@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1371 +1,1371 @@
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- import {
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- BufferAttribute,
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- BufferGeometry,
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- Float32BufferAttribute,
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- InstancedBufferAttribute,
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- InterleavedBuffer,
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- InterleavedBufferAttribute,
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- TriangleFanDrawMode,
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- TriangleStripDrawMode,
10
- TrianglesDrawMode,
11
- Vector3,
12
- } from 'three';
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-
14
- function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
15
-
16
- if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
17
-
18
- throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
19
-
20
- }
21
-
22
- if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
23
-
24
- throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
25
-
26
- }
27
-
28
- function getAttributeArray( attribute ) {
29
-
30
- if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
31
-
32
- const dstArray = new Float32Array( attribute.count * attribute.itemSize );
33
-
34
- for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
35
-
36
- dstArray[ j ++ ] = attribute.getX( i );
37
- dstArray[ j ++ ] = attribute.getY( i );
38
-
39
- if ( attribute.itemSize > 2 ) {
40
-
41
- dstArray[ j ++ ] = attribute.getZ( i );
42
-
43
- }
44
-
45
- }
46
-
47
- return dstArray;
48
-
49
- }
50
-
51
- if ( attribute.array instanceof Float32Array ) {
52
-
53
- return attribute.array;
54
-
55
- }
56
-
57
- return new Float32Array( attribute.array );
58
-
59
- }
60
-
61
- // MikkTSpace algorithm requires non-indexed input.
62
-
63
- const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
64
-
65
- // Compute vertex tangents.
66
-
67
- const tangents = MikkTSpace.generateTangents(
68
-
69
- getAttributeArray( _geometry.attributes.position ),
70
- getAttributeArray( _geometry.attributes.normal ),
71
- getAttributeArray( _geometry.attributes.uv )
72
-
73
- );
74
-
75
- // Texture coordinate convention of glTF differs from the apparent
76
- // default of the MikkTSpace library; .w component must be flipped.
77
-
78
- if ( negateSign ) {
79
-
80
- for ( let i = 3; i < tangents.length; i += 4 ) {
81
-
82
- tangents[ i ] *= - 1;
83
-
84
- }
85
-
86
- }
87
-
88
- //
89
-
90
- _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
91
-
92
- if ( geometry !== _geometry ) {
93
-
94
- geometry.copy( _geometry );
95
-
96
- }
97
-
98
- return geometry;
99
-
100
- }
101
-
102
- /**
103
- * @param {Array<BufferGeometry>} geometries
104
- * @param {Boolean} useGroups
105
- * @return {BufferGeometry}
106
- */
107
- function mergeGeometries( geometries, useGroups = false ) {
108
-
109
- const isIndexed = geometries[ 0 ].index !== null;
110
-
111
- const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
112
- const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
113
-
114
- const attributes = {};
115
- const morphAttributes = {};
116
-
117
- const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
118
-
119
- const mergedGeometry = new BufferGeometry();
120
-
121
- let offset = 0;
122
-
123
- for ( let i = 0; i < geometries.length; ++ i ) {
124
-
125
- const geometry = geometries[ i ];
126
- let attributesCount = 0;
127
-
128
- // ensure that all geometries are indexed, or none
129
-
130
- if ( isIndexed !== ( geometry.index !== null ) ) {
131
-
132
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
133
- return null;
134
-
135
- }
136
-
137
- // gather attributes, exit early if they're different
138
-
139
- for ( const name in geometry.attributes ) {
140
-
141
- if ( ! attributesUsed.has( name ) ) {
142
-
143
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
144
- return null;
145
-
146
- }
147
-
148
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
149
-
150
- attributes[ name ].push( geometry.attributes[ name ] );
151
-
152
- attributesCount ++;
153
-
154
- }
155
-
156
- // ensure geometries have the same number of attributes
157
-
158
- if ( attributesCount !== attributesUsed.size ) {
159
-
160
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
161
- return null;
162
-
163
- }
164
-
165
- // gather morph attributes, exit early if they're different
166
-
167
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
168
-
169
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
170
- return null;
171
-
172
- }
173
-
174
- for ( const name in geometry.morphAttributes ) {
175
-
176
- if ( ! morphAttributesUsed.has( name ) ) {
177
-
178
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
179
- return null;
180
-
181
- }
182
-
183
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
184
-
185
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
186
-
187
- }
188
-
189
- if ( useGroups ) {
190
-
191
- let count;
192
-
193
- if ( isIndexed ) {
194
-
195
- count = geometry.index.count;
196
-
197
- } else if ( geometry.attributes.position !== undefined ) {
198
-
199
- count = geometry.attributes.position.count;
200
-
201
- } else {
202
-
203
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
204
- return null;
205
-
206
- }
207
-
208
- mergedGeometry.addGroup( offset, count, i );
209
-
210
- offset += count;
211
-
212
- }
213
-
214
- }
215
-
216
- // merge indices
217
-
218
- if ( isIndexed ) {
219
-
220
- let indexOffset = 0;
221
- const mergedIndex = [];
222
-
223
- for ( let i = 0; i < geometries.length; ++ i ) {
224
-
225
- const index = geometries[ i ].index;
226
-
227
- for ( let j = 0; j < index.count; ++ j ) {
228
-
229
- mergedIndex.push( index.getX( j ) + indexOffset );
230
-
231
- }
232
-
233
- indexOffset += geometries[ i ].attributes.position.count;
234
-
235
- }
236
-
237
- mergedGeometry.setIndex( mergedIndex );
238
-
239
- }
240
-
241
- // merge attributes
242
-
243
- for ( const name in attributes ) {
244
-
245
- const mergedAttribute = mergeAttributes( attributes[ name ] );
246
-
247
- if ( ! mergedAttribute ) {
248
-
249
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
250
- return null;
251
-
252
- }
253
-
254
- mergedGeometry.setAttribute( name, mergedAttribute );
255
-
256
- }
257
-
258
- // merge morph attributes
259
-
260
- for ( const name in morphAttributes ) {
261
-
262
- const numMorphTargets = morphAttributes[ name ][ 0 ].length;
263
-
264
- if ( numMorphTargets === 0 ) break;
265
-
266
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
267
- mergedGeometry.morphAttributes[ name ] = [];
268
-
269
- for ( let i = 0; i < numMorphTargets; ++ i ) {
270
-
271
- const morphAttributesToMerge = [];
272
-
273
- for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
274
-
275
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
276
-
277
- }
278
-
279
- const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
280
-
281
- if ( ! mergedMorphAttribute ) {
282
-
283
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
284
- return null;
285
-
286
- }
287
-
288
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
289
-
290
- }
291
-
292
- }
293
-
294
- return mergedGeometry;
295
-
296
- }
297
-
298
- /**
299
- * @param {Array<BufferAttribute>} attributes
300
- * @return {BufferAttribute}
301
- */
302
- function mergeAttributes( attributes ) {
303
-
304
- let TypedArray;
305
- let itemSize;
306
- let normalized;
307
- let gpuType = - 1;
308
- let arrayLength = 0;
309
-
310
- for ( let i = 0; i < attributes.length; ++ i ) {
311
-
312
- const attribute = attributes[ i ];
313
-
314
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
315
- if ( TypedArray !== attribute.array.constructor ) {
316
-
317
