@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1573 +1,1573 @@
1
- import {
2
- BoxGeometry,
3
- BufferGeometry,
4
- CylinderGeometry,
5
- DoubleSide,
6
- Euler,
7
- Float32BufferAttribute,
8
- Line,
9
- LineBasicMaterial,
10
- Matrix4,
11
- Mesh,
12
- MeshBasicMaterial,
13
- Object3D,
14
- OctahedronGeometry,
15
- PlaneGeometry,
16
- Quaternion,
17
- Raycaster,
18
- SphereGeometry,
19
- TorusGeometry,
20
- Vector3
21
- } from 'three';
22
-
23
- const _raycaster = new Raycaster();
24
-
25
- const _tempVector = new Vector3();
26
- const _tempVector2 = new Vector3();
27
- const _tempQuaternion = new Quaternion();
28
- const _unit = {
29
- X: new Vector3( 1, 0, 0 ),
30
- Y: new Vector3( 0, 1, 0 ),
31
- Z: new Vector3( 0, 0, 1 )
32
- };
33
-
34
- const _changeEvent = { type: 'change' };
35
- const _mouseDownEvent = { type: 'mouseDown' };
36
- const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
- const _objectChangeEvent = { type: 'objectChange' };
38
-
39
- class TransformControls extends Object3D {
40
-
41
- constructor( camera, domElement ) {
42
-
43
- super();
44
-
45
- if ( domElement === undefined ) {
46
-
47
- console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
- domElement = document;
49
-
50
- }
51
-
52
- this.isTransformControls = true;
53
-
54
- this.visible = false;
55
- this.domElement = domElement;
56
- this.domElement.style.touchAction = 'none'; // disable touch scroll
57
-
58
- const _gizmo = new TransformControlsGizmo();
59
- this._gizmo = _gizmo;
60
- this.add( _gizmo );
61
-
62
- const _plane = new TransformControlsPlane();
63
- this._plane = _plane;
64
- this.add( _plane );
65
-
66
- const scope = this;
67
-
68
- // Defined getter, setter and store for a property
69
- function defineProperty( propName, defaultValue ) {
70
-
71
- let propValue = defaultValue;
72
-
73
- Object.defineProperty( scope, propName, {
74
-
75
- get: function () {
76
-
77
- return propValue !== undefined ? propValue : defaultValue;
78
-
79
- },
80
-
81
- set: function ( value ) {
82
-
83
- if ( propValue !== value ) {
84
-
85
- propValue = value;
86
- _plane[ propName ] = value;
87
- _gizmo[ propName ] = value;
88
-
89
- scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
- scope.dispatchEvent( _changeEvent );
91
-
92
- }
93
-
94
- }
95
-
96
- } );
97
-
98
- scope[ propName ] = defaultValue;
99
- _plane[ propName ] = defaultValue;
100
- _gizmo[ propName ] = defaultValue;
101
-
102
- }
103
-
104
- // Define properties with getters/setter
105
- // Setting the defined property will automatically trigger change event
106
- // Defined properties are passed down to gizmo and plane
107
-
108
- defineProperty( 'camera', camera );
109
- defineProperty( 'object', undefined );
110
- defineProperty( 'enabled', true );
111
- defineProperty( 'axis', null );
112
- defineProperty( 'mode', 'translate' );
113
- defineProperty( 'translationSnap', null );
114
- defineProperty( 'rotationSnap', null );
115
- defineProperty( 'scaleSnap', null );
116
- defineProperty( 'space', 'world' );
117
- defineProperty( 'size', 1 );
118
- defineProperty( 'dragging', false );
119
- defineProperty( 'showX', true );
120
- defineProperty( 'showY', true );
121
- defineProperty( 'showZ', true );
122
-
123
- // Reusable utility variables
124
-
125
- const worldPosition = new Vector3();
126
- const worldPositionStart = new Vector3();
127
- const worldQuaternion = new Quaternion();
128
- const worldQuaternionStart = new Quaternion();
129
- const cameraPosition = new Vector3();
130
- const cameraQuaternion = new Quaternion();
131
- const pointStart = new Vector3();
132
- const pointEnd = new Vector3();
133
- const rotationAxis = new Vector3();
134
- const rotationAngle = 0;
135
- const eye = new Vector3();
136
-
137
- // TODO: remove properties unused in plane and gizmo
138
-
139
- defineProperty( 'worldPosition', worldPosition );
140
- defineProperty( 'worldPositionStart', worldPositionStart );
141
- defineProperty( 'worldQuaternion', worldQuaternion );
142
- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
- defineProperty( 'cameraPosition', cameraPosition );
144
- defineProperty( 'cameraQuaternion', cameraQuaternion );
145
- defineProperty( 'pointStart', pointStart );
146
- defineProperty( 'pointEnd', pointEnd );
147
- defineProperty( 'rotationAxis', rotationAxis );
148
- defineProperty( 'rotationAngle', rotationAngle );
149
- defineProperty( 'eye', eye );
150
-
151
- this._offset = new Vector3();
152
- this._startNorm = new Vector3();
153
- this._endNorm = new Vector3();
154
- this._cameraScale = new Vector3();
155
-
156
- this._parentPosition = new Vector3();
157
- this._parentQuaternion = new Quaternion();
158
- this._parentQuaternionInv = new Quaternion();
159
- this._parentScale = new Vector3();
160
-
161
- this._worldScaleStart = new Vector3();
162
- this._worldQuaternionInv = new Quaternion();
163
- this._worldScale = new Vector3();
164
-
165
- this._positionStart = new Vector3();
166
- this._quaternionStart = new Quaternion();
167
- this._scaleStart = new Vector3();
168
-
169
- this._getPointer = getPointer.bind( this );
170
- this._onPointerDown = onPointerDown.bind( this );
171
- this._onPointerHover = onPointerHover.bind( this );
172
- this._onPointerMove = onPointerMove.bind( this );
173
- this._onPointerUp = onPointerUp.bind( this );
174
-
175
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
-
179
- }
180
-
181
- // updateMatrixWorld updates key transformation variables
182
- updateMatrixWorld() {
183
-
184
- if ( this.object !== undefined ) {
185
-
186
- this.object.updateMatrixWorld();
187
-
188
- if ( this.object.parent === null ) {
189
-
190
- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
-
192
- } else {
193
-
194
- this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
-
196
- }
197
-
198
- this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
-
200
- this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
- this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
-
203
- }
204
-
205
- this.camera.updateMatrixWorld();
206
- this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
-
208
- if ( this.camera.isOrthographicCamera ) {
209
-
210
- this.camera.getWorldDirection( this.eye ).negate();
211
-
212
- } else {
213
-
214
- this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
-
216
- }
217
-
218
- super.updateMatrixWorld( this );
219
-
220
- }
221
-
222
- pointerHover( pointer ) {
223
-
224
- if ( this.object === undefined || this.dragging === true ) return;
225
-
226
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
227
-
228
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
-
230
- if ( intersect ) {
231
-
232
- this.axis = intersect.object.name;
233
-
234
- } else {
235
-
236
- this.axis = null;
237
-
238
- }
239
-
240
- }
241
-
242
- pointerDown( pointer ) {
243
-
244
- if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
245
-
246
- if ( this.axis !== null ) {
247
-
248
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
249
-
250
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
-
252
- if ( planeIntersect ) {
253
-
254
- this.object.updateMatrixWorld();
255
- this.object.parent.updateMatrixWorld();
256
-
257
- this._positionStart.copy( this.object.position );
258
- this._quaternionStart.copy( this.object.quaternion );
259
- this._scaleStart.copy( this.object.scale );
260
-
261
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
-
263
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
-
265
- }
266
-
267
- this.dragging = true;
268
- _mouseDownEvent.mode = this.mode;
269
- this.dispatchEvent( _mouseDownEvent );
270
-
271
- }
272
-
273
- }
274
-
275
- pointerMove( pointer ) {
276
-
277
- const axis = this.axis;
278
- const mode = this.mode;
279
- const object = this.object;
280
- let space = this.space;
281
-
282
- if ( mode === 'scale' ) {
283
-
284
- space = 'local';
285
-
286
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
-
288
- space = 'world';
289
-
290
- }
291
-
292
- if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
293
-
294
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
295
-
296
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
-
298
- if ( ! planeIntersect ) return;
299
-
300
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
-
302
- if ( mode === 'translate' ) {
303
-
304
- // Apply translate
305
-
306
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
-
308
- if ( space === 'local' && axis !== 'XYZ' ) {
309
-
310
- this._offset.applyQuaternion( this._worldQuaternionInv );
311
-
312
- }
313
-
314
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
-
318
- if ( space === 'local' && axis !== 'XYZ' ) {
319
-
320
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
-
322
- } else {
323
-
324
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
-
326
- }
327
-
328
- object.position.copy( this._offset ).add( this._positionStart );
329
-
330
- // Apply translation snap
331
-
332
- if ( this.translationSnap ) {
333
-
334
- if ( space === 'local' ) {
335
-
336
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
-
338
- if ( axis.search( 'X' ) !== - 1 ) {
339
-
340
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
-
342
- }
343
-
344
