@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1065 +1,1065 @@
1
- import {
2
- DataTextureLoader,
3
- RGBAFormat,
4
- LinearFilter,
5
- CubeTexture,
6
- HalfFloatType,
7
- DataUtils
8
- } from 'three';
9
-
10
- class RGBMLoader extends DataTextureLoader {
11
-
12
- constructor( manager ) {
13
-
14
- super( manager );
15
-
16
- this.type = HalfFloatType;
17
- this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
18
-
19
- }
20
-
21
- setDataType( value ) {
22
-
23
- this.type = value;
24
- return this;
25
-
26
- }
27
-
28
- setMaxRange( value ) {
29
-
30
- this.maxRange = value;
31
- return this;
32
-
33
- }
34
-
35
- loadCubemap( urls, onLoad, onProgress, onError ) {
36
-
37
- const texture = new CubeTexture();
38
-
39
- let loaded = 0;
40
-
41
- const scope = this;
42
-
43
- function loadTexture( i ) {
44
-
45
- scope.load( urls[ i ], function ( image ) {
46
-
47
- texture.images[ i ] = image;
48
-
49
- loaded ++;
50
-
51
- if ( loaded === 6 ) {
52
-
53
- texture.needsUpdate = true;
54
-
55
- if ( onLoad ) onLoad( texture );
56
-
57
- }
58
-
59
- }, undefined, onError );
60
-
61
- }
62
-
63
- for ( let i = 0; i < urls.length; ++ i ) {
64
-
65
- loadTexture( i );
66
-
67
- }
68
-
69
- texture.type = this.type;
70
- texture.format = RGBAFormat;
71
- texture.minFilter = LinearFilter;
72
- texture.generateMipmaps = false;
73
-
74
- return texture;
75
-
76
- }
77
-
78
- parse( buffer ) {
79
-
80
- const img = UPNG.decode( buffer );
81
- const rgba = UPNG.toRGBA8( img )[ 0 ];
82
-
83
- const data = new Uint8Array( rgba );
84
- const size = img.width * img.height * 4;
85
-
86
- const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
87
-
88
- // decode RGBM
89
-
90
- for ( let i = 0; i < data.length; i += 4 ) {
91
-
92
- const r = data[ i + 0 ] / 255;
93
- const g = data[ i + 1 ] / 255;
94
- const b = data[ i + 2 ] / 255;
95
- const a = data[ i + 3 ] / 255;
96
-
97
- if ( this.type === HalfFloatType ) {
98
-
99
- output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
100
- output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
101
- output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
102
- output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
103
-
104
- } else {
105
-
106
- output[ i + 0 ] = r * a * this.maxRange;
107
- output[ i + 1 ] = g * a * this.maxRange;
108
- output[ i + 2 ] = b * a * this.maxRange;
109
- output[ i + 3 ] = 1;
110
-
111
- }
112
-
113
- }
114
-
115
- return {
116
- width: img.width,
117
- height: img.height,
118
- data: output,
119
- format: RGBAFormat,
120
- type: this.type,
121
- flipY: true
122
- };
123
-
124
- }
125
-
126
- }
127
-
128
- // from https://github.com/photopea/UPNG.js (MIT License)
129
-
130
- var UPNG = {};
131
-
132
- UPNG.toRGBA8 = function ( out ) {
133
-
134
- var w = out.width, h = out.height;
135
- if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
136
-
137
- var frms = [];
138
- if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
139
-
140
- var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
141
- for ( var i = 0; i < out.frames.length; i ++ ) {
142
-
143
- var frm = out.frames[ i ];
144
- var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
145
- var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
146
-
147
- if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
148
-
149
- if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
150
- else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
151
-
152
- frms.push( img.buffer.slice( 0 ) );
153
-
154
- if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
155
- else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
156
-
157
- }
158
-
159
- return frms;
160
-
161
- };
162
-
163
- UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
164
-
165
- var area = w * h, bpp = UPNG.decode._getBPP( out );
166
- var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
167
-
168
- var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
169
- var ctype = out.ctype, depth = out.depth;
170
- var rs = UPNG._bin.readUshort;
171
-
172
- if ( ctype == 6 ) { // RGB + alpha
173
-
174
- var qarea = area << 2;
175
- if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
176
-
177
- bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
178
-
179
- }
180
-
181
- if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
182
-
183
- bf[ i ] = data[ i << 1 ];
184
-
185
- }
186
-
187
- } else if ( ctype == 2 ) { // RGB
188
-
189
- var ts = out.tabs[ 'tRNS' ];
190
- if ( ts == null ) {
191
-
192
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
193
-
194
- var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
195
-
196
- }
197
-
198
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
199
-
200
- var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
201
-
202
- }
203
-
204
- } else {
205
-
206
- var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
207
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
208
-
209
- var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
210
- if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
211
-
212
- }
213
-
214
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
215
-
216
- var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
217
- if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
218
-
219
- }
220
-
221
- }
222
-
223
- } else if ( ctype == 3 ) { // palette
224
-
225
- var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
226
- //console.log(p, ap);
227
- if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
228
-
229
- var s0 = y * bpl, t0 = y * w;
230
- for ( var i = 0; i < w; i ++ ) {
231
-
232
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
233
-
234
- }
235
-
236
- }
237
-
238
- if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
239
-
240
- var s0 = y * bpl, t0 = y * w;
241
- for ( var i = 0; i < w; i ++ ) {
242
-
243
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
244
-
245
- }
246
-
247
- }
248
-
249
- if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
250
-
251
- var s0 = y * bpl, t0 = y * w;
252
- for ( var i = 0; i < w; i ++ ) {
253
-
254
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
255
-
256
- }
257
-
258
- }
259
-
260
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
261
-
262
- var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
263
-
264
- }
265
-
266
- } else if ( ctype == 4 ) { // gray + alpha
267
-
268
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
269
-
270
- var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
271
-
272
- }
273
-
274
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