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
318
- return null;
319
-
320
- }
321
-
322
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
323
- if ( itemSize !== attribute.itemSize ) {
324
-
325
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
326
- return null;
327
-
328
- }
329
-
330
- if ( normalized === undefined ) normalized = attribute.normalized;
331
- if ( normalized !== attribute.normalized ) {
332
-
333
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
334
- return null;
335
-
336
- }
337
-
338
- if ( gpuType === - 1 ) gpuType = attribute.gpuType;
339
- if ( gpuType !== attribute.gpuType ) {
340
-
341
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
342
- return null;
343
-
344
- }
345
-
346
- arrayLength += attribute.count * itemSize;
347
-
348
- }
349
-
350
- const array = new TypedArray( arrayLength );
351
- const result = new BufferAttribute( array, itemSize, normalized );
352
- let offset = 0;
353
-
354
- for ( let i = 0; i < attributes.length; ++ i ) {
355
-
356
- const attribute = attributes[ i ];
357
- if ( attribute.isInterleavedBufferAttribute ) {
358
-
359
- const tupleOffset = offset / itemSize;
360
- for ( let j = 0, l = attribute.count; j < l; j ++ ) {
361
-
362
- for ( let c = 0; c < itemSize; c ++ ) {
363
-
364
- const value = attribute.getComponent( j, c );
365
- result.setComponent( j + tupleOffset, c, value );
366
-
367
- }
368
-
369
- }
370
-
371
- } else {
372
-
373
- array.set( attribute.array, offset );
374
-
375
- }
376
-
377
- offset += attribute.count * itemSize;
378
-
379
- }
380
-
381
- if ( gpuType !== undefined ) {
382
-
383
- result.gpuType = gpuType;
384
-
385
- }
386
-
387
- return result;
388
-
389
- }
390
-
391
- /**
392
- * @param {BufferAttribute}
393
- * @return {BufferAttribute}
394
- */
395
- export function deepCloneAttribute( attribute ) {
396
-
397
- if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
398
-
399
- return deinterleaveAttribute( attribute );
400
-
401
- }
402
-
403
- if ( attribute.isInstancedBufferAttribute ) {
404
-
405
- return new InstancedBufferAttribute().copy( attribute );
406
-
407
- }
408
-
409
- return new BufferAttribute().copy( attribute );
410
-
411
- }
412
-
413
- /**
414
- * @param {Array<BufferAttribute>} attributes
415
- * @return {Array<InterleavedBufferAttribute>}
416
- */
417
- function interleaveAttributes( attributes ) {
418
-
419
- // Interleaves the provided attributes into an InterleavedBuffer and returns
420
- // a set of InterleavedBufferAttributes for each attribute
421
- let TypedArray;
422
- let arrayLength = 0;
423
- let stride = 0;
424
-
425
- // calculate the length and type of the interleavedBuffer
426
- for ( let i = 0, l = attributes.length; i < l; ++ i ) {
427
-
428
- const attribute = attributes[ i ];
429
-
430
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
431
- if ( TypedArray !== attribute.array.constructor ) {
432
-
433
- console.error( 'AttributeBuffers of different types cannot be interleaved' );
434
- return null;
435
-
436
- }
437
-
438
- arrayLength += attribute.array.length;
439
- stride += attribute.itemSize;
440
-
441
- }
442
-
443
- // Create the set of buffer attributes
444
- const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
445
- let offset = 0;
446
- const res = [];
447
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
448
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
449
-
450
- for ( let j = 0, l = attributes.length; j < l; j ++ ) {
451
-
452
- const attribute = attributes[ j ];
453
- const itemSize = attribute.itemSize;
454
- const count = attribute.count;
455
- const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
456
- res.push( iba );
457
-
458
- offset += itemSize;
459
-
460
- // Move the data for each attribute into the new interleavedBuffer
461
- // at the appropriate offset
462
- for ( let c = 0; c < count; c ++ ) {
463
-
464
- for ( let k = 0; k < itemSize; k ++ ) {
465
-
466
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
467
-
468
- }
469
-
470
- }
471
-
472
- }
473
-
474
- return res;
475
-
476
- }
477
-
478
- // returns a new, non-interleaved version of the provided attribute
479
- export function deinterleaveAttribute( attribute ) {
480
-
481
- const cons = attribute.data.array.constructor;
482
- const count = attribute.count;
483
- const itemSize = attribute.itemSize;
484
- const normalized = attribute.normalized;
485
-
486
- const array = new cons( count * itemSize );
487
- let newAttribute;
488
- if ( attribute.isInstancedInterleavedBufferAttribute ) {
489
-
490
- newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
491
-
492
- } else {
493
-
494
- newAttribute = new BufferAttribute( array, itemSize, normalized );
495
-
496
- }
497
-
498
- for ( let i = 0; i < count; i ++ ) {
499
-
500
- newAttribute.setX( i, attribute.getX( i ) );
501
-
502
- if ( itemSize >= 2 ) {
503
-
504
- newAttribute.setY( i, attribute.getY( i ) );
505
-
506
- }
507
-
508
- if ( itemSize >= 3 ) {
509
-
510
- newAttribute.setZ( i, attribute.getZ( i ) );
511
-
512
- }
513
-
514
- if ( itemSize >= 4 ) {
515
-
516
- newAttribute.setW( i, attribute.getW( i ) );
517
-
518
- }
519
-
520
- }
521
-
522
- return newAttribute;
523
-
524
- }
525
-
526
- // deinterleaves all attributes on the geometry
527
- export function deinterleaveGeometry( geometry ) {
528
-
529
- const attributes = geometry.attributes;
530
- const morphTargets = geometry.morphTargets;
531
- const attrMap = new Map();
532
-
533
- for ( const key in attributes ) {
534
-
535
- const attr = attributes[ key ];
536
- if ( attr.isInterleavedBufferAttribute ) {
537
-
538
- if ( ! attrMap.has( attr ) ) {
539
-
540
- attrMap.set( attr, deinterleaveAttribute( attr ) );
541
-
542
- }
543
-
544
- attributes[ key ] = attrMap.get( attr );
545
-
546
- }
547
-
548
- }
549
-
550
- for ( const key in morphTargets ) {
551
-
552
- const attr = morphTargets[ key ];
553
- if ( attr.isInterleavedBufferAttribute ) {
554
-
555
- if ( ! attrMap.has( attr ) ) {
556
-
557
- attrMap.set( attr, deinterleaveAttribute( attr ) );
558
-
559
- }
560
-
561
- morphTargets[ key ] = attrMap.get( attr );
562
-
563
- }
564
-
565
- }
566
-
567
- }
568
-
569
- /**
570
- * @param {BufferGeometry} geometry
571
- * @return {number}
572
- */
573
- function estimateBytesUsed( geometry ) {
574
-
575
- // Return the estimated memory used by this geometry in bytes
576
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
577
- // for InterleavedBufferAttributes.
578
- let mem = 0;
579
- for ( const name in geometry.attributes ) {
580
-
581
- const attr = geometry.getAttribute( name );
582
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
583
-
584
- }
585
-
586
- const indices = geometry.getIndex();
587
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
588
- return mem;
589
-
590
- }
591
-
592
- /**
593
- * @param {BufferGeometry} geometry
594
- * @param {number} tolerance
595
- * @return {BufferGeometry}
596
- */
597
- function mergeVertices( geometry, tolerance = 1e-4 ) {
598
-
599
- tolerance = Math.max( tolerance, Number.EPSILON );
600
-
601
- // Generate an index buffer if the geometry doesn't have one, or optimize it
602
- // if it's already available.
603
- const hashToIndex = {};
604
- const indices = geometry.getIndex();
605
- const positions = geometry.getAttribute( 'position' );
606
- const vertexCount = indices ? indices.count : positions.count;
607
-
608
- // next value for triangle indices
609
- let nextIndex = 0;
610
-
611
- // attributes and new attribute arrays
612
- const attributeNames = Object.keys( geometry.attributes );
613
- const tmpAttributes = {};
614
- const tmpMorphAttributes = {};
615
- const newIndices = [];
616
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
617
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
618
-
619
- // Initialize the arrays, allocating space conservatively. Extra
620
- // space will be trimmed in the last step.