- if ( axis.search( 'Y' ) !== - 1 ) {
345
-
346
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
-
348
- }
349
-
350
- if ( axis.search( 'Z' ) !== - 1 ) {
351
-
352
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
-
354
- }
355
-
356
- object.position.applyQuaternion( this._quaternionStart );
357
-
358
- }
359
-
360
- if ( space === 'world' ) {
361
-
362
- if ( object.parent ) {
363
-
364
- object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
-
366
- }
367
-
368
- if ( axis.search( 'X' ) !== - 1 ) {
369
-
370
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
-
372
- }
373
-
374
- if ( axis.search( 'Y' ) !== - 1 ) {
375
-
376
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
-
378
- }
379
-
380
- if ( axis.search( 'Z' ) !== - 1 ) {
381
-
382
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
-
384
- }
385
-
386
- if ( object.parent ) {
387
-
388
- object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
-
390
- }
391
-
392
- }
393
-
394
- }
395
-
396
- } else if ( mode === 'scale' ) {
397
-
398
- if ( axis.search( 'XYZ' ) !== - 1 ) {
399
-
400
- let d = this.pointEnd.length() / this.pointStart.length();
401
-
402
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
-
404
- _tempVector2.set( d, d, d );
405
-
406
- } else {
407
-
408
- _tempVector.copy( this.pointStart );
409
- _tempVector2.copy( this.pointEnd );
410
-
411
- _tempVector.applyQuaternion( this._worldQuaternionInv );
412
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
-
414
- _tempVector2.divide( _tempVector );
415
-
416
- if ( axis.search( 'X' ) === - 1 ) {
417
-
418
- _tempVector2.x = 1;
419
-
420
- }
421
-
422
- if ( axis.search( 'Y' ) === - 1 ) {
423
-
424
- _tempVector2.y = 1;
425
-
426
- }
427
-
428
- if ( axis.search( 'Z' ) === - 1 ) {
429
-
430
- _tempVector2.z = 1;
431
-
432
- }
433
-
434
- }
435
-
436
- // Apply scale
437
-
438
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
-
440
- if ( this.scaleSnap ) {
441
-
442
- if ( axis.search( 'X' ) !== - 1 ) {
443
-
444
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
-
446
- }
447
-
448
- if ( axis.search( 'Y' ) !== - 1 ) {
449
-
450
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
-
452
- }
453
-
454
- if ( axis.search( 'Z' ) !== - 1 ) {
455
-
456
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
-
458
- }
459
-
460
- }
461
-
462
- } else if ( mode === 'rotate' ) {
463
-
464
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
-
466
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
-
468
- let _inPlaneRotation = false;
469
-
470
- if ( axis === 'XYZE' ) {
471
-
472
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
473
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
474
-
475
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
476
-
477
- this.rotationAxis.copy( _unit[ axis ] );
478
-
479
- _tempVector.copy( _unit[ axis ] );
480
-
481
- if ( space === 'local' ) {
482
-
483
- _tempVector.applyQuaternion( this.worldQuaternion );
484
-
485
- }
486
-
487
- _tempVector.cross( this.eye );
488
-
489
- // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
490
- if ( _tempVector.length() === 0 ) {
491
-
492
- _inPlaneRotation = true;
493
-
494
- } else {
495
-
496
- this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
497
-
498
- }
499
-
500
-
501
- }
502
-
503
- if ( axis === 'E' || _inPlaneRotation ) {
504
-
505
- this.rotationAxis.copy( this.eye );
506
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
507
-
508
- this._startNorm.copy( this.pointStart ).normalize();
509
- this._endNorm.copy( this.pointEnd ).normalize();
510
-
511
- this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
512
-
513
- }
514
-
515
- // Apply rotation snap
516
-
517
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
518
-
519
- // Apply rotate
520
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
521
-
522
- object.quaternion.copy( this._quaternionStart );
523
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
524
-
525
- } else {
526
-
527
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
528
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
529
- object.quaternion.multiply( this._quaternionStart ).normalize();
530
-
531
- }
532
-
533
- }
534
-
535
- this.dispatchEvent( _changeEvent );
536
- this.dispatchEvent( _objectChangeEvent );
537
-
538
- }
539
-
540
- pointerUp( pointer ) {
541
-
542
- if ( pointer !== null && pointer.button !== 0 ) return;
543
-
544
- if ( this.dragging && ( this.axis !== null ) ) {
545
-
546
- _mouseUpEvent.mode = this.mode;
547
- this.dispatchEvent( _mouseUpEvent );
548
-
549
- }
550
-
551
- this.dragging = false;
552
- this.axis = null;
553
-
554
- }
555
-
556
- dispose() {
557
-
558
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
559
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
560
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
561
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
562
-
563
- this.traverse( function ( child ) {
564
-
565
- if ( child.geometry ) child.geometry.dispose();
566
- if ( child.material ) child.material.dispose();
567
-
568
- } );
569
-
570
- }
571
-
572
- // Set current object
573
- attach( object ) {
574
-
575
- this.object = object;
576
- this.visible = true;
577
-
578
- return this;
579
-
580
- }
581
-
582
- // Detach from object
583
- detach() {
584
-
585
- this.object = undefined;
586
- this.visible = false;
587
- this.axis = null;
588
-
589
- return this;
590
-
591
- }
592
-
593
- reset() {
594
-
595
- if ( ! this.enabled ) return;
596
-
597
- if ( this.dragging ) {
598
-
599
- this.object.position.copy( this._positionStart );
600
- this.object.quaternion.copy( this._quaternionStart );
601
- this.object.scale.copy( this._scaleStart );
602
-
603
- this.dispatchEvent( _changeEvent );
604
- this.dispatchEvent( _objectChangeEvent );
605
-
606
- this.pointStart.copy( this.pointEnd );
607
-
608
- }
609
-
610
- }
611
-
612
- getRaycaster() {
613
-
614
- return _raycaster;
615
-
616
- }
617
-
618
- // TODO: deprecate
619
-
620
- getMode() {
621
-
622
- return this.mode;
623
-
624
- }
625
-
626
- setMode( mode ) {
627
-
628
- this.mode = mode;
629
-
630
- }
631
-
632
- setTranslationSnap( translationSnap ) {
633
-
634
- this.translationSnap = translationSnap;
635
-
636
- }
637
-
638
- setRotationSnap( rotationSnap ) {
639
-
640
- this.rotationSnap = rotationSnap;
641
-
642
- }
643
-
644
- setScaleSnap( scaleSnap ) {
645
-
646
- this.scaleSnap = scaleSnap;
647
-
648
- }
649
-
650
- setSize( size ) {
651
-
652
- this.size = size;
653
-
654
- }
655
-
656
- setSpace( space ) {
657
-
658
- this.space = space;
659
-
660
- }
661
-
662
- }
663
-
664
- // mouse / touch event handlers
665
-
666
- function getPointer( event ) {
667
-
668
- if ( this.domElement.ownerDocument.pointerLockElement ) {
669
-
670
- return {
671
- x: 0,
672
- y: 0,
673
- button: event.button
674
- };
675
-
676
- } else {
677
-
678
- const rect = this.domElement.getBoundingClientRect();
679
-
680
- return {
681
- x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
682
- y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
683
- button: event.button
684
- };
685
-
686
- }
687
-
688
- }
689
-
690
- function onPointerHover( event ) {
691
-
692
- if ( ! this.enabled ) return;
693
-
694
- switch ( event.pointerType ) {
695
-
696
- case 'mouse':
697
- case 'pen':
698
- this.pointerHover( this._getPointer( event ) );
699
- break;
700
-
701
- }
702
-
703
- }
704
-
705
- function onPointerDown( event ) {
706
-
707
- if ( ! this.enabled ) return;
708
-
709
- if ( ! document.pointerLockElement ) {
710
-
711
- this.domElement.setPointerCapture( event.pointerId );
712
-
713
- }
714
-
715
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
716
-
717
- this.pointerHover( this._getPointer( event ) );
718
- this.pointerDown( this._getPointer( event ) );
719
-
720
- }
721
-
722
- function onPointerMove( event ) {
723
-
724
- if ( ! this.enabled ) return;
725
-
726
- this.pointerMove( this._getPointer( event ) );
727
-
728
- }
729
-
730
- function onPointerUp( event ) {
731
-
732
- if ( ! this.enabled ) return;
733
-
734
- this.domElement.releasePointerCapture( event.pointerId );
735
-
736
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
737
-
738
- this.pointerUp( this._getPointer( event ) );
739
-
740
- }
741
-
742
- function intersectObjectWithRay( object, raycaster, includeInvisible ) {
743
-
744
- const allIntersections = raycaster.intersectObject( object, true );
745
-
746
- for ( let i = 0; i < allIntersections.length; i ++ ) {
747
-
748
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
749
-
750
- return allIntersections[ i ];
751
-
752
- }
753
-
754
- }
755
-
756
- return false;
757
-
758
- }
759
-
760
- //
761
-
762
- // Reusable utility variables
763
-
764
- const _tempEuler = new Euler();
765
- const _alignVector = new Vector3( 0, 1, 0 );
766
- const _zeroVector = new Vector3( 0, 0, 0 );
767
- const _lookAtMatrix = new Matrix4();
768
- const _tempQuaternion2 = new Quaternion();
769
- const _identityQuaternion = new Quaternion();
770
- const _dirVector = new Vector3();
771
- const _tempMatrix = new Matrix4();
772
-
773
- const _unitX = new Vector3( 1, 0, 0 );
774
- const _unitY = new Vector3( 0, 1, 0 );
