
+ function decodeFloat32( dataView, offset ) {
1782
+
1783
+ return DataUtils.toHalfFloat( parseFloat32( dataView, offset ) );
1784
+
1785
+ }
1786
+
1787
+ // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
1788
+ function decodeFloat16( binary ) {
1789
+
1790
+ const exponent = ( binary & 0x7C00 ) >> 10,
1791
+ fraction = binary & 0x03FF;
1792
+
1793
+ return ( binary >> 15 ? - 1 : 1 ) * (
1794
+ exponent ?
1795
+ (
1796
+ exponent === 0x1F ?
1797
+ fraction ? NaN : Infinity :
1798
+ Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
1799
+ ) :
1800
+ 6.103515625e-5 * ( fraction / 0x400 )
1801
+ );
1802
+
1803
+ }
1804
+
1805
+ function parseUint16( dataView, offset ) {
1806
+
1807
+ const Uint16 = dataView.getUint16( offset.value, true );
1808
+
1809
+ offset.value += INT16_SIZE;
1810
+
1811
+ return Uint16;
1812
+
1813
+ }
1814
+
1815
+ function parseFloat16( buffer, offset ) {
1816
+
1817
+ return decodeFloat16( parseUint16( buffer, offset ) );
1818
+
1819
+ }
1820
+
1821
+ function parseChlist( dataView, buffer, offset, size ) {
1822
+
1823
+ const startOffset = offset.value;
1824
+ const channels = [];
1825
+
1826
+ while ( offset.value < ( startOffset + size - 1 ) ) {
1827
+
1828
+ const name = parseNullTerminatedString( buffer, offset );
1829
+ const pixelType = parseInt32( dataView, offset );
1830
+ const pLinear = parseUint8( dataView, offset );
1831
+ offset.value += 3; // reserved, three chars
1832
+ const xSampling = parseInt32( dataView, offset );
1833
+ const ySampling = parseInt32( dataView, offset );
1834
+
1835
+ channels.push( {
1836
+ name: name,
1837
+ pixelType: pixelType,
1838
+ pLinear: pLinear,
1839
+ xSampling: xSampling,
1840
+ ySampling: ySampling
1841
+ } );
1842
+
1843
+ }
1844
+
1845
+ offset.value += 1;
1846
+
1847
+ return channels;
1848
+
1849
+ }
1850
+
1851
+ function parseChromaticities( dataView, offset ) {
1852
+
1853
+ const redX = parseFloat32( dataView, offset );
1854
+ const redY = parseFloat32( dataView, offset );
1855
+ const greenX = parseFloat32( dataView, offset );
1856
+ const greenY = parseFloat32( dataView, offset );
1857
+ const blueX = parseFloat32( dataView, offset );
1858
+ const blueY = parseFloat32( dataView, offset );
1859
+ const whiteX = parseFloat32( dataView, offset );
1860
+ const whiteY = parseFloat32( dataView, offset );
1861
+
1862
+ return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
1863
+
1864
+ }
1865
+
1866
+ function parseCompression( dataView, offset ) {
1867
+
1868
+ const compressionCodes = [
1869
+ 'NO_COMPRESSION',
1870
+ 'RLE_COMPRESSION',
1871
+ 'ZIPS_COMPRESSION',
1872
+ 'ZIP_COMPRESSION',
1873
+ 'PIZ_COMPRESSION',
1874
+ 'PXR24_COMPRESSION',
1875
+ 'B44_COMPRESSION',
1876
+ 'B44A_COMPRESSION',
1877
+ 'DWAA_COMPRESSION',
1878
+ 'DWAB_COMPRESSION'
1879
+ ];
1880
+
1881
+ const compression = parseUint8( dataView, offset );
1882
+
1883
+ return compressionCodes[ compression ];
1884
+
1885
+ }
1886
+
1887
+ function parseBox2i( dataView, offset ) {
1888
+
1889
+ const xMin = parseUint32( dataView, offset );
1890