621
- for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
622
-
623
- const name = attributeNames[ i ];
624
- const attr = geometry.attributes[ name ];
625
-
626
- tmpAttributes[ name ] = new BufferAttribute(
627
- new attr.array.constructor( attr.count * attr.itemSize ),
628
- attr.itemSize,
629
- attr.normalized
630
- );
631
-
632
- const morphAttr = geometry.morphAttributes[ name ];
633
- if ( morphAttr ) {
634
-
635
- tmpMorphAttributes[ name ] = new BufferAttribute(
636
- new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
637
- morphAttr.itemSize,
638
- morphAttr.normalized
639
- );
640
-
641
- }
642
-
643
- }
644
-
645
- // convert the error tolerance to an amount of decimal places to truncate to
646
- const halfTolerance = tolerance * 0.5;
647
- const exponent = Math.log10( 1 / tolerance );
648
- const hashMultiplier = Math.pow( 10, exponent );
649
- const hashAdditive = halfTolerance * hashMultiplier;
650
- for ( let i = 0; i < vertexCount; i ++ ) {
651
-
652
- const index = indices ? indices.getX( i ) : i;
653
-
654
- // Generate a hash for the vertex attributes at the current index 'i'
655
- let hash = '';
656
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
657
-
658
- const name = attributeNames[ j ];
659
- const attribute = geometry.getAttribute( name );
660
- const itemSize = attribute.itemSize;
661
-
662
- for ( let k = 0; k < itemSize; k ++ ) {
663
-
664
- // double tilde truncates the decimal value
665
- hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
666
-
667
- }
668
-
669
- }
670
-
671
- // Add another reference to the vertex if it's already
672
- // used by another index
673
- if ( hash in hashToIndex ) {
674
-
675
- newIndices.push( hashToIndex[ hash ] );
676
-
677
- } else {
678
-
679
- // copy data to the new index in the temporary attributes
680
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
681
-
682
- const name = attributeNames[ j ];
683
- const attribute = geometry.getAttribute( name );
684
- const morphAttr = geometry.morphAttributes[ name ];
685
- const itemSize = attribute.itemSize;
686
- const newarray = tmpAttributes[ name ];
687
- const newMorphArrays = tmpMorphAttributes[ name ];
688
-
689
- for ( let k = 0; k < itemSize; k ++ ) {
690
-
691
- const getterFunc = getters[ k ];
692
- const setterFunc = setters[ k ];
693
- newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
694
-
695
- if ( morphAttr ) {
696
-
697
- for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
698
-
699
- newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
700
-
701
- }
702
-
703
- }
704
-
705
- }
706
-
707
- }
708
-
709
- hashToIndex[ hash ] = nextIndex;
710
- newIndices.push( nextIndex );
711
- nextIndex ++;
712
-
713
- }
714
-
715
- }
716
-
717
- // generate result BufferGeometry
718
- const result = geometry.clone();
719
- for ( const name in geometry.attributes ) {
720
-
721
- const tmpAttribute = tmpAttributes[ name ];
722
-
723
- result.setAttribute( name, new BufferAttribute(
724
- tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
725
- tmpAttribute.itemSize,
726
- tmpAttribute.normalized,
727
- ) );
728
-
729
- if ( ! ( name in tmpMorphAttributes ) ) continue;
730
-
731
- for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
732
-
733
- const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
734
-
735
- result.morphAttributes[ name ][ j ] = new BufferAttribute(
736
- tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
737
- tmpMorphAttribute.itemSize,
738
- tmpMorphAttribute.normalized,
739
- );
740
-
741
- }
742
-
743
- }
744
-
745
- // indices
746
-
747
- result.setIndex( newIndices );
748
-
749
- return result;
750
-
751
- }
752
-
753
- /**
754
- * @param {BufferGeometry} geometry
755
- * @param {number} drawMode
756
- * @return {BufferGeometry}
757
- */
758
- function toTrianglesDrawMode( geometry, drawMode ) {
759
-
760
- if ( drawMode === TrianglesDrawMode ) {
761
-
762
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
763
- return geometry;
764
-
765
- }
766
-
767
- if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
768
-
769
- let index = geometry.getIndex();
770
-
771
- // generate index if not present
772
-
773
- if ( index === null ) {
774
-
775
- const indices = [];
776
-
777
- const position = geometry.getAttribute( 'position' );
778
-
779
- if ( position !== undefined ) {
780
-
781
- for ( let i = 0; i < position.count; i ++ ) {
782
-
783
- indices.push( i );
784
-
785
- }
786
-
787
- geometry.setIndex( indices );
788
- index = geometry.getIndex();
789
-
790
- } else {
791
-
792
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
793
- return geometry;
794
-
795
- }
796
-
797
- }
798
-
799
- //
800
-
801
- const numberOfTriangles = index.count - 2;
802
- const newIndices = [];
803
-
804
- if ( drawMode === TriangleFanDrawMode ) {
805
-
806
- // gl.TRIANGLE_FAN
807
-
808
- for ( let i = 1; i <= numberOfTriangles; i ++ ) {
809
-
810
- newIndices.push( index.getX( 0 ) );
811
- newIndices.push( index.getX( i ) );
812
- newIndices.push( index.getX( i + 1 ) );
813
-
814
- }
815
-
816
- } else {
817
-
818
- // gl.TRIANGLE_STRIP
819
-
820
- for ( let i = 0; i < numberOfTriangles; i ++ ) {
821
-
822
- if ( i % 2 === 0 ) {
823
-
824
- newIndices.push( index.getX( i ) );
825
- newIndices.push( index.getX( i + 1 ) );
826
- newIndices.push( index.getX( i + 2 ) );
827
-
828
- } else {
829
-
830
- newIndices.push( index.getX( i + 2 ) );
831
- newIndices.push( index.getX( i + 1 ) );
832
- newIndices.push( index.getX( i ) );
833
-
834
- }
835
-
836
- }
837
-
838
- }
839
-
840
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
841
-
842
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
843
-
844
- }
845
-
846
- // build final geometry
847
-
848
- const newGeometry = geometry.clone();
849
- newGeometry.setIndex( newIndices );
850
- newGeometry.clearGroups();
851
-
852
- return newGeometry;
853
-
854
- } else {
855
-
856
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
857
- return geometry;
858
-
859
- }
860
-
861
- }
862
-
863
- /**
864
- * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
865
- * Helpful for Raytracing or Decals.
866
- * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
867
- * @return {Object} An Object with original position/normal attributes and morphed ones.
868
- */
869
- function computeMorphedAttributes( object ) {
870
-
871
- const _vA = new Vector3();
872
- const _vB = new Vector3();
873
- const _vC = new Vector3();
874
-
875
- const _tempA = new Vector3();
876
- const _tempB = new Vector3();
877
- const _tempC = new Vector3();
878
-
879
- const _morphA = new Vector3();
880
- const _morphB = new Vector3();
881
- const _morphC = new Vector3();
882
-
883
- function _calculateMorphedAttributeData(
884
- object,
885
- attribute,
886
- morphAttribute,
887
- morphTargetsRelative,
888
- a,
889
- b,
890
- c,
891
- modifiedAttributeArray
892
- ) {
893
-
894
- _vA.fromBufferAttribute( attribute, a );
895
- _vB.fromBufferAttribute( attribute, b );
896
- _vC.fromBufferAttribute( attribute, c );
897
-
898
- const morphInfluences = object.morphTargetInfluences;
899
-
900
- if ( morphAttribute && morphInfluences ) {
901
-
902
- _morphA.set( 0, 0, 0 );
903
- _morphB.set( 0, 0, 0 );
904
- _morphC.set( 0, 0, 0 );
905
-
906
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
907
-
908
- const influence = morphInfluences[ i ];
909
- const morph = morphAttribute[ i ];
910
-
911
- if ( influence === 0 ) continue;
912
-
913
- _tempA.fromBufferAttribute( morph, a );
914
- _tempB.fromBufferAttribute( morph, b );
915
- _tempC.fromBufferAttribute( morph, c );
916
-
917
- if ( morphTargetsRelative ) {
918
-
919
- _morphA.addScaledVector( _tempA, influence );
920
- _morphB.addScaledVector( _tempB, influence );
921
- _morphC.addScaledVector( _tempC, influence );
922
-
923
- } else {
924
-
925
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
926
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
927
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
928
-
929
- }
930
-
931
- }
932
-
933
- _vA.add( _morphA );
934
- _vB.add( _morphB );
935
- _vC.add( _morphC );
936
-
937
- }
938
-
939
- if ( object.isSkinnedMesh ) {
940
-
941
- object.applyBoneTransform( a, _vA );
942
- object.applyBoneTransform( b, _vB );
943
- object.applyBoneTransform( c, _vC );
944
-
945
- }
946
-
947
- modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
948
- modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
949
- modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
950
- modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
951
- modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
952
- modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
953
- modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
954
- modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
955
- modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
956
-
957
- }
958
-
959
- const geometry = object.geometry;
960
- const material = object.material;
961
-
962
- let a, b, c;
963
- const index = geometry.index;
964
- const positionAttribute = geometry.attributes.position;
965
- const morphPosition = geometry.morphAttributes.position;
966
- const morphTargetsRelative = geometry.morphTargetsRelative;
967
- const normalAttribute = geometry.attributes.normal;
968
- const morphNormal = geometry.morphAttributes.position;
969
-
970
- const groups = geometry.groups;
971
- const drawRange = geometry.drawRange;
972
- let i, j, il, jl;
973
- let group;
974
- let start, end;
975
-
976
- const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
977
- const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
978
-
979
- if ( index !== null ) {
980
-
981
- // indexed buffer geometry
982
-
983
- if ( Array.isArray( material ) ) {
984
-
985
- for ( i = 0, il = groups.length; i < il; i ++ ) {
986
-
987
- group = groups[ i ];
988
-
989
- start = Math.max( group.start, drawRange.start );
990
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
991
-
992
- for ( j = start, jl = end; j < jl; j += 3 ) {
993
-
994
- a = index.getX( j );
995
- b = index.getX( j + 1 );
996
- c = index.getX( j + 2 );
997
-
998
- _calculateMorphedAttributeData(
999
- object,
1000
- positionAttribute,
1001
- morphPosition,
1002
- morphTargetsRelative,
1003
- a, b, c,
1004
- modifiedPosition
1005
- );
1006
-
1007
- _calculateMorphedAttributeData(
1008
- object,
1009
- normalAttribute,
1010