775
- const _unitZ = new Vector3( 0, 0, 1 );
776
-
777
- const _v1 = new Vector3();
778
- const _v2 = new Vector3();
779
- const _v3 = new Vector3();
780
-
781
- class TransformControlsGizmo extends Object3D {
782
-
783
- constructor() {
784
-
785
- super();
786
-
787
- this.isTransformControlsGizmo = true;
788
-
789
- this.type = 'TransformControlsGizmo';
790
-
791
- // shared materials
792
-
793
- const gizmoMaterial = new MeshBasicMaterial( {
794
- depthTest: false,
795
- depthWrite: false,
796
- fog: false,
797
- toneMapped: false,
798
- transparent: true
799
- } );
800
-
801
- const gizmoLineMaterial = new LineBasicMaterial( {
802
- depthTest: false,
803
- depthWrite: false,
804
- fog: false,
805
- toneMapped: false,
806
- transparent: true
807
- } );
808
-
809
- // Make unique material for each axis/color
810
-
811
- const matInvisible = gizmoMaterial.clone();
812
- matInvisible.opacity = 0.15;
813
-
814
- const matHelper = gizmoLineMaterial.clone();
815
- matHelper.opacity = 0.5;
816
-
817
- const matRed = gizmoMaterial.clone();
818
- matRed.color.setHex( 0xff0000 );
819
-
820
- const matGreen = gizmoMaterial.clone();
821
- matGreen.color.setHex( 0x00ff00 );
822
-
823
- const matBlue = gizmoMaterial.clone();
824
- matBlue.color.setHex( 0x0000ff );
825
-
826
- const matRedTransparent = gizmoMaterial.clone();
827
- matRedTransparent.color.setHex( 0xff0000 );
828
- matRedTransparent.opacity = 0.5;
829
-
830
- const matGreenTransparent = gizmoMaterial.clone();
831
- matGreenTransparent.color.setHex( 0x00ff00 );
832
- matGreenTransparent.opacity = 0.5;
833
-
834
- const matBlueTransparent = gizmoMaterial.clone();
835
- matBlueTransparent.color.setHex( 0x0000ff );
836
- matBlueTransparent.opacity = 0.5;
837
-
838
- const matWhiteTransparent = gizmoMaterial.clone();
839
- matWhiteTransparent.opacity = 0.25;
840
-
841
- const matYellowTransparent = gizmoMaterial.clone();
842
- matYellowTransparent.color.setHex( 0xffff00 );
843
- matYellowTransparent.opacity = 0.25;
844
-
845
- const matYellow = gizmoMaterial.clone();
846
- matYellow.color.setHex( 0xffff00 );
847
-
848
- const matGray = gizmoMaterial.clone();
849
- matGray.color.setHex( 0x787878 );
850
-
851
- // reusable geometry
852
-
853
- const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
854
- arrowGeometry.translate( 0, 0.05, 0 );
855
-
856
- const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
857
- scaleHandleGeometry.translate( 0, 0.04, 0 );
858
-
859
- const lineGeometry = new BufferGeometry();
860
- lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
861
-
862
- const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
863
- lineGeometry2.translate( 0, 0.25, 0 );
864
-
865
- function CircleGeometry( radius, arc ) {
866
-
867
- const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
868
- geometry.rotateY( Math.PI / 2 );
869
- geometry.rotateX( Math.PI / 2 );
870
- return geometry;
871
-
872
- }
873
-
874
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
875
-
876
- function TranslateHelperGeometry() {
877
-
878
- const geometry = new BufferGeometry();
879
-
880
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
881
-
882
- return geometry;
883
-
884
- }
885
-
886
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
887
-
888
- const gizmoTranslate = {
889
- X: [
890
- [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
891
- [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
892
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
893
- ],
894
- Y: [
895
- [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
896
- [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
897
- [ new Mesh( lineGeometry2, matGreen ) ]
898
- ],
899
- Z: [
900
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
901
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
902
- [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
903
- ],
904
- XYZ: [
905
- [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
906
- ],
907
- XY: [
908
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
909
- ],
910
- YZ: [
911
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
912
- ],
913
- XZ: [
914
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
915
- ]
916
- };
917
-
918
- const pickerTranslate = {
919
- X: [
920
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
921
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
922
- ],
923
- Y: [
924
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
925
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
926
- ],
927
- Z: [
928
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
929
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
930
- ],
931
- XYZ: [
932
- [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
933
- ],
934
- XY: [
935
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
936
- ],
937
- YZ: [
938
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
939
- ],
940
- XZ: [
941
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
942
- ]
943
- };
944
-
945
- const helperTranslate = {
946
- START: [
947
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
948
- ],
949
- END: [
950
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
951
- ],
952
- DELTA: [
953
- [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
954
- ],
955
- X: [
956
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
957
- ],
958
- Y: [
959
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
960
- ],
961
- Z: [
962
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
963
- ]
964
- };
965
-
966
- const gizmoRotate = {
967
- XYZE: [
968
- [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
969
- ],
970
- X: [
971
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
972
- ],
973
- Y: [
974
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
975
- ],
976
- Z: [
977
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
978
- ],
979
- E: [
980
- [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
981
- ]
982
- };
983
-
984
- const helperRotate = {
985
- AXIS: [
986
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
987
- ]
988
- };
989
-
990
- const pickerRotate = {
991
- XYZE: [
992
- [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
993
- ],
994
- X: [
995
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
996
- ],
997
- Y: [
998
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
999
- ],
1000
- Z: [
1001
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1002
- ],
1003
- E: [
1004
- [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1005
- ]
1006
- };
1007
-
1008
- const gizmoScale = {
1009
- X: [
1010
- [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1011
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1012
- [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1013
- ],
1014
- Y: [
1015
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1016
- [ new Mesh( lineGeometry2, matGreen ) ],
1017
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1018
- ],
1019
- Z: [
1020
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1021
- [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1022
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1023
- ],
1024
- XY: [
1025
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1026
- ],
1027
- YZ: [
1028
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1029
- ],
1030
- XZ: [
1031
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1032
- ],
1033
- XYZ: [
1034
- [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1035
- ]
1036
- };
1037
-
1038
- const pickerScale = {
1039
- X: [
1040
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1041
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1042
- ],
1043
- Y: [
1044
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1045
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1046
- ],
1047
- Z: [
1048
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1049
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1050
- ],
1051
- XY: [
1052
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1053
- ],
1054
- YZ: [
1055
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1056
- ],
1057
- XZ: [
1058
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1059
- ],
1060
- XYZ: [
1061
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1062
- ]
1063
- };
1064
-
1065
- const helperScale = {
1066
- X: [
1067
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1068
- ],
1069
- Y: [
1070
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1071
- ],
1072
- Z: [
1073
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1074
- ]
1075
- };
1076
-
1077
- // Creates an Object3D with gizmos described in custom hierarchy definition.
1078
-
1079
- function setupGizmo( gizmoMap ) {
1080
-
1081
- const gizmo = new Object3D();
1082
-
1083
- for ( const name in gizmoMap ) {
1084
-
1085
- for ( let i = gizmoMap[ name ].length; i --; ) {
1086
-
1087
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
1088
- const position = gizmoMap[ name ][ i ][ 1 ];
1089
- const rotation = gizmoMap[ name ][ i ][ 2 ];
1090
- const scale = gizmoMap[ name ][ i ][ 3 ];
1091
- const tag = gizmoMap[ name ][ i ][ 4 ];
1092
-
1093
- // name and tag properties are essential for picking and updating logic.