+ const yMin = parseUint32( dataView, offset );
1891
+ const xMax = parseUint32( dataView, offset );
1892
+ const yMax = parseUint32( dataView, offset );
1893
+
1894
+ return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
1895
+
1896
+ }
1897
+
1898
+ function parseLineOrder( dataView, offset ) {
1899
+
1900
+ const lineOrders = [
1901
+ 'INCREASING_Y'
1902
+ ];
1903
+
1904
+ const lineOrder = parseUint8( dataView, offset );
1905
+
1906
+ return lineOrders[ lineOrder ];
1907
+
1908
+ }
1909
+
1910
+ function parseV2f( dataView, offset ) {
1911
+
1912
+ const x = parseFloat32( dataView, offset );
1913
+ const y = parseFloat32( dataView, offset );
1914
+
1915
+ return [ x, y ];
1916
+
1917
+ }
1918
+
1919
+ function parseV3f( dataView, offset ) {
1920
+
1921
+ const x = parseFloat32( dataView, offset );
1922
+ const y = parseFloat32( dataView, offset );
1923
+ const z = parseFloat32( dataView, offset );
1924
+
1925
+ return [ x, y, z ];
1926
+
1927
+ }
1928
+
1929
+ function parseValue( dataView, buffer, offset, type, size ) {
1930
+
1931
+ if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
1932
+
1933
+ return parseFixedLengthString( buffer, offset, size );
1934
+
1935
+ } else if ( type === 'chlist' ) {
1936
+
1937
+ return parseChlist( dataView, buffer, offset, size );
1938
+
1939
+ } else if ( type === 'chromaticities' ) {
1940
+
1941
+ return parseChromaticities( dataView, offset );
1942
+
1943
+ } else if ( type === 'compression' ) {
1944
+
1945
+ return parseCompression( dataView, offset );
1946
+
1947
+ } else if ( type === 'box2i' ) {
1948
+
1949
+ return parseBox2i( dataView, offset );
1950
+
1951
+ } else if ( type === 'lineOrder' ) {
1952
+
1953
+ return parseLineOrder( dataView, offset );
1954
+
1955
+ } else if ( type === 'float' ) {
1956
+
1957
+ return parseFloat32( dataView, offset );
1958
+
1959
+ } else if ( type === 'v2f' ) {
1960
+
1961
+ return parseV2f( dataView, offset );
1962
+
1963
+ } else if ( type === 'v3f' ) {
1964
+
1965
+ return parseV3f( dataView, offset );
1966
+
1967
+ } else if ( type === 'int' ) {
1968
+
1969
+ return parseInt32( dataView, offset );
1970
+
1971
+ } else if ( type === 'rational' ) {
1972
+
1973
+ return parseRational( dataView, offset );
1974
+
1975
+ } else if ( type === 'timecode' ) {
1976
+
1977
+ return parseTimecode( dataView, offset );
1978
+
1979
+ } else if ( type === 'preview' ) {
1980
+
1981
+ offset.value += size;
1982
+ return 'skipped';
1983
+
1984
+ } else {
1985
+
1986
+ offset.value += size;
1987
+ return undefined;
1988
+
1989
+ }
1990
+
1991
+ }
1992
+
1993
+ function parseHeader( dataView, buffer, offset ) {
1994
+
1995
+ const EXRHeader = {};
1996
+
1997
+ if ( dataView.getUint32( 0, true ) != 20000630 ) { // magic
1998
+
1999
+ throw new Error( 'THREE.EXRLoader: Provided file doesn\'t appear to be in OpenEXR format.' );
2000
+
2001
+ }
2002
+
2003
+ EXRHeader.version = dataView.getUint8( 4 );
2004
+
2005
+ const spec = dataView.getUint8( 5 ); // fullMask
2006
+
2007
+ EXRHeader.spec = {
2008
+ singleTile: !! ( spec & 2 ),
2009
