@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,664 +1,664 @@
1
- import { BackSide, DoubleSide, CubeUVReflectionMapping, ObjectSpaceNormalMap, TangentSpaceNormalMap, NoToneMapping, NormalBlending, LinearSRGBColorSpace, SRGBTransfer } from '../../constants.js';
2
- import { Layers } from '../../core/Layers.js';
3
- import { WebGLProgram } from './WebGLProgram.js';
4
- import { WebGLShaderCache } from './WebGLShaderCache.js';
5
- import { ShaderLib } from '../shaders/ShaderLib.js';
6
- import { UniformsUtils } from '../shaders/UniformsUtils.js';
7
- import { ColorManagement } from '../../math/ColorManagement.js';
8
-
9
- function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {
10
-
11
- const _programLayers = new Layers();
12
- const _customShaders = new WebGLShaderCache();
13
- const _activeChannels = new Set();
14
- const programs = [];
15
-
16
- const IS_WEBGL2 = capabilities.isWebGL2;
17
- const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
18
- const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;
19
-
20
- let precision = capabilities.precision;
21
-
22
- const shaderIDs = {
23
- MeshDepthMaterial: 'depth',
24
- MeshDistanceMaterial: 'distanceRGBA',
25
- MeshNormalMaterial: 'normal',
26
- MeshBasicMaterial: 'basic',
27
- MeshLambertMaterial: 'lambert',
28
- MeshPhongMaterial: 'phong',
29
- MeshToonMaterial: 'toon',
30
- MeshStandardMaterial: 'physical',
31
- MeshPhysicalMaterial: 'physical',
32
- MeshMatcapMaterial: 'matcap',
33
- LineBasicMaterial: 'basic',
34
- LineDashedMaterial: 'dashed',
35
- PointsMaterial: 'points',
36
- ShadowMaterial: 'shadow',
37
- SpriteMaterial: 'sprite'
38
- };
39
-
40
- function getChannel( value ) {
41
-
42
- _activeChannels.add( value );
43
-
44
- if ( value === 0 ) return 'uv';
45
-
46
- return `uv${ value }`;
47
-
48
- }
49
-
50
- function getParameters( material, lights, shadows, scene, object ) {
51
-
52
- const fog = scene.fog;
53
- const geometry = object.geometry;
54
- const environment = material.isMeshStandardMaterial ? scene.environment : null;
55
-
56
- const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
57
- const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;
58
-
59
- const shaderID = shaderIDs[ material.type ];
60
-
61
- // heuristics to create shader parameters according to lights in the scene
62
- // (not to blow over maxLights budget)
63
-
64
- if ( material.precision !== null ) {
65
-
66
- precision = capabilities.getMaxPrecision( material.precision );
67
-
68
- if ( precision !== material.precision ) {
69
-
70
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
71
-
72
- }
73
-
74
- }
75
-
76
- //
77
-
78
- const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
79
- const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
80
-
81
- let morphTextureStride = 0;
82
-
83
- if ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;
84
- if ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;
85
- if ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;
86
-
87
- //
88
-
89
- let vertexShader, fragmentShader;
90
- let customVertexShaderID, customFragmentShaderID;
91
-
92
- if ( shaderID ) {
93
-
94
- const shader = ShaderLib[ shaderID ];
95
-
96
- vertexShader = shader.vertexShader;
97
- fragmentShader = shader.fragmentShader;
98
-
99
- } else {
100
-
101
- vertexShader = material.vertexShader;
102
- fragmentShader = material.fragmentShader;
103
-
104
- _customShaders.update( material );
105
-
106
- customVertexShaderID = _customShaders.getVertexShaderID( material );
107
- customFragmentShaderID = _customShaders.getFragmentShaderID( material );
108
-
109
- }
110
-
111
- const currentRenderTarget = renderer.getRenderTarget();
112
-
113
- const IS_INSTANCEDMESH = object.isInstancedMesh === true;
114
- const IS_BATCHEDMESH = object.isBatchedMesh === true;
115
-
116
- const HAS_MAP = !! material.map;
117
- const HAS_MATCAP = !! material.matcap;
118
- const HAS_ENVMAP = !! envMap;
119
- const HAS_AOMAP = !! material.aoMap;
120
- const HAS_LIGHTMAP = !! material.lightMap;
121
- const HAS_BUMPMAP = !! material.bumpMap;
122
- const HAS_NORMALMAP = !! material.normalMap;
123
- const HAS_DISPLACEMENTMAP = !! material.displacementMap;
124
- const HAS_EMISSIVEMAP = !! material.emissiveMap;
125
-
126
- const HAS_METALNESSMAP = !! material.metalnessMap;
127
- const HAS_ROUGHNESSMAP = !! material.roughnessMap;
128
-
129
- const HAS_ANISOTROPY = material.anisotropy > 0;
130
- const HAS_CLEARCOAT = material.clearcoat > 0;
131
- const HAS_IRIDESCENCE = material.iridescence > 0;
132
- const HAS_SHEEN = material.sheen > 0;
133
- const HAS_TRANSMISSION = material.transmission > 0;
134
-
135
- const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;
136
-
137
- const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;
138
- const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;
139
- const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;
140
-
141
- const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;
142
- const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;
143
-
144
- const HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;
145
- const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;
146
-
147
- const HAS_SPECULARMAP = !! material.specularMap;
148
- const HAS_SPECULAR_COLORMAP = !! material.specularColorMap;
149
- const HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;
150
-
151
- const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;
152
- const HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;
153
-
154