1094
- object.name = name;
1095
- object.tag = tag;
1096
-
1097
- if ( position ) {
1098
-
1099
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1100
-
1101
- }
1102
-
1103
- if ( rotation ) {
1104
-
1105
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1106
-
1107
- }
1108
-
1109
- if ( scale ) {
1110
-
1111
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1112
-
1113
- }
1114
-
1115
- object.updateMatrix();
1116
-
1117
- const tempGeometry = object.geometry.clone();
1118
- tempGeometry.applyMatrix4( object.matrix );
1119
- object.geometry = tempGeometry;
1120
- object.renderOrder = Infinity;
1121
-
1122
- object.position.set( 0, 0, 0 );
1123
- object.rotation.set( 0, 0, 0 );
1124
- object.scale.set( 1, 1, 1 );
1125
-
1126
- gizmo.add( object );
1127
-
1128
- }
1129
-
1130
- }
1131
-
1132
- return gizmo;
1133
-
1134
- }
1135
-
1136
- // Gizmo creation
1137
-
1138
- this.gizmo = {};
1139
- this.picker = {};
1140
- this.helper = {};
1141
-
1142
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1143
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1144
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1145
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1146
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1147
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1148
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1149
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1150
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1151
-
1152
- // Pickers should be hidden always
1153
-
1154
- this.picker[ 'translate' ].visible = false;
1155
- this.picker[ 'rotate' ].visible = false;
1156
- this.picker[ 'scale' ].visible = false;
1157
-
1158
- }
1159
-
1160
- // updateMatrixWorld will update transformations and appearance of individual handles
1161
-
1162
- updateMatrixWorld( force ) {
1163
-
1164
- const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1165
-
1166
- const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1167
-
1168
- // Show only gizmos for current transform mode
1169
-
1170
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1171
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1172
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1173
-
1174
- this.helper[ 'translate' ].visible = this.mode === 'translate';
1175
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1176
- this.helper[ 'scale' ].visible = this.mode === 'scale';
1177
-
1178
-
1179
- let handles = [];
1180
- handles = handles.concat( this.picker[ this.mode ].children );
1181
- handles = handles.concat( this.gizmo[ this.mode ].children );
1182
- handles = handles.concat( this.helper[ this.mode ].children );
1183
-
1184
- for ( let i = 0; i < handles.length; i ++ ) {
1185
-
1186
- const handle = handles[ i ];
1187
-
1188
- // hide aligned to camera
1189
-
1190
- handle.visible = true;
1191
- handle.rotation.set( 0, 0, 0 );
1192
- handle.position.copy( this.worldPosition );
1193
-
1194
- let factor;
1195
-
1196
- if ( this.camera.isOrthographicCamera ) {
1197
-
1198
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1199
-
1200
- } else {
1201
-
1202
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1203
-
1204
- }
1205
-
1206
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1207
-
1208
- // TODO: simplify helpers and consider decoupling from gizmo
1209
-
1210
- if ( handle.tag === 'helper' ) {
1211
-
1212
- handle.visible = false;
1213
-
1214
- if ( handle.name === 'AXIS' ) {
1215
-
1216
- handle.visible = !! this.axis;
1217
-
1218
- if ( this.axis === 'X' ) {
1219
-
1220
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1221
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1222
-
1223
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1224
-
1225
- handle.visible = false;
1226
-
1227
- }
1228
-
1229
- }
1230
-
1231
- if ( this.axis === 'Y' ) {
1232
-
1233
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1234
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1235
-
1236
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1237
-
1238
- handle.visible = false;
1239
-
1240
- }
1241
-
1242
- }
1243
-
1244
- if ( this.axis === 'Z' ) {
1245
-
1246
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1247
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1248
-
1249
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1250
-
1251
- handle.visible = false;
1252
-
1253
- }
1254
-
1255
- }
1256
-
1257
- if ( this.axis === 'XYZE' ) {
1258
-
1259
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1260
- _alignVector.copy( this.rotationAxis );
1261
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1262
- handle.quaternion.multiply( _tempQuaternion );
1263
- handle.visible = this.dragging;
1264
-
1265
- }
1266
-
1267
- if ( this.axis === 'E' ) {
1268
-
1269
- handle.visible = false;
1270
-
1271
- }
1272
-
1273
-
1274
- } else if ( handle.name === 'START' ) {
1275
-
1276
- handle.position.copy( this.worldPositionStart );
1277
- handle.visible = this.dragging;
1278
-
1279
- } else if ( handle.name === 'END' ) {
1280
-
1281
- handle.position.copy( this.worldPosition );
1282
- handle.visible = this.dragging;
1283
-
1284
- } else if ( handle.name === 'DELTA' ) {
1285
-
1286
- handle.position.copy( this.worldPositionStart );
1287
- handle.quaternion.copy( this.worldQuaternionStart );
1288
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1289
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1290
- handle.scale.copy( _tempVector );
1291
- handle.visible = this.dragging;
1292
-
1293
- } else {
1294
-
1295
- handle.quaternion.copy( quaternion );
1296
-
1297
- if ( this.dragging ) {
1298
-
1299
- handle.position.copy( this.worldPositionStart );
1300
-
1301
- } else {
1302
-
1303
- handle.position.copy( this.worldPosition );
1304
-
1305
- }
1306
-
1307
- if ( this.axis ) {
1308
-
1309
- handle.visible = this.axis.search( handle.name ) !== - 1;
1310
-
1311
- }
1312
-
1313
- }
1314
-
1315
- // If updating helper, skip rest of the loop
1316
- continue;
1317
-
1318
- }
1319
-
1320
- // Align handles to current local or world rotation
1321
-
1322
- handle.quaternion.copy( quaternion );
1323
-
1324
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
1325
-
1326
- // Hide translate and scale axis facing the camera
1327
-
1328
- const AXIS_HIDE_THRESHOLD = 0.99;
1329
- const PLANE_HIDE_THRESHOLD = 0.2;
1330
-
1331
- if ( handle.name === 'X' ) {
1332
-
1333
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1334
-
1335
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1336
- handle.visible = false;
1337
-
1338
- }
1339
-
1340
- }
1341
-
1342
- if ( handle.name === 'Y' ) {
1343
-
1344
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1345
-
1346
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1347
- handle.visible = false;
1348
-
1349
- }
1350
-
1351
- }
1352
-
1353
- if ( handle.name === 'Z' ) {
1354
-
1355
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1356
-
1357
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1358
- handle.visible = false;
1359
-
1360
- }
1361
-
1362
- }
1363
-
1364
- if ( handle.name === 'XY' ) {
1365
-
1366
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1367
-
1368
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1369
- handle.visible = false;
1370
-
1371
- }
1372
-
1373
- }
1374
-
1375
- if ( handle.name === 'YZ' ) {
1376
-
1377
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1378
-
1379
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1380
- handle.visible = false;
1381
-
1382
- }
1383
-
1384
- }
1385
-
1386
- if ( handle.name === 'XZ' ) {
1387
-
1388
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1389
-
1390
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1391
- handle.visible = false;
1392
-
1393
- }
1394
-
1395
- }
1396
-
1397
- } else if ( this.mode === 'rotate' ) {
1398
-
1399
- // Align handles to current local or world rotation
1400
-
1401
- _tempQuaternion2.copy( quaternion );
1402
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1403
-
1404
- if ( handle.name.search( 'E' ) !== - 1 ) {
1405
-
1406
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1407
-
1408
- }
1409
-
1410
- if ( handle.name === 'X' ) {
1411
-
1412
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1413
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
- handle.quaternion.copy( _tempQuaternion );
1415
-
1416
- }
1417
-
1418
- if ( handle.name === 'Y' ) {
1419
-
1420
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1421
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1422
- handle.quaternion.copy( _tempQuaternion );
1423
-
1424
- }
1425
-
1426
- if ( handle.name === 'Z' ) {
1427
-
1428
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1429
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1430
- handle.quaternion.copy( _tempQuaternion );
1431
-
1432
- }
1433
-
1434
- }
1435
-
1436
- // Hide disabled axes
1437
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1438
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1439
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1440
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1441
-
1442
- // highlight selected axis
1443
-
1444
- handle.material._color = handle.material._color || handle.material.color.clone();
1445
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
1446
-
1447
- handle.material.color.copy( handle.material._color );
1448
- handle.material.opacity = handle.material._opacity;
1449
-
1450
- if ( this.enabled && this.axis ) {
1451
-
1452
- if ( handle.name === this.axis ) {
1453
-
1454
- handle.material.color.setHex( 0xffff00 );
1455
- handle.material.opacity = 1.0;
1456
-
1457
- } else if ( this.axis.split( '' ).some( function ( a ) {
1458
-
1459
- return handle.name === a;
1460
-
1461
- } ) ) {
1462
-
1463
- handle.material.color.setHex( 0xffff00 );
1464
- handle.material.opacity = 1.0;
1465
-
1466
- }
1467
-
1468
- }
1469
-
1470
- }
1471
-
1472
- super.updateMatrixWorld( force );
1473
-
1474
- }
1475
-
1476
- }
1477
-
1478
- //
1479
-
1480
- class TransformControlsPlane extends Mesh {
1481
-
1482
- constructor() {
1483
-
1484
- super(
1485
- new PlaneGeometry( 100000, 100000, 2, 2 ),
1486
- new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1487
- );
1488
-
1489
- this.isTransformControlsPlane = true;
1490
-
1491
- this.type = 'TransformControlsPlane';
1492
-
1493
- }
1494
-
1495
- updateMatrixWorld( force ) {
1496
-
1497
- let space = this.space;
1498
-
1499
- this.position.copy( this.worldPosition );
1500
-
1501
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1502
-
1503
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1504
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1505
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1506
-
1507
- // Align the plane for current transform mode, axis and space.