- morphNormal,
1011
- morphTargetsRelative,
1012
- a, b, c,
1013
- modifiedNormal
1014
- );
1015
-
1016
- }
1017
-
1018
- }
1019
-
1020
- } else {
1021
-
1022
- start = Math.max( 0, drawRange.start );
1023
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
1024
-
1025
- for ( i = start, il = end; i < il; i += 3 ) {
1026
-
1027
- a = index.getX( i );
1028
- b = index.getX( i + 1 );
1029
- c = index.getX( i + 2 );
1030
-
1031
- _calculateMorphedAttributeData(
1032
- object,
1033
- positionAttribute,
1034
- morphPosition,
1035
- morphTargetsRelative,
1036
- a, b, c,
1037
- modifiedPosition
1038
- );
1039
-
1040
- _calculateMorphedAttributeData(
1041
- object,
1042
- normalAttribute,
1043
- morphNormal,
1044
- morphTargetsRelative,
1045
- a, b, c,
1046
- modifiedNormal
1047
- );
1048
-
1049
- }
1050
-
1051
- }
1052
-
1053
- } else {
1054
-
1055
- // non-indexed buffer geometry
1056
-
1057
- if ( Array.isArray( material ) ) {
1058
-
1059
- for ( i = 0, il = groups.length; i < il; i ++ ) {
1060
-
1061
- group = groups[ i ];
1062
-
1063
- start = Math.max( group.start, drawRange.start );
1064
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1065
-
1066
- for ( j = start, jl = end; j < jl; j += 3 ) {
1067
-
1068
- a = j;
1069
- b = j + 1;
1070
- c = j + 2;
1071
-
1072
- _calculateMorphedAttributeData(
1073
- object,
1074
- positionAttribute,
1075
- morphPosition,
1076
- morphTargetsRelative,
1077
- a, b, c,
1078
- modifiedPosition
1079
- );
1080
-
1081
- _calculateMorphedAttributeData(
1082
- object,
1083
- normalAttribute,
1084
- morphNormal,
1085
- morphTargetsRelative,
1086
- a, b, c,
1087
- modifiedNormal
1088
- );
1089
-
1090
- }
1091
-
1092
- }
1093
-
1094
- } else {
1095
-
1096
- start = Math.max( 0, drawRange.start );
1097
- end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1098
-
1099
- for ( i = start, il = end; i < il; i += 3 ) {
1100
-
1101
- a = i;
1102
- b = i + 1;
1103
- c = i + 2;
1104
-
1105
- _calculateMorphedAttributeData(
1106
- object,
1107
- positionAttribute,
1108
- morphPosition,
1109
- morphTargetsRelative,
1110
- a, b, c,
1111
- modifiedPosition
1112
- );
1113
-
1114
- _calculateMorphedAttributeData(
1115
- object,
1116
- normalAttribute,
1117
- morphNormal,
1118
- morphTargetsRelative,
1119
- a, b, c,
1120
- modifiedNormal
1121
- );
1122
-
1123
- }
1124
-
1125
- }
1126
-
1127
- }
1128
-
1129
- const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1130
- const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1131
-
1132
- return {
1133
-
1134
- positionAttribute: positionAttribute,
1135
- normalAttribute: normalAttribute,
1136
- morphedPositionAttribute: morphedPositionAttribute,
1137
- morphedNormalAttribute: morphedNormalAttribute
1138
-
1139
- };
1140
-
1141
- }
1142
-
1143
- function mergeGroups( geometry ) {
1144
-
1145
- if ( geometry.groups.length === 0 ) {
1146
-
1147
- console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1148
- return geometry;
1149
-
1150
- }
1151
-
1152
- let groups = geometry.groups;
1153
-
1154
- // sort groups by material index
1155
-
1156
- groups = groups.sort( ( a, b ) => {
1157
-
1158
- if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1159
-
1160
- return a.start - b.start;
1161
-
1162
- } );
1163
-
1164
- // create index for non-indexed geometries
1165
-
1166
- if ( geometry.getIndex() === null ) {
1167
-
1168
- const positionAttribute = geometry.getAttribute( 'position' );
1169
- const indices = [];
1170
-
1171
- for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1172
-
1173
- indices.push( i, i + 1, i + 2 );
1174
-
1175
- }
1176
-
1177
- geometry.setIndex( indices );
1178
-
1179
- }
1180
-
1181
- // sort index
1182
-
1183
- const index = geometry.getIndex();
1184
-
1185
- const newIndices = [];
1186
-
1187
- for ( let i = 0; i < groups.length; i ++ ) {
1188
-
1189
- const group = groups[ i ];
1190
-
1191
- const groupStart = group.start;
1192
- const groupLength = groupStart + group.count;
1193
-
1194
- for ( let j = groupStart; j < groupLength; j ++ ) {
1195
-
1196
- newIndices.push( index.getX( j ) );
1197
-
1198
- }
1199
-
1200
- }
1201
-
1202
- geometry.dispose(); // Required to force buffer recreation
1203
- geometry.setIndex( newIndices );
1204
-
1205
- // update groups indices
1206
-
1207
- let start = 0;
1208
-
1209
- for ( let i = 0; i < groups.length; i ++ ) {
1210
-
1211
- const group = groups[ i ];
1212
-
1213
- group.start = start;
1214
- start += group.count;
1215
-
1216
- }
1217
-
1218
- // merge groups
1219
-
1220
- let currentGroup = groups[ 0 ];
1221
-
1222
- geometry.groups = [ currentGroup ];
1223
-
1224
- for ( let i = 1; i < groups.length; i ++ ) {
1225
-
1226
- const group = groups[ i ];
1227
-
1228
- if ( currentGroup.materialIndex === group.materialIndex ) {
1229
-
1230
- currentGroup.count += group.count;
1231
-
1232
- } else {
1233
-
1234
- currentGroup = group;
1235
- geometry.groups.push( currentGroup );
1236
-
1237
- }
1238
-
1239
- }
1240
-
1241
- return geometry;
1242
-
1243
- }
1244
-
1245
-
1246
- /**
1247
- * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
1248
- * non-indexed geometry. Returns the geometry with smooth normals everywhere except
1249
- * faces that meet at an angle greater than the crease angle.
1250
- *
1251
- * @param {BufferGeometry} geometry
1252
- * @param {number} [creaseAngle]
1253
- * @return {BufferGeometry}
1254
- */
1255
- function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
1256
-
1257
- const creaseDot = Math.cos( creaseAngle );
1258
- const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
1259
-
1260
- // reusable vectors
1261
- const verts = [ new Vector3(), new Vector3(), new Vector3() ];
1262
- const tempVec1 = new Vector3();
1263
- const tempVec2 = new Vector3();
1264
- const tempNorm = new Vector3();
1265
- const tempNorm2 = new Vector3();
1266
-
1267
- // hashes a vector
1268
- function hashVertex( v ) {
1269
-
1270
- const x = ~ ~ ( v.x * hashMultiplier );
1271
- const y = ~ ~ ( v.y * hashMultiplier );
1272
- const z = ~ ~ ( v.z * hashMultiplier );
1273
- return `${x},${y},${z}`;
1274
-
1275
- }
1276
-
1277
- // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
1278
- // and returns the original geometry
1279
- const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
1280
- const posAttr = resultGeometry.attributes.position;
1281
- const vertexMap = {};
1282
-
1283
- // find all the normals shared by commonly located vertices
1284
- for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1285
-
1286
- const i3 = 3 * i;
1287
- const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1288
- const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1289
- const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1290
-
1291
- tempVec1.subVectors( c, b );
1292
- tempVec2.subVectors( a, b );
1293
-
1294
- // add the normal to the map for all vertices
1295
- const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
1296
- for ( let n = 0; n < 3; n ++ ) {
1297
-
1298
- const vert = verts[ n ];
1299
- const hash = hashVertex( vert );
1300
- if ( ! ( hash in vertexMap ) ) {
1301
-
1302
- vertexMap[ hash ] = [];
1303
-
1304
- }
1305
-
1306
- vertexMap[ hash ].push( normal );
1307
-
1308
- }
1309
-
1310
- }
1311
-
1312
- // average normals from all vertices that share a common location if they are within the
1313
- // provided crease threshold
1314
- const normalArray = new Float32Array( posAttr.count * 3 );
1315
- const normAttr = new BufferAttribute( normalArray, 3, false );
1316
- for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1317
-
1318
- // get the face normal for this vertex
1319
- const i3 = 3 * i;
1320
- const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1321
- const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1322
- const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1323
-
1324
- tempVec1.subVectors( c, b );
1325
- tempVec2.subVectors( a, b );
1326
-
1327
- tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
1328
-
1329
- // average all normals that meet the threshold and set the normal value
1330
- for ( let n = 0; n < 3; n ++ ) {
1331
-
1332
- const vert = verts[ n ];
1333
- const hash = hashVertex( vert );
1334
- const otherNormals = vertexMap[ hash ];
1335
- tempNorm2.set( 0, 0, 0 );
1336
-
1337
- for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
1338
-
1339
- const otherNorm = otherNormals[ k ];
1340
- if ( tempNorm.dot( otherNorm ) > creaseDot ) {
1341
-
1342
- tempNorm2.add( otherNorm );
1343
-
1344
- }
1345
-
1346
- }
1347
-
1348
- tempNorm2.normalize();
1349
- normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
1350
-
1351
- }
1352
-
1353
- }
1354
-
1355
- resultGeometry.setAttribute( 'normal', normAttr );
1356
- return resultGeometry;
1357
-
1358
- }
1359
-
1360
- export {
1361
- computeMikkTSpaceTangents,
1362
- mergeGeometries,
1363
- mergeAttributes,
1364
- interleaveAttributes,
1365
- estimateBytesUsed,
1366
- mergeVertices,
1367
- toTrianglesDrawMode,
1368
- computeMorphedAttributes,
1369
- mergeGroups,
1370
- toCreasedNormals
1371
- };
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Float32BufferAttribute,
5
+ InstancedBufferAttribute,
6
+ InterleavedBuffer,
7
+ InterleavedBufferAttribute,
8
+ TriangleFanDrawMode,
9
+ TriangleStripDrawMode,
10
+ TrianglesDrawMode,
11
+ Vector3,
12
+ } from 'three';
13
+
14
+ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
15
+
16
+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
17
+
18
+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
19
+
20
+ }
21
+
22
+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
23
+
24
+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
25
+
26
+ }
27
+
28
+ function getAttributeArray( attribute ) {
29
+
30
+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
31
+
32
+ const dstArray = new Float32Array( attribute.count * attribute.itemSize );
33
+
34
+ for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
35
+
36
+ dstArray[ j ++ ] = attribute.getX( i );
37
+ dstArray[ j ++ ] = attribute.getY( i );
38
+
39
+ if ( attribute.itemSize > 2 ) {
40
+
41
+ dstArray[ j ++ ] = attribute.getZ( i );
42
+
43
+ }
44
+
45
+ }
46
+
47
+ return dstArray;
48
+
49
+ }
50
+
51
+ if ( attribute.array instanceof Float32Array ) {
52
+
53
+ return attribute.array;
54
+
55
+ }
56
+
57
+ return new Float32Array( attribute.array );
58
+
59
+ }
60
+
61
+ // MikkTSpace algorithm requires non-indexed input.