- const HAS_GRADIENTMAP = !! material.gradientMap;
155
-
156
- const HAS_ALPHAMAP = !! material.alphaMap;
157
-
158
- const HAS_ALPHATEST = material.alphaTest > 0;
159
-
160
- const HAS_ALPHAHASH = !! material.alphaHash;
161
-
162
- const HAS_EXTENSIONS = !! material.extensions;
163
-
164
- let toneMapping = NoToneMapping;
165
-
166
- if ( material.toneMapped ) {
167
-
168
- if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
169
-
170
- toneMapping = renderer.toneMapping;
171
-
172
- }
173
-
174
- }
175
-
176
- const parameters = {
177
-
178
- isWebGL2: IS_WEBGL2,
179
-
180
- shaderID: shaderID,
181
- shaderType: material.type,
182
- shaderName: material.name,
183
-
184
- vertexShader: vertexShader,
185
- fragmentShader: fragmentShader,
186
- defines: material.defines,
187
-
188
- customVertexShaderID: customVertexShaderID,
189
- customFragmentShaderID: customFragmentShaderID,
190
-
191
- isRawShaderMaterial: material.isRawShaderMaterial === true,
192
- glslVersion: material.glslVersion,
193
-
194
- precision: precision,
195
-
196
- batching: IS_BATCHEDMESH,
197
- instancing: IS_INSTANCEDMESH,
198
- instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
199
- instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
200
-
201
- supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,
202
- outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),
203
- alphaToCoverage: !! material.alphaToCoverage,
204
-
205
- map: HAS_MAP,
206
- matcap: HAS_MATCAP,
207
- envMap: HAS_ENVMAP,
208
- envMapMode: HAS_ENVMAP && envMap.mapping,
209
- envMapCubeUVHeight: envMapCubeUVHeight,
210
- aoMap: HAS_AOMAP,
211
- lightMap: HAS_LIGHTMAP,
212
- bumpMap: HAS_BUMPMAP,
213
- normalMap: HAS_NORMALMAP,
214
- displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,
215
- emissiveMap: HAS_EMISSIVEMAP,
216
-
217
- normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
218
- normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
219
-
220
- metalnessMap: HAS_METALNESSMAP,
221
- roughnessMap: HAS_ROUGHNESSMAP,
222
-
223
- anisotropy: HAS_ANISOTROPY,
224
- anisotropyMap: HAS_ANISOTROPYMAP,
225
-
226
- clearcoat: HAS_CLEARCOAT,
227
- clearcoatMap: HAS_CLEARCOATMAP,
228
- clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,
229
- clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,
230
-
231
- iridescence: HAS_IRIDESCENCE,
232
- iridescenceMap: HAS_IRIDESCENCEMAP,
233
- iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,
234
-
235
- sheen: HAS_SHEEN,
236
- sheenColorMap: HAS_SHEEN_COLORMAP,
237
- sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,
238
-
239
- specularMap: HAS_SPECULARMAP,
240
- specularColorMap: HAS_SPECULAR_COLORMAP,
241
- specularIntensityMap: HAS_SPECULAR_INTENSITYMAP,
242
-
243
- transmission: HAS_TRANSMISSION,
244
- transmissionMap: HAS_TRANSMISSIONMAP,
245
- thicknessMap: HAS_THICKNESSMAP,
246
-
247
- gradientMap: HAS_GRADIENTMAP,
248
-
249
- opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,
250
-
251
- alphaMap: HAS_ALPHAMAP,
252
- alphaTest: HAS_ALPHATEST,
253
- alphaHash: HAS_ALPHAHASH,
254
-
255
- combine: material.combine,
256
-
257
- //
258
-
259
- mapUv: HAS_MAP && getChannel( material.map.channel ),
260
- aoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),
261
- lightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),
262
- bumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),
263
- normalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),
264
- displacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),
265
- emissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),
266
-
267
- metalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),
268
- roughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),
269
-
270
- anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),
271
-
272
- clearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),
273
- clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),
274
- clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),
275
-
276
- iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),
277
- iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),
278
-
279
- sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),
280
- sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),
281
-
282
- specularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),
283
- specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),
284
- specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),
285
-
286
- transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),
287
- thicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),
288
-
289
- alphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),
290
-
291
- //
292
-
293
- vertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),
294
- vertexColors: material.vertexColors,
295
- vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,
296
-
297
- pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),
298
-
299
- fog: !! fog,
300
- useFog: material.fog === true,
301
- fogExp2: ( !! fog && fog.isFogExp2 ),
302
-
303
- flatShading: material.flatShading === true,
304
-
305
- sizeAttenuation: material.sizeAttenuation === true,
306
- logarithmicDepthBuffer: logarithmicDepthBuffer,
307
-
308
- skinning: object.isSkinnedMesh === true,
309
-
310
- morphTargets: geometry.morphAttributes.position !== undefined,
311
- morphNormals: geometry.morphAttributes.normal !== undefined,
312
- morphColors: geometry.morphAttributes.color !== undefined,
313
- morphTargetsCount: morphTargetsCount,
314
- morphTextureStride: morphTextureStride,