275
-
276
- var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
277
-
278
- }
279
-
280
- } else if ( ctype == 0 ) { // gray
281
-
282
- var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
283
- for ( var y = 0; y < h; y ++ ) {
284
-
285
- var off = y * bpl, to = y * w;
286
- if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
287
-
288
- var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
289
-
290
- }
291
- else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
292
-
293
- var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
294
-
295
- }
296
- else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
297
-
298
- var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
299
-
300
- }
301
- else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
302
-
303
- var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
304
-
305
- }
306
- else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
307
-
308
- var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
309
-
310
- }
311
-
312
- }
313
-
314
- }
315
-
316
- //console.log(Date.now()-time);
317
- return bf;
318
-
319
- };
320
-
321
-
322
-
323
- UPNG.decode = function ( buff ) {
324
-
325
- var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
326
- var out = { tabs: {}, frames: [] };
327
- var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
328
- var fd, foff = 0; // frames
329
- var text, keyw, bfr;
330
-
331
- var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
332
- for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
333
-
334
- while ( offset < data.length ) {
335
-
336
- var len = bin.readUint( data, offset ); offset += 4;
337
- var type = bin.readASCII( data, offset, 4 ); offset += 4;
338
- //console.log(type,len);
339
-
340
- if ( type == 'IHDR' ) {
341
-
342
- UPNG.decode._IHDR( data, offset, out );
343
-
344
- } else if ( type == 'CgBI' ) {
345
-
346
- out.tabs[ type ] = data.slice( offset, offset + 4 );
347
-
348
- } else if ( type == 'IDAT' ) {
349
-
350
- for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
351
- doff += len;
352
-
353
- } else if ( type == 'acTL' ) {
354
-
355
- out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
356
- fd = new Uint8Array( data.length );
357
-
358
- } else if ( type == 'fcTL' ) {
359
-
360
- if ( foff != 0 ) {
361
-
362
- var fr = out.frames[ out.frames.length - 1 ];
363
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
364
-
365
- }
366
-
367
- var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
368
- var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
369
- var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
370
- //console.log(frm);
371
- out.frames.push( frm );
372
-
373
- } else if ( type == 'fdAT' ) {
374
-
375
- for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
376
- foff += len - 4;
377
-
378
- } else if ( type == 'pHYs' ) {
379
-
380
- out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
381
-
382
- } else if ( type == 'cHRM' ) {
383
-
384
- out.tabs[ type ] = [];
385
- for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
386
-
387
- } else if ( type == 'tEXt' || type == 'zTXt' ) {
388
-
389
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
390
- var nz = bin.nextZero( data, offset );
391
- keyw = bin.readASCII( data, offset, nz - offset );
392
- var tl = offset + len - nz - 1;
393
- if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
394
- else {
395
-
396
- bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
397
- text = bin.readUTF8( bfr, 0, bfr.length );
398
-
399
- }
400
-
401
- out.tabs[ type ][ keyw ] = text;
402
-
403
- } else if ( type == 'iTXt' ) {
404
-
405
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
406
- var nz = 0, off = offset;
407
- nz = bin.nextZero( data, off );
408
- keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
409
- var cflag = data[ off ]; off += 2;
410
- nz = bin.nextZero( data, off );
411
- bin.readASCII( data, off, nz - off ); off = nz + 1;
412
- nz = bin.nextZero( data, off );
413
- bin.readUTF8( data, off, nz - off ); off = nz + 1;
414
- var tl = len - ( off - offset );
415
- if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
416
- else {
417
-
418
- bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
419
- text = bin.readUTF8( bfr, 0, bfr.length );
420
-
421
- }
422
-
423
- out.tabs[ type ][ keyw ] = text;
424
-
425
- } else if ( type == 'PLTE' ) {
426
-
427
- out.tabs[ type ] = bin.readBytes( data, offset, len );
428
-
429
- } else if ( type == 'hIST' ) {
430
-
431
- var pl = out.tabs[ 'PLTE' ].length / 3;
432
- out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
433
-
434
- } else if ( type == 'tRNS' ) {
435
-
436
- if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
437
- else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
438
- else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
439
- //else console.log("tRNS for unsupported color type",out.ctype, len);
440
-
441
- } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
442
- else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
443
- else if ( type == 'bKGD' ) {
444
-
445
- if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
446
- else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
447
- else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
448
-
449
- } else if ( type == 'IEND' ) {
450
-
451
- break;
452
-
453
- }
454
-
455
- //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
456
- offset += len;
457
- bin.readUint( data, offset ); offset += 4;
458
-
459
- }
460
-
461
- if ( foff != 0 ) {
462
-
463
- var fr = out.frames[ out.frames.length - 1 ];
464
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
465
-
466
- }
467
-
468
- out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
469
-
470
- delete out.compress; delete out.interlace; delete out.filter;
471
- return out;
472
-
473
- };
474
-
475
- UPNG.decode._decompress = function ( out, dd, w, h ) {
476
-
477
- var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
478
- if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
479
- else dd = UPNG.decode._inflate( dd, buff );
480
-
481
- if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
482
- else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
483
-
484
- return dd;
485
-
486
- };
487
-
488
- UPNG.decode._inflate = function ( data, buff ) {
489
-
490
- var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
491
-
492
- };
493
-
494
- UPNG.inflateRaw = function () {
495
-
496
- var H = {}; H.H = {}; H.H.N = function ( N, W ) {
497
-
498
- var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