1508
-
1509
- _alignVector.copy( _v2 );
1510
-
1511
- switch ( this.mode ) {
1512
-
1513
- case 'translate':
1514
- case 'scale':
1515
- switch ( this.axis ) {
1516
-
1517
- case 'X':
1518
- _alignVector.copy( this.eye ).cross( _v1 );
1519
- _dirVector.copy( _v1 ).cross( _alignVector );
1520
- break;
1521
- case 'Y':
1522
- _alignVector.copy( this.eye ).cross( _v2 );
1523
- _dirVector.copy( _v2 ).cross( _alignVector );
1524
- break;
1525
- case 'Z':
1526
- _alignVector.copy( this.eye ).cross( _v3 );
1527
- _dirVector.copy( _v3 ).cross( _alignVector );
1528
- break;
1529
- case 'XY':
1530
- _dirVector.copy( _v3 );
1531
- break;
1532
- case 'YZ':
1533
- _dirVector.copy( _v1 );
1534
- break;
1535
- case 'XZ':
1536
- _alignVector.copy( _v3 );
1537
- _dirVector.copy( _v2 );
1538
- break;
1539
- case 'XYZ':
1540
- case 'E':
1541
- _dirVector.set( 0, 0, 0 );
1542
- break;
1543
-
1544
- }
1545
-
1546
- break;
1547
- case 'rotate':
1548
- default:
1549
- // special case for rotate
1550
- _dirVector.set( 0, 0, 0 );
1551
-
1552
- }
1553
-
1554
- if ( _dirVector.length() === 0 ) {
1555
-
1556
- // If in rotate mode, make the plane parallel to camera
1557
- this.quaternion.copy( this.cameraQuaternion );
1558
-
1559
- } else {
1560
-
1561
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1562
-
1563
- this.quaternion.setFromRotationMatrix( _tempMatrix );
1564
-
1565
- }
1566
-
1567
- super.updateMatrixWorld( force );
1568
-
1569
- }
1570
-
1571
- }
1572
-
1573
- export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ CylinderGeometry,
5
+ DoubleSide,
6
+ Euler,
7
+ Float32BufferAttribute,
8
+ Line,
9
+ LineBasicMaterial,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshBasicMaterial,
13
+ Object3D,
14
+ OctahedronGeometry,
15
+ PlaneGeometry,
16
+ Quaternion,
17
+ Raycaster,
18
+ SphereGeometry,
19
+ TorusGeometry,
20
+ Vector3
21
+ } from 'three';
22
+
23
+ const _raycaster = new Raycaster();
24
+
25
+ const _tempVector = new Vector3();
26
+ const _tempVector2 = new Vector3();
27
+ const _tempQuaternion = new Quaternion();
28
+ const _unit = {
29
+ X: new Vector3( 1, 0, 0 ),
30
+ Y: new Vector3( 0, 1, 0 ),
31
+ Z: new Vector3( 0, 0, 1 )
32
+ };
33
+
34
+ const _changeEvent = { type: 'change' };
35
+ const _mouseDownEvent = { type: 'mouseDown' };
36
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
+ const _objectChangeEvent = { type: 'objectChange' };
38
+
39
+ class TransformControls extends Object3D {
40
+
41
+ constructor( camera, domElement ) {
42
+
43
+ super();
44
+
45
+ if ( domElement === undefined ) {
46
+
47
+ console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
+ domElement = document;
49
+
50
+ }
51
+
52
+ this.isTransformControls = true;
53
+
54
+ this.visible = false;
55
+ this.domElement = domElement;
56
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
57
+
58
+ const _gizmo = new TransformControlsGizmo();
59
+ this._gizmo = _gizmo;
60
+ this.add( _gizmo );
61
+
62
+ const _plane = new TransformControlsPlane();
63
+ this._plane = _plane;
64
+ this.add( _plane );
65
+
66
+ const scope = this;
67
+
68
+ // Defined getter, setter and store for a property
69
+ function defineProperty( propName, defaultValue ) {
70
+
71
+ let propValue = defaultValue;
72
+
73
+ Object.defineProperty( scope, propName, {
74
+
75
+ get: function () {
76
+
77
+ return propValue !== undefined ? propValue : defaultValue;
78
+
79
+ },
80
+
81
+ set: function ( value ) {
82
+
83
+ if ( propValue !== value ) {
84
+
85
+ propValue = value;
86
+ _plane[ propName ] = value;
87
+ _gizmo[ propName ] = value;
88
+
89
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
+ scope.dispatchEvent( _changeEvent );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ } );
97
+
98
+ scope[ propName ] = defaultValue;
99
+ _plane[ propName ] = defaultValue;
100
+ _gizmo[ propName ] = defaultValue;
101
+
102
+ }
103
+
104
+ // Define properties with getters/setter
105
+ // Setting the defined property will automatically trigger change event
106
+ // Defined properties are passed down to gizmo and plane
107
+
108
+ defineProperty( 'camera', camera );
109
+ defineProperty( 'object', undefined );
110
+ defineProperty( 'enabled', true );
111
+ defineProperty( 'axis', null );
112
+ defineProperty( 'mode', 'translate' );
113
+ defineProperty( 'translationSnap', null );
114
+ defineProperty( 'rotationSnap', null );
115
+ defineProperty( 'scaleSnap', null );
116
+ defineProperty( 'space', 'world' );
117
+ defineProperty( 'size', 1 );
118
+ defineProperty( 'dragging', false );
119
+ defineProperty( 'showX', true );
120
+ defineProperty( 'showY', true );
121
+ defineProperty( 'showZ', true );
122
+
123
+ // Reusable utility variables
124
+
125
+ const worldPosition = new Vector3();
126
+ const worldPositionStart = new Vector3();
127
+ const worldQuaternion = new Quaternion();
128
+ const worldQuaternionStart = new Quaternion();
129
+ const cameraPosition = new Vector3();
130
+ const cameraQuaternion = new Quaternion();
131
+ const pointStart = new Vector3();
132
+ const pointEnd = new Vector3();
133
+ const rotationAxis = new Vector3();
134
+ const rotationAngle = 0;
135
+ const eye = new Vector3();
136
+
137
+ // TODO: remove properties unused in plane and gizmo
138
+
139
+ defineProperty( 'worldPosition', worldPosition );
140
+ defineProperty( 'worldPositionStart', worldPositionStart );
141
+ defineProperty( 'worldQuaternion', worldQuaternion );
142
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
+ defineProperty( 'cameraPosition', cameraPosition );
144
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
145
+ defineProperty( 'pointStart', pointStart );
146
+ defineProperty( 'pointEnd', pointEnd );
147
+ defineProperty( 'rotationAxis', rotationAxis );
148
+ defineProperty( 'rotationAngle', rotationAngle );
149
+ defineProperty( 'eye', eye );
150
+
151
+ this._offset = new Vector3();
152
+ this._startNorm = new Vector3();
153
+ this._endNorm = new Vector3();
154
+ this._cameraScale = new Vector3();
155
+
156
+ this._parentPosition = new Vector3();
157
+ this._parentQuaternion = new Quaternion();
158
+ this._parentQuaternionInv = new Quaternion();
159
+ this._parentScale = new Vector3();
160
+
161
+ this._worldScaleStart = new Vector3();
162
+ this._worldQuaternionInv = new Quaternion();
163
+ this._worldScale = new Vector3();
164
+
165
+ this._positionStart = new Vector3();
166
+ this._quaternionStart = new Quaternion();
167
+ this._scaleStart = new Vector3();
168
+
169
+ this._getPointer = getPointer.bind( this );
170
+ this._onPointerDown = onPointerDown.bind( this );
171
+ this._onPointerHover = onPointerHover.bind( this );
172
+ this._onPointerMove = onPointerMove.bind( this );
173
+ this._onPointerUp = onPointerUp.bind( this );
174
+
175
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
+
179
+ }
180
+
181
+ // updateMatrixWorld updates key transformation variables
182
+ updateMatrixWorld() {
183
+
184
+ if ( this.object !== undefined ) {
185
+
186
+ this.object.updateMatrixWorld();
187
+
188
+ if ( this.object.parent === null ) {
189
+
190
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
+
192
+ } else {
193
+
194
+ this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
+
196
+ }
197
+
198
+ this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
+
200
+ this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
+ this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
+
203
+ }
204
+
205
+ this.camera.updateMatrixWorld();
206
+ this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
+
208
+ if ( this.camera.isOrthographicCamera ) {
209
+
210
+ this.camera.getWorldDirection( this.eye ).negate();
211
+
212
+ } else {
213
+
214
+ this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
+
216
+ }
217
+
218
+ super.updateMatrixWorld( this );
219
+
220
+ }
221
+
222
+ pointerHover( pointer ) {
223
+
224
+ if ( this.object === undefined || this.dragging === true ) return;
225
+
226
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
227
+
228
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
+
230
+ if ( intersect ) {
231
+
232
+ this.axis = intersect.object.name;
233
+
234
+ } else {
235
+
236
+ this.axis = null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ pointerDown( pointer ) {
243
+
244
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
245
+
246
+ if ( this.axis !== null ) {
247
+
248
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
249
+
250
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
+
252
+ if ( planeIntersect ) {
253
+
254
+ this.object.updateMatrixWorld();
255
+ this.object.parent.updateMatrixWorld();
256
+
257
+ this._positionStart.copy( this.object.position );
258
+ this._quaternionStart.copy( this.object.quaternion );
259
+ this._scaleStart.copy( this.object.scale );
260
+
261
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
+
263
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
+
265
+ }
266
+
267
+ this.dragging = true;
268
+ _mouseDownEvent.mode = this.mode;
269
+ this.dispatchEvent( _mouseDownEvent );
270
+
271
+ }
272
+
273
+ }
274
+
275
+ pointerMove( pointer ) {
276
+
277
+ const axis = this.axis;
278
+ const mode = this.mode;
279
+ const object = this.object;
280
+ let space = this.space;
281
+
282
+ if ( mode === 'scale' ) {
283
+
284
+ space = 'local';
285
+
286
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
+
288
+ space = 'world';
289
+
290
+ }
291
+
292
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
293
+
294
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
295
+
296
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
+
298