+ longName: !! ( spec & 4 ),
2010
+ deepFormat: !! ( spec & 8 ),
2011
+ multiPart: !! ( spec & 16 ),
2012
+ };
2013
+
2014
+ // start of header
2015
+
2016
+ offset.value = 8; // start at 8 - after pre-amble
2017
+
2018
+ let keepReading = true;
2019
+
2020
+ while ( keepReading ) {
2021
+
2022
+ const attributeName = parseNullTerminatedString( buffer, offset );
2023
+
2024
+ if ( attributeName == 0 ) {
2025
+
2026
+ keepReading = false;
2027
+
2028
+ } else {
2029
+
2030
+ const attributeType = parseNullTerminatedString( buffer, offset );
2031
+ const attributeSize = parseUint32( dataView, offset );
2032
+ const attributeValue = parseValue( dataView, buffer, offset, attributeType, attributeSize );
2033
+
2034
+ if ( attributeValue === undefined ) {
2035
+
2036
+ console.warn( `THREE.EXRLoader: Skipped unknown header attribute type \'${attributeType}\'.` );
2037
+
2038
+ } else {
2039
+
2040
+ EXRHeader[ attributeName ] = attributeValue;
2041
+
2042
+ }
2043
+
2044
+ }
2045
+
2046
+ }
2047
+
2048
+ if ( ( spec & ~ 0x04 ) != 0 ) { // unsupported tiled, deep-image, multi-part
2049
+
2050
+ console.error( 'THREE.EXRHeader:', EXRHeader );
2051
+ throw new Error( 'THREE.EXRLoader: Provided file is currently unsupported.' );
2052
+
2053
+ }
2054
+
2055
+ return EXRHeader;
2056
+
2057
+ }
2058
+
2059
+ function setupDecoder( EXRHeader, dataView, uInt8Array, offset, outputType ) {
2060
+
2061
+ const EXRDecoder = {
2062
+ size: 0,
2063
+ viewer: dataView,
2064
+ array: uInt8Array,
2065
+ offset: offset,
2066
+ width: EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1,
2067
+ height: EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1,
2068
+ channels: EXRHeader.channels.length,
2069
+ bytesPerLine: null,
2070
+ lines: null,
2071
+ inputSize: null,
2072
+ type: EXRHeader.channels[ 0 ].pixelType,
2073
+ uncompress: null,
2074
+ getter: null,
2075
+ format: null,
2076
+ colorSpace: LinearSRGBColorSpace,
2077
+ };
2078
+
2079
+ switch ( EXRHeader.compression ) {
2080
+
2081
+ case 'NO_COMPRESSION':
2082
+ EXRDecoder.lines = 1;
2083
+ EXRDecoder.uncompress = uncompressRAW;
2084
+ break;
2085
+
2086
+ case 'RLE_COMPRESSION':
2087
+ EXRDecoder.lines = 1;
2088
+ EXRDecoder.uncompress = uncompressRLE;
2089
+ break;
2090
+
2091
+ case 'ZIPS_COMPRESSION':
2092
+ EXRDecoder.lines = 1;
2093
+ EXRDecoder.uncompress = uncompressZIP;
2094
+ break;
2095
+
2096
+ case 'ZIP_COMPRESSION':
2097
+ EXRDecoder.lines = 16;
2098
+ EXRDecoder.uncompress = uncompressZIP;
2099
+ break;
2100
+
2101
+ case 'PIZ_COMPRESSION':
2102
+ EXRDecoder.lines = 32;
2103
+ EXRDecoder.uncompress = uncompressPIZ;
2104
+ break;
2105
+
2106
+ case 'PXR24_COMPRESSION':
2107
+ EXRDecoder.lines = 16;
2108
+ EXRDecoder.uncompress = uncompressPXR;
2109
+ break;
2110
+
2111
+ case 'DWAA_COMPRESSION':
2112
+ EXRDecoder.lines = 32;
2113
+ EXRDecoder.uncompress = uncompressDWA;
2114
+ break;
2115
+
2116
+ case 'DWAB_COMPRESSION':
2117
+ EXRDecoder.lines = 256;
2118
+ EXRDecoder.uncompress = uncompressDWA;
2119
+ break;
2120
+
2121
+ default:
2122