499
- if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
500
- if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
501
-
502
- i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
503
-
504
- if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
505
- var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
506
- w += q; continue
507
- ;
508
-
509
- }
510
-
511
- if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
512
-
513
- v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
514
-
515
- }
516
-
517
- if ( m == 2 ) {
518
-
519
- J = A( N, d, 5 ) + 257;
520
- h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
521
-
522
- b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
523
-
524
- }
525
-
526
- for ( var c = 0;
527
- c < Q; c ++ ) {
528
-
529
- var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
530
- ;
531
-
532
- }
533
-
534
- d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
535
- d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
536
- I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
537
- ;
538
-
539
- }
540
-
541
- while ( ! 0 ) {
542
-
543
- var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
544
-
545
- W[ w ++ ] = p;
546
-
547
- } else if ( p == 256 ) {
548
-
549
- break;
550
-
551
- } else {
552
-
553
- var z = w + p - 254;
554
- if ( p > 264 ) {
555
-
556
- var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
557
-
558
- }
559
-
560
- var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
561
- d += Y & 15; while ( w < z ) {
562
-
563
- W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
564
-
565
- }
566
-
567
- w = z
568
- ;
569
-
570
- }
571
-
572
- }
573
-
574
- }
575
-
576
- return W.length == w ? W : W.slice( 0, w )
577
- ;
578
-
579
- };
580
-
581
- H.H.W = function ( N, W ) {
582
-
583
- var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
584
-
585
- };
586
-
587
- H.H.R = function ( N, W, R, V, n, A ) {
588
-
589
- var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
590
-
591
- var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
592
- if ( b <= 15 ) {
593
-
594
- A[ I ] = b; I ++;
595
-
596
- } else {
597
-
598
- var Z = 0, m = 0; if ( b == 16 ) {
599
-
600
- m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
601
-
602
- } else if ( b == 17 ) {
603
-
604
- m = 3 + l( V, n, 3 );
605
- n += 3
606
- ;
607
-
608
- } else if ( b == 18 ) {
609
-
610
- m = 11 + l( V, n, 7 ); n += 7;
611
-
612
- }
613
-
614
- var J = I + m; while ( I < J ) {
615
-
616
- A[ I ] = Z; I ++;
617
-
618
- }
619
-
620
- }
621
-
622
- }
623
-
624
- return n
625
- ;
626
-
627
- };
628
-
629
- H.H.V = function ( N, W, R, V ) {
630
-
631
- var n = 0, A = 0, l = V.length >>> 1;
632
- while ( A < R ) {
633
-
634
- var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
635
-
636
- }
637
-
638
- while ( A < l ) {
639
-
640
- V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
641
-
642
- }
643
-
644
- return n
645
- ;
646
-
647
- };
648
-
649
- H.H.n = function ( N, W ) {
650
-
651
- var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
652
- var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
653
-
654
- n = n + e[ A - 1 ] << 1; b[ A ] = n;
655
-
656
- }
657
-
658
- for ( l = 0; l < V; l += 2 ) {
659
-
660
- I = N[ l + 1 ]; if ( I != 0 ) {
661
-
662
- N[ l ] = b[ I ];
663
- b[ I ] ++
664
- ;
665
-
666
- }
667
-
668
- }
669
-
670
- };
671
-
672
- H.H.A = function ( N, W, R ) {
673
-
674
- var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
675
-
676
- var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
677
- while ( Z != m ) {
678
-
679
- var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
680
-
681
- }
682
-
683
- }
684
-
685
- };
686
-
687
- H.H.l = function ( N, W ) {
688
-
689
- var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
690
- n += 2 ) {
691
-
692
- var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
693
-
694
- }
695
-
696
- };
697
-
698
- H.H.M = function ( N, W, R ) {
699
-
700
- R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
701
-
702
- };
703
-
704
- H.H.I = function ( N, W, R ) {
705
-
706
- R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
707
-
708
- };
709
-
710
- H.H.e = function ( N, W, R ) {
711
-
712
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
713
-
714
- };
715
-
716
- H.H.b = function ( N, W, R ) {
717
-
718
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
719
-
720
- };
721
-
722
- H.H.Z = function ( N, W ) {
723
-
724
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
725
-
726
- };
727
-
728
- H.H.i = function ( N, W ) {
729
-
730
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
731
-
732
- };
733
-
734
- H.H.m = function () {
735
-
736
- var N = Uint16Array, W = Uint32Array;
737
- return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
738
- ;
739
-
740
- }();
741
- ( function () {
742
-
743
- var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
744
-
745
- var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
746
- V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
747
- N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
748
- ;
749
-
750
- }
751
-
752
- function n( A, l, M ) {
753
-
754
- while ( l -- != 0 )A.push( 0, M )
755
- ;
756
-
757
- }
758
-
759
- for ( var R = 0; R < 32; R ++ ) {
760
-
761
- N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
762
- N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
763
- ;
764
-
765
- }
766
-
767
- n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
768
- H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
769
- n( N.D, 30, 0 ); n( N.v, 320, 0 )
770
- ;
771
-
772
- }() );
773
-
774
- return H.H.N
775
- ;
776
-
777
- }();
778
-
779
-
780
- UPNG.decode._readInterlace = function ( data, out ) {
781
-
782
- var w = out.width, h = out.height;
783
- var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
784
- var img = new Uint8Array( h * bpl );
785
- var di = 0;
786
-
787
- var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
788
- var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
789
- var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
790
- var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
791
-
792
- var pass = 0;
793
- while ( pass < 7 ) {
794
-
795
- var ri = row_increment[ pass ], ci = col_increment[ pass ];
796
- var sw = 0, sh = 0;
797
- var cr = starting_row[ pass ]; while ( cr < h ) {
798
-
799
- cr += ri; sh ++;
800
-
801
- }
802
-
803
- var cc = starting_col[ pass ]; while ( cc < w ) {
804
-
805
- cc += ci; sw ++;
806
-
807
- }
808
-
809
- var bpll = Math.ceil( sw * bpp / 8 );