+ if ( ! planeIntersect ) return;
299
+
300
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
+
302
+ if ( mode === 'translate' ) {
303
+
304
+ // Apply translate
305
+
306
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
+
308
+ if ( space === 'local' && axis !== 'XYZ' ) {
309
+
310
+ this._offset.applyQuaternion( this._worldQuaternionInv );
311
+
312
+ }
313
+
314
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
+
318
+ if ( space === 'local' && axis !== 'XYZ' ) {
319
+
320
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
+
322
+ } else {
323
+
324
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
+
326
+ }
327
+
328
+ object.position.copy( this._offset ).add( this._positionStart );
329
+
330
+ // Apply translation snap
331
+
332
+ if ( this.translationSnap ) {
333
+
334
+ if ( space === 'local' ) {
335
+
336
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
+
338
+ if ( axis.search( 'X' ) !== - 1 ) {
339
+
340
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
+
342
+ }
343
+
344
+ if ( axis.search( 'Y' ) !== - 1 ) {
345
+
346
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
+
348
+ }
349
+
350
+ if ( axis.search( 'Z' ) !== - 1 ) {
351
+
352
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
+
354
+ }
355
+
356
+ object.position.applyQuaternion( this._quaternionStart );
357
+
358
+ }
359
+
360
+ if ( space === 'world' ) {
361
+
362
+ if ( object.parent ) {
363
+
364
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
+
366
+ }
367
+
368
+ if ( axis.search( 'X' ) !== - 1 ) {
369
+
370
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
+
372
+ }
373
+
374
+ if ( axis.search( 'Y' ) !== - 1 ) {
375
+
376
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
+
378
+ }
379
+
380
+ if ( axis.search( 'Z' ) !== - 1 ) {
381
+
382
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
+
384
+ }
385
+
386
+ if ( object.parent ) {
387
+
388
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ } else if ( mode === 'scale' ) {
397
+
398
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
399
+
400
+ let d = this.pointEnd.length() / this.pointStart.length();
401
+
402
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
+
404
+ _tempVector2.set( d, d, d );
405
+
406
+ } else {
407
+
408
+ _tempVector.copy( this.pointStart );
409
+ _tempVector2.copy( this.pointEnd );
410
+
411
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
412
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
+
414
+ _tempVector2.divide( _tempVector );
415
+
416
+ if ( axis.search( 'X' ) === - 1 ) {
417
+
418
+ _tempVector2.x = 1;
419
+
420
+ }
421
+
422
+ if ( axis.search( 'Y' ) === - 1 ) {
423
+
424
+ _tempVector2.y = 1;
425
+
426
+ }
427
+
428
+ if ( axis.search( 'Z' ) === - 1 ) {
429
+
430
+ _tempVector2.z = 1;
431
+
432
+ }
433
+
434
+ }
435
+
436
+ // Apply scale
437
+
438
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
+
440
+ if ( this.scaleSnap ) {
441
+
442
+ if ( axis.search( 'X' ) !== - 1 ) {
443
+
444
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
+
446
+ }
447
+
448
+ if ( axis.search( 'Y' ) !== - 1 ) {
449
+
450
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
+
452
+ }
453
+
454
+ if ( axis.search( 'Z' ) !== - 1 ) {
455
+
456
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ } else if ( mode === 'rotate' ) {
463
+
464
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
+
466
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
+
468
+ let _inPlaneRotation = false;
469
+
470
+ if ( axis === 'XYZE' ) {
471
+
472
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
473
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
474
+
475
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
476
+
477
+ this.rotationAxis.copy( _unit[ axis ] );
478
+
479
+ _tempVector.copy( _unit[ axis ] );
480
+
481
+ if ( space === 'local' ) {
482
+
483
+ _tempVector.applyQuaternion( this.worldQuaternion );
484
+
485
+ }
486
+
487
+ _tempVector.cross( this.eye );
488
+
489
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
490
+ if ( _tempVector.length() === 0 ) {
491
+
492
+ _inPlaneRotation = true;
493
+
494
+ } else {
495
+
496
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
497
+
498
+ }
499
+
500
+
501
+ }
502
+
503
+ if ( axis === 'E' || _inPlaneRotation ) {
504
+
505
+ this.rotationAxis.copy( this.eye );
506
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
507
+
508
+ this._startNorm.copy( this.pointStart ).normalize();
509
+ this._endNorm.copy( this.pointEnd ).normalize();
510
+
511
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
512
+
513
+ }
514
+
515
+ // Apply rotation snap
516
+
517
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
518
+
519
+ // Apply rotate
520
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
521
+
522
+ object.quaternion.copy( this._quaternionStart );
523
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
524
+
525
+ } else {
526
+
527
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
528
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
529
+ object.quaternion.multiply( this._quaternionStart ).normalize();
530
+
531
+ }
532
+
533
+ }
534
+
535
+ this.dispatchEvent( _changeEvent );
536
+ this.dispatchEvent( _objectChangeEvent );
537
+
538
+ }
539
+
540
+ pointerUp( pointer ) {
541
+
542
+ if ( pointer !== null && pointer.button !== 0 ) return;
543
+
544
+ if ( this.dragging && ( this.axis !== null ) ) {
545
+
546
+ _mouseUpEvent.mode = this.mode;
547
+ this.dispatchEvent( _mouseUpEvent );
548
+
549
+ }
550
+
551
+ this.dragging = false;
552
+ this.axis = null;
553
+
554
+ }
555
+
556
+ dispose() {
557
+
558
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
559
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
560
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
561
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
562
+
563
+ this.traverse( function ( child ) {
564
+
565
+ if ( child.geometry ) child.geometry.dispose();
566
+ if ( child.material ) child.material.dispose();
567
+
568
+ } );
569
+
570
+ }
571
+
572
+ // Set current object
573
+ attach( object ) {
574
+
575
+ this.object = object;
576
+ this.visible = true;
577
+
578
+ return this;
579
+
580
+ }
581
+
582
+ // Detach from object
583
+ detach() {
584
+
585
+ this.object = undefined;
586
+ this.visible = false;
587
+ this.axis = null;
588
+
589
+ return this;
590
+
591
+ }
592
+
593
+ reset() {
594
+
595
+ if ( ! this.enabled ) return;
596
+
597
+ if ( this.dragging ) {
598
+
599
+ this.object.position.copy( this._positionStart );
600
+ this.object.quaternion.copy( this._quaternionStart );
601
+ this.object.scale.copy( this._scaleStart );
602
+
603
+ this.dispatchEvent( _changeEvent );
604
+ this.dispatchEvent( _objectChangeEvent );
605
+
606
+ this.pointStart.copy( this.pointEnd );
607
+
608
+ }
609
+
610
+ }
611
+
612
+ getRaycaster() {
613
+
614
+ return _raycaster;
615
+
616
+ }
617
+
618
+ // TODO: deprecate
619
+
620
+ getMode() {
621
+
622
+ return this.mode;
623
+
624
+ }
625
+
626
+ setMode( mode ) {
627
+
628
+ this.mode = mode;
629
+
630
+ }
631
+
632
+ setTranslationSnap( translationSnap ) {
633
+
634
+ this.translationSnap = translationSnap;
635
+
636
+ }
637
+
638
+ setRotationSnap( rotationSnap ) {
639
+
640
+ this.rotationSnap = rotationSnap;
641
+
642
+ }
643
+
644
+ setScaleSnap( scaleSnap ) {
645
+
646
+ this.scaleSnap = scaleSnap;
647
+
648
+ }
649
+
650
+ setSize( size ) {
651
+
652
+ this.size = size;
653
+
654
+ }
655
+
656
+ setSpace( space ) {
657
+
658
+ this.space = space;
659
+
660
+ }
661
+
662
+ }
663
+
664
+ // mouse / touch event handlers
665
+
666
+ function getPointer( event ) {
667
+
668
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
669
+
670
+ return {
671
+ x: 0,
672
+ y: 0,
673
+ button: event.button
674
+ };
675
+
676
+ } else {
677
+
678
+ const rect = this.domElement.getBoundingClientRect();
679
+
680
+ return {
681
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
682
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
683
+ button: event.button
684
+ };
685
+
686
+ }
687
+
688
+ }
689
+
690
+ function onPointerHover( event ) {
691
+
692
+ if ( ! this.enabled ) return;
693
+
694
+ switch ( event.pointerType ) {
695
+
696
+ case 'mouse':
697
+ case 'pen':
698
+ this.pointerHover( this._getPointer( event ) );
699
+ break;
700
+
701
+ }
702
+
703
+ }
704
+
705
+ function onPointerDown( event ) {
706
+
707
+ if ( ! this.enabled ) return;
708
+
709
+ if ( ! document.pointerLockElement ) {
710
+
711
+ this.domElement.setPointerCapture( event.pointerId );
712
+
713
+ }
714
+
715
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
716
+
717
+ this.pointerHover( this._getPointer( event ) );
718
+ this.pointerDown( this._getPointer( event ) );
719
+
720
+ }
721
+
722
+ function onPointerMove( event ) {
723
+
724
+ if ( ! this.enabled ) return;
725
+
726
+ this.pointerMove( this._getPointer( event ) );
727
+
728
+ }
729
+
730
+ function onPointerUp( event ) {
731
+
732
+ if ( ! this.enabled ) return;
733
+
734
+ this.domElement.releasePointerCapture( event.pointerId );
735
+
736
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
737
+
738
+ this.pointerUp( this._getPointer( event ) );
739
+
740
+ }
741
+
742
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
743
+
744
+ const allIntersections = raycaster.intersectObject( object, true );
745
+
746
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
747
+
748
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
749
+
750
+ return allIntersections[ i ];
751
+
752
+ }
753
+
754
+ }
755
+
756
+ return false;
757
+
758
+ }
759
+
760
+ //
761
+
762
+ // Reusable utility variables
