@needle-tools/three 0.162.2 → 0.162.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53266 -53266
- package/build/three.module.js +53266 -53266
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -295
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -282
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1548
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -542
- package/examples/jsm/curves/NURBSVolume.js +62 -62
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -106
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -876
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1764
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -318
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -128
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -195
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -84
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -128
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -493
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -143
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -28
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
- package/examples/jsm/nodes/display/PassNode.js +183 -183
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -601
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -90
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -121
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -391
- package/examples/jsm/nodes/math/MathUtils.js +15 -15
- package/examples/jsm/nodes/math/OperatorNode.js +274 -274
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
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- package/src/materials/MeshStandardMaterial.js +127 -127
- package/src/materials/MeshToonMaterial.js +102 -102
- package/src/materials/PointsMaterial.js +50 -50
- package/src/materials/RawShaderMaterial.js +17 -17
- package/src/materials/ShaderMaterial.js +189 -189
- package/src/materials/ShadowMaterial.js +37 -37
- package/src/materials/SpriteMaterial.js +54 -54
- package/src/math/Box2.js +204 -204
- package/src/math/Box3.js +534 -534
- package/src/math/Color.js +623 -623
- package/src/math/ColorManagement.js +139 -139
- package/src/math/Cylindrical.js +61 -61
- package/src/math/Euler.js +315 -315
- package/src/math/Frustum.js +186 -186
- package/src/math/Interpolant.js +241 -241
- package/src/math/Line3.js +115 -115
- package/src/math/MathUtils.js +363 -363
- package/src/math/Matrix3.js +388 -388
- package/src/math/Matrix4.js +915 -915
- package/src/math/Plane.js +205 -205
- package/src/math/Quaternion.js +686 -686
- package/src/math/Ray.js +493 -493
- package/src/math/Sphere.js +245 -245
- package/src/math/Spherical.js +86 -86
- package/src/math/SphericalHarmonics3.js +243 -243
- package/src/math/Triangle.js +311 -311
- package/src/math/Vector2.js +480 -480
- package/src/math/Vector3.js +724 -724
- package/src/math/Vector4.js +644 -644
- package/src/math/interpolants/CubicInterpolant.js +150 -150
- package/src/math/interpolants/DiscreteInterpolant.js +26 -26
- package/src/math/interpolants/LinearInterpolant.js +38 -38
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
- package/src/objects/BatchedMesh.js +1020 -1020
- package/src/objects/Bone.js +17 -17
- package/src/objects/Group.js +17 -17
- package/src/objects/InstancedMesh.js +267 -267
- package/src/objects/LOD.js +214 -214
- package/src/objects/Line.js +222 -222
- package/src/objects/LineLoop.js +17 -17
- package/src/objects/LineSegments.js +55 -55
- package/src/objects/Mesh.js +428 -428
- package/src/objects/Points.js +166 -166
- package/src/objects/Skeleton.js +277 -277
- package/src/objects/SkinnedMesh.js +257 -257
- package/src/objects/Sprite.js +181 -181
- package/src/renderers/WebGL1Renderer.js +7 -7
- package/src/renderers/WebGL3DRenderTarget.js +22 -22
- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -146
- package/src/renderers/WebGLRenderTarget.js +15 -15
- package/src/renderers/WebGLRenderer.js +2615 -2615
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -47
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -192
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -272
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -63
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -97
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -78
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -76
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -116
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -125
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -112
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -127
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -225
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -119
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -58
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -360
- package/src/renderers/shaders/UniformsLib.js +231 -231
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -257
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -590
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -307
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1120
- package/src/renderers/webgl/WebGLPrograms.js +664 -664
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1318
- package/src/renderers/webgl/WebGLTextures.js +2213 -2213
- package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
- package/src/renderers/webgl/WebGLUtils.js +283 -283
- package/src/renderers/webxr/WebXRController.js +343 -343
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -105
- package/src/renderers/webxr/WebXRManager.js +824 -824
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -71
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -128
- package/src/textures/Texture.js +310 -310
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
package/src/math/Matrix4.js
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import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
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import { Vector3 } from './Vector3.js';
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class Matrix4 {
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constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
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Matrix4.prototype.isMatrix4 = true;
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this.elements = [
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this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
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set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
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te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
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te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
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te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
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te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
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identity() {
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clone() {
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const me = m.elements;
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te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
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te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
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te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
