@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,2276 +1,2276 @@
1
- import {
2
- AddOperation,
3
- AnimationClip,
4
- Bone,
5
- BufferGeometry,
6
- Color,
7
- CustomBlending,
8
- TangentSpaceNormalMap,
9
- DoubleSide,
10
- DstAlphaFactor,
11
- Euler,
12
- FileLoader,
13
- Float32BufferAttribute,
14
- FrontSide,
15
- Interpolant,
16
- Loader,
17
- LoaderUtils,
18
- UniformsUtils,
19
- ShaderMaterial,
20
- MultiplyOperation,
21
- NearestFilter,
22
- NumberKeyframeTrack,
23
- OneMinusSrcAlphaFactor,
24
- Quaternion,
25
- QuaternionKeyframeTrack,
26
- RepeatWrapping,
27
- Skeleton,
28
- SkinnedMesh,
29
- SrcAlphaFactor,
30
- SRGBColorSpace,
31
- TextureLoader,
32
- Uint16BufferAttribute,
33
- Vector3,
34
- VectorKeyframeTrack,
35
- RGB_S3TC_DXT1_Format,
36
- RGB_PVRTC_4BPPV1_Format,
37
- RGB_PVRTC_2BPPV1_Format,
38
- RGB_ETC1_Format,
39
- RGB_ETC2_Format
40
- } from 'three';
41
- import { MMDToonShader } from '../shaders/MMDToonShader.js';
42
- import { TGALoader } from '../loaders/TGALoader.js';
43
- import { MMDParser } from '../libs/mmdparser.module.js';
44
-
45
- /**
46
- * Dependencies
47
- * - mmd-parser https://github.com/takahirox/mmd-parser
48
- * - TGALoader
49
- * - OutlineEffect
50
- *
51
- * MMDLoader creates Three.js Objects from MMD resources as
52
- * PMD, PMX, VMD, and VPD files.
53
- *
54
- * PMD/PMX is a model data format, VMD is a motion data format
55
- * VPD is a posing data format used in MMD(Miku Miku Dance).
56
- *
57
- * MMD official site
58
- * - https://sites.google.com/view/evpvp/
59
- *
60
- * PMD, VMD format (in Japanese)
61
- * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
62
- *
63
- * PMX format
64
- * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
65
- *
66
- * TODO
67
- * - light motion in vmd support.
68
- * - SDEF support.
69
- * - uv/material/bone morphing support.
70
- * - more precise grant skinning support.
71
- * - shadow support.
72
- */
73
-
74
- /**
75
- * @param {THREE.LoadingManager} manager
76
- */
77
- class MMDLoader extends Loader {
78
-
79
- constructor( manager ) {
80
-
81
- super( manager );
82
-
83
- this.loader = new FileLoader( this.manager );
84
-
85
- this.parser = null; // lazy generation
86
- this.meshBuilder = new MeshBuilder( this.manager );
87
- this.animationBuilder = new AnimationBuilder();
88
-
89
- }
90
-
91
- /**
92
- * @param {string} animationPath
93
- * @return {MMDLoader}
94
- */
95
- setAnimationPath( animationPath ) {
96
-
97
- this.animationPath = animationPath;
98
- return this;
99
-
100
- }
101
-
102
- // Load MMD assets as Three.js Object
103
-
104
- /**
105
- * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
106
- *
107
- * @param {string} url - url to Model(.pmd or .pmx) file
108
- * @param {function} onLoad
109
- * @param {function} onProgress
110
- * @param {function} onError
111
- */
112
- load( url, onLoad, onProgress, onError ) {
113
-
114
- const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
115
-
116
- // resource path
117
-
118
- let resourcePath;
119
-
120
- if ( this.resourcePath !== '' ) {
121
-
122
- resourcePath = this.resourcePath;
123
-
124
- } else if ( this.path !== '' ) {
125
-
126
- resourcePath = this.path;
127
-
128
- } else {
129
-
130
- resourcePath = LoaderUtils.extractUrlBase( url );
131
-
132
- }
133
-
134
- const modelExtension = this._extractExtension( url ).toLowerCase();
135
-
136
- // Should I detect by seeing header?
137
- if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
138
-
139
- if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
140
-
141
- return;
142
-
143
- }
144
-
145
- this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
146
-
147
- onLoad( builder.build( data, resourcePath, onProgress, onError ) );
148
-
149
- }, onProgress, onError );
150
-
151
- }
152
-
153
- /**
154
- * Loads Motion file(s) (.vmd) as a AnimationClip.
155
- * If two or more files are specified, they'll be merged.
156
- *
157
- * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
158
- * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
159
- * @param {function} onLoad
160
- * @param {function} onProgress
161
- * @param {function} onError
162
- */
163
- loadAnimation( url, object, onLoad, onProgress, onError ) {
164
-
165
- const builder = this.animationBuilder;
166
-
167
- this.loadVMD( url, function ( vmd ) {
168
-
169
- onLoad( object.isCamera
170
- ? builder.buildCameraAnimation( vmd )
171
- : builder.build( vmd, object ) );
172
-
173
- }, onProgress, onError );
174
-
175
- }
176
-
177
- /**
178
- * Loads mode file and motion file(s) as an object containing
179
- * a SkinnedMesh and a AnimationClip.
180
- * Tracks of AnimationClip are fitting to the model.
181
- *
182
- * @param {string} modelUrl - url to Model(.pmd or .pmx) file
183
- * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
184
- * @param {function} onLoad
185
- * @param {function} onProgress
186
- * @param {function} onError
187
- */
188
- loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
189
-
190
- const scope = this;
191
-
192
- this.load( modelUrl, function ( mesh ) {
193
-
194
- scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
195
-
196
- onLoad( {
197
- mesh: mesh,
198
- animation: animation
199
- } );
200
-
201
- }, onProgress, onError );
202
-
203
- }, onProgress, onError );
204
-
205
- }
206
-
207
- // Load MMD assets as Object data parsed by MMDParser
208
-
209
- /**
210
- * Loads .pmd file as an Object.
211
- *
212
- * @param {string} url - url to .pmd file
213
- * @param {function} onLoad
214
- * @param {function} onProgress
215
- * @param {function} onError
216
- */
217
- loadPMD( url, onLoad, onProgress, onError ) {
218
-
219
- const parser = this._getParser();
220
-
221
- this.loader
222
- .setMimeType( undefined )
223
- .setPath( this.path )
224
- .setResponseType( 'arraybuffer' )
225
- .setRequestHeader( this.requestHeader )
226
- .setWithCredentials( this.withCredentials )
227
- .load( url, function ( buffer ) {
228
-
229
- try {
230
-
231
- onLoad( parser.parsePmd( buffer, true ) );
232
-
233
- } catch ( e ) {
234
-
235
- if ( onError ) onError( e );
236
-
237
- }
238
-
239
- }, onProgress, onError );
240
-
241
- }
242
-
243
- /**
244
- * Loads .pmx file as an Object.
245
- *
246
- * @param {string} url - url to .pmx file
247
- * @param {function} onLoad
248
- * @param {function} onProgress
249
- * @param {function} onError
250
- */
251
- loadPMX( url, onLoad, onProgress, onError ) {
252
-
253
- const parser = this._getParser();
254
-
255
- this.loader
256
- .setMimeType( undefined )
257
- .setPath( this.path )
258
- .setResponseType( 'arraybuffer' )
259
- .setRequestHeader( this.requestHeader )
260
- .setWithCredentials( this.withCredentials )
261
- .load( url, function ( buffer ) {
262
-
263
- try {
264
-
265
- onLoad( parser.parsePmx( buffer, true ) );
266
-
267
- } catch ( e ) {
268
-
269
- if ( onError ) onError( e );
270
-
271
- }
272
-
273
- }, onProgress, onError );
274
-
275
- }
276
-
277
- /**
278
- * Loads .vmd file as an Object. If two or more files are specified
279
- * they'll be merged.
280
- *
281
- * @param {string|Array<string>} url - url(s) to .vmd file(s)
282
- * @param {function} onLoad
283
- * @param {function} onProgress
284
- * @param {function} onError
285
- */
286
- loadVMD( url, onLoad, onProgress, onError ) {
287
-
288
- const urls = Array.isArray( url ) ? url : [ url ];
289
-
290
- const vmds = [];
291
- const vmdNum = urls.length;
292
-
293
- const parser = this._getParser();
294
-
295
- this.loader
296
- .setMimeType( undefined )
297
- .setPath( this.animationPath )
298
- .setResponseType( 'arraybuffer' )
299
- .setRequestHeader( this.requestHeader )
300
- .setWithCredentials( this.withCredentials );
301
-
302
- for ( let i = 0, il = urls.length; i < il; i ++ ) {
303
-
304
- this.loader.load( urls[ i ], function ( buffer ) {
305
-
306
- try {
307
-
308
- vmds.push( parser.parseVmd( buffer, true ) );
309
-
310
- if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
311
-
312
- } catch ( e ) {
313
-
314
- if ( onError ) onError( e );
315
-
316
- }
317
-
318
- }, onProgress, onError );
319
-
320
- }
321
-
322
- }
323
-
324
- /**
325
- * Loads .vpd file as an Object.
326
- *
327
- * @param {string} url - url to .vpd file
328
- * @param {boolean} isUnicode
329
- * @param {function} onLoad
330
- * @param {function} onProgress
331
- * @param {function} onError
332
- */
333
- loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
334
-
335
- const parser = this._getParser();
336
-
337
- this.loader
338
- .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
339
- .setPath( this.animationPath )
340
- .setResponseType( 'text' )
341
- .setRequestHeader( this.requestHeader )
342
- .setWithCredentials( this.withCredentials )
343
- .load( url, function ( text ) {
344
-
345
- try {
346
-
347
- onLoad( parser.parseVpd( text, true ) );
348
-
349
- } catch ( e ) {
350
-
351
- if ( onError ) onError( e );
352
-
353
- }
354
-
355
- }, onProgress, onError );
356
-
357
- }
358
-
359
- // private methods
360
-
361
- _extractExtension( url ) {
362
-
363
- const index = url.lastIndexOf( '.' );
364
- return index < 0 ? '' : url.slice( index + 1 );
365
-
366
- }
367
-
368
- _getParser() {
369
-
370
- if ( this.parser === null ) {
371
-
372
- this.parser = new MMDParser.Parser();
373
-
374
- }
375
-
376
- return this.parser;
377
-
378
- }
379
-
380
- }
381
-
382
- // Utilities
383
-
384
- /*
385
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
386
- * We don't need to request external toon image files.
387
- */
388
- const DEFAULT_TOON_TEXTURES = [
389
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
390
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
391
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
392
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
393
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
394
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
395
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
396
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
397
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
398
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
399
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
400
- ];
401
-
402
- const NON_ALPHA_CHANNEL_FORMATS = [
403
- RGB_S3TC_DXT1_Format,
404
- RGB_PVRTC_4BPPV1_Format,
405
- RGB_PVRTC_2BPPV1_Format,
406
- RGB_ETC1_Format,
407
- RGB_ETC2_Format
408
- ];
409
-
410
- // Builders. They build Three.js object from Object data parsed by MMDParser.
411
-
412
- /**
413
- * @param {THREE.LoadingManager} manager
414
- */
415
- class MeshBuilder {
416
-
417
- constructor( manager ) {
418
-
419
- this.crossOrigin = 'anonymous';
420
- this.geometryBuilder = new GeometryBuilder();
421
- this.materialBuilder = new MaterialBuilder( manager );
422
-
423
- }
424
-
425
- /**
426
- * @param {string} crossOrigin
427
- * @return {MeshBuilder}
428
- */
429
- setCrossOrigin( crossOrigin ) {
430
-
431
- this.crossOrigin = crossOrigin;
432
- return this;
433
-
434
- }
435
-
436
- /**
437
- * @param {Object} data - parsed PMD/PMX data
438
- * @param {string} resourcePath
439
- * @param {function} onProgress
440
- * @param {function} onError
441
- * @return {SkinnedMesh}
442
- */
443
- build( data, resourcePath, onProgress, onError ) {
444
-
445
- const geometry = this.geometryBuilder.build( data );
446
- const material = this.materialBuilder
447
- .setCrossOrigin( this.crossOrigin )
448
- .setResourcePath( resourcePath )
449
- .build( data, geometry, onProgress, onError );
450
-
451
- const mesh = new SkinnedMesh( geometry, material );
452
-
453
- const skeleton = new Skeleton( initBones( mesh ) );
454
- mesh.bind( skeleton );
455
-
456
- // console.log( mesh ); // for console debug
457
-
458
- return mesh;
459
-
460
- }
461
-
462
- }
463
-
464
- // TODO: Try to remove this function
465
-
466
- function initBones( mesh ) {
467
-
468
- const geometry = mesh.geometry;
469
-
470
- const bones = [];
471
-
472
- if ( geometry && geometry.bones !== undefined ) {
473
-
474
- // first, create array of 'Bone' objects from geometry data
475
-
476
- for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
477
-
478
- const gbone = geometry.bones[ i ];
479
-
480
- // create new 'Bone' object
481
-
482
- const bone = new Bone();
483
- bones.push( bone );
484
-
485
- // apply values
486
-
487
- bone.name = gbone.name;
488
- bone.position.fromArray( gbone.pos );
489
- bone.quaternion.fromArray( gbone.rotq );
490
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
491
-
492
- }
493
-
494
- // second, create bone hierarchy
495
-
496
- for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
497
-
498
- const gbone = geometry.bones[ i ];
499
-
500
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
501
-
502
- // subsequent bones in the hierarchy
503
-
504
- bones[ gbone.parent ].add( bones[ i ] );
505
-
506
- } else {
507
-
508
- // topmost bone, immediate child of the skinned mesh
509
-
510
- mesh.add( bones[ i ] );
511
-
512
- }
513
-
514
- }
515
-
516
- }
517
-
518
- // now the bones are part of the scene graph and children of the skinned mesh.
519
- // let's update the corresponding matrices
520
-
521
- mesh.updateMatrixWorld( true );
522
-
523
- return bones;
524
-
525
- }
526
-
527
- //
528
-
529
- class GeometryBuilder {
530
-
531
- /**
532
- * @param {Object} data - parsed PMD/PMX data
533
- * @return {BufferGeometry}
534
- */
535
- build( data ) {
536
-
537
- // for geometry
538
- const positions = [];
539
- const uvs = [];
540
- const normals = [];
541
-
542
- const indices = [];
543
-
544
- const groups = [];
545
-
546
- const bones = [];
547
- const skinIndices = [];
548
- const skinWeights = [];
549
-
550
- const morphTargets = [];
551
- const morphPositions = [];
552
-
553
- const iks = [];
554
- const grants = [];
555
-
556
- const rigidBodies = [];
557
- const constraints = [];
558
-
559
- // for work
560
- let offset = 0;
561
- const boneTypeTable = {};
562
-
563
- // positions, normals, uvs, skinIndices, skinWeights
564
-
565
- for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
566
-
567
- const v = data.vertices[ i ];
568
-
569
- for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
570
-
571
- positions.push( v.position[ j ] );
572
-
573
- }
574
-
575
- for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
576
-
577
- normals.push( v.normal[ j ] );
578
-
579
- }
580
-
581
- for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
582
-
583
- uvs.push( v.uv[ j ] );
584
-
585
- }
586
-
587
- for ( let j = 0; j < 4; j ++ ) {
588
-
589
- skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
590
-
591
- }
592
-
593
- for ( let j = 0; j < 4; j ++ ) {
594
-
595
- skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
596
-
597
- }
598
-
599
- }
600
-
601
- // indices
602
-
603
- for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
604
-
605
- const face = data.faces[ i ];
606
-
607
- for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
608
-
609
- indices.push( face.indices[ j ] );
610
-
611
- }
612
-
613
- }
614
-
615
- // groups
616
-
617
- for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
618
-
619
- const material = data.materials[ i ];
620
-
621
- groups.push( {
622
- offset: offset * 3,
623
- count: material.faceCount * 3
624
- } );
625
-
626
- offset += material.faceCount;
627
-
628
- }
629
-
630
- // bones
631
-
632
- for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
633
-
634
- const body = data.rigidBodies[ i ];
635
- let value = boneTypeTable[ body.boneIndex ];
636
-
637
- // keeps greater number if already value is set without any special reasons
638
- value = value === undefined ? body.type : Math.max( body.type, value );
639
-
640
- boneTypeTable[ body.boneIndex ] = value;
641
-
642
- }
643
-
644
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
645
-
646
- const boneData = data.bones[ i ];
647
-
648
- const bone = {
649
- index: i,
650
- transformationClass: boneData.transformationClass,
651
- parent: boneData.parentIndex,
652
- name: boneData.name,
653
- pos: boneData.position.slice( 0, 3 ),
654
- rotq: [ 0, 0, 0, 1 ],
655
- scl: [ 1, 1, 1 ],
656
- rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
657
- };
658
-
659
- if ( bone.parent !== - 1 ) {
660
-
661
- bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
662
- bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
663
- bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
664
-
665
- }
666
-
667
- bones.push( bone );
668
-
669
- }
670
-
671
- // iks
672
-
673
- // TODO: remove duplicated codes between PMD and PMX
674
- if ( data.metadata.format === 'pmd' ) {
675
-
676
- for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
677
-
678
- const ik = data.iks[ i ];
679
-
680
- const param = {
681
- target: ik.target,
682
- effector: ik.effector,
683
- iteration: ik.iteration,
684
- maxAngle: ik.maxAngle * 4,
685
- links: []
686
- };
687
-
688
- for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
689
-
690
- const link = {};
691
- link.index = ik.links[ j ].index;
692
- link.enabled = true;
693
-
694
- if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
695
-
696
- link.limitation = new Vector3( 1.0, 0.0, 0.0 );
697
-
698
- }
699
-
700
- param.links.push( link );
701
-
702
- }
703
-
704
- iks.push( param );
705
-
706
- }
707
-
708
- } else {
709
-
710
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
711
-
712
- const ik = data.bones[ i ].ik;
713
-
714
- if ( ik === undefined ) continue;
715
-
716
- const param = {
717
- target: i,
718
- effector: ik.effector,
719
- iteration: ik.iteration,
720
- maxAngle: ik.maxAngle,
721
- links: []
722
- };
723
-
724
- for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
725
-
726
- const link = {};
727
- link.index = ik.links[ j ].index;
728
- link.enabled = true;
729
-
730
- if ( ik.links[ j ].angleLimitation === 1 ) {
731
-
732
- // Revert if rotationMin/Max doesn't work well
733
- // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
734
-
735
- const rotationMin = ik.links[ j ].lowerLimitationAngle;
736
- const rotationMax = ik.links[ j ].upperLimitationAngle;
737
-
738
- // Convert Left to Right coordinate by myself because
739
- // MMDParser doesn't convert. It's a MMDParser's bug
740
-
741
- const tmp1 = - rotationMax[ 0 ];
742
- const tmp2 = - rotationMax[ 1 ];
743
- rotationMax[ 0 ] = - rotationMin[ 0 ];
744
- rotationMax[ 1 ] = - rotationMin[ 1 ];
745
- rotationMin[ 0 ] = tmp1;
746
- rotationMin[ 1 ] = tmp2;
747
-
748
- link.rotationMin = new Vector3().fromArray( rotationMin );
749
- link.rotationMax = new Vector3().fromArray( rotationMax );
750
-
751
- }
752
-
753
- param.links.push( link );
754
-
755
- }
756
-
757
- iks.push( param );
758
-
759
- // Save the reference even from bone data for efficiently
760
- // simulating PMX animation system
761
- bones[ i ].ik = param;
762
-
763
- }
764
-
765
- }
766
-
767
- // grants
768
-
769
- if ( data.metadata.format === 'pmx' ) {
770
-
771
- // bone index -> grant entry map
772
- const grantEntryMap = {};
773
-
774
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
775
-
776
- const boneData = data.bones[ i ];
777
- const grant = boneData.grant;
778
-
779
- if ( grant === undefined ) continue;
780
-
781
- const param = {
782
- index: i,
783
- parentIndex: grant.parentIndex,
784
- ratio: grant.ratio,
785
- isLocal: grant.isLocal,
786
- affectRotation: grant.affectRotation,
787
- affectPosition: grant.affectPosition,
788
- transformationClass: boneData.transformationClass
789
- };
790
-
791
- grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
792
-
793
- }
794
-
795
- const rootEntry = { parent: null, children: [], param: null, visited: false };
796
-
797
- // Build a tree representing grant hierarchy
798
-
799
- for ( const boneIndex in grantEntryMap ) {
800
-
801
- const grantEntry = grantEntryMap[ boneIndex ];
802
- const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
803
-
804
- grantEntry.parent = parentGrantEntry;
805
- parentGrantEntry.children.push( grantEntry );
806
-
807
- }
808
-
809
- // Sort grant parameters from parents to children because
810
- // grant uses parent's transform that parent's grant is already applied
811
- // so grant should be applied in order from parents to children
812
-
813
- function traverse( entry ) {
814
-
815
- if ( entry.param ) {
816
-
817
- grants.push( entry.param );
818
-
819
- // Save the reference even from bone data for efficiently
820
- // simulating PMX animation system
821
- bones[ entry.param.index ].grant = entry.param;
822
-
823
- }
824
-
825
- entry.visited = true;
826
-
827
- for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
828
-
829
- const child = entry.children[ i ];
830
-
831
- // Cut off a loop if exists. (Is a grant loop invalid?)
832
- if ( ! child.visited ) traverse( child );
833
-
834
- }
835
-
836
- }
837
-
838
- traverse( rootEntry );
839
-
840
- }
841
-
842
- // morph
843
-
844
- function updateAttributes( attribute, morph, ratio ) {
845
-
846
- for ( let i = 0; i < morph.elementCount; i ++ ) {
847
-
848
- const element = morph.elements[ i ];
849
-
850
- let index;
851
-
852
- if ( data.metadata.format === 'pmd' ) {
853
-
854
- index = data.morphs[ 0 ].elements[ element.index ].index;
855
-
856
- } else {
857
-
858
- index = element.index;
859
-
860
- }
861
-
862
- attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
863
- attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
864
- attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
865
-
866
- }
867
-
868
- }
869
-
870
- for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
871
-
872
- const morph = data.morphs[ i ];
873
- const params = { name: morph.name };
874
-
875
- const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
876
- attribute.name = morph.name;
877
-
878
- for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
879
-
880
- attribute.array[ j ] = positions[ j ];
881
-
882
- }
883
-
884
- if ( data.metadata.format === 'pmd' ) {
885
-
886
- if ( i !== 0 ) {
887
-
888
- updateAttributes( attribute, morph, 1.0 );
889
-
890
- }
891
-
892
- } else {
893
-
894
- if ( morph.type === 0 ) { // group
895
-
896
- for ( let j = 0; j < morph.elementCount; j ++ ) {
897
-
898
- const morph2 = data.morphs[ morph.elements[ j ].index ];
899
- const ratio = morph.elements[ j ].ratio;
900
-
901
- if ( morph2.type === 1 ) {
902
-
903
- updateAttributes( attribute, morph2, ratio );
904
-
905
- } else {
906
-
907
- // TODO: implement
908
-
909
- }
910
-
911
- }
912
-
913
- } else if ( morph.type === 1 ) { // vertex
914
-
915
- updateAttributes( attribute, morph, 1.0 );
916
-
917
- } else if ( morph.type === 2 ) { // bone
918
-
919
- // TODO: implement
920
-
921
- } else if ( morph.type === 3 ) { // uv
922
-
923
- // TODO: implement
924
-
925
- } else if ( morph.type === 4 ) { // additional uv1
926
-
927
- // TODO: implement
928
-
929
- } else if ( morph.type === 5 ) { // additional uv2
930
-
931
- // TODO: implement
932
-
933
- } else if ( morph.type === 6 ) { // additional uv3
934
-
935
- // TODO: implement
936
-
937
- } else if ( morph.type === 7 ) { // additional uv4
938
-
939
- // TODO: implement
940
-
941
- } else if ( morph.type === 8 ) { // material
942
-
943
- // TODO: implement
944
-
945
- }
946
-
947
- }
948
-
949
- morphTargets.push( params );
950
- morphPositions.push( attribute );
951
-
952
- }
953
-
954
- // rigid bodies from rigidBodies field.
955
-
956
- for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
957
-
958
- const rigidBody = data.rigidBodies[ i ];
959
- const params = {};
960
-
961
- for ( const key in rigidBody ) {
962
-
963
- params[ key ] = rigidBody[ key ];
964
-
965
- }
966
-
967
- /*
968
- * RigidBody position parameter in PMX seems global position
969
- * while the one in PMD seems offset from corresponding bone.
970
- * So unify being offset.
971
- */
972
- if ( data.metadata.format === 'pmx' ) {
973
-
974
- if ( params.boneIndex !== - 1 ) {
975
-
976
- const bone = data.bones[ params.boneIndex ];
977
- params.position[ 0 ] -= bone.position[ 0 ];
978
- params.position[ 1 ] -= bone.position[ 1 ];
979
- params.position[ 2 ] -= bone.position[ 2 ];
980
-
981
- }
982
-
983
- }
984
-
985
- rigidBodies.push( params );
986
-
987
- }
988
-
989
- // constraints from constraints field.
990
-
991
- for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
992
-
993
- const constraint = data.constraints[ i ];
994
- const params = {};
995
-
996
- for ( const key in constraint ) {
997
-
998
- params[ key ] = constraint[ key ];
999
-
1000
- }
1001
-
1002
- const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
1003
- const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
1004
-
1005
- // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
1006
- if ( bodyA.type !== 0 && bodyB.type === 2 ) {
1007
-
1008
- if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
1009
- data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
1010
-
1011
- bodyB.type = 1;
1012
-
1013
- }
1014
-
1015
- }
1016
-
1017
- constraints.push( params );
1018
-
1019
- }
1020
-
1021
- // build BufferGeometry.
1022
-
1023
- const geometry = new BufferGeometry();
1024
-
1025
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
1026
- geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1027
- geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1028
- geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1029
- geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1030
- geometry.setIndex( indices );
1031
-
1032
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
1033
-
1034
- geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1035
-
1036
- }
1037
-
1038
- geometry.bones = bones;
1039
-
1040
- geometry.morphTargets = morphTargets;
1041
- geometry.morphAttributes.position = morphPositions;
1042
- geometry.morphTargetsRelative = false;
1043
-
1044
- geometry.userData.MMD = {
1045
- bones: bones,
1046
- iks: iks,
1047
- grants: grants,
1048
- rigidBodies: rigidBodies,
1049
- constraints: constraints,
1050
- format: data.metadata.format
1051
- };
1052
-
1053
- geometry.computeBoundingSphere();
1054
-
1055
- return geometry;
1056
-
1057
- }
1058
-
1059
- }
1060
-
1061
- //
1062
-
1063
- /**
1064
- * @param {THREE.LoadingManager} manager
1065
- */
1066
- class MaterialBuilder {
1067
-
1068
- constructor( manager ) {
1069
-
1070
- this.manager = manager;
1071
-
1072
- this.textureLoader = new TextureLoader( this.manager );
1073
- this.tgaLoader = null; // lazy generation
1074
-
1075
- this.crossOrigin = 'anonymous';
1076
- this.resourcePath = undefined;
1077
-
1078
- }
1079
-
1080
- /**
1081
- * @param {string} crossOrigin
1082
- * @return {MaterialBuilder}
1083
- */
1084
- setCrossOrigin( crossOrigin ) {
1085
-
1086
- this.crossOrigin = crossOrigin;
1087
- return this;
1088
-
1089
- }
1090
-
1091
- /**
1092
- * @param {string} resourcePath
1093
- * @return {MaterialBuilder}
1094
- */
1095
- setResourcePath( resourcePath ) {
1096
-
1097
- this.resourcePath = resourcePath;
1098
- return this;
1099
-
1100
- }
1101
-
1102
- /**
1103
- * @param {Object} data - parsed PMD/PMX data
1104
- * @param {BufferGeometry} geometry - some properties are dependend on geometry
1105
- * @param {function} onProgress
1106
- * @param {function} onError
1107
- * @return {Array<MMDToonMaterial>}
1108
- */
1109
- build( data, geometry /*, onProgress, onError */ ) {
1110
-
1111
- const materials = [];
1112
-
1113
- const textures = {};
1114
-
1115
- this.textureLoader.setCrossOrigin( this.crossOrigin );
1116
-
1117
- // materials
1118
-
1119
- for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1120
-
1121
- const material = data.materials[ i ];
1122
-
1123
- const params = { userData: { MMD: {} } };
1124
-
1125
- if ( material.name !== undefined ) params.name = material.name;
1126
-
1127
- /*
1128
- * Color
1129
- *
1130
- * MMD MMDToonMaterial
1131
- * ambient - emissive * a
1132
- * (a = 1.0 without map texture or 0.2 with map texture)
1133
- *
1134
- * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1135
- * It'll be too bright if material has map texture so using coef 0.2.
1136
- */
1137
- params.diffuse = new Color().setRGB(
1138
- material.diffuse[ 0 ],
1139
- material.diffuse[ 1 ],
1140
- material.diffuse[ 2 ],
1141
- SRGBColorSpace
1142
- );
1143
- params.opacity = material.diffuse[ 3 ];
1144
- params.specular = new Color().setRGB( ...material.specular, SRGBColorSpace );
1145
- params.shininess = material.shininess;
1146
- params.emissive = new Color().setRGB( ...material.ambient, SRGBColorSpace );
1147
- params.transparent = params.opacity !== 1.0;
1148
-
1149
- //
1150
-
1151
- params.fog = true;
1152
-
1153
- // blend
1154
-
1155
- params.blending = CustomBlending;
1156
- params.blendSrc = SrcAlphaFactor;
1157
- params.blendDst = OneMinusSrcAlphaFactor;
1158
- params.blendSrcAlpha = SrcAlphaFactor;
1159
- params.blendDstAlpha = DstAlphaFactor;
1160
-
1161
- // side
1162
-
1163
- if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1164
-
1165
- params.side = DoubleSide;
1166
-
1167
- } else {
1168
-
1169
- params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1170
-
1171
- }
1172
-
1173
- if ( data.metadata.format === 'pmd' ) {
1174
-
1175
- // map, matcap
1176
-
1177
- if ( material.fileName ) {
1178
-
1179
- const fileName = material.fileName;
1180
- const fileNames = fileName.split( '*' );
1181
-
1182
- // fileNames[ 0 ]: mapFileName
1183
- // fileNames[ 1 ]: matcapFileName( optional )
1184
-
1185
- params.map = this._loadTexture( fileNames[ 0 ], textures );
1186
-
1187
- if ( fileNames.length > 1 ) {
1188
-
1189
- const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1190
-
1191
- params.matcap = this._loadTexture(
1192
- fileNames[ 1 ],
1193
- textures
1194
- );
1195
-
1196
- params.matcapCombine = extension === '.sph'
1197
- ? MultiplyOperation
1198
- : AddOperation;
1199
-
1200
- }
1201
-
1202
- }
1203
-
1204
- // gradientMap
1205
-
1206
- const toonFileName = ( material.toonIndex === - 1 )
1207
- ? 'toon00.bmp'
1208
- : data.toonTextures[ material.toonIndex ].fileName;
1209
-
1210
- params.gradientMap = this._loadTexture(
1211
- toonFileName,
1212
- textures,
1213
- {
1214
- isToonTexture: true,
1215
- isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1216
- }
1217
- );
1218
-
1219
- // parameters for OutlineEffect
1220
-
1221
- params.userData.outlineParameters = {
1222
- thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1223
- color: [ 0, 0, 0 ],
1224
- alpha: 1.0,
1225
- visible: material.edgeFlag === 1
1226
- };
1227
-
1228
- } else {
1229
-
1230
- // map
1231
-
1232
- if ( material.textureIndex !== - 1 ) {
1233
-
1234
- params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1235
-
1236
- // Since PMX spec don't have standard to list map files except color map and env map,
1237
- // we need to save file name for further mapping, like matching normal map file names after model loaded.
1238
- // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1239
- params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1240
-
1241
- }
1242
-
1243
- // matcap TODO: support m.envFlag === 3
1244
-
1245
- if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1246
-
1247
- params.matcap = this._loadTexture(
1248
- data.textures[ material.envTextureIndex ],
1249
- textures
1250
- );
1251
-
1252
- // Same as color map above, keep file name in userData for further usage.
1253
- params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1254
-
1255
- params.matcapCombine = material.envFlag === 1
1256
- ? MultiplyOperation
1257
- : AddOperation;
1258
-
1259
- }
1260
-
1261
- // gradientMap
1262
-
1263
- let toonFileName, isDefaultToon;
1264
-
1265
- if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1266
-
1267
- toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1268
- isDefaultToon = true;
1269
-
1270
- } else {
1271
-
1272
- toonFileName = data.textures[ material.toonIndex ];
1273
- isDefaultToon = false;
1274
-
1275
- }
1276
-
1277
- params.gradientMap = this._loadTexture(
1278
- toonFileName,
1279
- textures,
1280
- {
1281
- isToonTexture: true,
1282
- isDefaultToonTexture: isDefaultToon
1283
- }
1284
- );
1285
-
1286
- // parameters for OutlineEffect
1287
- params.userData.outlineParameters = {
1288
- thickness: material.edgeSize / 300, // TODO: better calculation?
1289
- color: material.edgeColor.slice( 0, 3 ),
1290
- alpha: material.edgeColor[ 3 ],
1291
- visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1292
- };
1293
-
1294
- }
1295
-
1296
- if ( params.map !== undefined ) {
1297
-
1298
- if ( ! params.transparent ) {
1299
-
1300
- this._checkImageTransparency( params.map, geometry, i );
1301
-
1302
- }
1303
-
1304
- params.emissive.multiplyScalar( 0.2 );
1305
-
1306
- }
1307
-
1308
- materials.push( new MMDToonMaterial( params ) );
1309
-
1310
- }
1311
-
1312
- if ( data.metadata.format === 'pmx' ) {
1313
-
1314
- // set transparent true if alpha morph is defined.
1315
-
1316
- function checkAlphaMorph( elements, materials ) {
1317
-
1318
- for ( let i = 0, il = elements.length; i < il; i ++ ) {
1319
-
1320
- const element = elements[ i ];
1321
-
1322
- if ( element.index === - 1 ) continue;
1323
-
1324
- const material = materials[ element.index ];
1325
-
1326
- if ( material.opacity !== element.diffuse[ 3 ] ) {
1327
-
1328
- material.transparent = true;
1329
-
1330
- }
1331
-
1332
- }
1333
-
1334
- }
1335
-
1336
- for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1337
-
1338
- const morph = data.morphs[ i ];
1339
- const elements = morph.elements;
1340
-
1341
- if ( morph.type === 0 ) {
1342
-
1343
- for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1344
-
1345
- const morph2 = data.morphs[ elements[ j ].index ];
1346
-
1347
- if ( morph2.type !== 8 ) continue;
1348
-
1349
- checkAlphaMorph( morph2.elements, materials );
1350
-
1351
- }
1352
-
1353
- } else if ( morph.type === 8 ) {
1354
-
1355
- checkAlphaMorph( elements, materials );
1356
-
1357
- }
1358
-
1359
- }
1360
-
1361
- }
1362
-
1363
- return materials;
1364
-
1365
- }
1366
-
1367
- // private methods
1368
-
1369
- _getTGALoader() {
1370
-
1371
- if ( this.tgaLoader === null ) {
1372
-
1373
- if ( TGALoader === undefined ) {
1374
-
1375
- throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1376
-
1377
- }
1378
-
1379
- this.tgaLoader = new TGALoader( this.manager );
1380
-
1381
- }
1382
-
1383
- return this.tgaLoader;
1384
-
1385
- }
1386
-
1387
- _isDefaultToonTexture( name ) {
1388
-
1389
- if ( name.length !== 10 ) return false;
1390
-
1391
- return /toon(10|0[0-9])\.bmp/.test( name );
1392
-
1393
- }
1394
-
1395
- _loadTexture( filePath, textures, params, onProgress, onError ) {
1396
-
1397
- params = params || {};
1398
-
1399
- const scope = this;
1400
-
1401
- let fullPath;
1402
-
1403
- if ( params.isDefaultToonTexture === true ) {
1404
-
1405
- let index;
1406
-
1407
- try {
1408
-
1409
- index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1410
-
1411
- } catch ( e ) {
1412
-
1413
- console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1414
- + 'not right default texture path. Using toon00.bmp instead.' );
1415
-
1416
- index = 0;
1417
-
1418
- }
1419
-
1420
- fullPath = DEFAULT_TOON_TEXTURES[ index ];
1421
-
1422
- } else {
1423
-
1424
- fullPath = this.resourcePath + filePath;
1425
-
1426
- }
1427
-
1428
- if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1429
-
1430
- let loader = this.manager.getHandler( fullPath );
1431
-
1432
- if ( loader === null ) {
1433
-
1434
- loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1435
- ? this._getTGALoader()
1436
- : this.textureLoader;
1437
-
1438
- }
1439
-
1440
- const texture = loader.load( fullPath, function ( t ) {
1441
-
1442
- // MMD toon texture is Axis-Y oriented
1443
- // but Three.js gradient map is Axis-X oriented.
1444
- // So here replaces the toon texture image with the rotated one.
1445
- if ( params.isToonTexture === true ) {
1446
-
1447
- t.image = scope._getRotatedImage( t.image );
1448
-
1449
- t.magFilter = NearestFilter;
1450
- t.minFilter = NearestFilter;
1451
-
1452
- }
1453
-
1454
- t.flipY = false;
1455
- t.wrapS = RepeatWrapping;
1456
- t.wrapT = RepeatWrapping;
1457
- t.colorSpace = SRGBColorSpace;
1458
-
1459
- for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1460
-
1461
- texture.readyCallbacks[ i ]( texture );
1462
-
1463
- }
1464
-
1465
- delete texture.readyCallbacks;
1466
-
1467
- }, onProgress, onError );
1468
-
1469
- texture.readyCallbacks = [];
1470
-
1471
- textures[ fullPath ] = texture;
1472
-
1473
- return texture;
1474
-
1475
- }
1476
-
1477
- _getRotatedImage( image ) {
1478
-
1479
- const canvas = document.createElement( 'canvas' );
1480
- const context = canvas.getContext( '2d' );
1481
-
1482
- const width = image.width;
1483
- const height = image.height;
1484
-
1485
- canvas.width = width;
1486
- canvas.height = height;
1487
-
1488
- context.clearRect( 0, 0, width, height );
1489
- context.translate( width / 2.0, height / 2.0 );
1490
- context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1491
- context.translate( - width / 2.0, - height / 2.0 );
1492
- context.drawImage( image, 0, 0 );
1493
-
1494
- return context.getImageData( 0, 0, width, height );
1495
-
1496
- }
1497
-
1498
- // Check if the partial image area used by the texture is transparent.
1499
- _checkImageTransparency( map, geometry, groupIndex ) {
1500
-
1501
- map.readyCallbacks.push( function ( texture ) {
1502
-
1503
- // Is there any efficient ways?
1504
- function createImageData( image ) {
1505
-
1506
- const canvas = document.createElement( 'canvas' );
1507
- canvas.width = image.width;
1508
- canvas.height = image.height;
1509
-
1510
- const context = canvas.getContext( '2d' );
1511
- context.drawImage( image, 0, 0 );
1512
-
1513
- return context.getImageData( 0, 0, canvas.width, canvas.height );
1514
-
1515
- }
1516
-
1517
- function detectImageTransparency( image, uvs, indices ) {
1518
-
1519
- const width = image.width;
1520
- const height = image.height;
1521
- const data = image.data;
1522
- const threshold = 253;
1523
-
1524
- if ( data.length / ( width * height ) !== 4 ) return false;
1525
-
1526
- for ( let i = 0; i < indices.length; i += 3 ) {
1527
-
1528
- const centerUV = { x: 0.0, y: 0.0 };
1529
-
1530
- for ( let j = 0; j < 3; j ++ ) {
1531
-
1532
- const index = indices[ i * 3 + j ];
1533
- const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1534
-
1535
- if ( getAlphaByUv( image, uv ) < threshold ) return true;
1536
-
1537
- centerUV.x += uv.x;
1538
- centerUV.y += uv.y;
1539
-
1540
- }
1541
-
1542
- centerUV.x /= 3;
1543
- centerUV.y /= 3;
1544
-
1545
- if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1546
-
1547
- }
1548
-
1549
- return false;
1550
-
1551
- }
1552
-
1553
- /*
1554
- * This method expects
1555
- * texture.flipY = false
1556
- * texture.wrapS = RepeatWrapping
1557
- * texture.wrapT = RepeatWrapping
1558
- * TODO: more precise
1559
- */
1560
- function getAlphaByUv( image, uv ) {
1561
-
1562
- const width = image.width;
1563
- const height = image.height;
1564
-
1565
- let x = Math.round( uv.x * width ) % width;
1566
- let y = Math.round( uv.y * height ) % height;
1567
-
1568
- if ( x < 0 ) x += width;
1569
- if ( y < 0 ) y += height;
1570
-
1571
- const index = y * width + x;
1572
-
1573
- return image.data[ index * 4 + 3 ];
1574
-
1575
- }
1576
-
1577
- if ( texture.isCompressedTexture === true ) {
1578
-
1579
- if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1580
-
1581
- map.transparent = false;
1582
-
1583
- } else {
1584
-
1585
- // any other way to check transparency of CompressedTexture?
1586
- map.transparent = true;
1587
-
1588
- }
1589
-
1590
- return;
1591
-
1592
- }
1593
-
1594
- const imageData = texture.image.data !== undefined
1595
- ? texture.image
1596
- : createImageData( texture.image );
1597
-
1598
- const group = geometry.groups[ groupIndex ];
1599
-
1600
- if ( detectImageTransparency(
1601
- imageData,
1602
- geometry.attributes.uv.array,
1603
- geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1604
-
1605
- map.transparent = true;
1606
-
1607
- }
1608
-
1609
- } );
1610
-
1611
- }
1612
-
1613
- }
1614
-
1615
- //
1616
-
1617
- class AnimationBuilder {
1618
-
1619
- /**
1620
- * @param {Object} vmd - parsed VMD data
1621
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1622
- * @return {AnimationClip}
1623
- */
1624
- build( vmd, mesh ) {
1625
-
1626
- // combine skeletal and morph animations
1627
-
1628
- const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1629
- const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1630
-
1631
- for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1632
-
1633
- tracks.push( tracks2[ i ] );
1634
-
1635
- }
1636
-
1637
- return new AnimationClip( '', - 1, tracks );
1638
-
1639
- }
1640
-
1641
- /**
1642
- * @param {Object} vmd - parsed VMD data
1643
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1644
- * @return {AnimationClip}
1645
- */
1646
- buildSkeletalAnimation( vmd, mesh ) {
1647
-
1648
- function pushInterpolation( array, interpolation, index ) {
1649
-
1650
- array.push( interpolation[ index + 0 ] / 127 ); // x1
1651
- array.push( interpolation[ index + 8 ] / 127 ); // x2
1652
- array.push( interpolation[ index + 4 ] / 127 ); // y1
1653
- array.push( interpolation[ index + 12 ] / 127 ); // y2
1654
-
1655
- }
1656
-
1657
- const tracks = [];
1658
-
1659
- const motions = {};
1660
- const bones = mesh.skeleton.bones;
1661
- const boneNameDictionary = {};
1662
-
1663
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
1664
-
1665
- boneNameDictionary[ bones[ i ].name ] = true;
1666
-
1667
- }
1668
-
1669
- for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1670
-
1671
- const motion = vmd.motions[ i ];
1672
- const boneName = motion.boneName;
1673
-
1674
- if ( boneNameDictionary[ boneName ] === undefined ) continue;
1675
-
1676
- motions[ boneName ] = motions[ boneName ] || [];
1677
- motions[ boneName ].push( motion );
1678
-
1679
- }
1680
-
1681
- for ( const key in motions ) {
1682
-
1683
- const array = motions[ key ];
1684
-
1685
- array.sort( function ( a, b ) {
1686
-
1687
- return a.frameNum - b.frameNum;
1688
-
1689
- } );
1690
-
1691
- const times = [];
1692
- const positions = [];
1693
- const rotations = [];
1694
- const pInterpolations = [];
1695
- const rInterpolations = [];
1696
-
1697
- const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1698
-
1699
- for ( let i = 0, il = array.length; i < il; i ++ ) {
1700
-
1701
- const time = array[ i ].frameNum / 30;
1702
- const position = array[ i ].position;
1703
- const rotation = array[ i ].rotation;
1704
- const interpolation = array[ i ].interpolation;
1705
-
1706
- times.push( time );
1707
-
1708
- for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1709
- for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1710
- for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1711
-
1712
- pushInterpolation( rInterpolations, interpolation, 3 );
1713
-
1714
- }
1715
-
1716
- const targetName = '.bones[' + key + ']';
1717
-
1718
- tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1719
- tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1720
-
1721
- }
1722
-
1723
- return new AnimationClip( '', - 1, tracks );
1724
-
1725
- }
1726
-
1727
- /**
1728
- * @param {Object} vmd - parsed VMD data
1729
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1730
- * @return {AnimationClip}
1731
- */
1732
- buildMorphAnimation( vmd, mesh ) {
1733
-
1734
- const tracks = [];
1735
-
1736
- const morphs = {};
1737
- const morphTargetDictionary = mesh.morphTargetDictionary;
1738
-
1739
- for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1740
-
1741
- const morph = vmd.morphs[ i ];
1742
- const morphName = morph.morphName;
1743
-
1744
- if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1745
-
1746
- morphs[ morphName ] = morphs[ morphName ] || [];
1747
- morphs[ morphName ].push( morph );
1748
-
1749
- }
1750
-
1751
- for ( const key in morphs ) {
1752
-
1753
- const array = morphs[ key ];
1754
-
1755
- array.sort( function ( a, b ) {
1756
-
1757
- return a.frameNum - b.frameNum;
1758
-
1759
- } );
1760
-
1761
- const times = [];
1762
- const values = [];
1763
-
1764
- for ( let i = 0, il = array.length; i < il; i ++ ) {
1765
-
1766
- times.push( array[ i ].frameNum / 30 );
1767
- values.push( array[ i ].weight );
1768
-
1769
- }
1770
-
1771
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1772
-
1773
- }
1774
-
1775
- return new AnimationClip( '', - 1, tracks );
1776
-
1777
- }
1778
-
1779
- /**
1780
- * @param {Object} vmd - parsed VMD data
1781
- * @return {AnimationClip}
1782
- */
1783
- buildCameraAnimation( vmd ) {
1784
-
1785
- function pushVector3( array, vec ) {
1786
-
1787
- array.push( vec.x );
1788
- array.push( vec.y );
1789
- array.push( vec.z );
1790
-
1791
- }
1792
-
1793
- function pushQuaternion( array, q ) {
1794
-
1795
- array.push( q.x );
1796
- array.push( q.y );
1797
- array.push( q.z );
1798
- array.push( q.w );
1799
-
1800
- }
1801
-
1802
- function pushInterpolation( array, interpolation, index ) {
1803
-
1804
- array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1805
- array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1806
- array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1807
- array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1808
-
1809
- }
1810
-
1811
- const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1812
-
1813
- cameras.sort( function ( a, b ) {
1814
-
1815
- return a.frameNum - b.frameNum;
1816
-
1817
- } );
1818
-
1819
- const times = [];
1820
- const centers = [];
1821
- const quaternions = [];
1822
- const positions = [];
1823
- const fovs = [];
1824
-
1825
- const cInterpolations = [];
1826
- const qInterpolations = [];
1827
- const pInterpolations = [];
1828
- const fInterpolations = [];
1829
-
1830
- const quaternion = new Quaternion();
1831
- const euler = new Euler();
1832
- const position = new Vector3();
1833
- const center = new Vector3();
1834
-
1835
- for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1836
-
1837
- const motion = cameras[ i ];
1838
-
1839
- const time = motion.frameNum / 30;
1840
- const pos = motion.position;
1841
- const rot = motion.rotation;
1842
- const distance = motion.distance;
1843
- const fov = motion.fov;
1844
- const interpolation = motion.interpolation;
1845
-
1846
- times.push( time );
1847
-
1848
- position.set( 0, 0, - distance );
1849
- center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1850
-
1851
- euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1852
- quaternion.setFromEuler( euler );
1853
-
1854
- position.add( center );
1855
- position.applyQuaternion( quaternion );
1856
-
1857
- pushVector3( centers, center );
1858
- pushQuaternion( quaternions, quaternion );
1859
- pushVector3( positions, position );
1860
-
1861
- fovs.push( fov );
1862
-
1863
- for ( let j = 0; j < 3; j ++ ) {
1864
-
1865
- pushInterpolation( cInterpolations, interpolation, j );
1866
-
1867
- }
1868
-
1869
- pushInterpolation( qInterpolations, interpolation, 3 );
1870
-
1871
- // use the same parameter for x, y, z axis.
1872
- for ( let j = 0; j < 3; j ++ ) {
1873
-
1874
- pushInterpolation( pInterpolations, interpolation, 4 );
1875
-
1876
- }
1877
-
1878
- pushInterpolation( fInterpolations, interpolation, 5 );
1879
-
1880
- }
1881
-
1882
- const tracks = [];
1883
-
1884
- // I expect an object whose name 'target' exists under THREE.Camera
1885
- tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1886
-
1887
- tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1888
- tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1889
- tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1890
-
1891
- return new AnimationClip( '', - 1, tracks );
1892
-
1893
- }
1894
-
1895
- // private method
1896
-
1897
- _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1898
-
1899
- /*
1900
- * optimizes here not to let KeyframeTrackPrototype optimize
1901
- * because KeyframeTrackPrototype optimizes times and values but
1902
- * doesn't optimize interpolations.
1903
- */
1904
- if ( times.length > 2 ) {
1905
-
1906
- times = times.slice();
1907
- values = values.slice();
1908
- interpolations = interpolations.slice();
1909
-
1910
- const stride = values.length / times.length;
1911
- const interpolateStride = interpolations.length / times.length;
1912
-
1913
- let index = 1;
1914
-
1915
- for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1916
-
1917
- for ( let i = 0; i < stride; i ++ ) {
1918
-
1919
- if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1920
- values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1921
-
1922
- index ++;
1923
- break;
1924
-
1925
- }
1926
-
1927
- }
1928
-
1929
- if ( aheadIndex > index ) {
1930
-
1931
- times[ index ] = times[ aheadIndex ];
1932
-
1933
- for ( let i = 0; i < stride; i ++ ) {
1934
-
1935
- values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1936
-
1937
- }
1938
-
1939
- for ( let i = 0; i < interpolateStride; i ++ ) {
1940
-
1941
- interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1942
-
1943
- }
1944
-
1945
- }
1946
-
1947
- }
1948
-
1949
- times.length = index + 1;
1950
- values.length = ( index + 1 ) * stride;
1951
- interpolations.length = ( index + 1 ) * interpolateStride;
1952
-
1953
- }
1954
-
1955
- const track = new typedKeyframeTrack( node, times, values );
1956
-
1957
- track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1958
-
1959
- return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1960
-
1961
- };
1962
-
1963
- return track;
1964
-
1965
- }
1966
-
1967
- }
1968
-
1969
- // interpolation
1970
-
1971
- class CubicBezierInterpolation extends Interpolant {
1972
-
1973
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1974
-
1975
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1976
-
1977
- this.interpolationParams = params;
1978
-
1979
- }
1980
-
1981
- interpolate_( i1, t0, t, t1 ) {
1982
-
1983
- const result = this.resultBuffer;
1984
- const values = this.sampleValues;
1985
- const stride = this.valueSize;
1986
- const params = this.interpolationParams;
1987
-
1988
- const offset1 = i1 * stride;
1989
- const offset0 = offset1 - stride;
1990
-
1991
- // No interpolation if next key frame is in one frame in 30fps.
1992
- // This is from MMD animation spec.
1993
- // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1994
- const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1995
-
1996
- if ( stride === 4 ) { // Quaternion
1997
-
1998
- const x1 = params[ i1 * 4 + 0 ];
1999
- const x2 = params[ i1 * 4 + 1 ];
2000
- const y1 = params[ i1 * 4 + 2 ];
2001
- const y2 = params[ i1 * 4 + 3 ];
2002
-
2003
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2004
-
2005
- Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
2006
-
2007
- } else if ( stride === 3 ) { // Vector3
2008
-
2009
- for ( let i = 0; i !== stride; ++ i ) {
2010
-
2011
- const x1 = params[ i1 * 12 + i * 4 + 0 ];
2012
- const x2 = params[ i1 * 12 + i * 4 + 1 ];
2013
- const y1 = params[ i1 * 12 + i * 4 + 2 ];
2014
- const y2 = params[ i1 * 12 + i * 4 + 3 ];
2015
-
2016
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2017
-
2018
- result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
2019
-
2020
- }
2021
-
2022
- } else { // Number
2023
-
2024
- const x1 = params[ i1 * 4 + 0 ];
2025
- const x2 = params[ i1 * 4 + 1 ];
2026
- const y1 = params[ i1 * 4 + 2 ];
2027
- const y2 = params[ i1 * 4 + 3 ];
2028
-
2029
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2030
-
2031
- result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
2032
-
2033
- }
2034
-
2035
- return result;
2036
-
2037
- }
2038
-
2039
- _calculate( x1, x2, y1, y2, x ) {
2040
-
2041
- /*
2042
- * Cubic Bezier curves
2043
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2044
- *
2045
- * B(t) = ( 1 - t ) ^ 3 * P0
2046
- * + 3 * ( 1 - t ) ^ 2 * t * P1
2047
- * + 3 * ( 1 - t ) * t^2 * P2
2048
- * + t ^ 3 * P3
2049
- * ( 0 <= t <= 1 )
2050
- *
2051
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2052
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2053
- *
2054
- * x = ( 1 - t ) ^ 3 * x0
2055
- * + 3 * ( 1 - t ) ^ 2 * t * x1
2056
- * + 3 * ( 1 - t ) * t^2 * x2
2057
- * + t ^ 3 * x3
2058
- * y = ( 1 - t ) ^ 3 * y0
2059
- * + 3 * ( 1 - t ) ^ 2 * t * y1
2060
- * + 3 * ( 1 - t ) * t^2 * y2
2061
- * + t ^ 3 * y3
2062
- * ( x0 = 0, y0 = 0 )
2063
- * ( x3 = 1, y3 = 1 )
2064
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2065
- *
2066
- * Here solves this equation with Bisection method,
2067
- * https://en.wikipedia.org/wiki/Bisection_method
2068
- * gets t, and then calculate y.
2069
- *
2070
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2071
- * + 3 * ( 1 - t ) * t^2 * x2
2072
- * + t ^ 3 - x = 0
2073
- *
2074
- * (Another option: Newton's method
2075
- * https://en.wikipedia.org/wiki/Newton%27s_method)
2076
- */
2077
-
2078
- let c = 0.5;
2079
- let t = c;
2080
- let s = 1.0 - t;
2081
- const loop = 15;
2082
- const eps = 1e-5;
2083
- const math = Math;
2084
-
2085
- let sst3, stt3, ttt;
2086
-
2087
- for ( let i = 0; i < loop; i ++ ) {
2088
-
2089
- sst3 = 3.0 * s * s * t;
2090
- stt3 = 3.0 * s * t * t;
2091
- ttt = t * t * t;
2092
-
2093
- const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2094
-
2095
- if ( math.abs( ft ) < eps ) break;
2096
-
2097
- c /= 2.0;
2098
-
2099
- t += ( ft < 0 ) ? c : - c;
2100
- s = 1.0 - t;
2101
-
2102
- }
2103
-
2104
- return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2105
-
2106
- }
2107
-
2108
- }
2109
-
2110
- class MMDToonMaterial extends ShaderMaterial {
2111
-
2112
- constructor( parameters ) {
2113
-
2114
- super();
2115
-
2116
- this.isMMDToonMaterial = true;
2117
-
2118
- this.type = 'MMDToonMaterial';
2119
-
2120
- this._matcapCombine = AddOperation;
2121
- this.emissiveIntensity = 1.0;
2122
- this.normalMapType = TangentSpaceNormalMap;
2123
-
2124
- this.combine = MultiplyOperation;
2125
-
2126
- this.wireframeLinecap = 'round';
2127
- this.wireframeLinejoin = 'round';
2128
-
2129
- this.flatShading = false;
2130
-
2131
- this.lights = true;
2132
-
2133
- this.vertexShader = MMDToonShader.vertexShader;
2134
- this.fragmentShader = MMDToonShader.fragmentShader;
2135
-
2136
- this.defines = Object.assign( {}, MMDToonShader.defines );
2137
- Object.defineProperty( this, 'matcapCombine', {
2138
-
2139
- get: function () {
2140
-
2141
- return this._matcapCombine;
2142
-
2143
- },
2144
-
2145
- set: function ( value ) {
2146
-
2147
- this._matcapCombine = value;
2148
-
2149
- switch ( value ) {
2150
-
2151
- case MultiplyOperation:
2152
- this.defines.MATCAP_BLENDING_MULTIPLY = true;
2153
- delete this.defines.MATCAP_BLENDING_ADD;
2154
- break;
2155
-
2156
- default:
2157
- case AddOperation:
2158
- this.defines.MATCAP_BLENDING_ADD = true;
2159
- delete this.defines.MATCAP_BLENDING_MULTIPLY;
2160
- break;
2161
-
2162
- }
2163
-
2164
- },
2165
-
2166
- } );
2167
-
2168
- this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2169
-
2170
- // merged from MeshToon/Phong/MatcapMaterial
2171
- const exposePropertyNames = [
2172
- 'specular',
2173
- 'opacity',
2174
- 'diffuse',
2175
-
2176
- 'map',
2177
- 'matcap',
2178
- 'gradientMap',
2179
-
2180
- 'lightMap',
2181
- 'lightMapIntensity',
2182
-
2183
- 'aoMap',
2184
- 'aoMapIntensity',
2185
-
2186
- 'emissive',
2187
- 'emissiveMap',
2188
-
2189
- 'bumpMap',
2190
- 'bumpScale',
2191
-
2192
- 'normalMap',
2193
- 'normalScale',
2194
-
2195
- 'displacemantBias',
2196
- 'displacemantMap',
2197
- 'displacemantScale',
2198
-
2199
- 'specularMap',
2200
-
2201
- 'alphaMap',
2202
-
2203
- 'reflectivity',
2204
- 'refractionRatio',
2205
- ];
2206
- for ( const propertyName of exposePropertyNames ) {
2207
-
2208
- Object.defineProperty( this, propertyName, {
2209
-
2210
- get: function () {
2211
-
2212
- return this.uniforms[ propertyName ].value;
2213
-
2214
- },
2215
-
2216
- set: function ( value ) {
2217
-
2218
- this.uniforms[ propertyName ].value = value;
2219
-
2220
- },
2221
-
2222
- } );
2223
-
2224
- }
2225
-
2226
- // Special path for shininess to handle zero shininess properly
2227
- this._shininess = 30;
2228
- Object.defineProperty( this, 'shininess', {
2229
-
2230
- get: function () {
2231
-
2232
- return this._shininess;
2233
-
2234
- },
2235
-
2236
- set: function ( value ) {
2237
-
2238
- this._shininess = value;
2239
- this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2240
-
2241
- },
2242
-
2243
- } );
2244
-
2245
- Object.defineProperty(
2246
- this,
2247
- 'color',
2248
- Object.getOwnPropertyDescriptor( this, 'diffuse' )
2249
- );
2250
-
2251
- this.setValues( parameters );
2252
-
2253
- }
2254
-
2255
- copy( source ) {
2256
-
2257
- super.copy( source );
2258
-
2259
- this.matcapCombine = source.matcapCombine;
2260
- this.emissiveIntensity = source.emissiveIntensity;
2261
- this.normalMapType = source.normalMapType;
2262
-
2263
- this.combine = source.combine;
2264
-
2265
- this.wireframeLinecap = source.wireframeLinecap;
2266
- this.wireframeLinejoin = source.wireframeLinejoin;
2267
-
2268
- this.flatShading = source.flatShading;
2269
-
2270
- return this;
2271
-
2272
- }
2273
-
2274
- }
2275
-
2276
- export { MMDLoader };
1
+ import {
2
+ AddOperation,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ Color,
7
+ CustomBlending,
8
+ TangentSpaceNormalMap,
9
+ DoubleSide,
10
+ DstAlphaFactor,
11
+ Euler,
12
+ FileLoader,
13
+ Float32BufferAttribute,
14
+ FrontSide,
15
+ Interpolant,
16
+ Loader,
17
+ LoaderUtils,
18
+ UniformsUtils,
19
+ ShaderMaterial,
20
+ MultiplyOperation,
21
+ NearestFilter,
22
+ NumberKeyframeTrack,
23
+ OneMinusSrcAlphaFactor,
24
+ Quaternion,
25
+ QuaternionKeyframeTrack,
26
+ RepeatWrapping,
27
+ Skeleton,
28
+ SkinnedMesh,
29
+ SrcAlphaFactor,
30
+ SRGBColorSpace,
31
+ TextureLoader,
32
+ Uint16BufferAttribute,
33
+ Vector3,
34
+ VectorKeyframeTrack,
35
+ RGB_S3TC_DXT1_Format,
36
+ RGB_PVRTC_4BPPV1_Format,
37
+ RGB_PVRTC_2BPPV1_Format,
38
+ RGB_ETC1_Format,
39
+ RGB_ETC2_Format
40
+ } from 'three';
41
+ import { MMDToonShader } from '../shaders/MMDToonShader.js';
42
+ import { TGALoader } from '../loaders/TGALoader.js';
43
+ import { MMDParser } from '../libs/mmdparser.module.js';
44
+
45
+ /**
46
+ * Dependencies
47
+ * - mmd-parser https://github.com/takahirox/mmd-parser
48
+ * - TGALoader
49
+ * - OutlineEffect
50
+ *
51
+ * MMDLoader creates Three.js Objects from MMD resources as
52
+ * PMD, PMX, VMD, and VPD files.
53
+ *
54
+ * PMD/PMX is a model data format, VMD is a motion data format
55
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
56
+ *
57
+ * MMD official site
58
+ * - https://sites.google.com/view/evpvp/
59
+ *
60
+ * PMD, VMD format (in Japanese)
61
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
62
+ *
63
+ * PMX format
64
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
65
+ *
66
+ * TODO
67
+ * - light motion in vmd support.
68
+ * - SDEF support.
69
+ * - uv/material/bone morphing support.
70
+ * - more precise grant skinning support.
71
+ * - shadow support.
72
+ */
73
+
74
+ /**
75
+ * @param {THREE.LoadingManager} manager
76
+ */
77
+ class MMDLoader extends Loader {
78
+
79
+ constructor( manager ) {
80
+
81
+ super( manager );
82
+
83
+ this.loader = new FileLoader( this.manager );
84
+
85
+ this.parser = null; // lazy generation
86
+ this.meshBuilder = new MeshBuilder( this.manager );
87
+ this.animationBuilder = new AnimationBuilder();
88
+
89
+ }
90
+
91
+ /**
92
+ * @param {string} animationPath
93
+ * @return {MMDLoader}
94
+ */
95
+ setAnimationPath( animationPath ) {
96
+
97
+ this.animationPath = animationPath;
98
+ return this;
99
+
100
+ }
101
+
102
+ // Load MMD assets as Three.js Object
103
+
104
+ /**
105
+ * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
106
+ *
107
+ * @param {string} url - url to Model(.pmd or .pmx) file
108
+ * @param {function} onLoad
109
+ * @param {function} onProgress
110
+ * @param {function} onError
111
+ */
112
+ load( url, onLoad, onProgress, onError ) {
113
+
114
+ const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
115
+
116
+ // resource path
117
+
118
+ let resourcePath;
119
+
120
+ if ( this.resourcePath !== '' ) {
121
+
122
+ resourcePath = this.resourcePath;
123
+
124
+ } else if ( this.path !== '' ) {
125
+
126
+ resourcePath = this.path;
127
+
128
+ } else {
129
+
130
+ resourcePath = LoaderUtils.extractUrlBase( url );
131
+
132
+ }
133
+
134
+ const modelExtension = this._extractExtension( url ).toLowerCase();
135
+
136
+ // Should I detect by seeing header?
137
+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
138
+
139
+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
140
+
141
+ return;
142
+
143
+ }
144
+
145
+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
146
+
147
+ onLoad( builder.build( data, resourcePath, onProgress, onError ) );
148
+
149
+ }, onProgress, onError );
150
+
151
+ }
152
+
153
+ /**
154
+ * Loads Motion file(s) (.vmd) as a AnimationClip.
155
+ * If two or more files are specified, they'll be merged.
156
+ *
157
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
158
+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
159
+ * @param {function} onLoad
160
+ * @param {function} onProgress
161
+ * @param {function} onError
162
+ */
163
+ loadAnimation( url, object, onLoad, onProgress, onError ) {
164
+
165
+ const builder = this.animationBuilder;
166
+
167
+ this.loadVMD( url, function ( vmd ) {
168
+
169
+ onLoad( object.isCamera
170
+ ? builder.buildCameraAnimation( vmd )
171
+ : builder.build( vmd, object ) );
172
+
173
+ }, onProgress, onError );
174
+
175
+ }
176
+
177
+ /**
178
+ * Loads mode file and motion file(s) as an object containing
179
+ * a SkinnedMesh and a AnimationClip.
180
+ * Tracks of AnimationClip are fitting to the model.
181
+ *
182
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
183
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
184
+ * @param {function} onLoad
185
+ * @param {function} onProgress
186
+ * @param {function} onError
187
+ */
188
+ loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
189
+
190
+ const scope = this;
191
+
192
+ this.load( modelUrl, function ( mesh ) {
193
+
194
+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
195
+
196
+ onLoad( {
197
+ mesh: mesh,
198
+ animation: animation
199
+ } );
200
+
201
+ }, onProgress, onError );
202
+
203
+ }, onProgress, onError );
204
+
205
+ }
206
+
207
+ // Load MMD assets as Object data parsed by MMDParser
208
+
209
+ /**
210
+ * Loads .pmd file as an Object.
211
+ *
212
+ * @param {string} url - url to .pmd file
213
+ * @param {function} onLoad
214
+ * @param {function} onProgress
215
+ * @param {function} onError
216
+ */
217
+ loadPMD( url, onLoad, onProgress, onError ) {
218
+
219
+ const parser = this._getParser();
220
+
221
+ this.loader
222
+ .setMimeType( undefined )
223
+ .setPath( this.path )
224
+ .setResponseType( 'arraybuffer' )
225
+ .setRequestHeader( this.requestHeader )
226
+ .setWithCredentials( this.withCredentials )
227
+ .load( url, function ( buffer ) {
228
+
229
+ try {
230
+
231
+ onLoad( parser.parsePmd( buffer, true ) );
232
+
233
+ } catch ( e ) {
234
+
235
+ if ( onError ) onError( e );
236
+
237
+ }
238
+
239
+ }, onProgress, onError );
240
+
241
+ }
242
+
243
+ /**
244
+ * Loads .pmx file as an Object.
245
+ *
246
+ * @param {string} url - url to .pmx file
247
+ * @param {function} onLoad
248
+ * @param {function} onProgress
249
+ * @param {function} onError
250
+ */
251
+ loadPMX( url, onLoad, onProgress, onError ) {
252
+
253
+ const parser = this._getParser();
254
+
255
+ this.loader
256
+ .setMimeType( undefined )
257
+ .setPath( this.path )
258
+ .setResponseType( 'arraybuffer' )
259
+ .setRequestHeader( this.requestHeader )
260
+ .setWithCredentials( this.withCredentials )
261
+ .load( url, function ( buffer ) {
262
+
263
+ try {
264
+
265
+ onLoad( parser.parsePmx( buffer, true ) );
266
+
267
+ } catch ( e ) {
268
+
269
+ if ( onError ) onError( e );
270
+
271
+ }
272
+
273
+ }, onProgress, onError );
274
+
275
+ }
276
+
277
+ /**
278
+ * Loads .vmd file as an Object. If two or more files are specified
279
+ * they'll be merged.
280
+ *
281
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
282
+ * @param {function} onLoad
283
+ * @param {function} onProgress
284
+ * @param {function} onError
285
+ */
286
+ loadVMD( url, onLoad, onProgress, onError ) {
287
+
288
+ const urls = Array.isArray( url ) ? url : [ url ];
289
+
290
+ const vmds = [];
291
+ const vmdNum = urls.length;
292
+
293
+ const parser = this._getParser();
294
+
295
+ this.loader
296
+ .setMimeType( undefined )
297
+ .setPath( this.animationPath )
298
+ .setResponseType( 'arraybuffer' )
299
+ .setRequestHeader( this.requestHeader )
300
+ .setWithCredentials( this.withCredentials );
301
+
302
+ for ( let i = 0, il = urls.length; i < il; i ++ ) {
303
+
304
+ this.loader.load( urls[ i ], function ( buffer ) {
305
+
306
+ try {
307
+
308
+ vmds.push( parser.parseVmd( buffer, true ) );
309
+
310
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
311
+
312
+ } catch ( e ) {
313
+
314
+ if ( onError ) onError( e );
315
+
316
+ }
317
+
318
+ }, onProgress, onError );
319
+
320
+ }
321
+
322
+ }
323
+
324
+ /**
325
+ * Loads .vpd file as an Object.
326
+ *
327
+ * @param {string} url - url to .vpd file
328
+ * @param {boolean} isUnicode
329
+ * @param {function} onLoad
330
+ * @param {function} onProgress
331
+ * @param {function} onError
332
+ */
333
+ loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
334
+
335
+ const parser = this._getParser();
336
+
337
+ this.loader
338
+ .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
339
+ .setPath( this.animationPath )
340
+ .setResponseType( 'text' )
341
+ .setRequestHeader( this.requestHeader )
342
+ .setWithCredentials( this.withCredentials )
343
+ .load( url, function ( text ) {
344
+
345
+ try {
346
+
347
+ onLoad( parser.parseVpd( text, true ) );
348
+
349
+ } catch ( e ) {
350
+
351
+ if ( onError ) onError( e );
352
+
353
+ }
354
+
355
+ }, onProgress, onError );
356
+
357
+ }
358
+
359
+ // private methods
360
+
361
+ _extractExtension( url ) {
362
+
363
+ const index = url.lastIndexOf( '.' );
364
+ return index < 0 ? '' : url.slice( index + 1 );
365
+
366
+ }
367
+
368
+ _getParser() {
369
+
370
+ if ( this.parser === null ) {
371
+
372
+ this.parser = new MMDParser.Parser();
373
+
374
+ }
375
+
376
+ return this.parser;
377
+
378
+ }
379
+
380
+ }
381
+
382
+ // Utilities
383
+
384
+ /*
385
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
386
+ * We don't need to request external toon image files.
387
+ */
388
+ const DEFAULT_TOON_TEXTURES = [
389
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
390
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
391
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
392
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
393
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
394
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
395
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
396
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
397
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
398
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
399
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
400
+ ];
401
+
402
+ const NON_ALPHA_CHANNEL_FORMATS = [
403
+ RGB_S3TC_DXT1_Format,
404
+ RGB_PVRTC_4BPPV1_Format,
405
+ RGB_PVRTC_2BPPV1_Format,
406
+ RGB_ETC1_Format,
407
+ RGB_ETC2_Format
408
+ ];
409
+
410
+ // Builders. They build Three.js object from Object data parsed by MMDParser.
411
+
412
+ /**
413
+ * @param {THREE.LoadingManager} manager
414
+ */
415
+ class MeshBuilder {
416
+
417
+ constructor( manager ) {
418
+
419
+ this.crossOrigin = 'anonymous';
420
+ this.geometryBuilder = new GeometryBuilder();
421
+ this.materialBuilder = new MaterialBuilder( manager );
422
+
423
+ }
424
+
425
+ /**
426
+ * @param {string} crossOrigin
427
+ * @return {MeshBuilder}
428
+ */
429
+ setCrossOrigin( crossOrigin ) {
430
+
431
+ this.crossOrigin = crossOrigin;
432
+ return this;
433
+
434
+ }
435
+
436
+ /**
437
+ * @param {Object} data - parsed PMD/PMX data
438
+ * @param {string} resourcePath
439
+ * @param {function} onProgress
440
+ * @param {function} onError
441
+ * @return {SkinnedMesh}
442
+ */
443
+ build( data, resourcePath, onProgress, onError ) {
444
+
445
+ const geometry = this.geometryBuilder.build( data );
446
+ const material = this.materialBuilder
447
+ .setCrossOrigin( this.crossOrigin )
448
+ .setResourcePath( resourcePath )
449
+ .build( data, geometry, onProgress, onError );
450
+
451
+ const mesh = new SkinnedMesh( geometry, material );
452
+
453
+ const skeleton = new Skeleton( initBones( mesh ) );
454
+ mesh.bind( skeleton );
455
+
456
+ // console.log( mesh ); // for console debug
457
+
458
+ return mesh;
459
+
460
+ }
461
+
462
+ }
463
+
464
+ // TODO: Try to remove this function
465
+
466
+ function initBones( mesh ) {
467
+
468
+ const geometry = mesh.geometry;
469
+
470
+ const bones = [];
471
+
472
+ if ( geometry && geometry.bones !== undefined ) {
473
+
474
+ // first, create array of 'Bone' objects from geometry data
475
+
476
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
477
+
478
+ const gbone = geometry.bones[ i ];
479
+
480
+ // create new 'Bone' object
481
+
482
+ const bone = new Bone();
483
+ bones.push( bone );
484
+
485
+ // apply values
486
+
487
+ bone.name = gbone.name;
488
+ bone.position.fromArray( gbone.pos );
489
+ bone.quaternion.fromArray( gbone.rotq );
490
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
491
+
492
+ }
493
+
494
+ // second, create bone hierarchy
495
+
496
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
497
+
498
+ const gbone = geometry.bones[ i ];
499
+
500
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
501
+
502
+ // subsequent bones in the hierarchy
503
+
504
+ bones[ gbone.parent ].add( bones[ i ] );
505
+
506
+ } else {
507
+
508
+ // topmost bone, immediate child of the skinned mesh
509
+
510
+ mesh.add( bones[ i ] );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ }
517
+
518
+ // now the bones are part of the scene graph and children of the skinned mesh.
519
+ // let's update the corresponding matrices
520
+
521
+ mesh.updateMatrixWorld( true );
522
+
523
+ return bones;
524
+
525
+ }
526
+
527
+ //
528
+
529
+ class GeometryBuilder {
530
+
531
+ /**
532
+ * @param {Object} data - parsed PMD/PMX data
533
+ * @return {BufferGeometry}
534
+ */
535
+ build( data ) {
536
+
537
+ // for geometry
538
+ const positions = [];
539
+ const uvs = [];
540
+ const normals = [];
541
+
542
+ const indices = [];
543
+
544
+ const groups = [];
545
+
546
+ const bones = [];
547
+ const skinIndices = [];
548
+ const skinWeights = [];
549
+
550
+ const morphTargets = [];
551
+ const morphPositions = [];
552
+
553
+ const iks = [];
554
+ const grants = [];
555
+
556
+ const rigidBodies = [];
557
+ const constraints = [];
558
+
559
+ // for work
560
+ let offset = 0;
561
+ const boneTypeTable = {};
562
+
563
+ // positions, normals, uvs, skinIndices, skinWeights
564
+
565
+ for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
566
+
567
+ const v = data.vertices[ i ];
568
+
569
+ for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
570
+
571
+ positions.push( v.position[ j ] );
572
+
573
+ }
574
+
575
+ for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
576
+
577
+ normals.push( v.normal[ j ] );
578
+
579
+ }
580
+
581
+ for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
582
+
583
+ uvs.push( v.uv[ j ] );
584
+
585
+ }
586
+
587
+ for ( let j = 0; j < 4; j ++ ) {
588
+
589
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
590
+
591
+ }
592
+
593
+ for ( let j = 0; j < 4; j ++ ) {
594
+
595
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
596
+
597
+ }
598
+
599
+ }
600
+
601
+ // indices
602
+
603
+ for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
604
+
605
+ const face = data.faces[ i ];
606
+
607
+ for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
608
+
609
+ indices.push( face.indices[ j ] );
610
+
611
+ }
612
+
613
+ }
614
+
615
+ // groups
616
+
617
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
618
+
619
+ const material = data.materials[ i ];
620
+
621
+ groups.push( {
622
+ offset: offset * 3,
623
+ count: material.faceCount * 3
624
+ } );
625
+
626
+ offset += material.faceCount;
627
+
628
+ }
629
+
630
+ // bones
631
+
632
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
633
+
634
+ const body = data.rigidBodies[ i ];
635
+ let value = boneTypeTable[ body.boneIndex ];
636
+
637
+ // keeps greater number if already value is set without any special reasons
638
+ value = value === undefined ? body.type : Math.max( body.type, value );
639
+
640
+ boneTypeTable[ body.boneIndex ] = value;
641
+
642
+ }
643
+
644
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
645
+
646
+ const boneData = data.bones[ i ];
647
+
648
+ const bone = {
649
+ index: i,
650
+ transformationClass: boneData.transformationClass,
651
+ parent: boneData.parentIndex,
652
+ name: boneData.name,
653
+ pos: boneData.position.slice( 0, 3 ),
654
+ rotq: [ 0, 0, 0, 1 ],
655
+ scl: [ 1, 1, 1 ],
656
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
657
+ };
658
+
659
+ if ( bone.parent !== - 1 ) {
660
+
661
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
662
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
663
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
664
+
665
+ }
666
+
667
+ bones.push( bone );
668
+
669
+ }
670
+
671
+ // iks
672
+
673
+ // TODO: remove duplicated codes between PMD and PMX
674
+ if ( data.metadata.format === 'pmd' ) {
675
+
676
+ for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
677
+
678
+ const ik = data.iks[ i ];
679
+
680
+ const param = {
681
+ target: ik.target,
682
+ effector: ik.effector,
683
+ iteration: ik.iteration,
684
+ maxAngle: ik.maxAngle * 4,
685
+ links: []
686
+ };
687
+
688
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
689
+
690
+ const link = {};
691
+ link.index = ik.links[ j ].index;
692
+ link.enabled = true;
693
+
694
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
695
+
696
+ link.limitation = new Vector3( 1.0, 0.0, 0.0 );
697
+
698
+ }
699
+
700
+ param.links.push( link );
701
+
702
+ }
703
+
704
+ iks.push( param );
705
+
706
+ }
707
+
708
+ } else {
709
+
710
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
711
+
712
+ const ik = data.bones[ i ].ik;
713
+
714
+ if ( ik === undefined ) continue;
715
+
716
+ const param = {
717
+ target: i,
718
+ effector: ik.effector,
719
+ iteration: ik.iteration,
720
+ maxAngle: ik.maxAngle,
721
+ links: []
722
+ };
723
+
724
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
725
+
726
+ const link = {};
727
+ link.index = ik.links[ j ].index;
728
+ link.enabled = true;
729
+
730
+ if ( ik.links[ j ].angleLimitation === 1 ) {
731
+
732
+ // Revert if rotationMin/Max doesn't work well
733
+ // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
734
+
735
+ const rotationMin = ik.links[ j ].lowerLimitationAngle;
736
+ const rotationMax = ik.links[ j ].upperLimitationAngle;
737
+
738
+ // Convert Left to Right coordinate by myself because
739
+ // MMDParser doesn't convert. It's a MMDParser's bug
740
+
741
+ const tmp1 = - rotationMax[ 0 ];
742
+ const tmp2 = - rotationMax[ 1 ];
743
+ rotationMax[ 0 ] = - rotationMin[ 0 ];
744
+ rotationMax[ 1 ] = - rotationMin[ 1 ];
745
+ rotationMin[ 0 ] = tmp1;
746
+ rotationMin[ 1 ] = tmp2;
747
+
748
+ link.rotationMin = new Vector3().fromArray( rotationMin );
749
+ link.rotationMax = new Vector3().fromArray( rotationMax );
750
+
751
+ }
752
+
753
+ param.links.push( link );
754
+
755
+ }
756
+
757
+ iks.push( param );
758
+
759
+ // Save the reference even from bone data for efficiently
760
+ // simulating PMX animation system
761
+ bones[ i ].ik = param;
762
+
763
+ }
764
+
765
+ }
766
+
767
+ // grants
768
+
769
+ if ( data.metadata.format === 'pmx' ) {
770
+
771
+ // bone index -> grant entry map
772
+ const grantEntryMap = {};
773
+
774
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
775
+
776
+ const boneData = data.bones[ i ];
777
+ const grant = boneData.grant;
778
+
779
+ if ( grant === undefined ) continue;
780
+
781
+ const param = {
782
+ index: i,
783
+ parentIndex: grant.parentIndex,
784
+ ratio: grant.ratio,
785
+ isLocal: grant.isLocal,
786
+ affectRotation: grant.affectRotation,
787
+ affectPosition: grant.affectPosition,
788
+ transformationClass: boneData.transformationClass
789
+ };
790
+
791
+ grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
792
+
793
+ }
794
+
795
+ const rootEntry = { parent: null, children: [], param: null, visited: false };
796
+
797
+ // Build a tree representing grant hierarchy
798
+
799
+ for ( const boneIndex in grantEntryMap ) {
800
+
801
+ const grantEntry = grantEntryMap[ boneIndex ];
802
+ const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
803
+
804
+ grantEntry.parent = parentGrantEntry;
805
+ parentGrantEntry.children.push( grantEntry );
806
+
807
+ }
808
+
809
+ // Sort grant parameters from parents to children because
810
+ // grant uses parent's transform that parent's grant is already applied
811
+ // so grant should be applied in order from parents to children
812
+
813
+ function traverse( entry ) {
814
+
815
+ if ( entry.param ) {
816
+
817
+ grants.push( entry.param );
818
+
819
+ // Save the reference even from bone data for efficiently
820
+ // simulating PMX animation system
821
+ bones[ entry.param.index ].grant = entry.param;
822
+
823
+ }
824
+
825
+ entry.visited = true;
826
+
827
+ for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
828
+
829
+ const child = entry.children[ i ];
830
+
831
+ // Cut off a loop if exists. (Is a grant loop invalid?)
832
+ if ( ! child.visited ) traverse( child );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ traverse( rootEntry );
839
+
840
+ }
841
+
842
+ // morph
843
+
844
+ function updateAttributes( attribute, morph, ratio ) {
845
+
846
+ for ( let i = 0; i < morph.elementCount; i ++ ) {
847
+
848
+ const element = morph.elements[ i ];
849
+
850
+ let index;
851
+
852
+ if ( data.metadata.format === 'pmd' ) {
853
+
854
+ index = data.morphs[ 0 ].elements[ element.index ].index;
855
+
856
+ } else {
857
+
858
+ index = element.index;
859
+
860
+ }
861
+
862
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
863
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
864
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
865
+
866
+ }
867
+
868
+ }
869
+
870
+ for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
871
+
872
+ const morph = data.morphs[ i ];
873
+ const params = { name: morph.name };
874
+
875
+ const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
876
+ attribute.name = morph.name;
877
+
878
+ for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
879
+
880
+ attribute.array[ j ] = positions[ j ];
881
+
882
+ }
883
+
884
+ if ( data.metadata.format === 'pmd' ) {
885
+
886
+ if ( i !== 0 ) {
887
+
888
+ updateAttributes( attribute, morph, 1.0 );
889
+
890
+ }
891
+
892
+ } else {
893
+
894
+ if ( morph.type === 0 ) { // group
895
+
896
+ for ( let j = 0; j < morph.elementCount; j ++ ) {
897
+
898
+ const morph2 = data.morphs[ morph.elements[ j ].index ];
899
+ const ratio = morph.elements[ j ].ratio;
900
+
901
+ if ( morph2.type === 1 ) {
902
+
903
+ updateAttributes( attribute, morph2, ratio );
904
+
905
+ } else {
906
+
907
+ // TODO: implement
908
+
909
+ }
910
+
911
+ }
912
+
913
+ } else if ( morph.type === 1 ) { // vertex
914
+
915
+ updateAttributes( attribute, morph, 1.0 );
916
+
917
+ } else if ( morph.type === 2 ) { // bone
918
+
919
+ // TODO: implement
920
+
921
+ } else if ( morph.type === 3 ) { // uv
922
+
923
+ // TODO: implement
924
+
925
+ } else if ( morph.type === 4 ) { // additional uv1
926
+
927
+ // TODO: implement
928
+
929
+ } else if ( morph.type === 5 ) { // additional uv2
930
+
931
+ // TODO: implement
932
+
933
+ } else if ( morph.type === 6 ) { // additional uv3
934
+
935
+ // TODO: implement
936
+
937
+ } else if ( morph.type === 7 ) { // additional uv4
938
+
939
+ // TODO: implement
940
+
941
+ } else if ( morph.type === 8 ) { // material
942
+
943
+ // TODO: implement
944
+
945
+ }
946
+
947
+ }
948
+
949
+ morphTargets.push( params );
950
+ morphPositions.push( attribute );
951
+
952
+ }
953
+
954
+ // rigid bodies from rigidBodies field.
955
+
956
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
957
+
958
+ const rigidBody = data.rigidBodies[ i ];
959
+ const params = {};
960
+
961
+ for ( const key in rigidBody ) {
962
+
963
+ params[ key ] = rigidBody[ key ];
964
+
965
+ }
966
+
967
+ /*
968
+ * RigidBody position parameter in PMX seems global position
969
+ * while the one in PMD seems offset from corresponding bone.
970
+ * So unify being offset.
971
+ */
972
+ if ( data.metadata.format === 'pmx' ) {
973
+
974
+ if ( params.boneIndex !== - 1 ) {
975
+
976
+ const bone = data.bones[ params.boneIndex ];
977
+ params.position[ 0 ] -= bone.position[ 0 ];
978
+ params.position[ 1 ] -= bone.position[ 1 ];
979
+ params.position[ 2 ] -= bone.position[ 2 ];
980
+
981
+ }
982
+
983
+ }
984
+
985
+ rigidBodies.push( params );
986
+
987
+ }
988
+
989
+ // constraints from constraints field.
990
+
991
+ for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
992
+
993
+ const constraint = data.constraints[ i ];
994
+ const params = {};
995
+
996
+ for ( const key in constraint ) {
997
+
998
+ params[ key ] = constraint[ key ];
999
+
1000
+ }
1001
+
1002
+ const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
1003
+ const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
1004
+
1005
+ // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
1006
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
1007
+
1008
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
1009
+ data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
1010
+
1011
+ bodyB.type = 1;
1012
+
1013
+ }
1014
+
1015
+ }
1016
+
1017
+ constraints.push( params );
1018
+
1019
+ }
1020
+
1021
+ // build BufferGeometry.
1022
+
1023
+ const geometry = new BufferGeometry();
1024
+
1025
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
1026
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1027
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1028
+ geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1029
+ geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1030
+ geometry.setIndex( indices );
1031
+
1032
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
1033
+
1034
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1035
+
1036
+ }
1037
+
1038
+ geometry.bones = bones;
1039
+
1040
+ geometry.morphTargets = morphTargets;
1041
+ geometry.morphAttributes.position = morphPositions;
1042
+ geometry.morphTargetsRelative = false;
1043
+
1044
+ geometry.userData.MMD = {
1045
+ bones: bones,
1046
+ iks: iks,
1047
+ grants: grants,
1048
+ rigidBodies: rigidBodies,
1049
+ constraints: constraints,
1050
+ format: data.metadata.format
1051
+ };
1052
+
1053
+ geometry.computeBoundingSphere();
1054
+
1055
+ return geometry;
1056
+
1057
+ }
1058
+
1059
+ }
1060
+
1061
+ //
1062
+
1063
+ /**
1064
+ * @param {THREE.LoadingManager} manager
1065
+ */
1066
+ class MaterialBuilder {
1067
+
1068
+ constructor( manager ) {
1069
+
1070
+ this.manager = manager;
1071
+
1072
+ this.textureLoader = new TextureLoader( this.manager );
1073
+ this.tgaLoader = null; // lazy generation
1074
+
1075
+ this.crossOrigin = 'anonymous';
1076
+ this.resourcePath = undefined;
1077
+
1078
+ }
1079
+
1080
+ /**
1081
+ * @param {string} crossOrigin
1082
+ * @return {MaterialBuilder}
1083
+ */
1084
+ setCrossOrigin( crossOrigin ) {
1085
+
1086
+ this.crossOrigin = crossOrigin;
1087
+ return this;
1088
+
1089
+ }
1090
+
1091
+ /**
1092
+ * @param {string} resourcePath
1093
+ * @return {MaterialBuilder}
1094
+ */
1095
+ setResourcePath( resourcePath ) {
1096
+
1097
+ this.resourcePath = resourcePath;
1098
+ return this;
1099
+
1100
+ }
1101
+
1102
+ /**
1103
+ * @param {Object} data - parsed PMD/PMX data
1104
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
1105
+ * @param {function} onProgress
1106
+ * @param {function} onError
1107
+ * @return {Array<MMDToonMaterial>}
1108
+ */
1109
+ build( data, geometry /*, onProgress, onError */ ) {
1110
+
1111
+ const materials = [];
1112
+
1113
+ const textures = {};
1114
+
1115
+ this.textureLoader.setCrossOrigin( this.crossOrigin );
1116
+
1117
+ // materials
1118
+
1119
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1120
+
1121
+ const material = data.materials[ i ];
1122
+
1123
+ const params = { userData: { MMD: {} } };
1124
+
1125
+ if ( material.name !== undefined ) params.name = material.name;
1126
+
1127
+ /*
1128
+ * Color
1129
+ *
1130
+ * MMD MMDToonMaterial
1131
+ * ambient - emissive * a
1132
+ * (a = 1.0 without map texture or 0.2 with map texture)
1133
+ *
1134
+ * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1135
+ * It'll be too bright if material has map texture so using coef 0.2.
1136
+ */
1137
+ params.diffuse = new Color().setRGB(
1138
+ material.diffuse[ 0 ],
1139
+ material.diffuse[ 1 ],
1140
+ material.diffuse[ 2 ],
1141
+ SRGBColorSpace
1142
+ );
1143
+ params.opacity = material.diffuse[ 3 ];
1144
+ params.specular = new Color().setRGB( ...material.specular, SRGBColorSpace );
1145
+ params.shininess = material.shininess;
1146
+ params.emissive = new Color().setRGB( ...material.ambient, SRGBColorSpace );
1147
+ params.transparent = params.opacity !== 1.0;
1148
+
1149
+ //
1150
+
1151
+ params.fog = true;
1152
+
1153
+ // blend
1154
+
1155
+ params.blending = CustomBlending;
1156
+ params.blendSrc = SrcAlphaFactor;
1157
+ params.blendDst = OneMinusSrcAlphaFactor;
1158
+ params.blendSrcAlpha = SrcAlphaFactor;
1159
+ params.blendDstAlpha = DstAlphaFactor;
1160
+
1161
+ // side
1162
+
1163
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1164
+
1165
+ params.side = DoubleSide;
1166
+
1167
+ } else {
1168
+
1169
+ params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1170
+
1171
+ }
1172
+
1173
+ if ( data.metadata.format === 'pmd' ) {
1174
+
1175
+ // map, matcap
1176
+
1177
+ if ( material.fileName ) {
1178
+
1179
+ const fileName = material.fileName;
1180
+ const fileNames = fileName.split( '*' );
1181
+
1182
+ // fileNames[ 0 ]: mapFileName
1183
+ // fileNames[ 1 ]: matcapFileName( optional )
1184
+
1185
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
1186
+
1187
+ if ( fileNames.length > 1 ) {
1188
+
1189
+ const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1190
+
1191
+ params.matcap = this._loadTexture(
1192
+ fileNames[ 1 ],
1193
+ textures
1194
+ );
1195
+
1196
+ params.matcapCombine = extension === '.sph'
1197
+ ? MultiplyOperation
1198
+ : AddOperation;
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ // gradientMap
1205
+
1206
+ const toonFileName = ( material.toonIndex === - 1 )
1207
+ ? 'toon00.bmp'
1208
+ : data.toonTextures[ material.toonIndex ].fileName;
1209
+
1210
+ params.gradientMap = this._loadTexture(
1211
+ toonFileName,
1212
+ textures,
1213
+ {
1214
+ isToonTexture: true,
1215
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1216
+ }
1217
+ );
1218
+
1219
+ // parameters for OutlineEffect
1220
+
1221
+ params.userData.outlineParameters = {
1222
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1223
+ color: [ 0, 0, 0 ],
1224
+ alpha: 1.0,
1225
+ visible: material.edgeFlag === 1
1226
+ };
1227
+
1228
+ } else {
1229
+
1230
+ // map
1231
+
1232
+ if ( material.textureIndex !== - 1 ) {
1233
+
1234
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1235
+
1236
+ // Since PMX spec don't have standard to list map files except color map and env map,
1237
+ // we need to save file name for further mapping, like matching normal map file names after model loaded.
1238
+ // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1239
+ params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1240
+
1241
+ }
1242
+
1243
+ // matcap TODO: support m.envFlag === 3
1244
+
1245
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1246
+
1247
+ params.matcap = this._loadTexture(
1248
+ data.textures[ material.envTextureIndex ],
1249
+ textures
1250
+ );
1251
+
1252
+ // Same as color map above, keep file name in userData for further usage.
1253
+ params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1254
+
1255
+ params.matcapCombine = material.envFlag === 1
1256
+ ? MultiplyOperation
1257
+ : AddOperation;
1258
+
1259
+ }
1260
+
1261
+ // gradientMap
1262
+
1263
+ let toonFileName, isDefaultToon;
1264
+
1265
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1266
+
1267
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1268
+ isDefaultToon = true;
1269
+
1270
+ } else {
1271
+
1272
+ toonFileName = data.textures[ material.toonIndex ];
1273
+ isDefaultToon = false;
1274
+
1275
+ }
1276
+
1277
+ params.gradientMap = this._loadTexture(
1278
+ toonFileName,
1279
+ textures,
1280
+ {
1281
+ isToonTexture: true,
1282
+ isDefaultToonTexture: isDefaultToon
1283
+ }
1284
+ );
1285
+
1286
+ // parameters for OutlineEffect
1287
+ params.userData.outlineParameters = {
1288
+ thickness: material.edgeSize / 300, // TODO: better calculation?
1289
+ color: material.edgeColor.slice( 0, 3 ),
1290
+ alpha: material.edgeColor[ 3 ],
1291
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1292
+ };
1293
+
1294
+ }
1295
+
1296
+ if ( params.map !== undefined ) {
1297
+
1298
+ if ( ! params.transparent ) {
1299
+
1300
+ this._checkImageTransparency( params.map, geometry, i );
1301
+
1302
+ }
1303
+
1304
+ params.emissive.multiplyScalar( 0.2 );
1305
+
1306
+ }
1307
+
1308
+ materials.push( new MMDToonMaterial( params ) );
1309
+
1310
+ }
1311
+
1312
+ if ( data.metadata.format === 'pmx' ) {
1313
+
1314
+ // set transparent true if alpha morph is defined.
1315
+
1316
+ function checkAlphaMorph( elements, materials ) {
1317
+
1318
+ for ( let i = 0, il = elements.length; i < il; i ++ ) {
1319
+
1320
+ const element = elements[ i ];
1321
+
1322
+ if ( element.index === - 1 ) continue;
1323
+
1324
+ const material = materials[ element.index ];
1325
+
1326
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
1327
+
1328
+ material.transparent = true;
1329
+
1330
+ }
1331
+
1332
+ }
1333
+
1334
+ }
1335
+
1336
+ for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1337
+
1338
+ const morph = data.morphs[ i ];
1339
+ const elements = morph.elements;
1340
+
1341
+ if ( morph.type === 0 ) {
1342
+
1343
+ for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1344
+
1345
+ const morph2 = data.morphs[ elements[ j ].index ];
1346
+
1347
+ if ( morph2.type !== 8 ) continue;
1348
+
1349
+ checkAlphaMorph( morph2.elements, materials );
1350
+
1351
+ }
1352
+
1353
+ } else if ( morph.type === 8 ) {
1354
+
1355
+ checkAlphaMorph( elements, materials );
1356
+
1357
+ }
1358
+
1359
+ }
1360
+
1361
+ }
1362
+
1363
+ return materials;
1364
+
1365
+ }
1366
+
1367
+ // private methods
1368
+
1369
+ _getTGALoader() {
1370
+
1371
+ if ( this.tgaLoader === null ) {
1372
+
1373
+ if ( TGALoader === undefined ) {
1374
+
1375
+ throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1376
+
1377
+ }
1378
+
1379
+ this.tgaLoader = new TGALoader( this.manager );
1380
+
1381
+ }
1382
+
1383
+ return this.tgaLoader;
1384
+
1385
+ }
1386
+
1387
+ _isDefaultToonTexture( name ) {
1388
+
1389
+ if ( name.length !== 10 ) return false;
1390
+
1391
+ return /toon(10|0[0-9])\.bmp/.test( name );
1392
+
1393
+ }
1394
+
1395
+ _loadTexture( filePath, textures, params, onProgress, onError ) {
1396
+
1397
+ params = params || {};
1398
+
1399
+ const scope = this;
1400
+
1401
+ let fullPath;
1402
+
1403
+ if ( params.isDefaultToonTexture === true ) {
1404
+
1405
+ let index;
1406
+
1407
+ try {
1408
+
1409
+ index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1410
+
1411
+ } catch ( e ) {
1412
+
1413
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1414
+ + 'not right default texture path. Using toon00.bmp instead.' );
1415
+
1416
+ index = 0;
1417
+
1418
+ }
1419
+
1420
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
1421
+
1422
+ } else {
1423
+
1424
+ fullPath = this.resourcePath + filePath;
1425
+
1426
+ }
1427
+
1428
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1429
+
1430
+ let loader = this.manager.getHandler( fullPath );
1431
+
1432
+ if ( loader === null ) {
1433
+
1434
+ loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1435
+ ? this._getTGALoader()
1436
+ : this.textureLoader;
1437
+
1438
+ }
1439
+
1440
+ const texture = loader.load( fullPath, function ( t ) {
1441
+
1442
+ // MMD toon texture is Axis-Y oriented
1443
+ // but Three.js gradient map is Axis-X oriented.
1444
+ // So here replaces the toon texture image with the rotated one.
1445
+ if ( params.isToonTexture === true ) {
1446
+
1447
+ t.image = scope._getRotatedImage( t.image );
1448
+
1449
+ t.magFilter = NearestFilter;
1450
+ t.minFilter = NearestFilter;
1451
+
1452
+ }
1453
+
1454
+ t.flipY = false;
1455
+ t.wrapS = RepeatWrapping;
1456
+ t.wrapT = RepeatWrapping;
1457
+ t.colorSpace = SRGBColorSpace;
1458
+
1459
+ for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1460
+
1461
+ texture.readyCallbacks[ i ]( texture );
1462
+
1463
+ }
1464
+
1465
+ delete texture.readyCallbacks;
1466
+
1467
+ }, onProgress, onError );
1468
+
1469
+ texture.readyCallbacks = [];
1470
+
1471
+ textures[ fullPath ] = texture;
1472
+
1473
+ return texture;
1474
+
1475
+ }
1476
+
1477
+ _getRotatedImage( image ) {
1478
+
1479
+ const canvas = document.createElement( 'canvas' );
1480
+ const context = canvas.getContext( '2d' );
1481
+
1482
+ const width = image.width;
1483
+ const height = image.height;
1484
+
1485
+ canvas.width = width;
1486
+ canvas.height = height;
1487
+
1488
+ context.clearRect( 0, 0, width, height );
1489
+ context.translate( width / 2.0, height / 2.0 );
1490
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1491
+ context.translate( - width / 2.0, - height / 2.0 );
1492
+ context.drawImage( image, 0, 0 );
1493
+
1494
+ return context.getImageData( 0, 0, width, height );
1495
+
1496
+ }
1497
+
1498
+ // Check if the partial image area used by the texture is transparent.
1499
+ _checkImageTransparency( map, geometry, groupIndex ) {
1500
+
1501
+ map.readyCallbacks.push( function ( texture ) {
1502
+
1503
+ // Is there any efficient ways?
1504
+ function createImageData( image ) {
1505
+
1506
+ const canvas = document.createElement( 'canvas' );
1507
+ canvas.width = image.width;
1508
+ canvas.height = image.height;
1509
+
1510
+ const context = canvas.getContext( '2d' );
1511
+ context.drawImage( image, 0, 0 );
1512
+
1513
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
1514
+
1515
+ }
1516
+
1517
+ function detectImageTransparency( image, uvs, indices ) {
1518
+
1519
+ const width = image.width;
1520
+ const height = image.height;
1521
+ const data = image.data;
1522
+ const threshold = 253;
1523
+
1524
+ if ( data.length / ( width * height ) !== 4 ) return false;
1525
+
1526
+ for ( let i = 0; i < indices.length; i += 3 ) {
1527
+
1528
+ const centerUV = { x: 0.0, y: 0.0 };
1529
+
1530
+ for ( let j = 0; j < 3; j ++ ) {
1531
+
1532
+ const index = indices[ i * 3 + j ];
1533
+ const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1534
+
1535
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
1536
+
1537
+ centerUV.x += uv.x;
1538
+ centerUV.y += uv.y;
1539
+
1540
+ }
1541
+
1542
+ centerUV.x /= 3;
1543
+ centerUV.y /= 3;
1544
+
1545
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1546
+
1547
+ }
1548
+
1549
+ return false;
1550
+
1551
+ }
1552
+
1553
+ /*
1554
+ * This method expects
1555
+ * texture.flipY = false
1556
+ * texture.wrapS = RepeatWrapping
1557
+ * texture.wrapT = RepeatWrapping
1558
+ * TODO: more precise
1559
+ */
1560
+ function getAlphaByUv( image, uv ) {
1561
+
1562
+ const width = image.width;
1563
+ const height = image.height;
1564
+
1565
+ let x = Math.round( uv.x * width ) % width;
1566
+ let y = Math.round( uv.y * height ) % height;
1567
+
1568
+ if ( x < 0 ) x += width;
1569
+ if ( y < 0 ) y += height;
1570
+
1571
+ const index = y * width + x;
1572
+
1573
+ return image.data[ index * 4 + 3 ];
1574
+
1575
+ }
1576
+
1577
+ if ( texture.isCompressedTexture === true ) {
1578
+
1579
+ if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1580
+
1581
+ map.transparent = false;
1582
+
1583
+ } else {
1584
+
1585
+ // any other way to check transparency of CompressedTexture?
1586
+ map.transparent = true;
1587
+
1588
+ }
1589
+
1590
+ return;
1591
+
1592
+ }
1593
+
1594
+ const imageData = texture.image.data !== undefined
1595
+ ? texture.image
1596
+ : createImageData( texture.image );
1597
+
1598
+ const group = geometry.groups[ groupIndex ];
1599
+
1600
+ if ( detectImageTransparency(
1601
+ imageData,
1602
+ geometry.attributes.uv.array,
1603
+ geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1604
+
1605
+ map.transparent = true;
1606
+
1607
+ }
1608
+
1609
+ } );
1610
+
1611
+ }
1612
+
1613
+ }
1614
+
1615
+ //
1616
+
1617
+ class AnimationBuilder {
1618
+
1619
+ /**
1620
+ * @param {Object} vmd - parsed VMD data
1621
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1622
+ * @return {AnimationClip}
1623
+ */
1624
+ build( vmd, mesh ) {
1625
+
1626
+ // combine skeletal and morph animations
1627
+
1628
+ const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1629
+ const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1630
+
1631
+ for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1632
+
1633
+ tracks.push( tracks2[ i ] );
1634
+
1635
+ }
1636
+
1637
+ return new AnimationClip( '', - 1, tracks );
1638
+
1639
+ }
1640
+
1641
+ /**
1642
+ * @param {Object} vmd - parsed VMD data
1643
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1644
+ * @return {AnimationClip}
1645
+ */
1646
+ buildSkeletalAnimation( vmd, mesh ) {
1647
+
1648
+ function pushInterpolation( array, interpolation, index ) {
1649
+
1650
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
1651
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
1652
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
1653
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
1654
+
1655
+ }
1656
+
1657
+ const tracks = [];
1658
+
1659
+ const motions = {};
1660
+ const bones = mesh.skeleton.bones;
1661
+ const boneNameDictionary = {};
1662
+
1663
+ for ( let i = 0, il = bones.length; i < il; i ++ ) {
1664
+
1665
+ boneNameDictionary[ bones[ i ].name ] = true;
1666
+
1667
+ }
1668
+
1669
+ for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1670
+
1671
+ const motion = vmd.motions[ i ];
1672
+ const boneName = motion.boneName;
1673
+
1674
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
1675
+
1676
+ motions[ boneName ] = motions[ boneName ] || [];
1677
+ motions[ boneName ].push( motion );
1678
+
1679
+ }
1680
+
1681
+ for ( const key in motions ) {
1682
+
1683
+ const array = motions[ key ];
1684
+
1685
+ array.sort( function ( a, b ) {
1686
+
1687
+ return a.frameNum - b.frameNum;
1688
+
1689
+ } );
1690
+
1691
+ const times = [];
1692
+ const positions = [];
1693
+ const rotations = [];
1694
+ const pInterpolations = [];
1695
+ const rInterpolations = [];
1696
+
1697
+ const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1698
+
1699
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1700
+
1701
+ const time = array[ i ].frameNum / 30;
1702
+ const position = array[ i ].position;
1703
+ const rotation = array[ i ].rotation;
1704
+ const interpolation = array[ i ].interpolation;
1705
+
1706
+ times.push( time );
1707
+
1708
+ for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1709
+ for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1710
+ for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1711
+
1712
+ pushInterpolation( rInterpolations, interpolation, 3 );
1713
+
1714
+ }
1715
+
1716
+ const targetName = '.bones[' + key + ']';
1717
+
1718
+ tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1719
+ tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1720
+
1721
+ }
1722
+
1723
+ return new AnimationClip( '', - 1, tracks );
1724
+
1725
+ }
1726
+
1727
+ /**
1728
+ * @param {Object} vmd - parsed VMD data
1729
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1730
+ * @return {AnimationClip}
1731
+ */
1732
+ buildMorphAnimation( vmd, mesh ) {
1733
+
1734
+ const tracks = [];
1735
+
1736
+ const morphs = {};
1737
+ const morphTargetDictionary = mesh.morphTargetDictionary;
1738
+
1739
+ for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1740
+
1741
+ const morph = vmd.morphs[ i ];
1742
+ const morphName = morph.morphName;
1743
+
1744
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1745
+
1746
+ morphs[ morphName ] = morphs[ morphName ] || [];
1747
+ morphs[ morphName ].push( morph );
1748
+
1749
+ }
1750
+
1751
+ for ( const key in morphs ) {
1752
+
1753
+ const array = morphs[ key ];
1754
+
1755
+ array.sort( function ( a, b ) {
1756
+
1757
+ return a.frameNum - b.frameNum;
1758
+
1759
+ } );
1760
+
1761
+ const times = [];
1762
+ const values = [];
1763
+
1764
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1765
+
1766
+ times.push( array[ i ].frameNum / 30 );
1767
+ values.push( array[ i ].weight );
1768
+
1769
+ }
1770
+
1771
+ tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1772
+
1773
+ }
1774
+
1775
+ return new AnimationClip( '', - 1, tracks );
1776
+
1777
+ }
1778
+
1779
+ /**
1780
+ * @param {Object} vmd - parsed VMD data
1781
+ * @return {AnimationClip}
1782
+ */
1783
+ buildCameraAnimation( vmd ) {
1784
+
1785
+ function pushVector3( array, vec ) {
1786
+
1787
+ array.push( vec.x );
1788
+ array.push( vec.y );
1789
+ array.push( vec.z );
1790
+
1791
+ }
1792
+
1793
+ function pushQuaternion( array, q ) {
1794
+
1795
+ array.push( q.x );
1796
+ array.push( q.y );
1797
+ array.push( q.z );
1798
+ array.push( q.w );
1799
+
1800
+ }
1801
+
1802
+ function pushInterpolation( array, interpolation, index ) {
1803
+
1804
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1805
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1806
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1807
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1808
+
1809
+ }
1810
+
1811
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1812
+
1813
+ cameras.sort( function ( a, b ) {
1814
+
1815
+ return a.frameNum - b.frameNum;
1816
+
1817
+ } );
1818
+
1819
+ const times = [];
1820
+ const centers = [];
1821
+ const quaternions = [];
1822
+ const positions = [];
1823
+ const fovs = [];
1824
+
1825
+ const cInterpolations = [];
1826
+ const qInterpolations = [];
1827
+ const pInterpolations = [];
1828
+ const fInterpolations = [];
1829
+
1830
+ const quaternion = new Quaternion();
1831
+ const euler = new Euler();
1832
+ const position = new Vector3();
1833
+ const center = new Vector3();
1834
+
1835
+ for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1836
+
1837
+ const motion = cameras[ i ];
1838
+
1839
+ const time = motion.frameNum / 30;
1840
+ const pos = motion.position;
1841
+ const rot = motion.rotation;
1842
+ const distance = motion.distance;
1843
+ const fov = motion.fov;
1844
+ const interpolation = motion.interpolation;
1845
+
1846
+ times.push( time );
1847
+
1848
+ position.set( 0, 0, - distance );
1849
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1850
+
1851
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1852
+ quaternion.setFromEuler( euler );
1853
+
1854
+ position.add( center );
1855
+ position.applyQuaternion( quaternion );
1856
+
1857
+ pushVector3( centers, center );
1858
+ pushQuaternion( quaternions, quaternion );
1859
+ pushVector3( positions, position );
1860
+
1861
+ fovs.push( fov );
1862
+
1863
+ for ( let j = 0; j < 3; j ++ ) {
1864
+
1865
+ pushInterpolation( cInterpolations, interpolation, j );
1866
+
1867
+ }
1868
+
1869
+ pushInterpolation( qInterpolations, interpolation, 3 );
1870
+
1871
+ // use the same parameter for x, y, z axis.