763
+
764
+ const _tempEuler = new Euler();
765
+ const _alignVector = new Vector3( 0, 1, 0 );
766
+ const _zeroVector = new Vector3( 0, 0, 0 );
767
+ const _lookAtMatrix = new Matrix4();
768
+ const _tempQuaternion2 = new Quaternion();
769
+ const _identityQuaternion = new Quaternion();
770
+ const _dirVector = new Vector3();
771
+ const _tempMatrix = new Matrix4();
772
+
773
+ const _unitX = new Vector3( 1, 0, 0 );
774
+ const _unitY = new Vector3( 0, 1, 0 );
775
+ const _unitZ = new Vector3( 0, 0, 1 );
776
+
777
+ const _v1 = new Vector3();
778
+ const _v2 = new Vector3();
779
+ const _v3 = new Vector3();
780
+
781
+ class TransformControlsGizmo extends Object3D {
782
+
783
+ constructor() {
784
+
785
+ super();
786
+
787
+ this.isTransformControlsGizmo = true;
788
+
789
+ this.type = 'TransformControlsGizmo';
790
+
791
+ // shared materials
792
+
793
+ const gizmoMaterial = new MeshBasicMaterial( {
794
+ depthTest: false,
795
+ depthWrite: false,
796
+ fog: false,
797
+ toneMapped: false,
798
+ transparent: true
799
+ } );
800
+
801
+ const gizmoLineMaterial = new LineBasicMaterial( {
802
+ depthTest: false,
803
+ depthWrite: false,
804
+ fog: false,
805
+ toneMapped: false,
806
+ transparent: true
807
+ } );
808
+
809
+ // Make unique material for each axis/color
810
+
811
+ const matInvisible = gizmoMaterial.clone();
812
+ matInvisible.opacity = 0.15;
813
+
814
+ const matHelper = gizmoLineMaterial.clone();
815
+ matHelper.opacity = 0.5;
816
+
817
+ const matRed = gizmoMaterial.clone();
818
+ matRed.color.setHex( 0xff0000 );
819
+
820
+ const matGreen = gizmoMaterial.clone();
821
+ matGreen.color.setHex( 0x00ff00 );
822
+
823
+ const matBlue = gizmoMaterial.clone();
824
+ matBlue.color.setHex( 0x0000ff );
825
+
826
+ const matRedTransparent = gizmoMaterial.clone();
827
+ matRedTransparent.color.setHex( 0xff0000 );
828
+ matRedTransparent.opacity = 0.5;
829
+
830
+ const matGreenTransparent = gizmoMaterial.clone();
831
+ matGreenTransparent.color.setHex( 0x00ff00 );
832
+ matGreenTransparent.opacity = 0.5;
833
+
834
+ const matBlueTransparent = gizmoMaterial.clone();
835
+ matBlueTransparent.color.setHex( 0x0000ff );
836
+ matBlueTransparent.opacity = 0.5;
837
+
838
+ const matWhiteTransparent = gizmoMaterial.clone();
839
+ matWhiteTransparent.opacity = 0.25;
840
+
841
+ const matYellowTransparent = gizmoMaterial.clone();
842
+ matYellowTransparent.color.setHex( 0xffff00 );
843
+ matYellowTransparent.opacity = 0.25;
844
+
845
+ const matYellow = gizmoMaterial.clone();
846
+ matYellow.color.setHex( 0xffff00 );
847
+
848
+ const matGray = gizmoMaterial.clone();
849
+ matGray.color.setHex( 0x787878 );
850
+
851
+ // reusable geometry
852
+
853
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
854
+ arrowGeometry.translate( 0, 0.05, 0 );
855
+
856
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
857
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
858
+
859
+ const lineGeometry = new BufferGeometry();
860
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
861
+
862
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
863
+ lineGeometry2.translate( 0, 0.25, 0 );
864
+
865
+ function CircleGeometry( radius, arc ) {
866
+
867
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
868
+ geometry.rotateY( Math.PI / 2 );
869
+ geometry.rotateX( Math.PI / 2 );
870
+ return geometry;
871
+
872
+ }
873
+
874
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
875
+
876
+ function TranslateHelperGeometry() {
877
+
878
+ const geometry = new BufferGeometry();
879
+
880
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
881
+
882
+ return geometry;
883
+
884
+ }
885
+
886
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
887
+
888
+ const gizmoTranslate = {
889
+ X: [
890
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
891
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
892
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
893
+ ],
894
+ Y: [
895
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
896
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
897
+ [ new Mesh( lineGeometry2, matGreen ) ]
898
+ ],
899
+ Z: [
900
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
901
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
902
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
903
+ ],
904
+ XYZ: [
905
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
906
+ ],
907
+ XY: [
908
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
909
+ ],
910
+ YZ: [
911
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
912
+ ],
913
+ XZ: [
914
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
915
+ ]
916
+ };
917
+
918
+ const pickerTranslate = {
919
+ X: [
920
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
921
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
922
+ ],
923
+ Y: [
924
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
925
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
926
+ ],
927
+ Z: [
928
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
929
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
930
+ ],
931
+ XYZ: [
932
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
933
+ ],
934
+ XY: [
935
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
936
+ ],
937
+ YZ: [
938
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
939
+ ],
940
+ XZ: [
941
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
942
+ ]
943
+ };
944
+
945
+ const helperTranslate = {
946
+ START: [
947
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
948
+ ],
949
+ END: [
950
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
951
+ ],
952
+ DELTA: [
953
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
954
+ ],
955
+ X: [
956
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
957
+ ],
958
+ Y: [
959
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
960
+ ],
961
+ Z: [
962
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
963
+ ]
964
+ };
965
+
966
+ const gizmoRotate = {
967
+ XYZE: [
968
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
969
+ ],
970
+ X: [
971
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
972
+ ],
973
+ Y: [
974
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
975
+ ],
976
+ Z: [
977
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
978
+ ],
979
+ E: [
980
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
981
+ ]
982
+ };
983
+
984
+ const helperRotate = {
985
+ AXIS: [
986
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
987
+ ]
988
+ };
989
+
990
+ const pickerRotate = {
991
+ XYZE: [
992
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
993
+ ],
994
+ X: [
995
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
996
+ ],
997
+ Y: [
998
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
999
+ ],
1000
+ Z: [
1001
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1002
+ ],
1003
+ E: [
1004
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1005
+ ]
1006
+ };
1007
+
1008
+ const gizmoScale = {
1009
+ X: [
1010
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1011
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1012
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1013
+ ],
1014
+ Y: [
1015
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1016
+ [ new Mesh( lineGeometry2, matGreen ) ],
1017
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1018
+ ],
1019
+ Z: [
1020
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1021
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1022
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1023
+ ],
1024
+ XY: [
1025
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1026
+ ],
1027
+ YZ: [
1028
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1029
+ ],
1030
+ XZ: [
1031
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1032
+ ],
1033
+ XYZ: [
1034
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1035
+ ]
1036
+ };
1037
+
1038
+ const pickerScale = {
1039
+ X: [
1040
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1041
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1042
+ ],
1043
+ Y: [
1044
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1045
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1046
+ ],
1047
+ Z: [
1048
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1049
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1050
+ ],
1051
+ XY: [
1052
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1053
+ ],
1054
+ YZ: [
1055
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1056
+ ],
1057
+ XZ: [
1058
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1059
+ ],
1060
+ XYZ: [
1061
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1062
+ ]
1063
+ };
1064
+
1065
+ const helperScale = {
1066
+ X: [
1067
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1068
+ ],
1069
+ Y: [
1070
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1071
+ ],
1072
+ Z: [
1073
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1074
+ ]
1075
+ };
1076
+
1077
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1078
+
1079
+ function setupGizmo( gizmoMap ) {
1080
+
1081
+ const gizmo = new Object3D();
1082
+
1083
+ for ( const name in gizmoMap ) {
1084
+
1085
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1086
+
1087
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1088
+ const position = gizmoMap[ name ][ i ][ 1 ];
1089
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1090
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1091
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1092
+
1093
+ // name and tag properties are essential for picking and updating logic.