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te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
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copyPosition( m ) {
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const te = this.elements, me = m.elements;
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te[ 12 ] = me[ 12 ];
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te[ 13 ] = me[ 13 ];
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te[ 14 ] = me[ 14 ];
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return this;
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}
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setFromMatrix3( m ) {
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const me = m.elements;
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|
91
|
-
this.set(
|
|
92
|
-
|
|
93
|
-
me[ 0 ], me[ 3 ], me[ 6 ], 0,
|
|
94
|
-
me[ 1 ], me[ 4 ], me[ 7 ], 0,
|
|
95
|
-
me[ 2 ], me[ 5 ], me[ 8 ], 0,
|
|
96
|
-
0, 0, 0, 1
|
|
97
|
-
|
|
98
|
-
);
|
|
99
|
-
|
|
100
|
-
return this;
|
|
101
|
-
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
extractBasis( xAxis, yAxis, zAxis ) {
|
|
105
|
-
|
|
106
|
-
xAxis.setFromMatrixColumn( this, 0 );
|
|
107
|
-
yAxis.setFromMatrixColumn( this, 1 );
|
|
108
|
-
zAxis.setFromMatrixColumn( this, 2 );
|
|
109
|
-
|
|
110
|
-
return this;
|
|
111
|
-
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
makeBasis( xAxis, yAxis, zAxis ) {
|
|
115
|
-
|
|
116
|
-
this.set(
|
|
117
|
-
xAxis.x, yAxis.x, zAxis.x, 0,
|
|
118
|
-
xAxis.y, yAxis.y, zAxis.y, 0,
|
|
119
|
-
xAxis.z, yAxis.z, zAxis.z, 0,
|
|
120
|
-
0, 0, 0, 1
|
|
121
|
-
);
|
|
122
|
-
|
|
123
|
-
return this;
|
|
124
|
-
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
extractRotation( m ) {
|
|
128
|
-
|
|
129
|
-
// this method does not support reflection matrices
|
|
130
|
-
|
|
131
|
-
const te = this.elements;
|
|
132
|
-
const me = m.elements;
|
|
133
|
-
|
|
134
|
-
const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
|
|
135
|
-
const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
|
|
136
|
-
const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
|
|
137
|
-
|
|
138
|
-
te[ 0 ] = me[ 0 ] * scaleX;
|
|
139
|
-
te[ 1 ] = me[ 1 ] * scaleX;
|
|
140
|
-
te[ 2 ] = me[ 2 ] * scaleX;
|
|
141
|
-
te[ 3 ] = 0;
|
|
142
|
-
|
|
143
|
-
te[ 4 ] = me[ 4 ] * scaleY;
|
|
144
|
-
te[ 5 ] = me[ 5 ] * scaleY;
|
|
145
|
-
te[ 6 ] = me[ 6 ] * scaleY;
|
|
146
|
-
te[ 7 ] = 0;
|
|
147
|
-
|
|
148
|
-
te[ 8 ] = me[ 8 ] * scaleZ;
|
|
149
|
-
te[ 9 ] = me[ 9 ] * scaleZ;
|
|
150
|
-
te[ 10 ] = me[ 10 ] * scaleZ;
|
|
151
|
-
te[ 11 ] = 0;
|
|
152
|
-
|
|
153
|
-
te[ 12 ] = 0;
|
|
154
|
-
te[ 13 ] = 0;
|
|
155
|
-
te[ 14 ] = 0;
|
|
156
|
-
te[ 15 ] = 1;
|
|
157
|
-
|
|
158
|
-
return this;
|
|
159
|
-
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
makeRotationFromEuler( euler ) {
|
|
163
|
-
|
|
164
|
-
const te = this.elements;
|
|
165
|
-
|
|
166
|
-
const x = euler.x, y = euler.y, z = euler.z;
|
|
167
|
-
const a = Math.cos( x ), b = Math.sin( x );
|
|
168
|
-
const c = Math.cos( y ), d = Math.sin( y );
|
|
169
|
-
const e = Math.cos( z ), f = Math.sin( z );
|
|
170
|
-
|
|
171
|
-
if ( euler.order === 'XYZ' ) {
|
|
172
|
-
|
|
173
|
-
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
174
|
-
|
|
175
|
-
te[ 0 ] = c * e;
|
|
176
|
-
te[ 4 ] = - c * f;
|
|
177
|
-
te[ 8 ] = d;
|
|
178
|
-
|
|
179
|
-
te[ 1 ] = af + be * d;
|
|
180
|
-
te[ 5 ] = ae - bf * d;
|
|
181
|
-
te[ 9 ] = - b * c;
|
|
182
|
-
|
|
183
|
-
te[ 2 ] = bf - ae * d;
|
|
184
|
-
te[ 6 ] = be + af * d;
|
|
185
|
-
te[ 10 ] = a * c;
|
|
186
|
-
|
|
187
|
-
} else if ( euler.order === 'YXZ' ) {
|
|
188
|
-
|
|
189
|
-
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
190
|
-
|
|
191
|
-
te[ 0 ] = ce + df * b;
|
|
192
|
-
te[ 4 ] = de * b - cf;
|
|
193
|
-
te[ 8 ] = a * d;
|
|
194
|
-
|
|
195
|
-
te[ 1 ] = a * f;
|
|
196
|
-
te[ 5 ] = a * e;
|
|
197
|
-
te[ 9 ] = - b;
|
|
198
|
-
|
|
199
|
-
te[ 2 ] = cf * b - de;
|
|
200
|
-
te[ 6 ] = df + ce * b;
|
|
201
|
-
te[ 10 ] = a * c;
|
|
202
|
-
|
|
203
|
-
} else if ( euler.order === 'ZXY' ) {
|
|
204
|
-
|
|
205
|
-
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
206
|
-
|
|
207
|
-
te[ 0 ] = ce - df * b;
|
|
208
|
-
te[ 4 ] = - a * f;
|
|
209
|
-
te[ 8 ] = de + cf * b;
|
|
210
|
-
|
|
211
|
-
te[ 1 ] = cf + de * b;
|
|
212
|
-
te[ 5 ] = a * e;
|
|
213
|
-
te[ 9 ] = df - ce * b;
|
|
214
|
-
|
|
215
|
-
te[ 2 ] = - a * d;
|
|
216
|
-
te[ 6 ] = b;
|
|
217
|
-
te[ 10 ] = a * c;
|
|
218
|
-
|
|
219
|
-
} else if ( euler.order === 'ZYX' ) {
|
|
220
|
-
|
|
221
|
-
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
222
|
-
|
|
223
|
-
te[ 0 ] = c * e;
|
|
224
|
-
te[ 4 ] = be * d - af;
|
|
225
|
-
te[ 8 ] = ae * d + bf;
|
|
226
|
-
|
|
227
|
-
te[ 1 ] = c * f;
|
|
228
|
-
te[ 5 ] = bf * d + ae;
|
|
229
|
-
te[ 9 ] = af * d - be;
|
|
230
|
-
|
|
231
|
-
te[ 2 ] = - d;
|
|
232
|
-
te[ 6 ] = b * c;
|
|
233
|
-
te[ 10 ] = a * c;
|
|
234
|
-
|
|
235
|
-
} else if ( euler.order === 'YZX' ) {
|
|
236
|
-
|
|
237
|
-
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
238
|
-
|
|
239
|
-
te[ 0 ] = c * e;
|
|
240
|
-
te[ 4 ] = bd - ac * f;
|
|
241
|
-
te[ 8 ] = bc * f + ad;
|
|
242
|
-
|
|
243
|
-
te[ 1 ] = f;
|
|
244
|
-
te[ 5 ] = a * e;
|
|
245
|
-
te[ 9 ] = - b * e;
|
|
246
|
-
|
|
247
|
-
te[ 2 ] = - d * e;
|
|
248
|
-
te[ 6 ] = ad * f + bc;
|
|
249
|
-
te[ 10 ] = ac - bd * f;
|
|
250
|
-
|
|
251
|
-
} else if ( euler.order === 'XZY' ) {
|
|
252
|
-
|
|
253
|
-
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
254
|
-
|
|
255
|
-
te[ 0 ] = c * e;
|
|
256
|
-
te[ 4 ] = - f;
|
|
257
|
-
te[ 8 ] = d * e;
|
|
258
|
-
|
|
259
|
-
te[ 1 ] = ac * f + bd;
|
|
260
|
-
te[ 5 ] = a * e;
|
|
261
|
-
te[ 9 ] = ad * f - bc;
|
|
262
|
-
|
|
263
|
-
te[ 2 ] = bc * f - ad;
|
|
264
|
-
te[ 6 ] = b * e;
|
|
265
|
-
te[ 10 ] = bd * f + ac;
|
|
266
|
-
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
// bottom row
|
|
270
|
-
te[ 3 ] = 0;
|
|
271
|
-
te[ 7 ] = 0;
|
|
272
|
-
te[ 11 ] = 0;
|
|
273
|
-
|
|
274
|
-
// last column
|
|
275
|
-
te[ 12 ] = 0;
|
|
276
|
-
te[ 13 ] = 0;
|
|
277
|
-
te[ 14 ] = 0;
|
|
278
|
-
te[ 15 ] = 1;
|
|
279
|
-
|
|
280
|
-
return this;
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
makeRotationFromQuaternion( q ) {
|
|
285
|
-
|
|
286
|
-
return this.compose( _zero, q, _one );
|
|
287
|
-
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
lookAt( eye, target, up ) {
|
|
291
|
-
|
|
292
|
-
const te = this.elements;
|
|
293
|
-
|
|
294
|
-
_z.subVectors( eye, target );
|
|
295
|
-
|
|
296
|
-
if ( _z.lengthSq() === 0 ) {
|
|
297
|
-
|
|
298
|
-
// eye and target are in the same position
|
|
299
|
-
|
|
300
|
-
_z.z = 1;
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
_z.normalize();
|
|
305
|
-
_x.crossVectors( up, _z );
|
|
306
|
-
|
|
307
|
-
if ( _x.lengthSq() === 0 ) {
|
|
308
|
-
|
|
309
|
-
// up and z are parallel
|
|
310
|
-
|
|
311
|
-
if ( Math.abs( up.z ) === 1 ) {
|
|
312
|
-
|
|
313
|
-
_z.x += 0.0001;
|
|
314
|
-
|
|
315
|
-
} else {
|
|
316
|
-
|
|
317
|
-
_z.z += 0.0001;
|
|
318
|
-
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
_z.normalize();
|
|
322
|
-
_x.crossVectors( up, _z );
|
|
323
|
-
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
_x.normalize();
|
|
327
|
-
_y.crossVectors( _z, _x );
|
|
328
|
-
|
|
329
|
-
te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
|
|
330
|
-
te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
|
|
331
|
-
te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
|
|
332
|
-
|
|
333
|
-
return this;