62
+
63
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
64
+
65
+ // Compute vertex tangents.
66
+
67
+ const tangents = MikkTSpace.generateTangents(
68
+
69
+ getAttributeArray( _geometry.attributes.position ),
70
+ getAttributeArray( _geometry.attributes.normal ),
71
+ getAttributeArray( _geometry.attributes.uv )
72
+
73
+ );
74
+
75
+ // Texture coordinate convention of glTF differs from the apparent
76
+ // default of the MikkTSpace library; .w component must be flipped.
77
+
78
+ if ( negateSign ) {
79
+
80
+ for ( let i = 3; i < tangents.length; i += 4 ) {
81
+
82
+ tangents[ i ] *= - 1;
83
+
84
+ }
85
+
86
+ }
87
+
88
+ //
89
+
90
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
91
+
92
+ if ( geometry !== _geometry ) {
93
+
94
+ geometry.copy( _geometry );
95
+
96
+ }
97
+
98
+ return geometry;
99
+
100
+ }
101
+
102
+ /**
103
+ * @param {Array<BufferGeometry>} geometries
104
+ * @param {Boolean} useGroups
105
+ * @return {BufferGeometry}
106
+ */
107
+ function mergeGeometries( geometries, useGroups = false ) {
108
+
109
+ const isIndexed = geometries[ 0 ].index !== null;
110
+
111
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
112
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
113
+
114
+ const attributes = {};
115
+ const morphAttributes = {};
116
+
117
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
118
+
119
+ const mergedGeometry = new BufferGeometry();
120
+
121
+ let offset = 0;
122
+
123
+ for ( let i = 0; i < geometries.length; ++ i ) {
124
+
125
+ const geometry = geometries[ i ];
126
+ let attributesCount = 0;
127
+
128
+ // ensure that all geometries are indexed, or none
129
+
130
+ if ( isIndexed !== ( geometry.index !== null ) ) {
131
+
132
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
133
+ return null;
134
+
135
+ }
136
+
137
+ // gather attributes, exit early if they're different
138
+
139
+ for ( const name in geometry.attributes ) {
140
+
141
+ if ( ! attributesUsed.has( name ) ) {
142
+
143
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
144
+ return null;
145
+
146
+ }
147
+
148
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
149
+
150
+ attributes[ name ].push( geometry.attributes[ name ] );
151
+
152
+ attributesCount ++;
153
+
154
+ }
155
+
156
+ // ensure geometries have the same number of attributes
157
+
158
+ if ( attributesCount !== attributesUsed.size ) {
159
+
160
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
161
+ return null;
162
+
163
+ }
164
+
165
+ // gather morph attributes, exit early if they're different
166
+
167
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
168
+
169
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
170
+ return null;
171
+
172
+ }
173
+
174
+ for ( const name in geometry.morphAttributes ) {
175
+
176
+ if ( ! morphAttributesUsed.has( name ) ) {
177
+
178
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
179
+ return null;
180
+
181
+ }
182
+
183
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
184
+
185
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
186
+
187
+ }
188
+
189
+ if ( useGroups ) {
190
+
191
+ let count;
192
+
193
+ if ( isIndexed ) {
194
+
195
+ count = geometry.index.count;
196
+
197
+ } else if ( geometry.attributes.position !== undefined ) {
198
+
199
+ count = geometry.attributes.position.count;
200
+
201
+ } else {
202
+
203
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
204
+ return null;
205
+
206
+ }
207
+
208
+ mergedGeometry.addGroup( offset, count, i );
209
+
210
+ offset += count;
211
+
212
+ }
213
+
214
+ }
215
+
216
+ // merge indices
217
+
218
+ if ( isIndexed ) {
219
+
220
+ let indexOffset = 0;
221
+ const mergedIndex = [];
222
+
223
+ for ( let i = 0; i < geometries.length; ++ i ) {
224
+
225
+ const index = geometries[ i ].index;
226
+
227
+ for ( let j = 0; j < index.count; ++ j ) {
228
+
229
+ mergedIndex.push( index.getX( j ) + indexOffset );
230
+
231
+ }
232
+
233
+ indexOffset += geometries[ i ].attributes.position.count;
234
+
235
+ }
236
+
237
+ mergedGeometry.setIndex( mergedIndex );
238
+
239
+ }
240
+
241
+ // merge attributes
242
+
243
+ for ( const name in attributes ) {
244
+
245
+ const mergedAttribute = mergeAttributes( attributes[ name ] );
246
+
247
+ if ( ! mergedAttribute ) {
248
+
249
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
250
+ return null;
251
+
252
+ }
253
+
254
+ mergedGeometry.setAttribute( name, mergedAttribute );
255
+
256
+ }
257
+
258
+ // merge morph attributes
259
+
260
+ for ( const name in morphAttributes ) {
261
+
262
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
263
+
264
+ if ( numMorphTargets === 0 ) break;
265
+
266
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
267
+ mergedGeometry.morphAttributes[ name ] = [];
268
+
269
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
270
+
271
+ const morphAttributesToMerge = [];
272
+
273
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
274
+
275
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
276
+
277
+ }
278
+
279
+ const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
280
+
281
+ if ( ! mergedMorphAttribute ) {
282
+
283
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
284
+ return null;
285
+
286
+ }
287
+
288
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
289
+
290
+ }
291
+
292
+ }
293
+
294
+ return mergedGeometry;
295
+
296
+ }
297
+
298
+ /**
299
+ * @param {Array<BufferAttribute>} attributes
300
+ * @return {BufferAttribute}
301
+ */
302
+ function mergeAttributes( attributes ) {
303
+
304
+ let TypedArray;
305
+ let itemSize;
306
+ let normalized;
307
+ let gpuType = - 1;
308
+ let arrayLength = 0;
309
+
310
+ for ( let i = 0; i < attributes.length; ++ i ) {
311
+
312
+ const attribute = attributes[ i ];
313
+
314
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
315
+ if ( TypedArray !== attribute.array.constructor ) {
316
+
317
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
318
+ return null;
319
+
320
+ }
321
+
322
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
323
+ if ( itemSize !== attribute.itemSize ) {
324
+
325
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
326
+ return null;
327
+
328
+ }
329
+
330
+ if ( normalized === undefined ) normalized = attribute.normalized;
331
+ if ( normalized !== attribute.normalized ) {
332
+
333
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
334
+ return null;
335
+
336
+ }
337
+
338
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
339
+ if ( gpuType !== attribute.gpuType ) {
340
+
341
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
342
+ return null;
343
+
344
+ }
345
+
346
+ arrayLength += attribute.count * itemSize;
347
+
348
+ }
349
+
350
+ const array = new TypedArray( arrayLength );
351
+ const result = new BufferAttribute( array, itemSize, normalized );
352
+ let offset = 0;
353
+
354
+ for ( let i = 0; i < attributes.length; ++ i ) {
355
+
356
+ const attribute = attributes[ i ];
357
+ if ( attribute.isInterleavedBufferAttribute ) {
358
+
359
+ const tupleOffset = offset / itemSize;
360
+ for ( let j = 0, l = attribute.count; j < l; j ++ ) {
361
+
362
+ for ( let c = 0; c < itemSize; c ++ ) {
363
+
364
+ const value = attribute.getComponent( j, c );
365
+ result.setComponent( j + tupleOffset, c, value );
366
+
367
+ }
368
+
369
+ }
370
+
371
+ } else {
372
+
373
+ array.set( attribute.array, offset );
374
+
375
+ }
376
+
377
+ offset += attribute.count * itemSize;
378
+
379
+ }
380
+
381
+ if ( gpuType !== undefined ) {
382
+
383
+ result.gpuType = gpuType;
384
+
385
+ }
386
+
387
+ return result;
388
+
389
+ }
390
+
391
+ /**
392
+ * @param {BufferAttribute}
393
+ * @return {BufferAttribute}
394
+ */
395
+ export function deepCloneAttribute( attribute ) {
396
+
397
+ if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
398
+
399
+ return deinterleaveAttribute( attribute );
400
+
401
+ }
402
+
403
+ if ( attribute.isInstancedBufferAttribute ) {
404
+
405
+ return new InstancedBufferAttribute().copy( attribute );
406
+
407
+ }
408
+
409
+ return new BufferAttribute().copy( attribute );
410
+
411
+ }
412
+
413
+ /**
414
+ * @param {Array<BufferAttribute>} attributes
415
+ * @return {Array<InterleavedBufferAttribute>}
416
+ */
417