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported' );
2123
+
2124
+ }
2125
+
2126
+ EXRDecoder.scanlineBlockSize = EXRDecoder.lines;
2127
+
2128
+ if ( EXRDecoder.type == 1 ) {
2129
+
2130
+ // half
2131
+ switch ( outputType ) {
2132
+
2133
+ case FloatType:
2134
+ EXRDecoder.getter = parseFloat16;
2135
+ EXRDecoder.inputSize = INT16_SIZE;
2136
+ break;
2137
+
2138
+ case HalfFloatType:
2139
+ EXRDecoder.getter = parseUint16;
2140
+ EXRDecoder.inputSize = INT16_SIZE;
2141
+ break;
2142
+
2143
+ }
2144
+
2145
+ } else if ( EXRDecoder.type == 2 ) {
2146
+
2147
+ // float
2148
+ switch ( outputType ) {
2149
+
2150
+ case FloatType:
2151
+ EXRDecoder.getter = parseFloat32;
2152
+ EXRDecoder.inputSize = FLOAT32_SIZE;
2153
+ break;
2154
+
2155
+ case HalfFloatType:
2156
+ EXRDecoder.getter = decodeFloat32;
2157
+ EXRDecoder.inputSize = FLOAT32_SIZE;
2158
+
2159
+ }
2160
+
2161
+ } else {
2162
+
2163
+ throw new Error( 'EXRLoader.parse: unsupported pixelType ' + EXRDecoder.type + ' for ' + EXRHeader.compression + '.' );
2164
+
2165
+ }
2166
+
2167
+ EXRDecoder.blockCount = ( EXRHeader.dataWindow.yMax + 1 ) / EXRDecoder.scanlineBlockSize;
2168
+
2169
+ for ( let i = 0; i < EXRDecoder.blockCount; i ++ )
2170
+ parseInt64( dataView, offset ); // scanlineOffset
2171
+
2172
+ // we should be passed the scanline offset table, ready to start reading pixel data.
2173
+
2174
+ // RGB images will be converted to RGBA format, preventing software emulation in select devices.
2175
+ EXRDecoder.outputChannels = ( ( EXRDecoder.channels == 3 ) ? 4 : EXRDecoder.channels );
2176
+ const size = EXRDecoder.width * EXRDecoder.height * EXRDecoder.outputChannels;
2177
+
2178
+ switch ( outputType ) {
2179
+
2180
+ case FloatType:
2181
+ EXRDecoder.byteArray = new Float32Array( size );
2182
+
2183
+ // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
2184
+ if ( EXRDecoder.channels < EXRDecoder.outputChannels )
2185
+ EXRDecoder.byteArray.fill( 1, 0, size );
2186
+
2187
+ break;
2188
+
2189
+ case HalfFloatType:
2190
+ EXRDecoder.byteArray = new Uint16Array( size );
2191
+
2192
+ if ( EXRDecoder.channels < EXRDecoder.outputChannels )
2193
+ EXRDecoder.byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
2194
+
2195
+ break;
2196
+
2197
+ default:
2198
+ console.error( 'THREE.EXRLoader: unsupported type: ', outputType );
2199
+ break;
2200
+
2201
+ }
2202
+
2203
+ EXRDecoder.bytesPerLine = EXRDecoder.width * EXRDecoder.inputSize * EXRDecoder.channels;
2204
+
2205
+ if ( EXRDecoder.outputChannels == 4 ) {
2206
+
2207
+ EXRDecoder.format = RGBAFormat;
2208
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2209
+
2210
+ } else {
2211
+
2212
+ EXRDecoder.format = RedFormat;
2213
+ EXRDecoder.colorSpace = NoColorSpace;
2214
+
2215
+ }
2216
+
2217
+ return EXRDecoder;
2218
+
2219
+ }
2220
+
2221
+ // start parsing file [START]
2222
+
2223
+ const bufferDataView = new DataView( buffer );
2224
+ const uInt8Array = new Uint8Array( buffer );
2225
+ const offset = { value: 0 };
2226
+
2227
+ // get header information and validate format.
2228
+ const EXRHeader = parseHeader( bufferDataView, buffer, offset );
2229
+
2230
+ // get input compression information and prepare decoding.
2231
+ const EXRDecoder = setupDecoder( EXRHeader, bufferDataView, uInt8Array, offset, this.type );
2232
+
2233
+ const tmpOffset = { value: 0 };
2234
+ const channelOffsets = { R: 0, G: 1, B: 2, A: 3, Y: 0 };
2235
+
2236
+ for ( let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder.height / EXRDecoder.scanlineBlockSize; scanlineBlockIdx ++ ) {
2237
+
2238
+ const line = parseUint32( bufferDataView, offset ); // line_no
2239
+ EXRDecoder.size = parseUint32( bufferDataView, offset ); // data_len
2240
+ EXRDecoder.lines = ( ( line + EXRDecoder.scanlineBlockSize > EXRDecoder.height ) ? ( EXRDecoder.height - line ) : EXRDecoder.scanlineBlockSize );
2241
+
2242
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * EXRDecoder.bytesPerLine;
2243
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2244
+
2245
+ offset.value += EXRDecoder.size;
2246
+
2247
+ for ( let line_y = 0; line_y < EXRDecoder.scanlineBlockSize; line_y ++ ) {
2248
+
2249
+ const true_y = line_y + scanlineBlockIdx * EXRDecoder.scanlineBlockSize;
2250
+ if ( true_y >= EXRDecoder.height ) break;
2251
+
2252
+ for ( let channelID = 0; channelID < EXRDecoder.channels; channelID ++ ) {
2253
+
2254
+ const cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
2255
+
2256
+ for ( let x = 0; x < EXRDecoder.width; x ++ ) {
2257
+
2258
+ tmpOffset.value = ( line_y * ( EXRDecoder.channels * EXRDecoder.width ) + channelID * EXRDecoder.width + x ) * EXRDecoder.inputSize;
2259
+ const outIndex = ( EXRDecoder.height - 1 - true_y ) * ( EXRDecoder.width * EXRDecoder.outputChannels ) + x * EXRDecoder.outputChannels + cOff;
2260
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2261
+
2262
+ }
2263
+
2264
+ }
2265
+
2266
+ }
2267
+
2268
+ }
2269
+
2270
+ return {
2271
+ header: EXRHeader,
2272
+ width: EXRDecoder.width,
2273
+ height: EXRDecoder.height,
2274
+ data: EXRDecoder.byteArray,
2275
+ format: EXRDecoder.format,
2276
+ colorSpace: EXRDecoder.colorSpace,
2277
+ type: this.type,
2278
+ };
2279
+
2280
+ }
2281
+
2282
+ setDataType( value ) {
2283
+
2284
+ this.type = value;
2285
+ return this;
2286
+
2287
+ }
2288
+
2289
+ load( url, onLoad, onProgress, onError ) {
2290
+
2291
+ function onLoadCallback( texture, texData ) {
2292
+
2293
+ texture.colorSpace = texData.colorSpace;
2294
+ texture.minFilter = LinearFilter;
2295
+ texture.magFilter = LinearFilter;
2296
+ texture.generateMipmaps = false;
2297
+ texture.flipY = false;
2298
+
2299
+ if ( onLoad ) onLoad( texture, texData );
2300
+
2301
+ }
2302
+
2303
+ return super.load( url, onLoadCallback, onProgress, onError );
2304
+
2305
+ }
2306
+
2307
+ }
2308
+
2309
+ export { EXRLoader };