|
|
334
|
-
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
multiply( m ) {
|
|
338
|
-
|
|
339
|
-
return this.multiplyMatrices( this, m );
|
|
340
|
-
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
premultiply( m ) {
|
|
344
|
-
|
|
345
|
-
return this.multiplyMatrices( m, this );
|
|
346
|
-
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
multiplyMatrices( a, b ) {
|
|
350
|
-
|
|
351
|
-
const ae = a.elements;
|
|
352
|
-
const be = b.elements;
|
|
353
|
-
const te = this.elements;
|
|
354
|
-
|
|
355
|
-
const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
|
|
356
|
-
const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
|
|
357
|
-
const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
|
|
358
|
-
const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
|
|
359
|
-
|
|
360
|
-
const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
|
|
361
|
-
const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
|
|
362
|
-
const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
|
|
363
|
-
const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
|
|
364
|
-
|
|
365
|
-
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
|
|
366
|
-
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
|
|
367
|
-
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
|
|
368
|
-
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
|
369
|
-
|
|
370
|
-
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
|
371
|
-
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
|
372
|
-
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
|
373
|
-
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
|
374
|
-
|
|
375
|
-
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
|
376
|
-
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
|
377
|
-
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
|
378
|
-
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
|
379
|
-
|
|
380
|
-
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
|
381
|
-
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
|
382
|
-
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
|
383
|
-
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
|
384
|
-
|
|
385
|
-
return this;
|
|
386
|
-
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
multiplyScalar( s ) {
|
|
390
|
-
|
|
391
|
-
const te = this.elements;
|
|
392
|
-
|
|
393
|
-
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
|
|
394
|
-
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
|
|
395
|
-
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
|
|
396
|
-
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
|
|
397
|
-
|
|
398
|
-
return this;
|
|
399
|
-
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
determinant() {
|
|
403
|
-
|
|
404
|
-
const te = this.elements;
|
|
405
|
-
|
|
406
|
-
const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
|
|
407
|
-
const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
|
|
408
|
-
const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
|
|
409
|
-
const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
|
|
410
|
-
|
|
411
|
-
//TODO: make this more efficient
|
|
412
|
-
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
|
413
|
-
|
|
414
|
-
return (
|
|
415
|
-
n41 * (
|
|
416
|
-
+ n14 * n23 * n32
|
|
417
|
-
- n13 * n24 * n32
|
|
418
|
-
- n14 * n22 * n33
|
|
419
|
-
+ n12 * n24 * n33
|
|
420
|
-
+ n13 * n22 * n34
|
|
421
|
-
- n12 * n23 * n34
|
|
422
|
-
) +
|
|
423
|
-
n42 * (
|
|
424
|
-
+ n11 * n23 * n34
|
|
425
|
-
- n11 * n24 * n33
|
|
426
|
-
+ n14 * n21 * n33
|
|
427
|
-
- n13 * n21 * n34
|
|
428
|
-
+ n13 * n24 * n31
|
|
429
|
-
- n14 * n23 * n31
|
|
430
|
-
) +
|
|
431
|
-
n43 * (
|
|
432
|
-
+ n11 * n24 * n32
|
|
433
|
-
- n11 * n22 * n34
|
|
434
|
-
- n14 * n21 * n32
|
|
435
|
-
+ n12 * n21 * n34
|
|
436
|
-
+ n14 * n22 * n31
|
|
437
|
-
- n12 * n24 * n31
|
|
438
|
-
) +
|
|
439
|
-
n44 * (
|
|
440
|
-
- n13 * n22 * n31
|
|
441
|
-
- n11 * n23 * n32
|
|
442
|
-
+ n11 * n22 * n33
|
|
443
|
-
+ n13 * n21 * n32
|
|
444
|
-
- n12 * n21 * n33
|
|
445
|
-
+ n12 * n23 * n31
|
|
446
|
-
)
|
|
447
|
-
|
|
448
|
-
);
|
|
449
|
-
|
|
450
|
-
}
|
|
451
|
-
|
|
452
|
-
transpose() {
|
|
453
|
-
|
|
454
|
-
const te = this.elements;
|
|
455
|
-
let tmp;
|
|
456
|
-
|
|
457
|
-
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
|
|
458
|
-
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
|
|
459
|
-
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
|
|
460
|
-
|
|
461
|
-
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
|
|
462
|
-
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
|
|
463
|
-
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
|
|
464
|
-
|
|
465
|
-
return this;
|
|
466
|
-
|
|
467
|
-
}
|
|
468
|
-
|
|
469
|
-
setPosition( x, y, z ) {
|
|
470
|
-
|
|
471
|
-
const te = this.elements;
|
|
472
|
-
|
|
473
|
-
if ( x.isVector3 ) {
|
|
474
|
-
|
|
475
|
-
te[ 12 ] = x.x;
|
|
476
|
-
te[ 13 ] = x.y;
|
|
477
|
-
te[ 14 ] = x.z;
|
|
478
|
-
|
|
479
|
-
} else {
|
|
480
|
-
|
|
481
|
-
te[ 12 ] = x;
|
|
482
|
-
te[ 13 ] = y;
|
|
483
|
-
te[ 14 ] = z;
|
|
484
|
-
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
return this;
|
|
488
|
-
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
invert() {
|
|
492
|
-
|
|
493
|
-
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
|
494
|
-
const te = this.elements,
|
|
495
|
-
|
|
496
|
-
n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
|
|
497
|
-
n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
|
|
498
|
-
n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
|
|
499
|
-
n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
|
|
500
|
-
|
|
501
|
-
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
|
|
502
|
-
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
|
|
503
|
-
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
|
|
504
|
-
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
|
505
|
-
|
|
506
|
-
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
|
507
|
-
|
|
508
|
-
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
|
|
509
|
-
|
|
510
|
-
const detInv = 1 / det;
|
|
511
|
-
|
|
512
|
-
te[ 0 ] = t11 * detInv;
|
|
513
|
-
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
|
|
514
|
-
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
|
|
515
|
-
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
|
|
516
|
-
|
|
517
|
-
te[ 4 ] = t12 * detInv;
|
|
518
|
-
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
|
|
519
|
-
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
|
|
520
|
-
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
|
|
521
|
-
|
|
522
|
-
te[ 8 ] = t13 * detInv;
|
|
523
|
-
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
|
|
524
|
-
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
|
|
525
|
-
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
|
|
526
|
-
|
|
527
|
-
te[ 12 ] = t14 * detInv;
|
|
528
|
-
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
|
|
529
|
-
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
|
|
530
|
-
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
|
|
531
|
-
|
|
532
|
-
return this;
|
|
533
|
-
|
|
534
|
-
}
|
|
535
|
-
|
|
536
|
-
scale( v ) {
|
|
537
|
-
|
|
538
|
-
const te = this.elements;
|
|
539
|
-
const x = v.x, y = v.y, z = v.z;
|
|
540
|
-
|
|
541
|
-
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
|
|
542
|
-
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
|
|
543
|
-
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
|
|
544
|
-
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