810
- UPNG.decode._filterZero( data, out, di, sw, sh );
811
-
812
- var y = 0, row = starting_row[ pass ];
813
- var val;
814
-
815
- while ( row < h ) {
816
-
817
- var col = starting_col[ pass ];
818
- var cdi = ( di + y * bpll ) << 3;
819
-
820
- while ( col < w ) {
821
-
822
- if ( bpp == 1 ) {
823
-
824
- val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
825
- img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
826
-
827
- }
828
-
829
- if ( bpp == 2 ) {
830
-
831
- val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
832
- img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
833
-
834
- }
835
-
836
- if ( bpp == 4 ) {
837
-
838
- val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
839
- img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
840
-
841
- }
842
-
843
- if ( bpp >= 8 ) {
844
-
845
- var ii = row * bpl + col * cbpp;
846
- for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
847
-
848
- }
849
-
850
- cdi += bpp; col += ci;
851
-
852
- }
853
-
854
- y ++; row += ri;
855
-
856
- }
857
-
858
- if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
859
- pass = pass + 1;
860
-
861
- }
862
-
863
- return img;
864
-
865
- };
866
-
867
- UPNG.decode._getBPP = function ( out ) {
868
-
869
- var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
870
- return noc * out.depth;
871
-
872
- };
873
-
874
- UPNG.decode._filterZero = function ( data, out, off, w, h ) {
875
-
876
- var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
877
- bpp = Math.ceil( bpp / 8 );
878
-
879
- var i, di, type = data[ off ], x = 0;
880
-
881
- if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
882
- if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
883
-
884
- for ( var y = 0; y < h; y ++ ) {
885
-
886
- i = off + y * bpl; di = i + y + 1;
887
- type = data[ di - 1 ]; x = 0;
888
-
889
- if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
890
- else if ( type == 1 ) {
891
-
892
- for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
893
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
894
-
895
- } else if ( type == 2 ) {
896
-
897
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
898
-
899
- } else if ( type == 3 ) {
900
-
901
- for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
902
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
903
-
904
- } else {
905
-
906
- for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
907
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
908
-
909
- }
910
-
911
- }
912
-
913
- return data;
914
-
915
- };
916
-
917
- UPNG.decode._paeth = function ( a, b, c ) {
918
-
919
- var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
920
- if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
921
- else if ( pb * pb <= pc * pc ) return b;
922
- return c;
923
-
924
- };
925
-
926
- UPNG.decode._IHDR = function ( data, offset, out ) {
927
-
928
- var bin = UPNG._bin;
929
- out.width = bin.readUint( data, offset ); offset += 4;
930
- out.height = bin.readUint( data, offset ); offset += 4;
931
- out.depth = data[ offset ]; offset ++;
932
- out.ctype = data[ offset ]; offset ++;
933
- out.compress = data[ offset ]; offset ++;
934
- out.filter = data[ offset ]; offset ++;
935
- out.interlace = data[ offset ]; offset ++;
936
-
937
- };
938
-
939
- UPNG._bin = {
940
- nextZero: function ( data, p ) {
941
-
942
- while ( data[ p ] != 0 ) p ++; return p;
943
-
944
- },
945
- readUshort: function ( buff, p ) {
946
-
947
- return ( buff[ p ] << 8 ) | buff[ p + 1 ];
948
-
949
- },
950
- writeUshort: function ( buff, p, n ) {
951
-
952
- buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
953
-
954
- },
955
- readUint: function ( buff, p ) {
956
-
957
- return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
958
-
959
- },
960
- writeUint: function ( buff, p, n ) {
961
-
962
- buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
963
-
964
- },
965
- readASCII: function ( buff, p, l ) {
966
-
967
- var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
968
-
969
- },
970
- writeASCII: function ( data, p, s ) {
971
-
972
- for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
973
-
974
- },
975
- readBytes: function ( buff, p, l ) {
976
-
977
- var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
978
-
979
- },
980
- pad: function ( n ) {
981
-
982
- return n.length < 2 ? '0' + n : n;
983
-
984
- },
985
- readUTF8: function ( buff, p, l ) {
986
-
987
- var s = '', ns;
988
- for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
989
- try {
990
-
991
- ns = decodeURIComponent( s );
992
-
993
- } catch ( e ) {
994
-
995
- return UPNG._bin.readASCII( buff, p, l );
996
-
997
- }
998
-
999
- return ns;
1000
-
1001
- }
1002
- };
1003
- UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1004
-
1005
- var w = Math.min( sw, tw ), h = Math.min( sh, th );
1006
- var si = 0, ti = 0;
1007
- for ( var y = 0; y < h; y ++ )
1008
- for ( var x = 0; x < w; x ++ ) {
1009
-
1010
- if ( xoff >= 0 && yoff >= 0 ) {
1011
-
1012
- si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
1013
-
1014
- } else {
1015
-
1016
- si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
1017
-
1018
- }
1019
-
1020
- if ( mode == 0 ) {
1021
-
1022
- tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
1023
-
1024
- } else if ( mode == 1 ) {
1025
-
1026
- var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
1027
- var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
1028
-
1029
- var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
1030
- tb[ ti + 3 ] = 255 * oa;
1031
- tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1032
- tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1033
- tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1034
-
1035
- } else if ( mode == 2 ) { // copy only differences, otherwise zero
1036
-
1037
- var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1038
- var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1039
- if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1040
-
1041
- tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
1042
-
1043
- } else {
1044
-
1045
- tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
1046
-
1047
- }
1048
-
1049
- } else if ( mode == 3 ) { // check if can be blended
1050
-
1051
- var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1052
- var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1053
- if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
1054
- //if(fa!=255 && ba!=0) return false;
1055
- if ( fa < 220 && ba > 20 ) return false;
1056
-
1057
- }
1058
-
1059
- }
1060
-
1061
- return true;
1062
-
1063
- };
1064
-
1065
- export { RGBMLoader };
1
+ import {
2
+ DataTextureLoader,
3
+ RGBAFormat,
4
+ LinearFilter,
5
+ CubeTexture,
6
+ HalfFloatType,
7
+ DataUtils
8
+ } from 'three';
9
+
10
+ class RGBMLoader extends DataTextureLoader {
11
+
12
+ constructor( manager ) {
13
+
14
+ super( manager );
15
+
16
+ this.type = HalfFloatType;
17
+ this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
18
+
19
+ }
20
+
21
+ setDataType( value ) {
22
+
23
+ this.type = value;
24
+ return this;
25
+
26
+ }
27
+
28
+ setMaxRange( value ) {
29
+
30
+ this.maxRange = value;
31
+ return this;
32
+
33
+ }
34
+
35
+ loadCubemap( urls, onLoad, onProgress, onError ) {
36
+
37
+ const texture = new CubeTexture();
38
+
39
+ let loaded = 0;
40
+
41
+ const scope = this;
42
+
43
+ function loadTexture( i ) {
44
+
45
+ scope.load( urls[ i ], function ( image ) {
46
+
47
+ texture.images[ i ] = image;
48
+
49
+ loaded ++;
50
+
51
+ if ( loaded === 6 ) {
52
+
53
+ texture.needsUpdate = true;
54
+
55
+ if ( onLoad ) onLoad( texture );
56
+
57
+ }
58
+
59
+ }, undefined, onError );
60
+
61
+ }
62
+
63
+ for ( let i = 0; i < urls.length; ++ i ) {
64
+
65
+ loadTexture( i );
66
+
67
+ }
68
+
69
+ texture.type = this.type;
70
+ texture.format = RGBAFormat;
71
+ texture.minFilter = LinearFilter;
72
+ texture.generateMipmaps = false;
73
+
74
+ return texture;
75
+
76
+ }
77
+
78
+ parse( buffer ) {
79
+
80
+ const img = UPNG.decode( buffer );
81
+ const rgba = UPNG.toRGBA8( img )[ 0 ];
82
+
83
+ const data = new Uint8Array( rgba );
84
+ const size = img.width * img.height * 4;
85
+
86
+ const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
87
+
88
+ // decode RGBM
89
+
90
+ for ( let i = 0; i < data.length; i += 4 ) {
91
+
92
+ const r = data[ i + 0 ] / 255;
93
+ const g = data[ i + 1 ] / 255;
94
+ const b = data[ i + 2 ] / 255;
95
+ const a = data[ i + 3 ] / 255;
96
+
97
+ if ( this.type === HalfFloatType ) {
98
+
99
+ output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
100
+ output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
101
+ output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
102
+ output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
103
+
104
+ } else {
105
+
106
+ output[ i + 0 ] = r * a * this.maxRange;
107
+ output[ i + 1 ] = g * a * this.maxRange;
108
+ output[ i + 2 ] = b * a * this.maxRange;
109
+ output[ i + 3 ] = 1;
110
+
111
+ }
112
+
113
+ }
114
+
115
+ return {
116
+ width: img.width,
117
+ height: img.height,
118
+ data: output,
119
+ format: RGBAFormat,
120
+ type: this.type,
121
+ flipY: true
122
+ };
123
+
124
+ }
125
+
126
+ }
127
+
128
+ // from https://github.com/photopea/UPNG.js (MIT License)
129
+
130
+ var UPNG = {};
131
+
132
+ UPNG.toRGBA8 = function ( out ) {
133
+
134
+ var w = out.width, h = out.height;
135
+ if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
136
+
137
+ var frms = [];
138
+ if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
139
+
140
+ var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
141
+ for ( var i = 0; i < out.frames.length; i ++ ) {
142
+
143
+ var frm = out.frames[ i ];
144
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
145
+ var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
146
+
147
+ if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
148
+
149
+ if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
150
+ else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
151
+
152
+ frms.push( img.buffer.slice( 0 ) );
153
+
154
+ if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
155
+ else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
156
+
157
+ }
158
+
159
+ return frms;
160
+
161
+ };
162
+
163
+ UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
164
+
165
+ var area = w * h, bpp = UPNG.decode._getBPP( out );
166
+ var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
167
+
168
+ var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
169
+ var ctype = out.ctype, depth = out.depth;
170
+ var rs = UPNG._bin.readUshort;
171
+
172
+ if ( ctype == 6 ) { // RGB + alpha
173
+
174
+ var qarea = area << 2;
175
+ if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
176
+
177
+ bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
178
+
179
+ }
180
+
181
+ if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
182
+
183
+ bf[ i ] = data[ i << 1 ];
184
+
185
+ }
186
+
187
+ } else if ( ctype == 2 ) { // RGB
188
+
189
+ var ts = out.tabs[ 'tRNS' ];
190
+ if ( ts == null ) {
191
+
192
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
193
+
194
+ var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
195
+
196
+ }
197
+
198
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
199
+
200
+ var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
201
+
202
+ }
203
+
204
+ } else {
205
+
206
+ var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
207
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
208
+
209
+ var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
210
+ if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
211
+
212
+ }
213
+
214
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
215
+
216
+ var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
217
+ if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
218
+
219
+ }
220
+
221
+ }
222
+
223
+ } else if ( ctype == 3 ) { // palette
224
+
225
+ var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
226
+ //console.log(p, ap);
227
+ if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
228
+
229
+ var s0 = y * bpl, t0 = y * w;
230
+ for ( var i = 0; i < w; i ++ ) {
231
+
232
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
233
+
234
+ }
235
+
236
+ }
237
+
238
+ if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
239
+
240
+ var s0 = y * bpl, t0 = y * w;
241
+ for ( var i = 0; i < w; i ++ ) {
242
+
243
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
244
+
245
+ }
246
+
247
+ }
248
+
249
+ if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
250
+
251
+ var s0 = y * bpl, t0 = y * w;
252
+ for ( var i = 0; i < w; i ++ ) {
253
+
254
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
255
+
256
+ }
257
+
258
+ }
259
+
260
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
261
+
262
+ var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
263
+
264
+ }
265
+
266
+ } else if ( ctype == 4 ) { // gray + alpha
267
+
268
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
269
+
270
+ var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
271
+
272
+ }
273
+
274
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
275
+
276
+ var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
277
+
278
+ }
279
+
280
+ } else if ( ctype == 0 ) { // gray
281
+
282
+ var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
283
+ for ( var y = 0; y < h; y ++ ) {
284
+
285
+ var off = y * bpl, to = y * w;
286
+ if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
287
+
288
+ var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
289
+
290
+ }
291
+ else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
292
+
293
+ var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
294
+
295
+ }
296
+ else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
297
+
298
+ var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
299
+
300
+ }
301
+ else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
302
+
303
+ var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
304
+
305
+ }
306
+ else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
307
+
308
+ var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
309
+
310
+ }
311
+
312
+ }
313
+
314
+ }
315
+
316
+ //console.log(Date.now()-time);
317
+ return bf;
318
+
319
+ };
320
+
321
+
322
+
323
+ UPNG.decode = function ( buff ) {
324
+
325
+ var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
326
+ var out = { tabs: {}, frames: [] };
327
+ var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
328
+ var fd, foff = 0; // frames
329
+ var text, keyw, bfr;
330
+
331
+ var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
332
+ for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
333
+
334
+ while ( offset < data.length ) {
335
+
336
+ var len = bin.readUint( data, offset ); offset += 4;
337
+ var type = bin.readASCII( data, offset, 4 ); offset += 4;
338
+ //console.log(type,len);
339
+
340
+ if ( type == 'IHDR' ) {
341
+
342
+ UPNG.decode._IHDR( data, offset, out );
343
+
344
+ } else if ( type == 'CgBI' ) {
345
+
346
+ out.tabs[ type ] = data.slice( offset, offset + 4 );
347
+
348
+ } else if ( type == 'IDAT' ) {
349
+
350
+ for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
351
+ doff += len;
352
+
353
+ } else if ( type == 'acTL' ) {
354
+
355
+ out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
356
+ fd = new Uint8Array( data.length );
357
+
358
+ } else if ( type == 'fcTL' ) {
359
+
360
+ if ( foff != 0 ) {
361
+
362
+ var fr = out.frames[ out.frames.length - 1 ];
363
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
364
+
365
+ }
366
+
367
+ var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
368
+ var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
369
+ var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
370
+ //console.log(frm);
371
+ out.frames.push( frm );
372
+
373
+ } else if ( type == 'fdAT' ) {
374
+
375
+ for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
376
+ foff += len - 4;
377
+
378
+ } else if ( type == 'pHYs' ) {
379
+
380
+ out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
381
+
382
+ } else if ( type == 'cHRM' ) {
383
+
384
+ out.tabs[ type ] = [];
385
+ for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
386
+
387
+ } else if ( type == 'tEXt' || type == 'zTXt' ) {
388
+
389
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
390
+ var nz = bin.nextZero( data, offset );
391
+ keyw = bin.readASCII( data, offset, nz - offset );
392
+ var tl = offset + len - nz - 1;
393
+ if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
394
+ else {
395
+
396
+ bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
397
+ text = bin.readUTF8( bfr, 0, bfr.length );
398
+
399
+ }
400
+
401
+ out.tabs[ type ][ keyw ] = text;
402
+
403
+ } else if ( type == 'iTXt' ) {
404
+
405
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
406
+ var nz = 0, off = offset;
407
+ nz = bin.nextZero( data, off );
408
+ keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
409
+ var cflag = data[ off ]; off += 2;
410
+ nz = bin.nextZero( data, off );
411
+ bin.readASCII( data, off, nz - off ); off = nz + 1;
412
+ nz = bin.nextZero( data, off );
413
+ bin.readUTF8( data, off, nz - off ); off = nz + 1;
414
+ var tl = len - ( off - offset );
415
+ if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
416
+ else {
417
+
418
+ bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
419
+ text = bin.readUTF8( bfr, 0, bfr.length );
420
+
421
+ }
422
+
423
+ out.tabs[ type ][ keyw ] = text;
424
+
425
+ } else if ( type == 'PLTE' ) {
426
+
427
+ out.tabs[ type ] = bin.readBytes( data, offset, len );
428
+
429
+ } else if ( type == 'hIST' ) {
430
+
431
+ var pl = out.tabs[ 'PLTE' ].length / 3;
432
+ out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
433
+
434
+ } else if ( type == 'tRNS' ) {
435
+
436
+ if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
437
+ else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
438
+ else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
439
+ //else console.log("tRNS for unsupported color type",out.ctype, len);
440
+
441
+ } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
442
+ else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
443
+ else if ( type == 'bKGD' ) {
444
+
445
+ if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
446
+ else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
447
+ else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
448
+
449
+ } else if ( type == 'IEND' ) {
450
+
451
+ break;
452
+
453
+ }
454
+
455
+ //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
456
+ offset += len;
457
+ bin.readUint( data, offset ); offset += 4;
458
+
459
+ }
460
+
461
+ if ( foff != 0 ) {
462
+
463
+ var fr = out.frames[ out.frames.length - 1 ];
464
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
465
+
466
+ }
467
+
468
+ out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
469
+
470
+ delete out.compress; delete out.interlace; delete out.filter;
471
+ return out;
472
+
473
+ };
474
+
475
+ UPNG.decode._decompress = function ( out, dd, w, h ) {
476
+
477
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
478
+ if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
479
+ else dd = UPNG.decode._inflate( dd, buff );
480
+
481
+ if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
482
+ else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
483
+
484
+ return dd;
485
+
486
+ };
487
+
488
+ UPNG.decode._inflate = function ( data, buff ) {
489
+
490
+ var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
491
+
492
+ };
493
+
494
+ UPNG.inflateRaw = function () {
495
+
496
+ var H = {}; H.H = {}; H.H.N = function ( N, W ) {
497
+
498
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
499
+ if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
500
+ if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
501
+
502
+ i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
503
+
504
+ if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
505
+ var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
506
+ w += q; continue
507
+ ;
508
+
509
+ }
510
+
511
+ if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
512
+
513
+ v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
514
+
515
+ }
516
+
517
+ if ( m == 2 ) {
518
+
519
+ J = A( N, d, 5 ) + 257;
520
+ h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
521
+
522
+ b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
523
+
524
+ }
525
+
526
+ for ( var c = 0;
527
+ c < Q; c ++ ) {
528
+
529
+ var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
530
+ ;
531
+
532
+ }
533
+
534
+ d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
535
+ d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
536
+ I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
537
+ ;
538
+
539
+ }
540
+
541
+ while ( ! 0 ) {
542
+
543
+ var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
544
+
545
+ W[ w ++ ] = p;
546
+
547
+ } else if ( p == 256 ) {
548
+
549
+ break;
550
+
551
+ } else {
552
+
553
+ var z = w + p - 254;
554
+ if ( p > 264 ) {
555
+
556
+ var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
557
+
558
+ }
559
+
560
+ var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
561
+ d += Y & 15; while ( w < z ) {
562
+
563
+ W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
564
+
565
+ }
566
+
567
+ w = z
568
+ ;
569
+
570
+ }
571
+
572
+ }
573
+
574
+ }
575
+
576
+ return W.length == w ? W : W.slice( 0, w )
577
+ ;
578
+
579
+ };
580
+
581
+ H.H.W = function ( N, W ) {
582
+
583
+ var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
584
+
585
+ };
586
+
587
+ H.H.R = function ( N, W, R, V, n, A ) {
588
+
589
+ var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
590
+
591
+ var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
592
+ if ( b <= 15 ) {
593
+
594
+ A[ I ] = b; I ++;
595
+
596
+ } else {
597
+
598
+ var Z = 0, m = 0; if ( b == 16 ) {
599
+
600
+ m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
601
+
602
+ } else if ( b == 17 ) {
603
+
604
+ m = 3 + l( V, n, 3 );
605
+ n += 3
606
+ ;
607
+
608
+ } else if ( b == 18 ) {
609
+
610
+ m = 11 + l( V, n, 7 ); n += 7;
611
+
612
+ }
613
+
614
+ var J = I + m; while ( I < J ) {
615
+
616
+ A[ I ] = Z; I ++;
617
+
618
+ }
619
+
620
+ }
621
+
622
+ }
623
+
624
+ return n
625
+ ;
626
+
627
+ };
628
+
629
+ H.H.V = function ( N, W, R, V ) {
630
+
631
+ var n = 0, A = 0, l = V.length >>> 1;
632
+ while ( A < R ) {
633
+
634
+ var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
635
+
636
+ }
637
+
638
+ while ( A < l ) {
639
+
640
+ V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
641
+
642
+ }
643
+
644
+ return n
645
+ ;
646
+
647
+ };
648
+
649
+ H.H.n = function ( N, W ) {
650
+
651
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
652
+ var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
653
+
654
+ n = n + e[ A - 1 ] << 1; b[ A ] = n;
655
+
656
+ }
657
+
658
+ for ( l = 0; l < V; l += 2 ) {
659
+
660
+ I = N[ l + 1 ]; if ( I != 0 ) {
661
+
662
+ N[ l ] = b[ I ];
663
+ b[ I ] ++
664
+ ;
665
+
666
+ }
667
+
668
+ }
669
+
670
+ };
671
+
672
+ H.H.A = function ( N, W, R ) {
673
+
674
+ var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
675
+
676
+ var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
677
+ while ( Z != m ) {
678
+
679
+ var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
680
+
681
+ }
682
+
683
+ }
684
+
685
+ };
686
+
687
+ H.H.l = function ( N, W ) {
688
+
689
+ var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
690
+ n += 2 ) {
691
+
692
+ var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
693
+
694
+ }
695
+
696
+ };
697
+
698
+ H.H.M = function ( N, W, R ) {
699
+
700
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
701
+
702
+ };
703
+
704
+ H.H.I = function ( N, W, R ) {
705
+
706
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
707
+
708
+ };
709
+
710
+ H.H.e = function ( N, W, R ) {
711
+
712
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
713
+
714
+ };
715
+
716
+ H.H.b = function ( N, W, R ) {
717
+
718
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
719
+
720
+ };
721
+
722
+ H.H.Z = function ( N, W ) {
723
+
724
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
725
+
726
+ };
727
+
728
+ H.H.i = function ( N, W ) {
729
+
730
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
731
+
732
+ };
733
+
734
+ H.H.m = function () {
735
+
736
+ var N = Uint16Array, W = Uint32Array;
737
+ return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
738
+ ;
739
+
740
+ }();
741
+ ( function () {
742
+
743
+ var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
744
+
745
+ var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
746
+ V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
747
+ N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
748
+ ;
749
+
750
+ }
751
+
752
+ function n( A, l, M ) {
753
+
754
+ while ( l -- != 0 )A.push( 0, M )
755
+ ;
756
+
757
+ }
758
+
759
+ for ( var R = 0; R < 32; R ++ ) {
760
+
761
+ N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
762
+ N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
763
+ ;
764
+
765
+ }
766
+
767
+ n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
768
+ H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
769
+ n( N.D, 30, 0 ); n( N.v, 320, 0 )
770
+ ;
771
+
772
+ }() );
773
+
774
+ return H.H.N
775
+ ;
776
+
777
+ }();
778
+
779
+
780
+ UPNG.decode._readInterlace = function ( data, out ) {
781
+
782
+ var w = out.width, h = out.height;
783
+ var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
784
+ var img = new Uint8Array( h * bpl );
785
+ var di = 0;
786
+
787
+ var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
788
+ var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
789
+ var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
790
+ var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
791
+
792
+ var pass = 0;
793
+ while ( pass < 7 ) {
794
+
795
+ var ri = row_increment[ pass ], ci = col_increment[ pass ];
796
+ var sw = 0, sh = 0;
797
+ var cr = starting_row[ pass ]; while ( cr < h ) {
798
+
799
+ cr += ri; sh ++;
800
+
801
+ }
802
+
803
+ var cc = starting_col[ pass ]; while ( cc < w ) {
804
+
805
+ cc += ci; sw ++;
806
+
807
+ }
808
+
809
+ var bpll = Math.ceil( sw * bpp / 8 );
810