+ function interleaveAttributes( attributes ) {
418
+
419
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
420
+ // a set of InterleavedBufferAttributes for each attribute
421
+ let TypedArray;
422
+ let arrayLength = 0;
423
+ let stride = 0;
424
+
425
+ // calculate the length and type of the interleavedBuffer
426
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
427
+
428
+ const attribute = attributes[ i ];
429
+
430
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
431
+ if ( TypedArray !== attribute.array.constructor ) {
432
+
433
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
434
+ return null;
435
+
436
+ }
437
+
438
+ arrayLength += attribute.array.length;
439
+ stride += attribute.itemSize;
440
+
441
+ }
442
+
443
+ // Create the set of buffer attributes
444
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
445
+ let offset = 0;
446
+ const res = [];
447
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
448
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
449
+
450
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
451
+
452
+ const attribute = attributes[ j ];
453
+ const itemSize = attribute.itemSize;
454
+ const count = attribute.count;
455
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
456
+ res.push( iba );
457
+
458
+ offset += itemSize;
459
+
460
+ // Move the data for each attribute into the new interleavedBuffer
461
+ // at the appropriate offset
462
+ for ( let c = 0; c < count; c ++ ) {
463
+
464
+ for ( let k = 0; k < itemSize; k ++ ) {
465
+
466
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
467
+
468
+ }
469
+
470
+ }
471
+
472
+ }
473
+
474
+ return res;
475
+
476
+ }
477
+
478
+ // returns a new, non-interleaved version of the provided attribute
479
+ export function deinterleaveAttribute( attribute ) {
480
+
481
+ const cons = attribute.data.array.constructor;
482
+ const count = attribute.count;
483
+ const itemSize = attribute.itemSize;
484
+ const normalized = attribute.normalized;
485
+
486
+ const array = new cons( count * itemSize );
487
+ let newAttribute;
488
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
489
+
490
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
491
+
492
+ } else {
493
+
494
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
495
+
496
+ }
497
+
498
+ for ( let i = 0; i < count; i ++ ) {
499
+
500
+ newAttribute.setX( i, attribute.getX( i ) );
501
+
502
+ if ( itemSize >= 2 ) {
503
+
504
+ newAttribute.setY( i, attribute.getY( i ) );
505
+
506
+ }
507
+
508
+ if ( itemSize >= 3 ) {
509
+
510
+ newAttribute.setZ( i, attribute.getZ( i ) );
511
+
512
+ }
513
+
514
+ if ( itemSize >= 4 ) {
515
+
516
+ newAttribute.setW( i, attribute.getW( i ) );
517
+
518
+ }
519
+
520
+ }
521
+
522
+ return newAttribute;
523
+
524
+ }
525
+
526
+ // deinterleaves all attributes on the geometry
527
+ export function deinterleaveGeometry( geometry ) {
528
+
529
+ const attributes = geometry.attributes;
530
+ const morphTargets = geometry.morphTargets;
531
+ const attrMap = new Map();
532
+
533
+ for ( const key in attributes ) {
534
+
535
+ const attr = attributes[ key ];
536
+ if ( attr.isInterleavedBufferAttribute ) {
537
+
538
+ if ( ! attrMap.has( attr ) ) {
539
+
540
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
541
+
542
+ }
543
+
544
+ attributes[ key ] = attrMap.get( attr );
545
+
546
+ }
547
+
548
+ }
549
+
550
+ for ( const key in morphTargets ) {
551
+
552
+ const attr = morphTargets[ key ];
553
+ if ( attr.isInterleavedBufferAttribute ) {
554
+
555
+ if ( ! attrMap.has( attr ) ) {
556
+
557
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
558
+
559
+ }
560
+
561
+ morphTargets[ key ] = attrMap.get( attr );
562
+
563
+ }
564
+
565
+ }
566
+
567
+ }
568
+
569
+ /**
570
+ * @param {BufferGeometry} geometry
571
+ * @return {number}
572
+ */
573
+ function estimateBytesUsed( geometry ) {
574
+
575
+ // Return the estimated memory used by this geometry in bytes
576
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
577
+ // for InterleavedBufferAttributes.
578
+ let mem = 0;
579
+ for ( const name in geometry.attributes ) {
580
+
581
+ const attr = geometry.getAttribute( name );
582
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
583
+
584
+ }
585
+
586
+ const indices = geometry.getIndex();
587
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
588
+ return mem;
589
+
590
+ }
591
+
592
+ /**
593
+ * @param {BufferGeometry} geometry
594
+ * @param {number} tolerance
595
+ * @return {BufferGeometry}
596
+ */
597
+ function mergeVertices( geometry, tolerance = 1e-4 ) {
598
+
599
+ tolerance = Math.max( tolerance, Number.EPSILON );
600
+
601
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
602
+ // if it's already available.
603
+ const hashToIndex = {};
604
+ const indices = geometry.getIndex();
605
+ const positions = geometry.getAttribute( 'position' );
606
+ const vertexCount = indices ? indices.count : positions.count;
607
+
608
+ // next value for triangle indices
609
+ let nextIndex = 0;
610
+
611
+ // attributes and new attribute arrays
612
+ const attributeNames = Object.keys( geometry.attributes );
613
+ const tmpAttributes = {};
614
+ const tmpMorphAttributes = {};
615
+ const newIndices = [];
616
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
617
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
618
+
619
+ // Initialize the arrays, allocating space conservatively. Extra
620
+ // space will be trimmed in the last step.
621
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
622
+
623
+ const name = attributeNames[ i ];
624
+ const attr = geometry.attributes[ name ];
625
+
626
+ tmpAttributes[ name ] = new BufferAttribute(
627
+ new attr.array.constructor( attr.count * attr.itemSize ),
628
+ attr.itemSize,
629
+ attr.normalized
630
+ );
631
+
632
+ const morphAttr = geometry.morphAttributes[ name ];
633
+ if ( morphAttr ) {
634
+
635
+ tmpMorphAttributes[ name ] = new BufferAttribute(
636
+ new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
637
+ morphAttr.itemSize,
638
+ morphAttr.normalized
639
+ );
640
+
641
+ }
642
+
643
+ }
644
+
645
+ // convert the error tolerance to an amount of decimal places to truncate to
646
+ const halfTolerance = tolerance * 0.5;
647
+ const exponent = Math.log10( 1 / tolerance );
648
+ const hashMultiplier = Math.pow( 10, exponent );
649
+ const hashAdditive = halfTolerance * hashMultiplier;
650
+ for ( let i = 0; i < vertexCount; i ++ ) {
651
+
652
+ const index = indices ? indices.getX( i ) : i;
653
+
654
+ // Generate a hash for the vertex attributes at the current index 'i'
655
+ let hash = '';
656
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
657
+
658
+ const name = attributeNames[ j ];
659
+ const attribute = geometry.getAttribute( name );
660
+ const itemSize = attribute.itemSize;
661
+
662
+ for ( let k = 0; k < itemSize; k ++ ) {
663
+
664
+ // double tilde truncates the decimal value
665
+ hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
666
+
667
+ }
668
+
669
+ }
670
+
671
+ // Add another reference to the vertex if it's already
672
+ // used by another index
673
+ if ( hash in hashToIndex ) {
674
+
675
+ newIndices.push( hashToIndex[ hash ] );
676
+
677
+ } else {
678
+
679
+ // copy data to the new index in the temporary attributes
680
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
681
+
682
+ const name = attributeNames[ j ];
683
+ const attribute = geometry.getAttribute( name );
684
+ const morphAttr = geometry.morphAttributes[ name ];
685
+ const itemSize = attribute.itemSize;
686
+ const newarray = tmpAttributes[ name ];
687
+ const newMorphArrays = tmpMorphAttributes[ name ];
688
+
689
+ for ( let k = 0; k < itemSize; k ++ ) {
690
+
691
+ const getterFunc = getters[ k ];
692
+ const setterFunc = setters[ k ];
693
+ newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
694
+
695
+ if ( morphAttr ) {
696
+
697
+ for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
698
+
699
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
700
+
701
+ }
702
+
703
+ }
704
+
705
+ }
706
+
707
+ }
708
+
709
+ hashToIndex[ hash ] = nextIndex;
710
+ newIndices.push( nextIndex );
711
+ nextIndex ++;
712
+
713
+ }
714
+
715
+ }
716
+
717
+ // generate result BufferGeometry