|
|
545
|
-
|
|
546
|
-
return this;
|
|
547
|
-
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
getMaxScaleOnAxis() {
|
|
551
|
-
|
|
552
|
-
const te = this.elements;
|
|
553
|
-
|
|
554
|
-
const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
|
|
555
|
-
const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
|
|
556
|
-
const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
|
|
557
|
-
|
|
558
|
-
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
|
|
559
|
-
|
|
560
|
-
}
|
|
561
|
-
|
|
562
|
-
makeTranslation( x, y, z ) {
|
|
563
|
-
|
|
564
|
-
if ( x.isVector3 ) {
|
|
565
|
-
|
|
566
|
-
this.set(
|
|
567
|
-
|
|
568
|
-
1, 0, 0, x.x,
|
|
569
|
-
0, 1, 0, x.y,
|
|
570
|
-
0, 0, 1, x.z,
|
|
571
|
-
0, 0, 0, 1
|
|
572
|
-
|
|
573
|
-
);
|
|
574
|
-
|
|
575
|
-
} else {
|
|
576
|
-
|
|
577
|
-
this.set(
|
|
578
|
-
|
|
579
|
-
1, 0, 0, x,
|
|
580
|
-
0, 1, 0, y,
|
|
581
|
-
0, 0, 1, z,
|
|
582
|
-
0, 0, 0, 1
|
|
583
|
-
|
|
584
|
-
);
|
|
585
|
-
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
return this;
|
|
589
|
-
|
|
590
|
-
}
|
|
591
|
-
|
|
592
|
-
makeRotationX( theta ) {
|
|
593
|
-
|
|
594
|
-
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
595
|
-
|
|
596
|
-
this.set(
|
|
597
|
-
|
|
598
|
-
1, 0, 0, 0,
|
|
599
|
-
0, c, - s, 0,
|
|
600
|
-
0, s, c, 0,
|
|
601
|
-
0, 0, 0, 1
|
|
602
|
-
|
|
603
|
-
);
|
|
604
|
-
|
|
605
|
-
return this;
|
|
606
|
-
|
|
607
|
-
}
|
|
608
|
-
|
|
609
|
-
makeRotationY( theta ) {
|
|
610
|
-
|
|
611
|
-
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
612
|
-
|
|
613
|
-
this.set(
|
|
614
|
-
|
|
615
|
-
c, 0, s, 0,
|
|
616
|
-
0, 1, 0, 0,
|
|
617
|
-
- s, 0, c, 0,
|
|
618
|
-
0, 0, 0, 1
|
|
619
|
-
|
|
620
|
-
);
|
|
621
|
-
|
|
622
|
-
return this;
|
|
623
|
-
|
|
624
|
-
}
|
|
625
|
-
|
|
626
|
-
makeRotationZ( theta ) {
|
|
627
|
-
|
|
628
|
-
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
629
|
-
|
|
630
|
-
this.set(
|
|
631
|
-
|
|
632
|
-
c, - s, 0, 0,
|
|
633
|
-
s, c, 0, 0,
|
|
634
|
-
0, 0, 1, 0,
|
|
635
|
-
0, 0, 0, 1
|
|
636
|
-
|
|
637
|
-
);
|
|
638
|
-
|
|
639
|
-
return this;
|
|
640
|
-
|
|
641
|
-
}
|
|
642
|
-
|
|
643
|
-
makeRotationAxis( axis, angle ) {
|
|
644
|
-
|
|
645
|
-
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
|
646
|
-
|
|
647
|
-
const c = Math.cos( angle );
|
|
648
|
-
const s = Math.sin( angle );
|
|
649
|
-
const t = 1 - c;
|
|
650
|
-
const x = axis.x, y = axis.y, z = axis.z;
|
|
651
|
-
const tx = t * x, ty = t * y;
|
|
652
|
-
|
|
653
|
-
this.set(
|
|
654
|
-
|
|
655
|
-
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
|
|
656
|
-
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
|
|
657
|
-
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
|
|
658
|
-
0, 0, 0, 1
|
|
659
|
-
|
|
660
|
-
);
|
|
661
|
-
|
|
662
|
-
return this;
|
|
663
|
-
|
|
664
|
-
}
|
|
665
|
-
|
|
666
|
-
makeScale( x, y, z ) {
|
|
667
|
-
|
|
668
|
-
this.set(
|
|
669
|
-
|
|
670
|
-
x, 0, 0, 0,
|
|
671
|
-
0, y, 0, 0,
|
|
672
|
-
0, 0, z, 0,
|
|
673
|
-
0, 0, 0, 1
|
|
674
|
-
|
|
675
|
-
);
|
|
676
|
-
|
|
677
|
-
return this;
|
|
678
|
-
|
|
679
|
-
}
|
|
680
|
-
|
|
681
|
-
makeShear( xy, xz, yx, yz, zx, zy ) {
|
|
682
|
-
|
|
683
|
-
this.set(
|
|
684
|
-
|
|
685
|
-
1, yx, zx, 0,
|
|
686
|
-
xy, 1, zy, 0,
|
|
687
|
-
xz, yz, 1, 0,
|
|
688
|
-
0, 0, 0, 1
|
|
689
|
-
|
|
690
|
-
);
|
|
691
|
-
|
|
692
|
-
return this;
|
|
693
|
-
|
|
694
|
-
}
|
|
695
|
-
|
|
696
|
-
compose( position, quaternion, scale ) {
|
|
697
|
-
|
|
698
|
-
const te = this.elements;
|
|
699
|
-
|
|
700
|
-
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
|
|
701
|
-
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
702
|
-
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
703
|
-
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
704
|
-
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
705
|
-
|
|
706
|
-
const sx = scale.x, sy = scale.y, sz = scale.z;
|
|
707
|
-
|
|
708
|
-
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
|
|
709
|
-
te[ 1 ] = ( xy + wz ) * sx;
|
|
710
|
-
te[ 2 ] = ( xz - wy ) * sx;
|
|
711
|
-
te[ 3 ] = 0;
|
|
712
|
-
|
|
713
|
-
te[ 4 ] = ( xy - wz ) * sy;
|
|
714
|
-
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
|
|
715
|
-
te[ 6 ] = ( yz + wx ) * sy;
|
|
716
|
-
te[ 7 ] = 0;
|
|
717
|
-
|
|
718
|
-
te[ 8 ] = ( xz + wy ) * sz;
|
|
719
|
-
te[ 9 ] = ( yz - wx ) * sz;
|
|
720
|
-
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
|
|
721
|
-
te[ 11 ] = 0;
|
|
722
|
-
|
|
723
|
-
te[ 12 ] = position.x;
|
|
724
|
-
te[ 13 ] = position.y;
|
|
725
|
-
te[ 14 ] = position.z;
|
|
726
|
-
te[ 15 ] = 1;
|
|
727
|
-
|
|
728
|
-
return this;
|
|
729
|
-
|
|
730
|
-
}
|
|
731
|
-
|
|
732
|
-
decompose( position, quaternion, scale ) {
|
|
733
|
-
|
|
734
|
-
const te = this.elements;
|
|
735
|
-
|
|
736
|
-
let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
|
|
737
|
-
const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
|
|
738
|
-
const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
|
|
739
|
-
|
|
740
|
-
// if determine is negative, we need to invert one scale
|
|
741
|
-
const det = this.determinant();
|
|
742
|
-
if ( det < 0 ) sx = - sx;
|
|
743
|
-
|
|
744
|
-
position.x = te[ 12 ];
|
|
745
|
-
position.y = te[ 13 ];
|
|
746
|
-
position.z = te[ 14 ];
|
|
747
|
-
|
|
748
|
-
// scale the rotation part
|
|
749
|
-
_m1.copy( this );
|
|
750
|
-
|
|
751
|
-
const invSX = 1 / sx;
|
|
752
|
-
const invSY = 1 / sy;
|
|
753
|
-
const invSZ = 1 / sz;
|
|
754
|
-
|
|
755
|
-
_m1.elements[ 0 ] *= invSX;
|
|
756
|
-
_m1.elements[ 1 ] *= invSX;
|
|
757
|
-
_m1.elements[ 2 ] *= invSX;
|
|
758
|
-
|
|
759
|
-
_m1.elements[ 4 ] *= invSY;
|
|
760
|
-
_m1.elements[ 5 ] *= invSY;
|
|
761
|
-
_m1.elements[ 6 ] *= invSY;
|
|
762
|
-
|
|
763
|
-
_m1.elements[ 8 ] *= invSZ;
|
|
764
|
-
_m1.elements[ 9 ] *= invSZ;
|
|
765
|
-
_m1.elements[ 10 ] *= invSZ;
|
|
766
|
-
|
|
767
|
-
quaternion.setFromRotationMatrix( _m1 );
|
|
768
|
-
|
|
769
|
-
scale.x = sx;
|
|
770
|
-
scale.y = sy;
|
|
771
|
-
scale.z = sz;
|
|
772
|
-
|
|
773
|
-
return this;
|
|
774
|
-
|
|
775
|
-
}
|
|
776
|
-
|
|
777
|
-
makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
|
|
778
|
-
|
|
779
|
-
const te = this.elements;
|
|
780
|
-
const x = 2 * near / ( right - left );
|
|
781
|
-
const y = 2 * near / ( top - bottom );
|
|
782
|
-
|
|
783
|
-
const a = ( right + left ) / ( right - left );
|
|
784
|
-
const b = ( top + bottom ) / ( top - bottom );
|
|
785
|
-
|
|
786
|
-
let c, d;
|
|
787
|
-
|
|
788
|
-
if ( coordinateSystem === WebGLCoordinateSystem ) {
|
|
789
|
-
|
|
790
|
-
c = - ( far + near ) / ( far - near );
|
|
791
|
-
d = ( - 2 * far * near ) / ( far - near );
|
|
792
|
-
|
|
793
|
-
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
794
|
-
|
|
795
|
-
c = - far / ( far - near );
|
|
796
|
-
d = ( - far * near ) / ( far - near );
|
|
797
|
-
|
|
798
|
-
} else {
|
|
799
|
-
|
|
800
|
-
throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
|
|
801
|
-
|
|
802
|
-
}
|
|
803
|
-
|
|
804
|
-
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
|
|
805
|
-
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
|
|
806
|
-
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
|
|
807
|
-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
|
|
808
|
-
|
|
809
|
-
return this;
|
|
810
|
-
|
|
811
|
-
}
|
|
812
|
-
|
|
813
|
-
makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
|
|
814
|
-
|
|
815
|
-
const te = this.elements;
|
|
816
|
-
const w = 1.0 / ( right - left );
|
|
817
|
-
