@needle-tools/three 0.162.2 → 0.162.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53266 -53266
- package/build/three.module.js +53266 -53266
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -295
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -282
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1548
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -542
- package/examples/jsm/curves/NURBSVolume.js +62 -62
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -106
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -876
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1764
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -318
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -128
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -195
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -84
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -128
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -493
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -143
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -28
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
- package/examples/jsm/nodes/display/PassNode.js +183 -183
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -601
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -90
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -121
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -391
- package/examples/jsm/nodes/math/MathUtils.js +15 -15
- package/examples/jsm/nodes/math/OperatorNode.js +274 -274
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
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- package/src/materials/MeshStandardMaterial.js +127 -127
- package/src/materials/MeshToonMaterial.js +102 -102
- package/src/materials/PointsMaterial.js +50 -50
- package/src/materials/RawShaderMaterial.js +17 -17
- package/src/materials/ShaderMaterial.js +189 -189
- package/src/materials/ShadowMaterial.js +37 -37
- package/src/materials/SpriteMaterial.js +54 -54
- package/src/math/Box2.js +204 -204
- package/src/math/Box3.js +534 -534
- package/src/math/Color.js +623 -623
- package/src/math/ColorManagement.js +139 -139
- package/src/math/Cylindrical.js +61 -61
- package/src/math/Euler.js +315 -315
- package/src/math/Frustum.js +186 -186
- package/src/math/Interpolant.js +241 -241
- package/src/math/Line3.js +115 -115
- package/src/math/MathUtils.js +363 -363
- package/src/math/Matrix3.js +388 -388
- package/src/math/Matrix4.js +915 -915
- package/src/math/Plane.js +205 -205
- package/src/math/Quaternion.js +686 -686
- package/src/math/Ray.js +493 -493
- package/src/math/Sphere.js +245 -245
- package/src/math/Spherical.js +86 -86
- package/src/math/SphericalHarmonics3.js +243 -243
- package/src/math/Triangle.js +311 -311
- package/src/math/Vector2.js +480 -480
- package/src/math/Vector3.js +724 -724
- package/src/math/Vector4.js +644 -644
- package/src/math/interpolants/CubicInterpolant.js +150 -150
- package/src/math/interpolants/DiscreteInterpolant.js +26 -26
- package/src/math/interpolants/LinearInterpolant.js +38 -38
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
- package/src/objects/BatchedMesh.js +1020 -1020
- package/src/objects/Bone.js +17 -17
- package/src/objects/Group.js +17 -17
- package/src/objects/InstancedMesh.js +267 -267
- package/src/objects/LOD.js +214 -214
- package/src/objects/Line.js +222 -222
- package/src/objects/LineLoop.js +17 -17
- package/src/objects/LineSegments.js +55 -55
- package/src/objects/Mesh.js +428 -428
- package/src/objects/Points.js +166 -166
- package/src/objects/Skeleton.js +277 -277
- package/src/objects/SkinnedMesh.js +257 -257
- package/src/objects/Sprite.js +181 -181
- package/src/renderers/WebGL1Renderer.js +7 -7
- package/src/renderers/WebGL3DRenderTarget.js +22 -22
- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -146
- package/src/renderers/WebGLRenderTarget.js +15 -15
- package/src/renderers/WebGLRenderer.js +2615 -2615
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -47
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -192
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -272
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -63
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -97
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -78
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -76
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -116
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -125
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -112
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -127
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -225
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -119
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -58
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -360
- package/src/renderers/shaders/UniformsLib.js +231 -231
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -257
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -590
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -307
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1120
- package/src/renderers/webgl/WebGLPrograms.js +664 -664
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1318
- package/src/renderers/webgl/WebGLTextures.js +2213 -2213
- package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
- package/src/renderers/webgl/WebGLUtils.js +283 -283
- package/src/renderers/webxr/WebXRController.js +343 -343
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -105
- package/src/renderers/webxr/WebXRManager.js +824 -824
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -71
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -128
- package/src/textures/Texture.js +310 -310
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
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output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
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|
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output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
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} else {
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|
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output[ i + 0 ] = r * a * this.maxRange;
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output[ i + 1 ] = g * a * this.maxRange;
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|
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output[ i + 2 ] = b * a * this.maxRange;
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output[ i + 3 ] = 1;
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}
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|
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}
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return {
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width: img.width,
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height: img.height,
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data: output,
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format: RGBAFormat,
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type: this.type,
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flipY: true
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};
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}
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|
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}
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// from https://github.com/photopea/UPNG.js (MIT License)
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var UPNG = {};
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UPNG.toRGBA8 = function ( out ) {
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var w = out.width, h = out.height;
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if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
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var frms = [];
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if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
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var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
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for ( var i = 0; i < out.frames.length; i ++ ) {
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var frm = out.frames[ i ];
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var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
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var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
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|
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if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
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|
-
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149
|
-