315
-
316
- numDirLights: lights.directional.length,
317
- numPointLights: lights.point.length,
318
- numSpotLights: lights.spot.length,
319
- numSpotLightMaps: lights.spotLightMap.length,
320
- numRectAreaLights: lights.rectArea.length,
321
- numHemiLights: lights.hemi.length,
322
-
323
- numDirLightShadows: lights.directionalShadowMap.length,
324
- numPointLightShadows: lights.pointShadowMap.length,
325
- numSpotLightShadows: lights.spotShadowMap.length,
326
- numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
327
-
328
- numLightProbes: lights.numLightProbes,
329
-
330
- numClippingPlanes: clipping.numPlanes,
331
- numClipIntersection: clipping.numIntersection,
332
-
333
- dithering: material.dithering,
334
-
335
- shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
336
- shadowMapType: renderer.shadowMap.type,
337
-
338
- toneMapping: toneMapping,
339
- useLegacyLights: renderer._useLegacyLights,
340
-
341
- decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),
342
-
343
- premultipliedAlpha: material.premultipliedAlpha,
344
-
345
- doubleSided: material.side === DoubleSide,
346
- flipSided: material.side === BackSide,
347
-
348
- useDepthPacking: material.depthPacking >= 0,
349
- depthPacking: material.depthPacking || 0,
350
-
351
- index0AttributeName: material.index0AttributeName,
352
-
353
- extensionDerivatives: HAS_EXTENSIONS && material.extensions.derivatives === true,
354
- extensionFragDepth: HAS_EXTENSIONS && material.extensions.fragDepth === true,
355
- extensionDrawBuffers: HAS_EXTENSIONS && material.extensions.drawBuffers === true,
356
- extensionShaderTextureLOD: HAS_EXTENSIONS && material.extensions.shaderTextureLOD === true,
357
- extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),
358
- extensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ),
359
-
360
- rendererExtensionFragDepth: IS_WEBGL2 || extensions.has( 'EXT_frag_depth' ),
361
- rendererExtensionDrawBuffers: IS_WEBGL2 || extensions.has( 'WEBGL_draw_buffers' ),
362
- rendererExtensionShaderTextureLod: IS_WEBGL2 || extensions.has( 'EXT_shader_texture_lod' ),
363
- rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),
364
-
365
- customProgramCacheKey: material.customProgramCacheKey()
366
-
367
- };
368
-
369
- // the usage of getChannel() determines the active texture channels for this shader
370
-
371
- parameters.vertexUv1s = _activeChannels.has( 1 );
372
- parameters.vertexUv2s = _activeChannels.has( 2 );
373
- parameters.vertexUv3s = _activeChannels.has( 3 );
374
-
375
- _activeChannels.clear();
376
-
377
- return parameters;
378
-
379
- }
380
-
381
- function getProgramCacheKey( parameters ) {
382
-
383
- const array = [];
384
-
385
- if ( parameters.shaderID ) {
386
-
387
- array.push( parameters.shaderID );
388
-
389
- } else {
390
-
391
- array.push( parameters.customVertexShaderID );
392
- array.push( parameters.customFragmentShaderID );
393
-
394
- }
395
-
396
- if ( parameters.defines !== undefined ) {
397
-
398
- for ( const name in parameters.defines ) {
399
-
400
- array.push( name );
401
- array.push( parameters.defines[ name ] );
402
-
403
- }
404
-
405
- }
406
-
407
- if ( parameters.isRawShaderMaterial === false ) {
408
-
409
- getProgramCacheKeyParameters( array, parameters );
410
- getProgramCacheKeyBooleans( array, parameters );
411
- array.push( renderer.outputColorSpace );
412
-
413
- }
414
-
415
- array.push( parameters.customProgramCacheKey );
416
-
417
- return array.join();
418
-
419
- }
420
-
421
- function getProgramCacheKeyParameters( array, parameters ) {
422
-
423
- array.push( parameters.precision );
424
- array.push( parameters.outputColorSpace );
425
- array.push( parameters.envMapMode );
426
- array.push( parameters.envMapCubeUVHeight );
427
- array.push( parameters.mapUv );
428
- array.push( parameters.alphaMapUv );
429
- array.push( parameters.lightMapUv );
430
- array.push( parameters.aoMapUv );
431
- array.push( parameters.bumpMapUv );
432
- array.push( parameters.normalMapUv );
433
- array.push( parameters.displacementMapUv );
434
- array.push( parameters.emissiveMapUv );
435
- array.push( parameters.metalnessMapUv );
436
- array.push( parameters.roughnessMapUv );
437
- array.push( parameters.anisotropyMapUv );
438
- array.push( parameters.clearcoatMapUv );
439
- array.push( parameters.clearcoatNormalMapUv );
440
- array.push( parameters.clearcoatRoughnessMapUv );
441
- array.push( parameters.iridescenceMapUv );
442
- array.push( parameters.iridescenceThicknessMapUv );
443
- array.push( parameters.sheenColorMapUv );
444
- array.push( parameters.sheenRoughnessMapUv );
445
- array.push( parameters.specularMapUv );
446
- array.push( parameters.specularColorMapUv );
447
- array.push( parameters.specularIntensityMapUv );
448
- array.push( parameters.transmissionMapUv );
449
- array.push( parameters.thicknessMapUv );
450
- array.push( parameters.combine );
451
- array.push( parameters.fogExp2 );
452
- array.push( parameters.sizeAttenuation );
453
- array.push( parameters.morphTargetsCount );
454
- array.push( parameters.morphAttributeCount );
455
- array.push( parameters.numDirLights );
456
- array.push( parameters.numPointLights );
457
- array.push( parameters.numSpotLights );
458
- array.push( parameters.numSpotLightMaps );
459
- array.push( parameters.numHemiLights );
460
- array.push( parameters.numRectAreaLights );
461
- array.push( parameters.numDirLightShadows );
462
- array.push( parameters.numPointLightShadows );
463
- array.push( parameters.numSpotLightShadows );
464
- array.push( parameters.numSpotLightShadowsWithMaps );