718
+ const result = geometry.clone();
719
+ for ( const name in geometry.attributes ) {
720
+
721
+ const tmpAttribute = tmpAttributes[ name ];
722
+
723
+ result.setAttribute( name, new BufferAttribute(
724
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
725
+ tmpAttribute.itemSize,
726
+ tmpAttribute.normalized,
727
+ ) );
728
+
729
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
730
+
731
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
732
+
733
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
734
+
735
+ result.morphAttributes[ name ][ j ] = new BufferAttribute(
736
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
737
+ tmpMorphAttribute.itemSize,
738
+ tmpMorphAttribute.normalized,
739
+ );
740
+
741
+ }
742
+
743
+ }
744
+
745
+ // indices
746
+
747
+ result.setIndex( newIndices );
748
+
749
+ return result;
750
+
751
+ }
752
+
753
+ /**
754
+ * @param {BufferGeometry} geometry
755
+ * @param {number} drawMode
756
+ * @return {BufferGeometry}
757
+ */
758
+ function toTrianglesDrawMode( geometry, drawMode ) {
759
+
760
+ if ( drawMode === TrianglesDrawMode ) {
761
+
762
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
763
+ return geometry;
764
+
765
+ }
766
+
767
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
768
+
769
+ let index = geometry.getIndex();
770
+
771
+ // generate index if not present
772
+
773
+ if ( index === null ) {
774
+
775
+ const indices = [];
776
+
777
+ const position = geometry.getAttribute( 'position' );
778
+
779
+ if ( position !== undefined ) {
780
+
781
+ for ( let i = 0; i < position.count; i ++ ) {
782
+
783
+ indices.push( i );
784
+
785
+ }
786
+
787
+ geometry.setIndex( indices );
788
+ index = geometry.getIndex();
789
+
790
+ } else {
791
+
792
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
793
+ return geometry;
794
+
795
+ }
796
+
797
+ }
798
+
799
+ //
800
+
801
+ const numberOfTriangles = index.count - 2;
802
+ const newIndices = [];
803
+
804
+ if ( drawMode === TriangleFanDrawMode ) {
805
+
806
+ // gl.TRIANGLE_FAN
807
+
808
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
809
+
810
+ newIndices.push( index.getX( 0 ) );
811
+ newIndices.push( index.getX( i ) );
812
+ newIndices.push( index.getX( i + 1 ) );
813
+
814
+ }
815
+
816
+ } else {
817
+
818
+ // gl.TRIANGLE_STRIP
819
+
820
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
821
+
822
+ if ( i % 2 === 0 ) {
823
+
824
+ newIndices.push( index.getX( i ) );
825
+ newIndices.push( index.getX( i + 1 ) );
826
+ newIndices.push( index.getX( i + 2 ) );
827
+
828
+ } else {
829
+
830
+ newIndices.push( index.getX( i + 2 ) );
831
+ newIndices.push( index.getX( i + 1 ) );
832
+ newIndices.push( index.getX( i ) );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ }
839
+
840
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
841
+
842
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
843
+
844
+ }
845
+
846
+ // build final geometry
847
+
848
+ const newGeometry = geometry.clone();
849
+ newGeometry.setIndex( newIndices );
850
+ newGeometry.clearGroups();
851
+
852
+ return newGeometry;
853
+
854
+ } else {
855
+
856
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
857
+ return geometry;
858
+
859
+ }
860
+
861
+ }
862
+
863
+ /**
864
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
865
+ * Helpful for Raytracing or Decals.
866
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
867
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
868
+ */
869
+ function computeMorphedAttributes( object ) {
870
+
871
+ const _vA = new Vector3();
872
+ const _vB = new Vector3();
873
+ const _vC = new Vector3();
874
+
875
+ const _tempA = new Vector3();
876
+ const _tempB = new Vector3();
877
+ const _tempC = new Vector3();
878
+
879
+ const _morphA = new Vector3();
880
+ const _morphB = new Vector3();
881
+ const _morphC = new Vector3();
882
+
883
+ function _calculateMorphedAttributeData(
884
+ object,
885
+ attribute,
886
+ morphAttribute,
887
+ morphTargetsRelative,
888
+ a,
889
+ b,
890
+ c,
891
+ modifiedAttributeArray
892
+ ) {
893
+
894
+ _vA.fromBufferAttribute( attribute, a );
895
+ _vB.fromBufferAttribute( attribute, b );
896
+ _vC.fromBufferAttribute( attribute, c );
897
+
898
+ const morphInfluences = object.morphTargetInfluences;
899
+
900
+ if ( morphAttribute && morphInfluences ) {
901
+
902
+ _morphA.set( 0, 0, 0 );
903
+ _morphB.set( 0, 0, 0 );
904
+ _morphC.set( 0, 0, 0 );
905
+
906
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
907
+
908
+ const influence = morphInfluences[ i ];
909
+ const morph = morphAttribute[ i ];
910
+
911
+ if ( influence === 0 ) continue;
912
+
913
+ _tempA.fromBufferAttribute( morph, a );
914
+ _tempB.fromBufferAttribute( morph, b );
915
+ _tempC.fromBufferAttribute( morph, c );
916
+
917
+ if ( morphTargetsRelative ) {
918
+
919
+ _morphA.addScaledVector( _tempA, influence );
920
+ _morphB.addScaledVector( _tempB, influence );
921
+ _morphC.addScaledVector( _tempC, influence );
922
+
923
+ } else {
924
+
925
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
926
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
927
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
928
+
929
+ }
930
+
931
+ }
932
+
933
+ _vA.add( _morphA );
934
+ _vB.add( _morphB );
935
+ _vC.add( _morphC );
936
+
937
+ }
938
+
939
+ if ( object.isSkinnedMesh ) {
940
+
941
+ object.applyBoneTransform( a, _vA );
942
+ object.applyBoneTransform( b, _vB );
943
+ object.applyBoneTransform( c, _vC );
944
+
945
+ }
946
+
947
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
948
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
949
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
950
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
951
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
952
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
953
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
954
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
955
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
956
+
957
+ }
958
+
959
+ const geometry = object.geometry;
960
+ const material = object.material;
961
+
962
+ let a, b, c;
963
+ const index = geometry.index;
964
+ const positionAttribute = geometry.attributes.position;
965
+ const morphPosition = geometry.morphAttributes.position;
966
+ const morphTargetsRelative = geometry.morphTargetsRelative;
967
+ const normalAttribute = geometry.attributes.normal;
968
+ const morphNormal = geometry.morphAttributes.position;
969
+
970
+ const groups = geometry.groups;
971
+ const drawRange = geometry.drawRange;
972
+ let i, j, il, jl;
973
+ let group;
974
+ let start, end;
975
+
976
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
977
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
978
+
979
+ if ( index !== null ) {
980
+
981
+ // indexed buffer geometry
982
+
983
+ if ( Array.isArray( material ) ) {
984
+
985
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
986
+
987
+ group = groups[ i ];
988
+
989
+ start = Math.max( group.start, drawRange.start );
990
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
991
+
992
+ for ( j = start, jl = end; j < jl; j += 3 ) {
993
+
994
+ a = index.getX( j );
995
+ b = index.getX( j + 1 );
996
+ c = index.getX( j + 2 );
997
+
998
+ _calculateMorphedAttributeData(
999
+ object,
1000
+ positionAttribute,
1001
+ morphPosition,
1002
+ morphTargetsRelative,
1003
+ a, b, c,
1004
+ modifiedPosition
1005
+ );
1006
+
1007
+ _calculateMorphedAttributeData(
1008
+ object,
1009
+ normalAttribute,
1010
+ morphNormal,
1011
+ morphTargetsRelative,
1012
+ a, b, c,
1013
+ modifiedNormal
1014
+ );
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ } else {
1021
+
1022
+ start = Math.max( 0, drawRange.start );
1023
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
1024
+
1025
+ for ( i = start, il = end; i < il; i += 3 ) {
1026
+
1027
+ a = index.getX( i );
1028
+ b = index.getX( i + 1 );
1029
+ c = index.getX( i + 2 );
1030
+
1031
+ _calculateMorphedAttributeData(
1032
+ object,
1033
+ positionAttribute,
1034
+ morphPosition,
1035
+ morphTargetsRelative,
1036
+ a, b, c,
1037
+ modifiedPosition
1038
+ );
1039
+
1040
+ _calculateMorphedAttributeData(
1041
+ object,
1042
+ normalAttribute,
1043
+ morphNormal,
1044
+ morphTargetsRelative,
1045
+ a, b, c,
1046
+ modifiedNormal
1047
+ );
1048
+
1049
+ }
1050
+
1051
+ }
1052
+
1053
+ } else {
1054
+
1055
+ // non-indexed buffer geometry
1056
+
1057
+ if ( Array.isArray( material ) ) {
1058
+
1059
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
1060
+
1061
+ group = groups[ i ];
1062
+
1063
+ start = Math.max( group.start, drawRange.start );
1064
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1065
+
1066
+ for ( j = start, jl = end; j < jl; j += 3 ) {
1067
+
1068
+ a = j;
1069
+ b = j + 1;
1070
+ c = j + 2;
1071
+
1072
+ _calculateMorphedAttributeData(
1073
+ object,
1074
+ positionAttribute,
1075
+ morphPosition,
1076
+ morphTargetsRelative,
1077
+ a, b, c,
1078
+ modifiedPosition
1079
+ );
1080
+
1081
+ _calculateMorphedAttributeData(
1082
+ object,
1083
+ normalAttribute,
1084
+ morphNormal,
1085
+ morphTargetsRelative,
1086
+ a, b, c,
1087
+ modifiedNormal
1088
+ );
1089
+
1090
+ }
1091
+
1092
+ }
1093
+
1094
+ } else {
1095
+
1096
+ start = Math.max( 0, drawRange.start );
1097
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1098
+
1099
+ for ( i = start, il = end; i < il; i += 3 ) {
1100
+
1101
+ a = i;
1102
+ b = i + 1;
1103
+ c = i + 2;
1104
+
1105
+ _calculateMorphedAttributeData(
1106
+ object,
1107
+ positionAttribute,
1108
+ morphPosition,
1109
+ morphTargetsRelative,
1110
+ a, b, c,
1111
+ modifiedPosition
1112
+ );
1113
+
1114
+ _calculateMorphedAttributeData(
1115
+ object,
1116
+ normalAttribute,
1117
+ morphNormal,
1118
+ morphTargetsRelative,
1119
+ a, b, c,
1120
+ modifiedNormal
1121
+ );
1122
+
1123
+ }
1124
+
1125
+ }
1126
+
1127
+ }
1128
+
1129
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1130
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1131
+
1132
+ return {
1133
+
1134
+ positionAttribute: positionAttribute,
1135
+ normalAttribute: normalAttribute,
1136
+ morphedPositionAttribute: morphedPositionAttribute,
1137
+ morphedNormalAttribute: morphedNormalAttribute
1138
+
1139
+ };
1140
+
1141
+ }
1142
+
1143
+ function mergeGroups( geometry ) {
1144
+
1145
+ if ( geometry.groups.length === 0 ) {
1146
+
1147
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1148
+ return geometry;
1149
+
1150
+ }
1151
+
1152
+ let groups = geometry.groups;
1153
+
1154
+ // sort groups by material index
1155
+
1156
+ groups = groups.sort( ( a, b ) => {
1157
+
1158
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1159
+
1160
+ return a.start - b.start;
1161
+
1162
+ } );
1163
+
1164
+ // create index for non-indexed geometries
1165
+
1166
+ if ( geometry.getIndex() === null ) {
1167
+
1168
+ const positionAttribute = geometry.getAttribute( 'position' );
1169
+ const indices = [];
1170
+
1171
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1172
+
1173
+ indices.push( i, i + 1, i + 2 );
1174
+
1175
+ }
1176
+
1177
+ geometry.setIndex( indices );
1178
+
1179
+ }
1180
+
1181
+ // sort index
1182
+
1183
+ const index = geometry.getIndex();
1184
+
1185
+ const newIndices = [];
1186
+
1187
+ for ( let i = 0; i < groups.length; i ++ ) {
1188
+
1189
+ const group = groups[ i ];
1190
+
1191
+ const groupStart = group.start;
1192
+ const groupLength = groupStart + group.count;
1193
+
1194
+ for ( let j = groupStart; j < groupLength; j ++ ) {
1195
+
1196
+ newIndices.push( index.getX( j ) );
1197
+
1198
+ }
1199
+
1200
+ }
1201
+
1202
+ geometry.dispose(); // Required to force buffer recreation
1203
+ geometry.setIndex( newIndices );
1204
+
1205
+ // update groups indices
1206
+
1207
+ let start = 0;
1208
+
1209
+ for ( let i = 0; i < groups.length; i ++ ) {
1210
+
1211
+ const group = groups[ i ];
1212
+
1213
+ group.start = start;
1214
+ start += group.count;
1215
+
1216
+ }
1217
+
1218
+ // merge groups
1219
+
1220
+ let currentGroup = groups[ 0 ];
1221
+
1222
+ geometry.groups = [ currentGroup ];
1223
+
1224
+ for ( let i = 1; i < groups.length; i ++ ) {
1225
+
1226
+ const group = groups[ i ];
1227
+
1228
+ if ( currentGroup.materialIndex === group.materialIndex ) {
1229
+
1230
+ currentGroup.count += group.count;
1231
+
1232
+ } else {
1233
+
1234
+ currentGroup = group;
1235
+ geometry.groups.push( currentGroup );
1236
+
1237
+ }
1238
+
1239
+ }
1240
+
1241
+ return geometry;
1242
+
1243
+ }
1244
+
1245
+
1246
+ /**
1247
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
1248
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
1249
+ * faces that meet at an angle greater than the crease angle.
1250
+ *
1251
+ * @param {BufferGeometry} geometry
1252
+ * @param {number} [creaseAngle]
1253
+ * @return {BufferGeometry}
1254
+ */
1255
+ function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
1256
+
1257
+ const creaseDot = Math.cos( creaseAngle );
1258
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
1259
+
1260
+ // reusable vectors
1261
+ const verts = [ new Vector3(), new Vector3(), new Vector3() ];
1262
+ const tempVec1 = new Vector3();
1263
+ const tempVec2 = new Vector3();
1264
+ const tempNorm = new Vector3();
1265
+ const tempNorm2 = new Vector3();
1266
+
1267
+ // hashes a vector
1268
+ function hashVertex( v ) {
1269
+
1270
+ const x = ~ ~ ( v.x * hashMultiplier );
1271
+ const y = ~ ~ ( v.y * hashMultiplier );
1272
+ const z = ~ ~ ( v.z * hashMultiplier );
1273
+ return `${x},${y},${z}`;
1274
+
1275
+ }
1276
+
1277
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
1278
+ // and returns the original geometry
1279
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
1280
+ const posAttr = resultGeometry.attributes.position;
1281
+ const vertexMap = {};
1282
+
1283
+ // find all the normals shared by commonly located vertices
1284
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1285
+
1286
+ const i3 = 3 * i;
1287
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1288
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1289
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1290
+
1291
+ tempVec1.subVectors( c, b );
1292
+ tempVec2.subVectors( a, b );
1293
+
1294
+ // add the normal to the map for all vertices
1295
+ const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
1296
+ for ( let n = 0; n < 3; n ++ ) {
1297
+
1298
+ const vert = verts[ n ];
1299
+ const hash = hashVertex( vert );
1300
+ if ( ! ( hash in vertexMap ) ) {
1301
+
1302
+ vertexMap[ hash ] = [];
1303
+
1304
+ }
1305
+
1306
+ vertexMap[ hash ].push( normal );
1307
+
1308
+ }
1309
+
1310
+ }
1311
+
1312
+ // average normals from all vertices that share a common location if they are within the
1313
+ // provided crease threshold
1314
+ const normalArray = new Float32Array( posAttr.count * 3 );
1315
+ const normAttr = new BufferAttribute( normalArray, 3, false );
1316
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1317
+
1318
+ // get the face normal for this vertex
1319
+ const i3 = 3 * i;
1320
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1321
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1322
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1323
+
1324
+ tempVec1.subVectors( c, b );
1325
+ tempVec2.subVectors( a, b );
1326
+
1327
+ tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
1328
+
1329
+ // average all normals that meet the threshold and set the normal value
1330
+ for ( let n = 0; n < 3; n ++ ) {
1331
+
1332
+ const vert = verts[ n ];
1333
+ const hash = hashVertex( vert );
1334
+ const otherNormals = vertexMap[ hash ];
1335
+ tempNorm2.set( 0, 0, 0 );
1336
+
1337
+ for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
1338
+
1339
+ const otherNorm = otherNormals[ k ];
1340
+ if ( tempNorm.dot( otherNorm ) > creaseDot ) {
1341
+
1342
+ tempNorm2.add( otherNorm );
1343
+
1344
+ }
1345
+
1346
+ }
1347
+
1348
+ tempNorm2.normalize();
1349
+ normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
1350
+
1351
+ }
1352
+
1353
+ }
1354
+
1355
+ resultGeometry.setAttribute( 'normal', normAttr );
1356
+ return resultGeometry;
1357
+
1358
+ }
1359
+
1360
+ export {
1361
+ computeMikkTSpaceTangents,
1362
+ mergeGeometries,
1363
+ mergeAttributes,
1364
+ interleaveAttributes,
1365
+ estimateBytesUsed,
1366
+ mergeVertices,
1367
+ toTrianglesDrawMode,
1368
+ computeMorphedAttributes,
1369
+ mergeGroups,
1370
+ toCreasedNormals
1371
+ };