const h = 1.0 / ( top - bottom );
|
|
818
|
-
const p = 1.0 / ( far - near );
|
|
819
|
-
|
|
820
|
-
const x = ( right + left ) * w;
|
|
821
|
-
const y = ( top + bottom ) * h;
|
|
822
|
-
|
|
823
|
-
let z, zInv;
|
|
824
|
-
|
|
825
|
-
if ( coordinateSystem === WebGLCoordinateSystem ) {
|
|
826
|
-
|
|
827
|
-
z = ( far + near ) * p;
|
|
828
|
-
zInv = - 2 * p;
|
|
829
|
-
|
|
830
|
-
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
831
|
-
|
|
832
|
-
z = near * p;
|
|
833
|
-
zInv = - 1 * p;
|
|
834
|
-
|
|
835
|
-
} else {
|
|
836
|
-
|
|
837
|
-
throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
|
|
838
|
-
|
|
839
|
-
}
|
|
840
|
-
|
|
841
|
-
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
|
|
842
|
-
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
|
|
843
|
-
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
|
|
844
|
-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
|
|
845
|
-
|
|
846
|
-
return this;
|
|
847
|
-
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
equals( matrix ) {
|
|
851
|
-
|
|
852
|
-
const te = this.elements;
|
|
853
|
-
const me = matrix.elements;
|
|
854
|
-
|
|
855
|
-
for ( let i = 0; i < 16; i ++ ) {
|
|
856
|
-
|
|
857
|
-
if ( te[ i ] !== me[ i ] ) return false;
|
|
858
|
-
|
|
859
|
-
}
|
|
860
|
-
|
|
861
|
-
return true;
|
|
862
|
-
|
|
863
|
-
}
|
|
864
|
-
|
|
865
|
-
fromArray( array, offset = 0 ) {
|
|
866
|
-
|
|
867
|
-
for ( let i = 0; i < 16; i ++ ) {
|
|
868
|
-
|
|
869
|
-
this.elements[ i ] = array[ i + offset ];
|
|
870
|
-
|
|
871
|
-
}
|
|
872
|
-
|
|
873
|
-
return this;
|
|
874
|
-
|
|
875
|
-
}
|
|
876
|
-
|
|
877
|
-
toArray( array = [], offset = 0 ) {
|
|
878
|
-
|
|
879
|
-
const te = this.elements;
|
|
880
|
-
|
|
881
|
-
array[ offset ] = te[ 0 ];
|
|
882
|
-
array[ offset + 1 ] = te[ 1 ];
|
|
883
|
-
array[ offset + 2 ] = te[ 2 ];
|
|
884
|
-
array[ offset + 3 ] = te[ 3 ];
|
|
885
|
-
|
|
886
|
-
array[ offset + 4 ] = te[ 4 ];
|
|
887
|
-
array[ offset + 5 ] = te[ 5 ];
|
|
888
|
-
array[ offset + 6 ] = te[ 6 ];
|
|
889
|
-
array[ offset + 7 ] = te[ 7 ];
|
|
890
|
-
|
|
891
|
-
array[ offset + 8 ] = te[ 8 ];
|
|
892
|
-
array[ offset + 9 ] = te[ 9 ];
|
|
893
|
-
array[ offset + 10 ] = te[ 10 ];
|
|
894
|
-
array[ offset + 11 ] = te[ 11 ];
|
|
895
|
-
|
|
896
|
-
array[ offset + 12 ] = te[ 12 ];
|
|
897
|
-
array[ offset + 13 ] = te[ 13 ];
|
|
898
|
-
array[ offset + 14 ] = te[ 14 ];
|
|
899
|
-
array[ offset + 15 ] = te[ 15 ];
|
|
900
|
-
|
|
901
|
-
return array;
|
|
902
|
-
|
|
903
|
-
}
|
|
904
|
-
|
|
905
|
-
}
|
|
906
|
-
|
|
907
|
-
const _v1 = /*@__PURE__*/ new Vector3();
|
|
908
|
-
const _m1 = /*@__PURE__*/ new Matrix4();
|
|
909
|
-
const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
|
|
910
|
-
const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
|
|
911
|
-
const _x = /*@__PURE__*/ new Vector3();
|
|
912
|
-
const _y = /*@__PURE__*/ new Vector3();
|
|
913
|
-
const _z = /*@__PURE__*/ new Vector3();
|
|
914
|
-
|
|
915
|
-
export { Matrix4 };
|
|
1
|
+
import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
|
|
2
|
+
import { Vector3 } from './Vector3.js';
|
|
3
|
+
|
|
4
|
+
class Matrix4 {
|
|
5
|
+
|
|
6
|
+
constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
|
|
7
|
+
|
|
8
|
+
Matrix4.prototype.isMatrix4 = true;
|
|
9
|
+
|
|
10
|
+
this.elements = [
|
|
11
|
+
|
|
12
|
+
1, 0, 0, 0,
|
|
13
|
+
0, 1, 0, 0,
|
|
14
|
+
0, 0, 1, 0,
|
|
15
|
+
0, 0, 0, 1
|
|
16
|
+
|
|
17
|
+
];
|
|
18
|
+
|
|
19
|
+
if ( n11 !== undefined ) {
|
|
20
|
+
|
|
21
|
+
this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
|
|
22
|
+
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
|
|
28
|
+
|
|
29
|
+
const te = this.elements;
|
|
30
|
+
|
|
31
|
+
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
|
|
32
|
+
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
|
|
33
|
+
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
|
|
34
|
+
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
|
|
35
|
+
|
|
36
|
+
return this;
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
identity() {
|
|
41
|
+
|
|
42
|
+
this.set(
|
|
43
|
+
|
|
44
|
+
1, 0, 0, 0,
|
|
45
|
+
0, 1, 0, 0,
|
|
46
|
+
0, 0, 1, 0,
|
|
47
|
+
0, 0, 0, 1
|
|
48
|
+
|
|
49
|
+
);
|
|
50
|
+
|
|
51
|
+
return this;
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
clone() {
|
|
56
|
+
|
|
57
|
+
return new Matrix4().fromArray( this.elements );
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
copy( m ) {
|
|
62
|
+
|
|
63
|
+
const te = this.elements;
|
|
64
|
+
const me = m.elements;
|
|
65
|
+
|
|
66
|
+
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
|
|
67
|
+
te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
|
|
68
|
+
te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
|
|
69
|
+
te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
|
|
70
|
+
|
|
71
|
+
return this;
|
|
72
|
+
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
copyPosition( m ) {
|
|
76
|
+
|
|
77
|
+
const te = this.elements, me = m.elements;
|
|
78
|
+
|
|
79
|
+
te[ 12 ] = me[ 12 ];
|
|
80
|
+
te[ 13 ] = me[ 13 ];
|
|
81
|
+
te[ 14 ] = me[ 14 ];
|
|
82
|
+
|
|
83
|
+
return this;
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
setFromMatrix3( m ) {
|
|
88
|
+
|
|
89
|
+
const me = m.elements;
|
|
90
|
+
|
|
91
|
+
this.set(
|
|
92
|
+
|
|
93
|
+
me[ 0 ], me[ 3 ], me[ 6 ], 0,
|
|
94
|
+
me[ 1 ], me[ 4 ], me[ 7 ], 0,
|
|
95
|
+
me[ 2 ], me[ 5 ], me[ 8 ], 0,
|
|
96
|
+
0, 0, 0, 1
|
|
97
|
+
|
|
98
|
+
);
|
|
99
|
+
|
|
100
|
+
return this;
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
extractBasis( xAxis, yAxis, zAxis ) {
|
|
105
|
+
|
|
106
|
+
xAxis.setFromMatrixColumn( this, 0 );
|
|
107
|
+
yAxis.setFromMatrixColumn( this, 1 );
|
|
108
|
+
zAxis.setFromMatrixColumn( this, 2 );
|
|
109
|
+
|
|
110
|
+
return this;
|
|
111
|
+
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
makeBasis( xAxis, yAxis, zAxis ) {
|
|
115
|
+
|
|
116
|
+
this.set(
|
|
117
|
+
xAxis.x, yAxis.x, zAxis.x, 0,
|
|
118
|
+
xAxis.y, yAxis.y, zAxis.y, 0,
|
|
119
|
+
xAxis.z, yAxis.z, zAxis.z, 0,
|
|
120
|
+
0, 0, 0, 1
|
|
121
|
+
);
|
|
122
|
+
|
|
123
|
+
return this;
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
extractRotation( m ) {
|
|
128
|
+
|
|
129
|
+
// this method does not support reflection matrices
|
|
130
|
+
|
|
131
|
+
const te = this.elements;
|
|
132
|
+
const me = m.elements;
|
|
133
|
+
|
|
134
|
+
const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
|
|
135
|
+
const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
|
|
136
|
+
const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
|
|
137
|
+
|
|
138
|
+
te[ 0 ] = me[ 0 ] * scaleX;
|
|
139
|
+
te[ 1 ] = me[ 1 ] * scaleX;
|
|
140
|
+
te[ 2 ] = me[ 2 ] * scaleX;
|
|
141
|
+
te[ 3 ] = 0;
|
|
142
|
+
|
|
143
|
+
te[ 4 ] = me[ 4 ] * scaleY;
|
|
144
|
+
te[ 5 ] = me[ 5 ] * scaleY;
|
|
145
|
+
te[ 6 ] = me[ 6 ] * scaleY;
|
|
146
|
+
te[ 7 ] = 0;
|
|
147
|
+
|
|
148
|
+
te[ 8 ] = me[ 8 ] * scaleZ;
|
|
149
|
+
te[ 9 ] = me[ 9 ] * scaleZ;
|
|
150
|
+
te[ 10 ] = me[ 10 ] * scaleZ;
|
|
151
|
+
te[ 11 ] = 0;
|
|
152
|
+
|
|
153
|
+
te[ 12 ] = 0;
|
|
154
|
+
te[ 13 ] = 0;
|
|
155
|
+
te[ 14 ] = 0;
|
|
156
|
+
te[ 15 ] = 1;
|
|
157
|
+
|
|
158
|
+
return this;
|
|
159
|
+
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
makeRotationFromEuler( euler ) {
|
|
163
|
+
|
|
164
|
+
const te = this.elements;
|
|
165
|
+
|
|
166
|
+
const x = euler.x, y = euler.y, z = euler.z;
|
|
167
|
+
const a = Math.cos( x ), b = Math.sin( x );
|
|
168
|
+
const c = Math.cos( y ), d = Math.sin( y );
|
|
169
|
+
const e = Math.cos( z ), f = Math.sin( z );
|
|
170
|
+
|
|
171
|
+
if ( euler.order === 'XYZ' ) {
|
|
172
|
+
|
|
173
|
+
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
174
|
+
|
|
175
|
+
te[ 0 ] = c * e;
|
|
176
|
+
te[ 4 ] = - c * f;
|
|
177
|
+
te[ 8 ] = d;
|
|
178
|
+
|
|
179
|
+
te[ 1 ] = af + be * d;
|
|
180
|
+
te[ 5 ] = ae - bf * d;
|
|
181
|
+
te[ 9 ] = - b * c;
|
|
182
|
+
|
|
183
|
+
te[ 2 ] = bf - ae * d;
|
|
184
|
+
te[ 6 ] = be + af * d;
|
|
185
|
+
te[ 10 ] = a * c;
|
|
186
|
+
|
|
187
|
+
} else if ( euler.order === 'YXZ' ) {
|
|
188
|
+
|
|
189
|
+
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
190
|
+
|
|
191
|
+
te[ 0 ] = ce + df * b;
|
|
192
|
+
te[ 4 ] = de * b - cf;
|
|
193
|
+
te[ 8 ] = a * d;
|
|
194
|
+
|
|
195
|
+
te[ 1 ] = a * f;
|
|
196
|
+
te[ 5 ] = a * e;
|
|
197
|
+
te[ 9 ] = - b;
|
|
198
|
+
|
|
199
|
+
te[ 2 ] = cf * b - de;
|
|
200
|
+
te[ 6 ] = df + ce * b;
|
|
201
|
+
te[ 10 ] = a * c;
|
|
202
|
+
|
|
203
|
+
} else if ( euler.order === 'ZXY' ) {
|
|
204
|
+
|
|
205
|
+
const ce = c * e, cf = c * f, de = d * e, df = d * f;
|
|
206
|
+
|
|
207
|
+
te[ 0 ] = ce - df * b;
|
|
208
|
+
te[ 4 ] = - a * f;
|
|
209
|
+
te[ 8 ] = de + cf * b;
|
|
210
|
+
|
|
211
|
+
te[ 1 ] = cf + de * b;
|
|
212
|
+
te[ 5 ] = a * e;
|
|
213
|
+
te[ 9 ] = df - ce * b;
|
|
214
|
+
|
|
215
|
+
te[ 2 ] = - a * d;
|
|
216
|
+
te[ 6 ] = b;
|
|
217
|
+
te[ 10 ] = a * c;
|
|
218
|
+
|
|
219
|
+
} else if ( euler.order === 'ZYX' ) {
|
|
220
|
+
|
|
221
|
+
const ae = a * e, af = a * f, be = b * e, bf = b * f;
|
|
222
|
+
|
|
223
|
+
te[ 0 ] = c * e;
|
|
224
|
+
te[ 4 ] = be * d - af;
|
|
225
|
+
te[ 8 ] = ae * d + bf;
|
|
226
|
+
|
|
227
|
+
te[ 1 ] = c * f;
|
|
228
|
+
te[ 5 ] = bf * d + ae;
|
|
229
|
+
te[ 9 ] = af * d - be;
|
|
230
|
+
|
|
231
|
+
te[ 2 ] = - d;
|
|
232
|
+
te[ 6 ] = b * c;
|
|
233
|
+
te[ 10 ] = a * c;
|
|
234
|
+
|
|
235
|
+
} else if ( euler.order === 'YZX' ) {
|
|
236
|
+
|
|
237
|
+
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
238
|
+
|
|
239
|
+
te[ 0 ] = c * e;
|
|
240
|
+
te[ 4 ] = bd - ac * f;
|
|
241
|
+
te[ 8 ] = bc * f + ad;
|
|
242
|
+
|
|
243
|
+
te[ 1 ] = f;
|
|
244
|
+
te[ 5 ] = a * e;
|
|
245
|
+
te[ 9 ] = - b * e;
|
|
246
|
+
|
|
247
|
+
te[ 2 ] = - d * e;
|
|
248
|
+
te[ 6 ] = ad * f + bc;
|
|
249
|
+
te[ 10 ] = ac - bd * f;
|
|
250
|
+
|
|
251
|
+
} else if ( euler.order === 'XZY' ) {
|
|
252
|
+
|
|
253
|
+
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
|
|
254
|
+
|
|
255
|
+
te[ 0 ] = c * e;
|
|
256
|
+
te[ 4 ] = - f;
|
|
257
|
+
te[ 8 ] = d * e;
|
|
258
|
+
|
|
259
|
+
te[ 1 ] = ac * f + bd;
|
|
260
|
+
te[ 5 ] = a * e;
|
|
261
|
+
te[ 9 ] = ad * f - bc;
|
|
262
|
+
|
|
263
|
+
te[ 2 ] = bc * f - ad;
|
|
264
|
+
te[ 6 ] = b * e;
|
|
265
|
+
te[ 10 ] = bd * f + ac;
|
|
266
|
+
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// bottom row
|
|
270
|
+
te[ 3 ] = 0;
|
|
271
|
+
te[ 7 ] = 0;
|
|
272
|
+
te[ 11 ] = 0;
|
|
273
|
+
|
|
274
|
+
// last column
|
|
275
|
+
te[ 12 ] = 0;
|
|
276
|
+
te[ 13 ] = 0;
|
|
277
|
+
te[ 14 ] = 0;
|
|
278
|
+
te[ 15 ] = 1;
|
|
279
|
+
|
|
280
|
+
return this;
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
makeRotationFromQuaternion( q ) {
|
|
285
|
+
|
|
286
|
+
return this.compose( _zero, q, _one );
|
|
287
|
+
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
lookAt( eye, target, up ) {
|
|
291
|
+
|
|
292
|
+
const te = this.elements;
|
|
293
|
+
|
|
294
|
+
_z.subVectors( eye, target );
|
|
295
|
+
|
|
296
|
+
if ( _z.lengthSq() === 0 ) {
|
|
297
|
+
|
|
298
|
+
// eye and target are in the same position
|
|
299
|
+
|
|
300
|
+
_z.z = 1;
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
_z.normalize();
|
|
305
|
+
_x.crossVectors( up, _z );
|
|
306
|
+
|
|
307
|
+
if ( _x.lengthSq() === 0 ) {
|
|
308
|
+
|
|
309
|
+
// up and z are parallel
|
|
310
|
+
|
|
311
|
+
if ( Math.abs( up.z ) === 1 ) {
|
|
312
|
+
|
|
313
|
+
_z.x += 0.0001;
|
|
314
|
+
|
|
315
|
+
} else {
|
|
316
|
+
|
|
317
|
+
_z.z += 0.0001;
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
_z.normalize();
|
|
322
|
+
_x.crossVectors( up, _z );
|
|
323
|
+
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
_x.normalize();
|
|
327
|
+
_y.crossVectors( _z, _x );
|
|
328
|
+
|
|
329
|
+
te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
|
|
330
|
+
te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
|
|
331
|
+
te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
|
|
332
|
+
|
|
333
|
+
return this;
|
|
334
|
+
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
multiply( m ) {
|
|
338
|
+
|
|
339
|
+
return this.multiplyMatrices( this, m );
|
|
340
|
+
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
premultiply( m ) {
|
|
344
|
+
|
|
345
|
+
return this.multiplyMatrices( m, this );
|
|
346
|
+
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
multiplyMatrices( a, b ) {
|
|
350
|
+
|
|
351
|
+
const ae = a.elements;
|
|
352
|
+
const be = b.elements;
|
|
353
|
+
const te = this.elements;
|
|
354
|
+
|
|
355
|
+
const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
|
|
356
|
+
const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
|
|
357
|
+
const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
|
|
358
|
+
const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
|
|
359
|
+
|
|
360
|
+
const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
|
|
361
|
+
const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
|
|
362
|
+
const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
|
|
363
|
+
const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
|
|
364
|
+
|
|
365
|
+
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
|
|
366
|
+
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
|
|
367
|
+
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
|
|
368
|
+
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
|
369
|
+
|
|
370
|
+
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
|
371
|
+
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
|
372
|
+
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
|
373
|
+
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
|
374
|
+
|
|
375
|
+
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
|
376
|
+
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
|
377
|
+
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
|
378
|
+
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
|
379
|
+
|
|
380
|
+
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
|
381
|
+
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
|
382
|
+
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
|
383
|
+
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
|
384
|
+
|
|
385
|
+
return this;
|
|
386
|
+
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
multiplyScalar( s ) {
|
|
390
|
+
|
|
391
|
+
const te = this.elements;
|
|
392
|
+
|
|
393
|
+
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
|
|
394
|
+
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
|
|
395
|
+
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
|
|
396
|
+
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
|
|
397
|
+
|
|
398
|
+
return this;
|
|
399
|
+
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
determinant() {
|
|
403
|
+
|
|
404
|
+
const te = this.elements;
|
|
405
|
+
|
|
406
|
+
const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
|
|
407
|
+
const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
|
|
408
|
+
const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
|
|
409
|
+
const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
|
|
410
|
+
|
|
411
|
+
//TODO: make this more efficient
|
|
412
|
+
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
|
413
|
+
|
|
414
|
+
return (
|
|
415
|
+
n41 * (
|
|
416
|
+
+ n14 * n23 * n32
|
|
417
|
+
- n13 * n24 * n32
|
|
418
|
+
- n14 * n22 * n33
|
|
419
|
+
+ n12 * n24 * n33
|
|
420
|
+
+ n13 * n22 * n34
|
|
421
|
+
- n12 * n23 * n34
|
|
422
|
+
) +
|
|
423
|
+
n42 * (
|
|
424
|
+
+ n11 * n23 * n34
|
|
425
|
+
- n11 * n24 * n33
|
|
426
|
+
+ n14 * n21 * n33
|
|
427
|
+
- n13 * n21 * n34
|
|
428
|
+
+ n13 * n24 * n31
|
|
429
|
+
- n14 * n23 * n31
|
|
430
|
+
) +
|
|
431
|
+
n43 * (
|
|
432
|
+
+ n11 * n24 * n32
|
|
433
|
+
- n11 * n22 * n34
|
|
434
|
+
- n14 * n21 * n32
|
|
435
|
+
+ n12 * n21 * n34
|
|
436
|
+
+ n14 * n22 * n31
|
|
437
|
+
- n12 * n24 * n31
|
|
438
|
+
) +
|
|
439
|
+
n44 * (
|
|
440
|
+
- n13 * n22 * n31
|
|
441
|
+
- n11 * n23 * n32
|
|
442
|
+
+ n11 * n22 * n33
|
|
443
|
+
+ n13 * n21 * n32
|
|
444
|
+
- n12 * n21 * n33
|
|
445
|
+
+ n12 * n23 * n31
|
|
446
|
+
)
|
|
447
|
+
|
|
448
|
+
);
|
|
449
|
+
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
transpose() {
|
|
453
|
+
|
|
454
|
+
const te = this.elements;
|
|
455
|
+
let tmp;
|
|
456
|
+
|
|
457
|
+
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
|
|
458
|
+
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
|
|
459
|
+
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
|
|
460
|
+
|
|
461
|
+
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
|
|
462
|
+
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
|
|
463
|
+
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
|
|
464
|
+
|
|
465
|
+
return this;
|
|
466
|
+
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
setPosition( x, y, z ) {
|
|
470
|
+
|
|
471
|
+
const te = this.elements;
|
|
472
|
+
|
|
473
|
+
if ( x.isVector3 ) {
|
|
474
|
+
|
|
475
|
+
te[ 12 ] = x.x;
|
|
476
|
+
te[ 13 ] = x.y;
|
|
477
|
+
te[ 14 ] = x.z;
|
|
478
|
+
|
|
479
|
+
} else {
|
|
480
|
+
|
|
481
|
+
te[ 12 ] = x;
|
|
482
|
+
te[ 13 ] = y;
|
|
483
|
+
te[ 14 ] = z;
|
|
484
|
+
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
return this;
|
|
488
|
+
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
invert() {
|
|
492
|
+
|
|
493
|
+
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
|
494
|
+
const te = this.elements,
|
|
495
|
+
|
|
496
|
+
n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
|
|
497
|
+
n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
|
|
498
|
+
n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
|
|
499
|
+
n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
|
|
500
|
+
|
|
501
|
+
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
|
|
502
|
+
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
|
|
503
|
+
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
|
|
504
|
+
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
|
505
|
+
|
|
506
|
+
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
|
507
|
+
|
|
508
|
+
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
|
|
509
|
+
|
|
510
|
+
const detInv = 1 / det;
|
|
511
|
+
|
|
512
|
+
te[ 0 ] = t11 * detInv;
|
|
513
|
+
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
|
|
514
|
+
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
|
|
515
|
+
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
|
|
516
|
+
|
|
517
|
+
te[ 4 ] = t12 * detInv;
|
|
518
|
+
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
|
|
519
|
+
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
|
|
520
|
+
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
|
|
521
|
+
|
|
522
|
+
te[ 8 ] = t13 * detInv;
|
|
523
|
+
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
|
|
524
|
+
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
|
|
525
|
+
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
|
|
526
|
+
|
|
527
|
+
te[ 12 ] = t14 * detInv;
|
|
528
|
+
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
|
|
529
|
+
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
|
|
530
|
+
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
|
|
531
|
+
|
|
532
|
+
return this;
|
|
533
|
+
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
scale( v ) {
|
|
537
|
+
|
|
538
|
+
const te = this.elements;
|
|
539
|
+
const x = v.x, y = v.y, z = v.z;
|
|
540
|
+
|
|
541
|
+
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
|
|
542
|
+
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
|
|
543
|
+
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
|
|
544
|
+
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
|
|
545
|
+
|
|
546
|
+
return this;
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
getMaxScaleOnAxis() {
|
|
551
|
+
|
|
552
|
+
const te = this.elements;
|
|
553
|
+
|
|
554
|
+
const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
|
|
555
|
+
const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
|
|
556
|
+
const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
|
|
557
|
+
|
|
558
|
+
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
|
|
559
|
+
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
makeTranslation( x, y, z ) {
|
|
563
|
+
|
|
564
|
+
if ( x.isVector3 ) {
|
|
565
|
+
|
|
566
|
+
this.set(
|
|
567
|
+
|
|
568
|
+
1, 0, 0, x.x,
|
|
569
|
+
0, 1, 0, x.y,
|
|
570
|
+
0, 0, 1, x.z,
|
|
571
|
+
0, 0, 0, 1
|
|
572
|
+
|
|
573
|
+
);
|
|
574
|
+
|
|
575
|
+
} else {
|
|
576
|
+
|
|
577
|
+
this.set(
|
|
578
|
+
|
|
579
|
+
1, 0, 0, x,
|
|
580
|
+
0, 1, 0, y,
|
|
581
|
+
0, 0, 1, z,
|
|
582
|
+
0, 0, 0, 1
|
|
583
|
+
|
|
584
|
+
);
|
|
585
|
+
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
return this;
|
|
589
|
+
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
makeRotationX( theta ) {
|
|
593
|
+
|
|
594
|
+
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
595
|
+
|
|
596
|
+
this.set(
|
|
597
|
+
|
|
598
|
+
1, 0, 0, 0,
|
|
599
|
+
0, c, - s, 0,
|
|
600
|
+
0, s, c, 0,
|
|
601
|
+
0, 0, 0, 1
|
|
602
|
+
|
|
603
|
+
);
|
|
604
|
+
|
|
605
|
+
return this;
|
|
606
|
+
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
makeRotationY( theta ) {
|
|
610
|
+
|
|
611
|
+
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
612
|
+
|
|
613
|
+
this.set(
|
|
614
|
+
|
|
615
|
+
c, 0, s, 0,
|
|
616
|
+
0, 1, 0, 0,
|
|
617
|
+
- s, 0, c, 0,
|
|
618
|
+
0, 0, 0, 1
|
|
619
|
+
|
|
620
|
+
);
|
|
621
|
+
|
|
622
|
+
return this;
|
|
623
|
+
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
makeRotationZ( theta ) {
|
|
627
|
+
|
|
628
|
+
const c = Math.cos( theta ), s = Math.sin( theta );
|
|
629
|
+
|
|
630
|
+
this.set(
|
|
631
|
+
|
|
632
|
+
c, - s, 0, 0,
|
|
633
|
+
s, c, 0, 0,
|
|
634
|
+
0, 0, 1, 0,
|
|
635
|
+
0, 0, 0, 1
|
|
636
|
+
|
|
637
|
+
);
|
|
638
|
+
|
|
639
|
+
return this;
|
|
640
|
+
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
makeRotationAxis( axis, angle ) {
|
|
644
|
+
|
|
645
|
+
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
|
646
|
+
|
|
647
|
+
const c = Math.cos( angle );
|
|
648
|
+
const s = Math.sin( angle );
|
|
649
|
+
const t = 1 - c;
|
|
650
|
+
const x = axis.x, y = axis.y, z = axis.z;
|
|
651
|
+
const tx = t * x, ty = t * y;
|
|
652
|
+
|
|
653
|
+
this.set(
|
|
654
|
+
|
|
655
|
+
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
|
|
656
|
+
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
|
|
657
|
+
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
|
|
658
|
+
0, 0, 0, 1
|
|
659
|
+
|
|
660
|
+
);
|
|
661
|
+
|
|
662
|
+
return this;
|
|
663
|
+
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
makeScale( x, y, z ) {
|
|
667
|
+
|
|
668
|
+
this.set(
|
|
669
|
+
|
|
670
|
+
x, 0, 0, 0,
|
|
671
|
+
0, y, 0, 0,
|
|
672
|
+
0, 0, z, 0,
|
|
673
|
+
0, 0, 0, 1
|
|
674
|
+
|
|
675
|
+
);
|
|
676
|
+
|
|
677
|
+
return this;
|
|
678
|
+
|
|
679
|
+
}
|
|
680
|
+
|
|
681
|
+
makeShear( xy, xz, yx, yz, zx, zy ) {
|
|
682
|
+
|
|
683
|
+
this.set(
|
|
684
|
+
|
|
685
|
+
1, yx, zx, 0,
|
|
686
|
+
xy, 1, zy, 0,
|
|
687
|
+
xz, yz, 1, 0,
|
|
688
|
+
0, 0, 0, 1
|
|
689
|
+
|
|
690
|
+
);
|
|
691
|
+
|
|
692
|
+
return this;
|
|
693
|
+
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
compose( position, quaternion, scale ) {
|
|
697
|
+
|
|
698
|
+
const te = this.elements;
|
|
699
|
+
|
|
700
|
+
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
|
|
701
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
702
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
703
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
704
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
705
|
+
|
|
706
|
+
const sx = scale.x, sy = scale.y, sz = scale.z;
|
|
707
|
+
|
|
708
|
+
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
|
|
709
|
+
te[ 1 ] = ( xy + wz ) * sx;
|
|
710
|
+
te[ 2 ] = ( xz - wy ) * sx;
|
|
711
|
+
te[ 3 ] = 0;
|
|
712
|
+
|
|
713
|
+
te[ 4 ] = ( xy - wz ) * sy;
|
|
714
|
+
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
|
|
715
|
+
te[ 6 ] = ( yz + wx ) * sy;
|
|
716
|
+
te[ 7 ] = 0;
|
|
717
|
+
|
|
718
|
+
te[ 8 ] = ( xz + wy ) * sz;
|
|
719
|
+
te[ 9 ] = ( yz - wx ) * sz;
|
|
720
|
+
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
|
|
721
|
+
te[ 11 ] = 0;
|
|
722
|
+
|
|
723
|
+
te[ 12 ] = position.x;
|
|
724
|
+
te[ 13 ] = position.y;
|
|
725
|
+
te[ 14 ] = position.z;
|
|
726
|
+
te[ 15 ] = 1;
|
|
727
|
+
|
|
728
|
+
return this;
|
|
729
|
+
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
decompose( position, quaternion, scale ) {
|
|
733
|
+
|
|
734
|
+
const te = this.elements;
|
|
735
|
+
|
|
736
|
+
let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
|
|
737
|
+
const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
|
|
738
|
+
const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
|
|
739
|
+
|
|
740
|
+
// if determine is negative, we need to invert one scale
|
|
741
|
+
const det = this.determinant();
|
|
742
|
+
if ( det < 0 ) sx = - sx;
|
|
743
|
+
|
|
744
|
+
position.x = te[ 12 ];
|
|
745
|
+
position.y = te[ 13 ];
|
|
746
|
+
position.z = te[ 14 ];
|
|
747
|
+
|
|
748
|
+
// scale the rotation part
|
|
749
|
+
_m1.copy( this );
|
|
750
|
+
|
|
751
|
+
const invSX = 1 / sx;
|
|
752
|
+
const invSY = 1 / sy;
|
|
753
|
+
const invSZ = 1 / sz;
|
|
754
|
+
|
|
755
|
+
_m1.elements[ 0 ] *= invSX;
|
|
756
|
+
_m1.elements[ 1 ] *= invSX;
|
|
757
|
+
_m1.elements[ 2 ] *= invSX;
|
|
758
|
+
|
|
759
|
+
_m1.elements[ 4 ] *= invSY;
|
|
760
|
+
_m1.elements[ 5 ] *= invSY;
|
|
761
|
+
_m1.elements[ 6 ] *= invSY;
|
|
762
|
+
|
|
763
|
+
_m1.elements[ 8 ] *= invSZ;
|
|
764
|
+
_m1.elements[ 9 ] *= invSZ;
|
|
765
|
+
_m1.elements[ 10 ] *= invSZ;
|
|
766
|
+
|
|
767
|
+
quaternion.setFromRotationMatrix( _m1 );
|
|
768
|
+
|
|
769
|
+
scale.x = sx;
|
|
770
|
+
scale.y = sy;
|
|
771
|
+
scale.z = sz;
|
|
772
|
+
|
|
773
|
+
return this;
|
|
774
|
+
|
|
775
|
+
}
|
|
776
|
+
|
|
777
|
+
makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
|
|
778
|
+
|
|
779
|
+
const te = this.elements;
|
|
780
|
+
const x = 2 * near / ( right - left );
|
|
781
|
+
const y = 2 * near / ( top - bottom );
|
|
782
|
+
|
|
783
|
+
const a = ( right + left ) / ( right - left );
|
|
784
|
+
const b = ( top + bottom ) / ( top - bottom );
|
|
785
|
+
|
|
786
|
+
let c, d;
|
|
787
|
+
|
|
788
|
+
if ( coordinateSystem === WebGLCoordinateSystem ) {
|
|
789
|
+
|
|
790
|
+
c = - ( far + near ) / ( far - near );
|
|
791
|
+
d = ( - 2 * far * near ) / ( far - near );
|
|
792
|
+
|
|
793
|
+
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
794
|
+
|
|
795
|
+
c = - far / ( far - near );
|
|
796
|
+
d = ( - far * near ) / ( far - near );
|
|
797
|
+
|
|
798
|
+
} else {
|
|
799
|
+
|
|
800
|
+
throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
|
|
801
|
+
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
|
|
805
|
+
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
|
|
806
|
+
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
|
|
807
|
+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
|
|
808
|
+
|
|
809
|
+
return this;
|
|
810
|
+
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
|
|
814
|
+
|
|
815
|
+
const te = this.elements;
|
|
816
|
+
const w = 1.0 / ( right - left );
|
|
817
|
+
const h = 1.0 / ( top - bottom );
|
|
818
|
+
const p = 1.0 / ( far - near );
|
|
819
|
+
|
|
820
|
+
const x = ( right + left ) * w;
|
|
821
|
+
const y = ( top + bottom ) * h;
|
|
822
|
+
|
|
823
|
+
let z, zInv;
|
|
824
|
+
|
|
825
|
+
if ( coordinateSystem === WebGLCoordinateSystem ) {
|
|
826
|
+
|
|
827
|
+
z = ( far + near ) * p;
|
|
828
|
+
zInv = - 2 * p;
|
|
829
|
+
|
|
830
|
+
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
831
|
+
|
|
832
|
+
z = near * p;
|
|
833
|
+
zInv = - 1 * p;
|
|
834
|
+
|
|
835
|
+
} else {
|
|
836
|
+
|
|
837
|
+
throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
|
|
838
|
+
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
|
|
842
|
+
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
|
|
843
|
+
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
|
|
844
|
+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
|
|
845
|
+
|
|
846
|
+
return this;
|
|
847
|
+
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
equals( matrix ) {
|
|
851
|
+
|
|
852
|
+
const te = this.elements;
|
|
853
|
+
const me = matrix.elements;
|
|
854
|
+
|
|
855
|
+
for ( let i = 0; i < 16; i ++ ) {
|
|
856
|
+
|
|
857
|
+
if ( te[ i ] !== me[ i ] ) return false;
|
|
858
|
+
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
return true;
|
|
862
|
+
|
|
863
|
+
}
|
|
864
|
+
|
|
865
|
+
fromArray( array, offset = 0 ) {
|
|
866
|
+
|
|
867
|
+
for ( let i = 0; i < 16; i ++ ) {
|
|
868
|
+
|
|
869
|
+
this.elements[ i ] = array[ i + offset ];
|
|
870
|
+
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
return this;
|
|
874
|
+
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
toArray( array = [], offset = 0 ) {
|
|
878
|
+
|
|
879
|
+
const te = this.elements;
|
|
880
|
+
|
|
881
|
+
array[ offset ] = te[ 0 ];
|
|
882
|
+
array[ offset + 1 ] = te[ 1 ];
|
|
883
|
+
array[ offset + 2 ] = te[ 2 ];
|
|
884
|
+
array[ offset + 3 ] = te[ 3 ];
|
|
885
|
+
|
|
886
|
+
array[ offset + 4 ] = te[ 4 ];
|
|
887
|
+
array[ offset + 5 ] = te[ 5 ];
|
|
888
|
+
array[ offset + 6 ] = te[ 6 ];
|
|
889
|
+
array[ offset + 7 ] = te[ 7 ];
|
|
890
|
+
|
|
891
|
+
array[ offset + 8 ] = te[ 8 ];
|
|
892
|
+
array[ offset + 9 ] = te[ 9 ];
|
|
893
|
+
array[ offset + 10 ] = te[ 10 ];
|
|
894
|
+
array[ offset + 11 ] = te[ 11 ];
|
|
895
|
+
|
|
896
|
+
array[ offset + 12 ] = te[ 12 ];
|
|
897
|
+
array[ offset + 13 ] = te[ 13 ];
|
|
898
|
+
array[ offset + 14 ] = te[ 14 ];
|
|
899
|
+
array[ offset + 15 ] = te[ 15 ];
|
|
900
|
+
|
|
901
|
+
return array;
|
|
902
|
+
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
}
|
|
906
|
+
|
|
907
|
+
const _v1 = /*@__PURE__*/ new Vector3();
|
|
908
|
+
const _m1 = /*@__PURE__*/ new Matrix4();
|
|
909
|
+
const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
|
|
910
|
+
const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
|
|
911
|
+
const _x = /*@__PURE__*/ new Vector3();
|
|
912
|
+
const _y = /*@__PURE__*/ new Vector3();
|
|
913
|
+
const _z = /*@__PURE__*/ new Vector3();
|
|
914
|
+
|
|
915
|
+
export { Matrix4 };
|