1872
+ for ( let j = 0; j < 3; j ++ ) {
1873
+
1874
+ pushInterpolation( pInterpolations, interpolation, 4 );
1875
+
1876
+ }
1877
+
1878
+ pushInterpolation( fInterpolations, interpolation, 5 );
1879
+
1880
+ }
1881
+
1882
+ const tracks = [];
1883
+
1884
+ // I expect an object whose name 'target' exists under THREE.Camera
1885
+ tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1886
+
1887
+ tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1888
+ tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1889
+ tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1890
+
1891
+ return new AnimationClip( '', - 1, tracks );
1892
+
1893
+ }
1894
+
1895
+ // private method
1896
+
1897
+ _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1898
+
1899
+ /*
1900
+ * optimizes here not to let KeyframeTrackPrototype optimize
1901
+ * because KeyframeTrackPrototype optimizes times and values but
1902
+ * doesn't optimize interpolations.
1903
+ */
1904
+ if ( times.length > 2 ) {
1905
+
1906
+ times = times.slice();
1907
+ values = values.slice();
1908
+ interpolations = interpolations.slice();
1909
+
1910
+ const stride = values.length / times.length;
1911
+ const interpolateStride = interpolations.length / times.length;
1912
+
1913
+ let index = 1;
1914
+
1915
+ for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1916
+
1917
+ for ( let i = 0; i < stride; i ++ ) {
1918
+
1919
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1920
+ values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1921
+
1922
+ index ++;
1923
+ break;
1924
+
1925
+ }
1926
+
1927
+ }
1928
+
1929
+ if ( aheadIndex > index ) {
1930
+
1931
+ times[ index ] = times[ aheadIndex ];
1932
+
1933
+ for ( let i = 0; i < stride; i ++ ) {
1934
+
1935
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1936
+
1937
+ }
1938
+
1939
+ for ( let i = 0; i < interpolateStride; i ++ ) {
1940
+
1941
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1942
+
1943
+ }
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ times.length = index + 1;
1950
+ values.length = ( index + 1 ) * stride;
1951
+ interpolations.length = ( index + 1 ) * interpolateStride;
1952
+
1953
+ }
1954
+
1955
+ const track = new typedKeyframeTrack( node, times, values );
1956
+
1957
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1958
+
1959
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1960
+
1961
+ };
1962
+
1963
+ return track;
1964
+
1965
+ }
1966
+
1967
+ }
1968
+
1969
+ // interpolation
1970
+
1971
+ class CubicBezierInterpolation extends Interpolant {
1972
+
1973
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1974
+
1975
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1976
+
1977
+ this.interpolationParams = params;
1978
+
1979
+ }
1980
+
1981
+ interpolate_( i1, t0, t, t1 ) {
1982
+
1983
+ const result = this.resultBuffer;
1984
+ const values = this.sampleValues;
1985
+ const stride = this.valueSize;
1986
+ const params = this.interpolationParams;
1987
+
1988
+ const offset1 = i1 * stride;
1989
+ const offset0 = offset1 - stride;
1990
+
1991
+ // No interpolation if next key frame is in one frame in 30fps.
1992
+ // This is from MMD animation spec.
1993
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1994
+ const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1995
+
1996
+ if ( stride === 4 ) { // Quaternion
1997
+
1998
+ const x1 = params[ i1 * 4 + 0 ];
1999
+ const x2 = params[ i1 * 4 + 1 ];
2000
+ const y1 = params[ i1 * 4 + 2 ];
2001
+ const y2 = params[ i1 * 4 + 3 ];
2002
+
2003
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2004
+
2005
+ Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
2006
+
2007
+ } else if ( stride === 3 ) { // Vector3
2008
+
2009
+ for ( let i = 0; i !== stride; ++ i ) {
2010
+
2011
+ const x1 = params[ i1 * 12 + i * 4 + 0 ];
2012
+ const x2 = params[ i1 * 12 + i * 4 + 1 ];
2013
+ const y1 = params[ i1 * 12 + i * 4 + 2 ];
2014
+ const y2 = params[ i1 * 12 + i * 4 + 3 ];
2015
+
2016
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2017
+
2018
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
2019
+
2020
+ }
2021
+
2022
+ } else { // Number
2023
+
2024
+ const x1 = params[ i1 * 4 + 0 ];
2025
+ const x2 = params[ i1 * 4 + 1 ];
2026
+ const y1 = params[ i1 * 4 + 2 ];
2027
+ const y2 = params[ i1 * 4 + 3 ];
2028
+
2029
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2030
+
2031
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
2032
+
2033
+ }
2034
+
2035
+ return result;
2036
+
2037
+ }
2038
+
2039
+ _calculate( x1, x2, y1, y2, x ) {
2040
+
2041
+ /*
2042
+ * Cubic Bezier curves
2043
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2044
+ *
2045
+ * B(t) = ( 1 - t ) ^ 3 * P0
2046
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
2047
+ * + 3 * ( 1 - t ) * t^2 * P2
2048
+ * + t ^ 3 * P3
2049
+ * ( 0 <= t <= 1 )
2050
+ *
2051
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2052
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2053
+ *
2054
+ * x = ( 1 - t ) ^ 3 * x0
2055
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
2056
+ * + 3 * ( 1 - t ) * t^2 * x2
2057
+ * + t ^ 3 * x3
2058
+ * y = ( 1 - t ) ^ 3 * y0
2059
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
2060
+ * + 3 * ( 1 - t ) * t^2 * y2
2061
+ * + t ^ 3 * y3
2062
+ * ( x0 = 0, y0 = 0 )
2063
+ * ( x3 = 1, y3 = 1 )
2064
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2065
+ *
2066
+ * Here solves this equation with Bisection method,
2067
+ * https://en.wikipedia.org/wiki/Bisection_method
2068
+ * gets t, and then calculate y.
2069
+ *
2070
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2071
+ * + 3 * ( 1 - t ) * t^2 * x2
2072
+ * + t ^ 3 - x = 0
2073
+ *
2074
+ * (Another option: Newton's method
2075
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
2076
+ */
2077
+
2078
+ let c = 0.5;
2079
+ let t = c;
2080
+ let s = 1.0 - t;
2081
+ const loop = 15;
2082
+ const eps = 1e-5;
2083
+ const math = Math;
2084
+
2085
+ let sst3, stt3, ttt;
2086
+
2087
+ for ( let i = 0; i < loop; i ++ ) {
2088
+
2089
+ sst3 = 3.0 * s * s * t;
2090
+ stt3 = 3.0 * s * t * t;
2091
+ ttt = t * t * t;
2092
+
2093
+ const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2094
+
2095
+ if ( math.abs( ft ) < eps ) break;
2096
+
2097
+ c /= 2.0;
2098
+
2099
+ t += ( ft < 0 ) ? c : - c;
2100
+ s = 1.0 - t;
2101
+
2102
+ }
2103
+
2104
+ return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2105
+
2106
+ }
2107
+
2108
+ }
2109
+
2110
+ class MMDToonMaterial extends ShaderMaterial {
2111
+
2112
+ constructor( parameters ) {
2113
+
2114
+ super();
2115
+
2116
+ this.isMMDToonMaterial = true;
2117
+
2118
+ this.type = 'MMDToonMaterial';
2119
+
2120
+ this._matcapCombine = AddOperation;
2121
+ this.emissiveIntensity = 1.0;
2122
+ this.normalMapType = TangentSpaceNormalMap;
2123
+
2124
+ this.combine = MultiplyOperation;
2125
+
2126
+ this.wireframeLinecap = 'round';
2127
+ this.wireframeLinejoin = 'round';
2128
+
2129
+ this.flatShading = false;
2130
+
2131
+ this.lights = true;
2132
+
2133
+ this.vertexShader = MMDToonShader.vertexShader;
2134
+ this.fragmentShader = MMDToonShader.fragmentShader;
2135
+
2136
+ this.defines = Object.assign( {}, MMDToonShader.defines );
2137
+ Object.defineProperty( this, 'matcapCombine', {
2138
+
2139
+ get: function () {
2140
+
2141
+ return this._matcapCombine;
2142
+
2143
+ },
2144
+
2145
+ set: function ( value ) {
2146
+
2147
+ this._matcapCombine = value;
2148
+
2149
+ switch ( value ) {
2150
+
2151
+ case MultiplyOperation:
2152
+ this.defines.MATCAP_BLENDING_MULTIPLY = true;
2153
+ delete this.defines.MATCAP_BLENDING_ADD;
2154
+ break;
2155
+
2156
+ default:
2157
+ case AddOperation:
2158
+ this.defines.MATCAP_BLENDING_ADD = true;
2159
+ delete this.defines.MATCAP_BLENDING_MULTIPLY;
2160
+ break;
2161
+
2162
+ }
2163
+
2164
+ },
2165
+
2166
+ } );
2167
+
2168
+ this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2169
+
2170
+ // merged from MeshToon/Phong/MatcapMaterial
2171
+ const exposePropertyNames = [
2172
+ 'specular',
2173
+ 'opacity',
2174
+ 'diffuse',
2175
+
2176
+ 'map',
2177
+ 'matcap',
2178
+ 'gradientMap',
2179
+
2180
+ 'lightMap',
2181
+ 'lightMapIntensity',
2182
+
2183
+ 'aoMap',
2184
+ 'aoMapIntensity',
2185
+
2186
+ 'emissive',
2187
+ 'emissiveMap',
2188
+
2189
+ 'bumpMap',
2190
+ 'bumpScale',
2191
+
2192
+ 'normalMap',
2193
+ 'normalScale',
2194
+
2195
+ 'displacemantBias',
2196
+ 'displacemantMap',
2197
+ 'displacemantScale',
2198
+
2199
+ 'specularMap',
2200
+
2201
+ 'alphaMap',
2202
+
2203
+ 'reflectivity',
2204
+ 'refractionRatio',
2205
+ ];
2206
+ for ( const propertyName of exposePropertyNames ) {
2207
+
2208
+ Object.defineProperty( this, propertyName, {
2209
+
2210
+ get: function () {
2211
+
2212
+ return this.uniforms[ propertyName ].value;
2213
+
2214
+ },
2215
+
2216
+ set: function ( value ) {
2217
+
2218
+ this.uniforms[ propertyName ].value = value;
2219
+
2220
+ },
2221
+
2222
+ } );
2223
+
2224
+ }
2225
+
2226
+ // Special path for shininess to handle zero shininess properly
2227
+ this._shininess = 30;
2228
+ Object.defineProperty( this, 'shininess', {
2229
+
2230
+ get: function () {
2231
+
2232
+ return this._shininess;
2233
+
2234
+ },
2235
+
2236
+ set: function ( value ) {
2237
+
2238
+ this._shininess = value;
2239
+ this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2240
+
2241
+ },
2242
+
2243
+ } );
2244
+
2245
+ Object.defineProperty(
2246
+ this,
2247
+ 'color',
2248
+ Object.getOwnPropertyDescriptor( this, 'diffuse' )
2249
+ );
2250
+
2251
+ this.setValues( parameters );
2252
+
2253
+ }
2254
+
2255
+ copy( source ) {
2256
+
2257
+ super.copy( source );
2258
+
2259
+ this.matcapCombine = source.matcapCombine;
2260
+ this.emissiveIntensity = source.emissiveIntensity;
2261
+ this.normalMapType = source.normalMapType;
2262
+
2263
+ this.combine = source.combine;
2264
+
2265
+ this.wireframeLinecap = source.wireframeLinecap;
2266
+ this.wireframeLinejoin = source.wireframeLinejoin;
2267
+
2268
+ this.flatShading = source.flatShading;
2269
+
2270
+ return this;
2271
+
2272
+ }
2273
+
2274
+ }
2275
+
2276
+ export { MMDLoader };