465
- array.push( parameters.numLightProbes );
466
- array.push( parameters.shadowMapType );
467
- array.push( parameters.toneMapping );
468
- array.push( parameters.numClippingPlanes );
469
- array.push( parameters.numClipIntersection );
470
- array.push( parameters.depthPacking );
471
-
472
- }
473
-
474
- function getProgramCacheKeyBooleans( array, parameters ) {
475
-
476
- _programLayers.disableAll();
477
-
478
- if ( parameters.isWebGL2 )
479
- _programLayers.enable( 0 );
480
- if ( parameters.supportsVertexTextures )
481
- _programLayers.enable( 1 );
482
- if ( parameters.instancing )
483
- _programLayers.enable( 2 );
484
- if ( parameters.instancingColor )
485
- _programLayers.enable( 3 );
486
- if ( parameters.instancingMorph )
487
- _programLayers.enable( 4 );
488
- if ( parameters.matcap )
489
- _programLayers.enable( 5 );
490
- if ( parameters.envMap )
491
- _programLayers.enable( 6 );
492
- if ( parameters.normalMapObjectSpace )
493
- _programLayers.enable( 7 );
494
- if ( parameters.normalMapTangentSpace )
495
- _programLayers.enable( 8 );
496
- if ( parameters.clearcoat )
497
- _programLayers.enable( 9 );
498
- if ( parameters.iridescence )
499
- _programLayers.enable( 10 );
500
- if ( parameters.alphaTest )
501
- _programLayers.enable( 11 );
502
- if ( parameters.vertexColors )
503
- _programLayers.enable( 12 );
504
- if ( parameters.vertexAlphas )
505
- _programLayers.enable( 13 );
506
- if ( parameters.vertexUv1s )
507
- _programLayers.enable( 14 );
508
- if ( parameters.vertexUv2s )
509
- _programLayers.enable( 15 );
510
- if ( parameters.vertexUv3s )
511
- _programLayers.enable( 16 );
512
- if ( parameters.vertexTangents )
513
- _programLayers.enable( 17 );
514
- if ( parameters.anisotropy )
515
- _programLayers.enable( 18 );
516
- if ( parameters.alphaHash )
517
- _programLayers.enable( 19 );
518
- if ( parameters.batching )
519
- _programLayers.enable( 20 );
520
-
521
- array.push( _programLayers.mask );
522
- _programLayers.disableAll();
523
-
524
- if ( parameters.fog )
525
- _programLayers.enable( 0 );
526
- if ( parameters.useFog )
527
- _programLayers.enable( 1 );
528
- if ( parameters.flatShading )
529
- _programLayers.enable( 2 );
530
- if ( parameters.logarithmicDepthBuffer )
531
- _programLayers.enable( 3 );
532
- if ( parameters.skinning )
533
- _programLayers.enable( 4 );
534
- if ( parameters.morphTargets )
535
- _programLayers.enable( 5 );
536
- if ( parameters.morphNormals )
537
- _programLayers.enable( 6 );
538
- if ( parameters.morphColors )
539
- _programLayers.enable( 7 );
540
- if ( parameters.premultipliedAlpha )
541
- _programLayers.enable( 8 );
542
- if ( parameters.shadowMapEnabled )
543
- _programLayers.enable( 9 );
544
- if ( parameters.useLegacyLights )
545
- _programLayers.enable( 10 );
546
- if ( parameters.doubleSided )
547
- _programLayers.enable( 11 );
548
- if ( parameters.flipSided )
549
- _programLayers.enable( 12 );
550
- if ( parameters.useDepthPacking )
551
- _programLayers.enable( 13 );
552
- if ( parameters.dithering )
553
- _programLayers.enable( 14 );
554
- if ( parameters.transmission )
555
- _programLayers.enable( 15 );
556
- if ( parameters.sheen )
557
- _programLayers.enable( 16 );
558
- if ( parameters.opaque )
559
- _programLayers.enable( 17 );
560
- if ( parameters.pointsUvs )
561
- _programLayers.enable( 18 );
562
- if ( parameters.decodeVideoTexture )
563
- _programLayers.enable( 19 );
564
- if ( parameters.alphaToCoverage )
565
- _programLayers.enable( 20 );
566
-
567
- array.push( _programLayers.mask );
568
-
569
- }
570
-
571
- function getUniforms( material ) {
572
-
573
- const shaderID = shaderIDs[ material.type ];
574
- let uniforms;
575
-
576
- if ( shaderID ) {
577
-
578
- const shader = ShaderLib[ shaderID ];
579
- uniforms = UniformsUtils.clone( shader.uniforms );
580
-
581
- } else {
582
-
583
- uniforms = material.uniforms;
584
-
585
- }
586
-
587
- return uniforms;
588
-
589
- }
590
-
591
- function acquireProgram( parameters, cacheKey ) {
592
-
593
- let program;
594
-
595
- // Check if code has been already compiled
596
- for ( let p = 0, pl = programs.length; p < pl; p ++ ) {
597
-
598
- const preexistingProgram = programs[ p ];
599
-
600
- if ( preexistingProgram.cacheKey === cacheKey ) {
601
-
602
- program = preexistingProgram;
603
- ++ program.usedTimes;
604
-
605
- break;
606
-
607
- }
608
-
609
- }
610
-
611
- if ( program === undefined ) {
612
-
613
- program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
614
- programs.push( program );
615
-
616
- }
617
-
618
- return program;
619
-
620
- }
621
-
622
- function releaseProgram( program ) {
623
-
624
- if ( -- program.usedTimes === 0 ) {
625
-
626
- // Remove from unordered set
627
- const i = programs.indexOf( program );
628
- programs[ i ] = programs[ programs.length - 1 ];
629
- programs.pop();
630
-
631
- // Free WebGL resources
632
- program.destroy();
633
-
634
- }
635
-
636
- }
637
-
638
- function releaseShaderCache( material ) {
639
-
640
- _customShaders.remove( material );
641
-
642
- }
643
-
644
- function dispose() {
645
-
646
- _customShaders.dispose();
647
-
648
- }
649
-
650
- return {
651
- getParameters: getParameters,
652
- getProgramCacheKey: getProgramCacheKey,
653
- getUniforms: getUniforms,
654
- acquireProgram: acquireProgram,
655
- releaseProgram: releaseProgram,
656
- releaseShaderCache: releaseShaderCache,
657
- // Exposed for resource monitoring & error feedback via renderer.info:
658
- programs: programs,
659
- dispose: dispose
660
- };
661
-
662
- }
663