1094
+ object.name = name;
1095
+ object.tag = tag;
1096
+
1097
+ if ( position ) {
1098
+
1099
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1100
+
1101
+ }
1102
+
1103
+ if ( rotation ) {
1104
+
1105
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1106
+
1107
+ }
1108
+
1109
+ if ( scale ) {
1110
+
1111
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1112
+
1113
+ }
1114
+
1115
+ object.updateMatrix();
1116
+
1117
+ const tempGeometry = object.geometry.clone();
1118
+ tempGeometry.applyMatrix4( object.matrix );
1119
+ object.geometry = tempGeometry;
1120
+ object.renderOrder = Infinity;
1121
+
1122
+ object.position.set( 0, 0, 0 );
1123
+ object.rotation.set( 0, 0, 0 );
1124
+ object.scale.set( 1, 1, 1 );
1125
+
1126
+ gizmo.add( object );
1127
+
1128
+ }
1129
+
1130
+ }
1131
+
1132
+ return gizmo;
1133
+
1134
+ }
1135
+
1136
+ // Gizmo creation
1137
+
1138
+ this.gizmo = {};
1139
+ this.picker = {};
1140
+ this.helper = {};
1141
+
1142
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1143
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1144
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1145
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1146
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1147
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1148
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1149
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1150
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1151
+
1152
+ // Pickers should be hidden always
1153
+
1154
+ this.picker[ 'translate' ].visible = false;
1155
+ this.picker[ 'rotate' ].visible = false;
1156
+ this.picker[ 'scale' ].visible = false;
1157
+
1158
+ }
1159
+
1160
+ // updateMatrixWorld will update transformations and appearance of individual handles
1161
+
1162
+ updateMatrixWorld( force ) {
1163
+
1164
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1165
+
1166
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1167
+
1168
+ // Show only gizmos for current transform mode
1169
+
1170
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1171
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1172
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1173
+
1174
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1175
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1176
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1177
+
1178
+
1179
+ let handles = [];
1180
+ handles = handles.concat( this.picker[ this.mode ].children );
1181
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1182
+ handles = handles.concat( this.helper[ this.mode ].children );
1183
+
1184
+ for ( let i = 0; i < handles.length; i ++ ) {
1185
+
1186
+ const handle = handles[ i ];
1187
+
1188
+ // hide aligned to camera
1189
+
1190
+ handle.visible = true;
1191
+ handle.rotation.set( 0, 0, 0 );
1192
+ handle.position.copy( this.worldPosition );
1193
+
1194
+ let factor;
1195
+
1196
+ if ( this.camera.isOrthographicCamera ) {
1197
+
1198
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1199
+
1200
+ } else {
1201
+
1202
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1203
+
1204
+ }
1205
+
1206
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1207
+
1208
+ // TODO: simplify helpers and consider decoupling from gizmo
1209
+
1210
+ if ( handle.tag === 'helper' ) {
1211
+
1212
+ handle.visible = false;
1213
+
1214
+ if ( handle.name === 'AXIS' ) {
1215
+
1216
+ handle.visible = !! this.axis;
1217
+
1218
+ if ( this.axis === 'X' ) {
1219
+
1220
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1221
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1222
+
1223
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1224
+
1225
+ handle.visible = false;
1226
+
1227
+ }
1228
+
1229
+ }
1230
+
1231
+ if ( this.axis === 'Y' ) {
1232
+
1233
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1234
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1235
+
1236
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1237
+
1238
+ handle.visible = false;
1239
+
1240
+ }
1241
+
1242
+ }
1243
+
1244
+ if ( this.axis === 'Z' ) {
1245
+
1246
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1247
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1248
+
1249
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1250
+
1251
+ handle.visible = false;
1252
+
1253
+ }
1254
+
1255
+ }
1256
+
1257
+ if ( this.axis === 'XYZE' ) {
1258
+
1259
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1260
+ _alignVector.copy( this.rotationAxis );
1261
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1262
+ handle.quaternion.multiply( _tempQuaternion );
1263
+ handle.visible = this.dragging;
1264
+
1265
+ }
1266
+
1267
+ if ( this.axis === 'E' ) {
1268
+
1269
+ handle.visible = false;
1270
+
1271
+ }
1272
+
1273
+
1274
+ } else if ( handle.name === 'START' ) {
1275
+
1276
+ handle.position.copy( this.worldPositionStart );
1277
+ handle.visible = this.dragging;
1278
+
1279
+ } else if ( handle.name === 'END' ) {
1280
+
1281
+ handle.position.copy( this.worldPosition );
1282
+ handle.visible = this.dragging;
1283
+
1284
+ } else if ( handle.name === 'DELTA' ) {
1285
+
1286
+ handle.position.copy( this.worldPositionStart );
1287
+ handle.quaternion.copy( this.worldQuaternionStart );
1288
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1289
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1290
+ handle.scale.copy( _tempVector );
1291
+ handle.visible = this.dragging;
1292
+
1293
+ } else {
1294
+
1295
+ handle.quaternion.copy( quaternion );
1296
+
1297
+ if ( this.dragging ) {
1298
+
1299
+ handle.position.copy( this.worldPositionStart );
1300
+
1301
+ } else {
1302
+
1303
+ handle.position.copy( this.worldPosition );
1304
+
1305
+ }
1306
+
1307
+ if ( this.axis ) {
1308
+
1309
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1310
+
1311
+ }
1312
+
1313
+ }
1314
+
1315
+ // If updating helper, skip rest of the loop
1316
+ continue;
1317
+
1318
+ }
1319
+
1320
+ // Align handles to current local or world rotation
1321
+
1322
+ handle.quaternion.copy( quaternion );
1323
+
1324
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1325
+
1326
+ // Hide translate and scale axis facing the camera
1327
+
1328
+ const AXIS_HIDE_THRESHOLD = 0.99;
1329
+ const PLANE_HIDE_THRESHOLD = 0.2;
1330
+
1331
+ if ( handle.name === 'X' ) {
1332
+
1333
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1334
+
1335
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1336
+ handle.visible = false;
1337
+
1338
+ }
1339
+
1340
+ }
1341
+
1342
+ if ( handle.name === 'Y' ) {
1343
+
1344
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1345
+
1346
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1347
+ handle.visible = false;
1348
+
1349
+ }
1350
+
1351
+ }
1352
+
1353
+ if ( handle.name === 'Z' ) {
1354
+
1355
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1356
+
1357
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1358
+ handle.visible = false;
1359
+
1360
+ }
1361
+
1362
+ }
1363
+
1364
+ if ( handle.name === 'XY' ) {
1365
+
1366
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1367
+
1368
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1369
+ handle.visible = false;
1370
+
1371
+ }
1372
+
1373
+ }
1374
+
1375
+ if ( handle.name === 'YZ' ) {
1376
+
1377
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1378
+
1379
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1380
+ handle.visible = false;
1381
+
1382
+ }
1383
+
1384
+ }
1385
+
1386
+ if ( handle.name === 'XZ' ) {
1387
+
1388
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1389
+
1390
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1391
+ handle.visible = false;
1392
+
1393
+ }
1394
+
1395
+ }
1396
+
1397
+ } else if ( this.mode === 'rotate' ) {
1398
+
1399
+ // Align handles to current local or world rotation
1400
+
1401
+ _tempQuaternion2.copy( quaternion );
1402
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1403
+
1404
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1405
+
1406
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1407
+
1408
+ }
1409
+
1410
+ if ( handle.name === 'X' ) {
1411
+
1412
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1413
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
+ handle.quaternion.copy( _tempQuaternion );
1415
+
1416
+ }
1417
+
1418
+ if ( handle.name === 'Y' ) {
1419
+
1420
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1421
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1422
+ handle.quaternion.copy( _tempQuaternion );
1423
+
1424
+ }
1425
+
1426
+ if ( handle.name === 'Z' ) {
1427
+
1428
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1429
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1430
+ handle.quaternion.copy( _tempQuaternion );
1431
+
1432
+ }
1433
+
1434
+ }
1435
+
1436
+ // Hide disabled axes
1437
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1438
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1439
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1440
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1441
+
1442
+ // highlight selected axis
1443
+
1444
+ handle.material._color = handle.material._color || handle.material.color.clone();
1445
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1446
+
1447
+ handle.material.color.copy( handle.material._color );
1448
+ handle.material.opacity = handle.material._opacity;
1449
+
1450
+ if ( this.enabled && this.axis ) {
1451
+
1452
+ if ( handle.name === this.axis ) {
1453
+
1454
+ handle.material.color.setHex( 0xffff00 );
1455
+ handle.material.opacity = 1.0;
1456
+
1457
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1458
+
1459
+ return handle.name === a;
1460
+
1461
+ } ) ) {
1462
+
1463
+ handle.material.color.setHex( 0xffff00 );
1464
+ handle.material.opacity = 1.0;
1465
+
1466
+ }
1467
+
1468
+ }
1469
+
1470
+ }
1471
+
1472
+ super.updateMatrixWorld( force );
1473
+
1474
+ }
1475
+
1476
+ }
1477
+
1478
+ //
1479
+
1480
+ class TransformControlsPlane extends Mesh {
1481
+
1482
+ constructor() {
1483
+
1484
+ super(
1485
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1486
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1487
+ );
1488
+
1489
+ this.isTransformControlsPlane = true;
1490
+
1491
+ this.type = 'TransformControlsPlane';
1492
+
1493
+ }
1494
+
1495
+ updateMatrixWorld( force ) {
1496
+
1497
+ let space = this.space;
1498
+
1499
+ this.position.copy( this.worldPosition );
1500
+
1501
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1502
+
1503
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1504
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1505
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1506
+
1507
+ // Align the plane for current transform mode, axis and space.
1508
+
1509
+ _alignVector.copy( _v2 );
1510
+
1511
+ switch ( this.mode ) {
1512
+
1513
+ case 'translate':
1514
+ case 'scale':
1515
+ switch ( this.axis ) {
1516
+
1517
+ case 'X':
1518
+ _alignVector.copy( this.eye ).cross( _v1 );
1519
+ _dirVector.copy( _v1 ).cross( _alignVector );
1520
+ break;
1521
+ case 'Y':
1522
+ _alignVector.copy( this.eye ).cross( _v2 );
1523
+ _dirVector.copy( _v2 ).cross( _alignVector );
1524
+ break;
1525
+ case 'Z':
1526
+ _alignVector.copy( this.eye ).cross( _v3 );
1527
+ _dirVector.copy( _v3 ).cross( _alignVector );
1528
+ break;
1529
+ case 'XY':
1530
+ _dirVector.copy( _v3 );
1531
+ break;
1532
+ case 'YZ':
1533
+ _dirVector.copy( _v1 );
1534
+ break;
1535
+ case 'XZ':
1536
+ _alignVector.copy( _v3 );
1537
+ _dirVector.copy( _v2 );
1538
+ break;
1539
+ case 'XYZ':
1540
+ case 'E':
1541
+ _dirVector.set( 0, 0, 0 );
1542
+ break;
1543
+
1544
+ }
1545
+
1546
+ break;
1547
+ case 'rotate':
1548
+ default:
1549
+ // special case for rotate
1550
+ _dirVector.set( 0, 0, 0 );
1551
+
1552
+ }
1553
+
1554
+ if ( _dirVector.length() === 0 ) {
1555
+
1556
+ // If in rotate mode, make the plane parallel to camera
1557
+ this.quaternion.copy( this.cameraQuaternion );
1558
+
1559
+ } else {
1560
+
1561
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1562
+
1563
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1564
+
1565
+ }
1566
+
1567
+ super.updateMatrixWorld( force );
1568
+
1569
+ }
1570
+
1571
+ }
1572
+
1573
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };