@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1124 +1,1124 @@
1
- import {
2
- AdditiveBlending,
3
- BufferGeometry,
4
- Color,
5
- DoubleSide,
6
- FileLoader,
7
- Float32BufferAttribute,
8
- Group,
9
- Loader,
10
- LoaderUtils,
11
- Matrix4,
12
- Mesh,
13
- MeshPhongMaterial,
14
- TextureLoader
15
- } from 'three';
16
-
17
- /**
18
- * Autodesk 3DS three.js file loader, based on lib3ds.
19
- *
20
- * Loads geometry with uv and materials basic properties with texture support.
21
- *
22
- * @class TDSLoader
23
- * @constructor
24
- */
25
-
26
- class TDSLoader extends Loader {
27
-
28
- constructor( manager ) {
29
-
30
- super( manager );
31
-
32
- this.debug = false;
33
-
34
- this.group = null;
35
-
36
- this.materials = [];
37
- this.meshes = [];
38
-
39
- }
40
-
41
- /**
42
- * Load 3ds file from url.
43
- *
44
- * @method load
45
- * @param {[type]} url URL for the file.
46
- * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
47
- * @param {Function} onProgress onProgress callback.
48
- * @param {Function} onError onError callback.
49
- */
50
- load( url, onLoad, onProgress, onError ) {
51
-
52
- const scope = this;
53
-
54
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
55
-
56
- const loader = new FileLoader( this.manager );
57
- loader.setPath( this.path );
58
- loader.setResponseType( 'arraybuffer' );
59
- loader.setRequestHeader( this.requestHeader );
60
- loader.setWithCredentials( this.withCredentials );
61
-
62
- loader.load( url, function ( data ) {
63
-
64
- try {
65
-
66
- onLoad( scope.parse( data, path ) );
67
-
68
- } catch ( e ) {
69
-
70
- if ( onError ) {
71
-
72
- onError( e );
73
-
74
- } else {
75
-
76
- console.error( e );
77
-
78
- }
79
-
80
- scope.manager.itemError( url );
81
-
82
- }
83
-
84
- }, onProgress, onError );
85
-
86
- }
87
-
88
- /**
89
- * Parse arraybuffer data and load 3ds file.
90
- *
91
- * @method parse
92
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
93
- * @param {String} path Path for external resources.
94
- * @return {Group} Group loaded from 3ds file.
95
- */
96
- parse( arraybuffer, path ) {
97
-
98
- this.group = new Group();
99
- this.materials = [];
100
- this.meshes = [];
101
-
102
- this.readFile( arraybuffer, path );
103
-
104
- for ( let i = 0; i < this.meshes.length; i ++ ) {
105
-
106
- this.group.add( this.meshes[ i ] );
107
-
108
- }
109
-
110
- return this.group;
111
-
112
- }
113
-
114
- /**
115
- * Decode file content to read 3ds data.
116
- *
117
- * @method readFile
118
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
119
- * @param {String} path Path for external resources.
120
- */
121
- readFile( arraybuffer, path ) {
122
-
123
- const data = new DataView( arraybuffer );
124
- const chunk = new Chunk( data, 0, this.debugMessage );
125
-
126
- if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
127
-
128
- let next = chunk.readChunk();
129
-
130
- while ( next ) {
131
-
132
- if ( next.id === M3D_VERSION ) {
133
-
134
- const version = next.readDWord();
135
- this.debugMessage( '3DS file version: ' + version );
136
-
137
- } else if ( next.id === MDATA ) {
138
-
139
- this.readMeshData( next, path );
140
-
141
- } else {
142
-
143
- this.debugMessage( 'Unknown main chunk: ' + next.hexId );
144
-
145
- }
146
-
147
- next = chunk.readChunk();
148
-
149
- }
150
-
151
- }
152
-
153
- this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
154
-
155
- }
156
-
157
- /**
158
- * Read mesh data chunk.
159
- *
160
- * @method readMeshData
161
- * @param {Chunk} chunk to read mesh from
162
- * @param {String} path Path for external resources.
163
- */
164
- readMeshData( chunk, path ) {
165
-
166
- let next = chunk.readChunk();
167
-
168
- while ( next ) {
169
-
170
- if ( next.id === MESH_VERSION ) {
171
-
172
- const version = + next.readDWord();
173
- this.debugMessage( 'Mesh Version: ' + version );
174
-
175
- } else if ( next.id === MASTER_SCALE ) {
176
-
177
- const scale = next.readFloat();
178
- this.debugMessage( 'Master scale: ' + scale );
179
- this.group.scale.set( scale, scale, scale );
180
-
181
- } else if ( next.id === NAMED_OBJECT ) {
182
-
183
- this.debugMessage( 'Named Object' );
184
- this.readNamedObject( next );
185
-
186
- } else if ( next.id === MAT_ENTRY ) {
187
-
188
- this.debugMessage( 'Material' );
189
- this.readMaterialEntry( next, path );
190
-
191
- } else {
192
-
193
- this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
194
-
195
- }
196
-
197
- next = chunk.readChunk();
198
-
199
- }
200
-
201
- }
202
-
203
- /**
204
- * Read named object chunk.
205
- *
206
- * @method readNamedObject
207
- * @param {Chunk} chunk Chunk in use.
208
- */
209
- readNamedObject( chunk ) {
210
-
211
- const name = chunk.readString();
212
-
213
- let next = chunk.readChunk();
214
- while ( next ) {
215
-
216
- if ( next.id === N_TRI_OBJECT ) {
217
-
218
- const mesh = this.readMesh( next );
219
- mesh.name = name;
220
- this.meshes.push( mesh );
221
-
222
- } else {
223
-
224
- this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
225
-
226
- }
227
-
228
- next = chunk.readChunk( );
229
-
230
- }
231
-
232
- }
233
-
234
- /**
235
- * Read material data chunk and add it to the material list.
236
- *
237
- * @method readMaterialEntry
238
- * @param {Chunk} chunk Chunk in use.
239
- * @param {String} path Path for external resources.
240
- */
241
- readMaterialEntry( chunk, path ) {
242
-
243
- let next = chunk.readChunk();
244
- const material = new MeshPhongMaterial();
245
-
246
- while ( next ) {
247
-
248
- if ( next.id === MAT_NAME ) {
249
-
250
- material.name = next.readString();
251
- this.debugMessage( ' Name: ' + material.name );
252
-
253
- } else if ( next.id === MAT_WIRE ) {
254
-
255
- this.debugMessage( ' Wireframe' );
256
- material.wireframe = true;
257
-
258
- } else if ( next.id === MAT_WIRE_SIZE ) {
259
-
260
- const value = next.readByte();
261
- material.wireframeLinewidth = value;
262
- this.debugMessage( ' Wireframe Thickness: ' + value );
263
-
264
- } else if ( next.id === MAT_TWO_SIDE ) {
265
-
266
- material.side = DoubleSide;
267
- this.debugMessage( ' DoubleSided' );
268
-
269
- } else if ( next.id === MAT_ADDITIVE ) {
270
-
271
- this.debugMessage( ' Additive Blending' );
272
- material.blending = AdditiveBlending;
273
-
274
- } else if ( next.id === MAT_DIFFUSE ) {
275
-
276
- this.debugMessage( ' Diffuse Color' );
277
- material.color = this.readColor( next );
278
-
279
- } else if ( next.id === MAT_SPECULAR ) {
280
-
281
- this.debugMessage( ' Specular Color' );
282
- material.specular = this.readColor( next );
283
-
284
- } else if ( next.id === MAT_AMBIENT ) {
285
-
286
- this.debugMessage( ' Ambient color' );
287
- material.color = this.readColor( next );
288
-
289
- } else if ( next.id === MAT_SHININESS ) {
290
-
291
- const shininess = this.readPercentage( next );
292
- material.shininess = shininess * 100;
293
- this.debugMessage( ' Shininess : ' + shininess );
294
-
295
- } else if ( next.id === MAT_TRANSPARENCY ) {
296
-
297
- const transparency = this.readPercentage( next );
298
- material.opacity = 1 - transparency;
299
- this.debugMessage( ' Transparency : ' + transparency );
300
- material.transparent = material.opacity < 1 ? true : false;
301
-
302
- } else if ( next.id === MAT_TEXMAP ) {
303
-
304
- this.debugMessage( ' ColorMap' );
305
- material.map = this.readMap( next, path );
306
-
307
- } else if ( next.id === MAT_BUMPMAP ) {
308
-
309
- this.debugMessage( ' BumpMap' );
310
- material.bumpMap = this.readMap( next, path );
311
-
312
- } else if ( next.id === MAT_OPACMAP ) {
313
-
314
- this.debugMessage( ' OpacityMap' );
315
- material.alphaMap = this.readMap( next, path );
316
-
317
- } else if ( next.id === MAT_SPECMAP ) {
318
-
319
- this.debugMessage( ' SpecularMap' );
320
- material.specularMap = this.readMap( next, path );
321
-
322
- } else {
323
-
324
- this.debugMessage( ' Unknown material chunk: ' + next.hexId );
325
-
326
- }
327
-
328
- next = chunk.readChunk();
329
-
330
- }
331
-
332
- this.materials[ material.name ] = material;
333
-
334
- }
335
-
336
- /**
337
- * Read mesh data chunk.
338
- *
339
- * @method readMesh
340
- * @param {Chunk} chunk Chunk in use.
341
- * @return {Mesh} The parsed mesh.
342
- */
343
- readMesh( chunk ) {
344
-
345
- let next = chunk.readChunk( );
346
-
347
- const geometry = new BufferGeometry();
348
-
349
- const material = new MeshPhongMaterial();
350
- const mesh = new Mesh( geometry, material );
351
- mesh.name = 'mesh';
352
-
353
- while ( next ) {
354
-
355
- if ( next.id === POINT_ARRAY ) {
356
-
357
- const points = next.readWord( );
358
-
359
- this.debugMessage( ' Vertex: ' + points );
360
-
361
- //BufferGeometry
362
-
363
- const vertices = [];
364
-
365
- for ( let i = 0; i < points; i ++ ) {
366
-
367
- vertices.push( next.readFloat( ) );
368
- vertices.push( next.readFloat( ) );
369
- vertices.push( next.readFloat( ) );
370
-
371
- }
372
-
373
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
374
-
375
- } else if ( next.id === FACE_ARRAY ) {
376
-
377
- this.readFaceArray( next, mesh );
378
-
379
- } else if ( next.id === TEX_VERTS ) {
380
-
381
- const texels = next.readWord( );
382
-
383
- this.debugMessage( ' UV: ' + texels );
384
-
385
- //BufferGeometry
386
-
387
- const uvs = [];
388
-
389
- for ( let i = 0; i < texels; i ++ ) {
390
-
391
- uvs.push( next.readFloat( ) );
392
- uvs.push( next.readFloat( ) );
393
-
394
- }
395
-
396
- geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
397
-
398
-
399
- } else if ( next.id === MESH_MATRIX ) {
400
-
401
- this.debugMessage( ' Tranformation Matrix (TODO)' );
402
-
403
- const values = [];
404
- for ( let i = 0; i < 12; i ++ ) {
405
-
406
- values[ i ] = next.readFloat( );
407
-
408
- }
409
-
410
- const matrix = new Matrix4();
411
-
412
- //X Line
413
- matrix.elements[ 0 ] = values[ 0 ];
414
- matrix.elements[ 1 ] = values[ 6 ];
415
- matrix.elements[ 2 ] = values[ 3 ];
416
- matrix.elements[ 3 ] = values[ 9 ];
417
-
418
- //Y Line
419
- matrix.elements[ 4 ] = values[ 2 ];
420
- matrix.elements[ 5 ] = values[ 8 ];
421
- matrix.elements[ 6 ] = values[ 5 ];
422
- matrix.elements[ 7 ] = values[ 11 ];
423
-
424
- //Z Line
425
- matrix.elements[ 8 ] = values[ 1 ];
426
- matrix.elements[ 9 ] = values[ 7 ];
427
- matrix.elements[ 10 ] = values[ 4 ];
428
- matrix.elements[ 11 ] = values[ 10 ];
429
-
430
- //W Line
431
- matrix.elements[ 12 ] = 0;
432
- matrix.elements[ 13 ] = 0;
433
- matrix.elements[ 14 ] = 0;
434
- matrix.elements[ 15 ] = 1;
435
-
436
- matrix.transpose();
437
-
438
- const inverse = new Matrix4();
439
- inverse.copy( matrix ).invert();
440
- geometry.applyMatrix4( inverse );
441
-
442
- matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
443
-
444
- } else {
445
-
446
- this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
447
-
448
- }
449
-
450
- next = chunk.readChunk( );
451
-
452
- }
453
-
454
- geometry.computeVertexNormals();
455
-
456
- return mesh;
457
-
458
- }
459
-
460
- /**
461
- * Read face array data chunk.
462
- *
463
- * @method readFaceArray
464
- * @param {Chunk} chunk Chunk in use.
465
- * @param {Mesh} mesh Mesh to be filled with the data read.
466
- */
467
- readFaceArray( chunk, mesh ) {
468
-
469
- const faces = chunk.readWord( );
470
-
471
- this.debugMessage( ' Faces: ' + faces );
472
-
473
- const index = [];
474
-
475
- for ( let i = 0; i < faces; ++ i ) {
476
-
477
- index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
478
-
479
- chunk.readWord( ); // visibility
480
-
481
- }
482
-
483
- mesh.geometry.setIndex( index );
484
-
485
- //The rest of the FACE_ARRAY chunk is subchunks
486
-
487
- let materialIndex = 0;
488
- let start = 0;
489
-
490
- while ( ! chunk.endOfChunk ) {
491
-
492
- const subchunk = chunk.readChunk( );
493
-
494
- if ( subchunk.id === MSH_MAT_GROUP ) {
495
-
496
- this.debugMessage( ' Material Group' );
497
-
498
- const group = this.readMaterialGroup( subchunk );
499
- const count = group.index.length * 3; // assuming successive indices
500
-
501
- mesh.geometry.addGroup( start, count, materialIndex );
502
-
503
- start += count;
504
- materialIndex ++;
505
-
506
- const material = this.materials[ group.name ];
507
-
508
- if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
509
-
510
- if ( material !== undefined ) {
511
-
512
- mesh.material.push( material );
513
-
514
- }
515
-
516
- } else {
517
-
518
- this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
519
-
520
- }
521
-
522
- }
523
-
524
- if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
525
-
526
- }
527
-
528
- /**
529
- * Read texture map data chunk.
530
- *
531
- * @method readMap
532
- * @param {Chunk} chunk Chunk in use.
533
- * @param {String} path Path for external resources.
534
- * @return {Texture} Texture read from this data chunk.
535
- */
536
- readMap( chunk, path ) {
537
-
538
- let next = chunk.readChunk( );
539
- let texture = {};
540
-
541
- const loader = new TextureLoader( this.manager );
542
- loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
543
-
544
- while ( next ) {
545
-
546
- if ( next.id === MAT_MAPNAME ) {
547
-
548
- const name = next.readString();
549
- texture = loader.load( name );
550
-
551
- this.debugMessage( ' File: ' + path + name );
552
-
553
- } else if ( next.id === MAT_MAP_UOFFSET ) {
554
-
555
- texture.offset.x = next.readFloat( );
556
- this.debugMessage( ' OffsetX: ' + texture.offset.x );
557
-
558
- } else if ( next.id === MAT_MAP_VOFFSET ) {
559
-
560
- texture.offset.y = next.readFloat( );
561
- this.debugMessage( ' OffsetY: ' + texture.offset.y );
562
-
563
- } else if ( next.id === MAT_MAP_USCALE ) {
564
-
565
- texture.repeat.x = next.readFloat( );
566
- this.debugMessage( ' RepeatX: ' + texture.repeat.x );
567
-
568
- } else if ( next.id === MAT_MAP_VSCALE ) {
569
-
570
- texture.repeat.y = next.readFloat( );
571
- this.debugMessage( ' RepeatY: ' + texture.repeat.y );
572
-
573
- } else {
574
-
575
- this.debugMessage( ' Unknown map chunk: ' + next.hexId );
576
-
577
- }
578
-
579
- next = chunk.readChunk( );
580
-
581
- }
582
-
583
- return texture;
584
-
585
- }
586
-
587
- /**
588
- * Read material group data chunk.
589
- *
590
- * @method readMaterialGroup
591
- * @param {Chunk} chunk Chunk in use.
592
- * @return {Object} Object with name and index of the object.
593
- */
594
- readMaterialGroup( chunk ) {
595
-
596
- const name = chunk.readString();
597
- const numFaces = chunk.readWord();
598
-
599
- this.debugMessage( ' Name: ' + name );
600
- this.debugMessage( ' Faces: ' + numFaces );
601
-
602
- const index = [];
603
- for ( let i = 0; i < numFaces; ++ i ) {
604
-
605
- index.push( chunk.readWord( ) );
606
-
607
- }
608
-
609
- return { name: name, index: index };
610
-
611
- }
612
-
613
- /**
614
- * Read a color value.
615
- *
616
- * @method readColor
617
- * @param {Chunk} chunk Chunk.
618
- * @return {Color} Color value read..
619
- */
620
- readColor( chunk ) {
621
-
622
- const subChunk = chunk.readChunk( );
623
- const color = new Color();
624
-
625
- if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
626
-
627
- const r = subChunk.readByte( );
628
- const g = subChunk.readByte( );
629
- const b = subChunk.readByte( );
630
-
631
- color.setRGB( r / 255, g / 255, b / 255 );
632
-
633
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
634
-
635
- } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
636
-
637
- const r = subChunk.readFloat( );
638
- const g = subChunk.readFloat( );
639
- const b = subChunk.readFloat( );
640
-
641
- color.setRGB( r, g, b );
642
-
643
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
644
-
645
- } else {
646
-
647
- this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
648
-
649
- }
650
-
651
- return color;
652
-
653
- }
654
-
655
- /**
656
- * Read percentage value.
657
- *
658
- * @method readPercentage
659
- * @param {Chunk} chunk Chunk to read data from.
660
- * @return {Number} Data read from the dataview.
661
- */
662
- readPercentage( chunk ) {
663
-
664
- const subChunk = chunk.readChunk( );
665
-
666
- switch ( subChunk.id ) {
667
-
668
- case INT_PERCENTAGE:
669
- return ( subChunk.readShort( ) / 100 );
670
- break;
671
-
672
- case FLOAT_PERCENTAGE:
673
- return subChunk.readFloat( );
674
- break;
675
-
676
- default:
677
- this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
678
- return 0;
679
-
680
- }
681
-
682
- }
683
-
684
- /**
685
- * Print debug message to the console.
686
- *
687
- * Is controlled by a flag to show or hide debug messages.
688
- *
689
- * @method debugMessage
690
- * @param {Object} message Debug message to print to the console.
691
- */
692
- debugMessage( message ) {
693
-
694
- if ( this.debug ) {
695
-
696
- console.log( message );
697
-
698
- }
699
-
700
- }
701
-
702
- }
703
-
704
-
705
- /** Read data/sub-chunks from chunk */
706
- class Chunk {
707
-
708
- /**
709
- * Create a new chunk
710
- *
711
- * @class Chunk
712
- * @param {DataView} data DataView to read from.
713
- * @param {Number} position in data.
714
- * @param {Function} debugMessage logging callback.
715
- */
716
- constructor( data, position, debugMessage ) {
717
-
718
- this.data = data;
719
- // the offset to the begin of this chunk
720
- this.offset = position;
721
- // the current reading position
722
- this.position = position;
723
- this.debugMessage = debugMessage;
724
-
725
- if ( this.debugMessage instanceof Function ) {
726
-
727
- this.debugMessage = function () {};
728
-
729
- }
730
-
731
- this.id = this.readWord();
732
- this.size = this.readDWord();
733
- this.end = this.offset + this.size;
734
-
735
- if ( this.end > data.byteLength ) {
736
-
737
- this.debugMessage( 'Bad chunk size for chunk at ' + position );
738
-
739
- }
740
-
741
- }
742
-
743
- /**
744
- * read a sub cchunk.
745
- *
746
- * @method readChunk
747
- * @return {Chunk | null} next sub chunk
748
- */
749
- readChunk() {
750
-
751
- if ( this.endOfChunk ) {
752
-
753
- return null;
754
-
755
- }
756
-
757
- try {
758
-
759
- const next = new Chunk( this.data, this.position, this.debugMessage );
760
- this.position += next.size;
761
- return next;
762
-
763
- } catch ( e ) {
764
-
765
- this.debugMessage( 'Unable to read chunk at ' + this.position );
766
- return null;
767
-
768
- }
769
-
770
- }
771
-
772
- /**
773
- * return the ID of this chunk as Hex
774
- *
775
- * @method idToString
776
- * @return {String} hex-string of id
777
- */
778
- get hexId() {
779
-
780
- return this.id.toString( 16 );
781
-
782
- }
783
-
784
- get endOfChunk() {
785
-
786
- return this.position >= this.end;
787
-
788
- }
789
-
790
- /**
791
- * Read byte value.
792
- *
793
- * @method readByte
794
- * @return {Number} Data read from the dataview.
795
- */
796
- readByte() {
797
-
798
- const v = this.data.getUint8( this.position, true );
799
- this.position += 1;
800
- return v;
801
-
802
- }
803
-
804
- /**
805
- * Read 32 bit float value.
806
- *
807
- * @method readFloat
808
- * @return {Number} Data read from the dataview.
809
- */
810
- readFloat() {
811
-
812
- try {
813
-
814
- const v = this.data.getFloat32( this.position, true );
815
- this.position += 4;
816
- return v;
817
-
818
- } catch ( e ) {
819
-
820
- this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
821
- return 0;
822
-
823
- }
824
-
825
- }
826
-
827
- /**
828
- * Read 32 bit signed integer value.
829
- *
830
- * @method readInt
831
- * @return {Number} Data read from the dataview.
832
- */
833
- readInt() {
834
-
835
- const v = this.data.getInt32( this.position, true );
836
- this.position += 4;
837
- return v;
838
-
839
- }
840
-
841
- /**
842
- * Read 16 bit signed integer value.
843
- *
844
- * @method readShort
845
- * @return {Number} Data read from the dataview.
846
- */
847
- readShort() {
848
-
849
- const v = this.data.getInt16( this.position, true );
850
- this.position += 2;
851
- return v;
852
-
853
- }
854
-
855
- /**
856
- * Read 64 bit unsigned integer value.
857
- *
858
- * @method readDWord
859
- * @return {Number} Data read from the dataview.
860
- */
861
- readDWord() {
862
-
863
- const v = this.data.getUint32( this.position, true );
864
- this.position += 4;
865
- return v;
866
-
867
- }
868
-
869
- /**
870
- * Read 32 bit unsigned integer value.
871
- *
872
- * @method readWord
873
- * @return {Number} Data read from the dataview.
874
- */
875
- readWord() {
876
-
877
- const v = this.data.getUint16( this.position, true );
878
- this.position += 2;
879
- return v;
880
-
881
- }
882
-
883
- /**
884
- * Read NULL terminated ASCII string value from chunk-pos.
885
- *
886
- * @method readString
887
- * @return {String} Data read from the dataview.
888
- */
889
- readString() {
890
-
891
- let s = '';
892
- let c = this.readByte();
893
- while ( c ) {
894
-
895
- s += String.fromCharCode( c );
896
- c = this.readByte();
897
-
898
- }
899
-
900
- return s;
901
-
902
- }
903
-
904
- }
905
-
906
- // const NULL_CHUNK = 0x0000;
907
- const M3DMAGIC = 0x4D4D;
908
- // const SMAGIC = 0x2D2D;
909
- // const LMAGIC = 0x2D3D;
910
- const MLIBMAGIC = 0x3DAA;
911
- // const MATMAGIC = 0x3DFF;
912
- const CMAGIC = 0xC23D;
913
- const M3D_VERSION = 0x0002;
914
- // const M3D_KFVERSION = 0x0005;
915
- const COLOR_F = 0x0010;
916
- const COLOR_24 = 0x0011;
917
- const LIN_COLOR_24 = 0x0012;
918
- const LIN_COLOR_F = 0x0013;
919
- const INT_PERCENTAGE = 0x0030;
920
- const FLOAT_PERCENTAGE = 0x0031;
921
- const MDATA = 0x3D3D;
922
- const MESH_VERSION = 0x3D3E;
923
- const MASTER_SCALE = 0x0100;
924
- // const LO_SHADOW_BIAS = 0x1400;
925
- // const HI_SHADOW_BIAS = 0x1410;
926
- // const SHADOW_MAP_SIZE = 0x1420;
927
- // const SHADOW_SAMPLES = 0x1430;
928
- // const SHADOW_RANGE = 0x1440;
929
- // const SHADOW_FILTER = 0x1450;
930
- // const RAY_BIAS = 0x1460;
931
- // const O_CONSTS = 0x1500;
932
- // const AMBIENT_LIGHT = 0x2100;
933
- // const BIT_MAP = 0x1100;
934
- // const SOLID_BGND = 0x1200;
935
- // const V_GRADIENT = 0x1300;
936
- // const USE_BIT_MAP = 0x1101;
937
- // const USE_SOLID_BGND = 0x1201;
938
- // const USE_V_GRADIENT = 0x1301;
939
- // const FOG = 0x2200;
940
- // const FOG_BGND = 0x2210;
941
- // const LAYER_FOG = 0x2302;
942
- // const DISTANCE_CUE = 0x2300;
943
- // const DCUE_BGND = 0x2310;
944
- // const USE_FOG = 0x2201;
945
- // const USE_LAYER_FOG = 0x2303;
946
- // const USE_DISTANCE_CUE = 0x2301;
947
- const MAT_ENTRY = 0xAFFF;
948
- const MAT_NAME = 0xA000;
949
- const MAT_AMBIENT = 0xA010;
950
- const MAT_DIFFUSE = 0xA020;
951
- const MAT_SPECULAR = 0xA030;
952
- const MAT_SHININESS = 0xA040;
953
- // const MAT_SHIN2PCT = 0xA041;
954
- const MAT_TRANSPARENCY = 0xA050;
955
- // const MAT_XPFALL = 0xA052;
956
- // const MAT_USE_XPFALL = 0xA240;
957
- // const MAT_REFBLUR = 0xA053;
958
- // const MAT_SHADING = 0xA100;
959
- // const MAT_USE_REFBLUR = 0xA250;
960
- // const MAT_SELF_ILLUM = 0xA084;
961
- const MAT_TWO_SIDE = 0xA081;
962
- // const MAT_DECAL = 0xA082;
963
- const MAT_ADDITIVE = 0xA083;
964
- const MAT_WIRE = 0xA085;
965
- // const MAT_FACEMAP = 0xA088;
966
- // const MAT_TRANSFALLOFF_IN = 0xA08A;
967
- // const MAT_PHONGSOFT = 0xA08C;
968
- // const MAT_WIREABS = 0xA08E;
969
- const MAT_WIRE_SIZE = 0xA087;
970
- const MAT_TEXMAP = 0xA200;
971
- // const MAT_SXP_TEXT_DATA = 0xA320;
972
- // const MAT_TEXMASK = 0xA33E;
973
- // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
974
- // const MAT_TEX2MAP = 0xA33A;
975
- // const MAT_SXP_TEXT2_DATA = 0xA321;
976
- // const MAT_TEX2MASK = 0xA340;
977
- // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
978
- const MAT_OPACMAP = 0xA210;
979
- // const MAT_SXP_OPAC_DATA = 0xA322;
980
- // const MAT_OPACMASK = 0xA342;
981
- // const MAT_SXP_OPACMASK_DATA = 0xA32E;
982
- const MAT_BUMPMAP = 0xA230;
983
- // const MAT_SXP_BUMP_DATA = 0xA324;
984
- // const MAT_BUMPMASK = 0xA344;
985
- // const MAT_SXP_BUMPMASK_DATA = 0xA330;
986
- const MAT_SPECMAP = 0xA204;
987
- // const MAT_SXP_SPEC_DATA = 0xA325;
988
- // const MAT_SPECMASK = 0xA348;
989
- // const MAT_SXP_SPECMASK_DATA = 0xA332;
990
- // const MAT_SHINMAP = 0xA33C;
991
- // const MAT_SXP_SHIN_DATA = 0xA326;
992
- // const MAT_SHINMASK = 0xA346;
993
- // const MAT_SXP_SHINMASK_DATA = 0xA334;
994
- // const MAT_SELFIMAP = 0xA33D;
995
- // const MAT_SXP_SELFI_DATA = 0xA328;
996
- // const MAT_SELFIMASK = 0xA34A;
997
- // const MAT_SXP_SELFIMASK_DATA = 0xA336;
998
- // const MAT_REFLMAP = 0xA220;
999
- // const MAT_REFLMASK = 0xA34C;
1000
- // const MAT_SXP_REFLMASK_DATA = 0xA338;
1001
- // const MAT_ACUBIC = 0xA310;
1002
- const MAT_MAPNAME = 0xA300;
1003
- // const MAT_MAP_TILING = 0xA351;
1004
- // const MAT_MAP_TEXBLUR = 0xA353;
1005
- const MAT_MAP_USCALE = 0xA354;
1006
- const MAT_MAP_VSCALE = 0xA356;
1007
- const MAT_MAP_UOFFSET = 0xA358;
1008
- const MAT_MAP_VOFFSET = 0xA35A;
1009
- // const MAT_MAP_ANG = 0xA35C;
1010
- // const MAT_MAP_COL1 = 0xA360;
1011
- // const MAT_MAP_COL2 = 0xA362;
1012
- // const MAT_MAP_RCOL = 0xA364;
1013
- // const MAT_MAP_GCOL = 0xA366;
1014
- // const MAT_MAP_BCOL = 0xA368;
1015
- const NAMED_OBJECT = 0x4000;
1016
- // const N_DIRECT_LIGHT = 0x4600;
1017
- // const DL_OFF = 0x4620;
1018
- // const DL_OUTER_RANGE = 0x465A;
1019
- // const DL_INNER_RANGE = 0x4659;
1020
- // const DL_MULTIPLIER = 0x465B;
1021
- // const DL_EXCLUDE = 0x4654;
1022
- // const DL_ATTENUATE = 0x4625;
1023
- // const DL_SPOTLIGHT = 0x4610;
1024
- // const DL_SPOT_ROLL = 0x4656;
1025
- // const DL_SHADOWED = 0x4630;
1026
- // const DL_LOCAL_SHADOW2 = 0x4641;
1027
- // const DL_SEE_CONE = 0x4650;
1028
- // const DL_SPOT_RECTANGULAR = 0x4651;
1029
- // const DL_SPOT_ASPECT = 0x4657;
1030
- // const DL_SPOT_PROJECTOR = 0x4653;
1031
- // const DL_SPOT_OVERSHOOT = 0x4652;
1032
- // const DL_RAY_BIAS = 0x4658;
1033
- // const DL_RAYSHAD = 0x4627;
1034
- // const N_CAMERA = 0x4700;
1035
- // const CAM_SEE_CONE = 0x4710;
1036
- // const CAM_RANGES = 0x4720;
1037
- // const OBJ_HIDDEN = 0x4010;
1038
- // const OBJ_VIS_LOFTER = 0x4011;
1039
- // const OBJ_DOESNT_CAST = 0x4012;
1040
- // const OBJ_DONT_RECVSHADOW = 0x4017;
1041
- // const OBJ_MATTE = 0x4013;
1042
- // const OBJ_FAST = 0x4014;
1043
- // const OBJ_PROCEDURAL = 0x4015;
1044
- // const OBJ_FROZEN = 0x4016;
1045
- const N_TRI_OBJECT = 0x4100;
1046
- const POINT_ARRAY = 0x4110;
1047
- // const POINT_FLAG_ARRAY = 0x4111;
1048
- const FACE_ARRAY = 0x4120;
1049
- const MSH_MAT_GROUP = 0x4130;
1050
- // const SMOOTH_GROUP = 0x4150;
1051
- // const MSH_BOXMAP = 0x4190;
1052
- const TEX_VERTS = 0x4140;
1053
- const MESH_MATRIX = 0x4160;
1054
- // const MESH_COLOR = 0x4165;
1055
- // const MESH_TEXTURE_INFO = 0x4170;
1056
- // const KFDATA = 0xB000;
1057
- // const KFHDR = 0xB00A;
1058
- // const KFSEG = 0xB008;
1059
- // const KFCURTIME = 0xB009;
1060
- // const AMBIENT_NODE_TAG = 0xB001;
1061
- // const OBJECT_NODE_TAG = 0xB002;
1062
- // const CAMERA_NODE_TAG = 0xB003;
1063
- // const TARGET_NODE_TAG = 0xB004;
1064
- // const LIGHT_NODE_TAG = 0xB005;
1065
- // const L_TARGET_NODE_TAG = 0xB006;
1066
- // const SPOTLIGHT_NODE_TAG = 0xB007;
1067
- // const NODE_ID = 0xB030;
1068
- // const NODE_HDR = 0xB010;
1069
- // const PIVOT = 0xB013;
1070
- // const INSTANCE_NAME = 0xB011;
1071
- // const MORPH_SMOOTH = 0xB015;
1072
- // const BOUNDBOX = 0xB014;
1073
- // const POS_TRACK_TAG = 0xB020;
1074
- // const COL_TRACK_TAG = 0xB025;
1075
- // const ROT_TRACK_TAG = 0xB021;
1076
- // const SCL_TRACK_TAG = 0xB022;
1077
- // const MORPH_TRACK_TAG = 0xB026;
1078
- // const FOV_TRACK_TAG = 0xB023;
1079
- // const ROLL_TRACK_TAG = 0xB024;
1080
- // const HOT_TRACK_TAG = 0xB027;
1081
- // const FALL_TRACK_TAG = 0xB028;
1082
- // const HIDE_TRACK_TAG = 0xB029;
1083
- // const POLY_2D = 0x5000;
1084
- // const SHAPE_OK = 0x5010;
1085
- // const SHAPE_NOT_OK = 0x5011;
1086
- // const SHAPE_HOOK = 0x5020;
1087
- // const PATH_3D = 0x6000;
1088
- // const PATH_MATRIX = 0x6005;
1089
- // const SHAPE_2D = 0x6010;
1090
- // const M_SCALE = 0x6020;
1091
- // const M_TWIST = 0x6030;
1092
- // const M_TEETER = 0x6040;
1093
- // const M_FIT = 0x6050;
1094
- // const M_BEVEL = 0x6060;
1095
- // const XZ_CURVE = 0x6070;
1096
- // const YZ_CURVE = 0x6080;
1097
- // const INTERPCT = 0x6090;
1098
- // const DEFORM_LIMIT = 0x60A0;
1099
- // const USE_CONTOUR = 0x6100;
1100
- // const USE_TWEEN = 0x6110;
1101
- // const USE_SCALE = 0x6120;
1102
- // const USE_TWIST = 0x6130;
1103
- // const USE_TEETER = 0x6140;
1104
- // const USE_FIT = 0x6150;
1105
- // const USE_BEVEL = 0x6160;
1106
- // const DEFAULT_VIEW = 0x3000;
1107
- // const VIEW_TOP = 0x3010;
1108
- // const VIEW_BOTTOM = 0x3020;
1109
- // const VIEW_LEFT = 0x3030;
1110
- // const VIEW_RIGHT = 0x3040;
1111
- // const VIEW_FRONT = 0x3050;
1112
- // const VIEW_BACK = 0x3060;
1113
- // const VIEW_USER = 0x3070;
1114
- // const VIEW_CAMERA = 0x3080;
1115
- // const VIEW_WINDOW = 0x3090;
1116
- // const VIEWPORT_LAYOUT_OLD = 0x7000;
1117
- // const VIEWPORT_DATA_OLD = 0x7010;
1118
- // const VIEWPORT_LAYOUT = 0x7001;
1119
- // const VIEWPORT_DATA = 0x7011;
1120
- // const VIEWPORT_DATA_3 = 0x7012;
1121
- // const VIEWPORT_SIZE = 0x7020;
1122
- // const NETWORK_VIEW = 0x7030;
1123
-
1124
- export { TDSLoader };
1
+ import {
2
+ AdditiveBlending,
3
+ BufferGeometry,
4
+ Color,
5
+ DoubleSide,
6
+ FileLoader,
7
+ Float32BufferAttribute,
8
+ Group,
9
+ Loader,
10
+ LoaderUtils,
11
+ Matrix4,
12
+ Mesh,
13
+ MeshPhongMaterial,
14
+ TextureLoader
15
+ } from 'three';
16
+
17
+ /**
18
+ * Autodesk 3DS three.js file loader, based on lib3ds.
19
+ *
20
+ * Loads geometry with uv and materials basic properties with texture support.
21
+ *
22
+ * @class TDSLoader
23
+ * @constructor
24
+ */
25
+
26
+ class TDSLoader extends Loader {
27
+
28
+ constructor( manager ) {
29
+
30
+ super( manager );
31
+
32
+ this.debug = false;
33
+
34
+ this.group = null;
35
+
36
+ this.materials = [];
37
+ this.meshes = [];
38
+
39
+ }
40
+
41
+ /**
42
+ * Load 3ds file from url.
43
+ *
44
+ * @method load
45
+ * @param {[type]} url URL for the file.
46
+ * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
47
+ * @param {Function} onProgress onProgress callback.
48
+ * @param {Function} onError onError callback.
49
+ */
50
+ load( url, onLoad, onProgress, onError ) {
51
+
52
+ const scope = this;
53
+
54
+ const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
55
+
56
+ const loader = new FileLoader( this.manager );
57
+ loader.setPath( this.path );
58
+ loader.setResponseType( 'arraybuffer' );
59
+ loader.setRequestHeader( this.requestHeader );
60
+ loader.setWithCredentials( this.withCredentials );
61
+
62
+ loader.load( url, function ( data ) {
63
+
64
+ try {
65
+
66
+ onLoad( scope.parse( data, path ) );
67
+
68
+ } catch ( e ) {
69
+
70
+ if ( onError ) {
71
+
72
+ onError( e );
73
+
74
+ } else {
75
+
76
+ console.error( e );
77
+
78
+ }
79
+
80
+ scope.manager.itemError( url );
81
+
82
+ }
83
+
84
+ }, onProgress, onError );
85
+
86
+ }
87
+
88
+ /**
89
+ * Parse arraybuffer data and load 3ds file.
90
+ *
91
+ * @method parse
92
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
93
+ * @param {String} path Path for external resources.
94
+ * @return {Group} Group loaded from 3ds file.
95
+ */
96
+ parse( arraybuffer, path ) {
97
+
98
+ this.group = new Group();
99
+ this.materials = [];
100
+ this.meshes = [];
101
+
102
+ this.readFile( arraybuffer, path );
103
+
104
+ for ( let i = 0; i < this.meshes.length; i ++ ) {
105
+
106
+ this.group.add( this.meshes[ i ] );
107
+
108
+ }
109
+
110
+ return this.group;
111
+
112
+ }
113
+
114
+ /**
115
+ * Decode file content to read 3ds data.
116
+ *
117
+ * @method readFile
118
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
119
+ * @param {String} path Path for external resources.
120
+ */
121
+ readFile( arraybuffer, path ) {
122
+
123
+ const data = new DataView( arraybuffer );
124
+ const chunk = new Chunk( data, 0, this.debugMessage );
125
+
126
+ if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
127
+
128
+ let next = chunk.readChunk();
129
+
130
+ while ( next ) {
131
+
132
+ if ( next.id === M3D_VERSION ) {
133
+
134
+ const version = next.readDWord();
135
+ this.debugMessage( '3DS file version: ' + version );
136
+
137
+ } else if ( next.id === MDATA ) {
138
+
139
+ this.readMeshData( next, path );
140
+
141
+ } else {
142
+
143
+ this.debugMessage( 'Unknown main chunk: ' + next.hexId );
144
+
145
+ }
146
+
147
+ next = chunk.readChunk();
148
+
149
+ }
150
+
151
+ }
152
+
153
+ this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
154
+
155
+ }
156
+
157
+ /**
158
+ * Read mesh data chunk.
159
+ *
160
+ * @method readMeshData
161
+ * @param {Chunk} chunk to read mesh from
162
+ * @param {String} path Path for external resources.
163
+ */
164
+ readMeshData( chunk, path ) {
165
+
166
+ let next = chunk.readChunk();
167
+
168
+ while ( next ) {
169
+
170
+ if ( next.id === MESH_VERSION ) {
171
+
172
+ const version = + next.readDWord();
173
+ this.debugMessage( 'Mesh Version: ' + version );
174
+
175
+ } else if ( next.id === MASTER_SCALE ) {
176
+
177
+ const scale = next.readFloat();
178
+ this.debugMessage( 'Master scale: ' + scale );
179
+ this.group.scale.set( scale, scale, scale );
180
+
181
+ } else if ( next.id === NAMED_OBJECT ) {
182
+
183
+ this.debugMessage( 'Named Object' );
184
+ this.readNamedObject( next );
185
+
186
+ } else if ( next.id === MAT_ENTRY ) {
187
+
188
+ this.debugMessage( 'Material' );
189
+ this.readMaterialEntry( next, path );
190
+
191
+ } else {
192
+
193
+ this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
194
+
195
+ }
196
+
197
+ next = chunk.readChunk();
198
+
199
+ }
200
+
201
+ }
202
+
203
+ /**
204
+ * Read named object chunk.
205
+ *
206
+ * @method readNamedObject
207
+ * @param {Chunk} chunk Chunk in use.
208
+ */
209
+ readNamedObject( chunk ) {
210
+
211
+ const name = chunk.readString();
212
+
213
+ let next = chunk.readChunk();
214
+ while ( next ) {
215
+
216
+ if ( next.id === N_TRI_OBJECT ) {
217
+
218
+ const mesh = this.readMesh( next );
219
+ mesh.name = name;
220
+ this.meshes.push( mesh );
221
+
222
+ } else {
223
+
224
+ this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
225
+
226
+ }
227
+
228
+ next = chunk.readChunk( );
229
+
230
+ }
231
+
232
+ }
233
+
234
+ /**
235
+ * Read material data chunk and add it to the material list.
236
+ *
237
+ * @method readMaterialEntry
238
+ * @param {Chunk} chunk Chunk in use.
239
+ * @param {String} path Path for external resources.
240
+ */
241
+ readMaterialEntry( chunk, path ) {
242
+
243
+ let next = chunk.readChunk();
244
+ const material = new MeshPhongMaterial();
245
+
246
+ while ( next ) {
247
+
248
+ if ( next.id === MAT_NAME ) {
249
+
250
+ material.name = next.readString();
251
+ this.debugMessage( ' Name: ' + material.name );
252
+
253
+ } else if ( next.id === MAT_WIRE ) {
254
+
255
+ this.debugMessage( ' Wireframe' );
256
+ material.wireframe = true;
257
+
258
+ } else if ( next.id === MAT_WIRE_SIZE ) {
259
+
260
+ const value = next.readByte();
261
+ material.wireframeLinewidth = value;
262
+ this.debugMessage( ' Wireframe Thickness: ' + value );
263
+
264
+ } else if ( next.id === MAT_TWO_SIDE ) {
265
+
266
+ material.side = DoubleSide;
267
+ this.debugMessage( ' DoubleSided' );
268
+
269
+ } else if ( next.id === MAT_ADDITIVE ) {
270
+
271
+ this.debugMessage( ' Additive Blending' );
272
+ material.blending = AdditiveBlending;
273
+
274
+ } else if ( next.id === MAT_DIFFUSE ) {
275
+
276
+ this.debugMessage( ' Diffuse Color' );
277
+ material.color = this.readColor( next );
278
+
279
+ } else if ( next.id === MAT_SPECULAR ) {
280
+
281
+ this.debugMessage( ' Specular Color' );
282
+ material.specular = this.readColor( next );
283
+
284
+ } else if ( next.id === MAT_AMBIENT ) {
285
+
286
+ this.debugMessage( ' Ambient color' );
287
+ material.color = this.readColor( next );
288
+
289
+ } else if ( next.id === MAT_SHININESS ) {
290
+
291
+ const shininess = this.readPercentage( next );
292
+ material.shininess = shininess * 100;
293
+ this.debugMessage( ' Shininess : ' + shininess );
294
+
295
+ } else if ( next.id === MAT_TRANSPARENCY ) {
296
+
297
+ const transparency = this.readPercentage( next );
298
+ material.opacity = 1 - transparency;
299
+ this.debugMessage( ' Transparency : ' + transparency );
300
+ material.transparent = material.opacity < 1 ? true : false;
301
+
302
+ } else if ( next.id === MAT_TEXMAP ) {
303
+
304
+ this.debugMessage( ' ColorMap' );
305
+ material.map = this.readMap( next, path );
306
+
307
+ } else if ( next.id === MAT_BUMPMAP ) {
308
+
309
+ this.debugMessage( ' BumpMap' );
310
+ material.bumpMap = this.readMap( next, path );
311
+
312
+ } else if ( next.id === MAT_OPACMAP ) {
313
+
314
+ this.debugMessage( ' OpacityMap' );
315
+ material.alphaMap = this.readMap( next, path );
316
+
317
+ } else if ( next.id === MAT_SPECMAP ) {
318
+
319
+ this.debugMessage( ' SpecularMap' );
320
+ material.specularMap = this.readMap( next, path );
321
+
322
+ } else {
323
+
324
+ this.debugMessage( ' Unknown material chunk: ' + next.hexId );
325
+
326
+ }
327
+
328
+ next = chunk.readChunk();
329
+
330
+ }
331
+
332
+ this.materials[ material.name ] = material;
333
+
334
+ }
335
+
336
+ /**
337
+ * Read mesh data chunk.
338
+ *
339
+ * @method readMesh
340
+ * @param {Chunk} chunk Chunk in use.
341
+ * @return {Mesh} The parsed mesh.
342
+ */
343
+ readMesh( chunk ) {
344
+
345
+ let next = chunk.readChunk( );
346
+
347
+ const geometry = new BufferGeometry();
348
+
349
+ const material = new MeshPhongMaterial();
350
+ const mesh = new Mesh( geometry, material );
351
+ mesh.name = 'mesh';
352
+
353
+ while ( next ) {
354
+
355
+ if ( next.id === POINT_ARRAY ) {
356
+
357
+ const points = next.readWord( );
358
+
359
+ this.debugMessage( ' Vertex: ' + points );
360
+
361
+ //BufferGeometry
362
+
363
+ const vertices = [];
364
+
365
+ for ( let i = 0; i < points; i ++ ) {
366
+
367
+ vertices.push( next.readFloat( ) );
368
+ vertices.push( next.readFloat( ) );
369
+ vertices.push( next.readFloat( ) );
370
+
371
+ }
372
+
373
+ geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
374
+
375
+ } else if ( next.id === FACE_ARRAY ) {
376
+
377
+ this.readFaceArray( next, mesh );
378
+
379
+ } else if ( next.id === TEX_VERTS ) {
380
+
381
+ const texels = next.readWord( );
382
+
383
+ this.debugMessage( ' UV: ' + texels );
384
+
385
+ //BufferGeometry
386
+
387
+ const uvs = [];
388
+
389
+ for ( let i = 0; i < texels; i ++ ) {
390
+
391
+ uvs.push( next.readFloat( ) );
392
+ uvs.push( next.readFloat( ) );
393
+
394
+ }
395
+
396
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
397
+
398
+
399
+ } else if ( next.id === MESH_MATRIX ) {
400
+
401
+ this.debugMessage( ' Tranformation Matrix (TODO)' );
402
+
403
+ const values = [];
404
+ for ( let i = 0; i < 12; i ++ ) {
405
+
406
+ values[ i ] = next.readFloat( );
407
+
408
+ }
409
+
410
+ const matrix = new Matrix4();
411
+
412
+ //X Line
413
+ matrix.elements[ 0 ] = values[ 0 ];
414
+ matrix.elements[ 1 ] = values[ 6 ];
415
+ matrix.elements[ 2 ] = values[ 3 ];
416
+ matrix.elements[ 3 ] = values[ 9 ];
417
+
418
+ //Y Line
419
+ matrix.elements[ 4 ] = values[ 2 ];
420
+ matrix.elements[ 5 ] = values[ 8 ];
421
+ matrix.elements[ 6 ] = values[ 5 ];
422
+ matrix.elements[ 7 ] = values[ 11 ];
423
+
424
+ //Z Line
425
+ matrix.elements[ 8 ] = values[ 1 ];
426
+ matrix.elements[ 9 ] = values[ 7 ];
427
+ matrix.elements[ 10 ] = values[ 4 ];
428
+ matrix.elements[ 11 ] = values[ 10 ];
429
+
430
+ //W Line
431
+ matrix.elements[ 12 ] = 0;
432
+ matrix.elements[ 13 ] = 0;
433
+ matrix.elements[ 14 ] = 0;
434
+ matrix.elements[ 15 ] = 1;
435
+
436
+ matrix.transpose();
437
+
438
+ const inverse = new Matrix4();
439
+ inverse.copy( matrix ).invert();
440
+ geometry.applyMatrix4( inverse );
441
+
442
+ matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
443
+
444
+ } else {
445
+
446
+ this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
447
+
448
+ }
449
+
450
+ next = chunk.readChunk( );
451
+
452
+ }
453
+
454
+ geometry.computeVertexNormals();
455
+
456
+ return mesh;
457
+
458
+ }
459
+
460
+ /**
461
+ * Read face array data chunk.
462
+ *
463
+ * @method readFaceArray
464
+ * @param {Chunk} chunk Chunk in use.
465
+ * @param {Mesh} mesh Mesh to be filled with the data read.
466
+ */
467
+ readFaceArray( chunk, mesh ) {
468
+
469
+ const faces = chunk.readWord( );
470
+
471
+ this.debugMessage( ' Faces: ' + faces );
472
+
473
+ const index = [];
474
+
475
+ for ( let i = 0; i < faces; ++ i ) {
476
+
477
+ index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
478
+
479
+ chunk.readWord( ); // visibility
480
+
481
+ }
482
+
483
+ mesh.geometry.setIndex( index );
484
+
485
+ //The rest of the FACE_ARRAY chunk is subchunks
486
+
487
+ let materialIndex = 0;
488
+ let start = 0;
489
+
490
+ while ( ! chunk.endOfChunk ) {
491
+
492
+ const subchunk = chunk.readChunk( );
493
+
494
+ if ( subchunk.id === MSH_MAT_GROUP ) {
495
+
496
+ this.debugMessage( ' Material Group' );
497
+
498
+ const group = this.readMaterialGroup( subchunk );
499
+ const count = group.index.length * 3; // assuming successive indices
500
+
501
+ mesh.geometry.addGroup( start, count, materialIndex );
502
+
503
+ start += count;
504
+ materialIndex ++;
505
+
506
+ const material = this.materials[ group.name ];
507
+
508
+ if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
509
+
510
+ if ( material !== undefined ) {
511
+
512
+ mesh.material.push( material );
513
+
514
+ }
515
+
516
+ } else {
517
+
518
+ this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
519
+
520
+ }
521
+
522
+ }
523
+
524
+ if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
525
+
526
+ }
527
+
528
+ /**
529
+ * Read texture map data chunk.
530
+ *
531
+ * @method readMap
532
+ * @param {Chunk} chunk Chunk in use.
533
+ * @param {String} path Path for external resources.
534
+ * @return {Texture} Texture read from this data chunk.
535
+ */
536
+ readMap( chunk, path ) {
537
+
538
+ let next = chunk.readChunk( );
539
+ let texture = {};
540
+
541
+ const loader = new TextureLoader( this.manager );
542
+ loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
543
+
544
+ while ( next ) {
545
+
546
+ if ( next.id === MAT_MAPNAME ) {
547
+
548
+ const name = next.readString();
549
+ texture = loader.load( name );
550
+
551
+ this.debugMessage( ' File: ' + path + name );
552
+
553
+ } else if ( next.id === MAT_MAP_UOFFSET ) {
554
+
555
+ texture.offset.x = next.readFloat( );
556
+ this.debugMessage( ' OffsetX: ' + texture.offset.x );
557
+
558
+ } else if ( next.id === MAT_MAP_VOFFSET ) {
559
+
560
+ texture.offset.y = next.readFloat( );
561
+ this.debugMessage( ' OffsetY: ' + texture.offset.y );
562
+
563
+ } else if ( next.id === MAT_MAP_USCALE ) {
564
+
565
+ texture.repeat.x = next.readFloat( );
566
+ this.debugMessage( ' RepeatX: ' + texture.repeat.x );
567
+
568
+ } else if ( next.id === MAT_MAP_VSCALE ) {
569
+
570
+ texture.repeat.y = next.readFloat( );
571
+ this.debugMessage( ' RepeatY: ' + texture.repeat.y );
572
+
573
+ } else {
574
+
575
+ this.debugMessage( ' Unknown map chunk: ' + next.hexId );
576
+
577
+ }
578
+
579
+ next = chunk.readChunk( );
580
+
581
+ }
582
+
583
+ return texture;
584
+
585
+ }
586
+
587
+ /**
588
+ * Read material group data chunk.
589
+ *
590
+ * @method readMaterialGroup
591
+ * @param {Chunk} chunk Chunk in use.
592
+ * @return {Object} Object with name and index of the object.
593
+ */
594
+ readMaterialGroup( chunk ) {
595
+
596
+ const name = chunk.readString();
597
+ const numFaces = chunk.readWord();
598
+
599
+ this.debugMessage( ' Name: ' + name );
600
+ this.debugMessage( ' Faces: ' + numFaces );
601
+
602
+ const index = [];
603
+ for ( let i = 0; i < numFaces; ++ i ) {
604
+
605
+ index.push( chunk.readWord( ) );
606
+
607
+ }
608
+
609
+ return { name: name, index: index };
610
+
611
+ }
612
+
613
+ /**
614
+ * Read a color value.
615
+ *
616
+ * @method readColor
617
+ * @param {Chunk} chunk Chunk.
618
+ * @return {Color} Color value read..
619
+ */
620
+ readColor( chunk ) {
621
+
622
+ const subChunk = chunk.readChunk( );
623
+ const color = new Color();
624
+
625
+ if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
626
+
627
+ const r = subChunk.readByte( );
628
+ const g = subChunk.readByte( );
629
+ const b = subChunk.readByte( );
630
+
631
+ color.setRGB( r / 255, g / 255, b / 255 );
632
+
633
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
634
+
635
+ } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
636
+
637
+ const r = subChunk.readFloat( );
638
+ const g = subChunk.readFloat( );
639
+ const b = subChunk.readFloat( );
640
+
641
+ color.setRGB( r, g, b );
642
+
643
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
644
+
645
+ } else {
646
+
647
+ this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
648
+
649
+ }
650
+
651
+ return color;
652
+
653
+ }
654
+
655
+ /**
656
+ * Read percentage value.
657
+ *
658
+ * @method readPercentage
659
+ * @param {Chunk} chunk Chunk to read data from.
660
+ * @return {Number} Data read from the dataview.
661
+ */
662
+ readPercentage( chunk ) {
663
+
664
+ const subChunk = chunk.readChunk( );
665
+
666
+ switch ( subChunk.id ) {
667
+
668
+ case INT_PERCENTAGE:
669
+ return ( subChunk.readShort( ) / 100 );
670
+ break;
671
+
672
+ case FLOAT_PERCENTAGE:
673
+ return subChunk.readFloat( );
674
+ break;
675
+
676
+ default:
677
+ this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
678
+ return 0;
679
+
680
+ }
681
+
682
+ }
683
+
684
+ /**
685
+ * Print debug message to the console.
686
+ *
687
+ * Is controlled by a flag to show or hide debug messages.
688
+ *
689
+ * @method debugMessage
690
+ * @param {Object} message Debug message to print to the console.
691
+ */
692
+ debugMessage( message ) {
693
+
694
+ if ( this.debug ) {
695
+
696
+ console.log( message );
697
+
698
+ }
699
+
700
+ }
701
+
702
+ }
703
+
704
+
705
+ /** Read data/sub-chunks from chunk */
706
+ class Chunk {
707
+
708
+ /**
709
+ * Create a new chunk
710
+ *
711
+ * @class Chunk
712
+ * @param {DataView} data DataView to read from.
713
+ * @param {Number} position in data.
714
+ * @param {Function} debugMessage logging callback.
715
+ */
716
+ constructor( data, position, debugMessage ) {
717
+
718
+ this.data = data;
719
+ // the offset to the begin of this chunk
720
+ this.offset = position;
721
+ // the current reading position
722
+ this.position = position;
723
+ this.debugMessage = debugMessage;
724
+
725
+ if ( this.debugMessage instanceof Function ) {
726
+
727
+ this.debugMessage = function () {};
728
+
729
+ }
730
+
731
+ this.id = this.readWord();
732
+ this.size = this.readDWord();
733
+ this.end = this.offset + this.size;
734
+
735
+ if ( this.end > data.byteLength ) {
736
+
737
+ this.debugMessage( 'Bad chunk size for chunk at ' + position );
738
+
739
+ }
740
+
741
+ }
742
+
743
+ /**
744
+ * read a sub cchunk.
745
+ *
746
+ * @method readChunk
747
+ * @return {Chunk | null} next sub chunk
748
+ */
749
+ readChunk() {
750
+
751
+ if ( this.endOfChunk ) {
752
+
753
+ return null;
754
+
755
+ }
756
+
757
+ try {
758
+
759
+ const next = new Chunk( this.data, this.position, this.debugMessage );
760
+ this.position += next.size;
761
+ return next;
762
+
763
+ } catch ( e ) {
764
+
765
+ this.debugMessage( 'Unable to read chunk at ' + this.position );
766
+ return null;
767
+
768
+ }
769
+
770
+ }
771
+
772
+ /**
773
+ * return the ID of this chunk as Hex
774
+ *
775
+ * @method idToString
776
+ * @return {String} hex-string of id
777
+ */
778
+ get hexId() {
779
+
780
+ return this.id.toString( 16 );
781
+
782
+ }
783
+
784
+ get endOfChunk() {
785
+
786
+ return this.position >= this.end;
787
+
788
+ }
789
+
790
+ /**
791
+ * Read byte value.
792
+ *
793
+ * @method readByte
794
+ * @return {Number} Data read from the dataview.
795
+ */
796
+ readByte() {
797
+
798
+ const v = this.data.getUint8( this.position, true );
799
+ this.position += 1;
800
+ return v;
801
+
802
+ }
803
+
804
+ /**
805
+ * Read 32 bit float value.
806
+ *
807
+ * @method readFloat
808
+ * @return {Number} Data read from the dataview.
809
+ */
810
+ readFloat() {
811
+
812
+ try {
813
+
814
+ const v = this.data.getFloat32( this.position, true );
815
+ this.position += 4;
816
+ return v;
817
+
818
+ } catch ( e ) {
819
+
820
+ this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
821
+ return 0;
822
+
823
+ }
824
+
825
+ }
826
+
827
+ /**
828
+ * Read 32 bit signed integer value.
829
+ *
830
+ * @method readInt
831
+ * @return {Number} Data read from the dataview.
832
+ */
833
+ readInt() {
834
+
835
+ const v = this.data.getInt32( this.position, true );
836
+ this.position += 4;
837
+ return v;
838
+
839
+ }
840
+
841
+ /**
842
+ * Read 16 bit signed integer value.
843
+ *
844
+ * @method readShort
845
+ * @return {Number} Data read from the dataview.
846
+ */
847
+ readShort() {
848
+
849
+ const v = this.data.getInt16( this.position, true );
850
+ this.position += 2;
851
+ return v;
852
+
853
+ }
854
+
855
+ /**
856
+ * Read 64 bit unsigned integer value.
857
+ *
858
+ * @method readDWord
859
+ * @return {Number} Data read from the dataview.
860
+ */
861
+ readDWord() {
862
+
863
+ const v = this.data.getUint32( this.position, true );
864
+ this.position += 4;
865
+ return v;
866
+
867
+ }
868
+
869
+ /**
870
+ * Read 32 bit unsigned integer value.
871
+ *
872
+ * @method readWord
873
+ * @return {Number} Data read from the dataview.
874
+ */
875
+ readWord() {
876
+
877
+ const v = this.data.getUint16( this.position, true );
878
+ this.position += 2;
879
+ return v;
880
+
881
+ }
882
+
883
+ /**
884
+ * Read NULL terminated ASCII string value from chunk-pos.
885
+ *
886
+ * @method readString
887
+ * @return {String} Data read from the dataview.
888
+ */
889
+ readString() {
890
+
891
+ let s = '';
892
+ let c = this.readByte();
893
+ while ( c ) {
894
+
895
+ s += String.fromCharCode( c );
896
+ c = this.readByte();
897
+
898
+ }
899
+
900
+ return s;
901
+
902
+ }
903
+
904
+ }
905
+
906
+ // const NULL_CHUNK = 0x0000;
907
+ const M3DMAGIC = 0x4D4D;
908
+ // const SMAGIC = 0x2D2D;
909
+ // const LMAGIC = 0x2D3D;
910
+ const MLIBMAGIC = 0x3DAA;
911
+ // const MATMAGIC = 0x3DFF;
912
+ const CMAGIC = 0xC23D;
913
+ const M3D_VERSION = 0x0002;
914
+ // const M3D_KFVERSION = 0x0005;
915
+ const COLOR_F = 0x0010;
916
+ const COLOR_24 = 0x0011;
917
+ const LIN_COLOR_24 = 0x0012;
918
+ const LIN_COLOR_F = 0x0013;
919
+ const INT_PERCENTAGE = 0x0030;
920
+ const FLOAT_PERCENTAGE = 0x0031;
921
+ const MDATA = 0x3D3D;
922
+ const MESH_VERSION = 0x3D3E;
923
+ const MASTER_SCALE = 0x0100;
924
+ // const LO_SHADOW_BIAS = 0x1400;
925
+ // const HI_SHADOW_BIAS = 0x1410;
926
+ // const SHADOW_MAP_SIZE = 0x1420;
927
+ // const SHADOW_SAMPLES = 0x1430;
928
+ // const SHADOW_RANGE = 0x1440;
929
+ // const SHADOW_FILTER = 0x1450;
930
+ // const RAY_BIAS = 0x1460;
931
+ // const O_CONSTS = 0x1500;
932
+ // const AMBIENT_LIGHT = 0x2100;
933
+ // const BIT_MAP = 0x1100;
934
+ // const SOLID_BGND = 0x1200;
935
+ // const V_GRADIENT = 0x1300;
936
+ // const USE_BIT_MAP = 0x1101;
937
+ // const USE_SOLID_BGND = 0x1201;
938
+ // const USE_V_GRADIENT = 0x1301;
939
+ // const FOG = 0x2200;
940
+ // const FOG_BGND = 0x2210;
941
+ // const LAYER_FOG = 0x2302;
942
+ // const DISTANCE_CUE = 0x2300;
943
+ // const DCUE_BGND = 0x2310;
944
+ // const USE_FOG = 0x2201;
945
+ // const USE_LAYER_FOG = 0x2303;
946
+ // const USE_DISTANCE_CUE = 0x2301;
947
+ const MAT_ENTRY = 0xAFFF;
948
+ const MAT_NAME = 0xA000;
949
+ const MAT_AMBIENT = 0xA010;
950
+ const MAT_DIFFUSE = 0xA020;
951
+ const MAT_SPECULAR = 0xA030;
952
+ const MAT_SHININESS = 0xA040;
953
+ // const MAT_SHIN2PCT = 0xA041;
954
+ const MAT_TRANSPARENCY = 0xA050;
955
+ // const MAT_XPFALL = 0xA052;
956
+ // const MAT_USE_XPFALL = 0xA240;
957
+ // const MAT_REFBLUR = 0xA053;
958
+ // const MAT_SHADING = 0xA100;
959
+ // const MAT_USE_REFBLUR = 0xA250;
960
+ // const MAT_SELF_ILLUM = 0xA084;
961
+ const MAT_TWO_SIDE = 0xA081;
962
+ // const MAT_DECAL = 0xA082;
963
+ const MAT_ADDITIVE = 0xA083;
964
+ const MAT_WIRE = 0xA085;
965
+ // const MAT_FACEMAP = 0xA088;
966
+ // const MAT_TRANSFALLOFF_IN = 0xA08A;
967
+ // const MAT_PHONGSOFT = 0xA08C;
968
+ // const MAT_WIREABS = 0xA08E;
969
+ const MAT_WIRE_SIZE = 0xA087;
970
+ const MAT_TEXMAP = 0xA200;
971
+ // const MAT_SXP_TEXT_DATA = 0xA320;
972
+ // const MAT_TEXMASK = 0xA33E;
973
+ // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
974
+ // const MAT_TEX2MAP = 0xA33A;
975
+ // const MAT_SXP_TEXT2_DATA = 0xA321;
976
+ // const MAT_TEX2MASK = 0xA340;
977
+ // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
978
+ const MAT_OPACMAP = 0xA210;
979
+ // const MAT_SXP_OPAC_DATA = 0xA322;
980
+ // const MAT_OPACMASK = 0xA342;
981
+ // const MAT_SXP_OPACMASK_DATA = 0xA32E;
982
+ const MAT_BUMPMAP = 0xA230;
983
+ // const MAT_SXP_BUMP_DATA = 0xA324;
984
+ // const MAT_BUMPMASK = 0xA344;
985
+ // const MAT_SXP_BUMPMASK_DATA = 0xA330;
986
+ const MAT_SPECMAP = 0xA204;
987
+ // const MAT_SXP_SPEC_DATA = 0xA325;
988
+ // const MAT_SPECMASK = 0xA348;
989
+ // const MAT_SXP_SPECMASK_DATA = 0xA332;
990
+ // const MAT_SHINMAP = 0xA33C;
991
+ // const MAT_SXP_SHIN_DATA = 0xA326;
992
+ // const MAT_SHINMASK = 0xA346;
993
+ // const MAT_SXP_SHINMASK_DATA = 0xA334;
994
+ // const MAT_SELFIMAP = 0xA33D;
995
+ // const MAT_SXP_SELFI_DATA = 0xA328;
996
+ // const MAT_SELFIMASK = 0xA34A;
997
+ // const MAT_SXP_SELFIMASK_DATA = 0xA336;
998
+ // const MAT_REFLMAP = 0xA220;
999
+ // const MAT_REFLMASK = 0xA34C;
1000
+ // const MAT_SXP_REFLMASK_DATA = 0xA338;
1001
+ // const MAT_ACUBIC = 0xA310;
1002
+ const MAT_MAPNAME = 0xA300;
1003
+ // const MAT_MAP_TILING = 0xA351;
1004
+ // const MAT_MAP_TEXBLUR = 0xA353;
1005
+ const MAT_MAP_USCALE = 0xA354;
1006
+ const MAT_MAP_VSCALE = 0xA356;
1007
+ const MAT_MAP_UOFFSET = 0xA358;
1008
+ const MAT_MAP_VOFFSET = 0xA35A;
1009
+ // const MAT_MAP_ANG = 0xA35C;
1010
+ // const MAT_MAP_COL1 = 0xA360;
1011
+ // const MAT_MAP_COL2 = 0xA362;
1012
+ // const MAT_MAP_RCOL = 0xA364;
1013
+ // const MAT_MAP_GCOL = 0xA366;
1014
+ // const MAT_MAP_BCOL = 0xA368;
1015
+ const NAMED_OBJECT = 0x4000;
1016
+ // const N_DIRECT_LIGHT = 0x4600;
1017
+ // const DL_OFF = 0x4620;
1018
+ // const DL_OUTER_RANGE = 0x465A;
1019
+ // const DL_INNER_RANGE = 0x4659;
1020
+ // const DL_MULTIPLIER = 0x465B;
1021
+ // const DL_EXCLUDE = 0x4654;
1022
+ // const DL_ATTENUATE = 0x4625;
1023
+ // const DL_SPOTLIGHT = 0x4610;
1024
+ // const DL_SPOT_ROLL = 0x4656;
1025
+ // const DL_SHADOWED = 0x4630;
1026
+ // const DL_LOCAL_SHADOW2 = 0x4641;
1027
+ // const DL_SEE_CONE = 0x4650;
1028
+ // const DL_SPOT_RECTANGULAR = 0x4651;
1029
+ // const DL_SPOT_ASPECT = 0x4657;
1030
+ // const DL_SPOT_PROJECTOR = 0x4653;
1031
+ // const DL_SPOT_OVERSHOOT = 0x4652;
1032
+ // const DL_RAY_BIAS = 0x4658;
1033
+ // const DL_RAYSHAD = 0x4627;
1034
+ // const N_CAMERA = 0x4700;
1035
+ // const CAM_SEE_CONE = 0x4710;
1036
+ // const CAM_RANGES = 0x4720;
1037
+ // const OBJ_HIDDEN = 0x4010;
1038
+ // const OBJ_VIS_LOFTER = 0x4011;
1039
+ // const OBJ_DOESNT_CAST = 0x4012;
1040
+ // const OBJ_DONT_RECVSHADOW = 0x4017;
1041
+ // const OBJ_MATTE = 0x4013;
1042
+ // const OBJ_FAST = 0x4014;
1043
+ // const OBJ_PROCEDURAL = 0x4015;
1044
+ // const OBJ_FROZEN = 0x4016;
1045
+ const N_TRI_OBJECT = 0x4100;
1046
+ const POINT_ARRAY = 0x4110;
1047
+ // const POINT_FLAG_ARRAY = 0x4111;
1048
+ const FACE_ARRAY = 0x4120;
1049
+ const MSH_MAT_GROUP = 0x4130;
1050
+ // const SMOOTH_GROUP = 0x4150;
1051
+ // const MSH_BOXMAP = 0x4190;
1052
+ const TEX_VERTS = 0x4140;
1053
+ const MESH_MATRIX = 0x4160;
1054
+ // const MESH_COLOR = 0x4165;
1055
+ // const MESH_TEXTURE_INFO = 0x4170;
1056
+ // const KFDATA = 0xB000;
1057
+ // const KFHDR = 0xB00A;
1058
+ // const KFSEG = 0xB008;
1059
+ // const KFCURTIME = 0xB009;
1060
+ // const AMBIENT_NODE_TAG = 0xB001;
1061
+ // const OBJECT_NODE_TAG = 0xB002;
1062
+ // const CAMERA_NODE_TAG = 0xB003;
1063
+ // const TARGET_NODE_TAG = 0xB004;
1064
+ // const LIGHT_NODE_TAG = 0xB005;
1065
+ // const L_TARGET_NODE_TAG = 0xB006;
1066
+ // const SPOTLIGHT_NODE_TAG = 0xB007;
1067
+ // const NODE_ID = 0xB030;
1068
+ // const NODE_HDR = 0xB010;
1069
+ // const PIVOT = 0xB013;
1070
+ // const INSTANCE_NAME = 0xB011;
1071
+ // const MORPH_SMOOTH = 0xB015;
1072
+ // const BOUNDBOX = 0xB014;
1073
+ // const POS_TRACK_TAG = 0xB020;
1074
+ // const COL_TRACK_TAG = 0xB025;
1075
+ // const ROT_TRACK_TAG = 0xB021;
1076
+ // const SCL_TRACK_TAG = 0xB022;
1077
+ // const MORPH_TRACK_TAG = 0xB026;
1078
+ // const FOV_TRACK_TAG = 0xB023;
1079
+ // const ROLL_TRACK_TAG = 0xB024;
1080
+ // const HOT_TRACK_TAG = 0xB027;
1081
+ // const FALL_TRACK_TAG = 0xB028;
1082
+ // const HIDE_TRACK_TAG = 0xB029;
1083
+ // const POLY_2D = 0x5000;
1084
+ // const SHAPE_OK = 0x5010;
1085
+ // const SHAPE_NOT_OK = 0x5011;
1086
+ // const SHAPE_HOOK = 0x5020;
1087
+ // const PATH_3D = 0x6000;
1088
+ // const PATH_MATRIX = 0x6005;
1089
+ // const SHAPE_2D = 0x6010;
1090
+ // const M_SCALE = 0x6020;
1091
+ // const M_TWIST = 0x6030;
1092
+ // const M_TEETER = 0x6040;
1093
+ // const M_FIT = 0x6050;
1094
+ // const M_BEVEL = 0x6060;
1095
+ // const XZ_CURVE = 0x6070;
1096
+ // const YZ_CURVE = 0x6080;
1097
+ // const INTERPCT = 0x6090;
1098
+ // const DEFORM_LIMIT = 0x60A0;
1099
+ // const USE_CONTOUR = 0x6100;
1100
+ // const USE_TWEEN = 0x6110;
1101
+ // const USE_SCALE = 0x6120;
1102
+ // const USE_TWIST = 0x6130;
1103
+ // const USE_TEETER = 0x6140;
1104
+ // const USE_FIT = 0x6150;
1105
+ // const USE_BEVEL = 0x6160;
1106
+ // const DEFAULT_VIEW = 0x3000;
1107
+ // const VIEW_TOP = 0x3010;
1108
+ // const VIEW_BOTTOM = 0x3020;
1109
+ // const VIEW_LEFT = 0x3030;
1110
+ // const VIEW_RIGHT = 0x3040;
1111
+ // const VIEW_FRONT = 0x3050;
1112
+ // const VIEW_BACK = 0x3060;
1113
+ // const VIEW_USER = 0x3070;
1114
+ // const VIEW_CAMERA = 0x3080;
1115
+ // const VIEW_WINDOW = 0x3090;
1116
+ // const VIEWPORT_LAYOUT_OLD = 0x7000;
1117
+ // const VIEWPORT_DATA_OLD = 0x7010;
1118
+ // const VIEWPORT_LAYOUT = 0x7001;
1119
+ // const VIEWPORT_DATA = 0x7011;
1120
+ // const VIEWPORT_DATA_3 = 0x7012;
1121
+ // const VIEWPORT_SIZE = 0x7020;
1122
+ // const NETWORK_VIEW = 0x7030;
1123
+
1124
+ export { TDSLoader };