if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
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|
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else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
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|
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|
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frms.push( img.buffer.slice( 0 ) );
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|
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154
|
-
if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
|
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|
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else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
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|
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|
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}
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|
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|
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|
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return frms;
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|
-
|
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|
-
};
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|
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|
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UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
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165
|
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var area = w * h, bpp = UPNG.decode._getBPP( out );
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|
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var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
|
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167
|
-
|
|
168
|
-
var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
|
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169
|
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var ctype = out.ctype, depth = out.depth;
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|
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var rs = UPNG._bin.readUshort;
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|
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172
|
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if ( ctype == 6 ) { // RGB + alpha
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|
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|
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var qarea = area << 2;
|
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|
-
if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
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|
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|
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177
|
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bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
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|
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|
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}
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|
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181
|
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if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
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182
|
-
|
|
183
|
-
bf[ i ] = data[ i << 1 ];
|
|
184
|
-
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
} else if ( ctype == 2 ) { // RGB
|
|
188
|
-
|
|
189
|
-
var ts = out.tabs[ 'tRNS' ];
|
|
190
|
-
if ( ts == null ) {
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|
191
|
-
|
|
192
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
193
|
-
|
|
194
|
-
var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
195
|
-
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
199
|
-
|
|
200
|
-
var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
} else {
|
|
205
|
-
|
|
206
|
-
var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
|
|
207
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
208
|
-
|
|
209
|
-
var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
210
|
-
if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
|
|
211
|
-
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
215
|
-
|
|
216
|
-
var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
217
|
-
if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
|
|
218
|
-
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
} else if ( ctype == 3 ) { // palette
|
|
224
|
-
|
|
225
|
-
var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
|
|
226
|
-
//console.log(p, ap);
|
|
227
|
-
if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
|
|
228
|
-
|
|
229
|
-
var s0 = y * bpl, t0 = y * w;
|
|
230
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
231
|
-
|
|
232
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
233
|
-
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
|
|
239
|
-
|
|
240
|
-
var s0 = y * bpl, t0 = y * w;
|
|
241
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
242
|
-
|
|
243
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
244
|
-
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
|
|
250
|
-
|
|
251
|
-
var s0 = y * bpl, t0 = y * w;
|
|
252
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
253
|
-
|
|
254
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
255
|
-
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
261
|
-
|
|
262
|
-
var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
263
|
-
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
} else if ( ctype == 4 ) { // gray + alpha
|
|
267
|
-
|
|
268
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
269
|
-
|
|
270
|
-
var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
|
|
271
|
-
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
275
|
-
|
|
276
|
-
var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
|
|
277
|
-
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
} else if ( ctype == 0 ) { // gray
|
|
281
|
-
|
|
282
|
-
var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
|
|
283
|
-
for ( var y = 0; y < h; y ++ ) {
|
|
284
|
-
|
|
285
|
-
var off = y * bpl, to = y * w;
|
|
286
|
-
if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
|
|
287
|
-
|
|
288
|
-
var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
289
|
-
|
|
290
|
-
}
|
|
291
|
-
else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
|
|
292
|
-
|
|
293
|
-
var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
294
|
-
|
|
295
|
-
}
|
|
296
|
-
else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
|
|
297
|
-
|
|
298
|
-
var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
299
|
-
|
|
300
|
-
}
|
|
301
|
-
else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
|
|
302
|
-
|
|
303
|
-
var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
304
|
-
|
|
305
|
-
}
|
|
306
|
-
else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
|
|
307
|
-
|
|
308
|
-
var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
309
|
-
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
//console.log(Date.now()-time);
|
|
317
|
-
return bf;
|
|
318
|
-
|
|
319
|
-
};
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
UPNG.decode = function ( buff ) {
|
|
324
|
-
|
|
325
|
-
var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
|
|
326
|
-
var out = { tabs: {}, frames: [] };
|
|
327
|
-
var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
|
|
328
|
-
var fd, foff = 0; // frames
|
|
329
|
-
var text, keyw, bfr;
|
|
330
|
-
|
|
331
|
-
var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
|
|
332
|
-
for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
|
|
333
|
-
|
|
334
|
-
while ( offset < data.length ) {
|
|
335
|
-
|
|
336
|
-
var len = bin.readUint( data, offset ); offset += 4;
|
|
337
|
-
var type = bin.readASCII( data, offset, 4 ); offset += 4;
|
|
338
|
-
//console.log(type,len);
|
|
339
|
-
|
|
340
|
-
if ( type == 'IHDR' ) {
|
|
341
|
-
|
|
342
|
-
UPNG.decode._IHDR( data, offset, out );
|
|
343
|
-
|
|
344
|
-
} else if ( type == 'CgBI' ) {
|
|
345
|
-
|
|
346
|
-
out.tabs[ type ] = data.slice( offset, offset + 4 );
|
|
347
|
-
|
|
348
|
-
} else if ( type == 'IDAT' ) {
|
|
349
|
-
|
|
350
|
-
for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
|
|
351
|
-
doff += len;
|
|
352
|
-
|
|
353
|
-
} else if ( type == 'acTL' ) {
|
|
354
|
-
|
|
355
|
-
out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
|
|
356
|
-
fd = new Uint8Array( data.length );
|
|
357
|
-
|
|
358
|
-
} else if ( type == 'fcTL' ) {
|
|
359
|
-
|
|
360
|
-
if ( foff != 0 ) {
|
|
361
|
-
|
|
362
|
-
var fr = out.frames[ out.frames.length - 1 ];
|
|
363
|
-
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
|
|
364
|
-
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
|
|
368
|
-
var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
|
|
369
|
-
var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
|
|
370
|
-
//console.log(frm);
|
|
371
|
-
out.frames.push( frm );
|
|
372
|
-
|
|
373
|
-
} else if ( type == 'fdAT' ) {
|
|
374
|
-
|
|
375
|
-
for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
|
|
376
|
-
foff += len - 4;
|
|
377
|
-
|
|
378
|
-
} else if ( type == 'pHYs' ) {
|
|
379
|
-
|
|
380
|
-
out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
|
|
381
|
-
|
|
382
|
-
} else if ( type == 'cHRM' ) {
|
|
383
|
-
|
|
384
|
-
out.tabs[ type ] = [];
|
|
385
|
-
for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
|
|
386
|
-
|
|
387
|
-
} else if ( type == 'tEXt' || type == 'zTXt' ) {
|
|
388
|
-
|
|
389
|
-
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
390
|
-
var nz = bin.nextZero( data, offset );
|
|
391
|
-
keyw = bin.readASCII( data, offset, nz - offset );
|
|
392
|
-
var tl = offset + len - nz - 1;
|
|
393
|
-
if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
|
|
394
|
-
else {
|
|
395
|
-
|
|
396
|
-
bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
|
|
397
|
-
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
398
|
-
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
out.tabs[ type ][ keyw ] = text;
|
|
402
|
-
|
|
403
|
-
} else if ( type == 'iTXt' ) {
|
|
404
|
-
|
|
405
|
-
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
406
|
-
var nz = 0, off = offset;
|
|
407
|
-
nz = bin.nextZero( data, off );
|
|
408
|
-
keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
409
|
-
var cflag = data[ off ]; off += 2;
|
|
410
|
-
nz = bin.nextZero( data, off );
|
|
411
|
-
bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
412
|
-
nz = bin.nextZero( data, off );
|
|
413
|
-
bin.readUTF8( data, off, nz - off ); off = nz + 1;
|
|
414
|
-
var tl = len - ( off - offset );
|
|
415
|
-
if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
|
|
416
|
-
else {
|
|
417
|
-
|
|
418
|
-
bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
|
|
419
|
-
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
420
|
-
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
out.tabs[ type ][ keyw ] = text;
|
|
424
|
-
|
|
425
|
-
} else if ( type == 'PLTE' ) {
|
|
426
|
-
|
|
427
|
-
out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
428
|
-
|
|
429
|
-
} else if ( type == 'hIST' ) {
|
|
430
|
-
|
|
431
|
-
var pl = out.tabs[ 'PLTE' ].length / 3;
|
|
432
|
-
out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
|
|
433
|
-
|
|
434
|
-
} else if ( type == 'tRNS' ) {
|
|
435
|
-
|
|
436
|
-
if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
437
|
-
else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
|
|
438
|
-
else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
439
|
-
//else console.log("tRNS for unsupported color type",out.ctype, len);
|
|
440
|
-
|
|
441
|
-
} else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
|
|
442
|
-
else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
|
|
443
|
-
else if ( type == 'bKGD' ) {
|
|
444
|
-
|
|
445
|
-
if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
|
|
446
|
-
else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
447
|
-
else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
|
|
448
|
-
|
|
449
|
-
} else if ( type == 'IEND' ) {
|
|
450
|
-
|
|
451
|
-
break;
|
|
452
|
-
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
//else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
|
|
456
|
-
offset += len;
|
|
457
|
-
bin.readUint( data, offset ); offset += 4;
|
|
458
|
-
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
if ( foff != 0 ) {
|
|
462
|
-
|
|
463
|
-
var fr = out.frames[ out.frames.length - 1 ];
|
|
464
|
-
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
|
|
465
|
-
|
|
466
|
-
}
|
|
467
|
-
|
|
468
|
-
out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
|
|
469
|
-
|
|
470
|
-
delete out.compress; delete out.interlace; delete out.filter;
|
|
471
|
-
return out;
|
|
472
|
-
|
|
473
|
-
};
|
|
474
|
-
|
|
475
|
-
UPNG.decode._decompress = function ( out, dd, w, h ) {
|
|
476
|
-
|
|
477
|
-
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
|
|
478
|
-
if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
|
|
479
|
-
else dd = UPNG.decode._inflate( dd, buff );
|
|
480
|
-
|
|
481
|
-
if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
|
|
482
|
-
else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
|
|
483
|
-
|
|
484
|
-
return dd;
|
|
485
|
-
|
|
486
|
-
};
|
|
487
|
-
|
|
488
|
-
UPNG.decode._inflate = function ( data, buff ) {
|
|
489
|
-
|
|
490
|
-
var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
|
|
491
|
-
|
|
492
|
-
};
|
|
493
|
-
|
|
494
|
-
UPNG.inflateRaw = function () {
|
|
495
|
-
|
|
496
|
-
var H = {}; H.H = {}; H.H.N = function ( N, W ) {
|
|
497
|
-
|
|
498
|
-
var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
|
|
499
|
-
if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
|
|
500
|
-
if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
|
|
501
|
-
|
|
502
|
-
i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
|
|
503
|
-
|
|
504
|
-
if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
|
|
505
|
-
var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
|
|
506
|
-
w += q; continue
|
|
507
|
-
;
|
|
508
|
-
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
|
|
512
|
-
|
|
513
|
-
v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
|
|
514
|
-
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
if ( m == 2 ) {
|
|
518
|
-
|
|
519
|
-
J = A( N, d, 5 ) + 257;
|
|
520
|
-
h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
|
|
521
|
-
|
|
522
|
-
b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
|
|
523
|
-
|
|
524
|
-
}
|
|
525
|
-
|
|
526
|
-
for ( var c = 0;
|
|
527
|
-
c < Q; c ++ ) {
|
|
528
|
-
|
|
529
|
-
var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
|
|
530
|
-
;
|
|
531
|
-
|
|
532
|
-
}
|
|
533
|
-
|
|
534
|
-
d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
|
|
535
|
-
d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
|
|
536
|
-
I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
|
|
537
|
-
;
|
|
538
|
-
|
|
539
|
-
}
|
|
540
|
-
|
|
541
|
-
while ( ! 0 ) {
|
|
542
|
-
|
|
543
|
-
var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
|
|
544
|
-
|
|
545
|
-
W[ w ++ ] = p;
|
|
546
|
-
|
|
547
|
-
} else if ( p == 256 ) {
|
|
548
|
-
|
|
549
|
-
break;
|
|
550
|
-
|
|
551
|
-
} else {
|
|
552
|
-
|
|
553
|
-
var z = w + p - 254;
|
|
554
|
-
if ( p > 264 ) {
|
|
555
|
-
|
|
556
|
-
var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
|
|
557
|
-
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
|
|
561
|
-
d += Y & 15; while ( w < z ) {
|
|
562
|
-
|
|
563
|
-
W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
|
|
564
|
-
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
w = z
|
|
568
|
-
;
|
|
569
|
-
|
|
570
|
-
}
|
|
571
|
-
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
return W.length == w ? W : W.slice( 0, w )
|
|
577
|
-
;
|
|
578
|
-
|
|
579
|
-
};
|
|
580
|
-
|
|
581
|
-
H.H.W = function ( N, W ) {
|
|
582
|
-
|
|
583
|
-
var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
|
|
584
|
-
|
|
585
|
-
};
|
|
586
|
-
|
|
587
|
-
H.H.R = function ( N, W, R, V, n, A ) {
|
|
588
|
-
|
|
589
|
-
var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
|
|
590
|
-
|
|
591
|
-
var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
|
|
592
|
-
if ( b <= 15 ) {
|
|
593
|
-
|
|
594
|
-
A[ I ] = b; I ++;
|
|
595
|
-
|
|
596
|
-
} else {
|
|
597
|
-
|
|
598
|
-
var Z = 0, m = 0; if ( b == 16 ) {
|
|
599
|
-
|
|
600
|
-
m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
|
|
601
|
-
|
|
602
|
-
} else if ( b == 17 ) {
|
|
603
|
-
|
|
604
|
-
m = 3 + l( V, n, 3 );
|
|
605
|
-
n += 3
|
|
606
|
-
;
|
|
607
|
-
|
|
608
|
-
} else if ( b == 18 ) {
|
|
609
|
-
|
|
610
|
-
m = 11 + l( V, n, 7 ); n += 7;
|
|
611
|
-
|
|
612
|
-
}
|
|
613
|
-
|
|
614
|
-
var J = I + m; while ( I < J ) {
|
|
615
|
-
|
|
616
|
-
A[ I ] = Z; I ++;
|
|
617
|
-
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
}
|
|
621
|
-
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
return n
|
|
625
|
-
;
|
|
626
|
-
|
|
627
|
-
};
|
|
628
|
-
|
|
629
|
-
H.H.V = function ( N, W, R, V ) {
|
|
630
|
-
|
|
631
|
-
var n = 0, A = 0, l = V.length >>> 1;
|
|
632
|
-
while ( A < R ) {
|
|
633
|
-
|
|
634
|
-
var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
|
|
635
|
-
|
|
636
|
-
}
|
|
637
|
-
|
|
638
|
-
while ( A < l ) {
|
|
639
|
-
|
|
640
|
-
V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
|
|
641
|
-
|
|
642
|
-
}
|
|
643
|
-
|
|
644
|
-
return n
|
|
645
|
-
;
|
|
646
|
-
|
|
647
|
-
};
|
|
648
|
-
|
|
649
|
-
H.H.n = function ( N, W ) {
|
|
650
|
-
|
|
651
|
-
var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
|
|
652
|
-
var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
|
|
653
|
-
|
|
654
|
-
n = n + e[ A - 1 ] << 1; b[ A ] = n;
|
|
655
|
-
|
|
656
|
-
}
|
|
657
|
-
|
|
658
|
-
for ( l = 0; l < V; l += 2 ) {
|
|
659
|
-
|
|
660
|
-
I = N[ l + 1 ]; if ( I != 0 ) {
|
|
661
|
-
|
|
662
|
-
N[ l ] = b[ I ];
|
|
663
|
-
b[ I ] ++
|
|
664
|
-
;
|
|
665
|
-
|
|
666
|
-
}
|
|
667
|
-
|
|
668
|
-
}
|
|
669
|
-
|
|
670
|
-
};
|
|
671
|
-
|
|
672
|
-
H.H.A = function ( N, W, R ) {
|
|
673
|
-
|
|
674
|
-
var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
|
|
675
|
-
|
|
676
|
-
var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
|
|
677
|
-
while ( Z != m ) {
|
|
678
|
-
|
|
679
|
-
var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
|
|
680
|
-
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
}
|
|
684
|
-
|
|
685
|
-
};
|
|
686
|
-
|
|
687
|
-
H.H.l = function ( N, W ) {
|
|
688
|
-
|
|
689
|
-
var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
|
|
690
|
-
n += 2 ) {
|
|
691
|
-
|
|
692
|
-
var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
|
|
693
|
-
|
|
694
|
-
}
|
|
695
|
-
|
|
696
|
-
};
|
|
697
|
-
|
|
698
|
-
H.H.M = function ( N, W, R ) {
|
|
699
|
-
|
|
700
|
-
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
|
|
701
|
-
|
|
702
|
-
};
|
|
703
|
-
|
|
704
|
-
H.H.I = function ( N, W, R ) {
|
|
705
|
-
|
|
706
|
-
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
|
|
707
|
-
|
|
708
|
-
};
|
|
709
|
-
|
|
710
|
-
H.H.e = function ( N, W, R ) {
|
|
711
|
-
|
|
712
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
713
|
-
|
|
714
|
-
};
|
|
715
|
-
|
|
716
|
-
H.H.b = function ( N, W, R ) {
|
|
717
|
-
|
|
718
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
719
|
-
|
|
720
|
-
};
|
|
721
|
-
|
|
722
|
-
H.H.Z = function ( N, W ) {
|
|
723
|
-
|
|
724
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
|
|
725
|
-
|
|
726
|
-
};
|
|
727
|
-
|
|
728
|
-
H.H.i = function ( N, W ) {
|
|
729
|
-
|
|
730
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
|
|
731
|
-
|
|
732
|
-
};
|
|
733
|
-
|
|
734
|
-
H.H.m = function () {
|
|
735
|
-
|
|
736
|
-
var N = Uint16Array, W = Uint32Array;
|
|
737
|
-
return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
|
|
738
|
-
;
|
|
739
|
-
|
|
740
|
-
}();
|
|
741
|
-
( function () {
|
|
742
|
-
|
|
743
|
-
var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
|
|
744
|
-
|
|
745
|
-
var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
|
|
746
|
-
V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
|
|
747
|
-
N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
|
|
748
|
-
;
|
|
749
|
-
|
|
750
|
-
}
|
|
751
|
-
|
|
752
|
-
function n( A, l, M ) {
|
|
753
|
-
|
|
754
|
-
while ( l -- != 0 )A.push( 0, M )
|
|
755
|
-
;
|
|
756
|
-
|
|
757
|
-
}
|
|
758
|
-
|
|
759
|
-
for ( var R = 0; R < 32; R ++ ) {
|
|
760
|
-
|
|
761
|
-
N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
|
|
762
|
-
N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
|
|
763
|
-
;
|
|
764
|
-
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
|
|
768
|
-
H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
|
|
769
|
-
n( N.D, 30, 0 ); n( N.v, 320, 0 )
|
|
770
|
-
;
|
|
771
|
-
|
|
772
|
-
}() );
|
|
773
|
-
|
|
774
|
-
return H.H.N
|
|
775
|
-
;
|
|
776
|
-
|
|
777
|
-
}();
|
|
778
|
-
|
|
779
|
-
|
|
780
|
-
UPNG.decode._readInterlace = function ( data, out ) {
|
|
781
|
-
|
|
782
|
-
var w = out.width, h = out.height;
|
|
783
|
-
var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
|
|
784
|
-
var img = new Uint8Array( h * bpl );
|
|
785
|
-
var di = 0;
|
|
786
|
-
|
|
787
|
-
var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
|
|
788
|
-
var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
|
|
789
|
-
var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
|
|
790
|
-
var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
|
|
791
|
-
|
|
792
|
-
var pass = 0;
|
|
793
|
-
while ( pass < 7 ) {
|
|
794
|
-
|
|
795
|
-
var ri = row_increment[ pass ], ci = col_increment[ pass ];
|
|
796
|
-
var sw = 0, sh = 0;
|
|
797
|
-
var cr = starting_row[ pass ]; while ( cr < h ) {
|
|
798
|
-
|
|
799
|
-
cr += ri; sh ++;
|
|
800
|
-
|
|
801
|
-
}
|
|
802
|
-
|
|
803
|
-
var cc = starting_col[ pass ]; while ( cc < w ) {
|
|
804
|
-
|
|
805
|
-
cc += ci; sw ++;
|
|
806
|
-
|
|
807
|
-
}
|
|
808
|
-
|
|
809
|
-
var bpll = Math.ceil( sw * bpp / 8 );
|
|
810
|
-
UPNG.decode._filterZero( data, out, di, sw, sh );
|
|
811
|
-
|
|
812
|
-
var y = 0, row = starting_row[ pass ];
|
|
813
|
-
var val;
|
|
814
|
-
|
|
815
|
-
while ( row < h ) {
|
|
816
|
-
|
|
817
|
-
var col = starting_col[ pass ];
|
|
818
|
-
var cdi = ( di + y * bpll ) << 3;
|
|
819
|
-
|
|
820
|
-
while ( col < w ) {
|
|
821
|
-
|
|
822
|
-
if ( bpp == 1 ) {
|
|
823
|
-
|
|
824
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
|
|
825
|
-
img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
|
|
826
|
-
|
|
827
|
-
}
|
|
828
|
-
|
|
829
|
-
if ( bpp == 2 ) {
|
|
830
|
-
|
|
831
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
|
|
832
|
-
img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
|
|
833
|
-
|
|
834
|
-
}
|
|
835
|
-
|
|
836
|
-
if ( bpp == 4 ) {
|
|
837
|
-
|
|
838
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
|
|
839
|
-
img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
|
|
840
|
-
|
|
841
|
-
}
|
|
842
|
-
|
|
843
|
-
if ( bpp >= 8 ) {
|
|
844
|
-
|
|
845
|
-
var ii = row * bpl + col * cbpp;
|
|
846
|
-
for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
|
|
847
|
-
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
cdi += bpp; col += ci;
|
|
851
|
-
|
|
852
|
-
}
|
|
853
|
-
|
|
854
|
-
y ++; row += ri;
|
|
855
|
-
|
|
856
|
-
}
|
|
857
|
-
|
|
858
|
-
if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
|
|
859
|
-
pass = pass + 1;
|
|
860
|
-
|
|
861
|
-
}
|
|
862
|
-
|
|
863
|
-
return img;
|
|
864
|
-
|
|
865
|
-
};
|
|
866
|
-
|
|
867
|
-
UPNG.decode._getBPP = function ( out ) {
|
|
868
|
-
|
|
869
|
-
var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
|
|
870
|
-
return noc * out.depth;
|
|
871
|
-
|
|
872
|
-
};
|
|
873
|
-
|
|
874
|
-
UPNG.decode._filterZero = function ( data, out, off, w, h ) {
|
|
875
|
-
|
|
876
|
-
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
|
|
877
|
-
bpp = Math.ceil( bpp / 8 );
|
|
878
|
-
|
|
879
|
-
var i, di, type = data[ off ], x = 0;
|
|
880
|
-
|
|
881
|
-
if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
|
|
882
|
-
if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
|
|
883
|
-
|
|
884
|
-
for ( var y = 0; y < h; y ++ ) {
|
|
885
|
-
|
|
886
|
-
i = off + y * bpl; di = i + y + 1;
|
|
887
|
-
type = data[ di - 1 ]; x = 0;
|
|
888
|
-
|
|
889
|
-
if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
|
|
890
|
-
else if ( type == 1 ) {
|
|
891
|
-
|
|
892
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
|
|
893
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
|
|
894
|
-
|
|
895
|
-
} else if ( type == 2 ) {
|
|
896
|
-
|
|
897
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
|
|
898
|
-
|
|
899
|
-
} else if ( type == 3 ) {
|
|
900
|
-
|
|
901
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
|
|
902
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
|
|
903
|
-
|
|
904
|
-
} else {
|
|
905
|
-
|
|
906
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
|
|
907
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
|
|
908
|
-
|
|
909
|
-
}
|
|
910
|
-
|
|
911
|
-
}
|
|
912
|
-
|
|
913
|
-
return data;
|
|
914
|
-
|
|
915
|
-
};
|
|
916
|
-
|
|
917
|
-
UPNG.decode._paeth = function ( a, b, c ) {
|
|
918
|
-
|
|
919
|
-
var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
|
|
920
|
-
if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
|
|
921
|
-
else if ( pb * pb <= pc * pc ) return b;
|
|
922
|
-
return c;
|
|
923
|
-
|
|
924
|
-
};
|
|
925
|
-
|
|
926
|
-
UPNG.decode._IHDR = function ( data, offset, out ) {
|
|
927
|
-
|
|
928
|
-
var bin = UPNG._bin;
|
|
929
|
-
out.width = bin.readUint( data, offset ); offset += 4;
|
|
930
|
-
out.height = bin.readUint( data, offset ); offset += 4;
|
|
931
|
-
out.depth = data[ offset ]; offset ++;
|
|
932
|
-
out.ctype = data[ offset ]; offset ++;
|
|
933
|
-
out.compress = data[ offset ]; offset ++;
|
|
934
|
-
out.filter = data[ offset ]; offset ++;
|
|
935
|
-
out.interlace = data[ offset ]; offset ++;
|
|
936
|
-
|
|
937
|
-
};
|
|
938
|
-
|
|
939
|
-
UPNG._bin = {
|
|
940
|
-
nextZero: function ( data, p ) {
|
|
941
|
-
|
|
942
|
-
while ( data[ p ] != 0 ) p ++; return p;
|
|
943
|
-
|
|
944
|
-
},
|
|
945
|
-
readUshort: function ( buff, p ) {
|
|
946
|
-
|
|
947
|
-
return ( buff[ p ] << 8 ) | buff[ p + 1 ];
|
|
948
|
-
|
|
949
|
-
},
|
|
950
|
-
writeUshort: function ( buff, p, n ) {
|
|
951
|
-
|
|
952
|
-
buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
|
|
953
|
-
|
|
954
|
-
},
|
|
955
|
-
readUint: function ( buff, p ) {
|
|
956
|
-
|
|
957
|
-
return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
|
|
958
|
-
|
|
959
|
-
},
|
|
960
|
-
writeUint: function ( buff, p, n ) {
|
|
961
|
-
|
|
962
|
-
buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
|
|
963
|
-
|
|
964
|
-
},
|
|
965
|
-
readASCII: function ( buff, p, l ) {
|
|
966
|
-
|
|
967
|
-
var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
|
|
968
|
-
|
|
969
|
-
},
|
|
970
|
-
writeASCII: function ( data, p, s ) {
|
|
971
|
-
|
|
972
|
-
for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
|
|
973
|
-
|
|
974
|
-
},
|
|
975
|
-
readBytes: function ( buff, p, l ) {
|
|
976
|
-
|
|
977
|
-
var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
|
|
978
|
-
|
|
979
|
-
},
|
|
980
|
-
pad: function ( n ) {
|
|
981
|
-
|
|
982
|
-
return n.length < 2 ? '0' + n : n;
|
|
983
|
-
|
|
984
|
-
},
|
|
985
|
-
readUTF8: function ( buff, p, l ) {
|
|
986
|
-
|
|
987
|
-
var s = '', ns;
|
|
988
|
-
for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
|
|
989
|
-
try {
|
|
990
|
-
|
|
991
|
-
ns = decodeURIComponent( s );
|
|
992
|
-
|
|
993
|
-
} catch ( e ) {
|
|
994
|
-
|
|
995
|
-
return UPNG._bin.readASCII( buff, p, l );
|
|
996
|
-
|
|
997
|
-
}
|
|
998
|
-
|
|
999
|
-
return ns;
|
|
1000
|
-
|
|
1001
|
-
}
|
|
1002
|
-
};
|
|
1003
|
-
UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
|
|
1004
|
-
|
|
1005
|
-
var w = Math.min( sw, tw ), h = Math.min( sh, th );
|
|
1006
|
-
var si = 0, ti = 0;
|
|
1007
|
-
for ( var y = 0; y < h; y ++ )
|
|
1008
|
-
for ( var x = 0; x < w; x ++ ) {
|
|
1009
|
-
|
|
1010
|
-
if ( xoff >= 0 && yoff >= 0 ) {
|
|
1011
|
-
|
|
1012
|
-
si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
|
|
1013
|
-
|
|
1014
|
-
} else {
|
|
1015
|
-
|
|
1016
|
-
si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
|
|
1017
|
-
|
|
1018
|
-
}
|
|
1019
|
-
|
|
1020
|
-
if ( mode == 0 ) {
|
|
1021
|
-
|
|
1022
|
-
tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
|
|
1023
|
-
|
|
1024
|
-
} else if ( mode == 1 ) {
|
|
1025
|
-
|
|
1026
|
-
var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
|
|
1027
|
-
var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
|
|
1028
|
-
|
|
1029
|
-
var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
|
|
1030
|
-
tb[ ti + 3 ] = 255 * oa;
|
|
1031
|
-
tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
|
|
1032
|
-
tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
|
|
1033
|
-
tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
|
|
1034
|
-
|
|
1035
|
-
} else if ( mode == 2 ) { // copy only differences, otherwise zero
|
|
1036
|
-
|
|
1037
|
-
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1038
|
-
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1039
|
-
if ( fa == ba && fr == br && fg == bg && fb == bb ) {
|
|
1040
|
-
|
|
1041
|
-
tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
|
|
1042
|
-
|
|
1043
|
-
} else {
|
|
1044
|
-
|
|
1045
|
-
tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
|
|
1046
|
-
|
|
1047
|
-
}
|
|
1048
|
-
|
|
1049
|
-
} else if ( mode == 3 ) { // check if can be blended
|
|
1050
|
-
|
|
1051
|
-
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1052
|
-
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1053
|
-
if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
|
|
1054
|
-
//if(fa!=255 && ba!=0) return false;
|
|
1055
|
-
if ( fa < 220 && ba > 20 ) return false;
|
|
1056
|
-
|
|
1057
|
-
}
|
|
1058
|
-
|
|
1059
|
-
}
|
|
1060
|
-
|
|
1061
|
-
return true;
|
|
1062
|
-
|
|
1063
|
-
};
|
|
1064
|
-
|
|
1065
|
-
export { RGBMLoader };
|
|
1
|
+
import {
|
|
2
|
+
DataTextureLoader,
|
|
3
|
+
RGBAFormat,
|
|
4
|
+
LinearFilter,
|
|
5
|
+
CubeTexture,
|
|
6
|
+
HalfFloatType,
|
|
7
|
+
DataUtils
|
|
8
|
+
} from 'three';
|
|
9
|
+
|
|
10
|
+
class RGBMLoader extends DataTextureLoader {
|
|
11
|
+
|
|
12
|
+
constructor( manager ) {
|
|
13
|
+
|
|
14
|
+
super( manager );
|
|
15
|
+
|
|
16
|
+
this.type = HalfFloatType;
|
|
17
|
+
this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
|
|
18
|
+
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
setDataType( value ) {
|
|
22
|
+
|
|
23
|
+
this.type = value;
|
|
24
|
+
return this;
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
setMaxRange( value ) {
|
|
29
|
+
|
|
30
|
+
this.maxRange = value;
|
|
31
|
+
return this;
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
loadCubemap( urls, onLoad, onProgress, onError ) {
|
|
36
|
+
|
|
37
|
+
const texture = new CubeTexture();
|
|
38
|
+
|
|
39
|
+
let loaded = 0;
|
|
40
|
+
|
|
41
|
+
const scope = this;
|
|
42
|
+
|
|
43
|
+
function loadTexture( i ) {
|
|
44
|
+
|
|
45
|
+
scope.load( urls[ i ], function ( image ) {
|
|
46
|
+
|
|
47
|
+
texture.images[ i ] = image;
|
|
48
|
+
|
|
49
|
+
loaded ++;
|
|
50
|
+
|
|
51
|
+
if ( loaded === 6 ) {
|
|
52
|
+
|
|
53
|
+
texture.needsUpdate = true;
|
|
54
|
+
|
|
55
|
+
if ( onLoad ) onLoad( texture );
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
}, undefined, onError );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
for ( let i = 0; i < urls.length; ++ i ) {
|
|
64
|
+
|
|
65
|
+
loadTexture( i );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
texture.type = this.type;
|
|
70
|
+
texture.format = RGBAFormat;
|
|
71
|
+
texture.minFilter = LinearFilter;
|
|
72
|
+
texture.generateMipmaps = false;
|
|
73
|
+
|
|
74
|
+
return texture;
|
|
75
|
+
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
parse( buffer ) {
|
|
79
|
+
|
|
80
|
+
const img = UPNG.decode( buffer );
|
|
81
|
+
const rgba = UPNG.toRGBA8( img )[ 0 ];
|
|
82
|
+
|
|
83
|
+
const data = new Uint8Array( rgba );
|
|
84
|
+
const size = img.width * img.height * 4;
|
|
85
|
+
|
|
86
|
+
const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
|
|
87
|
+
|
|
88
|
+
// decode RGBM
|
|
89
|
+
|
|
90
|
+
for ( let i = 0; i < data.length; i += 4 ) {
|
|
91
|
+
|
|
92
|
+
const r = data[ i + 0 ] / 255;
|
|
93
|
+
const g = data[ i + 1 ] / 255;
|
|
94
|
+
const b = data[ i + 2 ] / 255;
|
|
95
|
+
const a = data[ i + 3 ] / 255;
|
|
96
|
+
|
|
97
|
+
if ( this.type === HalfFloatType ) {
|
|
98
|
+
|
|
99
|
+
output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
|
|
100
|
+
output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
|
|
101
|
+
output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
|
|
102
|
+
output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
|
|
103
|
+
|
|
104
|
+
} else {
|
|
105
|
+
|
|
106
|
+
output[ i + 0 ] = r * a * this.maxRange;
|
|
107
|
+
output[ i + 1 ] = g * a * this.maxRange;
|
|
108
|
+
output[ i + 2 ] = b * a * this.maxRange;
|
|
109
|
+
output[ i + 3 ] = 1;
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
return {
|
|
116
|
+
width: img.width,
|
|
117
|
+
height: img.height,
|
|
118
|
+
data: output,
|
|
119
|
+
format: RGBAFormat,
|
|
120
|
+
type: this.type,
|
|
121
|
+
flipY: true
|
|
122
|
+
};
|
|
123
|
+
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
// from https://github.com/photopea/UPNG.js (MIT License)
|
|
129
|
+
|
|
130
|
+
var UPNG = {};
|
|
131
|
+
|
|
132
|
+
UPNG.toRGBA8 = function ( out ) {
|
|
133
|
+
|
|
134
|
+
var w = out.width, h = out.height;
|
|
135
|
+
if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
|
|
136
|
+
|
|
137
|
+
var frms = [];
|
|
138
|
+
if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
|
|
139
|
+
|
|
140
|
+
var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
|
|
141
|
+
for ( var i = 0; i < out.frames.length; i ++ ) {
|
|
142
|
+
|
|
143
|
+
var frm = out.frames[ i ];
|
|
144
|
+
var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
|
|
145
|
+
var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
|
|
146
|
+
|
|
147
|
+
if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
|
|
148
|
+
|
|
149
|
+
if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
|
|
150
|
+
else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
|
|
151
|
+
|
|
152
|
+
frms.push( img.buffer.slice( 0 ) );
|
|
153
|
+
|
|
154
|
+
if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
|
|
155
|
+
else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
return frms;
|
|
160
|
+
|
|
161
|
+
};
|
|
162
|
+
|
|
163
|
+
UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
|
|
164
|
+
|
|
165
|
+
var area = w * h, bpp = UPNG.decode._getBPP( out );
|
|
166
|
+
var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
|
|
167
|
+
|
|
168
|
+
var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
|
|
169
|
+
var ctype = out.ctype, depth = out.depth;
|
|
170
|
+
var rs = UPNG._bin.readUshort;
|
|
171
|
+
|
|
172
|
+
if ( ctype == 6 ) { // RGB + alpha
|
|
173
|
+
|
|
174
|
+
var qarea = area << 2;
|
|
175
|
+
if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
|
|
176
|
+
|
|
177
|
+
bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
|
|
182
|
+
|
|
183
|
+
bf[ i ] = data[ i << 1 ];
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
} else if ( ctype == 2 ) { // RGB
|
|
188
|
+
|
|
189
|
+
var ts = out.tabs[ 'tRNS' ];
|
|
190
|
+
if ( ts == null ) {
|
|
191
|
+
|
|
192
|
+
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
193
|
+
|
|
194
|
+
var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
195
|
+
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
199
|
+
|
|
200
|
+
var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
201
|
+
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
} else {
|
|
205
|
+
|
|
206
|
+
var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
|
|
207
|
+
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
208
|
+
|
|
209
|
+
var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
210
|
+
if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
215
|
+
|
|
216
|
+
var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
217
|
+
if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
|
|
218
|
+
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
} else if ( ctype == 3 ) { // palette
|
|
224
|
+
|
|
225
|
+
var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
|
|
226
|
+
//console.log(p, ap);
|
|
227
|
+
if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
|
|
228
|
+
|
|
229
|
+
var s0 = y * bpl, t0 = y * w;
|
|
230
|
+
for ( var i = 0; i < w; i ++ ) {
|
|
231
|
+
|
|
232
|
+
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
|
|
239
|
+
|
|
240
|
+
var s0 = y * bpl, t0 = y * w;
|
|
241
|
+
for ( var i = 0; i < w; i ++ ) {
|
|
242
|
+
|
|
243
|
+
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
244
|
+
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
|
|
250
|
+
|
|
251
|
+
var s0 = y * bpl, t0 = y * w;
|
|
252
|
+
for ( var i = 0; i < w; i ++ ) {
|
|
253
|
+
|
|
254
|
+
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
255
|
+
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
261
|
+
|
|
262
|
+
var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
263
|
+
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
} else if ( ctype == 4 ) { // gray + alpha
|
|
267
|
+
|
|
268
|
+
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
269
|
+
|
|
270
|
+
var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
|
|
271
|
+
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
275
|
+
|
|
276
|
+
var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
} else if ( ctype == 0 ) { // gray
|
|
281
|
+
|
|
282
|
+
var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
|
|
283
|
+
for ( var y = 0; y < h; y ++ ) {
|
|
284
|
+
|
|
285
|
+
var off = y * bpl, to = y * w;
|
|
286
|
+
if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
|
|
287
|
+
|
|
288
|
+
var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
289
|
+
|
|
290
|
+
}
|
|
291
|
+
else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
|
|
292
|
+
|
|
293
|
+
var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
294
|
+
|
|
295
|
+
}
|
|
296
|
+
else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
|
|
297
|
+
|
|
298
|
+
var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
299
|
+
|
|
300
|
+
}
|
|
301
|
+
else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
|
|
302
|
+
|
|
303
|
+
var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
304
|
+
|
|
305
|
+
}
|
|
306
|
+
else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
|
|
307
|
+
|
|
308
|
+
var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
//console.log(Date.now()-time);
|
|
317
|
+
return bf;
|
|
318
|
+
|
|
319
|
+
};
|
|
320
|
+
|
|
321
|
+
|
|
322
|
+
|
|
323
|
+
UPNG.decode = function ( buff ) {
|
|
324
|
+
|
|
325
|
+
var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
|
|
326
|
+
var out = { tabs: {}, frames: [] };
|
|
327
|
+
var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
|
|
328
|
+
var fd, foff = 0; // frames
|
|
329
|
+
var text, keyw, bfr;
|
|
330
|
+
|
|
331
|
+
var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
|
|
332
|
+
for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
|
|
333
|
+
|
|
334
|
+
while ( offset < data.length ) {
|
|
335
|
+
|
|
336
|
+
var len = bin.readUint( data, offset ); offset += 4;
|
|
337
|
+
var type = bin.readASCII( data, offset, 4 ); offset += 4;
|
|
338
|
+
//console.log(type,len);
|
|
339
|
+
|
|
340
|
+
if ( type == 'IHDR' ) {
|
|
341
|
+
|
|
342
|
+
UPNG.decode._IHDR( data, offset, out );
|
|
343
|
+
|
|
344
|
+
} else if ( type == 'CgBI' ) {
|
|
345
|
+
|
|
346
|
+
out.tabs[ type ] = data.slice( offset, offset + 4 );
|
|
347
|
+
|
|
348
|
+
} else if ( type == 'IDAT' ) {
|
|
349
|
+
|
|
350
|
+
for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
|
|
351
|
+
doff += len;
|
|
352
|
+
|
|
353
|
+
} else if ( type == 'acTL' ) {
|
|
354
|
+
|
|
355
|
+
out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
|
|
356
|
+
fd = new Uint8Array( data.length );
|
|
357
|
+
|
|
358
|
+
} else if ( type == 'fcTL' ) {
|
|
359
|
+
|
|
360
|
+
if ( foff != 0 ) {
|
|
361
|
+
|
|
362
|
+
var fr = out.frames[ out.frames.length - 1 ];
|
|
363
|
+
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
|
|
364
|
+
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
|
|
368
|
+
var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
|
|
369
|
+
var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
|
|
370
|
+
//console.log(frm);
|
|
371
|
+
out.frames.push( frm );
|
|
372
|
+
|
|
373
|
+
} else if ( type == 'fdAT' ) {
|
|
374
|
+
|
|
375
|
+
for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
|
|
376
|
+
foff += len - 4;
|
|
377
|
+
|
|
378
|
+
} else if ( type == 'pHYs' ) {
|
|
379
|
+
|
|
380
|
+
out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
|
|
381
|
+
|
|
382
|
+
} else if ( type == 'cHRM' ) {
|
|
383
|
+
|
|
384
|
+
out.tabs[ type ] = [];
|
|
385
|
+
for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
|
|
386
|
+
|
|
387
|
+
} else if ( type == 'tEXt' || type == 'zTXt' ) {
|
|
388
|
+
|
|
389
|
+
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
390
|
+
var nz = bin.nextZero( data, offset );
|
|
391
|
+
keyw = bin.readASCII( data, offset, nz - offset );
|
|
392
|
+
var tl = offset + len - nz - 1;
|
|
393
|
+
if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
|
|
394
|
+
else {
|
|
395
|
+
|
|
396
|
+
bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
|
|
397
|
+
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
398
|
+
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
out.tabs[ type ][ keyw ] = text;
|
|
402
|
+
|
|
403
|
+
} else if ( type == 'iTXt' ) {
|
|
404
|
+
|
|
405
|
+
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
406
|
+
var nz = 0, off = offset;
|
|
407
|
+
nz = bin.nextZero( data, off );
|
|
408
|
+
keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
409
|
+
var cflag = data[ off ]; off += 2;
|
|
410
|
+
nz = bin.nextZero( data, off );
|
|
411
|
+
bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
412
|
+
nz = bin.nextZero( data, off );
|
|
413
|
+
bin.readUTF8( data, off, nz - off ); off = nz + 1;
|
|
414
|
+
var tl = len - ( off - offset );
|
|
415
|
+
if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
|
|
416
|
+
else {
|
|
417
|
+
|
|
418
|
+
bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
|
|
419
|
+
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
420
|
+
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
out.tabs[ type ][ keyw ] = text;
|
|
424
|
+
|
|
425
|
+
} else if ( type == 'PLTE' ) {
|
|
426
|
+
|
|
427
|
+
out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
428
|
+
|
|
429
|
+
} else if ( type == 'hIST' ) {
|
|
430
|
+
|
|
431
|
+
var pl = out.tabs[ 'PLTE' ].length / 3;
|
|
432
|
+
out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
|
|
433
|
+
|
|
434
|
+
} else if ( type == 'tRNS' ) {
|
|
435
|
+
|
|
436
|
+
if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
437
|
+
else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
|
|
438
|
+
else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
439
|
+
//else console.log("tRNS for unsupported color type",out.ctype, len);
|
|
440
|
+
|
|
441
|
+
} else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
|
|
442
|
+
else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
|
|
443
|
+
else if ( type == 'bKGD' ) {
|
|
444
|
+
|
|
445
|
+
if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
|
|
446
|
+
else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
447
|
+
else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
|
|
448
|
+
|
|
449
|
+
} else if ( type == 'IEND' ) {
|
|
450
|
+
|
|
451
|
+
break;
|
|
452
|
+
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
//else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
|
|
456
|
+
offset += len;
|
|
457
|
+
bin.readUint( data, offset ); offset += 4;
|
|
458
|
+
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
if ( foff != 0 ) {
|
|
462
|
+
|
|
463
|
+
var fr = out.frames[ out.frames.length - 1 ];
|
|
464
|
+
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
|
|
465
|
+
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
|
|
469
|
+
|
|
470
|
+
delete out.compress; delete out.interlace; delete out.filter;
|
|
471
|
+
return out;
|
|
472
|
+
|
|
473
|
+
};
|
|
474
|
+
|
|
475
|
+
UPNG.decode._decompress = function ( out, dd, w, h ) {
|
|
476
|
+
|
|
477
|
+
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
|
|
478
|
+
if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
|
|
479
|
+
else dd = UPNG.decode._inflate( dd, buff );
|
|
480
|
+
|
|
481
|
+
if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
|
|
482
|
+
else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
|
|
483
|
+
|
|
484
|
+
return dd;
|
|
485
|
+
|
|
486
|
+
};
|
|
487
|
+
|
|
488
|
+
UPNG.decode._inflate = function ( data, buff ) {
|
|
489
|
+
|
|
490
|
+
var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
|
|
491
|
+
|
|
492
|
+
};
|
|
493
|
+
|
|
494
|
+
UPNG.inflateRaw = function () {
|
|
495
|
+
|
|
496
|
+
var H = {}; H.H = {}; H.H.N = function ( N, W ) {
|
|
497
|
+
|
|
498
|
+
var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
|
|
499
|
+
if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
|
|
500
|
+
if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
|
|
501
|
+
|
|
502
|
+
i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
|
|
503
|
+
|
|
504
|
+
if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
|
|
505
|
+
var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
|
|
506
|
+
w += q; continue
|
|
507
|
+
;
|
|
508
|
+
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
|
|
512
|
+
|
|
513
|
+
v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
|
|
514
|
+
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
if ( m == 2 ) {
|
|
518
|
+
|
|
519
|
+
J = A( N, d, 5 ) + 257;
|
|
520
|
+
h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
|
|
521
|
+
|
|
522
|
+
b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
|
|
523
|
+
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
for ( var c = 0;
|
|
527
|
+
c < Q; c ++ ) {
|
|
528
|
+
|
|
529
|
+
var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
|
|
530
|
+
;
|
|
531
|
+
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
|
|
535
|
+
d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
|
|
536
|
+
I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
|
|
537
|
+
;
|
|
538
|
+
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
while ( ! 0 ) {
|
|
542
|
+
|
|
543
|
+
var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
|
|
544
|
+
|
|
545
|
+
W[ w ++ ] = p;
|
|
546
|
+
|
|
547
|
+
} else if ( p == 256 ) {
|
|
548
|
+
|
|
549
|
+
break;
|
|
550
|
+
|
|
551
|
+
} else {
|
|
552
|
+
|
|
553
|
+
var z = w + p - 254;
|
|
554
|
+
if ( p > 264 ) {
|
|
555
|
+
|
|
556
|
+
var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
|
|
557
|
+
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
|
|
561
|
+
d += Y & 15; while ( w < z ) {
|
|
562
|
+
|
|
563
|
+
W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
|
|
564
|
+
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
w = z
|
|
568
|
+
;
|
|
569
|
+
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
return W.length == w ? W : W.slice( 0, w )
|
|
577
|
+
;
|
|
578
|
+
|
|
579
|
+
};
|
|
580
|
+
|
|
581
|
+
H.H.W = function ( N, W ) {
|
|
582
|
+
|
|
583
|
+
var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
|
|
584
|
+
|
|
585
|
+
};
|
|
586
|
+
|
|
587
|
+
H.H.R = function ( N, W, R, V, n, A ) {
|
|
588
|
+
|
|
589
|
+
var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
|
|
590
|
+
|
|
591
|
+
var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
|
|
592
|
+
if ( b <= 15 ) {
|
|
593
|
+
|
|
594
|
+
A[ I ] = b; I ++;
|
|
595
|
+
|
|
596
|
+
} else {
|
|
597
|
+
|
|
598
|
+
var Z = 0, m = 0; if ( b == 16 ) {
|
|
599
|
+
|
|
600
|
+
m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
|
|
601
|
+
|
|
602
|
+
} else if ( b == 17 ) {
|
|
603
|
+
|
|
604
|
+
m = 3 + l( V, n, 3 );
|
|
605
|
+
n += 3
|
|
606
|
+
;
|
|
607
|
+
|
|
608
|
+
} else if ( b == 18 ) {
|
|
609
|
+
|
|
610
|
+
m = 11 + l( V, n, 7 ); n += 7;
|
|
611
|
+
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
var J = I + m; while ( I < J ) {
|
|
615
|
+
|
|
616
|
+
A[ I ] = Z; I ++;
|
|
617
|
+
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
return n
|
|
625
|
+
;
|
|
626
|
+
|
|
627
|
+
};
|
|
628
|
+
|
|
629
|
+
H.H.V = function ( N, W, R, V ) {
|
|
630
|
+
|
|
631
|
+
var n = 0, A = 0, l = V.length >>> 1;
|
|
632
|
+
while ( A < R ) {
|
|
633
|
+
|
|
634
|
+
var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
|
|
635
|
+
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
while ( A < l ) {
|
|
639
|
+
|
|
640
|
+
V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
|
|
641
|
+
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
return n
|
|
645
|
+
;
|
|
646
|
+
|
|
647
|
+
};
|
|
648
|
+
|
|
649
|
+
H.H.n = function ( N, W ) {
|
|
650
|
+
|
|
651
|
+
var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
|
|
652
|
+
var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
|
|
653
|
+
|
|
654
|
+
n = n + e[ A - 1 ] << 1; b[ A ] = n;
|
|
655
|
+
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
for ( l = 0; l < V; l += 2 ) {
|
|
659
|
+
|
|
660
|
+
I = N[ l + 1 ]; if ( I != 0 ) {
|
|
661
|
+
|
|
662
|
+
N[ l ] = b[ I ];
|
|
663
|
+
b[ I ] ++
|
|
664
|
+
;
|
|
665
|
+
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
};
|
|
671
|
+
|
|
672
|
+
H.H.A = function ( N, W, R ) {
|
|
673
|
+
|
|
674
|
+
var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
|
|
675
|
+
|
|
676
|
+
var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
|
|
677
|
+
while ( Z != m ) {
|
|
678
|
+
|
|
679
|
+
var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
|
|
680
|
+
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
}
|
|
684
|
+
|
|
685
|
+
};
|
|
686
|
+
|
|
687
|
+
H.H.l = function ( N, W ) {
|
|
688
|
+
|
|
689
|
+
var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
|
|
690
|
+
n += 2 ) {
|
|
691
|
+
|
|
692
|
+
var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
|
|
693
|
+
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
};
|
|
697
|
+
|
|
698
|
+
H.H.M = function ( N, W, R ) {
|
|
699
|
+
|
|
700
|
+
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
|
|
701
|
+
|
|
702
|
+
};
|
|
703
|
+
|
|
704
|
+
H.H.I = function ( N, W, R ) {
|
|
705
|
+
|
|
706
|
+
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
|
|
707
|
+
|
|
708
|
+
};
|
|
709
|
+
|
|
710
|
+
H.H.e = function ( N, W, R ) {
|
|
711
|
+
|
|
712
|
+
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
713
|
+
|
|
714
|
+
};
|
|
715
|
+
|
|
716
|
+
H.H.b = function ( N, W, R ) {
|
|
717
|
+
|
|
718
|
+
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
719
|
+
|
|
720
|
+
};
|
|
721
|
+
|
|
722
|
+
H.H.Z = function ( N, W ) {
|
|
723
|
+
|
|
724
|
+
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
|
|
725
|
+
|
|
726
|
+
};
|
|
727
|
+
|
|
728
|
+
H.H.i = function ( N, W ) {
|
|
729
|
+
|
|
730
|
+
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
|
|
731
|
+
|
|
732
|
+
};
|
|
733
|
+
|
|
734
|
+
H.H.m = function () {
|
|
735
|
+
|
|
736
|
+
var N = Uint16Array, W = Uint32Array;
|
|
737
|
+
return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
|
|
738
|
+
;
|
|
739
|
+
|
|
740
|
+
}();
|
|
741
|
+
( function () {
|
|
742
|
+
|
|
743
|
+
var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
|
|
744
|
+
|
|
745
|
+
var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
|
|
746
|
+
V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
|
|
747
|
+
N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
|
|
748
|
+
;
|
|
749
|
+
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
function n( A, l, M ) {
|
|
753
|
+
|
|
754
|
+
while ( l -- != 0 )A.push( 0, M )
|
|
755
|
+
;
|
|
756
|
+
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
for ( var R = 0; R < 32; R ++ ) {
|
|
760
|
+
|
|
761
|
+
N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
|
|
762
|
+
N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
|
|
763
|
+
;
|
|
764
|
+
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
|
|
768
|
+
H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
|
|
769
|
+
n( N.D, 30, 0 ); n( N.v, 320, 0 )
|
|
770
|
+
;
|
|
771
|
+
|
|
772
|
+
}() );
|
|
773
|
+
|
|
774
|
+
return H.H.N
|
|
775
|
+
;
|
|
776
|
+
|
|
777
|
+
}();
|
|
778
|
+
|
|
779
|
+
|
|
780
|
+
UPNG.decode._readInterlace = function ( data, out ) {
|
|
781
|
+
|
|
782
|
+
var w = out.width, h = out.height;
|
|
783
|
+
var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
|
|
784
|
+
var img = new Uint8Array( h * bpl );
|
|
785
|
+
var di = 0;
|
|
786
|
+
|
|
787
|
+
var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
|
|
788
|
+
var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
|
|
789
|
+
var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
|
|
790
|
+
var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
|
|
791
|
+
|
|
792
|
+
var pass = 0;
|
|
793
|
+
while ( pass < 7 ) {
|
|
794
|
+
|
|
795
|
+
var ri = row_increment[ pass ], ci = col_increment[ pass ];
|
|
796
|
+
var sw = 0, sh = 0;
|
|
797
|
+
var cr = starting_row[ pass ]; while ( cr < h ) {
|
|
798
|
+
|
|
799
|
+
cr += ri; sh ++;
|
|
800
|
+
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
var cc = starting_col[ pass ]; while ( cc < w ) {
|
|
804
|
+
|
|
805
|
+
cc += ci; sw ++;
|
|
806
|
+
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
var bpll = Math.ceil( sw * bpp / 8 );
|
|
810
|
+
UPNG.decode._filterZero( data, out, di, sw, sh );
|
|
811
|
+
|
|
812
|
+
var y = 0, row = starting_row[ pass ];
|
|
813
|
+
var val;
|
|
814
|
+
|
|
815
|
+
while ( row < h ) {
|
|
816
|
+
|
|
817
|
+
var col = starting_col[ pass ];
|
|
818
|
+
var cdi = ( di + y * bpll ) << 3;
|
|
819
|
+
|
|
820
|
+
while ( col < w ) {
|
|
821
|
+
|
|
822
|
+
if ( bpp == 1 ) {
|
|
823
|
+
|
|
824
|
+
val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
|
|
825
|
+
img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
|
|
826
|
+
|
|
827
|
+
}
|
|
828
|
+
|
|
829
|
+
if ( bpp == 2 ) {
|
|
830
|
+
|
|
831
|
+
val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
|
|
832
|
+
img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
|
|
833
|
+
|
|
834
|
+
}
|
|
835
|
+
|
|
836
|
+
if ( bpp == 4 ) {
|
|
837
|
+
|
|
838
|
+
val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
|
|
839
|
+
img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
|
|
840
|
+
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
if ( bpp >= 8 ) {
|
|
844
|
+
|
|
845
|
+
var ii = row * bpl + col * cbpp;
|
|
846
|
+
for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
|
|
847
|
+
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
cdi += bpp; col += ci;
|
|
851
|
+
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
y ++; row += ri;
|
|
855
|
+
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
|
|
859
|
+
pass = pass + 1;
|
|
860
|
+
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
return img;
|
|
864
|
+
|
|
865
|
+
};
|
|
866
|
+
|
|
867
|
+
UPNG.decode._getBPP = function ( out ) {
|
|
868
|
+
|
|
869
|
+
var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
|
|
870
|
+
return noc * out.depth;
|
|
871
|
+
|
|
872
|
+
};
|
|
873
|
+
|
|
874
|
+
UPNG.decode._filterZero = function ( data, out, off, w, h ) {
|
|
875
|
+
|
|
876
|
+
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
|
|
877
|
+
bpp = Math.ceil( bpp / 8 );
|
|
878
|
+
|
|
879
|
+
var i, di, type = data[ off ], x = 0;
|
|
880
|
+
|
|
881
|
+
if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
|
|
882
|
+
if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
|
|
883
|
+
|
|
884
|
+
for ( var y = 0; y < h; y ++ ) {
|
|
885
|
+
|
|
886
|
+
i = off + y * bpl; di = i + y + 1;
|
|
887
|
+
type = data[ di - 1 ]; x = 0;
|
|
888
|
+
|
|
889
|
+
if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
|
|
890
|
+
else if ( type == 1 ) {
|
|
891
|
+
|
|
892
|
+
for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
|
|
893
|
+
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
|
|
894
|
+
|
|
895
|
+
} else if ( type == 2 ) {
|
|
896
|
+
|
|
897
|
+
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
|
|
898
|
+
|
|
899
|
+
} else if ( type == 3 ) {
|
|
900
|
+
|
|
901
|
+
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
|
|
902
|
+
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
|
|
903
|
+
|
|
904
|
+
} else {
|
|
905
|
+
|
|
906
|
+
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
|
|
907
|
+
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
|
|
908
|
+
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
}
|
|
912
|
+
|
|
913
|
+
return data;
|
|
914
|
+
|
|
915
|
+
};
|
|
916
|
+
|
|
917
|
+
UPNG.decode._paeth = function ( a, b, c ) {
|
|
918
|
+
|
|
919
|
+
var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
|
|
920
|
+
if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
|
|
921
|
+
else if ( pb * pb <= pc * pc ) return b;
|
|
922
|
+
return c;
|
|
923
|
+
|
|
924
|
+
};
|
|
925
|
+
|
|
926
|
+
UPNG.decode._IHDR = function ( data, offset, out ) {
|
|
927
|
+
|
|
928
|
+
var bin = UPNG._bin;
|
|
929
|
+
out.width = bin.readUint( data, offset ); offset += 4;
|
|
930
|
+
out.height = bin.readUint( data, offset ); offset += 4;
|
|
931
|
+
out.depth = data[ offset ]; offset ++;
|
|
932
|
+
out.ctype = data[ offset ]; offset ++;
|
|
933
|
+
out.compress = data[ offset ]; offset ++;
|
|
934
|
+
out.filter = data[ offset ]; offset ++;
|
|
935
|
+
out.interlace = data[ offset ]; offset ++;
|
|
936
|
+
|
|
937
|
+
};
|
|
938
|
+
|
|
939
|
+
UPNG._bin = {
|
|
940
|
+
nextZero: function ( data, p ) {
|
|
941
|
+
|
|
942
|
+
while ( data[ p ] != 0 ) p ++; return p;
|
|
943
|
+
|
|
944
|
+
},
|
|
945
|
+
readUshort: function ( buff, p ) {
|
|
946
|
+
|
|
947
|
+
return ( buff[ p ] << 8 ) | buff[ p + 1 ];
|
|
948
|
+
|
|
949
|
+
},
|
|
950
|
+
writeUshort: function ( buff, p, n ) {
|
|
951
|
+
|
|
952
|
+
buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
|
|
953
|
+
|
|
954
|
+
},
|
|
955
|
+
readUint: function ( buff, p ) {
|
|
956
|
+
|
|
957
|
+
return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
|
|
958
|
+
|
|
959
|
+
},
|
|
960
|
+
writeUint: function ( buff, p, n ) {
|
|
961
|
+
|
|
962
|
+
buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
|
|
963
|
+
|
|
964
|
+
},
|
|
965
|
+
readASCII: function ( buff, p, l ) {
|
|
966
|
+
|
|
967
|
+
var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
|
|
968
|
+
|
|
969
|
+
},
|
|
970
|
+
writeASCII: function ( data, p, s ) {
|
|
971
|
+
|
|
972
|
+
for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
|
|
973
|
+
|
|
974
|
+
},
|
|
975
|
+
readBytes: function ( buff, p, l ) {
|
|
976
|
+
|
|
977
|
+
var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
|
|
978
|
+
|
|
979
|
+
},
|
|
980
|
+
pad: function ( n ) {
|
|
981
|
+
|
|
982
|
+
return n.length < 2 ? '0' + n : n;
|
|
983
|
+
|
|
984
|
+
},
|
|
985
|
+
readUTF8: function ( buff, p, l ) {
|
|
986
|
+
|
|
987
|
+
var s = '', ns;
|
|
988
|
+
for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
|
|
989
|
+
try {
|
|
990
|
+
|
|
991
|
+
ns = decodeURIComponent( s );
|
|
992
|
+
|
|
993
|
+
} catch ( e ) {
|
|
994
|
+
|
|
995
|
+
return UPNG._bin.readASCII( buff, p, l );
|
|
996
|
+
|
|
997
|
+
}
|
|
998
|
+
|
|
999
|
+
return ns;
|
|
1000
|
+
|
|
1001
|
+
}
|
|
1002
|
+
};
|
|
1003
|
+
UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
|
|
1004
|
+
|
|
1005
|
+
var w = Math.min( sw, tw ), h = Math.min( sh, th );
|
|
1006
|
+
var si = 0, ti = 0;
|
|
1007
|
+
for ( var y = 0; y < h; y ++ )
|
|
1008
|
+
for ( var x = 0; x < w; x ++ ) {
|
|
1009
|
+
|
|
1010
|
+
if ( xoff >= 0 && yoff >= 0 ) {
|
|
1011
|
+
|
|
1012
|
+
si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
|
|
1013
|
+
|
|
1014
|
+
} else {
|
|
1015
|
+
|
|
1016
|
+
si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
|
|
1017
|
+
|
|
1018
|
+
}
|
|
1019
|
+
|
|
1020
|
+
if ( mode == 0 ) {
|
|
1021
|
+
|
|
1022
|
+
tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
|
|
1023
|
+
|
|
1024
|
+
} else if ( mode == 1 ) {
|
|
1025
|
+
|
|
1026
|
+
var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
|
|
1027
|
+
var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
|
|
1028
|
+
|
|
1029
|
+
var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
|
|
1030
|
+
tb[ ti + 3 ] = 255 * oa;
|
|
1031
|
+
tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
|
|
1032
|
+
tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
|
|
1033
|
+
tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
|
|
1034
|
+
|
|
1035
|
+
} else if ( mode == 2 ) { // copy only differences, otherwise zero
|
|
1036
|
+
|
|
1037
|
+
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1038
|
+
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1039
|
+
if ( fa == ba && fr == br && fg == bg && fb == bb ) {
|
|
1040
|
+
|
|
1041
|
+
tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
|
|
1042
|
+
|
|
1043
|
+
} else {
|
|
1044
|
+
|
|
1045
|
+
tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
|
|
1046
|
+
|
|
1047
|
+
}
|
|
1048
|
+
|
|
1049
|
+
} else if ( mode == 3 ) { // check if can be blended
|
|
1050
|
+
|
|
1051
|
+
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1052
|
+
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1053
|
+
if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
|
|
1054
|
+
//if(fa!=255 && ba!=0) return false;
|
|
1055
|
+
if ( fa < 220 && ba > 20 ) return false;
|
|
1056
|
+
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
}
|
|
1060
|
+
|
|
1061
|
+
return true;
|
|
1062
|
+
|
|
1063
|
+
};
|
|
1064
|
+
|
|
1065
|
+
export { RGBMLoader };
|