+ UPNG.decode._filterZero( data, out, di, sw, sh );
811
+
812
+ var y = 0, row = starting_row[ pass ];
813
+ var val;
814
+
815
+ while ( row < h ) {
816
+
817
+ var col = starting_col[ pass ];
818
+ var cdi = ( di + y * bpll ) << 3;
819
+
820
+ while ( col < w ) {
821
+
822
+ if ( bpp == 1 ) {
823
+
824
+ val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
825
+ img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
826
+
827
+ }
828
+
829
+ if ( bpp == 2 ) {
830
+
831
+ val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
832
+ img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
833
+
834
+ }
835
+
836
+ if ( bpp == 4 ) {
837
+
838
+ val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
839
+ img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
840
+
841
+ }
842
+
843
+ if ( bpp >= 8 ) {
844
+
845
+ var ii = row * bpl + col * cbpp;
846
+ for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
847
+
848
+ }
849
+
850
+ cdi += bpp; col += ci;
851
+
852
+ }
853
+
854
+ y ++; row += ri;
855
+
856
+ }
857
+
858
+ if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
859
+ pass = pass + 1;
860
+
861
+ }
862
+
863
+ return img;
864
+
865
+ };
866
+
867
+ UPNG.decode._getBPP = function ( out ) {
868
+
869
+ var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
870
+ return noc * out.depth;
871
+
872
+ };
873
+
874
+ UPNG.decode._filterZero = function ( data, out, off, w, h ) {
875
+
876
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
877
+ bpp = Math.ceil( bpp / 8 );
878
+
879
+ var i, di, type = data[ off ], x = 0;
880
+
881
+ if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
882
+ if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
883
+
884
+ for ( var y = 0; y < h; y ++ ) {
885
+
886
+ i = off + y * bpl; di = i + y + 1;
887
+ type = data[ di - 1 ]; x = 0;
888
+
889
+ if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
890
+ else if ( type == 1 ) {
891
+
892
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
893
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
894
+
895
+ } else if ( type == 2 ) {
896
+
897
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
898
+
899
+ } else if ( type == 3 ) {
900
+
901
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
902
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
903
+
904
+ } else {
905
+
906
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
907
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
908
+
909
+ }
910
+
911
+ }
912
+
913
+ return data;
914
+
915
+ };
916
+
917
+ UPNG.decode._paeth = function ( a, b, c ) {
918
+
919
+ var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
920
+ if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
921
+ else if ( pb * pb <= pc * pc ) return b;
922
+ return c;
923
+
924
+ };
925
+
926
+ UPNG.decode._IHDR = function ( data, offset, out ) {
927
+
928
+ var bin = UPNG._bin;
929
+ out.width = bin.readUint( data, offset ); offset += 4;
930
+ out.height = bin.readUint( data, offset ); offset += 4;
931
+ out.depth = data[ offset ]; offset ++;
932
+ out.ctype = data[ offset ]; offset ++;
933
+ out.compress = data[ offset ]; offset ++;
934
+ out.filter = data[ offset ]; offset ++;
935
+ out.interlace = data[ offset ]; offset ++;
936
+
937
+ };
938
+
939
+ UPNG._bin = {
940
+ nextZero: function ( data, p ) {
941
+
942
+ while ( data[ p ] != 0 ) p ++; return p;
943
+
944
+ },
945
+ readUshort: function ( buff, p ) {
946
+
947
+ return ( buff[ p ] << 8 ) | buff[ p + 1 ];
948
+
949
+ },
950
+ writeUshort: function ( buff, p, n ) {
951
+
952
+ buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
953
+
954
+ },
955
+ readUint: function ( buff, p ) {
956
+
957
+ return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
958
+
959
+ },
960
+ writeUint: function ( buff, p, n ) {
961
+
962
+ buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
963
+
964
+ },
965
+ readASCII: function ( buff, p, l ) {
966
+
967
+ var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
968
+
969
+ },
970
+ writeASCII: function ( data, p, s ) {
971
+
972
+ for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
973
+
974
+ },
975
+ readBytes: function ( buff, p, l ) {
976
+
977
+ var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
978
+
979
+ },
980
+ pad: function ( n ) {
981
+
982
+ return n.length < 2 ? '0' + n : n;
983
+
984
+ },
985
+ readUTF8: function ( buff, p, l ) {
986
+
987
+ var s = '', ns;
988
+ for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
989
+ try {
990
+
991
+ ns = decodeURIComponent( s );
992
+
993
+ } catch ( e ) {
994
+
995
+ return UPNG._bin.readASCII( buff, p, l );
996
+
997
+ }
998
+
999
+ return ns;
1000
+
1001
+ }
1002
+ };
1003
+ UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1004
+
1005
+ var w = Math.min( sw, tw ), h = Math.min( sh, th );
1006
+ var si = 0, ti = 0;
1007
+ for ( var y = 0; y < h; y ++ )
1008
+ for ( var x = 0; x < w; x ++ ) {
1009
+
1010
+ if ( xoff >= 0 && yoff >= 0 ) {
1011
+
1012
+ si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
1013
+
1014
+ } else {
1015
+
1016
+ si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
1017
+
1018
+ }
1019
+
1020
+ if ( mode == 0 ) {
1021
+
1022
+ tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
1023
+
1024
+ } else if ( mode == 1 ) {
1025
+
1026
+ var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
1027
+ var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
1028
+
1029
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
1030
+ tb[ ti + 3 ] = 255 * oa;
1031
+ tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1032
+ tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1033
+ tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1034
+
1035
+ } else if ( mode == 2 ) { // copy only differences, otherwise zero
1036
+
1037
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1038
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1039
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1040
+
1041
+ tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
1042
+
1043
+ } else {
1044
+
1045
+ tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
1046
+
1047
+ }
1048
+
1049
+ } else if ( mode == 3 ) { // check if can be blended
1050
+
1051
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1052
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1053
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
1054
+ //if(fa!=255 && ba!=0) return false;
1055
+ if ( fa < 220 && ba > 20 ) return false;
1056
+
1057
+ }
1058
+
1059
+ }
1060
+
1061
+ return true;
1062
+
1063
+ };
1064
+
1065
+ export { RGBMLoader };