-
664
- export { WebGLPrograms };
1
+ import { BackSide, DoubleSide, CubeUVReflectionMapping, ObjectSpaceNormalMap, TangentSpaceNormalMap, NoToneMapping, NormalBlending, LinearSRGBColorSpace, SRGBTransfer } from '../../constants.js';
2
+ import { Layers } from '../../core/Layers.js';
3
+ import { WebGLProgram } from './WebGLProgram.js';
4
+ import { WebGLShaderCache } from './WebGLShaderCache.js';
5
+ import { ShaderLib } from '../shaders/ShaderLib.js';
6
+ import { UniformsUtils } from '../shaders/UniformsUtils.js';
7
+ import { ColorManagement } from '../../math/ColorManagement.js';
8
+
9
+ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {
10
+
11
+ const _programLayers = new Layers();
12
+ const _customShaders = new WebGLShaderCache();
13
+ const _activeChannels = new Set();
14
+ const programs = [];
15
+
16
+ const IS_WEBGL2 = capabilities.isWebGL2;
17
+ const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
18
+ const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;
19
+
20
+ let precision = capabilities.precision;
21
+
22
+ const shaderIDs = {
23
+ MeshDepthMaterial: 'depth',
24
+ MeshDistanceMaterial: 'distanceRGBA',
25
+ MeshNormalMaterial: 'normal',
26
+ MeshBasicMaterial: 'basic',
27
+ MeshLambertMaterial: 'lambert',
28
+ MeshPhongMaterial: 'phong',
29
+ MeshToonMaterial: 'toon',
30
+ MeshStandardMaterial: 'physical',
31
+ MeshPhysicalMaterial: 'physical',
32
+ MeshMatcapMaterial: 'matcap',
33
+ LineBasicMaterial: 'basic',
34
+ LineDashedMaterial: 'dashed',
35
+ PointsMaterial: 'points',
36
+ ShadowMaterial: 'shadow',
37
+ SpriteMaterial: 'sprite'
38
+ };
39
+
40
+ function getChannel( value ) {
41
+
42
+ _activeChannels.add( value );
43
+
44
+ if ( value === 0 ) return 'uv';
45
+
46
+ return `uv${ value }`;
47
+
48
+ }
49
+
50
+ function getParameters( material, lights, shadows, scene, object ) {
51
+
52
+ const fog = scene.fog;
53
+ const geometry = object.geometry;
54
+ const environment = material.isMeshStandardMaterial ? scene.environment : null;
55
+
56
+ const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
57
+ const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;
58
+
59
+ const shaderID = shaderIDs[ material.type ];
60
+
61
+ // heuristics to create shader parameters according to lights in the scene
62
+ // (not to blow over maxLights budget)
63
+
64
+ if ( material.precision !== null ) {
65
+
66
+ precision = capabilities.getMaxPrecision( material.precision );
67
+
68
+ if ( precision !== material.precision ) {
69
+
70
+ console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
71
+
72
+ }
73
+
74
+ }
75
+
76
+ //
77
+
78
+ const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
79
+ const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
80
+
81
+ let morphTextureStride = 0;
82
+
83
+ if ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;
84
+ if ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;
85
+ if ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;
86
+
87
+ //
88
+
89
+ let vertexShader, fragmentShader;
90
+ let customVertexShaderID, customFragmentShaderID;
91
+
92
+ if ( shaderID ) {
93
+
94
+ const shader = ShaderLib[ shaderID ];
95
+
96
+ vertexShader = shader.vertexShader;
97
+ fragmentShader = shader.fragmentShader;
98
+
99
+ } else {
100
+
101
+ vertexShader = material.vertexShader;
102
+ fragmentShader = material.fragmentShader;
103
+
104
+ _customShaders.update( material );
105
+
106
+ customVertexShaderID = _customShaders.getVertexShaderID( material );
107
+ customFragmentShaderID = _customShaders.getFragmentShaderID( material );
108
+
109
+ }
110
+
111
+ const currentRenderTarget = renderer.getRenderTarget();
112
+
113
+ const IS_INSTANCEDMESH = object.isInstancedMesh === true;
114
+ const IS_BATCHEDMESH = object.isBatchedMesh === true;
115
+
116
+ const HAS_MAP = !! material.map;
117
+ const HAS_MATCAP = !! material.matcap;
118
+ const HAS_ENVMAP = !! envMap;
119
+ const HAS_AOMAP = !! material.aoMap;
120
+ const HAS_LIGHTMAP = !! material.lightMap;
121
+ const HAS_BUMPMAP = !! material.bumpMap;
122
+ const HAS_NORMALMAP = !! material.normalMap;
123
+ const HAS_DISPLACEMENTMAP = !! material.displacementMap;
124
+ const HAS_EMISSIVEMAP = !! material.emissiveMap;
125
+
126
+ const HAS_METALNESSMAP = !! material.metalnessMap;
127
+ const HAS_ROUGHNESSMAP = !! material.roughnessMap;
128
+
129
+ const HAS_ANISOTROPY = material.anisotropy > 0;
130
+ const HAS_CLEARCOAT = material.clearcoat > 0;
131
+ const HAS_IRIDESCENCE = material.iridescence > 0;
132
+ const HAS_SHEEN = material.sheen > 0;
133
+ const HAS_TRANSMISSION = material.transmission > 0;
134
+
135
+ const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;
136
+
137
+ const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;
138
+ const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;
139
+ const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;
140
+
141
+ const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;
142
+ const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;
143
+
144
+ const HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;
145
+ const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;
146
+
147
+ const HAS_SPECULARMAP = !! material.specularMap;
148
+ const HAS_SPECULAR_COLORMAP = !! material.specularColorMap;
149
+ const HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;
150
+
151
+ const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;
152
+ const HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;
153
+
154
+ const HAS_GRADIENTMAP = !! material.gradientMap;
155
+
156
+ const HAS_ALPHAMAP = !! material.alphaMap;
157
+
158
+ const HAS_ALPHATEST = material.alphaTest > 0;
159
+
160
+ const HAS_ALPHAHASH = !! material.alphaHash;
161
+
162
+ const HAS_EXTENSIONS = !! material.extensions;
163
+
164
+ let toneMapping = NoToneMapping;
165
+
166
+ if ( material.toneMapped ) {
167
+
168
+ if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
169
+
170
+ toneMapping = renderer.toneMapping;
171
+
172
+ }
173
+
174
+ }
175
+
176
+ const parameters = {
177
+
178
+ isWebGL2: IS_WEBGL2,
179
+
180
+ shaderID: shaderID,
181
+ shaderType: material.type,
182
+ shaderName: material.name,
183
+
184
+ vertexShader: vertexShader,
185
+ fragmentShader: fragmentShader,
186
+ defines: material.defines,
187
+
188
+ customVertexShaderID: customVertexShaderID,
189
+ customFragmentShaderID: customFragmentShaderID,
190
+
191
+ isRawShaderMaterial: material.isRawShaderMaterial === true,
192
+ glslVersion: material.glslVersion,
193
+
194
+ precision: precision,
195
+
196
+ batching: IS_BATCHEDMESH,
197
+ instancing: IS_INSTANCEDMESH,
198
+ instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
199
+ instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
200
+
201
+ supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,
202
+ outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),
203
+ alphaToCoverage: !! material.alphaToCoverage,
204
+
205
+ map: HAS_MAP,
206
+ matcap: HAS_MATCAP,
207
+ envMap: HAS_ENVMAP,
208
+ envMapMode: HAS_ENVMAP && envMap.mapping,
209
+ envMapCubeUVHeight: envMapCubeUVHeight,
210
+ aoMap: HAS_AOMAP,
211
+ lightMap: HAS_LIGHTMAP,
212
+ bumpMap: HAS_BUMPMAP,
213
+ normalMap: HAS_NORMALMAP,
214
+ displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,
215
+ emissiveMap: HAS_EMISSIVEMAP,
216
+
217
+ normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
218
+ normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
219
+
220
+ metalnessMap: HAS_METALNESSMAP,
221
+ roughnessMap: HAS_ROUGHNESSMAP,
222
+
223
+ anisotropy: HAS_ANISOTROPY,
224
+ anisotropyMap: HAS_ANISOTROPYMAP,
225
+
226
+ clearcoat: HAS_CLEARCOAT,
227
+ clearcoatMap: HAS_CLEARCOATMAP,
228
+ clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,
229
+ clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,
230
+
231
+ iridescence: HAS_IRIDESCENCE,
232
+ iridescenceMap: HAS_IRIDESCENCEMAP,
233
+ iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,
234
+
235
+ sheen: HAS_SHEEN,
236
+ sheenColorMap: HAS_SHEEN_COLORMAP,
237
+ sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,
238
+
239
+ specularMap: HAS_SPECULARMAP,
240
+ specularColorMap: HAS_SPECULAR_COLORMAP,
241
+ specularIntensityMap: HAS_SPECULAR_INTENSITYMAP,
242
+
243
+ transmission: HAS_TRANSMISSION,
244
+ transmissionMap: HAS_TRANSMISSIONMAP,
245
+ thicknessMap: HAS_THICKNESSMAP,
246
+
247
+ gradientMap: HAS_GRADIENTMAP,
248
+
249
+ opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,
250
+
251
+ alphaMap: HAS_ALPHAMAP,
252
+ alphaTest: HAS_ALPHATEST,
253
+ alphaHash: HAS_ALPHAHASH,
254
+
255
+ combine: material.combine,
256
+
257
+ //
258
+
259
+ mapUv: HAS_MAP && getChannel( material.map.channel ),
260
+ aoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),
261
+ lightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),
262
+ bumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),
263
+ normalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),
264
+ displacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),
265
+ emissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),
266
+
267
+ metalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),
268
+ roughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),
269
+
270
+ anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),
271
+
272
+ clearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),
273
+ clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),
274
+ clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),
275
+
276
+ iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),
277
+ iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),
278
+
279
+ sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),
280
+ sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),
281
+
282
+ specularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),
283
+ specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),
284
+ specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),
285
+
286
+ transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),
287
+ thicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),
288
+
289
+ alphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),
290
+
291
+ //
292
+
293
+ vertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),
294
+ vertexColors: material.vertexColors,
295
+ vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,
296
+
297
+ pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),
298
+
299
+ fog: !! fog,
300
+ useFog: material.fog === true,
301
+ fogExp2: ( !! fog && fog.isFogExp2 ),
302
+
303
+ flatShading: material.flatShading === true,
304
+
305
+ sizeAttenuation: material.sizeAttenuation === true,
306
+ logarithmicDepthBuffer: logarithmicDepthBuffer,
307
+
308
+ skinning: object.isSkinnedMesh === true,
309
+
310
+ morphTargets: geometry.morphAttributes.position !== undefined,
311
+ morphNormals: geometry.morphAttributes.normal !== undefined,
312
+ morphColors: geometry.morphAttributes.color !== undefined,
313
+ morphTargetsCount: morphTargetsCount,
314
+ morphTextureStride: morphTextureStride,
315
+
316
+ numDirLights: lights.directional.length,
317
+ numPointLights: lights.point.length,
318
+ numSpotLights: lights.spot.length,
319
+ numSpotLightMaps: lights.spotLightMap.length,
320
+ numRectAreaLights: lights.rectArea.length,
321
+ numHemiLights: lights.hemi.length,
322
+
323
+ numDirLightShadows: lights.directionalShadowMap.length,
324
+ numPointLightShadows: lights.pointShadowMap.length,
325
+ numSpotLightShadows: lights.spotShadowMap.length,
326
+ numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
327
+
328
+ numLightProbes: lights.numLightProbes,
329
+
330
+ numClippingPlanes: clipping.numPlanes,
331
+ numClipIntersection: clipping.numIntersection,
332
+
333
+ dithering: material.dithering,
334
+
335
+ shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
336
+ shadowMapType: renderer.shadowMap.type,
337
+
338
+ toneMapping: toneMapping,
339
+ useLegacyLights: renderer._useLegacyLights,
340
+
341
+ decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),
342
+
343
+ premultipliedAlpha: material.premultipliedAlpha,
344
+
345
+ doubleSided: material.side === DoubleSide,
346
+ flipSided: material.side === BackSide,
347
+
348
+ useDepthPacking: material.depthPacking >= 0,
349
+ depthPacking: material.depthPacking || 0,
350
+
351
+ index0AttributeName: material.index0AttributeName,
352
+
353
+ extensionDerivatives: HAS_EXTENSIONS && material.extensions.derivatives === true,
354
+ extensionFragDepth: HAS_EXTENSIONS && material.extensions.fragDepth === true,
355
+ extensionDrawBuffers: HAS_EXTENSIONS && material.extensions.drawBuffers === true,
356
+ extensionShaderTextureLOD: HAS_EXTENSIONS && material.extensions.shaderTextureLOD === true,
357
+ extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),
358
+ extensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ),
359
+
360
+ rendererExtensionFragDepth: IS_WEBGL2 || extensions.has( 'EXT_frag_depth' ),
361
+ rendererExtensionDrawBuffers: IS_WEBGL2 || extensions.has( 'WEBGL_draw_buffers' ),
362
+ rendererExtensionShaderTextureLod: IS_WEBGL2 || extensions.has( 'EXT_shader_texture_lod' ),
363
+ rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),
364
+
365
+ customProgramCacheKey: material.customProgramCacheKey()
366
+
367
+ };
368
+
369
+ // the usage of getChannel() determines the active texture channels for this shader
370
+
371
+ parameters.vertexUv1s = _activeChannels.has( 1 );
372
+ parameters.vertexUv2s = _activeChannels.has( 2 );
373
+ parameters.vertexUv3s = _activeChannels.has( 3 );
374
+
375
+ _activeChannels.clear();
376
+
377
+ return parameters;
378
+
379
+ }
380
+
381
+ function getProgramCacheKey( parameters ) {
382
+
383
+ const array = [];
384
+
385
+ if ( parameters.shaderID ) {
386
+
387
+ array.push( parameters.shaderID );
388
+
389
+ } else {
390
+
391
+ array.push( parameters.customVertexShaderID );
392
+ array.push( parameters.customFragmentShaderID );
393
+
394
+ }
395
+
396
+ if ( parameters.defines !== undefined ) {
397
+
398
+ for ( const name in parameters.defines ) {
399
+
400
+ array.push( name );
401
+ array.push( parameters.defines[ name ] );
402
+
403
+ }
404
+
405
+ }
406
+
407
+ if ( parameters.isRawShaderMaterial === false ) {
408
+
409
+ getProgramCacheKeyParameters( array, parameters );
410
+ getProgramCacheKeyBooleans( array, parameters );
411
+ array.push( renderer.outputColorSpace );
412
+
413
+ }
414
+
415
+ array.push( parameters.customProgramCacheKey );
416
+
417
+ return array.join();
418
+
419
+ }
420
+
421
+ function getProgramCacheKeyParameters( array, parameters ) {
422
+
423
+ array.push( parameters.precision );
424
+ array.push( parameters.outputColorSpace );
425
+ array.push( parameters.envMapMode );
426
+ array.push( parameters.envMapCubeUVHeight );
427
+ array.push( parameters.mapUv );
428
+ array.push( parameters.alphaMapUv );
429
+ array.push( parameters.lightMapUv );
430
+ array.push( parameters.aoMapUv );
431
+ array.push( parameters.bumpMapUv );
432
+ array.push( parameters.normalMapUv );
433
+ array.push( parameters.displacementMapUv );
434
+ array.push( parameters.emissiveMapUv );
435
+ array.push( parameters.metalnessMapUv );
436
+ array.push( parameters.roughnessMapUv );
437
+ array.push( parameters.anisotropyMapUv );
438
+ array.push( parameters.clearcoatMapUv );
439
+ array.push( parameters.clearcoatNormalMapUv );
440
+ array.push( parameters.clearcoatRoughnessMapUv );
441
+ array.push( parameters.iridescenceMapUv );
442
+ array.push( parameters.iridescenceThicknessMapUv );
443
+ array.push( parameters.sheenColorMapUv );
444
+ array.push( parameters.sheenRoughnessMapUv );
445
+ array.push( parameters.specularMapUv );
446
+ array.push( parameters.specularColorMapUv );
447
+ array.push( parameters.specularIntensityMapUv );
448
+ array.push( parameters.transmissionMapUv );
449
+ array.push( parameters.thicknessMapUv );
450
+ array.push( parameters.combine );
451
+ array.push( parameters.fogExp2 );
452
+ array.push( parameters.sizeAttenuation );
453
+ array.push( parameters.morphTargetsCount );
454
+ array.push( parameters.morphAttributeCount );
455
+ array.push( parameters.numDirLights );
456
+ array.push( parameters.numPointLights );
457
+ array.push( parameters.numSpotLights );
458
+ array.push( parameters.numSpotLightMaps );
459
+ array.push( parameters.numHemiLights );
460
+ array.push( parameters.numRectAreaLights );
461
+ array.push( parameters.numDirLightShadows );
462
+ array.push( parameters.numPointLightShadows );
463
+ array.push( parameters.numSpotLightShadows );
464
+ array.push( parameters.numSpotLightShadowsWithMaps );
465
+ array.push( parameters.numLightProbes );
466
+ array.push( parameters.shadowMapType );
467
+ array.push( parameters.toneMapping );
468
+ array.push( parameters.numClippingPlanes );
469
+ array.push( parameters.numClipIntersection );
470
+ array.push( parameters.depthPacking );
471
+
472
+ }
473
+
474
+ function getProgramCacheKeyBooleans( array, parameters ) {
475
+
476
+ _programLayers.disableAll();
477
+
478
+ if ( parameters.isWebGL2 )
479
+ _programLayers.enable( 0 );
480
+ if ( parameters.supportsVertexTextures )
481
+ _programLayers.enable( 1 );
482
+ if ( parameters.instancing )
483
+ _programLayers.enable( 2 );
484
+ if ( parameters.instancingColor )
485
+ _programLayers.enable( 3 );
486
+ if ( parameters.instancingMorph )
487
+ _programLayers.enable( 4 );
488
+ if ( parameters.matcap )
489
+ _programLayers.enable( 5 );
490
+ if ( parameters.envMap )
491
+ _programLayers.enable( 6 );
492
+ if ( parameters.normalMapObjectSpace )
493
+ _programLayers.enable( 7 );
494
+ if ( parameters.normalMapTangentSpace )
495
+ _programLayers.enable( 8 );
496
+ if ( parameters.clearcoat )
497
+ _programLayers.enable( 9 );
498
+ if ( parameters.iridescence )
499
+ _programLayers.enable( 10 );
500
+ if ( parameters.alphaTest )
501
+ _programLayers.enable( 11 );
502
+ if ( parameters.vertexColors )
503
+ _programLayers.enable( 12 );
504
+ if ( parameters.vertexAlphas )
505
+ _programLayers.enable( 13 );
506
+ if ( parameters.vertexUv1s )
507
+ _programLayers.enable( 14 );
508
+ if ( parameters.vertexUv2s )
509
+ _programLayers.enable( 15 );
510
+ if ( parameters.vertexUv3s )
511
+ _programLayers.enable( 16 );
512
+ if ( parameters.vertexTangents )
513
+ _programLayers.enable( 17 );
514
+ if ( parameters.anisotropy )
515
+ _programLayers.enable( 18 );
516
+ if ( parameters.alphaHash )
517
+ _programLayers.enable( 19 );
518
+ if ( parameters.batching )
519
+ _programLayers.enable( 20 );
520
+
521
+ array.push( _programLayers.mask );
522
+ _programLayers.disableAll();
523
+
524
+ if ( parameters.fog )
525
+ _programLayers.enable( 0 );
526
+ if ( parameters.useFog )
527
+ _programLayers.enable( 1 );
528
+ if ( parameters.flatShading )
529
+ _programLayers.enable( 2 );
530
+ if ( parameters.logarithmicDepthBuffer )
531
+ _programLayers.enable( 3 );
532
+ if ( parameters.skinning )
533
+ _programLayers.enable( 4 );
534
+ if ( parameters.morphTargets )
535
+ _programLayers.enable( 5 );
536
+ if ( parameters.morphNormals )
537
+ _programLayers.enable( 6 );
538
+ if ( parameters.morphColors )
539
+ _programLayers.enable( 7 );
540
+ if ( parameters.premultipliedAlpha )
541
+ _programLayers.enable( 8 );
542
+ if ( parameters.shadowMapEnabled )
543
+ _programLayers.enable( 9 );
544
+ if ( parameters.useLegacyLights )
545
+ _programLayers.enable( 10 );
546
+ if ( parameters.doubleSided )
547
+ _programLayers.enable( 11 );
548
+ if ( parameters.flipSided )
549
+ _programLayers.enable( 12 );
550
+ if ( parameters.useDepthPacking )
551
+ _programLayers.enable( 13 );
552
+ if ( parameters.dithering )
553
+ _programLayers.enable( 14 );
554
+ if ( parameters.transmission )
555
+ _programLayers.enable( 15 );
556
+ if ( parameters.sheen )
557
+ _programLayers.enable( 16 );
558
+ if ( parameters.opaque )
559
+ _programLayers.enable( 17 );
560
+ if ( parameters.pointsUvs )
561
+ _programLayers.enable( 18 );
562
+ if ( parameters.decodeVideoTexture )
563
+ _programLayers.enable( 19 );
564
+ if ( parameters.alphaToCoverage )
565
+ _programLayers.enable( 20 );
566
+
567
+ array.push( _programLayers.mask );
568
+
569
+ }
570
+
571
+ function getUniforms( material ) {
572
+
573
+ const shaderID = shaderIDs[ material.type ];
574
+ let uniforms;
575
+
576
+ if ( shaderID ) {
577
+
578
+ const shader = ShaderLib[ shaderID ];
579
+ uniforms = UniformsUtils.clone( shader.uniforms );
580
+
581
+ } else {
582
+
583
+ uniforms = material.uniforms;
584
+
585
+ }
586
+
587
+ return uniforms;
588
+
589
+ }
590
+
591
+ function acquireProgram( parameters, cacheKey ) {
592
+
593
+ let program;
594
+
595
+ // Check if code has been already compiled
596
+ for ( let p = 0, pl = programs.length; p < pl; p ++ ) {
597
+
598
+ const preexistingProgram = programs[ p ];
599
+
600
+ if ( preexistingProgram.cacheKey === cacheKey ) {
601
+
602
+ program = preexistingProgram;
603
+ ++ program.usedTimes;
604
+
605
+ break;
606
+
607
+ }
608
+
609
+ }
610
+
611
+ if ( program === undefined ) {
612
+
613
+ program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
614
+ programs.push( program );
615
+
616
+ }
617
+
618
+ return program;
619
+
620
+ }
621
+
622
+ function releaseProgram( program ) {
623
+
624
+ if ( -- program.usedTimes === 0 ) {
625
+
626
+ // Remove from unordered set
627
+ const i = programs.indexOf( program );
628
+ programs[ i ] = programs[ programs.length - 1 ];
629
+ programs.pop();
630
+
631
+ // Free WebGL resources
632
+ program.destroy();
633
+
634
+ }
635
+
636
+ }
637
+
638
+ function releaseShaderCache( material ) {
639
+
640
+ _customShaders.remove( material );
641
+
642
+ }
643
+
644
+ function dispose() {
645
+
646
+ _customShaders.dispose();
647
+
648
+ }
649
+
650
+ return {
651
+ getParameters: getParameters,
652
+ getProgramCacheKey: getProgramCacheKey,
653
+ getUniforms: getUniforms,
654
+ acquireProgram: acquireProgram,
655
+ releaseProgram: releaseProgram,
656
+ releaseShaderCache: releaseShaderCache,
657
+ // Exposed for resource monitoring & error feedback via renderer.info:
658
+ programs: programs,
659
+ dispose: dispose
660
+ };
661
+
662
+ }
663
+
664
+ export { WebGLPrograms };